Commit Graph

426 Commits

Author SHA1 Message Date
Joonas Rikkonen 58a14fd054 178a853...bd9a92d
commit bd9a92df11a8d83d0d0087ce64422f2fba3f6f99
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Sat Feb 2 20:07:36 2019 +0200

    v0.8.9.2

commit 4e1d5fa3744fb8cab80cb006a433d2efe7685562
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Sat Feb 2 19:20:03 2019 +0200

    Moved humpback's cargo spawn position a bit to prevent the cargo from falling down the hatch under it.

commit f0ec5530b0c7ecbdaaf8bd266d9a57fac2c92fe9
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Sat Feb 2 19:18:41 2019 +0200

    Fixed structure BodyOffset not being taken into account when generating the collider for the sub. Caused the button outside Orca's button to be impossible to interact with.

commit 1360f5511522280d03d608c8eb6f56fb6608aab5
Author: ezjamsen <ezjames.fi@gmail.com>
Date:   Sat Feb 2 19:10:37 2019 +0200

    Halved the status effect for damage to submerged items. This might be a bit too generous, let's see.

commit 06afb668bc816a345dbd12899b819843549e908a
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Sat Feb 2 18:22:00 2019 +0200

    Changed mantis loading tip to mud raptor, fixed a glaring error in one of the npc conversations

commit d2dfa960dd5fa43426eb4dfd02de6c497ae9d838
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Sat Feb 2 18:17:17 2019 +0200

    Fixed water flow forces occasionally being way too high due to bugged force calculation logic when water is flowing from a hull to the one below it. + Added a hard cap to flow forces to prevent this from happening again. Closes #572

commit 21754b39ded247e8c9837d58c6de9658f56a9772
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Sat Feb 2 17:24:48 2019 +0200

    Entities cannot be placed in the sub editor when the cursor is on a UI element. Fixes an entity being placed when selecting an item from them menu while something else is already selected. Closes #1023

commit 97d0cf92f738a058fa0140ec841549a5d6c746a3
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Sat Feb 2 16:59:56 2019 +0200

    Fixed a typo in one of the affliction descriptions

commit ddccbdc9a438199d3cb796789dd9915cc305ec5b
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Sat Feb 2 16:59:18 2019 +0200

    Fixed sliders buttons becoming invisible when pressed

commit bc28473a1c61698c9447825b1c5a13edd6e7bf6c
Merge: 2d212802e f3dfe5990
Author: ezjamsen <ezjames.fi@gmail.com>
Date:   Sat Feb 2 16:45:33 2019 +0200

    Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev

commit 2d212802ea945c6cbd1c889d304595b68692e05c
Author: ezjamsen <ezjames.fi@gmail.com>
Date:   Sat Feb 2 16:44:30 2019 +0200

    corrected the condition at which railgun and coilgun loaders can be repaired

commit f3dfe5990a03cb3c577635dffb25883085d919f1
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Sat Feb 2 16:41:34 2019 +0200

    Fixed second submarine overlapping with the outpost at the end of the level in combat missions.

commit 1f224e9b7cae3f94e9b6937d66c171edbd8ef523
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Sat Feb 2 15:35:22 2019 +0200

    Fixed sub/mode selection setting tickboxes

commit 0eb99486454c1bb47b51b20e4d23f42f4147dd8d
Merge: ff90fdb35 80785d627
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Sat Feb 2 15:08:18 2019 +0200

    Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev

commit ff90fdb352af6800d0dcf224816cf9e831184f1e
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Sat Feb 2 15:08:12 2019 +0200

    Don't do chat message similarity tests on order messages (caused spam kicks way too easily when giving orders or reporting things)

commit af8a350c7998ae2c729b4354c3c02cbcf75cabde
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Sat Feb 2 15:06:42 2019 +0200

    Fixed Huskappendage.xml not being copied to the output directory

commit df3af76d909099e9c9e59f74b1f5b3b381303a99
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Sat Feb 2 14:06:19 2019 +0200

    Revert "Ignore anything but the content path when checking the filepath cases." Doesn't work correctly if there's a folder named "Content" in some subfolder (e.g. "Mods/SomeMod/Content") or if checking file paths somewhere else than the content folder (Submarines, Data, NewWorkshopItem, Mods...)

    This reverts commit 123e84ea1ac6f4392c293d0d5c64b857bfc4eb30.

commit 80785d627c82948ce1784654070a0da8f732ca33
Author: ezjamsen <ezjames.fi@gmail.com>
Date:   Sat Feb 2 14:43:36 2019 +0200

    added better visual feedback when reactor is in poor condition

commit e450872721d8e0b47b3ae5792292ea2071a8eefe
Author: ezjamsen <ezjames.fi@gmail.com>
Date:   Sat Feb 2 14:40:42 2019 +0200

    added a small stun effect to railgun shells

commit 05792285eab781990bdc3b658a9217ff38704d1e
Author: ezjamsen <ezjames.fi@gmail.com>
Date:   Sat Feb 2 14:40:03 2019 +0200

    added a little extra fuel, moved the position of guns to hull to prevent players getting caught under them

commit 8c85c33023b6cec1c18b8743d1f05fd4fc8c2ea7
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Sat Feb 2 13:58:55 2019 +0200

    Fixed crashing when attempting to use active sonar in the sub editor. Closes #1024

commit d71225d8c58fb285cbf207549b77cabdc7e1df11
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Fri Feb 1 18:27:06 2019 +0200

    Fixed crashing when selecting an item in a fabricator that's linked to containers, but not set to display the contents of the containers

commit a6fa5d82c7b1505932b8283ccfef75798b839d92
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Fri Feb 1 18:07:40 2019 +0200

    Fixed "can't create and entity event for Hull" error messages when attempting to remove a hull with fire sources in it in MP

commit 72737c6d3eb7ca7daf5e5d84fdcbc1f060b79b10
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Fri Feb 1 18:05:04 2019 +0200

    Filename case fix part 913, fixed rewards mentioned in mission descriptions not matching the actual reward of the mission.

commit a148c7843f2805b1757d231bcf028bafdbc22187
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Fri Feb 1 17:56:18 2019 +0200

    Attempt to forward steam query port when UPnP is enabled

commit 3e73d705c221a417f60baf76c8c7d100391f7802
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Fri Feb 1 17:44:34 2019 +0200

    Removed the "training" button from the main menu (not needed, tutorial is now implemented directly in the SP campaign)

commit 1f07c3f1b4de0bb09fe11e9834faeea30e4afade
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Fri Feb 1 17:33:01 2019 +0200

    Fixed crewmanager UI elements hidden outside the extents of the crew list overlapping with other UI elements

commit aa0c5f4e90b57a8ee3f152b9aeba1e73c7c539c0
Merge: 123e84ea1 73f51a405
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Fri Feb 1 16:21:27 2019 +0200

    Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev

commit 123e84ea1ac6f4392c293d0d5c64b857bfc4eb30
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Fri Feb 1 16:21:19 2019 +0200

    Ignore anything but the content path when checking the filepath cases.

commit 73f51a4055ca7fd1cd65570a51d88db1f1272d23
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Fri Feb 1 15:20:15 2019 +0200

    Don't show the "incorrect case" errors in non-linux release builds. It seems that Path.GetFullPath may return paths with an incorrect case on Windows (try changing the case of any of the game's parent folders to repro).

commit 5a598129a9d63c5185529107d469404c35be59c5
Author: ezjamsen <ezjames.fi@gmail.com>
Date:   Fri Feb 1 11:29:41 2019 +0200

    Renamed hull areas... again.
2019-03-18 21:09:32 +02:00
Joonas Rikkonen 6c0679c297 38f1ddb...178a853: v0.8.9.1, removed content folder 2019-03-18 20:39:27 +02:00
Joonas Rikkonen 4cc2216faf v0.8.2.3 2018-12-11 19:24:41 +02:00
Joonas Rikkonen 1c1fe3a161 Verify that the launched exe belongs to the selected content package, and if not, ask if the player wants to relaunch with the correct exe. Closes #955 2018-12-02 17:41:21 +02:00
Joonas Rikkonen a4bdcb19f4 v0.8.2.2 2018-11-19 22:08:13 +02:00
Joonas Rikkonen 6bad59dfba v0.8.2.1 2018-10-14 22:46:22 +03:00
Joonas Rikkonen 4e1f6c56ca v0.8.2.0 2018-09-02 20:41:22 +03:00
Joonas Rikkonen c34b2361dc v0.8.1.12 2018-08-08 02:30:08 +03:00
Joonas Rikkonen 5b2e31b923 v0.8.1.11 2018-08-05 21:40:33 +03:00
Joonas Rikkonen 2de1b2a05c v0.8.1.10 2018-07-27 02:30:35 +03:00
Joonas Rikkonen a63ee41e5f v0.8.1.9 2018-07-24 01:06:27 +03:00
Joonas Rikkonen 7b5ab2f795 v0.8.1.8 2018-07-22 20:48:56 +03:00
Joonas Rikkonen 9963836c08 v0.8.1.7 2018-07-20 10:21:22 +03:00
Joonas Rikkonen 9b4247a147 v0.8.1.6 2018-07-20 01:10:02 +03:00
Joonas Rikkonen 568cf1a02f Fixed memory leak caused by submarine preview images, changed Submarine.SavedSubmarines to a property that prevents removing submarines from outside the class without disposing the preview image. Closes #498 2018-07-18 14:23:43 +03:00
Joonas Rikkonen 982f1ba6f1 Merge branch 'master' of https://github.com/Regalis11/Barotrauma 2018-07-18 11:41:55 +03:00
Joonas Rikkonen afb420810e Fixed dedicated server stopping GameAnalytics and never restarting it when the "restart" console command is used. + Fixed typo in GameAnalyticsManager. Closes #492 2018-07-18 11:41:39 +03:00
Joonas Rikkonen e0fd39fa57 v0.8.1.5 2018-07-17 21:37:59 +03:00
Joonas Rikkonen ac5bad3011 Dedicated server can give clients the permission to use commands that only exist in the client project (los, lights, control, etc). Closes #476 2018-07-16 11:43:50 +03:00
Joonas Rikkonen 04b420fc79 Dedicated server sends user stats when quitting 2018-07-10 16:14:21 +03:00
Joonas Rikkonen c7e220d222 Collecting some more usage statistics: selected game mode, mission, submarine, content package, traitors on/off, kills 2018-07-10 15:49:08 +03:00
Joonas Rikkonen 51f2455ada Added GameAnalytics framework which can be used to collect usage statistics. When starting the game for the first time, the player can select whether they want to send usage data or not. Atm only used to collect crash reports. 2018-07-10 13:40:54 +03:00
Joonas Rikkonen 59cfec90b6 v0.8.1.4 2018-07-08 19:32:32 +03:00
Joonas Rikkonen 27b02e6957 v0.8.1.3 2018-07-06 21:01:47 +03:00
juanjp600 e9374812a5 Fixed case-sensitivity issues, part six quadrillion 2018-06-06 14:59:32 -03:00
Joonas Rikkonen b9b3c96f99 Fixed Timing.TotalTime not being updated in the dedicated server. Caused clients never timing out, AIObjectiveFixLeaks not working at all, reactor usage not being logged and possibly other issues. 2018-05-21 20:30:51 +03:00
Joonas Rikkonen 384453b05c Fixed compiler errors caused by mission refactoring in the server project 2018-05-21 20:27:23 +03:00
Joonas Rikkonen 323c9ceabb v0.8.1.2 2018-04-25 21:35:03 +03:00
Joonas Rikkonen 8190358d2b v0.8.1.1 2018-04-24 22:21:16 +03:00
Joonas Rikkonen fdcd34fc12 v0.8.1.0 2018-04-24 22:19:21 +03:00
Joonas Rikkonen 3bfca8c67d v0.8.0.5 2018-03-07 20:40:09 +02:00
Joonas Rikkonen 10ce4bd20d Fixed messageboxes opened by the mp campaign setup UI not being shown until the UI is closed (e.g. shuttle & incompatible content package warnings), renamed MultiplayerCampaign -> MultiPlayerCampaign for consistency. See #315 2018-03-06 16:43:36 +02:00
Joonas Rikkonen f72b4c697f Fixed dedicated servers not resetting votes when a round ends. Closes #307 2018-03-05 11:41:46 +02:00
Joonas Rikkonen cb25c0711f v0.8.0.4 2018-02-25 22:41:23 +02:00
Joonas Rikkonen ff5afb7089 v0.8.0.3 2018-02-25 18:16:30 +02:00
Joonas Rikkonen 3faf774f3c v0.8.0.2 2018-02-25 12:24:52 +02:00
Joonas Rikkonen 0669d9fd45 v0.8.0.1 2018-02-22 21:23:54 +02:00
Joonas Rikkonen 42179f6f98 v0.8.0.0 2018-02-21 23:43:56 +02:00
Joonas Rikkonen a1ccf501c7 Fixes to server settings. Closes #225
- Selected mode and mission type settings are saved and loaded.
- RandomizeSeed setting can be changed via the debug console and it also has an effect in the dedicated server.
- Dedicated server randomizes sub & mode settings if their selection modes are set to random.
2018-01-25 15:09:44 +02:00
juanjp600 093fb12d0b Fixed typo
How'd I even do this
2018-01-08 18:47:55 -03:00
juanjp600 539845665a Made further accuracy improvements to the timing of the dedicated server
TODO: make the dedicated server load all of the settings from
serversettings.xml
2018-01-08 18:11:07 -03:00
Joonas Rikkonen 343895d776 Console command arguments can be autocompleted by hitting tab. Closes #162 2017-12-30 18:30:55 +02:00
juanjp600 c593fdb7c6 Minor networking fixes
- Don't spam the shit out of status updates (TODO: send update
immediately on drastic changes)
- Fixed some potential message misreading
- Readded homoglyph name comparison
2017-12-21 16:00:04 -03:00
juanjp600 07626a1989 Merge branch 'master' of https://github.com/Regalis11/Barotrauma
Barotrauma/BarotraumaShared/Source/Items/Components/ItemComponent.cs
2017-12-20 19:46:53 -03:00
juanjp600 7a413aee93 Optimized GameScreen.DrawMap
- Downscaled lightmap, since blurring will make this unnoticeable anyway
(TODO: make this optional)
- Render LOS in fewer passes by using a shader
- Use light volume to calculate LOS
- This also means we can use the override texture to render the diving
suit obstruct effect
- Don't render bunks and labels onto LOS background (TODO: add the
option to render back into the LOS background, i.e. just use
multiplicative blending as if it was the lightmap)
- Prefer SpriteSortMode.Deferred over all others, prefer
SamplerState.LinearClamp/PointClamp over all others
- Remove shader blur in favor of geometry blur (TODO: improve on this
further, right now it has a few artifacts)
- Trim light volumes
- Do some weird shit with the background particles (use DrawTiled
instead of relying on SamplerState.LinearWrap, because that's faster
somehow :/ )
- Pressing up/down in the console only returns a typed command now
2017-12-20 19:41:23 -03:00
Joonas Rikkonen ce37411a29 Merge branch 'permission-overhaul'. Closes #49
Conflicts:
	Barotrauma/BarotraumaShared/Source/DebugConsole.cs
	Barotrauma/BarotraumaShared/Source/Networking/ChatMessage.cs
2017-12-20 19:36:17 +02:00
Joonas Rikkonen 3e4d2c5a8a Fixed incorrect positioning of debug console question prompts. The ShowQuestionPrompt method used to take the last textblock in the console and consider that as the question prompt text, even though the text had only been queued and the actual GUITexblock hadn't been instantiated yet. 2017-12-20 18:57:42 +02:00
juanjp600 5f5efa7a36 Fixed GUIComponent rects blocking input in the sub editor + Added Windows preprocessor directives 2017-12-15 15:02:40 -03:00
juanjp600 587040483d Reenabled debugging symbols + Fixed building dedicated server on Linux 2017-12-15 11:40:42 -03:00
juanjp600 4997ebf20d [WIP] Overhauled project to make Linux build work out of the box
TODO: fix the Windows build, fix the Debug builds, make OSX
configurations, work around a bug in MonoDevelop where copied content
files don't respect the original directory structure
2017-12-15 08:31:07 -03:00