v0.8.1.11
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@@ -31,5 +31,5 @@ using System.Runtime.InteropServices;
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("0.8.1.10")]
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[assembly: AssemblyFileVersion("0.8.1.10")]
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[assembly: AssemblyVersion("0.8.1.11")]
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[assembly: AssemblyFileVersion("0.8.1.11")]
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@@ -31,5 +31,5 @@ using System.Runtime.InteropServices;
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("0.8.1.10")]
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[assembly: AssemblyFileVersion("0.8.1.10")]
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[assembly: AssemblyVersion("0.8.1.11")]
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[assembly: AssemblyFileVersion("0.8.1.11")]
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@@ -1,3 +1,35 @@
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---------------------------------------------------------------------------------------------------------
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v0.8.1.11
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---------------------------------------------------------------------------------------------------------
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Networking fixes:
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- More error logging to diagnose "unknown object header" errors.
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- Fixed output inventory of fabricators and deconstructors not being synced between clients.
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- Fixed servers failing to write network events for wires with an excessive number of nodes, causing
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clients to get kicked due to desync.
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- Fixed client-side error messages when respawning without a respawn shuttle.
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- Fixed some issues in inventory and connection panel syncing when joining mid-round.
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- Fixed fabricated items always appearing to be in full condition client-side (e.g. oxygen tanks which
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should be empty after being fabricated).
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- Fixed attachable items dropping on the ground client-side when deattaching them (but still staying
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in the inventory of the character detaching them).
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- Fixed items occasionally dropping instead of being moved to another inventory client-side.
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- The "traitorlist" command is usable by clients who have the permission to use it.
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Misc bugfixes:
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- Fixed characters occasionally going inside/through obstacle when leaving a submarine that's right
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next to another submarine or a level wall.
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- More physics error checks and logging.
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- Railgun controllers can be used over wifi components.
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- Characters attach items to the walls at the position of their hand, not at the center of the body.
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- Wifi components can't communicate with the enemy sub in combat missions.
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- Fixed the previously selected location staying selected but start button staying disabled when
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returning to the lobby screen in the single player campaign. Made it impossible to progress without
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restarting if there were no other selectable locations.
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- Fixed holdable components reverting their RequiredItems back to the prefab values during loading.
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- Fixed wall-attached sections of a wire not rendering when the item is being rewired outside the sub.
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- Fixed artifacts occasionally spawning under the sea floor.
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---------------------------------------------------------------------------------------------------------
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v0.8.1.10
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---------------------------------------------------------------------------------------------------------
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