v0.8.0.0
This commit is contained in:
@@ -9,7 +9,7 @@
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<OutputType>WinExe</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>Barotrauma</RootNamespace>
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<AssemblyName>BarotraumaClient</AssemblyName>
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<AssemblyName>Barotrauma</AssemblyName>
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<FileAlignment>512</FileAlignment>
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<IsWebBootstrapper>false</IsWebBootstrapper>
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<PublishUrl>publish\</PublishUrl>
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@@ -9,7 +9,7 @@ using System.Runtime.InteropServices;
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyCopyright("Copyright © Undertow Games 2017")]
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[assembly: AssemblyCopyright("Copyright © Undertow Games 2018")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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@@ -31,5 +31,5 @@ using System.Runtime.InteropServices;
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("0.7.0.1")]
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[assembly: AssemblyFileVersion("0.7.0.1")]
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[assembly: AssemblyVersion("0.8.0.0")]
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[assembly: AssemblyFileVersion("0.8.0.0")]
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@@ -9,7 +9,7 @@ using System.Runtime.InteropServices;
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("")]
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[assembly: AssemblyCopyright("Copyright © Undertow Games 2017")]
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[assembly: AssemblyCopyright("Copyright © Undertow Games 2018")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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@@ -31,5 +31,5 @@ using System.Runtime.InteropServices;
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("0.7.0.1")]
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[assembly: AssemblyFileVersion("0.7.0.1")]
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[assembly: AssemblyVersion("0.8.0.0")]
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[assembly: AssemblyFileVersion("0.8.0.0")]
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@@ -1,7 +1,7 @@
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BAROTRAUMA
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www.undertowgames.com/barotrauma
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Copyright © Undertow Games 2017
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Copyright © Undertow Games 2018
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Default controls:
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WASD - move
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@@ -71,4 +71,4 @@ Sound effects:
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------------------------------------------------------------------------
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Textures from the PK01, PK02 and Ancient Collection Texture packages by Philip Klevestav are used in some of the sprites in the game.
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The texture packages are licensed under a Creative Commons Attribution 3.0 Unported License (https://creativecommons.org/licenses/by/3.0/).
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The texture packages are licensed under a Creative Commons Attribution 3.0 Unported License (https://creativecommons.org/licenses/by/3.0/).
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@@ -93,8 +93,8 @@ Multiplayer additions:
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- Cutting and repairing walls is included in server logs.
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Multiplayer bugfixes:
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- Fixed clients getting disconnected due to desync when a new monster is spawned mid-round by a repeating
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monster event.
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- Fixed clients getting disconnected due to desync when a new monster is spawned mid-round by
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a repeating monster event.
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- Fixed modified clients being able to chat while unconscious due to the lack of server-side checks.
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- Fixed modified clients being able to disconnect locked wires due to the lack of server-side checks.
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- Fixed chat messages being assigned to the wrong sender when their bodies have been eaten.
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@@ -110,8 +110,8 @@ Multiplayer bugfixes:
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- Fixed "selected mode" and "mission type" settings not being saved.
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- Level seed randomization can be toggled on and off via the debug console.
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- Fixed dedicated server not randomizing the submarine or game mode even if randomization is enabled.
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- Lighting is forced back on when a client starts a round (-> can't disable lighting by using the console
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command before joining a server).
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- Lighting is forced back on when a client starts a round (-> can't disable lighting by using the
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console command before joining a server).
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Bugfixes:
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- Fixed wire connections being lost when copy-pasting in the submarine editor.
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@@ -124,6 +124,9 @@ Bugfixes:
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- Fixed damage modifiers being applied multiple times when wearing an item that takes up multiple slots.
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Meaning that items such as the diving suit gave the players an excessive protection against damage.
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- Messagebox overflow fixes.
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- Fixed status effects not being able to decrease stun timers.
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- Fixed anti-husk medicine being able to reduce husk infection state after the infection has reached
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the active state.
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- Fixed monsters being able to spawn right next to the spawnpoint of the sub.
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- Fixed hulls not being linked to gaps if the center of the gap is exactly at the edge of the adjacent
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hulls.
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@@ -10,7 +10,7 @@ using System.Runtime.InteropServices;
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyCopyright("Copyright © Undertow Games 2017")]
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[assembly: AssemblyCopyright("Copyright © Undertow Games 2018")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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