This commit is contained in:
Joonas Rikkonen
2018-07-22 20:48:56 +03:00
parent ca364af3bc
commit 7b5ab2f795
3 changed files with 20 additions and 4 deletions
@@ -31,5 +31,5 @@ using System.Runtime.InteropServices;
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("0.8.1.7")]
[assembly: AssemblyFileVersion("0.8.1.7")]
[assembly: AssemblyVersion("0.8.1.8")]
[assembly: AssemblyFileVersion("0.8.1.8")]
@@ -31,5 +31,5 @@ using System.Runtime.InteropServices;
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("0.8.1.7")]
[assembly: AssemblyFileVersion("0.8.1.7")]
[assembly: AssemblyVersion("0.8.1.8")]
[assembly: AssemblyFileVersion("0.8.1.8")]
+16
View File
@@ -1,3 +1,19 @@
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v0.8.1.8
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- Fixed "invalid cursor position" errors when a client attempts to use console commands in the server lobby.
- Fixed crashing if a character takes damage during the first frame of a round.
- Fixed crashing if suitable prop items are not found when generating alien ruins.
- Some ragdoll and physics optimization.
- More automatic error logging to help with debugging.
- Fixed errors when attempting to change the output type of an oscillator in multiplayer.
- Campaign store menu includes a quantity field which lets the player select how many items to buy instead
of showing each item individually.
- Fixed clients not seeing vote counts on submarines that the client doesn't have.
- Fixed crashing if a player attempts to use an item on themselves and the item has a status effect that
causes the item to be removed.
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v0.8.1.7
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