v0.8.1.8
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@@ -31,5 +31,5 @@ using System.Runtime.InteropServices;
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("0.8.1.7")]
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[assembly: AssemblyFileVersion("0.8.1.7")]
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[assembly: AssemblyVersion("0.8.1.8")]
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[assembly: AssemblyFileVersion("0.8.1.8")]
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@@ -31,5 +31,5 @@ using System.Runtime.InteropServices;
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("0.8.1.7")]
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[assembly: AssemblyFileVersion("0.8.1.7")]
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[assembly: AssemblyVersion("0.8.1.8")]
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[assembly: AssemblyFileVersion("0.8.1.8")]
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@@ -1,3 +1,19 @@
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---------------------------------------------------------------------------------------------------------
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v0.8.1.8
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---------------------------------------------------------------------------------------------------------
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- Fixed "invalid cursor position" errors when a client attempts to use console commands in the server lobby.
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- Fixed crashing if a character takes damage during the first frame of a round.
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- Fixed crashing if suitable prop items are not found when generating alien ruins.
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- Some ragdoll and physics optimization.
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- More automatic error logging to help with debugging.
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- Fixed errors when attempting to change the output type of an oscillator in multiplayer.
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- Campaign store menu includes a quantity field which lets the player select how many items to buy instead
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of showing each item individually.
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- Fixed clients not seeing vote counts on submarines that the client doesn't have.
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- Fixed crashing if a player attempts to use an item on themselves and the item has a status effect that
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causes the item to be removed.
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---------------------------------------------------------------------------------------------------------
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v0.8.1.7
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---------------------------------------------------------------------------------------------------------
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