Fixed compiler errors caused by mission refactoring in the server project
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@@ -127,7 +127,7 @@ namespace Barotrauma
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{
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return new string[][]
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{
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Mission.MissionTypes.ToArray()
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MissionPrefab.MissionTypes.ToArray()
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};
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}));
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@@ -77,7 +77,7 @@ namespace Barotrauma
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public void Init()
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{
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Mission.Init();
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MissionPrefab.Init();
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MapEntityPrefab.Init();
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LevelGenerationParams.LoadPresets();
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@@ -75,18 +75,18 @@ namespace Barotrauma
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set
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{
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lastUpdateID++;
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missionTypeIndex = Math.Max(0, Math.Min(Mission.MissionTypes.Count() - 1, value));
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missionTypeIndex = Math.Max(0, Math.Min(MissionPrefab.MissionTypes.Count() - 1, value));
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}
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}
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public string MissionTypeName
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{
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get { return Mission.MissionTypes[MissionTypeIndex]; }
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get { return MissionPrefab.MissionTypes[MissionTypeIndex]; }
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set
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{
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for (int i = 0; i < Mission.MissionTypes.Count(); i++)
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for (int i = 0; i < MissionPrefab.MissionTypes.Count(); i++)
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{
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if (Mission.MissionTypes[i].ToLower() == value.ToLower())
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if (MissionPrefab.MissionTypes[i].ToLower() == value.ToLower())
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{
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MissionTypeIndex = i;
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break;
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