Fixed compiler errors caused by mission refactoring in the server project

This commit is contained in:
Joonas Rikkonen
2018-05-21 20:27:23 +03:00
parent bb31fd1e73
commit 384453b05c
3 changed files with 6 additions and 6 deletions

View File

@@ -127,7 +127,7 @@ namespace Barotrauma
{
return new string[][]
{
Mission.MissionTypes.ToArray()
MissionPrefab.MissionTypes.ToArray()
};
}));

View File

@@ -77,7 +77,7 @@ namespace Barotrauma
public void Init()
{
Mission.Init();
MissionPrefab.Init();
MapEntityPrefab.Init();
LevelGenerationParams.LoadPresets();

View File

@@ -75,18 +75,18 @@ namespace Barotrauma
set
{
lastUpdateID++;
missionTypeIndex = Math.Max(0, Math.Min(Mission.MissionTypes.Count() - 1, value));
missionTypeIndex = Math.Max(0, Math.Min(MissionPrefab.MissionTypes.Count() - 1, value));
}
}
public string MissionTypeName
{
get { return Mission.MissionTypes[MissionTypeIndex]; }
get { return MissionPrefab.MissionTypes[MissionTypeIndex]; }
set
{
for (int i = 0; i < Mission.MissionTypes.Count(); i++)
for (int i = 0; i < MissionPrefab.MissionTypes.Count(); i++)
{
if (Mission.MissionTypes[i].ToLower() == value.ToLower())
if (MissionPrefab.MissionTypes[i].ToLower() == value.ToLower())
{
MissionTypeIndex = i;
break;