Fixed Timing.TotalTime not being updated in the dedicated server. Caused clients never timing out, AIObjectiveFixLeaks not working at all, reactor usage not being logged and possibly other issues.
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@@ -139,25 +139,27 @@ namespace Barotrauma
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{
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DebugConsole.NewMessage("WARNING: Stopwatch frequency under 1500 ticks per second. Expect significant syncing accuracy issues.", Color.Yellow);
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}
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Stopwatch stopwatch = Stopwatch.StartNew();
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long prevTicks = stopwatch.ElapsedTicks;
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while (ShouldRun)
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{
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long currTicks = stopwatch.ElapsedTicks;
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Timing.Accumulator += (double)(currTicks - prevTicks) / frequency;
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double elapsedTime = (currTicks - prevTicks) / frequency;
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Timing.Accumulator += elapsedTime;
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Timing.TotalTime += elapsedTime;
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prevTicks = currTicks;
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while (Timing.Accumulator>=Timing.Step)
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while (Timing.Accumulator >= Timing.Step)
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{
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DebugConsole.Update();
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if (Screen.Selected != null) Screen.Selected.Update((float)Timing.Step);
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Server.Update((float)Timing.Step);
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CoroutineManager.Update((float)Timing.Step, (float)Timing.Step);
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Timing.Accumulator -= Timing.Step;
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}
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int frameTime = (int)(((double)(stopwatch.ElapsedTicks - prevTicks) / frequency)*1000.0);
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Thread.Sleep(Math.Max(((int)(Timing.Step * 1000.0) - frameTime)/2,0));
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int frameTime = (int)(((double)(stopwatch.ElapsedTicks - prevTicks) / frequency) * 1000.0);
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Thread.Sleep(Math.Max(((int)(Timing.Step * 1000.0) - frameTime) / 2, 0));
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}
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stopwatch.Stop();
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