178a853...bd9a92d

commit bd9a92df11a8d83d0d0087ce64422f2fba3f6f99
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Sat Feb 2 20:07:36 2019 +0200

    v0.8.9.2

commit 4e1d5fa3744fb8cab80cb006a433d2efe7685562
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Sat Feb 2 19:20:03 2019 +0200

    Moved humpback's cargo spawn position a bit to prevent the cargo from falling down the hatch under it.

commit f0ec5530b0c7ecbdaaf8bd266d9a57fac2c92fe9
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Sat Feb 2 19:18:41 2019 +0200

    Fixed structure BodyOffset not being taken into account when generating the collider for the sub. Caused the button outside Orca's button to be impossible to interact with.

commit 1360f5511522280d03d608c8eb6f56fb6608aab5
Author: ezjamsen <ezjames.fi@gmail.com>
Date:   Sat Feb 2 19:10:37 2019 +0200

    Halved the status effect for damage to submerged items. This might be a bit too generous, let's see.

commit 06afb668bc816a345dbd12899b819843549e908a
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Sat Feb 2 18:22:00 2019 +0200

    Changed mantis loading tip to mud raptor, fixed a glaring error in one of the npc conversations

commit d2dfa960dd5fa43426eb4dfd02de6c497ae9d838
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Sat Feb 2 18:17:17 2019 +0200

    Fixed water flow forces occasionally being way too high due to bugged force calculation logic when water is flowing from a hull to the one below it. + Added a hard cap to flow forces to prevent this from happening again. Closes #572

commit 21754b39ded247e8c9837d58c6de9658f56a9772
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Sat Feb 2 17:24:48 2019 +0200

    Entities cannot be placed in the sub editor when the cursor is on a UI element. Fixes an entity being placed when selecting an item from them menu while something else is already selected. Closes #1023

commit 97d0cf92f738a058fa0140ec841549a5d6c746a3
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Sat Feb 2 16:59:56 2019 +0200

    Fixed a typo in one of the affliction descriptions

commit ddccbdc9a438199d3cb796789dd9915cc305ec5b
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Sat Feb 2 16:59:18 2019 +0200

    Fixed sliders buttons becoming invisible when pressed

commit bc28473a1c61698c9447825b1c5a13edd6e7bf6c
Merge: 2d212802e f3dfe5990
Author: ezjamsen <ezjames.fi@gmail.com>
Date:   Sat Feb 2 16:45:33 2019 +0200

    Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev

commit 2d212802ea945c6cbd1c889d304595b68692e05c
Author: ezjamsen <ezjames.fi@gmail.com>
Date:   Sat Feb 2 16:44:30 2019 +0200

    corrected the condition at which railgun and coilgun loaders can be repaired

commit f3dfe5990a03cb3c577635dffb25883085d919f1
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Sat Feb 2 16:41:34 2019 +0200

    Fixed second submarine overlapping with the outpost at the end of the level in combat missions.

commit 1f224e9b7cae3f94e9b6937d66c171edbd8ef523
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Sat Feb 2 15:35:22 2019 +0200

    Fixed sub/mode selection setting tickboxes

commit 0eb99486454c1bb47b51b20e4d23f42f4147dd8d
Merge: ff90fdb35 80785d627
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Sat Feb 2 15:08:18 2019 +0200

    Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev

commit ff90fdb352af6800d0dcf224816cf9e831184f1e
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Sat Feb 2 15:08:12 2019 +0200

    Don't do chat message similarity tests on order messages (caused spam kicks way too easily when giving orders or reporting things)

commit af8a350c7998ae2c729b4354c3c02cbcf75cabde
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Sat Feb 2 15:06:42 2019 +0200

    Fixed Huskappendage.xml not being copied to the output directory

commit df3af76d909099e9c9e59f74b1f5b3b381303a99
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Sat Feb 2 14:06:19 2019 +0200

    Revert "Ignore anything but the content path when checking the filepath cases." Doesn't work correctly if there's a folder named "Content" in some subfolder (e.g. "Mods/SomeMod/Content") or if checking file paths somewhere else than the content folder (Submarines, Data, NewWorkshopItem, Mods...)

    This reverts commit 123e84ea1ac6f4392c293d0d5c64b857bfc4eb30.

commit 80785d627c82948ce1784654070a0da8f732ca33
Author: ezjamsen <ezjames.fi@gmail.com>
Date:   Sat Feb 2 14:43:36 2019 +0200

    added better visual feedback when reactor is in poor condition

commit e450872721d8e0b47b3ae5792292ea2071a8eefe
Author: ezjamsen <ezjames.fi@gmail.com>
Date:   Sat Feb 2 14:40:42 2019 +0200

    added a small stun effect to railgun shells

commit 05792285eab781990bdc3b658a9217ff38704d1e
Author: ezjamsen <ezjames.fi@gmail.com>
Date:   Sat Feb 2 14:40:03 2019 +0200

    added a little extra fuel, moved the position of guns to hull to prevent players getting caught under them

commit 8c85c33023b6cec1c18b8743d1f05fd4fc8c2ea7
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Sat Feb 2 13:58:55 2019 +0200

    Fixed crashing when attempting to use active sonar in the sub editor. Closes #1024

commit d71225d8c58fb285cbf207549b77cabdc7e1df11
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Fri Feb 1 18:27:06 2019 +0200

    Fixed crashing when selecting an item in a fabricator that's linked to containers, but not set to display the contents of the containers

commit a6fa5d82c7b1505932b8283ccfef75798b839d92
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Fri Feb 1 18:07:40 2019 +0200

    Fixed "can't create and entity event for Hull" error messages when attempting to remove a hull with fire sources in it in MP

commit 72737c6d3eb7ca7daf5e5d84fdcbc1f060b79b10
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Fri Feb 1 18:05:04 2019 +0200

    Filename case fix part 913, fixed rewards mentioned in mission descriptions not matching the actual reward of the mission.

commit a148c7843f2805b1757d231bcf028bafdbc22187
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Fri Feb 1 17:56:18 2019 +0200

    Attempt to forward steam query port when UPnP is enabled

commit 3e73d705c221a417f60baf76c8c7d100391f7802
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Fri Feb 1 17:44:34 2019 +0200

    Removed the "training" button from the main menu (not needed, tutorial is now implemented directly in the SP campaign)

commit 1f07c3f1b4de0bb09fe11e9834faeea30e4afade
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Fri Feb 1 17:33:01 2019 +0200

    Fixed crewmanager UI elements hidden outside the extents of the crew list overlapping with other UI elements

commit aa0c5f4e90b57a8ee3f152b9aeba1e73c7c539c0
Merge: 123e84ea1 73f51a405
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Fri Feb 1 16:21:27 2019 +0200

    Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev

commit 123e84ea1ac6f4392c293d0d5c64b857bfc4eb30
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Fri Feb 1 16:21:19 2019 +0200

    Ignore anything but the content path when checking the filepath cases.

commit 73f51a4055ca7fd1cd65570a51d88db1f1272d23
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Fri Feb 1 15:20:15 2019 +0200

    Don't show the "incorrect case" errors in non-linux release builds. It seems that Path.GetFullPath may return paths with an incorrect case on Windows (try changing the case of any of the game's parent folders to repro).

commit 5a598129a9d63c5185529107d469404c35be59c5
Author: ezjamsen <ezjames.fi@gmail.com>
Date:   Fri Feb 1 11:29:41 2019 +0200

    Renamed hull areas... again.
This commit is contained in:
Joonas Rikkonen
2019-03-18 21:09:32 +02:00
parent 6c0679c297
commit 58a14fd054
22 changed files with 125 additions and 36 deletions

View File

@@ -31,5 +31,5 @@ using System.Runtime.InteropServices;
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("0.8.9.1")]
[assembly: AssemblyFileVersion("0.8.9.1")]
[assembly: AssemblyVersion("0.8.9.2")]
[assembly: AssemblyFileVersion("0.8.9.2")]

View File

@@ -481,6 +481,7 @@ namespace Barotrauma
var toggleWrongOrderBtn = new GUIButton(new RectTransform(new Point((int)(30 * GUI.Scale), wrongOrderList.Rect.Height), wrongOrderList.Content.RectTransform),
"", style: "UIToggleButton")
{
UserData = "togglewrongorder",
CanBeFocused = false
};
@@ -490,9 +491,12 @@ namespace Barotrauma
wrongOrderList.RectTransform.SetAsLastChild();
new GUIFrame(new RectTransform(new Point(
wrongOrderList.Rect.Width - toggleWrongOrderBtn.Rect.Width - wrongOrderList.Spacing * 2,
wrongOrderList.Rect.Height), wrongOrderList.Content.RectTransform),
style: null);
wrongOrderList.Rect.Width - toggleWrongOrderBtn.Rect.Width - wrongOrderList.Spacing * 2,
wrongOrderList.Rect.Height), wrongOrderList.Content.RectTransform),
style: null)
{
CanBeFocused = false
};
//scale to fit the content
orderButtonFrame.RectTransform.NonScaledSize = new Point(
@@ -1033,6 +1037,13 @@ namespace Barotrauma
bool toggleOpen =
characterListBox.Content.Rect.Contains(PlayerInput.MousePosition) &&
hoverRect.Contains(PlayerInput.MousePosition);
wrongOrderList.CanBeFocused = toggleOpen;
wrongOrderList.Content.CanBeFocused = toggleOpen;
var wrongOrderBtn = wrongOrderList.GetChildByUserData("togglewrongorderbtn");
if (wrongOrderBtn != null)
{
wrongOrderBtn.CanBeFocused = toggleOpen;
}
//order target frame open on this character, check if we're giving any of the orders in wrongOrderList
if (!toggleOpen && orderTargetFrame != null && orderTargetFrame.UserData == child.UserData)

View File

@@ -179,9 +179,14 @@ namespace Barotrauma.Items.Components
if (item.ParentInventory != inputContainer.Inventory && IsItemValidIngredient(item, requiredItem))
{
int availableSlotIndex = Array.IndexOf(item.ParentInventory.Items, item);
if (item.ParentInventory.slots[availableSlotIndex].HighlightTimer <= 0.0f)
//slots are null if the inventory has never been displayed
//(linked item, but the UI is not set to be displayed at the same time)
if (item.ParentInventory.slots != null)
{
item.ParentInventory.slots[availableSlotIndex].ShowBorderHighlight(Color.LightGreen * 0.5f, 0.5f, 0.5f);
if (item.ParentInventory.slots[availableSlotIndex].HighlightTimer <= 0.0f)
{
item.ParentInventory.slots[availableSlotIndex].ShowBorderHighlight(Color.LightGreen * 0.5f, 0.5f, 0.5f);
}
}
}
}

View File

@@ -618,6 +618,7 @@ namespace Barotrauma.Items.Components
float worldPrevPingRadiusSqr = worldPrevPingRadius * worldPrevPingRadius;
disruptedDirections.Clear();
if (Level.Loaded == null) { return; }
foreach (LevelObject levelObject in Level.Loaded.LevelObjectManager.GetAllObjects(pingSource, range * pingState))
{

View File

@@ -207,6 +207,10 @@ namespace Barotrauma.Networking
void InitUPnP()
{
server.UPnP.ForwardPort(NetPeerConfiguration.Port, "barotrauma");
if (Steam.SteamManager.USE_STEAM)
{
server.UPnP.ForwardPort(QueryPort, "barotrauma");
}
upnpBox = new GUIMessageBox(TextManager.Get("PleaseWaitUPnP"), TextManager.Get("AttemptingUPnP"), new string[] { TextManager.Get("Cancel") });
upnpBox.Buttons[0].OnClicked = upnpBox.Close;

View File

@@ -546,11 +546,14 @@ namespace Barotrauma.Networking
private bool SwitchSubSelection(GUITickBox tickBox)
{
subSelectionMode = (SelectionMode)tickBox.UserData;
Voting.AllowSubVoting = subSelectionMode == SelectionMode.Vote;
if (subSelectionMode == SelectionMode.Random)
if (tickBox.Selected)
{
GameMain.NetLobbyScreen.SubList.Select(Rand.Range(0, GameMain.NetLobbyScreen.SubList.CountChildren));
subSelectionMode = (SelectionMode)tickBox.UserData;
Voting.AllowSubVoting = subSelectionMode == SelectionMode.Vote;
if (subSelectionMode == SelectionMode.Random)
{
GameMain.NetLobbyScreen.SubList.Select(Rand.Range(0, GameMain.NetLobbyScreen.SubList.CountChildren));
}
}
return true;
}
@@ -569,11 +572,14 @@ namespace Barotrauma.Networking
private bool SwitchModeSelection(GUITickBox tickBox)
{
modeSelectionMode = (SelectionMode)tickBox.UserData;
Voting.AllowModeVoting = modeSelectionMode == SelectionMode.Vote;
if (modeSelectionMode == SelectionMode.Random)
if (tickBox.Selected)
{
GameMain.NetLobbyScreen.ModeList.Select(Rand.Range(0, GameMain.NetLobbyScreen.ModeList.CountChildren));
modeSelectionMode = (SelectionMode)tickBox.UserData;
Voting.AllowModeVoting = modeSelectionMode == SelectionMode.Vote;
if (modeSelectionMode == SelectionMode.Random)
{
GameMain.NetLobbyScreen.ModeList.Select(Rand.Range(0, GameMain.NetLobbyScreen.ModeList.CountChildren));
}
}
return true;
}

View File

@@ -109,12 +109,12 @@ namespace Barotrauma
var minButtonSize = new Point(120, 20);
var maxButtonSize = new Point(240, 40);
new GUIButton(new RectTransform(new Vector2(1.0f, 0.1f), buttonsParent.RectTransform), TextManager.Get("TutorialButton"), style: "GUIButtonLarge")
/*new GUIButton(new RectTransform(new Vector2(1.0f, 0.1f), buttonsParent.RectTransform), TextManager.Get("TutorialButton"), style: "GUIButtonLarge")
{
UserData = Tab.Tutorials,
OnClicked = SelectTab,
Enabled = false
};
};*/
new GUIFrame(new RectTransform(new Vector2(1.0f, 0.05f), buttonsParent.RectTransform), style: null); //spacing

View File

@@ -1857,7 +1857,10 @@ namespace Barotrauma
if (!CharacterMode && !WiringMode)
{
if (MapEntityPrefab.Selected != null) MapEntityPrefab.Selected.UpdatePlacing(cam);
if (MapEntityPrefab.Selected != null && GUI.MouseOn == null)
{
MapEntityPrefab.Selected.UpdatePlacing(cam);
}
MapEntity.UpdateEditor(cam);
}
@@ -1951,9 +1954,9 @@ namespace Barotrauma
Submarine.Draw(spriteBatch, true);
if (!CharacterMode && !WiringMode)
if (!CharacterMode && !WiringMode && GUI.MouseOn == null)
{
if (MapEntityPrefab.Selected != null) MapEntityPrefab.Selected.DrawPlacing(spriteBatch,cam);
MapEntityPrefab.Selected?.DrawPlacing(spriteBatch, cam);
MapEntity.DrawSelecting(spriteBatch, cam);
}
spriteBatch.End();

View File

@@ -31,5 +31,5 @@ using System.Runtime.InteropServices;
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("0.8.9.1")]
[assembly: AssemblyFileVersion("0.8.9.1")]
[assembly: AssemblyVersion("0.8.9.2")]
[assembly: AssemblyFileVersion("0.8.9.2")]

View File

@@ -12,6 +12,10 @@ namespace Barotrauma.Networking
void InitUPnP()
{
server.UPnP.ForwardPort(NetPeerConfiguration.Port, "barotrauma");
if (Steam.SteamManager.USE_STEAM)
{
server.UPnP.ForwardPort(QueryPort, "barotrauma");
}
}
bool DiscoveringUPnP()

View File

@@ -93,7 +93,9 @@
<Content Include="$(MSBuildThisFileDirectory)Content\Characters\Human\Human.xml">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Characters\Human\Huskappendage.xml" />
<Content Include="$(MSBuildThisFileDirectory)Content\Characters\Human\Huskappendage.xml">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Characters\Legacycrawler\Ragdolls\LegacycrawlerDefaultRagdoll.xml">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>

View File

@@ -12,6 +12,8 @@ namespace Barotrauma
{
public static List<Gap> GapList = new List<Gap>();
const float MaxFlowForce = 500.0f;
public static bool ShowGaps = true;
const float OutsideColliderRaycastInterval = 0.1f;
@@ -259,6 +261,8 @@ namespace Barotrauma
UpdateRoomToRoom(deltaTime);
}
flowForce.X = MathHelper.Clamp(flowForce.X, -MaxFlowForce, MaxFlowForce);
flowForce.Y = MathHelper.Clamp(flowForce.Y, -MaxFlowForce, MaxFlowForce);
lerpedFlowForce = Vector2.Lerp(lerpedFlowForce, flowForce, deltaTime * 5.0f);
EmitParticles(deltaTime);
@@ -463,7 +467,7 @@ namespace Barotrauma
flowForce = new Vector2(
hull1.WaveY[hull1.GetWaveIndex(rect.X)] - hull1.WaveY[hull1.GetWaveIndex(rect.Right)],
Math.Max(Math.Max((hull2.Pressure + subOffset.Y - hull1.Pressure) * 10.0f, -200.0f), -delta));
MathHelper.Clamp(-delta, -200.0f, 0.0f));
if (hull2.WaterVolume > hull2.Volume)
{

View File

@@ -594,7 +594,10 @@ namespace Barotrauma
{
FireSources.Remove(fire);
if (GameMain.Server != null) GameMain.Server.CreateEntityEvent(this);
if (GameMain.Server != null && !Removed && !IdFreed)
{
GameMain.Server.CreateEntityEvent(this);
}
}
public IEnumerable<Hull> GetConnectedHulls(int? searchDepth)

View File

@@ -1480,6 +1480,12 @@ namespace Barotrauma
}
for (int i = 0; i < 2; i++)
{
//no outposts at either side of the level when there's more than one main sub (combat missions)
if (Submarine.MainSubs.Length > 1 && Submarine.MainSubs[0] != null && Submarine.MainSubs[1] != null)
{
continue;
}
//only create a starting outpost in campaign mode
if (GameMain.GameSession?.GameMode as CampaignMode == null && ((i == 0) == !Mirrored))
{

View File

@@ -61,7 +61,7 @@ namespace Barotrauma
public static readonly Vector2 GridSize = new Vector2(16.0f, 16.0f);
public static Submarine[] MainSubs = new Submarine[2];
public static readonly Submarine[] MainSubs = new Submarine[2];
public static Submarine MainSub
{
get { return MainSubs[0]; }

View File

@@ -113,7 +113,7 @@ namespace Barotrauma
ConvertUnits.ToSimUnits(wall.BodyHeight),
50.0f,
-wall.BodyRotation,
ConvertUnits.ToSimUnits(new Vector2(rect.X + rect.Width / 2, rect.Y - rect.Height / 2)),
ConvertUnits.ToSimUnits(new Vector2(rect.X + rect.Width / 2, rect.Y - rect.Height / 2) + wall.BodyOffset),
farseerBody, this);
minExtents.X = Math.Min(rect.X, minExtents.X);

View File

@@ -234,18 +234,22 @@ namespace Barotrauma.Networking
}
float similarity = 0.0f;
for (int i = 0; i < c.LastSentChatMessages.Count; i++)
//don't do message similarity checks on order messages
if (orderMsg == null)
{
float closeFactor = 1.0f / (c.LastSentChatMessages.Count - i);
if (string.IsNullOrEmpty(txt))
for (int i = 0; i < c.LastSentChatMessages.Count; i++)
{
similarity += closeFactor;
float closeFactor = 1.0f / (c.LastSentChatMessages.Count - i);
if (string.IsNullOrEmpty(txt))
{
similarity += closeFactor;
}
else
{
int levenshteinDist = ToolBox.LevenshteinDistance(txt, c.LastSentChatMessages[i]);
similarity += Math.Max((txt.Length - levenshteinDist) / (float)txt.Length * closeFactor, 0.0f);
}
}
else
{
int levenshteinDist = ToolBox.LevenshteinDistance(txt, c.LastSentChatMessages[i]);
similarity += Math.Max((txt.Length - levenshteinDist) / (float)txt.Length * closeFactor, 0.0f);
}
}
if (similarity + c.ChatSpamSpeed > 5.0f)

View File

@@ -38,6 +38,12 @@ namespace Barotrauma
{
public static bool IsProperFilenameCase(string filename)
{
//File case only matters on Linux where the filesystem is case-sensitive, so we don't need these errors in release builds.
//It also seems Path.GetFullPath may return a path with an incorrect case on Windows when the case of any of the game's
//parent folders have been changed.
#if !DEBUG && !LINUX
return true;
#endif
char[] delimiters = { '/', '\\' };
string[] subDirs = filename.Split(delimiters);
string originalFilename = filename;

View File

@@ -1,3 +1,33 @@
---------------------------------------------------------------------------------------------------------
v0.8.9.2
---------------------------------------------------------------------------------------------------------
- Fixed "incorrect filename case" errors.
- Fixed crew UI occasionally overlapping with device interfaces (such as the "passive sonar" checkbox).
- Fixed second submarine overlapping with the outpost at the end of the level in combat missions.
- Steam query port can be automatically forwarded using UPnP if your router supports UPnP.
- Fixed water currents inside the sub occasionally being way too strong to break free from.
- Fixed rewards mentioned in the mission descriptions not matching the actual reward of the mission.
- Fixed "can't create an entity event for Hull - the entity has been removed" errors when removing hulls
with fires inside them.
- Fixed submarine/mode selection tickboxes in the server settings menu.
- Fixed crashing when attempting to select an item in Humpback's fabricator interface.
- Fixed crashing when attempting to use active sonar in the submarine editor.
- Fixed the husk appendage not appearing on huskified humans.
- Fixed order/report messages being flagged as spam way too easily, causing frequent spam kicks.
- Fixed sliders buttons being invisible while pressed in device interfaces.
- Fixed an item being spawned in the submarine editor when selecting an item from the menu while another
one is already selected.
- Fixed submarine colliders not taking into account the body offsets of the wall structures, causing
some items outside the submarine's walls to be impossible to interact with (the most noticeable being the
button that opens Orca's airlock from the outside).
- Added a small stun effect to railgun shells.
- Added a little extra fuel to vanilla subs.
- Slowed down item deterioration rates.
- Moved the position of turrets in Orca and Typhon to prevent players getting caught under them.
- Moved humpback's cargo spawn position a bit to prevent the cargo from falling down the hatch under it.
- Added better visual feedback when reactor is in poor condition.
---------------------------------------------------------------------------------------------------------
v0.8.9.1 (closed alpha)
---------------------------------------------------------------------------------------------------------