v0.8.1.10
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@@ -31,5 +31,5 @@ using System.Runtime.InteropServices;
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("0.8.1.9")]
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[assembly: AssemblyFileVersion("0.8.1.9")]
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[assembly: AssemblyVersion("0.8.1.10")]
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[assembly: AssemblyFileVersion("0.8.1.10")]
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@@ -31,5 +31,5 @@ using System.Runtime.InteropServices;
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("0.8.1.9")]
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[assembly: AssemblyFileVersion("0.8.1.9")]
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[assembly: AssemblyVersion("0.8.1.10")]
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[assembly: AssemblyFileVersion("0.8.1.10")]
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@@ -1,3 +1,19 @@
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---------------------------------------------------------------------------------------------------------
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v0.8.1.10
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---------------------------------------------------------------------------------------------------------
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- Fixed bugs in wall hole creation logic and docking port syncing which caused entity ID mismatches and
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"unknown object header" errors.
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- Fixed errors when attempting to buy too many items of a given type to fit in one container.
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- Fixed crashing when attempting to buy items that don't spawn in a container.
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- Fixed crashing when attempting to generate hulls with the "autohull" command when there are no walls
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or doors in the sub.
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- Fixed docking ports creating duplicate hulls and gaps during loading.
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- Fixed missions resetting to the initial ones when loading a campaign.
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- Increased revolver ammo capacity.
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- Fires can break oxygen generators.
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- Oxygenite tanks can be contained in plasma cutters and oxygen generators.
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---------------------------------------------------------------------------------------------------------
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v0.8.1.9
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---------------------------------------------------------------------------------------------------------
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