Fixed messageboxes opened by the mp campaign setup UI not being shown until the UI is closed (e.g. shuttle & incompatible content package warnings), renamed MultiplayerCampaign -> MultiPlayerCampaign for consistency. See #315
This commit is contained in:
@@ -80,6 +80,7 @@
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<Compile Include="Source\Characters\AI\HumanAIController.cs" />
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<Compile Include="Source\Characters\Animation\Ragdoll.cs" />
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<Compile Include="Source\Characters\Attack.cs" />
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<Compile Include="Source\GameSession\GameModes\MultiPlayerCampaign.cs" />
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<Compile Include="Source\Items\Components\Machines\Controller.cs" />
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<Compile Include="Source\Map\Levels\BackgroundSprite\BackgroundCreature.cs" />
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<Compile Include="Source\Map\Levels\BackgroundSprite\BackgroundCreatureManager.cs" />
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@@ -0,0 +1,166 @@
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using Barotrauma.Networking;
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using Lidgren.Network;
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using Microsoft.Xna.Framework;
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using System;
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using System.Collections.Generic;
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namespace Barotrauma
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{
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partial class MultiPlayerCampaign : CampaignMode
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{
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public static GUIComponent StartCampaignSetup()
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{
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GUIFrame background = new GUIFrame(new Rectangle(0, 0, GameMain.GraphicsWidth, GameMain.GraphicsHeight), Color.Black * 0.5f, null);
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GUIFrame setupBox = new GUIFrame(new Rectangle(0, 0, 500, 500), null, Alignment.Center, "", background);
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setupBox.Padding = new Vector4(20.0f, 20.0f, 20.0f, 20.0f);
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new GUITextBlock(new Rectangle(0, 0, 10, 10), "Campaign Setup", "", setupBox, GUI.LargeFont);
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setupBox.Padding = new Vector4(20.0f, 80.0f, 20.0f, 20.0f);
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var newCampaignContainer = new GUIFrame(new Rectangle(0, 40, 0, 0), null, setupBox);
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var loadCampaignContainer = new GUIFrame(new Rectangle(0, 40, 0, 0), null, setupBox);
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var campaignSetupUI = new CampaignSetupUI(true, newCampaignContainer, loadCampaignContainer);
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var newCampaignButton = new GUIButton(new Rectangle(0, 0, 120, 20), "New campaign", "", setupBox);
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newCampaignButton.OnClicked += (btn, obj) =>
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{
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newCampaignContainer.Visible = true;
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loadCampaignContainer.Visible = false;
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return true;
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};
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var loadCampaignButton = new GUIButton(new Rectangle(130, 0, 120, 20), "Load campaign", "", setupBox);
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loadCampaignButton.OnClicked += (btn, obj) =>
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{
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newCampaignContainer.Visible = false;
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loadCampaignContainer.Visible = true;
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return true;
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};
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loadCampaignContainer.Visible = false;
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campaignSetupUI.StartNewGame = (Submarine sub, string saveName, string mapSeed) =>
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{
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GameMain.GameSession = new GameSession(new Submarine(sub.FilePath, ""), saveName, GameModePreset.list.Find(g => g.Name == "Campaign"));
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var campaign = ((MultiPlayerCampaign)GameMain.GameSession.GameMode);
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campaign.GenerateMap(mapSeed);
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campaign.SetDelegates();
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background.Visible = false;
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GameMain.NetLobbyScreen.ToggleCampaignMode(true);
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campaign.Map.SelectRandomLocation(true);
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SaveUtil.SaveGame(GameMain.GameSession.SavePath);
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campaign.LastSaveID++;
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};
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campaignSetupUI.LoadGame = (string fileName) =>
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{
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SaveUtil.LoadGame(fileName);
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var campaign = ((MultiPlayerCampaign)GameMain.GameSession.GameMode);
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campaign.LastSaveID++;
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background.Visible = false;
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GameMain.NetLobbyScreen.ToggleCampaignMode(true);
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campaign.Map.SelectRandomLocation(true);
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};
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var cancelButton = new GUIButton(new Rectangle(0, 0, 120, 30), "Cancel", Alignment.BottomLeft, "", setupBox);
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cancelButton.OnClicked += (btn, obj) =>
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{
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background.Visible = false;
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int otherModeIndex = 0;
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for (otherModeIndex = 0; otherModeIndex < GameMain.NetLobbyScreen.ModeList.children.Count; otherModeIndex++)
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{
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if (GameMain.NetLobbyScreen.ModeList.children[otherModeIndex].UserData is MultiPlayerCampaign) continue;
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break;
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}
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GameMain.NetLobbyScreen.SelectMode(otherModeIndex);
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return true;
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};
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return background;
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}
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public void ClientWrite(NetBuffer msg)
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{
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System.Diagnostics.Debug.Assert(map.Locations.Count < UInt16.MaxValue);
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msg.Write(map.SelectedLocationIndex == -1 ? UInt16.MaxValue : (UInt16)map.SelectedLocationIndex);
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msg.Write((UInt16)CargoManager.PurchasedItems.Count);
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foreach (ItemPrefab ip in CargoManager.PurchasedItems)
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{
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msg.Write((UInt16)MapEntityPrefab.List.IndexOf(ip));
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}
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}
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//static because we may need to instantiate the campaign if it hasn't been done yet
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public static void ClientRead(NetBuffer msg)
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{
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byte campaignID = msg.ReadByte();
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UInt16 updateID = msg.ReadUInt16();
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UInt16 saveID = msg.ReadUInt16();
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string mapSeed = msg.ReadString();
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UInt16 currentLocIndex = msg.ReadUInt16();
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UInt16 selectedLocIndex = msg.ReadUInt16();
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int money = msg.ReadInt32();
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UInt16 purchasedItemCount = msg.ReadUInt16();
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List<ItemPrefab> purchasedItems = new List<ItemPrefab>();
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for (int i = 0; i < purchasedItemCount; i++)
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{
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UInt16 itemPrefabIndex = msg.ReadUInt16();
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purchasedItems.Add(MapEntityPrefab.List[itemPrefabIndex] as ItemPrefab);
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}
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MultiPlayerCampaign campaign = GameMain.GameSession?.GameMode as MultiPlayerCampaign;
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if (campaign == null || campaignID != campaign.CampaignID)
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{
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string savePath = SaveUtil.CreateSavePath(SaveUtil.SaveType.Multiplayer);
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GameMain.GameSession = new GameSession(null, savePath, GameModePreset.list.Find(g => g.Name == "Campaign"));
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campaign = ((MultiPlayerCampaign)GameMain.GameSession.GameMode);
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campaign.CampaignID = campaignID;
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campaign.GenerateMap(mapSeed);
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}
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GameMain.NetLobbyScreen.ToggleCampaignMode(true);
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if (NetIdUtils.IdMoreRecent(campaign.lastUpdateID, updateID)) return;
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//server has a newer save file
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if (NetIdUtils.IdMoreRecent(saveID, campaign.PendingSaveID))
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{
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/*//stop any active campaign save transfers, they're outdated now
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List<FileReceiver.FileTransferIn> saveTransfers =
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GameMain.Client.FileReceiver.ActiveTransfers.FindAll(t => t.FileType == FileTransferType.CampaignSave);
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foreach (var transfer in saveTransfers)
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{
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GameMain.Client.FileReceiver.StopTransfer(transfer);
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}
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GameMain.Client.RequestFile(FileTransferType.CampaignSave, null, null);*/
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campaign.PendingSaveID = saveID;
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}
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//we've got the latest save file
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else if (!NetIdUtils.IdMoreRecent(saveID, campaign.lastSaveID))
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{
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campaign.Map.SetLocation(currentLocIndex == UInt16.MaxValue ? -1 : currentLocIndex);
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campaign.Map.SelectLocation(selectedLocIndex == UInt16.MaxValue ? -1 : selectedLocIndex);
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campaign.Money = money;
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campaign.CargoManager.SetPurchasedItems(purchasedItems);
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campaign.lastUpdateID = updateID;
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}
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}
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}
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}
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@@ -722,8 +722,8 @@ namespace Barotrauma.Networking
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inc.ReadPadBits();
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GameModePreset gameMode = GameModePreset.list.Find(gm => gm.Name == modeName);
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MultiplayerCampaign campaign = GameMain.NetLobbyScreen.SelectedMode == GameMain.GameSession?.GameMode.Preset ?
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GameMain.GameSession?.GameMode as MultiplayerCampaign : null;
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MultiPlayerCampaign campaign = GameMain.NetLobbyScreen.SelectedMode == GameMain.GameSession?.GameMode.Preset ?
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GameMain.GameSession?.GameMode as MultiPlayerCampaign : null;
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if (gameMode == null)
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{
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@@ -955,7 +955,7 @@ namespace Barotrauma.Networking
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inc.ReadPadBits();
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if (campaignUpdated)
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{
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MultiplayerCampaign.ClientRead(inc);
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MultiPlayerCampaign.ClientRead(inc);
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}
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lastSentChatMsgID = inc.ReadUInt16();
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@@ -1065,7 +1065,7 @@ namespace Barotrauma.Networking
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outmsg.Write(GameMain.NetLobbyScreen.LastUpdateID);
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outmsg.Write(ChatMessage.LastID);
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var campaign = GameMain.GameSession?.GameMode as MultiplayerCampaign;
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var campaign = GameMain.GameSession?.GameMode as MultiPlayerCampaign;
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if (campaign == null || campaign.LastSaveID == 0)
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{
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outmsg.Write((UInt16)0);
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@@ -1228,7 +1228,7 @@ namespace Barotrauma.Networking
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break;
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case FileTransferType.CampaignSave:
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var campaign = GameMain.GameSession?.GameMode as MultiplayerCampaign;
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var campaign = GameMain.GameSession?.GameMode as MultiPlayerCampaign;
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if (campaign == null) return;
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GameMain.GameSession.SavePath = transfer.FilePath;
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@@ -1446,7 +1446,7 @@ namespace Barotrauma.Networking
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public void SendCampaignState()
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{
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MultiplayerCampaign campaign = GameMain.GameSession.GameMode as MultiplayerCampaign;
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MultiPlayerCampaign campaign = GameMain.GameSession.GameMode as MultiPlayerCampaign;
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if (campaign == null)
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{
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DebugConsole.ThrowError("Failed send campaign state to the server (no campaign active).\n" + Environment.StackTrace);
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@@ -57,6 +57,7 @@ namespace Barotrauma
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private GUITickBox shuttleTickBox;
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private CampaignUI campaignUI;
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private GUIComponent campaignSetupUI;
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private Sprite backgroundSprite;
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@@ -1111,7 +1112,11 @@ namespace Barotrauma
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{
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base.AddToGUIUpdateList();
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if (jobInfoFrame != null)
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if (campaignSetupUI != null)
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{
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campaignSetupUI.AddToGUIUpdateList();
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}
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else if (jobInfoFrame != null)
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{
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jobInfoFrame.AddToGUIUpdateList();
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}
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@@ -1155,10 +1160,21 @@ namespace Barotrauma
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if (campaignContainer.Visible && campaignUI != null)
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{
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//campaignContainer.Update((float)deltaTime);
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campaignUI.Update((float)deltaTime);
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}
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if (campaignSetupUI != null)
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{
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if (!campaignSetupUI.Visible)
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{
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campaignSetupUI = null;
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}
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else
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{
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campaignSetupUI.Update((float)deltaTime);
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}
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}
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if (autoRestartTimer != 0.0f && autoRestartBox.Selected)
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{
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autoRestartTimer = Math.Max(autoRestartTimer - (float)deltaTime, 0.0f);
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@@ -1186,6 +1202,11 @@ namespace Barotrauma
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campaignUI.Draw(spriteBatch);
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}
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if (campaignSetupUI != null)
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{
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campaignSetupUI.Draw(spriteBatch);
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}
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if (playerFrame != null) playerFrame.Draw(spriteBatch);
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GUI.Draw((float)deltaTime, spriteBatch, null);
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@@ -1254,7 +1275,7 @@ namespace Barotrauma
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{
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if (GameMain.Server != null)
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{
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MultiplayerCampaign.StartCampaignSetup();
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campaignSetupUI = MultiPlayerCampaign.StartCampaignSetup();
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return;
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}
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}
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@@ -1282,7 +1303,7 @@ namespace Barotrauma
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// -> don't select the mode yet and start campaign setup
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if (GameMain.Server != null && !campaignContainer.Visible)
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{
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MultiplayerCampaign.StartCampaignSetup();
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campaignSetupUI = MultiPlayerCampaign.StartCampaignSetup();
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return false;
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}
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}
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@@ -83,6 +83,7 @@
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<Compile Include="Source\Characters\Character.cs" />
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<Compile Include="Source\DebugConsole.cs" />
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<Compile Include="Source\GameMain.cs" />
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<Compile Include="Source\GameSession\MultiPlayerCampaign.cs" />
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<Compile Include="Source\Items\Components\ItemComponent.cs" />
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<Compile Include="Source\Items\Components\ItemLabel.cs" />
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<Compile Include="Source\Items\Components\Machines\Steering.cs" />
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@@ -138,9 +139,7 @@
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<ItemGroup>
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<None Include="packages.config" />
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</ItemGroup>
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<ItemGroup>
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<Folder Include="Source\GameSession\" />
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</ItemGroup>
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<ItemGroup />
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<Import Project="..\BarotraumaShared\BarotraumaShared.projitems" Label="Shared" />
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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@@ -81,7 +81,7 @@ namespace Barotrauma
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if (index > 0 && index < GameMain.NetLobbyScreen.GameModes.Length &&
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GameMain.NetLobbyScreen.GameModes[index].Name == "Campaign")
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{
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MultiplayerCampaign.StartCampaignSetup();
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MultiPlayerCampaign.StartCampaignSetup();
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}
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else
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{
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@@ -93,7 +93,7 @@ namespace Barotrauma
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string modeName = string.Join(" ", args);
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if (modeName.ToLowerInvariant() == "campaign")
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{
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MultiplayerCampaign.StartCampaignSetup();
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MultiPlayerCampaign.StartCampaignSetup();
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}
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else
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{
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@@ -0,0 +1,56 @@
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using Microsoft.Xna.Framework;
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namespace Barotrauma
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{
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partial class MultiPlayerCampaign
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{
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public static void StartCampaignSetup()
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{
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DebugConsole.NewMessage("********* CAMPAIGN SETUP *********", Color.White);
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DebugConsole.ShowQuestionPrompt("Do you want to start a new campaign? Y/N", (string arg) =>
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{
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if (arg.ToLowerInvariant() == "y" || arg.ToLowerInvariant() == "yes")
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{
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DebugConsole.ShowQuestionPrompt("Enter a save name for the campaign:", (string saveName) =>
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{
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if (string.IsNullOrWhiteSpace(saveName)) return;
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string savePath = SaveUtil.CreateSavePath(SaveUtil.SaveType.Multiplayer, saveName);
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GameMain.GameSession = new GameSession(new Submarine(GameMain.NetLobbyScreen.SelectedSub.FilePath, ""), savePath, GameModePreset.list.Find(g => g.Name == "Campaign"));
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var campaign = ((MultiPlayerCampaign)GameMain.GameSession.GameMode);
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campaign.GenerateMap(GameMain.NetLobbyScreen.LevelSeed);
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campaign.SetDelegates();
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GameMain.NetLobbyScreen.ToggleCampaignMode(true);
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GameMain.GameSession.Map.SelectRandomLocation(true);
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SaveUtil.SaveGame(GameMain.GameSession.SavePath);
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campaign.LastSaveID++;
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DebugConsole.NewMessage("Campaign started!", Color.Cyan);
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});
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}
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else
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{
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string[] saveFiles = SaveUtil.GetSaveFiles(SaveUtil.SaveType.Multiplayer);
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DebugConsole.NewMessage("Saved campaigns:", Color.White);
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for (int i = 0; i < saveFiles.Length; i++)
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{
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DebugConsole.NewMessage(" " + i + ". " + saveFiles[i], Color.White);
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}
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DebugConsole.ShowQuestionPrompt("Select a save file to load (0 - " + (saveFiles.Length - 1) + "):", (string selectedSave) =>
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{
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int saveIndex = -1;
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if (!int.TryParse(selectedSave, out saveIndex)) return;
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SaveUtil.LoadGame(saveFiles[saveIndex]);
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((MultiPlayerCampaign)GameMain.GameSession.GameMode).LastSaveID++;
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GameMain.NetLobbyScreen.ToggleCampaignMode(true);
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GameMain.GameSession.Map.SelectRandomLocation(true);
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DebugConsole.NewMessage("Campaign loaded!", Color.Cyan);
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});
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}
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});
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}
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}
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}
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@@ -1489,7 +1489,7 @@
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<Compile Include="$(MSBuildThisFileDirectory)Source\GameSession\GameModes\GameMode.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)Source\GameSession\GameModes\GameModePreset.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)Source\GameSession\GameModes\MissionMode.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)Source\GameSession\GameModes\MultiplayerCampaign.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)Source\GameSession\GameModes\MultiPlayerCampaign.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)Source\GameSession\GameModes\TraitorManager.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)Source\GameSession\GameSession.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)Source\GameSettings.cs" />
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@@ -63,7 +63,7 @@ namespace Barotrauma
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+ "an alien artifact or killing a creature that's terrorizing nearby outposts. The game ends "
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+ "when the task is completed or everyone in the crew has died.";
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new GameModePreset("Campaign", typeof(MultiplayerCampaign), false, false);
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new GameModePreset("Campaign", typeof(MultiPlayerCampaign), false, false);
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}
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}
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}
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@@ -8,7 +8,7 @@ using System.Collections.Generic;
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namespace Barotrauma
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{
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class MultiplayerCampaign : CampaignMode
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partial class MultiPlayerCampaign : CampaignMode
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{
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private UInt16 lastUpdateID;
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public UInt16 LastUpdateID
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@@ -37,135 +37,13 @@ namespace Barotrauma
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get; private set;
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}
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public MultiplayerCampaign(GameModePreset preset, object param) :
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public MultiPlayerCampaign(GameModePreset preset, object param) :
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base(preset, param)
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{
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currentCampaignID++;
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CampaignID = currentCampaignID;
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}
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#if CLIENT
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public static void StartCampaignSetup()
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{
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var setupBox = new GUIMessageBox("Campaign Setup", "", new string [0], 500, 500);
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setupBox.InnerFrame.Padding = new Vector4(20.0f, 80.0f, 20.0f, 20.0f);
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var newCampaignContainer = new GUIFrame(new Rectangle(0,40,0,0), null, setupBox.InnerFrame);
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var loadCampaignContainer = new GUIFrame(new Rectangle(0, 40, 0, 0), null, setupBox.InnerFrame);
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var campaignSetupUI = new CampaignSetupUI(true, newCampaignContainer, loadCampaignContainer);
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var newCampaignButton = new GUIButton(new Rectangle(0,0,120,20), "New campaign", "", setupBox.InnerFrame);
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newCampaignButton.OnClicked += (btn, obj) =>
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||||
{
|
||||
newCampaignContainer.Visible = true;
|
||||
loadCampaignContainer.Visible = false;
|
||||
return true;
|
||||
};
|
||||
|
||||
var loadCampaignButton = new GUIButton(new Rectangle(130, 0, 120, 20), "Load campaign", "", setupBox.InnerFrame);
|
||||
loadCampaignButton.OnClicked += (btn, obj) =>
|
||||
{
|
||||
newCampaignContainer.Visible = false;
|
||||
loadCampaignContainer.Visible = true;
|
||||
return true;
|
||||
};
|
||||
|
||||
loadCampaignContainer.Visible = false;
|
||||
|
||||
campaignSetupUI.StartNewGame = (Submarine sub, string saveName, string mapSeed) =>
|
||||
{
|
||||
GameMain.GameSession = new GameSession(new Submarine(sub.FilePath, ""), saveName, GameModePreset.list.Find(g => g.Name == "Campaign"));
|
||||
var campaign = ((MultiplayerCampaign)GameMain.GameSession.GameMode);
|
||||
campaign.GenerateMap(mapSeed);
|
||||
campaign.SetDelegates();
|
||||
|
||||
setupBox.Close();
|
||||
|
||||
GameMain.NetLobbyScreen.ToggleCampaignMode(true);
|
||||
campaign.Map.SelectRandomLocation(true);
|
||||
SaveUtil.SaveGame(GameMain.GameSession.SavePath);
|
||||
campaign.LastSaveID++;
|
||||
};
|
||||
|
||||
campaignSetupUI.LoadGame = (string fileName) =>
|
||||
{
|
||||
SaveUtil.LoadGame(fileName);
|
||||
var campaign = ((MultiplayerCampaign)GameMain.GameSession.GameMode);
|
||||
campaign.LastSaveID++;
|
||||
|
||||
setupBox.Close();
|
||||
|
||||
GameMain.NetLobbyScreen.ToggleCampaignMode(true);
|
||||
campaign.Map.SelectRandomLocation(true);
|
||||
};
|
||||
|
||||
var cancelButton = new GUIButton(new Rectangle(0,0,120,30), "Cancel", Alignment.BottomLeft, "", setupBox.InnerFrame);
|
||||
cancelButton.OnClicked += (btn, obj) =>
|
||||
{
|
||||
setupBox.Close();
|
||||
int otherModeIndex = 0;
|
||||
for (otherModeIndex = 0; otherModeIndex < GameMain.NetLobbyScreen.ModeList.children.Count; otherModeIndex++)
|
||||
{
|
||||
if (GameMain.NetLobbyScreen.ModeList.children[otherModeIndex].UserData is MultiplayerCampaign) continue;
|
||||
break;
|
||||
}
|
||||
|
||||
GameMain.NetLobbyScreen.SelectMode(otherModeIndex);
|
||||
return true;
|
||||
};
|
||||
}
|
||||
#elif SERVER
|
||||
public static void StartCampaignSetup()
|
||||
{
|
||||
DebugConsole.NewMessage("********* CAMPAIGN SETUP *********", Color.White);
|
||||
DebugConsole.ShowQuestionPrompt("Do you want to start a new campaign? Y/N", (string arg) =>
|
||||
{
|
||||
if (arg.ToLowerInvariant() == "y" || arg.ToLowerInvariant() == "yes")
|
||||
{
|
||||
DebugConsole.ShowQuestionPrompt("Enter a save name for the campaign:", (string saveName) =>
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(saveName)) return;
|
||||
|
||||
string savePath = SaveUtil.CreateSavePath(SaveUtil.SaveType.Multiplayer, saveName);
|
||||
GameMain.GameSession = new GameSession(new Submarine(GameMain.NetLobbyScreen.SelectedSub.FilePath, ""), savePath, GameModePreset.list.Find(g => g.Name == "Campaign"));
|
||||
var campaign = ((MultiplayerCampaign)GameMain.GameSession.GameMode);
|
||||
campaign.GenerateMap(GameMain.NetLobbyScreen.LevelSeed);
|
||||
campaign.SetDelegates();
|
||||
|
||||
GameMain.NetLobbyScreen.ToggleCampaignMode(true);
|
||||
GameMain.GameSession.Map.SelectRandomLocation(true);
|
||||
SaveUtil.SaveGame(GameMain.GameSession.SavePath);
|
||||
campaign.LastSaveID++;
|
||||
|
||||
DebugConsole.NewMessage("Campaign started!", Color.Cyan);
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
string[] saveFiles = SaveUtil.GetSaveFiles(SaveUtil.SaveType.Multiplayer);
|
||||
DebugConsole.NewMessage("Saved campaigns:", Color.White);
|
||||
for (int i = 0; i < saveFiles.Length; i++)
|
||||
{
|
||||
DebugConsole.NewMessage(" " + i + ". " + saveFiles[i], Color.White);
|
||||
}
|
||||
DebugConsole.ShowQuestionPrompt("Select a save file to load (0 - " + (saveFiles.Length - 1) + "):", (string selectedSave) =>
|
||||
{
|
||||
int saveIndex = -1;
|
||||
if (!int.TryParse(selectedSave, out saveIndex)) return;
|
||||
|
||||
SaveUtil.LoadGame(saveFiles[saveIndex]);
|
||||
((MultiplayerCampaign)GameMain.GameSession.GameMode).LastSaveID++;
|
||||
GameMain.NetLobbyScreen.ToggleCampaignMode(true);
|
||||
GameMain.GameSession.Map.SelectRandomLocation(true);
|
||||
|
||||
DebugConsole.NewMessage("Campaign loaded!", Color.Cyan);
|
||||
});
|
||||
}
|
||||
});
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
private void SetDelegates()
|
||||
{
|
||||
if (GameMain.Server != null)
|
||||
@@ -267,9 +145,9 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
public static MultiplayerCampaign LoadNew(XElement element)
|
||||
public static MultiPlayerCampaign LoadNew(XElement element)
|
||||
{
|
||||
MultiplayerCampaign campaign = new MultiplayerCampaign(GameModePreset.list.Find(gm => gm.Name == "Campaign"), null);
|
||||
MultiPlayerCampaign campaign = new MultiPlayerCampaign(GameModePreset.list.Find(gm => gm.Name == "Campaign"), null);
|
||||
campaign.Load(element);
|
||||
campaign.SetDelegates();
|
||||
|
||||
@@ -328,84 +206,6 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
#if CLIENT
|
||||
//static because we may need to instantiate the campaign if it hasn't been done yet
|
||||
public static void ClientRead(NetBuffer msg)
|
||||
{
|
||||
byte campaignID = msg.ReadByte();
|
||||
UInt16 updateID = msg.ReadUInt16();
|
||||
UInt16 saveID = msg.ReadUInt16();
|
||||
string mapSeed = msg.ReadString();
|
||||
UInt16 currentLocIndex = msg.ReadUInt16();
|
||||
UInt16 selectedLocIndex = msg.ReadUInt16();
|
||||
|
||||
int money = msg.ReadInt32();
|
||||
|
||||
UInt16 purchasedItemCount = msg.ReadUInt16();
|
||||
List<ItemPrefab> purchasedItems = new List<ItemPrefab>();
|
||||
for (int i = 0; i < purchasedItemCount; i++)
|
||||
{
|
||||
UInt16 itemPrefabIndex = msg.ReadUInt16();
|
||||
purchasedItems.Add(MapEntityPrefab.List[itemPrefabIndex] as ItemPrefab);
|
||||
}
|
||||
|
||||
MultiplayerCampaign campaign = GameMain.GameSession?.GameMode as MultiplayerCampaign;
|
||||
if (campaign == null || campaignID != campaign.CampaignID)
|
||||
{
|
||||
string savePath = SaveUtil.CreateSavePath(SaveUtil.SaveType.Multiplayer);
|
||||
|
||||
GameMain.GameSession = new GameSession(null, savePath, GameModePreset.list.Find(g => g.Name == "Campaign"));
|
||||
|
||||
campaign = ((MultiplayerCampaign)GameMain.GameSession.GameMode);
|
||||
campaign.CampaignID = campaignID;
|
||||
campaign.GenerateMap(mapSeed);
|
||||
}
|
||||
|
||||
GameMain.NetLobbyScreen.ToggleCampaignMode(true);
|
||||
if (NetIdUtils.IdMoreRecent(campaign.lastUpdateID, updateID)) return;
|
||||
|
||||
//server has a newer save file
|
||||
if (NetIdUtils.IdMoreRecent(saveID, campaign.PendingSaveID))
|
||||
{
|
||||
/*//stop any active campaign save transfers, they're outdated now
|
||||
List<FileReceiver.FileTransferIn> saveTransfers =
|
||||
GameMain.Client.FileReceiver.ActiveTransfers.FindAll(t => t.FileType == FileTransferType.CampaignSave);
|
||||
|
||||
foreach (var transfer in saveTransfers)
|
||||
{
|
||||
GameMain.Client.FileReceiver.StopTransfer(transfer);
|
||||
}
|
||||
|
||||
GameMain.Client.RequestFile(FileTransferType.CampaignSave, null, null);*/
|
||||
campaign.PendingSaveID = saveID;
|
||||
}
|
||||
//we've got the latest save file
|
||||
else if (!NetIdUtils.IdMoreRecent(saveID, campaign.lastSaveID))
|
||||
{
|
||||
campaign.Map.SetLocation(currentLocIndex == UInt16.MaxValue ? -1 : currentLocIndex);
|
||||
campaign.Map.SelectLocation(selectedLocIndex == UInt16.MaxValue ? -1 : selectedLocIndex);
|
||||
|
||||
campaign.Money = money;
|
||||
campaign.CargoManager.SetPurchasedItems(purchasedItems);
|
||||
|
||||
campaign.lastUpdateID = updateID;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
public void ClientWrite(NetBuffer msg)
|
||||
{
|
||||
System.Diagnostics.Debug.Assert(map.Locations.Count < UInt16.MaxValue);
|
||||
|
||||
msg.Write(map.SelectedLocationIndex == -1 ? UInt16.MaxValue : (UInt16)map.SelectedLocationIndex);
|
||||
|
||||
msg.Write((UInt16)CargoManager.PurchasedItems.Count);
|
||||
foreach (ItemPrefab ip in CargoManager.PurchasedItems)
|
||||
{
|
||||
msg.Write((UInt16)MapEntityPrefab.List.IndexOf(ip));
|
||||
}
|
||||
}
|
||||
|
||||
public void ServerRead(NetBuffer msg, Client sender)
|
||||
{
|
||||
UInt16 selectedLocIndex = msg.ReadUInt16();
|
||||
|
||||
@@ -134,7 +134,7 @@ namespace Barotrauma
|
||||
break;
|
||||
#endif
|
||||
case "multiplayercampaign":
|
||||
GameMode = MultiplayerCampaign.LoadNew(subElement);
|
||||
GameMode = MultiPlayerCampaign.LoadNew(subElement);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -303,7 +303,7 @@ namespace Barotrauma
|
||||
break;
|
||||
#endif
|
||||
case "multiplayercampaign":
|
||||
MultiplayerCampaign mpCampaign = GameMode as MultiplayerCampaign;
|
||||
MultiPlayerCampaign mpCampaign = GameMode as MultiPlayerCampaign;
|
||||
if (mpCampaign == null)
|
||||
{
|
||||
DebugConsole.ThrowError("Error while loading a save file: the save file is for a multiplayer campaign but the current gamemode is "+GameMode.GetType().ToString());
|
||||
|
||||
@@ -608,11 +608,11 @@ namespace Barotrauma.Networking
|
||||
byte campaignID = inc.ReadByte();
|
||||
c.LastRecvCampaignUpdate = inc.ReadUInt16();
|
||||
|
||||
if (GameMain.GameSession?.GameMode is MultiplayerCampaign)
|
||||
if (GameMain.GameSession?.GameMode is MultiPlayerCampaign)
|
||||
{
|
||||
//the client has a campaign save for another campaign
|
||||
//(the server started a new campaign and the client isn't aware of it yet?)
|
||||
if (((MultiplayerCampaign)GameMain.GameSession.GameMode).CampaignID != campaignID)
|
||||
if (((MultiPlayerCampaign)GameMain.GameSession.GameMode).CampaignID != campaignID)
|
||||
{
|
||||
c.LastRecvCampaignSave = 0;
|
||||
c.LastRecvCampaignUpdate = 0;
|
||||
@@ -804,7 +804,7 @@ namespace Barotrauma.Networking
|
||||
var modeList = GameMain.NetLobbyScreen.SelectedModeIndex = modeIndex;
|
||||
break;
|
||||
case ClientPermissions.ManageCampaign:
|
||||
MultiplayerCampaign campaign = GameMain.GameSession.GameMode as MultiplayerCampaign;
|
||||
MultiPlayerCampaign campaign = GameMain.GameSession.GameMode as MultiPlayerCampaign;
|
||||
if (campaign != null)
|
||||
{
|
||||
campaign.ServerRead(inc, sender);
|
||||
@@ -839,7 +839,7 @@ namespace Barotrauma.Networking
|
||||
|
||||
ClientWriteLobby(c);
|
||||
|
||||
MultiplayerCampaign campaign = GameMain.GameSession?.GameMode as MultiplayerCampaign;
|
||||
MultiPlayerCampaign campaign = GameMain.GameSession?.GameMode as MultiPlayerCampaign;
|
||||
if (campaign != null && NetIdUtils.IdMoreRecent(campaign.LastSaveID, c.LastRecvCampaignSave))
|
||||
{
|
||||
if (!fileSender.ActiveTransfers.Any(t => t.Connection == c.Connection && t.FileType == FileTransferType.CampaignSave))
|
||||
@@ -1013,7 +1013,7 @@ namespace Barotrauma.Networking
|
||||
outmsg.WritePadBits();
|
||||
}
|
||||
|
||||
var campaign = GameMain.GameSession?.GameMode as MultiplayerCampaign;
|
||||
var campaign = GameMain.GameSession?.GameMode as MultiPlayerCampaign;
|
||||
if (campaign != null)
|
||||
{
|
||||
if (NetIdUtils.IdMoreRecent(campaign.LastUpdateID, c.LastRecvCampaignUpdate))
|
||||
@@ -1202,8 +1202,8 @@ namespace Barotrauma.Networking
|
||||
int teamCount = 1;
|
||||
byte hostTeam = 1;
|
||||
|
||||
MultiplayerCampaign campaign = GameMain.NetLobbyScreen.SelectedMode == GameMain.GameSession?.GameMode.Preset ?
|
||||
GameMain.GameSession?.GameMode as MultiplayerCampaign : null;
|
||||
MultiPlayerCampaign campaign = GameMain.NetLobbyScreen.SelectedMode == GameMain.GameSession?.GameMode.Preset ?
|
||||
GameMain.GameSession?.GameMode as MultiPlayerCampaign : null;
|
||||
|
||||
//don't instantiate a new gamesession if we're playing a campaign
|
||||
if (campaign == null || GameMain.GameSession == null)
|
||||
@@ -1398,7 +1398,7 @@ namespace Barotrauma.Networking
|
||||
|
||||
msg.Write(selectedMode.Name);
|
||||
|
||||
MultiplayerCampaign campaign = GameMain.GameSession?.GameMode as MultiplayerCampaign;
|
||||
MultiPlayerCampaign campaign = GameMain.GameSession?.GameMode as MultiPlayerCampaign;
|
||||
|
||||
bool missionAllowRespawn = campaign == null &&
|
||||
(!(GameMain.GameSession.GameMode is MissionMode) ||
|
||||
|
||||
Reference in New Issue
Block a user