Made further accuracy improvements to the timing of the dedicated server

TODO: make the dedicated server load all of the settings from
serversettings.xml
This commit is contained in:
juanjp600
2018-01-08 18:11:07 -03:00
parent 1aa654a5a3
commit 539845665a
2 changed files with 37 additions and 25 deletions

View File

@@ -3,6 +3,7 @@ using FarseerPhysics.Dynamics;
using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Threading;
using System.Xml.Linq;
@@ -133,24 +134,32 @@ namespace Barotrauma
Timing.Accumulator = 0.0;
DateTime prevTime = DateTime.Now;
double frequency = (double)Stopwatch.Frequency;
if (frequency <= 1500)
{
DebugConsole.NewMessage("WARNING: Stopwatch frequency under 1500 ticks per second. Expect significant syncing accuracy issues.", Color.Yellow);
}
Stopwatch stopwatch = Stopwatch.StartNew();
long prevTicks = stopwatch.ElapsedTicks;
while (ShouldRun)
{
Timing.Accumulator += ((float)(DateTime.Now.Subtract(prevTime).Milliseconds) / 1000.0)/Timing.Step;
prevTime = DateTime.Now;
while (Timing.Accumulator>0.0)
long currTicks = stopwatch.ElapsedTicks;
Timing.Accumulator += (double)(currTicks - prevTicks) / frequency;
prevTicks = currTicks;
while (Timing.Accumulator>=Timing.Step)
{
DebugConsole.Update();
if (Screen.Selected != null) Screen.Selected.Update((float)Timing.Step);
Server.Update((float)Timing.Step);
CoroutineManager.Update((float)Timing.Step, (float)Timing.Step);
Timing.Accumulator -= 1.0;
Timing.Accumulator -= Timing.Step;
}
int frameTime = DateTime.Now.Subtract(prevTime).Milliseconds;
Thread.Sleep(Math.Max((int)(Timing.Step * 1000.0) - frameTime/2,0));
int frameTime = (int)(((double)(stopwatch.ElapsedTicks - prevTicks) / frequency)*1000.0);
Thread.Sleep(Math.Max(((int)(Timing.Step * 1000.0) - frameTime)/2,0));
}
stopwatch.Stop();
CloseServer();
@@ -168,7 +177,7 @@ namespace Barotrauma
}
}
public CoroutineHandle ShowLoading(IEnumerable<object> loader, bool waitKeyHit = true)
public CoroutineHandle ShowLoadings(IEnumerable<object> loader, bool waitKeyHit = true)
{
return CoroutineManager.StartCoroutine(loader);
}

View File

@@ -18,7 +18,7 @@ namespace Barotrauma.Networking
{
No = 0, Maybe = 1, Yes = 2
}
partial class GameServer : NetworkMember, ISerializableEntity
{
private class SavedClientPermission
@@ -48,7 +48,7 @@ namespace Barotrauma.Networking
get;
private set;
}
public Dictionary<string, int> extraCargo;
public bool ShowNetStats;
@@ -57,24 +57,24 @@ namespace Barotrauma.Networking
private TimeSpan sparseUpdateInterval = new TimeSpan(0, 0, 0, 3);
private SelectionMode subSelectionMode, modeSelectionMode;
private bool registeredToMaster;
private WhiteList whitelist;
private BanList banList;
private string password;
public float AutoRestartTimer;
private bool autoRestart;
private bool isPublic;
private int maxPlayers;
private List<SavedClientPermission> clientPermissions = new List<SavedClientPermission>();
[Serialize(true, true)]
public bool RandomizeSeed
{
@@ -170,7 +170,7 @@ namespace Barotrauma.Networking
AutoRestartTimer = autoRestart ? AutoRestartInterval : 0.0f;
}
}
[Serialize(true, true)]
public bool AllowRespawn
{
@@ -193,7 +193,7 @@ namespace Barotrauma.Networking
{
get { return modeSelectionMode; }
}
public BanList BanList
{
get { return banList; }
@@ -234,7 +234,7 @@ namespace Barotrauma.Networking
private set;
}
[Serialize(false,true)]
[Serialize(false, true)]
public bool KarmaEnabled
{
get;
@@ -246,7 +246,7 @@ namespace Barotrauma.Networking
XDocument doc = new XDocument(new XElement("serversettings"));
SerializableProperty.SerializeProperties(this, doc.Root, true);
doc.Root.SetAttributeValue("name", name);
doc.Root.SetAttributeValue("public", isPublic);
doc.Root.SetAttributeValue("port", config.Port);
@@ -257,7 +257,7 @@ namespace Barotrauma.Networking
doc.Root.SetAttributeValue("SubSelection", subSelectionMode.ToString());
doc.Root.SetAttributeValue("ModeSelection", modeSelectionMode.ToString());
doc.Root.SetAttributeValue("TraitorsEnabled", TraitorsEnabled.ToString());
#if SERVER
@@ -272,7 +272,7 @@ namespace Barotrauma.Networking
{
doc.Root.SetAttributeValue("ServerMessage", GameMain.NetLobbyScreen.ServerMessageText);
}
XmlWriterSettings settings = new XmlWriterSettings();
settings.Indent = true;
settings.NewLineOnAttributes = true;
@@ -289,7 +289,7 @@ namespace Barotrauma.Networking
if (File.Exists(SettingsFile))
{
doc = XMLExtensions.TryLoadXml(SettingsFile);
}
}
if (doc == null || doc.Root == null)
{
@@ -318,13 +318,16 @@ namespace Barotrauma.Networking
Enum.TryParse<YesNoMaybe>(doc.Root.GetAttributeString("TraitorsEnabled", "No"), out traitorsEnabled);
TraitorsEnabled = traitorsEnabled;
GameMain.NetLobbyScreen.SetTraitorsEnabled(traitorsEnabled);
if (GameMain.NetLobbyScreen != null
#if CLIENT
&& GameMain.NetLobbyScreen.ServerMessage != null
#endif
)
{
#if SERVER
GameMain.NetLobbyScreen.ServerName = doc.Root.GetAttributeString("name", "");
#endif
GameMain.NetLobbyScreen.ServerMessageText = doc.Root.GetAttributeString("ServerMessage", "");
}