Made further accuracy improvements to the timing of the dedicated server
TODO: make the dedicated server load all of the settings from serversettings.xml
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@@ -3,6 +3,7 @@ using FarseerPhysics.Dynamics;
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using Microsoft.Xna.Framework;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Reflection;
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using System.Threading;
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using System.Xml.Linq;
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@@ -133,24 +134,32 @@ namespace Barotrauma
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Timing.Accumulator = 0.0;
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DateTime prevTime = DateTime.Now;
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double frequency = (double)Stopwatch.Frequency;
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if (frequency <= 1500)
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{
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DebugConsole.NewMessage("WARNING: Stopwatch frequency under 1500 ticks per second. Expect significant syncing accuracy issues.", Color.Yellow);
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}
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Stopwatch stopwatch = Stopwatch.StartNew();
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long prevTicks = stopwatch.ElapsedTicks;
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while (ShouldRun)
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{
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Timing.Accumulator += ((float)(DateTime.Now.Subtract(prevTime).Milliseconds) / 1000.0)/Timing.Step;
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prevTime = DateTime.Now;
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while (Timing.Accumulator>0.0)
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long currTicks = stopwatch.ElapsedTicks;
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Timing.Accumulator += (double)(currTicks - prevTicks) / frequency;
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prevTicks = currTicks;
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while (Timing.Accumulator>=Timing.Step)
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{
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DebugConsole.Update();
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if (Screen.Selected != null) Screen.Selected.Update((float)Timing.Step);
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Server.Update((float)Timing.Step);
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CoroutineManager.Update((float)Timing.Step, (float)Timing.Step);
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Timing.Accumulator -= 1.0;
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Timing.Accumulator -= Timing.Step;
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}
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int frameTime = DateTime.Now.Subtract(prevTime).Milliseconds;
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Thread.Sleep(Math.Max((int)(Timing.Step * 1000.0) - frameTime/2,0));
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int frameTime = (int)(((double)(stopwatch.ElapsedTicks - prevTicks) / frequency)*1000.0);
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Thread.Sleep(Math.Max(((int)(Timing.Step * 1000.0) - frameTime)/2,0));
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}
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stopwatch.Stop();
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CloseServer();
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@@ -168,7 +177,7 @@ namespace Barotrauma
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}
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}
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public CoroutineHandle ShowLoading(IEnumerable<object> loader, bool waitKeyHit = true)
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public CoroutineHandle ShowLoadings(IEnumerable<object> loader, bool waitKeyHit = true)
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{
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return CoroutineManager.StartCoroutine(loader);
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}
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@@ -18,7 +18,7 @@ namespace Barotrauma.Networking
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{
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No = 0, Maybe = 1, Yes = 2
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}
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partial class GameServer : NetworkMember, ISerializableEntity
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{
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private class SavedClientPermission
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@@ -48,7 +48,7 @@ namespace Barotrauma.Networking
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get;
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private set;
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}
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public Dictionary<string, int> extraCargo;
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public bool ShowNetStats;
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@@ -57,24 +57,24 @@ namespace Barotrauma.Networking
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private TimeSpan sparseUpdateInterval = new TimeSpan(0, 0, 0, 3);
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private SelectionMode subSelectionMode, modeSelectionMode;
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private bool registeredToMaster;
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private WhiteList whitelist;
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private BanList banList;
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private string password;
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public float AutoRestartTimer;
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private bool autoRestart;
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private bool isPublic;
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private int maxPlayers;
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private List<SavedClientPermission> clientPermissions = new List<SavedClientPermission>();
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[Serialize(true, true)]
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public bool RandomizeSeed
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{
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@@ -170,7 +170,7 @@ namespace Barotrauma.Networking
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AutoRestartTimer = autoRestart ? AutoRestartInterval : 0.0f;
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}
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}
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[Serialize(true, true)]
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public bool AllowRespawn
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{
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@@ -193,7 +193,7 @@ namespace Barotrauma.Networking
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{
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get { return modeSelectionMode; }
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}
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public BanList BanList
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{
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get { return banList; }
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@@ -234,7 +234,7 @@ namespace Barotrauma.Networking
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private set;
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}
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[Serialize(false,true)]
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[Serialize(false, true)]
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public bool KarmaEnabled
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{
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get;
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@@ -246,7 +246,7 @@ namespace Barotrauma.Networking
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XDocument doc = new XDocument(new XElement("serversettings"));
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SerializableProperty.SerializeProperties(this, doc.Root, true);
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doc.Root.SetAttributeValue("name", name);
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doc.Root.SetAttributeValue("public", isPublic);
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doc.Root.SetAttributeValue("port", config.Port);
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@@ -257,7 +257,7 @@ namespace Barotrauma.Networking
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doc.Root.SetAttributeValue("SubSelection", subSelectionMode.ToString());
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doc.Root.SetAttributeValue("ModeSelection", modeSelectionMode.ToString());
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doc.Root.SetAttributeValue("TraitorsEnabled", TraitorsEnabled.ToString());
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#if SERVER
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@@ -272,7 +272,7 @@ namespace Barotrauma.Networking
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{
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doc.Root.SetAttributeValue("ServerMessage", GameMain.NetLobbyScreen.ServerMessageText);
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}
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XmlWriterSettings settings = new XmlWriterSettings();
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settings.Indent = true;
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settings.NewLineOnAttributes = true;
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@@ -289,7 +289,7 @@ namespace Barotrauma.Networking
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if (File.Exists(SettingsFile))
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{
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doc = XMLExtensions.TryLoadXml(SettingsFile);
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}
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}
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if (doc == null || doc.Root == null)
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{
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@@ -318,13 +318,16 @@ namespace Barotrauma.Networking
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Enum.TryParse<YesNoMaybe>(doc.Root.GetAttributeString("TraitorsEnabled", "No"), out traitorsEnabled);
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TraitorsEnabled = traitorsEnabled;
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GameMain.NetLobbyScreen.SetTraitorsEnabled(traitorsEnabled);
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if (GameMain.NetLobbyScreen != null
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#if CLIENT
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&& GameMain.NetLobbyScreen.ServerMessage != null
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#endif
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)
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{
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#if SERVER
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GameMain.NetLobbyScreen.ServerName = doc.Root.GetAttributeString("name", "");
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#endif
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GameMain.NetLobbyScreen.ServerMessageText = doc.Root.GetAttributeString("ServerMessage", "");
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}
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