v0.8.1.12
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@@ -31,5 +31,5 @@ using System.Runtime.InteropServices;
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("0.8.1.11")]
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[assembly: AssemblyFileVersion("0.8.1.11")]
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[assembly: AssemblyVersion("0.8.1.12")]
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[assembly: AssemblyFileVersion("0.8.1.12")]
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@@ -31,5 +31,5 @@ using System.Runtime.InteropServices;
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("0.8.1.11")]
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[assembly: AssemblyFileVersion("0.8.1.11")]
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[assembly: AssemblyVersion("0.8.1.12")]
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[assembly: AssemblyFileVersion("0.8.1.12")]
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@@ -1,3 +1,24 @@
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---------------------------------------------------------------------------------------------------------
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v0.8.1.12
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---------------------------------------------------------------------------------------------------------
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- Fixed connectionpanel syncing (wires dropping client-side during rewiring).
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- Characters stay alive for 30 seconds after a client disconnects, and if the client rejoins during that
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time they regain control of the character.
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- Changing the sprite color of an item also affects the color when the item is being worn.
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- Cloned items keep the value of the "required items" field of the original item.
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- Fixed crashes caused by gaps that are not connected to anything.
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- Removed the unused and non-functional monitor item.
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- Made medical and toxic cabinets waterproof (= potassium and other water-sensitive items inside them
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are not affected by water).
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- Fixed docking ports causing flooding in some custom subs.
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- Fixed medical items with an immediate effect (such as calyxanide) not working when a player uses them
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on themselves in multiplayer.
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- Made calyxanide more effective and usable without a medical syringe.
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- Fixed engines trying to apply infinite force to the submarine if MinVoltage is set to zero.
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- Fixed levels resetting their mission to the previous one if the game is exited after completing a mission
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without selecting the level first.
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---------------------------------------------------------------------------------------------------------
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v0.8.1.11
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---------------------------------------------------------------------------------------------------------
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@@ -24,6 +24,7 @@
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traitoruseratio="True"
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traitorratio="0.2"
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karmaenabled="False"
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KillDisconnectedTime="30"
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SubSelection="Manual"
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ModeSelection="Manual"
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GameMode="SandBox"
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