v0.8.2.0
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@@ -31,5 +31,5 @@ using System.Runtime.InteropServices;
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("0.8.1.12")]
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[assembly: AssemblyFileVersion("0.8.1.12")]
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[assembly: AssemblyVersion("0.8.2.0")]
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[assembly: AssemblyFileVersion("0.8.2.0")]
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@@ -31,5 +31,5 @@ using System.Runtime.InteropServices;
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("0.8.1.12")]
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[assembly: AssemblyFileVersion("0.8.1.12")]
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[assembly: AssemblyVersion("0.8.2.0")]
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[assembly: AssemblyFileVersion("0.8.2.0")]
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@@ -1,3 +1,63 @@
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---------------------------------------------------------------------------------------------------------
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v0.8.2.0
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---------------------------------------------------------------------------------------------------------
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Networking additions:
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- Added a server setting for selecting which symbols are allowed in client names (see
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AllowedClientNameChars in the server settings file).
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- Custom servers can modify all editable item properties mid-round, not just in-game editable ones.
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- Clients can be given access to server logs.
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- Respawn durations can be changed mid-round.
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- Servers have the option to disable the disguise feature.
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- Increased midround syncing timeout.
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Misc changes:
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- Levels are mirrored when travelling through the backwards in the campaign mode.
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- Added colliders to railguns (so they cannot go through walls or enemy subs anymore).
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- Melee weapons can hit multiple targets on one swing. Fixes weapons occasionally not hitting
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the target in tight spaces due to touching the ceiling/walls first.
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- The voltage required for a PowerTransfer item to take damage and the probability for a fire can be
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configured in the item xmls.
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- Docking ports and hatches aren't damaged by excess voltage.
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- Added more color variants of wires.
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- Characters point the harpoon gun down when not aiming.
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- Added parameter autocompletion to the kill command.
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- Added a property that can be used to lock connection panels but still keep the panel rewireable
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in the submarine editor.
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- Items outside the sub cannot be deattached from walls.
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- Fabricators show the list of required items even if the character does not have the skills to craft
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the item.
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Networking bugfixes:
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- Fixed file transfers failing if the client disconnects during an active transfer, rejoins and
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attempts to receive the same file.
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- Fixed a bug in door syncing that caused the door states to differ between the server and clients
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in some subs with more complex door wiring setups.
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- Fixed clients being able to spam kick votes (duplicate votes were not counted but caused unnecessary
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chat messages to be sent).
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- Fixed item conditions occasionally not matching exactly between the server and clients, causing
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issues such as not clients not being able to fabricate items due to the condition being slightly
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below the minimum condition at their end.
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Bugfixes:
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- Added a workaround to a MonoGame bug that makes the screen turn white when alt-tabbing out of fullscreen.
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- Fixed docking ports flooding for no reason in some custom subs.
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- Fixed LightComponents staying active on broken items.
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- Fixed railguns and depth charge tubes being directly usable by characters (= they could be launched
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simply by selecting them and left clicking, without the need to use a railgun controller).
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- Fixed items salvaged from ruins not being saved in the campaign mode.
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- Fixed LOS effect being brighter than the ambient light in some of the darker levels, causing
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the player to see obstructed areas better than unobstructed ones.
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- Fixed severed limbs staying disabled when a dismembered character is revived using console commands.
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- Fixed characters holding non-aimable two-handed items such as railgun shells in one hand when aiming.
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- Fixed stereo sounds not being loaded correctly.
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- Fixed modified sprite colors not working correctly on worn items.
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- Fixed modified maximum recharge speeds of PowerContainers resetting to the default value after
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saving and reloading.
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- Fixed handcuffed players being able to perform CPR and grab/drag bodies.
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- Fixed diving suit's damage modifiers being bypassed if the character gets hit in the waist.
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- Fixed clown costumes not hiding the torso of the wearer.
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---------------------------------------------------------------------------------------------------------
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v0.8.1.12
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---------------------------------------------------------------------------------------------------------
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