Fixed GUIComponent rects blocking input in the sub editor + Added Windows preprocessor directives
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@@ -52,14 +52,20 @@
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<PlatformTarget>x86</PlatformTarget>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'ReleaseWindows|x86' ">
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<Optimize>false</Optimize>
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<DebugSymbols>true</DebugSymbols>
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>..\bin\ReleaseWindows\</OutputPath>
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<DefineConstants>TRACE;WINDOWS;CLIENT</DefineConstants>
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<WarningLevel>4</WarningLevel>
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<PlatformTarget>x86</PlatformTarget>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'DebugWindows|x86' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>..\bin\DebugWindows\</OutputPath>
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<DefineConstants>TRACE;WINDOWS;CLIENT;DEBUG</DefineConstants>
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<WarningLevel>4</WarningLevel>
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<PlatformTarget>x86</PlatformTarget>
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</PropertyGroup>
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@@ -129,10 +129,41 @@ namespace Barotrauma
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{
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get { return new Vector2(rect.Center.X, rect.Center.Y); }
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}
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protected Rectangle ClampRect(Rectangle r)
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{
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if (parent == null) return r;
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Rectangle parentRect = parent.ClampRect(parent.rect);
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if (parentRect.Width <= 0 || parentRect.Height <= 0) return Rectangle.Empty;
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if (parentRect.X > r.X)
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{
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int diff = parentRect.X - r.X;
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r.X = parentRect.X;
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r.Width -= diff;
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}
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if (parentRect.Y > r.Y)
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{
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int diff = parentRect.Y - r.Y;
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r.Y = parentRect.Y;
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r.Height -= diff;
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}
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if (parentRect.X + parentRect.Width < r.X + r.Width)
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{
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int diff = (r.X + r.Width) - (parentRect.X + parentRect.Width);
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r.Width -= diff;
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}
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if (parentRect.Y + parentRect.Height < r.Y + r.Height)
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{
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int diff = (r.Y + r.Height) - (parentRect.Y + parentRect.Height);
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r.Height -= diff;
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}
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if (r.Width <= 0 || r.Height <= 0) return Rectangle.Empty;
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return r;
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}
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public virtual Rectangle Rect
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{
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get { return rect; }
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get { return rect; }
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set
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{
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int prevX = rect.X, prevY = rect.Y;
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@@ -162,7 +193,7 @@ namespace Barotrauma
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public virtual Rectangle MouseRect
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{
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get { return CanBeFocused ? rect : Rectangle.Empty; }
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get { return CanBeFocused ? ClampRect(rect) : Rectangle.Empty; }
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}
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public Dictionary<ComponentState, List<UISprite>> sprites;
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@@ -283,7 +283,7 @@ namespace Barotrauma
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{
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get
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{
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return rect;
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return ClampRect(rect);
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}
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}
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@@ -63,7 +63,7 @@ namespace Barotrauma
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public override Rectangle MouseRect
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{
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get { return box.Rect; }
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get { return ClampRect(box.Rect); }
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}
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public override ScalableFont Font
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@@ -51,14 +51,20 @@
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<PlatformTarget>x86</PlatformTarget>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'ReleaseWindows|x86' ">
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<Optimize>false</Optimize>
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<DebugSymbols>true</DebugSymbols>
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\x86\ReleaseWindows</OutputPath>
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<DefineConstants>TRACE;SERVER</DefineConstants>
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<WarningLevel>4</WarningLevel>
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<PlatformTarget>x86</PlatformTarget>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'DebugWindows|x86' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\x86\DebugWindows</OutputPath>
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<DefineConstants>TRACE;SERVER;DEBUG</DefineConstants>
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<WarningLevel>4</WarningLevel>
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<PlatformTarget>x86</PlatformTarget>
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</PropertyGroup>
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