v0.8.2.2
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@@ -31,5 +31,5 @@ using System.Runtime.InteropServices;
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("0.8.2.1")]
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[assembly: AssemblyFileVersion("0.8.2.1")]
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[assembly: AssemblyVersion("0.8.2.2")]
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[assembly: AssemblyFileVersion("0.8.2.2")]
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@@ -31,5 +31,5 @@ using System.Runtime.InteropServices;
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("0.8.2.1")]
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[assembly: AssemblyFileVersion("0.8.2.1")]
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[assembly: AssemblyVersion("0.8.2.2")]
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[assembly: AssemblyFileVersion("0.8.2.2")]
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@@ -1,3 +1,30 @@
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---------------------------------------------------------------------------------------------------------
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v0.8.2.2
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---------------------------------------------------------------------------------------------------------
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- Fixed clients not seeing explosions from items that explode on impact or when their condition reaches zero.
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- Fixed conditionals being ignored on delayed status effects.
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- Fixed clients staying in an unsynced state if they rejoin while their character is dead or unconscious,
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causing the camera not to follow the character and preventing the player from giving up.
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- Fixed LightComponent sprites and broken device sprites not being mirrored in mirrored subs.
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- Fixed a few ragdoll animation bugs that caused "attempted to move pulljoint anchor extremely far" errors.
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- Fixed AI characters (most often mantises) being able to attack through walls.
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- Fixed alien ruins occasionally overlapping with each other or being above the upper boundary of the level.
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- Docking ports automatically stretch the hulls between them to cover the area between the docked subs.
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Otherwise there may be areas uncovered by hulls if the docking port is positioned slightly outside the
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extents of the submarine's hulls, causing characters to implode or get thrown back when they try to pass
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from sub to another.
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- Fixed client-side docking ports creating duplicate bodies on doors, causing characters to collide with
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an invisible door when trying to move between docked subs (until the server forces them through it).
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- Fixed characters occasionally getting teleported outside the sub for a few frames when moving between
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docked subs.
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- Fixed status effects that deplete oxygen affecting characters that don't need air to breathe.
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- More error logging to diagnose syncing errors.
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- Melee weapons can only hit one character per swing (makes stun batons and medical syringes less OP).
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- Option to make RegEx component only send a signal when it receives a signal (not continuously according
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to the last received signal).
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- Added FalseOutput property to RegEx components.
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---------------------------------------------------------------------------------------------------------
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v0.8.2.1
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---------------------------------------------------------------------------------------------------------
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