Minor networking fixes
- Don't spam the shit out of status updates (TODO: send update immediately on drastic changes) - Fixed some potential message misreading - Readded homoglyph name comparison
This commit is contained in:
@@ -145,6 +145,10 @@ namespace Barotrauma
|
||||
|
||||
float rotation = msg.ReadFloat();
|
||||
|
||||
ReadStatus(msg);
|
||||
|
||||
msg.ReadPadBits();
|
||||
|
||||
int index = 0;
|
||||
if (GameMain.NetworkMember.Character == this)
|
||||
{
|
||||
@@ -193,9 +197,6 @@ namespace Barotrauma
|
||||
IsRemotePlayer = ownerID > 0;
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
ReadStatus(msg);
|
||||
break;
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
@@ -36,7 +36,7 @@
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\x86\ReleaseLinux</OutputPath>
|
||||
<OutputPath>..\bin\ReleaseLinux</OutputPath>
|
||||
<DefineConstants>TRACE;SERVER</DefineConstants>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
@@ -45,7 +45,7 @@
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\x86\DebugLinux</OutputPath>
|
||||
<OutputPath>..\bin\DebugLinux</OutputPath>
|
||||
<DefineConstants>TRACE;SERVER;DEBUG</DefineConstants>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
@@ -54,7 +54,7 @@
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\x86\ReleaseWindows</OutputPath>
|
||||
<OutputPath>..\bin\ReleaseWindows</OutputPath>
|
||||
<DefineConstants>TRACE;SERVER</DefineConstants>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
@@ -63,7 +63,7 @@
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\x86\DebugWindows</OutputPath>
|
||||
<OutputPath>..\bin\DebugWindows</OutputPath>
|
||||
<DefineConstants>TRACE;SERVER;DEBUG</DefineConstants>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
<WeldedSprite texture ="door.png" sourcerect="99,0,32,188" depth="0.0" origin="0.5,0.5"/>
|
||||
<BrokenSprite texture ="door.png" sourcerect="133,0,58,208" depth="0.051" origin="0.5,0.0" scale="true"/>
|
||||
<sound file="door.ogg" type="OnUse" range="500.0"/>
|
||||
<sound file="Content/Items/Tools/Crowbar.ogg" type="OnPicked" range="2000.0"/>
|
||||
<sound file="Content/Items/Tools/crowbar.ogg" type="OnPicked" range="2000.0"/>
|
||||
</Door>
|
||||
|
||||
<AiTarget sightrange="500.0"/>
|
||||
@@ -159,4 +159,4 @@
|
||||
<output name="proximity_sensor"/>
|
||||
</ConnectionPanel>
|
||||
</Item>
|
||||
</Items>
|
||||
</Items>
|
||||
|
||||
@@ -344,18 +344,18 @@ namespace Barotrauma
|
||||
if (GameMain.Client != null) return;
|
||||
|
||||
float newHealth = MathHelper.Clamp(value, minHealth, maxHealth);
|
||||
if (newHealth == health) return;
|
||||
//if (newHealth == health) return;
|
||||
|
||||
health = newHealth;
|
||||
|
||||
if (GameMain.Server != null)
|
||||
/*if (GameMain.Server != null)
|
||||
{
|
||||
if (Math.Abs(health - lastSentHealth) > (maxHealth - minHealth) / 255.0f || Math.Sign(health) != Math.Sign(lastSentHealth))
|
||||
{
|
||||
GameMain.Server.CreateEntityEvent(this, new object[] { NetEntityEvent.Type.Status });
|
||||
lastSentHealth = health;
|
||||
}
|
||||
}
|
||||
}*/
|
||||
}
|
||||
}
|
||||
|
||||
@@ -373,12 +373,12 @@ namespace Barotrauma
|
||||
if (GameMain.Client != null) return;
|
||||
|
||||
float newBleeding = MathHelper.Clamp(value, 0.0f, 5.0f);
|
||||
if (newBleeding == bleeding) return;
|
||||
//if (newBleeding == bleeding) return;
|
||||
|
||||
bleeding = newBleeding;
|
||||
|
||||
if (GameMain.Server != null)
|
||||
GameMain.Server.CreateEntityEvent(this, new object[] { NetEntityEvent.Type.Status });
|
||||
/*if (GameMain.Server != null)
|
||||
GameMain.Server.CreateEntityEvent(this, new object[] { NetEntityEvent.Type.Status });*/
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1534,11 +1534,11 @@ namespace Barotrauma
|
||||
if (stunTimer > 0.0f)
|
||||
{
|
||||
stunTimer -= deltaTime;
|
||||
if (stunTimer < 0.0f && GameMain.Server != null)
|
||||
/*if (stunTimer < 0.0f && GameMain.Server != null)
|
||||
{
|
||||
//stun ended -> notify clients
|
||||
GameMain.Server.CreateEntityEvent(this, new object[] { NetEntityEvent.Type.Status });
|
||||
}
|
||||
} */
|
||||
}
|
||||
|
||||
//Skip health effects as critical health handles it differently
|
||||
@@ -1568,8 +1568,8 @@ namespace Barotrauma
|
||||
if (IsRagdolled)
|
||||
{
|
||||
if (AnimController is HumanoidAnimController) ((HumanoidAnimController)AnimController).Crouching = false;
|
||||
if(GameMain.Server != null)
|
||||
GameMain.Server.CreateEntityEvent(this, new object[] { NetEntityEvent.Type.Status });
|
||||
/*if(GameMain.Server != null)
|
||||
GameMain.Server.CreateEntityEvent(this, new object[] { NetEntityEvent.Type.Status });*/
|
||||
AnimController.ResetPullJoints();
|
||||
selectedConstruction = null;
|
||||
return;
|
||||
@@ -1815,11 +1815,11 @@ namespace Barotrauma
|
||||
|
||||
if ((newStun <= stunTimer && !allowStunDecrease) || !MathUtils.IsValid(newStun)) return;
|
||||
|
||||
if (GameMain.Server != null &&
|
||||
/*if (GameMain.Server != null &&
|
||||
(Math.Sign(newStun) != Math.Sign(stunTimer) || Math.Abs(newStun - stunTimer) > 0.1f))
|
||||
{
|
||||
GameMain.Server.CreateEntityEvent(this, new object[] { NetEntityEvent.Type.Status });
|
||||
}
|
||||
}*/
|
||||
|
||||
if (Math.Sign(newStun) != Math.Sign(stunTimer)) AnimController.ResetPullJoints();
|
||||
|
||||
@@ -1878,11 +1878,11 @@ namespace Barotrauma
|
||||
return;
|
||||
}
|
||||
|
||||
if (GameMain.NetworkMember != null)
|
||||
/*if (GameMain.NetworkMember != null)
|
||||
{
|
||||
if (GameMain.Server != null)
|
||||
GameMain.Server.CreateEntityEvent(this, new object[] { NetEntityEvent.Type.Status });
|
||||
}
|
||||
}*/
|
||||
|
||||
AnimController.Frozen = false;
|
||||
|
||||
|
||||
@@ -332,6 +332,7 @@ namespace Barotrauma
|
||||
inventory.ServerRead(type, msg, c);
|
||||
break;
|
||||
case 1:
|
||||
bool doingCPR = msg.ReadBoolean();
|
||||
if (c.Character != this)
|
||||
{
|
||||
#if DEBUG
|
||||
@@ -340,7 +341,6 @@ namespace Barotrauma
|
||||
return;
|
||||
}
|
||||
|
||||
bool doingCPR = msg.ReadBoolean();
|
||||
AnimController.Anim = doingCPR ? AnimController.Animation.CPR : AnimController.Animation.None;
|
||||
break;
|
||||
case 2:
|
||||
@@ -358,7 +358,15 @@ namespace Barotrauma
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
AnimController.GrabLimb = (LimbType)msg.ReadUInt16();
|
||||
LimbType grabLimb = (LimbType)msg.ReadUInt16();
|
||||
if (c.Character != this)
|
||||
{
|
||||
#if DEBUG
|
||||
DebugConsole.Log("Received a character update message from a client who's not controlling the character");
|
||||
#endif
|
||||
return;
|
||||
}
|
||||
AnimController.GrabLimb = grabLimb;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
@@ -384,10 +392,6 @@ namespace Barotrauma
|
||||
Client owner = ((Client)extraData[1]);
|
||||
msg.Write(owner == null ? (byte)0 : owner.ID);
|
||||
break;
|
||||
case NetEntityEvent.Type.Status:
|
||||
msg.WriteRangedInteger(0, 2, 2);
|
||||
WriteStatus(msg);
|
||||
break;
|
||||
}
|
||||
msg.WritePadBits();
|
||||
}
|
||||
@@ -474,6 +478,8 @@ namespace Barotrauma
|
||||
tempBuffer.Write(SimPosition.Y);
|
||||
tempBuffer.Write(AnimController.Collider.Rotation);
|
||||
|
||||
WriteStatus(tempBuffer);
|
||||
|
||||
tempBuffer.WritePadBits();
|
||||
|
||||
msg.Write((byte)tempBuffer.LengthBytes);
|
||||
|
||||
@@ -126,7 +126,7 @@ namespace Barotrauma.Networking
|
||||
|
||||
public static bool IsValidName(string name)
|
||||
{
|
||||
if (name.Contains("\n") || name.Contains("\r\n")) return false;
|
||||
if (name.Contains("\n") || name.Contains("\r")) return false;
|
||||
|
||||
return (name.All(c =>
|
||||
c != ';' &&
|
||||
|
||||
@@ -172,7 +172,7 @@ namespace Barotrauma.Networking
|
||||
DebugConsole.NewMessage(clName + " (" + inc.SenderConnection.RemoteEndPoint.Address.ToString() + ") couldn't join the server (invalid name)", Color.Red);
|
||||
return;
|
||||
}
|
||||
if (clName.ToLower() == Name.ToLower())
|
||||
if (Homoglyphs.Compare(clName.ToLower(),Name.ToLower()))
|
||||
{
|
||||
DisconnectUnauthClient(inc, unauthClient, "That name is taken.");
|
||||
Log(clName + " (" + inc.SenderConnection.RemoteEndPoint.Address.ToString() + ") couldn't join the server (name taken by the server)", ServerLog.MessageType.Error);
|
||||
|
||||
@@ -22,26 +22,38 @@
|
||||
<ApplicationIcon>Icon.ico</ApplicationIcon>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'ReleaseLinux|x86' ">
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\x86\ReleaseLinux</OutputPath>
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>..\bin\ReleaseLinux</OutputPath>
|
||||
<DefineConstants>TRACE;LINUX;CLIENT</DefineConstants>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'DebugLinux|x86' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\x86\DebugLinux</OutputPath>
|
||||
<OutputPath>..\bin\DebugLinux</OutputPath>
|
||||
<DefineConstants>TRACE;LINUX;CLIENT;DEBUG</DefineConstants>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'ReleaseWindows|x86' ">
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\x86\ReleaseWindows</OutputPath>
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>..\bin\ReleaseWindows</OutputPath>
|
||||
<DefineConstants>TRACE;WINDOWS;CLIENT</DefineConstants>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'DebugWindows|x86' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\x86\DebugWindows</OutputPath>
|
||||
<OutputPath>..\bin\DebugWindows</OutputPath>
|
||||
<DefineConstants>TRACE;WINDOWS;CLIENT;DEBUG</DefineConstants>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
</PropertyGroup>
|
||||
|
||||
Reference in New Issue
Block a user