v0.8.0.5
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@@ -31,5 +31,5 @@ using System.Runtime.InteropServices;
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("0.8.0.4")]
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[assembly: AssemblyFileVersion("0.8.0.4")]
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[assembly: AssemblyVersion("0.8.0.5")]
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[assembly: AssemblyFileVersion("0.8.0.5")]
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@@ -31,5 +31,5 @@ using System.Runtime.InteropServices;
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("0.8.0.4")]
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[assembly: AssemblyFileVersion("0.8.0.4")]
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[assembly: AssemblyVersion("0.8.0.5")]
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[assembly: AssemblyFileVersion("0.8.0.5")]
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@@ -1,3 +1,45 @@
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---------------------------------------------------------------------------------------------------------
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v0.8.0.5
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---------------------------------------------------------------------------------------------------------
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- Optimized (and less glitchy) line of sight effect.
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- Some lighting optimization.
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- Added a light to diving suits.
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- Attempting to equip an item by double-clicking when another item is already equipped swaps them.
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- Syringes are recolored according to the color of the medical item inside them.
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- Added a console command for changing the server password.
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- Bunch of fixes to relay component logic.
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- Fixed a bug in the entity event system that caused "trying to read past buffer size" errors and desync
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when entities were removed mid-round.
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- Fixed clients getting desynced if the server ends a campaign and starts a new one.
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- Fixed the "campaign view" button staying visible in the server lobby after the campaign has ended.
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- Fixed message boxes appearing behind the campaign setup menu in the server lobby.
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- Fixed round summaries always showing the game over text in multiplayer if the submarine didn't progress
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to the next location.
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- Fixed missing spark particles when welding/cutting a wall.
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- Fixed plasma cutters not affecting hatches, alien doors or duct blocks.
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- Fixed welders and cutters not doing damage to characters if the flame hits the collider of the character
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instead of a limb.
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- Fixed diving mask, headsets and other headgear being rendered in front of diving suits.
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- Fixed crashing when attempting to perform CPR on a headless character or AS a headless character.
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- Fixed attachable items being deattachable with the select key instead of the use key.
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- Fixed clients being unable to open doors with crowbars.
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- Fixed items attached mid-round by other clients or the host being impossible to interact with
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and occasionally being attached to an incorrect position.
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- Fixed batteries not getting recharged in charging docks.
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- Fixed monsters being able to spawn under the ocean floor in levels where the floor is high up.
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- Fixed effects of the medical items not being stackable, meaning that successive usages of a medicine
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did not have an effect until the effect of the first dose has worn off.
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- Fixed items in itemcontainers (e.g. shells in railgun loaders, batteries in recharging docks) always
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being rendered with the default sprite color.
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- Fixed crashing when clicking the "refreshing server list" text in the server list menu.
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- Fixed dedicated servers not resetting votes when a round ends.
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- Fixed interaction areas of some items being incorrect in the dedicated server.
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- Fixed the removal of items that get deleted after being used not being synced.
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- Ladder waypoint generation fix: waypoints are not just placed at the top and bottom of the ladders,
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but above every platform along the ladders (-> waypoints work correctly on ladders spanning through
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multiple floors).
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---------------------------------------------------------------------------------------------------------
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v0.8.0.4
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---------------------------------------------------------------------------------------------------------
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