f739808520
Progress on tutorial, gap tweaking (water flows faster from room to room), UPnP error messages, input keys in array, underwater aiming tweaking, tons of misc stuff commit more often ffs
Regalis
2015-08-31 19:57:49 +03:00
3a30e2049d
Sending keypresses instead of targetmovement
Regalis11
2015-08-23 18:48:03 +03:00
1e990784b2
Supercapacitor, shooting a turret wont use power if there isn't any ammo
Regalis
2015-08-22 14:45:54 +03:00
d8904eaa56
Launcher bugfixes, fixed submarine position syncing, previewing the sub after round ends, wiring bugfix, slower reactor overheat, itemlabel, wifi components
Regalis
2015-08-21 20:21:22 +03:00
8c559f716f
Progress on tutorial, misc bugfixes
Regalis
2015-08-20 00:42:24 +03:00
bb295a7444
Modified code to compile on Linux
joonas
2015-08-19 23:34:20 +03:00
e19ac600ff
v0.1.3.2
Regalis
2015-08-18 22:29:21 +03:00
00c64f0b20
Networking bugfixes & optimization
Regalis
2015-08-18 18:13:40 +03:00
bc4ea098f7
v0.1.2: Asynchronous master server connections, largefont, traitor mode ends when traitor dies or sub reaches end of level
Regalis
2015-08-14 01:59:41 +03:00
b2d6548fce
Changes to settings/contentpackage exception handling
Regalis11
2015-08-12 19:35:43 +03:00
5771bc7e02
Progress on tutorial
Regalis
2015-08-11 20:23:48 +03:00
f248ef528b
Separate folder for game modes
Regalis
2015-08-08 14:19:47 +03:00
0937c30f15
Server list, lighting/los optimization
Regalis
2015-08-07 23:10:12 +03:00
08c5117e8f
v0.1.1
Regalis
2015-08-04 23:49:08 +03:00
47678c34c4
automatically adding .gz to when saving a map, netlobbyscreen ui changes
Regalis
2015-08-04 21:32:57 +03:00
048eb5713f
waypoint selection bug, unequipped captain uniform sprites, repairtool sounds & particle tweaking, wire overlap bug, connectionpanel loading bug, looting dead crew members
Regalis
2015-08-04 20:11:59 +03:00
9149408b36
assigning jobs when a round starts, crew tab in multiplayer, repairtool particles light & sounds, attachable buttons, increased repairtool range & limbdamage, captain's uniform, wearable sprite bugfixes
Regalis
2015-08-03 23:25:22 +03:00
01b1dfe0df
reliable network messages aren't sent as frequently, equippable grenades/detonators
Regalis
2015-08-01 13:48:20 +03:00
85b0cda4ca
v0.1
Regalis
2015-07-31 21:05:55 +03:00
c7dd6e55f0
Online quest mode, fixed bug when swimming from hull to another, monitors with editable text, choosing exe in content package, monster quests, misc bugfixes
Regalis
2015-07-30 18:52:20 +03:00
5d0a453e23
Quests, new sounds, explosives, bugfixes, asdfasdf
Regalis
2015-07-29 23:40:26 +03:00
7155f1cef0
Improved map rendering, shops, light bugfix, junction boxes wont break as easily
Regalis
2015-07-27 23:45:20 +03:00
4238301ad3
Location hire
Regalis11
2015-07-26 21:15:41 +03:00
461547d949
Medical items, improved falldamage, "power on" sounds
Regalis
2015-07-24 13:46:22 +03:00
c2be74324d
Rendering lights, fow penumbra, human anim tweaking, female sprite, electricity bugfixes
Regalis
2015-07-24 00:36:44 +03:00
4820e55e05
Lights, colored items (only used for wires atm)
Regalis
2015-07-22 20:22:50 +03:00
9a7eae8ace
stairs fix, wraptext fix, moved drawing sprites from GUIFrame to GUIComponent, server name and "welcome text" in netlobby
Regalis
2015-07-21 18:43:57 +03:00
326b46cf18
Content packages & MD5 hash comparison between client and server
Regalis
2015-07-20 21:27:44 +03:00
4aa3d9d7ee
Resetting fixrequirements if an item is broken more than once, launcher & selecting graphics mode, some new sounds
Regalis
2015-07-20 14:28:34 +03:00
fb0e8ea54c
Fixing items if sufficient skills+tools, choosing server port
Regalis
2015-07-19 23:29:47 +03:00
2dd0a60bc4
Fixed wire drop/connect bugs, fixed powertransfer signal StackOverflowException, inventory icons
Regalis
2015-07-19 17:34:48 +03:00
baa207985c
Functional networkevent validation, functional single player saving, requireditem ui texts, titlescreen & loading
Regalis
2015-07-19 02:44:42 +03:00
d4c308003b
Moving in and out from levels, WIP level mirroring, moloch, add d.gz to savedmaps
Regalis
2015-07-10 12:55:26 +03:00
257835e609
Giving crew members an ID card with clearances based on spawnpoint, level collision bugfixes, level exit/enter "shafts", moar entity ID bugfixes
Regalis
2015-07-09 20:33:53 +03:00
2254585dac
Spawnpoints for different jobs, spawning crew members with job-specific items, fixed issues with non-matching entity IDs between client and server, Unity-like coroutine system (connecting to server doesn't freeze the game anymore), map drawing improvements
Regalis
2015-07-09 01:40:27 +03:00
d56f7f3f77
Server job assigning logic, submarine movement syncing, submarine collision improvements, spawnpoints in levels
Regalis
2015-07-08 11:37:47 +03:00
0628e47b97
level seeds
Regalis
2015-07-06 22:48:18 +03:00
55b00e5ed0
WIP level position syncing, job prefabs and assigning jobs to characters
Regalis11
2015-07-06 21:17:32 +03:00
d836a99515
GUIStyle improvements & some simple UI graphics, networking bugfixes, separate Random class, some StyleCop cleanup
Regalis
2015-07-02 22:24:50 +03:00
b493ed2b39
ItemComponent GUIFrames, functional steering, radar, separate power and signals, improved d.gz, tweak swimming
Regalis
2015-06-29 23:51:01 +03:00
004608acd8
Improved submarine movement (buoyancy & drag), engine and "navigation terminal", new map, optimized levels (less vertices and physics bodies)
Regalis
2015-06-29 02:00:27 +03:00
9237a9efe2
Functional level generation + moving the submarine
Regalis
2015-06-26 23:05:51 +03:00
95c8e0f486
Md5 hashes for maps, enemy AI changes HumanoidAnimController bugfixes, HitArmor sounds
Regalis
2015-06-06 14:38:25 +03:00
1f42e4a4db
low pass filter to sounds playing at distance, "armored" limbs, moved playing damagesounds from attack to IDamageable
Regalis
2015-06-01 22:20:17 +03:00