fixed railgun, fixed repairtools radar ping & improved rendering, waypoint bugfixes, inventory bugfixes, syncing wires between clients
This commit is contained in:
@@ -116,7 +116,7 @@ namespace Subsurface
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if (startNode == null || endNode == null)
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{
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DebugConsole.ThrowError("Pathfinding error, couldn't find pathnodes");
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return null;
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return new SteeringPath();
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}
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return FindPath(startNode,endNode);
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@@ -141,7 +141,7 @@ namespace Subsurface
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if (startNode==null || endNode==null)
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{
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DebugConsole.ThrowError("Pathfinding error, couldn't find matching pathnodes to waypoints");
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return null;
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return new SteeringPath();;
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}
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}
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@@ -86,9 +86,12 @@ namespace Subsurface
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foreach (XElement subElement in element.Elements())
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{
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if (subElement.Name.ToString().ToLower() != "skill") continue;
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string skillName = ToolBox.GetAttributeString(subElement, "name", "");
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if (string.IsNullOrEmpty(name)) continue;
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skills.Add(
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subElement.Name.ToString(),
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new Skill(subElement.Name.ToString(), ToolBox.GetAttributeInt(subElement, "level", 0)));
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skillName,
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new Skill(skillName, ToolBox.GetAttributeInt(subElement, "level", 0)));
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}
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}
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@@ -115,7 +118,7 @@ namespace Subsurface
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foreach (KeyValuePair<string, Skill> skill in skills)
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{
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jobElement.Add(new XElement(skill.Key, new XAttribute("level", skill.Value.Level)));
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jobElement.Add(new XElement("skill", new XAttribute("name", skill.Value.Name), new XAttribute("level", skill.Value.Level)));
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}
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parentElement.Add(jobElement);
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@@ -609,7 +609,7 @@ namespace Subsurface
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float dist = Vector2.Distance(limbPos, gapPos);
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force += Vector2.Normalize(gap.FlowForce)*(Math.Max(gap.FlowForce.Length() - dist, 0.0f)/500.0f);
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force += Vector2.Normalize(gap.FlowForce)*(Math.Max(gap.FlowForce.Length() - dist, 0.0f)/1000.0f);
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}
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if (force.Length() > 20.0f) return force;
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@@ -31,6 +31,7 @@
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</Steering>
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<Radar canbeselected = "true">
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<sound file="radarPing.ogg" type="OnUse" range="4000.0"/>
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<GuiFrame rect="0,0,0.5,0.5" alignment="Center" color="0.0,0.0,0.0,0.0"/>
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<PingCircle texture="Content/Items/Engine/pingCircle.png" origin="0.5,0.5"/>
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<ScreenOverlay texture="Content/Items/Engine/radarOverlay.png" origin="0.5,0.5"/>
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BIN
Subsurface/Content/Items/Engine/radarPing.ogg
Normal file
BIN
Subsurface/Content/Items/Engine/radarPing.ogg
Normal file
Binary file not shown.
@@ -3,7 +3,8 @@
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name="Railgun"
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focusonselected="true"
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offsetonselected="500"
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linkable="true">
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linkable="true"
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pickdistance="150">
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<Sprite texture ="railgunbase.png"/>
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@@ -12,6 +13,13 @@
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powerconsumption="500.0">
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<Sound file="railgun.ogg" type="OnUse"/>
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</Turret>
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<ConnectionPanel canbeselected = "true" msg="Rewire [Screwdriver]">
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<requireditem name="Screwdriver,Wire" type="Equipped"/>
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<input name="power_in"/>
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<input name="position_in"/>
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<input name="trigger_in"/>
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</ConnectionPanel>
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</Item>
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<Item
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@@ -28,7 +36,13 @@
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<limbposition limb="RightHand" position="38,-125"/>
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</Controller>
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<trigger x="-50" y="-87" width="200" height ="153"/>
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<ConnectionPanel canbeselected = "true" msg="Rewire [Screwdriver]">
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<requireditem name="Screwdriver,Wire" type="Equipped"/>
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<input name="power_in"/>
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<output name="position_out"/>
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<output name="trigger_out"/>
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</ConnectionPanel>
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</Item>
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<Item
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@@ -54,7 +68,9 @@
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<Holdable holdpos="30,-15" handle1="0,20" handle2="0,-20"/>
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<Pickable slots="RightHand"/>
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<Projectile launchimpulse="80.0"/>
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<Projectile launchimpulse="80.0">
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<Attack damage="100" bleedingdamage="10" structuredamage="200" damagetype="Blunt"/>
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</Projectile>
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</Item>
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</Items>
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Binary file not shown.
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Before Width: | Height: | Size: 1.3 KiB After Width: | Height: | Size: 2.0 KiB |
@@ -3,7 +3,7 @@
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<MonsterEvent name="Under attack" description=""
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characterfile="Content/Characters/Crawler/Crawler.xml"
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commonness="10"
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difficulty="30"
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difficulty="10"
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minamount="2" maxamount="3"
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starttimemin="15" starttimemax="20"
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musictype="monster"/>
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@@ -14,4 +14,19 @@
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difficulty="50"
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starttimemin="15" starttimemax="20"
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musictype="monster"/>
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<MonsterEvent name="Under attack" description=""
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characterfile="Content/Characters/Moloch/moloch.xml"
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commonness="10"
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difficulty="30"
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starttimemin="15" starttimemax="20"
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musictype="monster"/>
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<MonsterEvent name="Under attack" description=""
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characterfile="Content/Characters/Mantis/mantis.xml"
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commonness="10"
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difficulty="10"
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minamount="2" maxamount="3"
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starttimemin="15" starttimemax="20"
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musictype="monster"/>
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</Randomevents>
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@@ -265,20 +265,18 @@ namespace Subsurface
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public static void Draw(float deltaTime, SpriteBatch spriteBatch, Camera cam)
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{
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spriteBatch.DrawString(font,
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"FPS: " + (int)Game1.frameCounter.AverageFramesPerSecond,
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"FPS: " + (int)Game1.frameCounter.AverageFramesPerSecond
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+ " - Physics: " + Game1.World.UpdateTime
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+ " - bodies: " + Game1.World.BodyList.Count,
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new Vector2(10, 10), Color.White);
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spriteBatch.DrawString(font,
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"Physics: " + Game1.World.UpdateTime
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+ " - bodies: " + Game1.World.BodyList.Count,
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new Vector2(10, 30), Color.White);
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spriteBatch.DrawString(font,
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"Camera pos: " + Game1.GameScreen.Cam.Position,
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new Vector2(10, 50), Color.White);
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new Vector2(10, 30), Color.White);
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if (Character.Controlled != null && cam!=null) Character.Controlled.DrawHud(spriteBatch, cam);
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if (Game1.NetworkMember != null) Game1.NetworkMember.Draw(spriteBatch);
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DrawMessages(spriteBatch, (float)deltaTime);
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@@ -44,6 +44,17 @@ namespace Subsurface
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}
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}
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public float BarScroll
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{
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get { return scrollBar.BarScroll; }
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set { scrollBar.BarScroll = value; }
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}
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public float BarSize
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{
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get { return scrollBar.BarSize; }
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}
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public int Spacing
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{
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get { return spacing; }
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@@ -173,14 +184,16 @@ namespace Subsurface
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{
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base.AddChild(child);
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float oldScroll = scrollBar.BarScroll;
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float oldSize = scrollBar.BarSize;
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//float oldScroll = scrollBar.BarScroll;
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//float oldSize = scrollBar.BarSize;
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UpdateScrollBarSize();
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if (scrollBar.BarSize < 1.0f && oldScroll == 1.0f)
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{
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scrollBar.BarScroll = 1.0f;
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}
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//if (oldSize == 1.0f && scrollBar.BarScroll == 0.0f) scrollBar.BarScroll = 1.0f;
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//if (scrollBar.BarSize < 1.0f && oldScroll == 1.0f)
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//{
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// scrollBar.BarScroll = 1.0f;
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//}
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}
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@@ -107,9 +107,10 @@ namespace Subsurface
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private void UpdateRect()
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{
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bar.Rect = new Rectangle(
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frame.Rect.X,
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frame.Rect.Y,
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bar.Rect.X,
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bar.Rect.Y,
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isHorizontal ? (int)(frame.Rect.Width * barSize) : frame.Rect.Width,
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isHorizontal ? frame.Rect.Height : (int)(frame.Rect.Height * barSize));
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@@ -120,7 +120,7 @@ namespace Subsurface
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{
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if (!isRunning) return;
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if (duration!=TimeSpan.Zero)
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if (duration != TimeSpan.Zero)
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{
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double elapsedTime = (DateTime.Now - startTime).TotalSeconds;
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timerBar.BarSize = (float)(elapsedTime / duration.TotalSeconds);
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@@ -134,14 +134,6 @@ namespace Subsurface
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submarine.SetPosition(level.StartPosition - new Vector2(0.0f, 2000.0f));
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}
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foreach (Item item in Item.itemList)
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{
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foreach (ItemComponent ic in item.components)
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{
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ic.OnMapLoaded();
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}
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}
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taskManager.StartShift(level);
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}
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@@ -227,7 +219,7 @@ namespace Subsurface
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//double elapsedTime = (DateTime.Now-startTime).TotalSeconds;
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//timerBar.BarSize = (float)(elapsedTime / Math.Max(duration, 1.0));
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if (PlayerInput.KeyHit(Keys.Tab))
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if (PlayerInput.KeyHit(Keys.Tab) && textBox!=null)
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{
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if (textBox.Selected)
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{
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@@ -25,6 +25,12 @@ namespace Subsurface
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this.character = character;
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}
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protected override void DropItem(Item item)
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{
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item.Drop(character);
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item.body.SetTransform(character.SimPosition, 0.0f);
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}
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public int FindLimbSlot(LimbSlot limbSlot)
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{
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for (int i = 0; i < items.Length; i++)
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@@ -232,7 +238,7 @@ namespace Subsurface
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else
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{
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draggingItem.body.SetTransform(character.SimPosition, 0.0f);
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draggingItem.Drop(character);
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DropItem(draggingItem);
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//draggingItem = null;
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}
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}
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@@ -129,7 +129,7 @@ namespace Subsurface.Items.Components
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targetStructure.HighLightSection(sectionIndex);
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targetStructure.AddDamage(sectionIndex, -structureFixAmount);
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}
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else if ((targetLimb = (targetBody.UserData as Limb)) != null)
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@@ -284,6 +284,11 @@ namespace Subsurface
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{
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return false;
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}
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public virtual bool Select(Character character)
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{
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return CanBeSelected;
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}
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/// <summary>a character has dropped the item</summary>
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public virtual void Drop(Character dropper) { }
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@@ -395,40 +400,31 @@ namespace Subsurface
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return true;
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}
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public bool HasRequiredEquippedItems(Character character, bool addMessage)
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public bool HasRequiredItems(Character character, bool addMessage)
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{
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if (!requiredItems.Any()) return true;
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foreach (RelatedItem ri in requiredItems)
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{
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if (!ri.Type.HasFlag(RelatedItem.RelationType.Equipped) && !ri.Type.HasFlag(RelatedItem.RelationType.Picked)) continue;
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bool hasItem = false;
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if (ri.Type.HasFlag(RelatedItem.RelationType.Equipped))
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{
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for (int i = 0; i < character.SelectedItems.Length; i++ )
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{
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Item selectedItem = character.SelectedItems[i];
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if (selectedItem !=null && selectedItem.Condition>0.0f && ri.MatchesItem(selectedItem ))
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{
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return true;
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}
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}
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//if (addMessage && !String.IsNullOrEmpty(ri.Msg)) GUI.AddMessage(ri.Msg, Color.Red);
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return false;
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if (character.SelectedItems.FirstOrDefault(it => it != null && it.Condition > 0.0f && ri.MatchesItem(it)) != null) hasItem = true;
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}
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else if (ri.Type.HasFlag(RelatedItem.RelationType.Picked))
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if (!hasItem && ri.Type.HasFlag(RelatedItem.RelationType.Picked))
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{
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Item pickedItem = character.Inventory.items.FirstOrDefault(x => x!=null && x.Condition>0.0f && ri.MatchesItem(x));
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if (pickedItem == null)
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{
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//if (addMessage && !String.IsNullOrEmpty(ri.Msg)) GUI.AddMessage(ri.Msg, Color.Red);
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return false;
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}
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if (character.Inventory.items.FirstOrDefault(x => x!=null && x.Condition>0.0f && ri.MatchesItem(x))!=null) hasItem = true;
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}
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if (!hasItem) return false;
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}
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return true;
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}
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public void ApplyStatusEffects(ActionType type, float deltaTime, Character character = null)
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{
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foreach (StatusEffect effect in statusEffects)
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@@ -10,11 +10,11 @@ namespace Subsurface.Items.Components
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{
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}
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public override bool Pick(Character picker = null)
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public override bool Select(Character character = null)
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{
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if (picker == null) return false;
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if (character == null) return false;
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picker.AnimController.Anim = AnimController.Animation.Climbing;
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character.AnimController.Anim = AnimController.Animation.Climbing;
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//picker.SelectedConstruction = item;
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return true;
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@@ -23,6 +23,8 @@ namespace Subsurface.Items.Components
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//the x-position where the user walks to when using the controller
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float userPos;
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Camera cam;
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Character character;
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[HasDefaultValue(1.0f,false)]
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@@ -38,19 +40,6 @@ namespace Subsurface.Items.Components
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dir = (Direction)Enum.Parse(typeof(Direction), ToolBox.GetAttributeString(element, "direction", "None"), true);
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//userPos = ToolBox.GetAttributeInt(element, "userpos", 1);
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//string allowedIdString = ToolBox.GetAttributeString(element, "allowedids", "");
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//if (allowedIdString!="")
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//{
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// string[] splitIds = allowedIdString.Split(',');
|
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// allowedIDs = new string[splitIds.Length];
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// for (int i = 0; i<splitIds.Length; i++)
|
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// {
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// allowedIDs[i] = allowedIDs[i].Trim();
|
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// }
|
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//}
|
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|
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foreach (XElement el in element.Elements())
|
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{
|
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if (el.Name != "limbposition") continue;
|
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@@ -75,6 +64,8 @@ namespace Subsurface.Items.Components
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public override void Update(float deltaTime, Camera cam)
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{
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this.cam = cam;
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|
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if (character == null || character.SelectedConstruction != item)
|
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{
|
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if (character != null)
|
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@@ -126,25 +117,29 @@ namespace Subsurface.Items.Components
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fmj.WorldAnchorB = position;
|
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}
|
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|
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foreach (MapEntity e in item.linkedTo)
|
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{
|
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Item linkedItem = e as Item;
|
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if (linkedItem == null) continue;
|
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linkedItem.Update(cam, deltaTime);
|
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}
|
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//foreach (MapEntity e in item.linkedTo)
|
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//{
|
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// Item linkedItem = e as Item;
|
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// if (linkedItem == null) continue;
|
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// linkedItem.Update(cam, deltaTime);
|
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//}
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|
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item.SendSignal(ToolBox.Vector2ToString(character.CursorPosition), "position_out");
|
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}
|
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|
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public override bool Use(float deltaTime, Character activator = null)
|
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{
|
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character = activator;
|
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foreach (MapEntity e in item.linkedTo)
|
||||
{
|
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Item linkedItem = e as Item;
|
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if (linkedItem == null) continue;
|
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linkedItem.Use(deltaTime, activator);
|
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}
|
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//character = activator;
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//foreach (MapEntity e in item.linkedTo)
|
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//{
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// Item linkedItem = e as Item;
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// if (linkedItem == null) continue;
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// linkedItem.Use(deltaTime, activator);
|
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//}
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|
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ApplyStatusEffects(ActionType.OnUse, 1.0f, character);
|
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item.SendSignal("1", "trigger_out");
|
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ApplyStatusEffects(ActionType.OnUse, 1.0f, activator);
|
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|
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return true;
|
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}
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@@ -153,15 +148,43 @@ namespace Subsurface.Items.Components
|
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{
|
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if (character == null) return;
|
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|
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foreach (MapEntity e in item.linkedTo)
|
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foreach (Connection c in item.Connections)
|
||||
{
|
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Item linkedItem = e as Item;
|
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if (linkedItem == null) continue;
|
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linkedItem.SecondaryUse(deltaTime, character);
|
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if (c.Name != "position_out") continue;
|
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|
||||
foreach (Connection c2 in c.Recipients)
|
||||
{
|
||||
if (c2 == null || c2.Item==null || !c2.Item.Prefab.FocusOnSelected) continue;
|
||||
|
||||
Vector2 centerPos = c2.Item.Position;
|
||||
|
||||
if (character == Character.Controlled && cam != null)
|
||||
{
|
||||
Lights.LightManager.ViewPos = centerPos;
|
||||
cam.TargetPos = c2.Item.Position;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
//foreach (MapEntity e in item.linkedTo)
|
||||
//{
|
||||
// Item linkedItem = e as Item;
|
||||
// if (linkedItem == null) continue;
|
||||
// linkedItem.SecondaryUse(deltaTime, character);
|
||||
//}
|
||||
|
||||
|
||||
}
|
||||
|
||||
public override bool Pick(Character activator = null)
|
||||
public override bool Pick(Character picker)
|
||||
{
|
||||
item.SendSignal("1", "signal_out");
|
||||
return true;
|
||||
}
|
||||
|
||||
public override bool Select(Character activator = null)
|
||||
{
|
||||
if (character!=null && character.SelectedConstruction == item)
|
||||
{
|
||||
|
||||
@@ -51,10 +51,19 @@ namespace Subsurface.Items.Components
|
||||
{
|
||||
base.Update(deltaTime, cam);
|
||||
|
||||
pingState = (pingState + deltaTime * 0.5f) % 1.0f;
|
||||
|
||||
pingState = (pingState + deltaTime * 0.5f);
|
||||
if (pingState>1.0f)
|
||||
{
|
||||
item.Use(deltaTime,null);
|
||||
pingState = 0.0f;
|
||||
}
|
||||
|
||||
angle = (angle + deltaTime) % MathHelper.TwoPi;
|
||||
//angle = (angle + deltaTime) % MathHelper.TwoPi;
|
||||
}
|
||||
|
||||
public override bool Use(float deltaTime, Character character = null)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void DrawHUD(Microsoft.Xna.Framework.Graphics.SpriteBatch spriteBatch, Character character)
|
||||
|
||||
@@ -34,45 +34,37 @@ namespace Subsurface.Items.Components
|
||||
{
|
||||
isActive = true;
|
||||
}
|
||||
|
||||
public override void OnMapLoaded()
|
||||
{
|
||||
PathFinder pathFinder = new PathFinder(WayPoint.WayPointList, false);
|
||||
steeringPath = pathFinder.FindPath(
|
||||
ConvertUnits.ToSimUnits(Level.Loaded.StartPosition),
|
||||
ConvertUnits.ToSimUnits(Level.Loaded.EndPosition));
|
||||
}
|
||||
|
||||
|
||||
public override void Update(float deltaTime, Camera cam)
|
||||
{
|
||||
base.Update(deltaTime, cam);
|
||||
|
||||
if (autoPilot || true)
|
||||
|
||||
|
||||
if (autoPilot)
|
||||
{
|
||||
steeringPath.GetNode(Vector2.Zero, 5.0f);
|
||||
if (steeringPath==null)
|
||||
{
|
||||
PathFinder pathFinder = new PathFinder(WayPoint.WayPointList, false);
|
||||
steeringPath = pathFinder.FindPath(
|
||||
ConvertUnits.ToSimUnits(Level.Loaded.StartPosition),
|
||||
ConvertUnits.ToSimUnits(Level.Loaded.EndPosition));
|
||||
}
|
||||
|
||||
steeringPath.GetNode(Vector2.Zero, 20.0f);
|
||||
|
||||
if (steeringPath.CurrentNode!=null)
|
||||
{
|
||||
Vector2 targetSpeed = steeringPath.CurrentNode.Position;
|
||||
float prediction = 10.0f;
|
||||
|
||||
float dist = targetSpeed.Length();
|
||||
Vector2 futurePosition = Submarine.Loaded.Speed * prediction;
|
||||
|
||||
Vector2 targetSpeed = (steeringPath.CurrentNode.Position - futurePosition);
|
||||
|
||||
//float dist = targetSpeed.Length();
|
||||
targetSpeed = Vector2.Normalize(targetSpeed);
|
||||
|
||||
if (dist<2000.0f)
|
||||
{
|
||||
targetSpeed = targetSpeed * Math.Max(dist / 2000.0f, 0.5f);
|
||||
|
||||
}
|
||||
|
||||
|
||||
Vector2 currSpeed = (Submarine.Loaded.Speed == Vector2.Zero) ? Vector2.Zero : Vector2.Normalize(Submarine.Loaded.Speed);
|
||||
|
||||
//targetSpeed.X = (targetSpeed.X - currSpeed.X);
|
||||
//targetSpeed.Y = (targetSpeed.Y - currSpeed.Y);
|
||||
|
||||
//TargetVelocity += targetSpeed;
|
||||
|
||||
TargetVelocity += (targetSpeed-currSpeed);
|
||||
TargetVelocity = targetSpeed*100.0f;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -91,6 +83,13 @@ namespace Subsurface.Items.Components
|
||||
Rectangle velRect = new Rectangle(x + 20, y + 20, width - 40, height - 40);
|
||||
GUI.DrawRectangle(spriteBatch, velRect, Color.White, false);
|
||||
|
||||
if (GUI.DrawButton(spriteBatch, new Rectangle(x + width - 150, y + height - 30, 150, 30), "Autopilot"))
|
||||
{
|
||||
autoPilot = !autoPilot;
|
||||
|
||||
item.NewComponentEvent(this, true);
|
||||
}
|
||||
|
||||
GUI.DrawLine(spriteBatch,
|
||||
new Vector2(velRect.Center.X,velRect.Center.Y),
|
||||
new Vector2(velRect.Center.X + currVelocity.X, velRect.Center.Y - currVelocity.Y),
|
||||
@@ -113,10 +112,10 @@ namespace Subsurface.Items.Components
|
||||
{
|
||||
targetVelocity = PlayerInput.MousePosition - new Vector2(velRect.Center.X, velRect.Center.Y);
|
||||
targetVelocity.Y = -targetVelocity.Y;
|
||||
|
||||
item.NewComponentEvent(this, true);
|
||||
}
|
||||
}
|
||||
|
||||
item.NewComponentEvent(this, true);
|
||||
}
|
||||
|
||||
public override void ReceiveSignal(string signal, Connection connection, Item sender, float power=0.0f)
|
||||
@@ -131,14 +130,19 @@ namespace Subsurface.Items.Components
|
||||
{
|
||||
message.Write(targetVelocity.X);
|
||||
message.Write(targetVelocity.Y);
|
||||
|
||||
message.Write(autoPilot);
|
||||
}
|
||||
|
||||
public override void ReadNetworkData(Networking.NetworkEventType type, Lidgren.Network.NetIncomingMessage message)
|
||||
{
|
||||
Vector2 newTargetVelocity = Vector2.Zero;
|
||||
Vector2 newTargetVelocity = Vector2.Zero;
|
||||
bool newAutoPilot = false;
|
||||
|
||||
try
|
||||
{
|
||||
newTargetVelocity = new Vector2(message.ReadFloat(), message.ReadFloat());
|
||||
newAutoPilot = message.ReadBoolean();
|
||||
}
|
||||
|
||||
catch
|
||||
@@ -147,6 +151,7 @@ namespace Subsurface.Items.Components
|
||||
}
|
||||
|
||||
TargetVelocity = newTargetVelocity;
|
||||
autoPilot = newAutoPilot;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Xml.Linq;
|
||||
|
||||
@@ -28,26 +29,13 @@ namespace Subsurface.Items.Components
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
isActive = true;
|
||||
}
|
||||
|
||||
//public override void Move(Vector2 amount)
|
||||
//{
|
||||
// base.Move(amount);
|
||||
|
||||
// foreach (Connection c in connections)
|
||||
// {
|
||||
// foreach (Wire w in c.wires)
|
||||
// {
|
||||
// if (w == null) continue;
|
||||
|
||||
// w.Move
|
||||
// }
|
||||
// }
|
||||
//}
|
||||
|
||||
public override void DrawHUD(SpriteBatch spriteBatch, Character character)
|
||||
{
|
||||
if (user!=character) return;
|
||||
if (character != Character.Controlled || character != user) return;
|
||||
Connection.DrawConnections(spriteBatch, this, character);
|
||||
}
|
||||
|
||||
@@ -76,7 +64,7 @@ namespace Subsurface.Items.Components
|
||||
if (user != null && user.SelectedConstruction != item) user = null;
|
||||
}
|
||||
|
||||
public override bool Pick(Character picker)
|
||||
public override bool Select(Character picker)
|
||||
{
|
||||
user = picker;
|
||||
isActive = true;
|
||||
@@ -107,10 +95,12 @@ namespace Subsurface.Items.Components
|
||||
{
|
||||
foreach (Connection c in connections)
|
||||
{
|
||||
int wireCount = c.Wires.Length;
|
||||
for (int i = 0 ; i < wireCount; i++)
|
||||
Wire[] wires = Array.FindAll(c.Wires, w => w != null);
|
||||
message.Write((byte)wires.Length);
|
||||
for (int i = 0 ; i < c.Wires.Length; i++)
|
||||
{
|
||||
message.Write(c.Wires[i]==null ? -1 : c.Wires[i].Item.ID);
|
||||
if (c.Wires[i] == null) continue;
|
||||
message.Write(c.Wires[i].Item.ID);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -120,23 +110,28 @@ namespace Subsurface.Items.Components
|
||||
System.Diagnostics.Debug.WriteLine("connectionpanel update");
|
||||
foreach (Connection c in connections)
|
||||
{
|
||||
int wireCount = c.Wires.Length;
|
||||
//int wireCount = c.Wires.Length;
|
||||
c.ClearConnections();
|
||||
|
||||
for (int i = 0; i < wireCount; i++)
|
||||
try
|
||||
{
|
||||
int wireId = message.ReadInt32();
|
||||
if (wireId == -1) continue;
|
||||
byte wireCount = message.ReadByte();
|
||||
|
||||
Item wireItem = MapEntity.FindEntityByID(wireId) as Item;
|
||||
if (wireItem == null) continue;
|
||||
for (int i = 0; i < wireCount; i++)
|
||||
{
|
||||
int wireId = message.ReadInt32();
|
||||
|
||||
Item wireItem = MapEntity.FindEntityByID(wireId) as Item;
|
||||
if (wireItem == null) continue;
|
||||
|
||||
Wire wireComponent = wireItem.GetComponent<Wire>();
|
||||
if (wireComponent == null) continue;
|
||||
Wire wireComponent = wireItem.GetComponent<Wire>();
|
||||
if (wireComponent == null) continue;
|
||||
|
||||
c.Wires[i] = wireComponent;
|
||||
wireComponent.Connect(c, false);
|
||||
c.Wires[i] = wireComponent;
|
||||
wireComponent.Connect(c, false);
|
||||
}
|
||||
}
|
||||
|
||||
catch { }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -15,12 +15,12 @@ namespace Subsurface.Items.Components
|
||||
|
||||
static Sprite wireSprite;
|
||||
|
||||
List<Vector2> nodes;
|
||||
public List<Vector2> Nodes;
|
||||
|
||||
Connection[] connections;
|
||||
|
||||
private Vector2 newNodePos;
|
||||
|
||||
|
||||
public Wire(Item item, XElement element)
|
||||
: base(item, element)
|
||||
{
|
||||
@@ -30,7 +30,7 @@ namespace Subsurface.Items.Components
|
||||
wireSprite.Depth = 0.85f;
|
||||
}
|
||||
|
||||
nodes = new List<Vector2>();
|
||||
Nodes = new List<Vector2>();
|
||||
|
||||
connections = new Connection[2];
|
||||
}
|
||||
@@ -38,9 +38,9 @@ namespace Subsurface.Items.Components
|
||||
public override void Move(Vector2 amount)
|
||||
{
|
||||
amount = FarseerPhysics.ConvertUnits.ToDisplayUnits(amount);
|
||||
for (int i = 0; i<nodes.Count; i++)
|
||||
for (int i = 0; i<Nodes.Count; i++)
|
||||
{
|
||||
nodes[i] += amount;
|
||||
Nodes[i] += amount;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -76,11 +76,11 @@ namespace Subsurface.Items.Components
|
||||
|
||||
if (i == 0)
|
||||
{
|
||||
nodes.Insert(0, newConnection.Item.Position);
|
||||
Nodes.Insert(0, newConnection.Item.Position);
|
||||
}
|
||||
else
|
||||
{
|
||||
nodes.Add(newConnection.Item.Position);
|
||||
Nodes.Add(newConnection.Item.Position);
|
||||
}
|
||||
|
||||
|
||||
@@ -97,8 +97,7 @@ namespace Subsurface.Items.Components
|
||||
CleanNodes();
|
||||
}
|
||||
|
||||
//new Networking.NetworkEvent(item.ID, true);
|
||||
|
||||
Item.NewComponentEvent(this, true);
|
||||
}
|
||||
|
||||
public override void Equip(Character character)
|
||||
@@ -117,7 +116,7 @@ namespace Subsurface.Items.Components
|
||||
|
||||
public override void Update(float deltaTime, Camera cam)
|
||||
{
|
||||
if (nodes.Count == 0) return;
|
||||
if (Nodes.Count == 0) return;
|
||||
|
||||
item.FindHull();
|
||||
|
||||
@@ -153,9 +152,9 @@ namespace Subsurface.Items.Components
|
||||
|
||||
public override bool Use(float deltaTime, Character character = null)
|
||||
{
|
||||
if (newNodePos!= Vector2.Zero && nodes.Count>0 && Vector2.Distance(newNodePos, nodes[nodes.Count - 1]) > nodeDistance)
|
||||
if (newNodePos!= Vector2.Zero && Nodes.Count>0 && Vector2.Distance(newNodePos, Nodes[Nodes.Count - 1]) > nodeDistance)
|
||||
{
|
||||
nodes.Add(newNodePos);
|
||||
Nodes.Add(newNodePos);
|
||||
newNodePos = Vector2.Zero;
|
||||
}
|
||||
|
||||
@@ -166,9 +165,9 @@ namespace Subsurface.Items.Components
|
||||
|
||||
public override void SecondaryUse(float deltaTime, Character character = null)
|
||||
{
|
||||
if (nodes.Count > 1)
|
||||
if (Nodes.Count > 1)
|
||||
{
|
||||
nodes.RemoveAt(nodes.Count - 1);
|
||||
Nodes.RemoveAt(Nodes.Count - 1);
|
||||
item.NewComponentEvent(this, true);
|
||||
}
|
||||
}
|
||||
@@ -182,7 +181,7 @@ namespace Subsurface.Items.Components
|
||||
|
||||
private void ClearConnections()
|
||||
{
|
||||
nodes.Clear();
|
||||
Nodes.Clear();
|
||||
|
||||
for (int i = 0; i < 2; i++)
|
||||
{
|
||||
@@ -198,14 +197,14 @@ namespace Subsurface.Items.Components
|
||||
|
||||
private void CleanNodes()
|
||||
{
|
||||
for (int i = nodes.Count - 2; i > 0; i--)
|
||||
for (int i = Nodes.Count - 2; i > 0; i--)
|
||||
{
|
||||
if ((nodes[i - 1].X == nodes[i].X || nodes[i - 1].Y == nodes[i].Y) &&
|
||||
(nodes[i + 1].X == nodes[i].X || nodes[i + 1].Y == nodes[i].Y))
|
||||
if ((Nodes[i - 1].X == Nodes[i].X || Nodes[i - 1].Y == Nodes[i].Y) &&
|
||||
(Nodes[i + 1].X == Nodes[i].X || Nodes[i + 1].Y == Nodes[i].Y))
|
||||
{
|
||||
if (Vector2.Distance(nodes[i - 1], nodes[i]) == Vector2.Distance(nodes[i + 1], nodes[i]))
|
||||
if (Vector2.Distance(Nodes[i - 1], Nodes[i]) == Vector2.Distance(Nodes[i + 1], Nodes[i]))
|
||||
{
|
||||
nodes.RemoveAt(i);
|
||||
Nodes.RemoveAt(i);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -214,12 +213,12 @@ namespace Subsurface.Items.Components
|
||||
do
|
||||
{
|
||||
removed = false;
|
||||
for (int i = nodes.Count - 2; i > 0; i--)
|
||||
for (int i = Nodes.Count - 2; i > 0; i--)
|
||||
{
|
||||
if ((nodes[i - 1].X == nodes[i].X && nodes[i + 1].X == nodes[i].X)
|
||||
|| (nodes[i - 1].Y == nodes[i].Y && nodes[i + 1].Y == nodes[i].Y))
|
||||
if ((Nodes[i - 1].X == Nodes[i].X && Nodes[i + 1].X == Nodes[i].X)
|
||||
|| (Nodes[i - 1].Y == Nodes[i].Y && Nodes[i + 1].Y == Nodes[i].Y))
|
||||
{
|
||||
nodes.RemoveAt(i);
|
||||
Nodes.RemoveAt(i);
|
||||
removed = true;
|
||||
}
|
||||
}
|
||||
@@ -231,21 +230,21 @@ namespace Subsurface.Items.Components
|
||||
|
||||
public override void Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch spriteBatch)
|
||||
{
|
||||
if (nodes.Count == 0) return;
|
||||
if (Nodes.Count == 0) return;
|
||||
|
||||
//for (int i = 0; i < nodes.Count; i++)
|
||||
//{
|
||||
// GUI.DrawRectangle(spriteBatch, new Rectangle((int)nodes[i].X, (int)-nodes[i].Y, 5, 5), Color.DarkGray, true, wireSprite.Depth - 0.01f);
|
||||
//}
|
||||
|
||||
for (int i = 1; i < nodes.Count; i++)
|
||||
for (int i = 1; i < Nodes.Count; i++)
|
||||
{
|
||||
DrawSection(spriteBatch, nodes[i], nodes[i - 1], i, Color.White);
|
||||
DrawSection(spriteBatch, Nodes[i], Nodes[i - 1], i, Color.White);
|
||||
}
|
||||
|
||||
if (isActive && Vector2.Distance(newNodePos, nodes[nodes.Count - 1]) > nodeDistance)
|
||||
if (isActive && Vector2.Distance(newNodePos, Nodes[Nodes.Count - 1]) > nodeDistance)
|
||||
{
|
||||
DrawSection(spriteBatch, nodes[nodes.Count - 1], newNodePos, nodes.Count, Color.White * 0.5f);
|
||||
DrawSection(spriteBatch, Nodes[Nodes.Count - 1], newNodePos, Nodes.Count, Color.White * 0.5f);
|
||||
//nodes.Add(newNodePos);
|
||||
}
|
||||
|
||||
@@ -269,13 +268,13 @@ namespace Subsurface.Items.Components
|
||||
{
|
||||
XElement componentElement = base.Save(parentElement);
|
||||
|
||||
if (nodes == null || nodes.Count == 0) return componentElement;
|
||||
if (Nodes == null || Nodes.Count == 0) return componentElement;
|
||||
|
||||
string[] nodeCoords = new string[nodes.Count() * 2];
|
||||
for (int i = 0; i < nodes.Count(); i++)
|
||||
string[] nodeCoords = new string[Nodes.Count() * 2];
|
||||
for (int i = 0; i < Nodes.Count(); i++)
|
||||
{
|
||||
nodeCoords[i * 2] = nodes[i].X.ToString(CultureInfo.InvariantCulture);
|
||||
nodeCoords[i * 2 + 1] = nodes[i].Y.ToString(CultureInfo.InvariantCulture);
|
||||
nodeCoords[i * 2] = Nodes[i].X.ToString(CultureInfo.InvariantCulture);
|
||||
nodeCoords[i * 2 + 1] = Nodes[i].Y.ToString(CultureInfo.InvariantCulture);
|
||||
}
|
||||
|
||||
componentElement.Add(new XAttribute("nodes", string.Join(";", nodeCoords)));
|
||||
@@ -307,28 +306,28 @@ namespace Subsurface.Items.Components
|
||||
}
|
||||
catch { y = 0.0f; }
|
||||
|
||||
nodes.Add(new Vector2(x, y));
|
||||
Nodes.Add(new Vector2(x, y));
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public override void FillNetworkData(Networking.NetworkEventType type, Lidgren.Network.NetOutgoingMessage message)
|
||||
{
|
||||
message.Write(nodes.Count);
|
||||
for (int i = 0; i < nodes.Count; i++)
|
||||
message.Write(Nodes.Count);
|
||||
for (int i = 0; i < Nodes.Count; i++)
|
||||
{
|
||||
message.Write(nodes[i].X);
|
||||
message.Write(nodes[i].Y);
|
||||
message.Write(Nodes[i].X);
|
||||
message.Write(Nodes[i].Y);
|
||||
}
|
||||
}
|
||||
|
||||
public override void ReadNetworkData(Networking.NetworkEventType type, Lidgren.Network.NetIncomingMessage message)
|
||||
{
|
||||
nodes.Clear();
|
||||
Nodes.Clear();
|
||||
int nodeCount = message.ReadInt32();
|
||||
for (int i = 0; i < nodeCount; i++)
|
||||
{
|
||||
nodes.Add(new Vector2(message.ReadFloat(), message.ReadFloat()));
|
||||
Nodes.Add(new Vector2(message.ReadFloat(), message.ReadFloat()));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,6 +4,7 @@ using System.IO;
|
||||
using System.Xml.Linq;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using FarseerPhysics;
|
||||
|
||||
namespace Subsurface.Items.Components
|
||||
{
|
||||
@@ -13,14 +14,11 @@ namespace Subsurface.Items.Components
|
||||
|
||||
Vector2 barrelPos;
|
||||
|
||||
float targetRotation;
|
||||
float rotation;
|
||||
float rotation, targetRotation;
|
||||
|
||||
float reload;
|
||||
float reloadTime;
|
||||
float reload, reloadTime;
|
||||
|
||||
float minRotation;
|
||||
float maxRotation;
|
||||
float minRotation, maxRotation;
|
||||
|
||||
float launchImpulse;
|
||||
|
||||
@@ -53,12 +51,16 @@ namespace Subsurface.Items.Components
|
||||
set { reloadTime = value; }
|
||||
}
|
||||
|
||||
[HasDefaultValue("0.0,0.0", false)]
|
||||
[HasDefaultValue("0.0,0.0", true)]
|
||||
public string RotationLimits
|
||||
{
|
||||
get
|
||||
{
|
||||
return ToolBox.Vector2ToString(barrelPos);
|
||||
Vector2 limits = new Vector2(minRotation, maxRotation);
|
||||
limits.X = MathHelper.ToDegrees(limits.X);
|
||||
limits.Y = MathHelper.ToDegrees(limits.Y);
|
||||
|
||||
return ToolBox.Vector2ToString(limits);
|
||||
}
|
||||
set
|
||||
{
|
||||
@@ -75,35 +77,15 @@ namespace Subsurface.Items.Components
|
||||
|
||||
barrelSprite = new Sprite(Path.GetDirectoryName(item.Prefab.ConfigFile) + "\\" +element.Attribute("barrelsprite").Value,
|
||||
ToolBox.GetAttributeVector2(element, "origin", Vector2.Zero));
|
||||
|
||||
//barrelPos = ToolBox.GetAttributeVector2(element, "BarrelPos", Vector2.Zero);
|
||||
|
||||
//launchImpulse = ToolBox.GetAttributeFloat(element, "launchimpulse", 0.0f);
|
||||
|
||||
//minRotation = ToolBox.GetAttributeFloat(element, "MinimumRotation", 0.0f);
|
||||
//maxRotation = ToolBox.GetAttributeFloat(element, "MaximumRotation", MathHelper.TwoPi);
|
||||
|
||||
//reloadTime = ToolBox.GetAttributeFloat(element, "reload", 5.0f);
|
||||
}
|
||||
|
||||
public override void Draw(SpriteBatch spriteBatch)
|
||||
{
|
||||
barrelSprite.Draw(spriteBatch, new Vector2(item.Rect.X, -item.Rect.Y) + barrelPos, rotation + MathHelper.PiOver2, 1.0f);
|
||||
|
||||
//GUI.DrawRectangle(spriteBatch,
|
||||
// new Rectangle((int)(rect.X + barrelPos.X), (int)(-rect.Y + barrelPos.Y), 10, 10),
|
||||
// Color.White, true);
|
||||
}
|
||||
|
||||
public override void Update(float deltaTime, Camera cam)
|
||||
{
|
||||
//if (character == null || character.SelectedConstruction != item)
|
||||
//{
|
||||
// character = null;
|
||||
// isActive = false;
|
||||
// return;
|
||||
//}
|
||||
|
||||
this.cam = cam;
|
||||
|
||||
if (reload>0.0f) reload -= deltaTime;
|
||||
@@ -117,30 +99,22 @@ namespace Subsurface.Items.Components
|
||||
}
|
||||
|
||||
rotation = MathUtils.CurveAngle(rotation, targetRotation, 0.05f);
|
||||
|
||||
//if (!prefab.FocusOnSelected) return;
|
||||
|
||||
//cam.OffsetAmount = prefab.OffsetOnSelected;
|
||||
|
||||
}
|
||||
|
||||
public override void SecondaryUse(float deltaTime, Character character = null)
|
||||
{
|
||||
if (character == null) return;
|
||||
Vector2 centerPos = new Vector2(item.Rect.X + barrelPos.X, item.Rect.Y - barrelPos.Y);
|
||||
//public override void SecondaryUse(float deltaTime, Character character = null)
|
||||
//{
|
||||
// if (character == null) return;
|
||||
|
||||
// Vector2 centerPos = new Vector2(item.Rect.X + barrelPos.X, item.Rect.Y - barrelPos.Y);
|
||||
|
||||
Vector2 offset = character.CursorPosition - centerPos;
|
||||
offset.Y = -offset.Y;
|
||||
|
||||
targetRotation = MathUtils.WrapAngleTwoPi(MathUtils.VectorToAngle(offset));
|
||||
|
||||
isActive = true;
|
||||
|
||||
if (character == Character.Controlled && cam!=null)
|
||||
{
|
||||
Lights.LightManager.ViewPos = centerPos;
|
||||
cam.TargetPos = new Vector2(item.Rect.X + barrelPos.X, item.Rect.Y - barrelPos.Y);
|
||||
}
|
||||
}
|
||||
// if (character == Character.Controlled && cam!=null)
|
||||
// {
|
||||
// Lights.LightManager.ViewPos = centerPos;
|
||||
// cam.TargetPos = new Vector2(item.Rect.X + barrelPos.X, item.Rect.Y - barrelPos.Y);
|
||||
// }
|
||||
//}
|
||||
|
||||
public override bool Use(float deltaTime, Character character = null)
|
||||
{
|
||||
@@ -148,23 +122,25 @@ namespace Subsurface.Items.Components
|
||||
|
||||
Projectile projectileComponent = null;
|
||||
|
||||
currPowerConsumption = powerConsumption;
|
||||
//currPowerConsumption = powerConsumption;
|
||||
|
||||
float availablePower = 0.0f;
|
||||
//List<PowerContainer> batteries = new List<PowerContainer>();
|
||||
foreach (MapEntity e in item.linkedTo)
|
||||
foreach (Connection c in item.Connections)
|
||||
{
|
||||
Item battery = e as Item;
|
||||
if (battery == null) continue;
|
||||
foreach (Connection c2 in c.Recipients)
|
||||
{
|
||||
if (c2 == null || c2.Item == null) continue;
|
||||
|
||||
PowerContainer batteryComponent = battery.GetComponent<PowerContainer>();
|
||||
if (batteryComponent == null) continue;
|
||||
PowerContainer batteryComponent = c2.Item.GetComponent<PowerContainer>();
|
||||
if (batteryComponent == null) continue;
|
||||
|
||||
float batteryPower = Math.Min(batteryComponent.Charge, batteryComponent.MaxOutPut);
|
||||
float takePower = Math.Min(currPowerConsumption - availablePower, batteryPower);
|
||||
float batteryPower = Math.Min(batteryComponent.Charge, batteryComponent.MaxOutPut);
|
||||
float takePower = Math.Min(currPowerConsumption - availablePower, batteryPower);
|
||||
|
||||
batteryComponent.Charge -= takePower;
|
||||
availablePower += takePower;
|
||||
batteryComponent.Charge -= takePower;
|
||||
availablePower += takePower;
|
||||
}
|
||||
}
|
||||
|
||||
reload = reloadTime;
|
||||
@@ -198,7 +174,7 @@ namespace Subsurface.Items.Components
|
||||
|
||||
projectile.body.ResetDynamics();
|
||||
projectile.body.Enabled = true;
|
||||
projectile.SetTransform(item.SimPosition, rotation);
|
||||
projectile.SetTransform(ConvertUnits.ToSimUnits(new Vector2(item.Rect.X + barrelPos.X, item.Rect.Y - barrelPos.Y)), -rotation);
|
||||
|
||||
//if (useSounds.Count() > 0) useSounds[Game1.localRandom.Next(useSounds.Count())].Play(1.0f, 800.0f, item.body.FarseerBody);
|
||||
|
||||
@@ -207,6 +183,29 @@ namespace Subsurface.Items.Components
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void ReceiveSignal(string signal, Connection connection, Item sender, float power)
|
||||
{
|
||||
switch (connection.Name)
|
||||
{
|
||||
case "position_in":
|
||||
Vector2 receivedPos = ToolBox.ParseToVector2(signal, false);
|
||||
|
||||
Vector2 centerPos = new Vector2(item.Rect.X + barrelPos.X, item.Rect.Y - barrelPos.Y);
|
||||
|
||||
Vector2 offset = receivedPos - centerPos;
|
||||
offset.Y = -offset.Y;
|
||||
|
||||
targetRotation = MathUtils.WrapAngleTwoPi(MathUtils.VectorToAngle(offset));
|
||||
|
||||
isActive = true;
|
||||
|
||||
break;
|
||||
case "trigger_in":
|
||||
item.Use((float)Physics.step, null);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -134,20 +134,17 @@ namespace Subsurface
|
||||
}
|
||||
}
|
||||
|
||||
//protected virtual void DropItem(Item item)
|
||||
//{
|
||||
// for (int i = 0; i < capacity; i++)
|
||||
// {
|
||||
// if (items[i] == item) items[i] = null;
|
||||
// }
|
||||
// item.Drop();
|
||||
// return;
|
||||
//}
|
||||
//public void DropItem(int i)
|
||||
//{
|
||||
// items[i].Drop();
|
||||
// items[i] = null;
|
||||
//}
|
||||
protected virtual void DropItem(Item item)
|
||||
{
|
||||
|
||||
item.Drop(null, false);
|
||||
return;
|
||||
}
|
||||
public void DropItem(int i)
|
||||
{
|
||||
items[i].Drop();
|
||||
items[i] = null;
|
||||
}
|
||||
|
||||
public virtual void Draw(SpriteBatch spriteBatch)
|
||||
{
|
||||
@@ -188,12 +185,10 @@ namespace Subsurface
|
||||
}
|
||||
else
|
||||
{
|
||||
draggingItem.Drop(null, false);
|
||||
|
||||
int[] data = { draggingItem.ID, -1 };
|
||||
new NetworkEvent(NetworkEventType.InventoryUpdate, ID, true, data);
|
||||
|
||||
//draggingItem = null;
|
||||
|
||||
DropItem(draggingItem);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -734,9 +734,8 @@ namespace Subsurface
|
||||
foreach (ItemComponent ic in components)
|
||||
{
|
||||
if (!ic.HasRequiredSkills(picker)) hasRequiredSkills = false;
|
||||
if ((ic.CanBePicked || ic.CanBeSelected)
|
||||
&& (ic.HasRequiredEquippedItems(picker, picker == Character.Controlled) || forcePick)
|
||||
&& ic.Pick(picker))
|
||||
if (!ic.HasRequiredItems(picker, picker == Character.Controlled) && !forcePick) continue;
|
||||
if ((ic.CanBePicked && ic.Pick(picker)) || (ic.CanBeSelected && ic.Select(picker)))
|
||||
{
|
||||
picked = true;
|
||||
ic.ApplyStatusEffects(ActionType.OnPicked, 1.0f, picker);
|
||||
|
||||
@@ -13,6 +13,13 @@ namespace Subsurface
|
||||
this.container = container;
|
||||
}
|
||||
|
||||
protected override void DropItem(Item item)
|
||||
{
|
||||
item.Drop();
|
||||
item.body.Enabled = true;
|
||||
item.body.SetTransform(container.Item.SimPosition, 0.0f);
|
||||
}
|
||||
|
||||
public override int FindAllowedSlot(Item item)
|
||||
{
|
||||
for (int i = 0; i < capacity; i++)
|
||||
|
||||
@@ -13,7 +13,7 @@ namespace Subsurface
|
||||
None = 0,
|
||||
Contained = 1,
|
||||
Equipped = 2,
|
||||
Picked = 3
|
||||
Picked = 4
|
||||
}
|
||||
|
||||
string[] names;
|
||||
|
||||
@@ -74,7 +74,7 @@ namespace Subsurface
|
||||
|
||||
public Vector2 Position
|
||||
{
|
||||
get { return ConvertUnits.ToDisplayUnits(cells[1].body.Position); }
|
||||
get { return ConvertUnits.ToDisplayUnits(cells[0].body.Position); }
|
||||
}
|
||||
|
||||
public string Seed
|
||||
@@ -546,11 +546,10 @@ int currentTargetIndex = 1;
|
||||
List<Vector2> tempVertices = new List<Vector2>();
|
||||
List<Vector2> bodyPoints = new List<Vector2>();
|
||||
|
||||
int n = 0;
|
||||
foreach (VoronoiCell cell in cells)
|
||||
for (int n = cells.Count - 1; n >= 0; n-- )
|
||||
{
|
||||
n = (n + 30) % 255;
|
||||
|
||||
VoronoiCell cell = cells[n];
|
||||
|
||||
bodyPoints.Clear();
|
||||
tempVertices.Clear();
|
||||
foreach (GraphEdge ge in cell.edges)
|
||||
@@ -568,14 +567,18 @@ int currentTargetIndex = 1;
|
||||
if (!bodyPoints.Contains(ge.point2)) bodyPoints.Add(ge.point2);
|
||||
}
|
||||
|
||||
if (tempVertices.Count < 3) continue;
|
||||
if (tempVertices.Count < 3 || bodyPoints.Count < 2)
|
||||
{
|
||||
cells.RemoveAt(n);
|
||||
continue;
|
||||
}
|
||||
|
||||
var triangles = MathUtils.TriangulateConvexHull(tempVertices, cell.Center);
|
||||
for (int i = 0; i < triangles.Count; i++ )
|
||||
for (int i = 0; i < triangles.Count; i++)
|
||||
{
|
||||
foreach (Vector2 vertex in triangles[i])
|
||||
{
|
||||
verticeList.Add(new VertexPositionColor(new Vector3(vertex, 0.0f), new Color(n,(n*2)%255,(n*3)%255)*0.5f));
|
||||
verticeList.Add(new VertexPositionColor(new Vector3(vertex, 0.0f), new Color(n*30, (n * 60) % 255, (n * 90) % 255) * 0.5f));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -584,7 +587,7 @@ int currentTargetIndex = 1;
|
||||
|
||||
if (bodyPoints.Count < 3)
|
||||
{
|
||||
foreach(Vector2 vertex in tempVertices)
|
||||
foreach (Vector2 vertex in tempVertices)
|
||||
{
|
||||
if (bodyPoints.Contains(vertex)) continue;
|
||||
bodyPoints.Add(vertex);
|
||||
@@ -608,7 +611,7 @@ int currentTargetIndex = 1;
|
||||
if (triangles[i][0].X == triangles[i][1].X && triangles[i][0].X == triangles[i][2].X) continue;
|
||||
|
||||
Vertices bodyVertices = new Vertices(triangles[i]);
|
||||
FixtureFactory.AttachPolygon(bodyVertices, 5.0f, edgeBody);
|
||||
FixtureFactory.AttachPolygon(bodyVertices, 5.0f, edgeBody);
|
||||
}
|
||||
|
||||
edgeBody.UserData = cell;
|
||||
@@ -655,8 +658,8 @@ int currentTargetIndex = 1;
|
||||
Item item = mapEntity as Item;
|
||||
if (item == null)
|
||||
{
|
||||
if (!mapEntity.MoveWithLevel) continue;
|
||||
mapEntity.Move(amount);
|
||||
//if (!mapEntity.MoveWithLevel) continue;
|
||||
//mapEntity.Move(amount);
|
||||
}
|
||||
else if (item.body != null)
|
||||
{
|
||||
@@ -692,8 +695,8 @@ int currentTargetIndex = 1;
|
||||
Item item = mapEntity as Item;
|
||||
if (item == null)
|
||||
{
|
||||
if (!mapEntity.MoveWithLevel) continue;
|
||||
mapEntity.Move(velocity);
|
||||
//if (!mapEntity.MoveWithLevel) continue;
|
||||
//mapEntity.Move(velocity);
|
||||
}
|
||||
else if (item.body!=null)
|
||||
{
|
||||
|
||||
@@ -61,13 +61,16 @@ namespace Subsurface
|
||||
get { return false; }
|
||||
}
|
||||
|
||||
public Vector2 Position
|
||||
public virtual Vector2 Position
|
||||
{
|
||||
get
|
||||
{
|
||||
return new Vector2(
|
||||
Vector2 rectPos = new Vector2(
|
||||
rect.X + rect.Width / 2.0f,
|
||||
rect.Y - rect.Height / 2.0f);
|
||||
|
||||
if (MoveWithLevel) rectPos += Level.Loaded.Position;
|
||||
return rectPos;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -40,7 +40,6 @@ namespace Subsurface
|
||||
Vector2 speed;
|
||||
|
||||
Vector2 targetPosition;
|
||||
Vector2 targetSpeed;
|
||||
|
||||
private Rectangle borders;
|
||||
|
||||
@@ -417,7 +416,7 @@ namespace Subsurface
|
||||
|
||||
if (targetPosition != Vector2.Zero && Vector2.Distance(targetPosition, Position) > 5.0f)
|
||||
{
|
||||
translateAmount += (targetPosition - Position) * 0.05f;
|
||||
translateAmount += (targetPosition - Position) * 0.01f;
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -583,6 +582,7 @@ namespace Subsurface
|
||||
return;
|
||||
}
|
||||
|
||||
newTargetPosition = newTargetPosition + newSpeed * (float)(NetTime.Now - sendingTime);
|
||||
|
||||
targetPosition = newTargetPosition;
|
||||
speed = newSpeed;
|
||||
@@ -818,20 +818,16 @@ namespace Subsurface
|
||||
hullBody.GravityScale = 0.0f;
|
||||
hullBody.OnCollision += OnCollision;
|
||||
hullBody.OnSeparation += OnSeparation;
|
||||
//body.IsSensor = true;
|
||||
|
||||
//body.SetTransform();
|
||||
|
||||
//HullBody hullBody = new HullBody();
|
||||
//hullBody.body = body;
|
||||
////hullBody.shapeTexture = GUI.CreateRectangle(borders.Width, borders.Height);
|
||||
|
||||
//hullBodies = new List<HullBody>();
|
||||
//hullBodies.Add(hullBody);
|
||||
|
||||
|
||||
MapEntity.LinkAll();
|
||||
|
||||
|
||||
|
||||
foreach (Item item in Item.itemList)
|
||||
{
|
||||
foreach (ItemComponent ic in item.components)
|
||||
{
|
||||
ic.OnMapLoaded();
|
||||
}
|
||||
}
|
||||
|
||||
ID = int.MaxValue-10;
|
||||
|
||||
|
||||
@@ -42,11 +42,6 @@ namespace Subsurface
|
||||
}
|
||||
}
|
||||
|
||||
public override Vector2 SimPosition
|
||||
{
|
||||
get { return ConvertUnits.ToSimUnits(new Vector2(rect.X, rect.Y)); }
|
||||
}
|
||||
|
||||
public WayPoint(Rectangle newRect)
|
||||
{
|
||||
rect = newRect;
|
||||
@@ -61,14 +56,16 @@ namespace Subsurface
|
||||
{
|
||||
//if (!editing) return;
|
||||
|
||||
Point pos = new Point((int)Position.X, (int)Position.Y);
|
||||
|
||||
Color clr = (isSelected) ? Color.Red : Color.LightGreen;
|
||||
GUI.DrawRectangle(spriteBatch, new Rectangle(rect.X, -rect.Y, rect.Width, rect.Height), clr, true);
|
||||
GUI.DrawRectangle(spriteBatch, new Rectangle(pos.X, -pos.Y, rect.Width, rect.Height), clr, true);
|
||||
|
||||
foreach (MapEntity e in linkedTo)
|
||||
{
|
||||
GUI.DrawLine(spriteBatch,
|
||||
new Vector2(rect.X + rect.Width / 2, -rect.Y + rect.Height / 2),
|
||||
new Vector2(e.Rect.X + e.Rect.Width / 2, -e.Rect.Y + e.Rect.Height / 2),
|
||||
new Vector2(pos.X, -pos.Y),
|
||||
new Vector2(e.Position.X + e.Rect.Width / 2, -e.Position.Y + e.Rect.Height / 2),
|
||||
Color.Green);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -132,7 +132,8 @@ namespace Subsurface.Networking
|
||||
{
|
||||
// All manually sent messages are type of "Data"
|
||||
case NetIncomingMessageType.Data:
|
||||
if (inc.ReadByte() == (byte)PacketTypes.LoggedIn)
|
||||
byte packetType = inc.ReadByte();
|
||||
if (packetType == (byte)PacketTypes.LoggedIn)
|
||||
{
|
||||
myID = inc.ReadInt32();
|
||||
|
||||
@@ -152,7 +153,7 @@ namespace Subsurface.Networking
|
||||
|
||||
CanStart = true;
|
||||
}
|
||||
else if (inc.ReadByte() == (byte)PacketTypes.KickedOut)
|
||||
else if (packetType == (byte)PacketTypes.KickedOut)
|
||||
{
|
||||
string msg = inc.ReadString();
|
||||
DebugConsole.ThrowError(msg);
|
||||
@@ -199,6 +200,7 @@ namespace Subsurface.Networking
|
||||
SendRandomData();
|
||||
}
|
||||
|
||||
if (gameStarted) inGameHUD.Update((float)Physics.step);
|
||||
|
||||
if (!connected || updateTimer > DateTime.Now) return;
|
||||
|
||||
|
||||
@@ -21,6 +21,9 @@ namespace Subsurface.Networking
|
||||
|
||||
public GameServer()
|
||||
{
|
||||
var endRoundButton = new GUIButton(new Rectangle(Game1.GraphicsWidth - 170-120, 20, 150, 25), "End round", Alignment.TopLeft, GUI.style, inGameHUD);
|
||||
endRoundButton.OnClicked = EndButtonHit;
|
||||
|
||||
name = "Server";
|
||||
|
||||
Config = new NetPeerConfiguration("subsurface");
|
||||
@@ -49,13 +52,11 @@ namespace Subsurface.Networking
|
||||
updateInterval = new TimeSpan(0, 0, 0, 0, 30);
|
||||
|
||||
DebugConsole.NewMessage("Server started", Color.Green);
|
||||
|
||||
}
|
||||
|
||||
public override void Update()
|
||||
{
|
||||
// Server.ReadMessage() Returns new messages, that have not yet been read.
|
||||
// If "inc" is null -> ReadMessage returned null -> Its null, so dont do this :)
|
||||
if (gameStarted) inGameHUD.Update((float)Physics.step);
|
||||
|
||||
NetIncomingMessage inc = Server.ReadMessage();
|
||||
if (inc != null)
|
||||
@@ -84,6 +85,30 @@ namespace Subsurface.Networking
|
||||
}
|
||||
}
|
||||
|
||||
private void SparseUpdate()
|
||||
{
|
||||
foreach (Character c in Character.CharacterList)
|
||||
{
|
||||
bool isClient = false;
|
||||
foreach (Client client in connectedClients)
|
||||
{
|
||||
if (client.character != c) continue;
|
||||
isClient = true;
|
||||
break;
|
||||
}
|
||||
|
||||
if (!isClient)
|
||||
{
|
||||
c.LargeUpdateTimer = 0;
|
||||
new NetworkEvent(c.ID, false);
|
||||
}
|
||||
}
|
||||
|
||||
new NetworkEvent(Submarine.Loaded.ID, false);
|
||||
|
||||
sparseUpdateTimer = DateTime.Now + SparseUpdateInterval;
|
||||
}
|
||||
|
||||
private void ReadMessage(NetIncomingMessage inc)
|
||||
{
|
||||
NetOutgoingMessage outmsg;
|
||||
@@ -224,30 +249,6 @@ namespace Subsurface.Networking
|
||||
}
|
||||
}
|
||||
|
||||
private void SparseUpdate()
|
||||
{
|
||||
foreach (Character c in Character.CharacterList)
|
||||
{
|
||||
bool isClient = false;
|
||||
foreach (Client client in connectedClients)
|
||||
{
|
||||
if (client.character != c) continue;
|
||||
isClient = true;
|
||||
break;
|
||||
}
|
||||
|
||||
if (!isClient)
|
||||
{
|
||||
c.LargeUpdateTimer = 0;
|
||||
new NetworkEvent(c.ID, false);
|
||||
}
|
||||
}
|
||||
|
||||
new NetworkEvent(Submarine.Loaded.ID, false);
|
||||
|
||||
sparseUpdateTimer = DateTime.Now + SparseUpdateInterval;
|
||||
}
|
||||
|
||||
private void SendMessage(NetOutgoingMessage msg, NetDeliveryMethod deliveryMethod, NetConnection excludedConnection)
|
||||
{
|
||||
List<NetConnection> recipients = new List<NetConnection>();
|
||||
@@ -296,7 +297,6 @@ namespace Subsurface.Networking
|
||||
|
||||
Submarine selectedMap = Game1.NetLobbyScreen.SelectedMap as Submarine;
|
||||
|
||||
|
||||
//selectedMap.Load();
|
||||
|
||||
Game1.GameSession = new GameSession(selectedMap, Game1.NetLobbyScreen.SelectedMode);
|
||||
@@ -378,6 +378,13 @@ namespace Subsurface.Networking
|
||||
return true;
|
||||
}
|
||||
|
||||
private bool EndButtonHit(GUIButton button, object obj)
|
||||
{
|
||||
Game1.GameSession.gameMode.End("The round has ended");
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public void EndGame(string endMessage)
|
||||
{
|
||||
Submarine.Unload();
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using System;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
|
||||
namespace Subsurface.Networking
|
||||
{
|
||||
@@ -93,12 +94,17 @@ namespace Subsurface.Networking
|
||||
Alignment.Left, null, null, true);
|
||||
|
||||
msg.Padding = new Vector4(20.0f, 0, 0, 0);
|
||||
chatBox.AddChild(msg);
|
||||
|
||||
while (chatBox.CountChildren > 20)
|
||||
{
|
||||
chatBox.RemoveChild(chatBox.children[0]);
|
||||
}
|
||||
//float prevScroll = chatBox.BarScroll;
|
||||
|
||||
//chatBox.AddChild(msg);
|
||||
|
||||
//while (chatBox.CountChildren > 20)
|
||||
//{
|
||||
// chatBox.RemoveChild(chatBox.children[0]);
|
||||
//}
|
||||
|
||||
//if (prevScroll == 1.0f) chatBox.BarScroll = 1.0f;
|
||||
|
||||
GUI.PlayMessageSound();
|
||||
}
|
||||
@@ -107,6 +113,13 @@ namespace Subsurface.Networking
|
||||
|
||||
public virtual void Update() { }
|
||||
|
||||
public virtual void Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch spriteBatch)
|
||||
{
|
||||
if (!gameStarted) return;
|
||||
|
||||
inGameHUD.Draw(spriteBatch);
|
||||
}
|
||||
|
||||
public virtual void Disconnect() { }
|
||||
|
||||
}
|
||||
|
||||
@@ -30,16 +30,7 @@ namespace Subsurface
|
||||
this.isSaveable = isSaveable;
|
||||
}
|
||||
}
|
||||
|
||||
//[AttributeUsage(AttributeTargets.Property)]
|
||||
//public class Saveable : Initable
|
||||
//{
|
||||
// public Saveable(object defaultValue)
|
||||
// :base(defaultValue)
|
||||
// {
|
||||
// }
|
||||
//}
|
||||
|
||||
|
||||
class ObjectProperty
|
||||
{
|
||||
readonly PropertyDescriptor property;
|
||||
|
||||
@@ -31,9 +31,6 @@ namespace Subsurface
|
||||
|
||||
private float camAngle;
|
||||
|
||||
//private Body previewPlatform;
|
||||
//private Hull previewHull;
|
||||
|
||||
public bool IsServer;
|
||||
|
||||
public Submarine SelectedMap
|
||||
@@ -112,7 +109,7 @@ namespace Subsurface
|
||||
GUI.style, menu);
|
||||
|
||||
chatBox = new GUIListBox(new Rectangle(0,0,0,chatFrame.Rect.Height-80), Color.White, GUI.style, chatFrame);
|
||||
textBox = new GUITextBox(new Rectangle(0, 0, 0, 25), Alignment.Bottom, GUI.style, chatFrame);
|
||||
textBox = new GUITextBox(new Rectangle(0, 25, 0, 25), Alignment.Bottom, GUI.style, chatFrame);
|
||||
textBox.OnEnter = EnterChatMessage;
|
||||
|
||||
//player info panel ------------------------------------------------------------
|
||||
@@ -135,18 +132,6 @@ namespace Subsurface
|
||||
public override void Deselect()
|
||||
{
|
||||
textBox.Deselect();
|
||||
|
||||
//if (previewPlatform!=null)
|
||||
//{
|
||||
// Game1.World.RemoveBody(previewPlatform);
|
||||
// previewPlatform = null;
|
||||
//}
|
||||
|
||||
//if (previewHull!=null)
|
||||
//{
|
||||
// previewHull.Remove();
|
||||
// previewHull = null;
|
||||
//}
|
||||
}
|
||||
|
||||
public override void Select()
|
||||
@@ -186,7 +171,6 @@ namespace Subsurface
|
||||
new GUITextBlock(new Rectangle(220, 30, 0, 30), "Selected game mode: ", GUI.style, infoFrame);
|
||||
modeList = new GUIListBox(new Rectangle(220, 60, 200, 200), GUI.style, infoFrame);
|
||||
modeList.Enabled = (Game1.Server != null);
|
||||
//modeList.OnSelected = new GUIListBox.OnSelectedHandler(SelectEvent);
|
||||
|
||||
foreach (GameModePreset mode in GameModePreset.list)
|
||||
{
|
||||
@@ -324,7 +308,8 @@ namespace Subsurface
|
||||
public override void Update(double deltaTime)
|
||||
{
|
||||
base.Update(deltaTime);
|
||||
|
||||
|
||||
Game1.GameScreen.Cam.TargetPos = Vector2.Zero;
|
||||
Game1.GameScreen.Cam.MoveCamera((float)deltaTime);
|
||||
|
||||
Vector2 pos = new Vector2(
|
||||
@@ -342,7 +327,7 @@ namespace Subsurface
|
||||
|
||||
menu.Update((float)deltaTime);
|
||||
|
||||
durationBar.BarScroll = Math.Max(durationBar.BarScroll, 1.0f / 60.0f);
|
||||
//durationBar.BarScroll = Math.Max(durationBar.BarScroll, 1.0f / 60.0f);
|
||||
}
|
||||
|
||||
public override void Draw(double deltaTime, GraphicsDevice graphics, SpriteBatch spriteBatch)
|
||||
@@ -361,31 +346,13 @@ namespace Subsurface
|
||||
|
||||
spriteBatch.End();
|
||||
|
||||
|
||||
//if (Game1.Client != null)
|
||||
//{
|
||||
// if (Game1.Client.Character != null)
|
||||
// {
|
||||
// Vector2 position = new Vector2(playerFrame.Rect.X + playerFrame.Rect.Width * 0.25f, playerFrame.Rect.Y + 25.0f);
|
||||
|
||||
// Vector2 pos = Game1.Client.Character.Position;
|
||||
// pos.Y = -pos.Y;
|
||||
// Matrix transform = Matrix.CreateTranslation(new Vector3(-pos + position, 0.0f));
|
||||
|
||||
// spriteBatch.Begin(SpriteSortMode.BackToFront, null, null, null, null, null, transform);
|
||||
// Game1.Client.Character.Draw(spriteBatch);
|
||||
// spriteBatch.End();
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// CreatePreviewCharacter();
|
||||
// }
|
||||
//}
|
||||
|
||||
}
|
||||
|
||||
public void NewChatMessage(string message, Color color)
|
||||
{
|
||||
float prevSize = chatBox.BarSize;
|
||||
float oldScroll = chatBox.BarScroll;
|
||||
|
||||
GUITextBlock msg = new GUITextBlock(new Rectangle(0, 0, 0, 20),
|
||||
message,
|
||||
((chatBox.CountChildren % 2) == 0) ? Color.Transparent : Color.Black*0.1f, color,
|
||||
@@ -393,6 +360,8 @@ namespace Subsurface
|
||||
|
||||
msg.Padding = new Vector4(20, 0, 0, 0);
|
||||
chatBox.AddChild(msg);
|
||||
|
||||
if ((prevSize == 1.0f && chatBox.BarScroll == 0.0f) || (prevSize < 1.0f && chatBox.BarScroll == 1.0f)) chatBox.BarScroll = 1.0f;
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -659,6 +659,9 @@
|
||||
<None Include="Content\effects.mgfx">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="Content\Items\Engine\radarPing.ogg">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="Content\Items\Reactor\reactor.ogg">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
|
||||
@@ -9,6 +9,6 @@
|
||||
<ErrorReportUrlHistory />
|
||||
<FallbackCulture>en-US</FallbackCulture>
|
||||
<VerifyUploadedFiles>false</VerifyUploadedFiles>
|
||||
<ProjectView>ShowAllFiles</ProjectView>
|
||||
<ProjectView>ProjectFiles</ProjectView>
|
||||
</PropertyGroup>
|
||||
</Project>
|
||||
Binary file not shown.
Reference in New Issue
Block a user