reliable network messages aren't sent as frequently, equippable grenades/detonators
This commit is contained in:
@@ -18,7 +18,7 @@
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<item name="Screwdriver"/>
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</fixrequirement>
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<Sprite texture ="reactor.png" depth="0.8"/>
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<Sprite texture = "reactor.png" depth="0.8"/>
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<Reactor canbeselected = "true">
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<GuiFrame rect="0,0,0.6,0.7" alignment="Center" color="0.0,0.0,0.0,0.8"/>
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@@ -49,13 +49,11 @@
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<Body width="11" height="24" density="15" friction="0.8f"/>
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<Throwable holdpos="0,0" handle1="0,0" throwforce="5.0" aimpos="35,-10">
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<Throwable slots="Any,RightHand,LeftHand" holdpos="0,0" handle1="0,0" throwforce="5.0" aimpos="35,-10">
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<StatusEffect type="OnUse" target="This" Condition="-100.0" delay="3.0" sound="Content/Items/Weapons/stunGrenade.ogg">
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<Explosion range="5" damage="5" stun="10" force="0.1"/>
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</StatusEffect>
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</Throwable>
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<Pickable slots="Any,RightHand,LeftHand"/>
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</Item>
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</Items>
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@@ -732,11 +732,6 @@ namespace Subsurface
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Vector2 healthBarPos = new Vector2(Position.X - 50, -Position.Y - 50.0f);
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GUI.DrawRectangle(spriteBatch, new Rectangle((int)healthBarPos.X - 2, (int)healthBarPos.Y - 2, 100 + 4, 15 + 4), Color.Black, false);
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GUI.DrawRectangle(spriteBatch, new Rectangle((int)healthBarPos.X, (int)healthBarPos.Y, (int)(100.0f * (health / maxHealth)), 15), Color.Red, true);
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//GUI.DrawLine(spriteBatch, ConvertUnits.ToDisplayUnits(animController.limbs[0].SimPosition.X, animController.limbs[0].SimPosition.Y),
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// ConvertUnits.ToDisplayUnits(animController.limbs[0].SimPosition.X, animController.limbs[0].SimPosition.Y) +
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// ConvertUnits.ToDisplayUnits(animController.targetMovement.X, animController.targetMovement.Y), Color.Green);
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}
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@@ -112,15 +112,24 @@ namespace Subsurface.Items.Components
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targetLevel = null;
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isActive = !isActive;
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if (!isActive) currPowerConsumption = 0.0f;
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item.NewComponentEvent(this, true);
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}
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spriteBatch.DrawString(GUI.Font, "Flow percentage: " + (int)flowPercentage + " %", new Vector2(x + 20, y + 80), Color.White);
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if (GUI.DrawButton(spriteBatch, new Rectangle(x + 200, y + 70, 40, 40), "+", true)) FlowPercentage += 1.0f;
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if (GUI.DrawButton(spriteBatch, new Rectangle(x + 250, y + 70, 40, 40), "-", true)) FlowPercentage -= 1.0f;
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if (GUI.DrawButton(spriteBatch, new Rectangle(x + 200, y + 70, 40, 40), "+", true))
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{
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FlowPercentage += 1.0f;
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item.NewComponentEvent(this, true);
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}
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if (GUI.DrawButton(spriteBatch, new Rectangle(x + 250, y + 70, 40, 40), "-", true))
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{
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FlowPercentage -= 1.0f;
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item.NewComponentEvent(this, true);
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}
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item.NewComponentEvent(this, true);
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}
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public override void ReceiveSignal(string signal, Connection connection, Item sender, float power=0.0f)
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@@ -269,10 +269,12 @@ namespace Subsurface.Items.Components
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}
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bool valueChanged = false;
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public override void DrawHUD(SpriteBatch spriteBatch, Character character)
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{
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isActive = true;
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int width = GuiFrame.Rect.Width, height = GuiFrame.Rect.Height;
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int x = GuiFrame.Rect.X;
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int y = GuiFrame.Rect.Y;
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@@ -291,27 +293,59 @@ namespace Subsurface.Items.Components
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spriteBatch.DrawString(GUI.Font, "Fission rate: " + (int)fissionRate + " %", new Vector2(x + 30, y + 30), Color.White);
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DrawGraph(fissionRateGraph, spriteBatch, x + 30, y + 50, 100.0f, xOffset);
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if (GUI.DrawButton(spriteBatch, new Rectangle(x + 280, y + 30, 40, 40), "+", true)) FissionRate += 1.0f;
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if (GUI.DrawButton(spriteBatch, new Rectangle(x + 280, y + 80, 40, 40), "-", true)) FissionRate -= 1.0f;
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if (GUI.DrawButton(spriteBatch, new Rectangle(x + 280, y + 30, 40, 40), "+", true))
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{
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valueChanged = true;
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FissionRate += 1.0f;
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}
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if (GUI.DrawButton(spriteBatch, new Rectangle(x + 280, y + 80, 40, 40), "-", true))
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{
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valueChanged = true;
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FissionRate -= 1.0f;
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}
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y += 130;
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spriteBatch.DrawString(GUI.Font, "Cooling rate: " + (int)coolingRate + " %", new Vector2(x + 30, y + 30), Color.White);
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DrawGraph(coolingRateGraph, spriteBatch, x + 30, y + 50, 100.0f, xOffset);
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if (GUI.DrawButton(spriteBatch, new Rectangle(x + 280, y + 30, 40, 40), "+", true)) CoolingRate += 1.0f;
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if (GUI.DrawButton(spriteBatch, new Rectangle(x + 280, y + 80, 40, 40), "-", true)) CoolingRate -= 1.0f;
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if (GUI.DrawButton(spriteBatch, new Rectangle(x + 280, y + 30, 40, 40), "+", true))
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{
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valueChanged = true;
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CoolingRate += 1.0f;
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}
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if (GUI.DrawButton(spriteBatch, new Rectangle(x + 280, y + 80, 40, 40), "-", true))
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{
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valueChanged = true;
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CoolingRate -= 1.0f;
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}
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y = y - 260;
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spriteBatch.DrawString(GUI.Font, "Automatic Temperature Control: " + ((autoTemp) ? "ON" : "OFF"), new Vector2(x + 400, y + 30), Color.White);
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if (GUI.DrawButton(spriteBatch, new Rectangle(x + 400, y + 60, 100, 40), ((autoTemp) ? "TURN OFF" : "TURN ON"))) autoTemp = !autoTemp;
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if (GUI.DrawButton(spriteBatch, new Rectangle(x + 400, y + 60, 100, 40), ((autoTemp) ? "TURN OFF" : "TURN ON")))
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{
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valueChanged = true;
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autoTemp = !autoTemp;
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}
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spriteBatch.DrawString(GUI.Font, "Shutdown Temperature: " + shutDownTemp, new Vector2(x + 400, y + 150), Color.White);
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if (GUI.DrawButton(spriteBatch, new Rectangle(x + 400, y + 180, 40, 40), "+", true)) shutDownTemp += 100.0f;
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if (GUI.DrawButton(spriteBatch, new Rectangle(x + 450, y + 180, 40, 40), "-", true)) shutDownTemp -= 100.0f;
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if (GUI.DrawButton(spriteBatch, new Rectangle(x + 400, y + 180, 40, 40), "+", true))
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{
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valueChanged = true;
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shutDownTemp += 100.0f;
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}
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if (GUI.DrawButton(spriteBatch, new Rectangle(x + 450, y + 180, 40, 40), "-", true))
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{
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valueChanged = true;
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shutDownTemp -= 100.0f;
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}
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item.NewComponentEvent(this, true);
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if (valueChanged)
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{
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item.NewComponentEvent(this, true);
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valueChanged = false;
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}
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}
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static void UpdateGraph<T>(IList<T> graph, T newValue)
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@@ -21,6 +21,9 @@ namespace Subsurface.Items.Components
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private static PathFinder pathFinder;
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private float networkUpdateTimer;
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private bool valueChanged;
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bool AutoPilot
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{
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get { return autoPilot; }
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@@ -90,6 +93,16 @@ namespace Subsurface.Items.Components
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TargetVelocity = targetSpeed*100.0f;
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}
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}
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else if (valueChanged)
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{
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networkUpdateTimer -= deltaTime;
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if (networkUpdateTimer<=0.0f)
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{
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item.NewComponentEvent(this, true);
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networkUpdateTimer = 1.0f;
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valueChanged = false;
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}
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}
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item.SendSignal(targetVelocity.X.ToString(CultureInfo.InvariantCulture), "velocity_x_out");
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item.SendSignal((-targetVelocity.Y).ToString(CultureInfo.InvariantCulture), "velocity_y_out");
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@@ -136,7 +149,7 @@ namespace Subsurface.Items.Components
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targetVelocity = PlayerInput.MousePosition - new Vector2(velRect.Center.X, velRect.Center.Y);
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targetVelocity.Y = -targetVelocity.Y;
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item.NewComponentEvent(this, true);
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valueChanged = true;
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}
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}
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}
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@@ -195,9 +195,9 @@ namespace Subsurface.Items.Components
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spriteBatch.DrawString(GUI.Font, "Recharge rate: " + (rechargeSpeed / maxRechargeSpeed), new Vector2(x + 30, y + 100), Color.White);
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if (GUI.DrawButton(spriteBatch, new Rectangle(x + 50, y + 150, 40, 40), "+", true))
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{
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item.NewComponentEvent(this, true);
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{
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rechargeSpeed = Math.Min(rechargeSpeed + 10.0f, maxRechargeSpeed);
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item.NewComponentEvent(this, true);
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}
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if (GUI.DrawButton(spriteBatch, new Rectangle(x + 250, y + 150, 40, 40), "-", true))
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@@ -38,7 +38,12 @@ namespace Subsurface.Items.Components
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get { return ToolBox.Vector4ToString(lightColor.ToVector4()); }
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set
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{
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lightColor = new Color(ToolBox.ParseToVector4(value));
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Vector4 newColor = ToolBox.ParseToVector4(value);
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newColor.X = MathHelper.Clamp(newColor.X, 0.0f, 1.0f);
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newColor.Y = MathHelper.Clamp(newColor.Y, 0.0f, 1.0f);
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newColor.Z = MathHelper.Clamp(newColor.Z, 0.0f, 1.0f);
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newColor.W = MathHelper.Clamp(newColor.W, 0.0f, 1.0f);
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lightColor = new Color(newColor);
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}
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}
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@@ -500,6 +500,8 @@ namespace Subsurface.Networking
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character.ID = ID;
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character.Inventory.ID = inventoryID;
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character.IsNetworkPlayer = true;
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character.GiveJobItems(closestWaypoint);
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return character;
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@@ -516,7 +518,7 @@ namespace Subsurface.Networking
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msg.Write((byte)type);
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msg.Write(message);
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client.SendMessage(msg, NetDeliveryMethod.ReliableUnordered);
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client.SendMessage(msg, NetDeliveryMethod.Unreliable);
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}
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/// <summary>
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@@ -439,11 +439,9 @@ namespace Subsurface.Networking
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public void EndGame(string endMessage)
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{
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Submarine.Unload();
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gameStarted = false;
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if (connectedClients.Count>0)
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if (connectedClients.Count > 0)
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{
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NetOutgoingMessage msg = server.CreateMessage();
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msg.Write((byte)PacketTypes.EndGame);
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@@ -461,6 +459,10 @@ namespace Subsurface.Networking
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}
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}
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Submarine.Unload();
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gameStarted = false;
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Game1.NetLobbyScreen.Select();
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DebugConsole.ThrowError(endMessage);
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@@ -565,12 +567,12 @@ namespace Subsurface.Networking
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}
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if (recipients.Count>0)
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{
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server.SendMessage(msg, recipients, NetDeliveryMethod.ReliableUnordered, 0);
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server.SendMessage(msg, recipients, NetDeliveryMethod.Unreliable, 0);
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}
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}
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else
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{
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server.SendMessage(msg, server.Connections, NetDeliveryMethod.ReliableUnordered, 0);
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server.SendMessage(msg, server.Connections, NetDeliveryMethod.Unreliable, 0);
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}
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}
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@@ -18,7 +18,7 @@ namespace Subsurface.Networking
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{
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public static List<NetworkEvent> events = new List<NetworkEvent>();
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private static bool[] isImportant = { false, true, true, true, true, true };
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private static bool[] isImportant = { false, true, false, true, true, true };
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private int id;
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