eb0e08c8ee
Set orders stay in CrewCommander interface after reopening, minor changes to the interface layout
Regalis
2015-12-17 19:35:14 +02:00
fa5cceb903
Merge branch 'NewCoordinateSystem'
Regalis
2015-12-17 18:29:26 +02:00
af470eab2e
more accurate submarine body generation, multiplayer fixes, saving takes HiddenSubPosition into account, fire coordinate fixes, editscreen fixes, checking item triggers in AIObjectiveGoto, netlobbyscreen sync fixes, re-enabled level start/end positions, water edit fixed
Regalis
2015-12-17 18:26:40 +02:00
859be53d28
Level wall generation bugfixes, moved level background drawing to LevelRenderer, more coordinate system bugfixes, better looking progress bars,
Regalis
2015-12-14 18:59:59 +02:00
c74caadc42
Player characters arent AICharacters in multiplayer, lighting optimization
Regalis11
2015-12-13 18:02:43 +02:00
04cfca0ede
Multiplayer fixes
Regalis
2015-12-12 16:23:01 +02:00
17e8a2171f
Progress + prettier ice walls
Regalis
2015-12-12 13:44:05 +02:00
c064c5eb50
Very unfinished attempt at changing the coordinate system to work relative to the level and to move the sub instead of the whole level
Regalis
2015-12-03 19:42:11 +02:00
5bcdfa2b56
AI combat, misc AI improvements, characters can't get stuck inside doors
Regalis
2015-12-03 18:34:35 +02:00
11857f894b
AI operating reactors & railguns, misc AI improvements
Regalis
2015-11-30 19:06:27 +02:00
6f2db08be0
Dragging bodies up stairs, attempt to fix legs going through torso, fixe GuiComponent.MouseOn getting stuck when switching to edit screen
Regalis
2015-11-28 00:21:45 +02:00
c9cc94f701
Crew commands
Regalis
2015-11-26 23:04:02 +02:00
f1e1b0b4f0
Stair improvements, inventory "tooltip" & condition progressbar, reactor tries to match the highest load of the connected junction boxes (instead of the sum of the loads)
Regalis
2015-11-25 17:58:17 +02:00
4b5126675c
Human AI improvements, minor UI tweaking
Regalis
2015-11-25 16:04:51 +02:00
c456fa3c90
Human AI with pathfinding and room hazard avoidance
Regalis
2015-11-23 01:22:38 +02:00
77024a31fb
Positioning out-of-sub particles relative to the level, easier to climb stairs
Regalis
2015-11-22 17:11:13 +02:00
1eaf22d3d0
v2.6.1
Regalis
2015-11-22 00:40:37 +02:00
91fa25ecd2
askjdnf
Regalis
2015-11-20 17:44:38 +02:00
cddf4f1bde
Sending NetTime at the start of a combined networkevent instead of individual networkevents, syncing itemcomponents for spectators, AICharacter importantentityupdates are sent again, misc bugfixes, some new heads
Regalis
2015-11-20 17:12:33 +02:00
8ec7fd44ff
LimbSlot combinations for pickable items ("Any,RightHand+LeftHand"...)
Regalis
2015-11-19 21:24:49 +02:00
f42cc78af3
Merged linux changes, fixed first item in inventory not being loaded, fixed levels breaking if re-entering the same level
Regalis
2015-11-19 16:29:13 +02:00
118d60342a
Messages added to quest configs
Regalis
2015-11-19 19:22:39 +02:00
35f05376b0
Thermal artifact, mid-quest message popups, sortmode from immediate to deferred, saving bugfixes
Regalis
2015-11-19 19:21:48 +02:00
9b08201972
Fire extinguisher, burnt limbs, spectating improvements, option to disable spectating, jumpsuits for engi & mech, fireproof items, stuff
Regalis
2015-11-18 20:02:45 +02:00
4edc38cc8b
New scooter sprite
Regalis
2015-11-15 19:17:19 +02:00
ef9d7ef0d4
WIP pathfinding AI navigator, Level class refactoring
Regalis11
2015-11-15 19:14:08 +02:00
ab7c39071c
Input syncing between clients, inventory sync bugfix, structure sync bugfix, settings button highlight bugfix, spectating bugfixes, in-game chatbox not visible when joining a server when the round is running
Regalis
2015-11-14 00:09:56 +02:00
24ed95cd68
Networking bugfixes, underwater scooter, fixed limbs going through walls when flipping the ragdoll
Regalis
2015-11-13 00:52:42 +02:00
9c2aec4c8e
Fire improvements
Regalis
2015-11-11 07:33:17 +02:00
4d949e3be1
Spectating, fire, damaged limb sprites, water detector, engineer jumpsuit, new signal comp sprites, resharper cleanup (god knows what else, commit more often)
Regalis
2015-11-10 22:22:26 +02:00
cd48d12be6
Setting ragdoll position without limbs going through walls, rotating entire ragdoll, using combined network messages client->server, fixed fabricators
Regalis
2015-11-08 22:20:29 +02:00
5a21d64b3a
FillNetworkData uses NetBuffer instead of OutgoingMessage
Regalis
2015-11-04 20:21:34 +02:00
9f9f0205e7
Sending multiple networkevents in one packet, removed limb updates from ImportantEntityUpdate
Regalis
2015-11-04 00:12:53 +02:00
963f46e7d1
Improved character movement lag compensation
Regalis
2015-11-03 18:15:12 +02:00
2a8939f6dc
tyuityuidfgh
Regalis
2015-11-02 22:05:48 +02:00
e4a048a54a
Removing the obstruction element without flickering, better looking (& working) radar
Regalis
2015-11-01 22:10:31 +02:00
73bde75c2e
Obstructing vision when wearing a diving suit or mask
Regalis11
2015-11-01 17:47:59 +02:00
b0deba514e
ghkjghk
Regalis
2015-10-31 15:16:49 +02:00
bcc96cee97
Infinite wall fixes, pressure damage to sub, sub/mode voting & randomization working now, better ui scaling
Regalis
2015-10-31 00:29:51 +02:00
dc4b502248
"Infinite walls", converting old InputTypes in saved subs to new ones
Regalis
2015-10-29 00:59:00 +02:00
948285f6ab
Control settings, more server settings, selecting character face
Regalis
2015-10-28 19:07:17 +02:00
9ed2963cd9
Settings menu with sound and music volume sliders, re-enabled deselecting connectionpanels with E in editmapscreen
Regalis
2015-10-26 19:35:57 +02:00
ebe248a7cc
Ragdoll raycast crash, holding items in correct angles, ghost wires, dropping items properly in editmapscreen, radar wont work without power, remove wire from connectors if its deleted
Regalis
2015-10-26 01:46:52 +02:00
aeeae13b35
NetworkEvent optimization (more frequent use of WriteRangedSingle)
Regalis11
2015-10-25 00:06:32 +03:00
3335f87f64
Traitormode won't choose the first client as the target, admin can be traitor/target, banlist & removing IPs, environment dust particles, clients are responsible for the KillCharacter message of their own character, moar backgroundfish, syncing item FixRequirement states, longer gameserver tickrate
Regalis
2015-10-24 17:00:58 +03:00
6736f1dd82
Remove items in dummycharacter inventory in editmapscreen, important character updates a separate networkeventtype
Regalis
2015-10-23 19:28:21 +03:00
b3462b24b4
Reliablesender exception handling, buttons crashing multiplayer, using screwdrivers/wrenches with left click, RestoreCollision exception handling, nerfed c4, UpdateLimbCollisionCategories fix
Regalis
2015-10-23 00:10:27 +03:00
51e68f0949
Banning players, networkevent refactoring, wire syncing bugfixes, wrenches can be used as a melee weapon, proper error message for invalid IPs, drawing held items in correct position, fixed client crashing if sending a chatmessage while connection is lost
Regalis
2015-10-22 01:04:42 +03:00
313d16d886
Changed entity ids from int to ushort, inventory sync bugfixes
Regalis
2015-10-21 18:58:36 +03:00
0233579e37
ItemInventories don't have own ID's anymore but rely on owner ID, relaying reliablemessages through server
Regalis
2015-10-21 01:39:00 +03:00
daf1e2bfd8
ReliableMessages for all reliable networkevents, netstats fix, own character is not networkplayer
Regalis
2015-10-20 22:28:27 +03:00
4cf3386aa5
ReliableMessage improvements & bugfixes
Regalis
2015-10-20 20:45:47 +03:00
5f07d4b0c9
"ReliableMessages", networkevents aren't sent if FillNetworkEvent fails
Regalis
2015-10-19 22:49:38 +03:00
0e5e86e363
v0.2.2: updated Lidgren, railgun shells can be bought, autorestart server, netstats, tutorial moloch spawning in a wall fix, misc error checks
Regalis
2015-10-18 22:44:30 +03:00
aa3882a815
Added wire-tag to all wires (to allow using it for fixes even if the name isn't ''Wire''), disconnect networkmember when going to main menu, fixed questmode crashing in multiplayer, fixed too short seeds throwing an error, attachable items aren't attached if secondary key isn't held, update hull when attaching an item, dropping connected wires when detaching items, kicking players with a button click instead of debugconsole
Regalis
2015-10-17 21:24:00 +03:00
3c1a66078c
v0.2: iteminventory sync bugfix, meleeweapon "reload time", spears can be picked even if they're stuck inside a wall, tutorial bugfixes, "submarine godmode", removed round duration, drag character sync, reliable structure damage messages, job assignment bugfixes, some extra sounds
Regalis
2015-10-17 16:01:42 +03:00
18a653380c
More launcher error checking
Regalis11
2015-10-16 23:37:57 +03:00
838022fcd5
Switch to Barotrauma & too many misc changes to remember
Regalis
2015-10-16 18:11:58 +03:00
8df9133e84
Lighting optimization (caching shadow vertices & only checking hulls in range if the position or range of the light changes), ragdoll optimization, itemcomponent optimization, dragging stunned/dead characters
Regalis11
2015-10-11 21:04:42 +03:00
0a96254696
Tutorial fixes
Regalis
2015-10-09 17:18:25 +03:00
4120cabd6e
More descriptive error message if server ip/port is can't be resolved, updateinfobox automatic scroll
Regalis
2015-10-08 22:55:33 +03:00
db7128a475
Better autopilot, guiframe tweaking, fixed ui scaling, aicontroller bugfixes, human walk/run anim uses HandIK
Regalis
2015-10-06 21:18:36 +03:00
f13a48ef52
More accurate and reliable submarine-level collisions, looping OnUse sounds bugfix, new music clips, item sprites removed from limbs when someone else loots the item, Camera.WorldView fix, checking vector.LengthSquared before normalizing to avoid creating a NaN vector
Regalis
2015-10-04 23:50:46 +03:00
0be4ad4f84
Button&door sounds, sound looping bugfixes, positional sound bugfixes + low pass filter on distant sounds, submarine collision improvements, controller trigger bugfix, humans walk/run more slowly in water
Regalis
2015-10-04 14:49:05 +03:00
46e862216b
Launcher error messageboxes, more easily controllable & better looking swimming, oxygen tank bugfixes, loading screen coroutine bugfix
Regalis
2015-10-03 17:19:14 +03:00
a285b00eb9
autoupdater fixes, cursor fix, consistent directory separators + use of Path.Combine(), wire bugfixes, more loading screens
Regalis
2015-10-02 21:33:33 +03:00
59bff34bb1
Simpler anim logic for off-screen characters (all limbs except refLimb are hidden)
Regalis
2015-09-29 20:06:15 +03:00
655862fc0f
Simpler anim logic for off-screen characters (all limbs except refLimb are hidden)
Regalis
2015-09-29 20:06:15 +03:00
45178e745b
misc optimization & refactoring
Regalis
2015-09-29 18:03:38 +03:00
cc16bb3ad7
Loaded sounds are properly freed, ObjectProperty optimization, expanded skill effects (rangedweapon accuracy, welding efficiency, electrical shocks), armored wearables + ballistic vest & helmet
Regalis
2015-09-28 19:48:31 +03:00
97c3ac1412
RegEx, FindPickable & DrawShadows optimization
Regalis
2015-09-27 17:02:15 +03:00
c8ee9e085f
Attachable items aren't automatically attached when loading a sub in edit screen, bunch of new item sprites, Aegir Mark II, client reconnect bugfixes
Regalis
2015-09-27 15:46:55 +03:00
da00b083ed
statuseffect setvalue, new diving suit sprite & character slowdown, welded door sprite
Regalis
2015-09-26 00:41:43 +03:00
53e729ea11
Networking optimization/bugfixes (hull water volumes & wall damage are synced, more reliable inventory updates, AICharacter sync changes), proper particle collisions with walls
Regalis
2015-09-25 18:56:39 +03:00
3587b4a4bb
Status icons, skill/character refactoring
Regalis
2015-09-25 12:42:42 +03:00
bf7619bcc4
water ambience sounds change according to speed, oxygengenerator fills oxygen tanks even if their condition is 0, submarine refactoring & bugfixes, wire node editing bugfixes
Regalis
2015-09-24 15:21:10 +03:00
f6966f06c3
WIP CrashReporter, misc refactoring
Regalis
2015-09-19 15:14:47 +03:00
16bf562837
improved humanoid animations, some map stats in map editor, gap connections visible in editor, editing wire nodes in editor, pumps don't have to be manually linked, coroutine exception handling
Regalis
2015-09-15 17:24:52 +03:00
d29ee03681
Launcher improvements
Regalis
2015-09-12 10:23:05 +03:00
29a6260d0f
Non-WinForms launcher with auto updater
Regalis
2015-09-11 22:13:44 +03:00
ea15397725
Merged linux changes, water effect using a BasicEffect and a simpler pixel shader, multi-colored wires
Regalis
2015-09-08 21:55:27 +03:00
7eae6fb026
Melee weapons (+ stun baton), improved throw animation, new damage sound effects
Regalis
2015-09-07 16:31:04 +03:00
b77fa5df90
Level isn't drawn outside the edges of the radar, UI improvements
Regalis11
2015-09-06 16:23:26 +03:00
04d55891f0
Particles using display coordinates, particle growtime, character death&stun animations
Regalis
2015-09-05 12:13:44 +03:00
0cbcdd0b03
Turret rotation fix, CharacterInventory networking bugfixes, prevent limbs clipping with other colliders when mirroring, fixed mantis animations, better looking explosions, spark effect when overvoltage breaks an item
Regalis
2015-09-04 21:56:39 +03:00
2f08dcf3f9
Admin can play in multiplayer, backgroundsprites, fixrequirement bugfix, the condition of the reactor won't detoriate when it's running
Regalis
2015-09-04 12:57:12 +03:00