Commit Graph

  • eb0e08c8ee Set orders stay in CrewCommander interface after reopening, minor changes to the interface layout Regalis 2015-12-17 19:35:14 +02:00
  • fa5cceb903 Merge branch 'NewCoordinateSystem' Regalis 2015-12-17 18:29:26 +02:00
  • af470eab2e more accurate submarine body generation, multiplayer fixes, saving takes HiddenSubPosition into account, fire coordinate fixes, editscreen fixes, checking item triggers in AIObjectiveGoto, netlobbyscreen sync fixes, re-enabled level start/end positions, water edit fixed Regalis 2015-12-17 18:26:40 +02:00
  • 859be53d28 Level wall generation bugfixes, moved level background drawing to LevelRenderer, more coordinate system bugfixes, better looking progress bars, Regalis 2015-12-14 18:59:59 +02:00
  • c74caadc42 Player characters arent AICharacters in multiplayer, lighting optimization Regalis11 2015-12-13 18:02:43 +02:00
  • 04cfca0ede Multiplayer fixes Regalis 2015-12-12 16:23:01 +02:00
  • 17e8a2171f Progress + prettier ice walls Regalis 2015-12-12 13:44:05 +02:00
  • 78bccca4af Moar progress, fixed shadow/los/submarine misalignment issues Regalis 2015-12-09 19:29:53 +02:00
  • ca7eae5322 Order symbols Regalis 2015-12-07 19:32:55 +02:00
  • beecfe60ac mhgvik Regalis 2015-12-06 16:36:24 +02:00
  • 40fb8d803d Lighting fixes & teleporting characters to sub Regalis11 2015-12-06 16:07:25 +02:00
  • 09588e548d Submarine rendering to correct position almost ready, fixed camera position "twitching" Regalis 2015-12-04 17:21:59 +02:00
  • 242af12f14 Progress Regalis 2015-12-04 01:37:30 +02:00
  • ca77103d0d wat Regalis 2015-12-03 20:37:20 +02:00
  • c064c5eb50 Very unfinished attempt at changing the coordinate system to work relative to the level and to move the sub instead of the whole level Regalis 2015-12-03 19:42:11 +02:00
  • 5bcdfa2b56 AI combat, misc AI improvements, characters can't get stuck inside doors Regalis 2015-12-03 18:34:35 +02:00
  • 11857f894b AI operating reactors & railguns, misc AI improvements Regalis 2015-11-30 19:06:27 +02:00
  • 6f2db08be0 Dragging bodies up stairs, attempt to fix legs going through torso, fixe GuiComponent.MouseOn getting stuck when switching to edit screen Regalis 2015-11-28 00:21:45 +02:00
  • c9cc94f701 Crew commands Regalis 2015-11-26 23:04:02 +02:00
  • f1e1b0b4f0 Stair improvements, inventory "tooltip" & condition progressbar, reactor tries to match the highest load of the connected junction boxes (instead of the sum of the loads) Regalis 2015-11-25 17:58:17 +02:00
  • 4b5126675c Human AI improvements, minor UI tweaking Regalis 2015-11-25 16:04:51 +02:00
  • c456fa3c90 Human AI with pathfinding and room hazard avoidance Regalis 2015-11-23 01:22:38 +02:00
  • 77024a31fb Positioning out-of-sub particles relative to the level, easier to climb stairs Regalis 2015-11-22 17:11:13 +02:00
  • 1eaf22d3d0 v2.6.1 Regalis 2015-11-22 00:40:37 +02:00
  • 91fa25ecd2 askjdnf Regalis 2015-11-20 17:44:38 +02:00
  • cddf4f1bde Sending NetTime at the start of a combined networkevent instead of individual networkevents, syncing itemcomponents for spectators, AICharacter importantentityupdates are sent again, misc bugfixes, some new heads Regalis 2015-11-20 17:12:33 +02:00
  • 8ec7fd44ff LimbSlot combinations for pickable items ("Any,RightHand+LeftHand"...) Regalis 2015-11-19 21:24:49 +02:00
  • a46f724f1f "Subinventory" (= jumpsuit pockets etc) bugfixes, quest message fix Regalis 2015-11-19 18:01:54 +02:00
  • f42cc78af3 Merged linux changes, fixed first item in inventory not being loaded, fixed levels breaking if re-entering the same level Regalis 2015-11-19 16:29:13 +02:00
  • 118d60342a Messages added to quest configs Regalis 2015-11-19 19:22:39 +02:00
  • 35f05376b0 Thermal artifact, mid-quest message popups, sortmode from immediate to deferred, saving bugfixes Regalis 2015-11-19 19:21:48 +02:00
  • 9b08201972 Fire extinguisher, burnt limbs, spectating improvements, option to disable spectating, jumpsuits for engi & mech, fireproof items, stuff Regalis 2015-11-18 20:02:45 +02:00
  • 7b6d92bb27 Merge branch 'master' of https://bitbucket.org/Regalis11/subsurface-private Regalis 2015-11-15 19:18:02 +02:00
  • 4edc38cc8b New scooter sprite Regalis 2015-11-15 19:17:19 +02:00
  • ef9d7ef0d4 WIP pathfinding AI navigator, Level class refactoring Regalis11 2015-11-15 19:14:08 +02:00
  • ab7c39071c Input syncing between clients, inventory sync bugfix, structure sync bugfix, settings button highlight bugfix, spectating bugfixes, in-game chatbox not visible when joining a server when the round is running Regalis 2015-11-14 00:09:56 +02:00
  • 24ed95cd68 Networking bugfixes, underwater scooter, fixed limbs going through walls when flipping the ragdoll Regalis 2015-11-13 00:52:42 +02:00
  • 9c2aec4c8e Fire improvements Regalis 2015-11-11 07:33:17 +02:00
  • 4d949e3be1 Spectating, fire, damaged limb sprites, water detector, engineer jumpsuit, new signal comp sprites, resharper cleanup (god knows what else, commit more often) Regalis 2015-11-10 22:22:26 +02:00
  • cd48d12be6 Setting ragdoll position without limbs going through walls, rotating entire ragdoll, using combined network messages client->server, fixed fabricators Regalis 2015-11-08 22:20:29 +02:00
  • 5a21d64b3a FillNetworkData uses NetBuffer instead of OutgoingMessage Regalis 2015-11-04 20:21:34 +02:00
  • 9f9f0205e7 Sending multiple networkevents in one packet, removed limb updates from ImportantEntityUpdate Regalis 2015-11-04 00:12:53 +02:00
  • 963f46e7d1 Improved character movement lag compensation Regalis 2015-11-03 18:15:12 +02:00
  • 2a8939f6dc tyuityuidfgh Regalis 2015-11-02 22:05:48 +02:00
  • e4a048a54a Removing the obstruction element without flickering, better looking (& working) radar Regalis 2015-11-01 22:10:31 +02:00
  • 73bde75c2e Obstructing vision when wearing a diving suit or mask Regalis11 2015-11-01 17:47:59 +02:00
  • b0deba514e ghkjghk Regalis 2015-10-31 15:16:49 +02:00
  • bcc96cee97 Infinite wall fixes, pressure damage to sub, sub/mode voting & randomization working now, better ui scaling Regalis 2015-10-31 00:29:51 +02:00
  • dc4b502248 "Infinite walls", converting old InputTypes in saved subs to new ones Regalis 2015-10-29 00:59:00 +02:00
  • 948285f6ab Control settings, more server settings, selecting character face Regalis 2015-10-28 19:07:17 +02:00
  • 9ed2963cd9 Settings menu with sound and music volume sliders, re-enabled deselecting connectionpanels with E in editmapscreen Regalis 2015-10-26 19:35:57 +02:00
  • ebe248a7cc Ragdoll raycast crash, holding items in correct angles, ghost wires, dropping items properly in editmapscreen, radar wont work without power, remove wire from connectors if its deleted Regalis 2015-10-26 01:46:52 +02:00
  • aeeae13b35 NetworkEvent optimization (more frequent use of WriteRangedSingle) Regalis11 2015-10-25 00:06:32 +03:00
  • 3335f87f64 Traitormode won't choose the first client as the target, admin can be traitor/target, banlist & removing IPs, environment dust particles, clients are responsible for the KillCharacter message of their own character, moar backgroundfish, syncing item FixRequirement states, longer gameserver tickrate Regalis 2015-10-24 17:00:58 +03:00
  • 6736f1dd82 Remove items in dummycharacter inventory in editmapscreen, important character updates a separate networkeventtype Regalis 2015-10-23 19:28:21 +03:00
  • b3462b24b4 Reliablesender exception handling, buttons crashing multiplayer, using screwdrivers/wrenches with left click, RestoreCollision exception handling, nerfed c4, UpdateLimbCollisionCategories fix Regalis 2015-10-23 00:10:27 +03:00
  • 51e68f0949 Banning players, networkevent refactoring, wire syncing bugfixes, wrenches can be used as a melee weapon, proper error message for invalid IPs, drawing held items in correct position, fixed client crashing if sending a chatmessage while connection is lost Regalis 2015-10-22 01:04:42 +03:00
  • 313d16d886 Changed entity ids from int to ushort, inventory sync bugfixes Regalis 2015-10-21 18:58:36 +03:00
  • 0233579e37 ItemInventories don't have own ID's anymore but rely on owner ID, relaying reliablemessages through server Regalis 2015-10-21 01:39:00 +03:00
  • daf1e2bfd8 ReliableMessages for all reliable networkevents, netstats fix, own character is not networkplayer Regalis 2015-10-20 22:28:27 +03:00
  • 4cf3386aa5 ReliableMessage improvements & bugfixes Regalis 2015-10-20 20:45:47 +03:00
  • 5f07d4b0c9 "ReliableMessages", networkevents aren't sent if FillNetworkEvent fails Regalis 2015-10-19 22:49:38 +03:00
  • c3d1b971dd Merge branch 'master' of https://bitbucket.org/Regalis11/subsurface-private Regalis 2015-10-18 22:47:48 +03:00
  • 0e5e86e363 v0.2.2: updated Lidgren, railgun shells can be bought, autorestart server, netstats, tutorial moloch spawning in a wall fix, misc error checks Regalis 2015-10-18 22:44:30 +03:00
  • aa3882a815 Added wire-tag to all wires (to allow using it for fixes even if the name isn't ''Wire''), disconnect networkmember when going to main menu, fixed questmode crashing in multiplayer, fixed too short seeds throwing an error, attachable items aren't attached if secondary key isn't held, update hull when attaching an item, dropping connected wires when detaching items, kicking players with a button click instead of debugconsole Regalis 2015-10-17 21:24:00 +03:00
  • 3c1a66078c v0.2: iteminventory sync bugfix, meleeweapon "reload time", spears can be picked even if they're stuck inside a wall, tutorial bugfixes, "submarine godmode", removed round duration, drag character sync, reliable structure damage messages, job assignment bugfixes, some extra sounds Regalis 2015-10-17 16:01:42 +03:00
  • 18a653380c More launcher error checking Regalis11 2015-10-16 23:37:57 +03:00
  • 838022fcd5 Switch to Barotrauma & too many misc changes to remember Regalis 2015-10-16 18:11:58 +03:00
  • 2bb5d41836 Further lighting optimization, fixed (railgun) controller movement, physicsbody collisioncategory changes, command room reactor controls in Vellamo Regalis11 2015-10-14 22:10:37 +03:00
  • 8df9133e84 Lighting optimization (caching shadow vertices & only checking hulls in range if the position or range of the light changes), ragdoll optimization, itemcomponent optimization, dragging stunned/dead characters Regalis11 2015-10-11 21:04:42 +03:00
  • 0a96254696 Tutorial fixes Regalis 2015-10-09 17:18:25 +03:00
  • 4120cabd6e More descriptive error message if server ip/port is can't be resolved, updateinfobox automatic scroll Regalis 2015-10-08 22:55:33 +03:00
  • 709d4efde9 Particle.FindAdjacentHulls exception fix, OpenAL "invalid value" dix, radar sync, better ragdoll sync, autoupdate cancel/retry on error Regalis 2015-10-08 21:48:04 +03:00
  • db7128a475 Better autopilot, guiframe tweaking, fixed ui scaling, aicontroller bugfixes, human walk/run anim uses HandIK Regalis 2015-10-06 21:18:36 +03:00
  • f13a48ef52 More accurate and reliable submarine-level collisions, looping OnUse sounds bugfix, new music clips, item sprites removed from limbs when someone else loots the item, Camera.WorldView fix, checking vector.LengthSquared before normalizing to avoid creating a NaN vector Regalis 2015-10-04 23:50:46 +03:00
  • 0be4ad4f84 Button&door sounds, sound looping bugfixes, positional sound bugfixes + low pass filter on distant sounds, submarine collision improvements, controller trigger bugfix, humans walk/run more slowly in water Regalis 2015-10-04 14:49:05 +03:00
  • 46e862216b Launcher error messageboxes, more easily controllable & better looking swimming, oxygen tank bugfixes, loading screen coroutine bugfix Regalis 2015-10-03 17:19:14 +03:00
  • a285b00eb9 autoupdater fixes, cursor fix, consistent directory separators + use of Path.Combine(), wire bugfixes, more loading screens Regalis 2015-10-02 21:33:33 +03:00
  • 24f7a1baa5 Merge branch 'master' of https://bitbucket.org/Regalis11/subsurface-private Regalis 2015-09-29 20:07:08 +03:00
  • 59bff34bb1 Simpler anim logic for off-screen characters (all limbs except refLimb are hidden) Regalis 2015-09-29 20:06:15 +03:00
  • 655862fc0f Simpler anim logic for off-screen characters (all limbs except refLimb are hidden) Regalis 2015-09-29 20:06:15 +03:00
  • 45178e745b misc optimization & refactoring Regalis 2015-09-29 18:03:38 +03:00
  • cc16bb3ad7 Loaded sounds are properly freed, ObjectProperty optimization, expanded skill effects (rangedweapon accuracy, welding efficiency, electrical shocks), armored wearables + ballistic vest & helmet Regalis 2015-09-28 19:48:31 +03:00
  • 97c3ac1412 RegEx, FindPickable & DrawShadows optimization Regalis 2015-09-27 17:02:15 +03:00
  • c8ee9e085f Attachable items aren't automatically attached when loading a sub in edit screen, bunch of new item sprites, Aegir Mark II, client reconnect bugfixes Regalis 2015-09-27 15:46:55 +03:00
  • da00b083ed statuseffect setvalue, new diving suit sprite & character slowdown, welded door sprite Regalis 2015-09-26 00:41:43 +03:00
  • 53e729ea11 Networking optimization/bugfixes (hull water volumes & wall damage are synced, more reliable inventory updates, AICharacter sync changes), proper particle collisions with walls Regalis 2015-09-25 18:56:39 +03:00
  • 3587b4a4bb Status icons, skill/character refactoring Regalis 2015-09-25 12:42:42 +03:00
  • bf7619bcc4 water ambience sounds change according to speed, oxygengenerator fills oxygen tanks even if their condition is 0, submarine refactoring & bugfixes, wire node editing bugfixes Regalis 2015-09-24 15:21:10 +03:00
  • f6966f06c3 WIP CrashReporter, misc refactoring Regalis 2015-09-19 15:14:47 +03:00
  • 16bf562837 improved humanoid animations, some map stats in map editor, gap connections visible in editor, editing wire nodes in editor, pumps don't have to be manually linked, coroutine exception handling Regalis 2015-09-15 17:24:52 +03:00
  • d29ee03681 Launcher improvements Regalis 2015-09-12 10:23:05 +03:00
  • 29a6260d0f Non-WinForms launcher with auto updater Regalis 2015-09-11 22:13:44 +03:00
  • ea15397725 Merged linux changes, water effect using a BasicEffect and a simpler pixel shader, multi-colored wires Regalis 2015-09-08 21:55:27 +03:00
  • 7eae6fb026 Melee weapons (+ stun baton), improved throw animation, new damage sound effects Regalis 2015-09-07 16:31:04 +03:00
  • b77fa5df90 Level isn't drawn outside the edges of the radar, UI improvements Regalis11 2015-09-06 16:23:26 +03:00
  • 04d55891f0 Particles using display coordinates, particle growtime, character death&stun animations Regalis 2015-09-05 12:13:44 +03:00
  • 0cbcdd0b03 Turret rotation fix, CharacterInventory networking bugfixes, prevent limbs clipping with other colliders when mirroring, fixed mantis animations, better looking explosions, spark effect when overvoltage breaks an item Regalis 2015-09-04 21:56:39 +03:00
  • 2f08dcf3f9 Admin can play in multiplayer, backgroundsprites, fixrequirement bugfix, the condition of the reactor won't detoriate when it's running Regalis 2015-09-04 12:57:12 +03:00
  • 25242fe913 Merge branch 'master' of https://bitbucket.org/Regalis11/subsurface-private Regalis 2015-08-31 20:09:14 +03:00