Launcher bugfixes, fixed submarine position syncing, previewing the sub after round ends, wiring bugfix, slower reactor overheat, itemlabel, wifi components
This commit is contained in:
@@ -17,7 +17,6 @@ namespace Launcher
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{
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public partial class LauncherMain : Form
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{
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public static string ContentPackageFolder = "Data/ContentPackages/";
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private const string configPath = "config.xml";
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private Subsurface.GameSettings settings;
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@@ -42,7 +41,7 @@ namespace Launcher
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{
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InitializeComponent();
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ContentPackage.LoadAll(LauncherMain.ContentPackageFolder);
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ContentPackage.LoadAll(ContentPackage.Folder);
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contentPackageBox.DataSource = ContentPackage.list;
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supportedModes = new List<GraphicsMode>();
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3
Launcher/PackageManager.Designer.cs
generated
3
Launcher/PackageManager.Designer.cs
generated
@@ -102,6 +102,7 @@
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this.itemList.Name = "itemList";
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this.itemList.Size = new System.Drawing.Size(255, 134);
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this.itemList.TabIndex = 8;
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this.itemList.PreviewKeyDown += new System.Windows.Forms.PreviewKeyDownEventHandler(this.fileList_KeyPress);
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//
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// itemButton
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//
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@@ -161,6 +162,7 @@
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this.structureList.Name = "structureList";
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this.structureList.Size = new System.Drawing.Size(255, 121);
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this.structureList.TabIndex = 8;
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this.structureList.PreviewKeyDown += new System.Windows.Forms.PreviewKeyDownEventHandler(this.fileList_KeyPress);
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//
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// structureButton
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//
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@@ -189,6 +191,7 @@
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this.jobList.Name = "jobList";
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this.jobList.Size = new System.Drawing.Size(255, 134);
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this.jobList.TabIndex = 11;
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this.jobList.PreviewKeyDown += new System.Windows.Forms.PreviewKeyDownEventHandler(this.fileList_KeyPress);
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//
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// label4
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//
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@@ -142,7 +142,7 @@ namespace Launcher
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OpenFileDialog ofd = new OpenFileDialog();
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ofd.Filter = "XML files (*.xml)|*.xml;*.XML";
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//ofd.RestoreDirectory?
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ofd.RestoreDirectory = true;
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if (ofd.ShowDialog() == DialogResult.OK)
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{
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@@ -253,7 +253,7 @@ namespace Launcher
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private void okButton_Click(object sender, EventArgs e)
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{
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if (selectedPackage!=null) selectedPackage.Save(LauncherMain.ContentPackageFolder);
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if (selectedPackage!=null) selectedPackage.Save(ContentPackage.Folder);
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this.Close();
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}
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BIN
Subsurface/Content/Items/Electricity/regex.png
Normal file
BIN
Subsurface/Content/Items/Electricity/regex.png
Normal file
Binary file not shown.
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After Width: | Height: | Size: 231 B |
@@ -185,7 +185,7 @@
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linkable="true"
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price="10">
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<Sprite texture ="light.png" depth="0.8"/>
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<Sprite texture ="regex.png" depth="0.8"/>
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<RegExFindComponent canbeselected = "true"/>
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@@ -203,5 +203,30 @@
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</ConnectionPanel>
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</Item>
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<Item
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name="Wifi Component"
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Tags="smallitem"
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pickdistance="150"
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linkable="true"
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price="20">
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<Sprite texture ="wifi.png" depth="0.8"/>
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<WifiComponent canbeselected = "true"/>
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<Body width="16" height="16"/>
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<Holdable aimpos="35,-10" handle1="0,0" attachable="true" aimable="true"
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slots="Any,RightHand,LeftHand" msg="Detach [Wrench]">
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<requireditem name="Wrench" type="Equipped"/>
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</Holdable>
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<ConnectionPanel canbeselected = "true" msg="Rewire [Screwdriver]">
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<requireditem name="Screwdriver,Wire" type="Equipped"/>
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<input name="signal_in"/>
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<output name="signal_out"/>
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</ConnectionPanel>
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</Item>
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</Items>
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BIN
Subsurface/Content/Items/Electricity/wifi.png
Normal file
BIN
Subsurface/Content/Items/Electricity/wifi.png
Normal file
Binary file not shown.
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After Width: | Height: | Size: 225 B |
@@ -34,6 +34,8 @@
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<ConnectionPanel canbeselected = "true" msg="Rewire [Screwdriver]">
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<requireditem name="Screwdriver" type="Equipped"/>
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<output name="power_out"/>
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<output name="temperature_out"/>
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<input name="shutdown"/>
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</ConnectionPanel>
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<ItemContainer capacity="5">
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BIN
Subsurface/Content/Items/blank.png
Normal file
BIN
Subsurface/Content/Items/blank.png
Normal file
Binary file not shown.
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After Width: | Height: | Size: 1.6 KiB |
14
Subsurface/Content/Items/itemlabel.xml
Normal file
14
Subsurface/Content/Items/itemlabel.xml
Normal file
@@ -0,0 +1,14 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Item
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name="Label"
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resizehorizontal="true"
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resizevertical="true">
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<Sprite texture ="blank.png" depth="0.85"/>
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<ItemLabel/>
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</Item>
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@@ -18,12 +18,13 @@ namespace Subsurface
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private Vector2 position;
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private float rotation;
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private Vector2 prevPosition;
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private float prevZoom;
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public float Shake;
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private Vector2 shakePosition;
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private Vector2 shakeTargetPosition;
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//the area of the world inside the camera view
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private Rectangle worldView;
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@@ -130,9 +131,9 @@ namespace Subsurface
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private void UpdateTransform()
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{
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Vector2 interpolatedPosition = position;//Physics.Interpolate(prevPosition,position);
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Vector2 interpolatedPosition = Physics.Interpolate(prevPosition, position);
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float interpolatedZoom = zoom;// Physics.Interpolate(prevZoom, zoom);
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float interpolatedZoom = Physics.Interpolate(prevZoom, zoom);
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worldView.X = (int)(interpolatedPosition.X - worldView.Width / 2.0);
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worldView.Y = (int)(interpolatedPosition.Y + worldView.Height / 2.0);
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@@ -154,13 +155,19 @@ namespace Subsurface
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{
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float moveSpeed = 20.0f/zoom;
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prevPosition = position;
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prevZoom = zoom;
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Vector2 moveCam = Vector2.Zero;
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if (targetPos == Vector2.Zero)
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{
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if (Keyboard.GetState().IsKeyDown(Keys.A)) moveCam.X -= moveSpeed;
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if (Keyboard.GetState().IsKeyDown(Keys.D)) moveCam.X += moveSpeed;
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if (Keyboard.GetState().IsKeyDown(Keys.S)) moveCam.Y -= moveSpeed;
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if (Keyboard.GetState().IsKeyDown(Keys.W)) moveCam.Y += moveSpeed;
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if (PlayerInput.KeyDown(Keys.A)) moveCam.X -= moveSpeed;
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if (PlayerInput.KeyDown(Keys.D)) moveCam.X += moveSpeed;
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if (PlayerInput.KeyDown(Keys.S)) moveCam.Y -= moveSpeed;
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if (PlayerInput.KeyDown(Keys.W)) moveCam.Y += moveSpeed;
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moveCam = moveCam * deltaTime * 60.0f;
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Zoom = MathHelper.Clamp(Zoom + PlayerInput.ScrollWheelSpeed / 1000.0f, 0.1f, 2.0f);
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}
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@@ -179,15 +186,26 @@ namespace Subsurface
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float newZoom = Math.Min(DefaultZoom - Math.Min(offset.Length() / resolution.Y, 1.0f),1.0f);
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Zoom += (newZoom - zoom) / ZoomSmoothness;
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moveCam = (targetPos + offset - position) / MoveSmoothness;
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Vector2 diff = (targetPos + offset) - position;
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if (diff == Vector2.Zero)
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{
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moveCam = Vector2.Zero;
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}
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else
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{
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float dist = diff == Vector2.Zero ? 0.0f : diff.Length();
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moveCam = Vector2.Normalize(diff) * Math.Min(dist, (dist * deltaTime * 60.0f) / MoveSmoothness);
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}
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}
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shakeTargetPosition = Rand.Vector(Shake);
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shakePosition = Vector2.Lerp(shakePosition, shakeTargetPosition, 0.5f);
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Shake = MathHelper.Lerp(Shake, 0.0f, 0.03f);
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Translate((moveCam+shakePosition)*deltaTime*60.0f);
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Translate(moveCam+shakePosition);
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}
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public Vector2 Position
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@@ -36,7 +36,7 @@ namespace Subsurface
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private CharacterInventory inventory;
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public double LastNetworkUpdate;
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public float LastNetworkUpdate;
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public int LargeUpdateTimer;
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@@ -1037,7 +1037,7 @@ namespace Subsurface
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message.Write(secondaryKeyDown.Dequeue);
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//}
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message.Write(NetTime.Now);
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message.Write((float)NetTime.Now);
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// Write byte = move direction
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message.WriteRangedSingle(MathHelper.Clamp(AnimController.TargetMovement.X, -10.0f, 10.0f), -10.0f, 10.0f, 8);
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@@ -1132,7 +1132,7 @@ namespace Subsurface
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bool actionKeyState = false;
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bool secondaryKeyState = false;
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double sendingTime = 0.0f;
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float sendingTime = 0.0f;
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Vector2 targetMovement = Vector2.Zero;
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bool targetDir = false;
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Vector2 cursorPos = Vector2.Zero;
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@@ -1142,7 +1142,7 @@ namespace Subsurface
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actionKeyState = message.ReadBoolean();
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secondaryKeyState = message.ReadBoolean();
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sendingTime = message.ReadDouble();
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sendingTime = message.ReadFloat();
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targetMovement = new Vector2(message.ReadRangedSingle(-10.0f, 10.0f, 8), message.ReadRangedSingle(-10.0f, 10.0f, 8));
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targetMovement.X = MathUtils.Round(targetMovement.X, 0.1f);
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@@ -15,6 +15,9 @@ namespace Subsurface
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public class ContentPackage
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{
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public static string Folder = "Data/ContentPackages/";
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public static List<ContentPackage> list = new List<ContentPackage>();
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@@ -80,6 +83,7 @@ namespace Subsurface
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{
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ContentPackage newPackage = new ContentPackage();
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newPackage.name = name;
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newPackage.Path = Folder + name;
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list.Add(newPackage);
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return newPackage;
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@@ -136,11 +136,13 @@ namespace Subsurface
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public static void ExecuteCommand(string command, Game1 game)
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{
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#if !DEBUG
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if (Game1.Client!=null)
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{
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ThrowError("Console commands are disabled in multiplayer mode");
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return;
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}
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#endif
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if (command == "") return;
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string[] commands = command.Split(' ');
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@@ -301,8 +301,16 @@ namespace Subsurface
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spriteBatch.DrawString(Font,
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"Physics: " + Game1.World.UpdateTime
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+ " - bodies: " + Game1.World.BodyList.Count
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+ "Camera pos: " + Game1.GameScreen.Cam.Position,
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+ " Camera pos: " + Game1.GameScreen.Cam.Position,
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new Vector2(10, 30), Color.White);
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if (Submarine.Loaded!=null)
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{
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spriteBatch.DrawString(Font,
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"Sub pos: " + Submarine.Loaded.Position,
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new Vector2(10, 50), Color.White);
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}
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}
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@@ -15,6 +15,12 @@ namespace Subsurface
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//GUIFrame frame;
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public GUIButton[] Buttons;
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public string Text
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{
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get { return (children[1] as GUITextBlock).Text; }
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set { (children[1] as GUITextBlock).Text = value; }
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}
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public GUIMessageBox(string header, string text)
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: this(header, text, new string[] {"OK"})
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{
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@@ -120,11 +120,7 @@ namespace Subsurface
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if (parent != null)
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parent.AddChild(this);
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//if (wrap)
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//{
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this.Wrap = wrap;
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// this.text = ToolBox.WrapText(this.text, rect.Width);
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//}
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this.Wrap = wrap;
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SetTextPos();
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}
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@@ -138,7 +134,7 @@ namespace Subsurface
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if (Wrap && rect.Width>0)
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{
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//text = text.Replace("\n"," ");
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text = ToolBox.WrapText(text, rect.Width, Font);
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text = ToolBox.WrapText(text, rect.Width - padding.X - padding.Z, Font);
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Vector2 newSize = MeasureText(text);
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@@ -146,6 +146,7 @@ namespace Subsurface
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public void Deselect()
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{
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Selected = false;
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if (keyboardDispatcher.Subscriber == this) keyboardDispatcher.Subscriber = null;
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}
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@@ -265,7 +265,7 @@ namespace Subsurface
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DebugConsole.Update(this, (float)deltaTime);
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if ((!DebugConsole.IsOpen && !GUI.PauseMenuOpen) || NetworkMember != null) Screen.Selected.Update(deltaTime);
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if ((!DebugConsole.IsOpen && !GUI.PauseMenuOpen) || (NetworkMember != null && NetworkMember.GameStarted)) Screen.Selected.Update(deltaTime);
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GUI.Update((float)deltaTime);
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@@ -132,7 +132,7 @@ namespace Subsurface
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if (Game1.Server!=null)
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{
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Game1.Server.EndGame(endMessage);
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CoroutineManager.StartCoroutine(Game1.Server.EndGame(endMessage));
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}
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else if (Game1.Client==null)
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@@ -119,7 +119,6 @@ namespace Subsurface.Items.Components
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(int)doorSprite.size.X,
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(int)doorSprite.size.Y);
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body = new PhysicsBody(BodyFactory.CreateRectangle(Game1.World,
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ConvertUnits.ToSimUnits(Math.Max(doorRect.Width, 1)),
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ConvertUnits.ToSimUnits(Math.Max(doorRect.Height, 1)),
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@@ -101,7 +101,7 @@ namespace Subsurface.Items.Components
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Msg = "";
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}
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if (attachedByDefault) Use(1.0f);
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if (attachedByDefault || Screen.Selected == Game1.EditMapScreen) Use(1.0f);
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//holdAngle = ToolBox.GetAttributeFloat(element, "holdangle", 0.0f);
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66
Subsurface/Source/Items/Components/ItemLabel.cs
Normal file
66
Subsurface/Source/Items/Components/ItemLabel.cs
Normal file
@@ -0,0 +1,66 @@
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System.Xml.Linq;
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namespace Subsurface.Items.Components
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{
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class ItemLabel : ItemComponent
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{
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private GUITextBlock textBlock;
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[HasDefaultValue("", true), Editable(100)]
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public string Text
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{
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get { return textBlock.Text; }
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set
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{
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if (value == TextBlock.Text || item.Rect.Width < 5) return;
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TextBlock.Text = value;
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}
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}
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private Color textColor;
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[Editable, HasDefaultValue("0.0,0.0,0.0,1.0", true)]
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public string TextColor
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{
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get { return ToolBox.Vector4ToString(textColor.ToVector4()); }
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set
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{
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textColor = new Color(ToolBox.ParseToVector4(value));
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}
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}
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private GUITextBlock TextBlock
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{
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get
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{
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if (textBlock==null)
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{
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textBlock = new GUITextBlock(new Rectangle(item.Rect.X,-item.Rect.Y,item.Rect.Width, item.Rect.Height), "",
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Color.Transparent, Color.Black,
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Alignment.TopLeft, Alignment.Center,
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null, null, true);
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textBlock.Font = GUI.SmallFont;
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textBlock.Padding = new Vector4(5.0f, 5.0f, 5.0f, 5.0f);
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}
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return textBlock;
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}
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}
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public override void Move(Vector2 amount)
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{
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textBlock.Rect = new Rectangle(item.Rect.X, -item.Rect.Y, item.Rect.Width, item.Rect.Height);
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}
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public ItemLabel(Item item, XElement element)
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: base(item, element)
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{
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}
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public override void Draw(SpriteBatch spriteBatch, bool editing = false)
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{
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base.Draw(spriteBatch, editing);
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textBlock.Draw(spriteBatch);
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}
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}
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}
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@@ -140,7 +140,7 @@ namespace Subsurface.Items.Components
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float heat = 100 * fissionRate * (AvailableFuel/2000.0f);
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float heatDissipation = 50 * coolingRate + ExtraCooling;
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float deltaTemp = (((heat - heatDissipation) * 5) - temperature) / 1000.0f;
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float deltaTemp = (((heat - heatDissipation) * 5) - temperature) / 10000.0f;
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Temperature = temperature + deltaTemp;
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if (temperature > meltDownTemp)
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@@ -155,8 +155,7 @@ namespace Subsurface.Items.Components
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powerUpTask = new PropertyTask(item, IsRunning, 50.0f, "Power up the reactor");
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}
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}
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||||
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||||
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||||
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item.Condition -= temperature * deltaTime * 0.00005f;
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||||
if (temperature > shutDownTemp)
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@@ -201,8 +200,7 @@ namespace Subsurface.Items.Components
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||||
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||||
//fission rate can't be lowered below a certain amount if the core is too hot
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FissionRate = Math.Max(fissionRate, heat / 200.0f);
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||||
|
||||
|
||||
|
||||
//the power generated by the reactor is equal to the temperature
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||||
currPowerConsumption = -temperature*powerPerTemp;
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||||
@@ -216,6 +214,8 @@ namespace Subsurface.Items.Components
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||||
|
||||
ExtraCooling = 0.0f;
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||||
AvailableFuel = 0.0f;
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||||
|
||||
item.SendSignal(((int)temperature).ToString(), "temperature_out");
|
||||
}
|
||||
|
||||
public override void UpdateBroken(float deltaTime, Camera cam)
|
||||
@@ -402,6 +402,16 @@ namespace Subsurface.Items.Components
|
||||
GUI.DrawLine(spriteBatch, prevPoint, lastPoint, Color.White);
|
||||
}
|
||||
|
||||
public override void ReceiveSignal(string signal, Connection connection, Item sender, float power)
|
||||
{
|
||||
switch (connection.Name)
|
||||
{
|
||||
case "shutdown":
|
||||
shutDownTemp = 0.0f;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public override void FillNetworkData(NetworkEventType type, NetOutgoingMessage message)
|
||||
{
|
||||
message.Write(autoTemp);
|
||||
|
||||
@@ -319,14 +319,13 @@ namespace Subsurface.Items.Components
|
||||
if (index>-1)
|
||||
{
|
||||
Wires[index].RemoveConnection(this);
|
||||
Wires[index].Item.SetTransform(item.SimPosition, 0.0f);
|
||||
Wires[index].Item.Drop();
|
||||
Wires[index].Item.body.Enabled = true;
|
||||
//Wires[index].Item.SetTransform(item.SimPosition, 0.0f);
|
||||
//Wires[index].Item.Drop();
|
||||
//Wires[index].Item.body.Enabled = true;
|
||||
Wires[index] = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -9,6 +9,8 @@ namespace Subsurface.Items.Components
|
||||
|
||||
private string expression;
|
||||
|
||||
private string receivedSignal;
|
||||
|
||||
[InGameEditable, HasDefaultValue("1", true)]
|
||||
public string Output
|
||||
{
|
||||
@@ -26,6 +28,27 @@ namespace Subsurface.Items.Components
|
||||
public RegExFindComponent(Item item, XElement element)
|
||||
: base(item, element)
|
||||
{
|
||||
isActive = true;
|
||||
}
|
||||
|
||||
public override void Update(float deltaTime, Camera cam)
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(expression)) return;
|
||||
|
||||
bool success = false;
|
||||
try
|
||||
{
|
||||
Regex regex = new Regex(@expression);
|
||||
Match match = regex.Match(receivedSignal);
|
||||
success = match.Success;
|
||||
}
|
||||
catch
|
||||
{
|
||||
item.SendSignal("ERROR", "signal_out");
|
||||
return;
|
||||
}
|
||||
|
||||
item.SendSignal(success ? output : "0", "signal_out");
|
||||
}
|
||||
|
||||
public override void ReceiveSignal(string signal, Connection connection, Item sender, float power = 0.0f)
|
||||
@@ -33,22 +56,7 @@ namespace Subsurface.Items.Components
|
||||
switch (connection.Name)
|
||||
{
|
||||
case "signal_in":
|
||||
if (string.IsNullOrWhiteSpace(expression)) return;
|
||||
|
||||
bool success = false;
|
||||
try
|
||||
{
|
||||
Regex regex = new Regex(@expression);
|
||||
Match match = regex.Match(signal);
|
||||
success = match.Success;
|
||||
}
|
||||
catch
|
||||
{
|
||||
item.SendSignal("ERROR", "signal_out");
|
||||
return;
|
||||
}
|
||||
|
||||
item.SendSignal(success ? output : "0", "signal_out");
|
||||
receivedSignal = signal;
|
||||
|
||||
break;
|
||||
case "set_output":
|
||||
|
||||
56
Subsurface/Source/Items/Components/Signal/WifiComponent.cs
Normal file
56
Subsurface/Source/Items/Components/Signal/WifiComponent.cs
Normal file
@@ -0,0 +1,56 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Xml.Linq;
|
||||
|
||||
namespace Subsurface.Items.Components
|
||||
{
|
||||
class WifiComponent : ItemComponent
|
||||
{
|
||||
|
||||
private static List<WifiComponent> list = new List<WifiComponent>();
|
||||
|
||||
private int channel;
|
||||
|
||||
[InGameEditable, HasDefaultValue(1, true)]
|
||||
public int Channel
|
||||
{
|
||||
get { return channel; }
|
||||
set
|
||||
{
|
||||
channel = MathHelper.Clamp(value, 0, 100);
|
||||
}
|
||||
}
|
||||
|
||||
public WifiComponent(Item item, XElement element)
|
||||
: base (item, element)
|
||||
{
|
||||
|
||||
list.Add(this);
|
||||
}
|
||||
|
||||
public override void ReceiveSignal(string signal, Connection connection, Item sender, float power=0.0f)
|
||||
{
|
||||
//prevent an ininite loop of wificomponents sending messages between each other
|
||||
if (sender.GetComponent<WifiComponent>()!=null) return;
|
||||
|
||||
switch (connection.Name)
|
||||
{
|
||||
case "signal_in":
|
||||
foreach (WifiComponent wifiComp in list)
|
||||
{
|
||||
if (wifiComp == this || wifiComp.channel != channel) continue;
|
||||
wifiComp.item.SendSignal(signal, "signal_out");
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public override void Remove()
|
||||
{
|
||||
base.Remove();
|
||||
|
||||
list.Remove(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -551,15 +551,19 @@ namespace Subsurface
|
||||
Color color = (isSelected && editing) ? color = Color.Red : spriteColor;
|
||||
if (isHighlighted) color = Color.Orange;
|
||||
|
||||
if (body==null)
|
||||
if (prefab.sprite!=null)
|
||||
{
|
||||
prefab.sprite.DrawTiled(spriteBatch, new Vector2(rect.X, -rect.Y), new Vector2(rect.Width, rect.Height), color);
|
||||
}
|
||||
else if (body.Enabled)
|
||||
{
|
||||
body.Draw(spriteBatch, prefab.sprite, color);
|
||||
if (body==null)
|
||||
{
|
||||
prefab.sprite.DrawTiled(spriteBatch, new Vector2(rect.X, -rect.Y), new Vector2(rect.Width, rect.Height), color);
|
||||
}
|
||||
else if (body.Enabled)
|
||||
{
|
||||
body.Draw(spriteBatch, prefab.sprite, color);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
foreach (ItemComponent component in components) component.Draw(spriteBatch, editing);
|
||||
|
||||
if (!editing || (body!=null && !body.Enabled))
|
||||
@@ -670,7 +674,13 @@ namespace Subsurface
|
||||
foreach (var objectProperty in editableProperties)
|
||||
{
|
||||
new GUITextBlock(new Rectangle(0, y, 100, 20), objectProperty.Name, Color.Transparent, Color.White, Alignment.Left, null, editingHUD);
|
||||
GUITextBox propertyBox = new GUITextBox(new Rectangle(100, y, 200, 20), GUI.style, editingHUD);
|
||||
|
||||
int height = 20;
|
||||
var editable = objectProperty.Attributes.OfType<Editable>().FirstOrDefault<Editable>();
|
||||
if (editable != null) height = (int)(Math.Ceiling(editable.MaxLength / 20.0f) * 20.0f);
|
||||
|
||||
GUITextBox propertyBox = new GUITextBox(new Rectangle(100, y, 200, height), GUI.style, editingHUD);
|
||||
if (height>20) propertyBox.Wrap = true;
|
||||
|
||||
object value = objectProperty.GetValue();
|
||||
if (value != null)
|
||||
@@ -681,7 +691,7 @@ namespace Subsurface
|
||||
propertyBox.UserData = objectProperty;
|
||||
propertyBox.OnEnter = EnterProperty;
|
||||
propertyBox.OnTextChanged = PropertyChanged;
|
||||
y = y + 30;
|
||||
y = y + height+10;
|
||||
}
|
||||
return editingHUD;
|
||||
}
|
||||
@@ -938,8 +948,8 @@ namespace Subsurface
|
||||
if (objectProperty == null) return false;
|
||||
|
||||
object prevValue = objectProperty.GetValue();
|
||||
|
||||
textBox.Selected = false;
|
||||
|
||||
textBox.Deselect();
|
||||
|
||||
if (objectProperty.TrySetValue(text))
|
||||
{
|
||||
|
||||
@@ -106,7 +106,7 @@ namespace Subsurface
|
||||
position = placePosition;
|
||||
}
|
||||
|
||||
sprite.DrawTiled(spriteBatch, new Vector2(position.X, -position.Y), placeSize, Color.White);
|
||||
if (sprite != null) sprite.DrawTiled(spriteBatch, new Vector2(position.X, -position.Y), placeSize, Color.White);
|
||||
}
|
||||
|
||||
if (PlayerInput.GetMouseState.RightButton == ButtonState.Pressed) selected = null;
|
||||
|
||||
@@ -50,7 +50,7 @@ namespace Subsurface
|
||||
private string name;
|
||||
|
||||
|
||||
private double lastNetworkUpdate;
|
||||
private float lastNetworkUpdate;
|
||||
|
||||
|
||||
//properties ----------------------------------------------------
|
||||
@@ -564,7 +564,7 @@ namespace Subsurface
|
||||
|
||||
public override void FillNetworkData(Networking.NetworkEventType type, NetOutgoingMessage message, object data)
|
||||
{
|
||||
message.Write(NetTime.Now);
|
||||
message.Write((float)NetTime.Now);
|
||||
message.Write(Position.X);
|
||||
message.Write(Position.Y);
|
||||
|
||||
@@ -575,11 +575,11 @@ namespace Subsurface
|
||||
|
||||
public override void ReadNetworkData(Networking.NetworkEventType type, NetIncomingMessage message)
|
||||
{
|
||||
double sendingTime;
|
||||
float sendingTime;
|
||||
Vector2 newTargetPosition, newSpeed;
|
||||
try
|
||||
{
|
||||
sendingTime = message.ReadDouble();
|
||||
sendingTime = message.ReadFloat();
|
||||
|
||||
if (sendingTime <= lastNetworkUpdate) return;
|
||||
|
||||
@@ -595,7 +595,7 @@ namespace Subsurface
|
||||
return;
|
||||
}
|
||||
|
||||
if (!speed.IsValid() || targetPosition.IsValid()) return;
|
||||
if (!newSpeed.IsValid() || !newTargetPosition.IsValid()) return;
|
||||
|
||||
//newTargetPosition = newTargetPosition + newSpeed * (float)(NetTime.Now - sendingTime);
|
||||
|
||||
|
||||
@@ -377,7 +377,7 @@ namespace Subsurface.Networking
|
||||
break;
|
||||
case (byte)PacketTypes.EndGame:
|
||||
string endMessage = inc.ReadString();
|
||||
EndGame(endMessage);
|
||||
CoroutineManager.StartCoroutine(EndGame(endMessage));
|
||||
break;
|
||||
case (byte)PacketTypes.PlayerJoined:
|
||||
|
||||
@@ -429,19 +429,48 @@ namespace Subsurface.Networking
|
||||
}
|
||||
}
|
||||
|
||||
public void EndGame(string endMessage)
|
||||
public IEnumerable<object> EndGame(string endMessage)
|
||||
{
|
||||
gameStarted = false;
|
||||
|
||||
var messageBox = new GUIMessageBox("The round has ended", endMessage);
|
||||
|
||||
Character.Controlled = null;
|
||||
Game1.LightManager.LosEnabled = false;
|
||||
|
||||
float endPreviewLength = 10.0f;
|
||||
|
||||
DateTime endTime = DateTime.Now + new TimeSpan(0,0,0,0,(int)(1000.0f*endPreviewLength));
|
||||
float secondsLeft = endPreviewLength;
|
||||
|
||||
do
|
||||
{
|
||||
secondsLeft = (float)(endTime - DateTime.Now).TotalSeconds;
|
||||
|
||||
float camAngle = (float)((DateTime.Now - endTime).TotalSeconds / endPreviewLength) * MathHelper.TwoPi;
|
||||
Vector2 offset = (new Vector2(
|
||||
(float)Math.Cos(camAngle) * (Submarine.Borders.Width / 2.0f),
|
||||
(float)Math.Sin(camAngle) * (Submarine.Borders.Height / 2.0f)));
|
||||
|
||||
Game1.GameScreen.Cam.TargetPos = offset * 0.8f;
|
||||
//Game1.GameScreen.Cam.MoveCamera((float)deltaTime);
|
||||
|
||||
messageBox.Text = endMessage + "\nReturning to lobby in " + (int)secondsLeft + " s";
|
||||
yield return Status.Running;
|
||||
} while (secondsLeft > 0.0f);
|
||||
|
||||
messageBox.Text = endMessage;
|
||||
|
||||
Submarine.Unload();
|
||||
|
||||
Game1.NetLobbyScreen.Select();
|
||||
|
||||
if (Game1.GameSession!=null) Game1.GameSession.EndShift("");
|
||||
|
||||
new GUIMessageBox("The round has ended", endMessage);
|
||||
|
||||
myCharacter = null;
|
||||
|
||||
gameStarted = false;
|
||||
yield return Status.Success;
|
||||
|
||||
}
|
||||
|
||||
public override void Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch spriteBatch)
|
||||
|
||||
@@ -149,13 +149,7 @@ namespace Subsurface.Networking
|
||||
yield return Status.Running;
|
||||
}
|
||||
|
||||
|
||||
|
||||
yield return Status.Success;
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
private void MasterServerCallBack(IRestResponse response)
|
||||
@@ -617,9 +611,10 @@ namespace Subsurface.Networking
|
||||
return true;
|
||||
}
|
||||
|
||||
public void EndGame(string endMessage)
|
||||
public IEnumerable<object> EndGame(string endMessage)
|
||||
{
|
||||
|
||||
gameStarted = false;
|
||||
|
||||
if (connectedClients.Count > 0)
|
||||
{
|
||||
@@ -639,13 +634,34 @@ namespace Subsurface.Networking
|
||||
}
|
||||
}
|
||||
|
||||
float endPreviewLength = 10.0f;
|
||||
|
||||
DateTime endTime = DateTime.Now + new TimeSpan(0, 0, 0, 0, (int)(1000.0f * endPreviewLength));
|
||||
float secondsLeft = endPreviewLength;
|
||||
|
||||
do
|
||||
{
|
||||
secondsLeft = (float)(endTime - DateTime.Now).TotalSeconds;
|
||||
|
||||
float camAngle = (float)((DateTime.Now - endTime).TotalSeconds / endPreviewLength) * MathHelper.TwoPi;
|
||||
Vector2 offset = (new Vector2(
|
||||
(float)Math.Cos(camAngle) * (Submarine.Borders.Width / 2.0f),
|
||||
(float)Math.Sin(camAngle) * (Submarine.Borders.Height / 2.0f)));
|
||||
|
||||
Game1.GameScreen.Cam.TargetPos = offset * 0.8f;
|
||||
//Game1.GameScreen.Cam.MoveCamera((float)deltaTime);
|
||||
|
||||
yield return Status.Running;
|
||||
} while (secondsLeft > 0.0f);
|
||||
|
||||
Submarine.Unload();
|
||||
|
||||
gameStarted = false;
|
||||
|
||||
Game1.NetLobbyScreen.Select();
|
||||
|
||||
DebugConsole.ThrowError(endMessage);
|
||||
|
||||
yield return Status.Success;
|
||||
|
||||
}
|
||||
|
||||
private void DisconnectClient(NetConnection senderConnection)
|
||||
|
||||
@@ -64,6 +64,11 @@ namespace Subsurface.Networking
|
||||
}
|
||||
}
|
||||
|
||||
public bool GameStarted
|
||||
{
|
||||
get { return gameStarted; }
|
||||
}
|
||||
|
||||
public GUIFrame InGameHUD
|
||||
{
|
||||
get { return inGameHUD; }
|
||||
|
||||
@@ -3,156 +3,156 @@ using Microsoft.Xna.Framework.Input;
|
||||
|
||||
namespace Subsurface
|
||||
{
|
||||
class Key
|
||||
{
|
||||
private bool state, stateQueue;
|
||||
private bool canBeHeld;
|
||||
|
||||
public Key(bool canBeHeld)
|
||||
{
|
||||
this.canBeHeld = canBeHeld;
|
||||
}
|
||||
class Key
|
||||
{
|
||||
private bool state, stateQueue;
|
||||
private bool canBeHeld;
|
||||
|
||||
public Key(bool canBeHeld)
|
||||
{
|
||||
this.canBeHeld = canBeHeld;
|
||||
}
|
||||
|
||||
public bool State
|
||||
{
|
||||
get
|
||||
{
|
||||
return state;
|
||||
}
|
||||
set
|
||||
{
|
||||
//if (value == false) return;
|
||||
state = value;
|
||||
//if (value) stateQueue = value;
|
||||
}
|
||||
}
|
||||
public bool State
|
||||
{
|
||||
get
|
||||
{
|
||||
return state;
|
||||
}
|
||||
set
|
||||
{
|
||||
//if (value == false) return;
|
||||
state = value;
|
||||
//if (value) stateQueue = value;
|
||||
}
|
||||
}
|
||||
|
||||
public void SetState(bool value)
|
||||
{
|
||||
state = value;
|
||||
if (value) stateQueue = value;
|
||||
}
|
||||
public void SetState(bool value)
|
||||
{
|
||||
state = value;
|
||||
if (value) stateQueue = value;
|
||||
}
|
||||
|
||||
public bool Dequeue
|
||||
{
|
||||
get
|
||||
{
|
||||
bool value = stateQueue;
|
||||
stateQueue = false;
|
||||
return value;
|
||||
}
|
||||
//set
|
||||
//{
|
||||
// stateQueue = value;
|
||||
//}
|
||||
}
|
||||
public bool Dequeue
|
||||
{
|
||||
get
|
||||
{
|
||||
bool value = stateQueue;
|
||||
stateQueue = false;
|
||||
return value;
|
||||
}
|
||||
//set
|
||||
//{
|
||||
// stateQueue = value;
|
||||
//}
|
||||
}
|
||||
|
||||
public void Reset()
|
||||
{
|
||||
if (!canBeHeld) state = false;
|
||||
//stateQueue = false;
|
||||
}
|
||||
}
|
||||
public void Reset()
|
||||
{
|
||||
if (!canBeHeld) state = false;
|
||||
//stateQueue = false;
|
||||
}
|
||||
}
|
||||
|
||||
static class PlayerInput
|
||||
{
|
||||
static MouseState mouseState, oldMouseState;
|
||||
static KeyboardState keyboardState, oldKeyboardState;
|
||||
static class PlayerInput
|
||||
{
|
||||
static MouseState mouseState, oldMouseState;
|
||||
static KeyboardState keyboardState, oldKeyboardState;
|
||||
|
||||
static double timeSinceClick;
|
||||
static double timeSinceClick;
|
||||
|
||||
const double doubleClickDelay = 0.4;
|
||||
const double doubleClickDelay = 0.4;
|
||||
|
||||
static bool doubleClicked;
|
||||
static bool doubleClicked;
|
||||
|
||||
public static Keys selectKey = Keys.E;
|
||||
public static Keys selectKey = Keys.E;
|
||||
|
||||
public static Vector2 MousePosition
|
||||
{
|
||||
get { return new Vector2(mouseState.Y, mouseState.X); }
|
||||
}
|
||||
public static Vector2 MousePosition
|
||||
{
|
||||
get { return new Vector2(mouseState.X, mouseState.Y); }
|
||||
}
|
||||
|
||||
public static MouseState GetMouseState
|
||||
{
|
||||
get { return mouseState; }
|
||||
}
|
||||
public static MouseState GetOldMouseState
|
||||
{
|
||||
get { return oldMouseState; }
|
||||
}
|
||||
public static MouseState GetMouseState
|
||||
{
|
||||
get { return mouseState; }
|
||||
}
|
||||
public static MouseState GetOldMouseState
|
||||
{
|
||||
get { return oldMouseState; }
|
||||
}
|
||||
|
||||
public static Vector2 MouseSpeed
|
||||
{
|
||||
get
|
||||
{
|
||||
public static Vector2 MouseSpeed
|
||||
{
|
||||
get
|
||||
{
|
||||
return MousePosition - new Vector2(oldMouseState.X, oldMouseState.Y);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static KeyboardState GetKeyboardState
|
||||
{
|
||||
get { return keyboardState; }
|
||||
}
|
||||
public static KeyboardState GetKeyboardState
|
||||
{
|
||||
get { return keyboardState; }
|
||||
}
|
||||
|
||||
public static KeyboardState GetOldKeyboardState
|
||||
{
|
||||
get { return oldKeyboardState; }
|
||||
}
|
||||
public static KeyboardState GetOldKeyboardState
|
||||
{
|
||||
get { return oldKeyboardState; }
|
||||
}
|
||||
|
||||
public static int ScrollWheelSpeed
|
||||
{
|
||||
get { return mouseState.ScrollWheelValue - oldMouseState.ScrollWheelValue; }
|
||||
|
||||
}
|
||||
public static int ScrollWheelSpeed
|
||||
{
|
||||
get { return mouseState.ScrollWheelValue - oldMouseState.ScrollWheelValue; }
|
||||
|
||||
}
|
||||
|
||||
public static bool LeftButtonDown()
|
||||
{
|
||||
return mouseState.LeftButton == ButtonState.Pressed;
|
||||
}
|
||||
public static bool LeftButtonDown()
|
||||
{
|
||||
return mouseState.LeftButton == ButtonState.Pressed;
|
||||
}
|
||||
|
||||
public static bool LeftButtonClicked()
|
||||
{
|
||||
return (oldMouseState.LeftButton == ButtonState.Pressed
|
||||
&& mouseState.LeftButton == ButtonState.Released);
|
||||
}
|
||||
public static bool LeftButtonClicked()
|
||||
{
|
||||
return (oldMouseState.LeftButton == ButtonState.Pressed
|
||||
&& mouseState.LeftButton == ButtonState.Released);
|
||||
}
|
||||
|
||||
public static bool RightButtonClicked()
|
||||
{
|
||||
return (oldMouseState.RightButton == ButtonState.Pressed
|
||||
&& mouseState.RightButton == ButtonState.Released);
|
||||
}
|
||||
public static bool RightButtonClicked()
|
||||
{
|
||||
return (oldMouseState.RightButton == ButtonState.Pressed
|
||||
&& mouseState.RightButton == ButtonState.Released);
|
||||
}
|
||||
|
||||
public static bool DoubleClicked()
|
||||
{
|
||||
return doubleClicked;
|
||||
}
|
||||
public static bool DoubleClicked()
|
||||
{
|
||||
return doubleClicked;
|
||||
}
|
||||
|
||||
public static bool KeyHit(Keys button)
|
||||
{
|
||||
return (oldKeyboardState.IsKeyDown(button) && keyboardState.IsKeyUp(button));
|
||||
}
|
||||
public static bool KeyHit(Keys button)
|
||||
{
|
||||
return (oldKeyboardState.IsKeyDown(button) && keyboardState.IsKeyUp(button));
|
||||
}
|
||||
|
||||
public static bool KeyDown(Keys button)
|
||||
{
|
||||
return (keyboardState.IsKeyDown(button));
|
||||
}
|
||||
public static bool KeyDown(Keys button)
|
||||
{
|
||||
return (keyboardState.IsKeyDown(button));
|
||||
}
|
||||
|
||||
public static void Update(double deltaTime)
|
||||
{
|
||||
timeSinceClick += deltaTime;
|
||||
public static void Update(double deltaTime)
|
||||
{
|
||||
timeSinceClick += deltaTime;
|
||||
|
||||
oldMouseState = mouseState;
|
||||
mouseState = Mouse.GetState();
|
||||
oldMouseState = mouseState;
|
||||
mouseState = Mouse.GetState();
|
||||
|
||||
oldKeyboardState = keyboardState;
|
||||
keyboardState = Keyboard.GetState();
|
||||
oldKeyboardState = keyboardState;
|
||||
keyboardState = Keyboard.GetState();
|
||||
|
||||
doubleClicked = false;
|
||||
if (LeftButtonClicked())
|
||||
{
|
||||
if (timeSinceClick < doubleClickDelay) doubleClicked = true;
|
||||
timeSinceClick = 0.0;
|
||||
}
|
||||
}
|
||||
}
|
||||
doubleClicked = false;
|
||||
if (LeftButtonClicked())
|
||||
{
|
||||
if (timeSinceClick < doubleClickDelay) doubleClicked = true;
|
||||
timeSinceClick = 0.0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -11,6 +11,12 @@ namespace Subsurface
|
||||
[AttributeUsage(AttributeTargets.Property)]
|
||||
public class Editable : System.Attribute
|
||||
{
|
||||
public int MaxLength;
|
||||
|
||||
public Editable(int maxLength = 20)
|
||||
{
|
||||
MaxLength = maxLength;
|
||||
}
|
||||
}
|
||||
|
||||
[AttributeUsage(AttributeTargets.Property)]
|
||||
|
||||
@@ -176,7 +176,7 @@ namespace Subsurface
|
||||
// CreateDummyCharacter();
|
||||
//}
|
||||
|
||||
cam.MoveCamera((float)deltaTime);
|
||||
if (GUIComponent.MouseOn==null) cam.MoveCamera((float)deltaTime);
|
||||
cam.Zoom = MathHelper.Clamp(cam.Zoom + PlayerInput.ScrollWheelSpeed/1000.0f,0.1f, 2.0f);
|
||||
|
||||
if (characterMode)
|
||||
|
||||
@@ -75,11 +75,12 @@ namespace Subsurface
|
||||
|
||||
StatusEffect.UpdateAll((float)deltaTime);
|
||||
|
||||
cam.MoveCamera((float)deltaTime);
|
||||
|
||||
Physics.accumulator = Math.Min(Physics.accumulator, Physics.step * 4);
|
||||
while (Physics.accumulator >= Physics.step)
|
||||
{
|
||||
cam.MoveCamera((float)Physics.step);
|
||||
|
||||
foreach (PhysicsBody pb in PhysicsBody.list)
|
||||
{
|
||||
pb.SetPrevTransform(pb.Position, pb.Rotation);
|
||||
|
||||
@@ -5,7 +5,7 @@ namespace Subsurface
|
||||
class Screen
|
||||
{
|
||||
private static Screen selected;
|
||||
|
||||
|
||||
public static Screen Selected
|
||||
{
|
||||
get { return selected; }
|
||||
|
||||
@@ -29,16 +29,14 @@ namespace Subsurface
|
||||
|
||||
public static bool IsValid(float value)
|
||||
{
|
||||
return (!float.IsInfinity(value) && !float.IsInfinity(value));
|
||||
return (!float.IsInfinity(value) && !float.IsNaN(value));
|
||||
}
|
||||
|
||||
public static bool IsValid(Vector2 vector)
|
||||
{
|
||||
return (!float.IsInfinity(vector.X) && !float.IsInfinity(vector.Y) && !float.IsNaN(vector.X) && !float.IsNaN(vector.Y));
|
||||
return (IsValid(vector.X) && IsValid(vector.Y));
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
public static float CurveAngle(float from, float to, float step)
|
||||
{
|
||||
|
||||
|
||||
@@ -36,9 +36,9 @@ namespace Subsurface
|
||||
{
|
||||
font = contentManager.Load<SpriteFont>(file);
|
||||
}
|
||||
catch
|
||||
catch (Exception e)
|
||||
{
|
||||
DebugConsole.ThrowError("Loading font ''"+file+"'' failed");
|
||||
DebugConsole.ThrowError("Loading font ''"+file+"'' failed", e);
|
||||
}
|
||||
|
||||
return font;
|
||||
|
||||
@@ -6336,9 +6336,6 @@
|
||||
</timestamps>
|
||||
<violations />
|
||||
</sourcecode>
|
||||
<project key="2115933639">
|
||||
<configuration>DEBUG;TRACE;WINDOWS</configuration>
|
||||
</project>
|
||||
<sourcecode name="GameMode.cs" parser="StyleCop.CSharp.CsParser">
|
||||
<timestamps>
|
||||
<styleCop>2014.04.01 10:18:24.000</styleCop>
|
||||
@@ -6464,4 +6461,30 @@
|
||||
</timestamps>
|
||||
<violations />
|
||||
</sourcecode>
|
||||
<project key="2115933639">
|
||||
<configuration>DEBUG;TRACE;WINDOWS</configuration>
|
||||
</project>
|
||||
<sourcecode name="ItemLabel.cs" parser="StyleCop.CSharp.CsParser">
|
||||
<timestamps>
|
||||
<styleCop>2014.04.01 10:18:24.000</styleCop>
|
||||
<settingsFile>2015.07.02 21:22:42.115</settingsFile>
|
||||
<sourceFile>2015.08.21 17:49:13.627</sourceFile>
|
||||
<parser>2014.04.01 10:18:24.000</parser>
|
||||
<StyleCop.CSharp.DocumentationRules>2014.04.01 10:18:24.000</StyleCop.CSharp.DocumentationRules>
|
||||
<StyleCop.CSharp.DocumentationRules.FilesHashCode>-1945363787</StyleCop.CSharp.DocumentationRules.FilesHashCode>
|
||||
<StyleCop.CSharp.LayoutRules>2014.04.01 10:18:24.000</StyleCop.CSharp.LayoutRules>
|
||||
<StyleCop.CSharp.LayoutRules.FilesHashCode>0</StyleCop.CSharp.LayoutRules.FilesHashCode>
|
||||
<StyleCop.CSharp.MaintainabilityRules>2014.04.01 10:18:24.000</StyleCop.CSharp.MaintainabilityRules>
|
||||
<StyleCop.CSharp.MaintainabilityRules.FilesHashCode>0</StyleCop.CSharp.MaintainabilityRules.FilesHashCode>
|
||||
<StyleCop.CSharp.NamingRules>2014.04.01 10:18:24.000</StyleCop.CSharp.NamingRules>
|
||||
<StyleCop.CSharp.NamingRules.FilesHashCode>0</StyleCop.CSharp.NamingRules.FilesHashCode>
|
||||
<StyleCop.CSharp.OrderingRules>2014.04.01 10:18:24.000</StyleCop.CSharp.OrderingRules>
|
||||
<StyleCop.CSharp.OrderingRules.FilesHashCode>0</StyleCop.CSharp.OrderingRules.FilesHashCode>
|
||||
<StyleCop.CSharp.ReadabilityRules>2014.04.01 10:18:24.000</StyleCop.CSharp.ReadabilityRules>
|
||||
<StyleCop.CSharp.ReadabilityRules.FilesHashCode>0</StyleCop.CSharp.ReadabilityRules.FilesHashCode>
|
||||
<StyleCop.CSharp.SpacingRules>2014.04.01 10:18:24.000</StyleCop.CSharp.SpacingRules>
|
||||
<StyleCop.CSharp.SpacingRules.FilesHashCode>0</StyleCop.CSharp.SpacingRules.FilesHashCode>
|
||||
</timestamps>
|
||||
<violations />
|
||||
</sourcecode>
|
||||
</stylecopresultscache>
|
||||
@@ -76,7 +76,9 @@
|
||||
<Compile Include="Source\GUI\GUIMessage.cs" />
|
||||
<Compile Include="Source\GUI\TitleScreen.cs" />
|
||||
<Compile Include="Source\Items\Components\Label.cs" />
|
||||
<Compile Include="Source\Items\Components\Signal\WifiComponent.cs" />
|
||||
<Compile Include="Source\Items\Components\Signal\SignalCheckComponent.cs" />
|
||||
<Compile Include="Source\Items\Components\ItemLabel.cs" />
|
||||
<Compile Include="Source\Items\FixRequirement.cs" />
|
||||
<Compile Include="Source\Map\Lights\Light.cs" />
|
||||
<Compile Include="Source\Map\LocationType.cs" />
|
||||
@@ -301,6 +303,9 @@
|
||||
<Content Include="Content\Items\Artifacts\artifacts.xml">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="Content\Items\blank.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="Content\Items\Clothes\captainLegs.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
@@ -310,6 +315,12 @@
|
||||
<Content Include="Content\Items\Electricity\lamp.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="Content\Items\Electricity\wifi.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="Content\Items\Electricity\regex.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="Content\Items\Electricity\lights.xml">
|
||||
<SubType>Designer</SubType>
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
@@ -320,6 +331,9 @@
|
||||
<Content Include="Content\Items\Electricity\monitors.xml">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="Content\Items\itemlabel.xml">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="Content\Items\Medical\medical.xml">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
<SubType>Designer</SubType>
|
||||
@@ -557,7 +571,7 @@
|
||||
<Content Include="Content\Items\Electricity\junctionbox.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="Content\Items\Ladder\item.xml">
|
||||
<Content Include="Content\Items\Ladder\ladder.xml">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="Content\Items\Ladder\ladder.png">
|
||||
|
||||
Binary file not shown.
Reference in New Issue
Block a user