Moved CrewManager & HireManager to a separate single player GameMode, bleeding decreases health
This commit is contained in:
@@ -79,7 +79,7 @@ namespace Subsurface
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protected float soundInterval;
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private float bleeding;
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private float blood;
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//private float blood;
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private Sound[] sounds;
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//which AIstate each sound is for
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@@ -152,15 +152,15 @@ namespace Subsurface
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}
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}
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public float Blood
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{
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get { return blood; }
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set
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{
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blood = MathHelper.Clamp(value, 0.0f, 100.0f);
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if (blood == 0.0f) Kill();
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}
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}
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//public float Blood
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//{
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// get { return blood; }
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// set
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// {
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// blood = MathHelper.Clamp(value, 0.0f, 100.0f);
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// if (blood == 0.0f) Kill();
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// }
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//}
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public Item[] SelectedItems
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{
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@@ -286,20 +286,20 @@ namespace Subsurface
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IsNetworkPlayer = isNetworkPlayer;
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oxygen = 100.0f;
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blood = 100.0f;
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//blood = 100.0f;
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aiTarget = new AITarget(this);
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properties = ObjectProperty.GetProperties(this);
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info = characterInfo==null ? new CharacterInfo(file) : characterInfo;
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XDocument doc = ToolBox.TryLoadXml(file);
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if (doc == null) return;
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speciesName = ToolBox.GetAttributeString(doc.Root, "name", "Unknown");
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isHumanoid = ToolBox.GetAttributeBool(doc.Root, "humanoid", false);
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info = characterInfo ?? new CharacterInfo(file);
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if (isHumanoid)
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{
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animController = new HumanoidAnimController(this, doc.Root.Element("ragdoll"));
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@@ -427,7 +427,11 @@ namespace Subsurface
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/// </summary>
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public void ControlLocalPlayer(Camera cam, bool moveCam = true)
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{
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if (isDead) return;
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//if (isDead)
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//{
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// return;
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//}
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Limb head = animController.GetLimb(LimbType.Head);
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@@ -522,7 +526,16 @@ namespace Subsurface
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public void Update(Camera cam, float deltaTime)
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{
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if (isDead) return;
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if (isDead)
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{
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if (controlled == this)
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{
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cam.Zoom = MathHelper.Lerp(cam.Zoom, 1.5f, 0.1f);
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cam.TargetPos = ConvertUnits.ToDisplayUnits(animController.limbs[0].SimPosition);
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cam.OffsetAmount = 0.0f;
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}
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return;
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}
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if (PressureProtection==0.0f &&
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(animController.CurrentHull == null || animController.CurrentHull.LethalPressure >= 100.0f))
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@@ -568,7 +581,7 @@ namespace Subsurface
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//foreach (Limb limb in animController.limbs)
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//{
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Blood = blood - bleeding * deltaTime;
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Health = health - bleeding * deltaTime;
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//}
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if (aiController != null) aiController.Update(deltaTime);
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@@ -591,18 +604,24 @@ namespace Subsurface
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aiTarget.SightRange += torso.LinearVelocity.Length() * 500.0f;
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}
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}
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public void Draw(SpriteBatch spriteBatch)
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{
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animController.Draw(spriteBatch);
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if (IsNetworkPlayer)
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{
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Vector2 pos = new Vector2(Position.X, -Position.Y - 50.0f) - GUI.font.MeasureString(info.name) * 0.5f;
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spriteBatch.DrawString(GUI.font, info.name, pos - new Vector2(1.0f, 1.0f), Color.Black);
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spriteBatch.DrawString(GUI.font, info.name, pos, Color.White);
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Vector2 namePos = new Vector2(Position.X, -Position.Y - 80.0f) - GUI.font.MeasureString(info.name) * 0.5f;
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spriteBatch.DrawString(GUI.font, info.name, namePos - new Vector2(1.0f, 1.0f), Color.Black);
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spriteBatch.DrawString(GUI.font, info.name, namePos, Color.White);
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}
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if (this == Character.controlled) return;
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Vector2 healthBarPos = new Vector2(Position.X - 50, -Position.Y - 50.0f);
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GUI.DrawRectangle(spriteBatch, new Rectangle((int)healthBarPos.X-2, (int)healthBarPos.Y-2, 100+4, 15+4), Color.Black, false);
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GUI.DrawRectangle(spriteBatch, new Rectangle((int)healthBarPos.X, (int)healthBarPos.Y, (int)(100.0f*(health/maxHealth)), 15), Color.Red, true);
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//spriteBatch.DrawString(GUI.font, ID.ToString(), ConvertUnits.ToDisplayUnits(animController.limbs[0].Position), Color.White);
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//GUI.DrawLine(spriteBatch, ConvertUnits.ToDisplayUnits(animController.limbs[0].SimPosition.X, animController.limbs[0].SimPosition.Y),
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// ConvertUnits.ToDisplayUnits(animController.limbs[0].SimPosition.X, animController.limbs[0].SimPosition.Y) +
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@@ -610,7 +629,7 @@ namespace Subsurface
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}
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private static GUIProgressBar drowningBar, bloodBar;
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private static GUIProgressBar drowningBar, healthBar;
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public void DrawHud(SpriteBatch spriteBatch, Camera cam)
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{
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if (drowningBar==null)
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@@ -618,19 +637,16 @@ namespace Subsurface
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int width = 100, height = 20;
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drowningBar = new GUIProgressBar(new Rectangle(20, Game1.GraphicsHeight/2, width, height), Color.Blue, 1.0f);
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bloodBar = new GUIProgressBar(new Rectangle(20, Game1.GraphicsHeight / 2 + 30, width, height), Color.Red, 1.0f);
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healthBar = new GUIProgressBar(new Rectangle(20, Game1.GraphicsHeight / 2 + 30, width, height), Color.Red, 1.0f);
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}
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drowningBar.BarSize = Controlled.Oxygen / 100.0f;
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if (drowningBar.BarSize < 1.0f)
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drowningBar.Draw(spriteBatch);
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if (drowningBar.BarSize < 0.95f) drowningBar.Draw(spriteBatch);
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bloodBar.BarSize = Blood / 100.0f;
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if (bloodBar.BarSize < 1.0f)
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bloodBar.Draw(spriteBatch);
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healthBar.BarSize = health / maxHealth;
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if (healthBar.BarSize < 1.0f) healthBar.Draw(spriteBatch);
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if (Controlled.Inventory != null)
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Controlled.Inventory.Draw(spriteBatch);
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if (Controlled.Inventory != null) Controlled.Inventory.Draw(spriteBatch);
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if (closestItem!=null)
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{
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@@ -773,29 +789,6 @@ namespace Subsurface
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{
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if (isDead) return;
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//if the game is run by a client, characters are only killed when the server says so
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if (Game1.Client != null)
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{
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if (networkMessage)
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{
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new NetworkEvent(NetworkEventType.KillCharacter, ID, true);
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}
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else
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{
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return;
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}
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}
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if (Game1.Server != null)
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{
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new NetworkEvent(NetworkEventType.KillCharacter, ID, false);
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}
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if (Game1.GameSession!=null && Game1.GameSession.crewManager != null)
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{
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Game1.GameSession.crewManager.KillCharacter(this);
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}
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isDead = true;
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animController.movement = Vector2.Zero;
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animController.TargetMovement = Vector2.Zero;
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@@ -820,6 +813,30 @@ namespace Subsurface
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joint.MotorEnabled = false;
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joint.MaxMotorTorque = 0.0f;
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}
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//if the game is run by a client, characters are only killed when the server says so
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if (Game1.Client != null)
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{
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if (networkMessage)
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{
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new NetworkEvent(NetworkEventType.KillCharacter, ID, true);
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}
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else
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{
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return;
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}
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}
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if (Game1.Server != null)
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{
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new NetworkEvent(NetworkEventType.KillCharacter, ID, false);
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}
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if (Game1.GameSession != null)
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{
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Game1.GameSession.KillCharacter(this);
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}
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}
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public override void FillNetworkData(NetworkEventType type, NetOutgoingMessage message, object data)
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@@ -89,12 +89,16 @@ namespace Subsurface
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public CharacterInfo(XElement element)
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{
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name = element.Name.ToString();
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name = ToolBox.GetAttributeString(element, "name", "unnamed");
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string genderStr = ToolBox.GetAttributeString(element, "gender", "male").ToLower();
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gender = (genderStr == "male") ? Gender.Male : Gender.Female;
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file = ToolBox.GetAttributeString(element, "file", "");
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salary = ToolBox.GetAttributeInt(element, "salary", 1000);
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headSpriteId = ToolBox.GetAttributeInt(element, "headspriteid", 1);
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}
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public virtual XElement Save(XElement parentElement)
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@@ -103,6 +107,7 @@ namespace Subsurface
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componentElement.Add(
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new XAttribute("name", name),
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new XAttribute("file", file),
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new XAttribute("gender", gender == Gender.Male ? "male" : "female"),
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new XAttribute("salary", salary),
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new XAttribute("headspriteid", headSpriteId));
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@@ -26,7 +26,7 @@
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<limb id = "3" width="13" height="45" mass = "6" ignorecollisions="true" flip="true">
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<sprite texture="Content/Characters/Crawler/crawler.png" sourcerect="65,131,36,50" depth="0.15" origin="0.4,0.5"/>
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<attack type="PinchCW" range="120" duration="0.5" damage="30" stun="0.1" bleedingdamage="20" structuredamage="50" damagetype="slash"/>
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<attack type="PinchCW" range="120" duration="0.5" damage="30" stun="0.1" bleedingdamage="3" structuredamage="50" damagetype="slash"/>
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</limb>
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<limb id = "4" width="11" height="34" mass = "4" type="RightLeg" flip="true">
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@@ -15,7 +15,7 @@
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<!-- lower yaw -->
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<limb id = "1" width="16" height="103">
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<sprite texture="Content/Characters/TigerThresher/tigerthresher.png" sourcerect="391,169,28,110" depth="0.025" origin="0.5,0.5"/>
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<attack type="PinchCCW" range="200" duration="0.5" damage="150" bleedingdamage="50" structuredamage="500" damagetype="slash"/>
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<attack type="PinchCCW" range="200" duration="0.5" damage="150" bleedingdamage="10" structuredamage="200" damagetype="slash"/>
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</limb>
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<!-- body -->
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@@ -11,7 +11,7 @@
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<Pickable slots="Any"/>
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<Projectile launchimpulse="20.0" doesstick="true">
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<Attack damage="20" bleedingdamage="30" structuredamage="50" damagetype="Blunt"/>
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<Attack damage="20" bleedingdamage="2" structuredamage="50" damagetype="Blunt"/>
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</Projectile>
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</Item>
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@@ -148,8 +148,13 @@ namespace Subsurface
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{
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WayPoint spawnPoint = WayPoint.GetRandom(WayPoint.SpawnType.Human);
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Character.Controlled = new Character("Content/Characters/Human/human.xml", (spawnPoint == null) ? Vector2.Zero : spawnPoint.SimPosition);
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if (Game1.GameSession != null) Game1.GameSession.crewManager.AddCharacter(Character.Controlled);
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if (Game1.GameSession != null) Game1.GameSession.crewManager.SelectCharacter(Character.Controlled);
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if (Game1.GameSession != null)
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{
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SinglePlayerMode mode = Game1.GameSession.gameMode as SinglePlayerMode;
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if (mode == null) break;
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mode.crewManager.AddCharacter(Character.Controlled);
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mode.crewManager.SelectCharacter(Character.Controlled);
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}
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}
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else
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{
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@@ -242,7 +242,7 @@ namespace Subsurface
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if (children.Contains(child)) children.Remove(child);
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}
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public void ClearChildren()
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public virtual void ClearChildren()
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{
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children.Clear();
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}
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@@ -28,7 +28,10 @@ namespace Subsurface
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public object SelectedData
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{
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get { return (selected == null) ? null : selected.UserData; }
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get
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{
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return (selected == null) ? null : selected.UserData;
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}
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}
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public int SelectedIndex
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@@ -166,12 +169,19 @@ namespace Subsurface
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}
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public override void ClearChildren()
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{
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base.ClearChildren();
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selected = null;
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}
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public override void RemoveChild(GUIComponent child)
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{
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base.RemoveChild(child);
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UpdateScrollBarSize();
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if (selected == child) selected = null;
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UpdateScrollBarSize();
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}
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private void ShowScrollBar()
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@@ -13,12 +13,12 @@ namespace Subsurface
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//public OnClickedHandler OnClicked;
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//GUIFrame frame;
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GUIButton[] buttons;
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public GUIButton[] Buttons;
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public GUIMessageBox(string header, string text)
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: this(header, text, new string[] {"OK"})
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{
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this.buttons[0].OnClicked = OkClicked;
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this.Buttons[0].OnClicked = Close;
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}
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public GUIMessageBox(string header, string text, string[] buttons, Alignment textAlignment = (Alignment.Left | Alignment.Top))
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@@ -37,22 +37,21 @@ namespace Subsurface
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new GUITextBlock(new Rectangle(0, 30, 0, DefaultHeight - 70), text, Color.Transparent, Color.White, textAlignment, this, true);
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int x = 0;
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this.buttons = new GUIButton[buttons.Length];
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this.Buttons = new GUIButton[buttons.Length];
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for (int i = 0; i < buttons.Length; i++)
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{
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this.buttons[i] = new GUIButton(new Rectangle(x, 0, 150, 30), buttons[i], GUI.style, Alignment.Left | Alignment.Bottom, this);
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this.Buttons[i] = new GUIButton(new Rectangle(x, 0, 150, 30), buttons[i], GUI.style, Alignment.Left | Alignment.Bottom, this);
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x += this.buttons[i].Rect.Width + 20;
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x += this.Buttons[i].Rect.Width + 20;
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}
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messageBoxes.Enqueue(this);
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}
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private bool OkClicked(GUIButton button, object obj)
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public bool Close(GUIButton button, object obj)
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{
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messageBoxes.Dequeue();
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return true;
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}
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}
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}
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@@ -77,16 +77,16 @@ namespace Subsurface
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characterInfos.Add(character.info);
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}
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GUIFrame frame = new GUIFrame(new Rectangle(0,0,0,40), Color.Transparent, listBox);
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GUIFrame frame = new GUIFrame(new Rectangle(0, 0, 0, 40), Color.Transparent, listBox);
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frame.UserData = character;
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frame.Padding = new Vector4(5.0f, 5.0f, 5.0f, 5.0f);
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frame.HoverColor = Color.LightGray * 0.5f;
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frame.SelectedColor = Color.Gold * 0.5f;
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string name = character.info.name.Replace(' ','\n');
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string name = character.info.name.Replace(' ', '\n');
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GUITextBlock textBlock = new GUITextBlock(
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new Rectangle(40,0,0,25),
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new Rectangle(40, 0, 0, 25),
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name,
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Color.Transparent, Color.White,
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Alignment.Left,
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@@ -94,7 +94,7 @@ namespace Subsurface
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frame);
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textBlock.Padding = new Vector4(5.0f, 0.0f, 5.0f, 0.0f);
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new GUIImage(new Rectangle(-10,-10,0,0), character.animController.limbs[0].sprite, Alignment.Left, frame);
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new GUIImage(new Rectangle(-10, -10, 0, 0), character.animController.limbs[0].sprite, Alignment.Left, frame);
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}
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public void Update(float deltaTime)
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@@ -106,7 +106,11 @@ namespace Subsurface
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{
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GUIComponent characterBlock = listBox.GetChild(killedCharacter) as GUIComponent;
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if (characterBlock != null) characterBlock.Color = Color.DarkRed * 0.5f;
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if (characters.Find(c => !c.IsDead)==null)
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{
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Game1.GameSession.EndShift(null, null);
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}
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}
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public void StartShift()
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@@ -1,19 +1,53 @@
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using System;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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namespace Subsurface
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{
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class GameModePreset
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{
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public static List<GameModePreset> list = new List<GameModePreset>();
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public ConstructorInfo Constructor;
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public string Name;
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public bool IsSinglePlayer;
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public GameModePreset(string name, Type type, bool isSinglePlayer = false)
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{
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this.Name = name;
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//Constructor = constructor;
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Constructor = type.GetConstructor(new Type[] { typeof(GameModePreset) });
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IsSinglePlayer = isSinglePlayer;
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list.Add(this);
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}
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public GameMode Instantiate()
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{
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object[] lobject = new object[] { this };
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return(GameMode)Constructor.Invoke(lobject);
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}
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}
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class GameMode
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{
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public static List<GameMode> list = new List<GameMode>();
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public static List<GameModePreset> presetList = new List<GameModePreset>();
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||||
//TimeSpan duration;
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||||
protected DateTime startTime;
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||||
protected DateTime endTime;
|
||||
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||||
//public readonly bool IsSinglePlayer;
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||||
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||||
protected bool isRunning;
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||||
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||||
protected string name;
|
||||
//protected string name;
|
||||
|
||||
protected GameModePreset preset;
|
||||
|
||||
private string endMessage;
|
||||
|
||||
@@ -32,9 +66,14 @@ namespace Subsurface
|
||||
get { return isRunning; }
|
||||
}
|
||||
|
||||
public bool IsSinglePlayer
|
||||
{
|
||||
get { return preset.IsSinglePlayer; }
|
||||
}
|
||||
|
||||
public string Name
|
||||
{
|
||||
get { return name; }
|
||||
get { return preset.Name; }
|
||||
}
|
||||
|
||||
public string EndMessage
|
||||
@@ -42,13 +81,16 @@ namespace Subsurface
|
||||
get { return endMessage; }
|
||||
}
|
||||
|
||||
public GameMode(string name)
|
||||
public GameMode(GameModePreset preset)
|
||||
{
|
||||
this.name = name;
|
||||
this.preset = preset;
|
||||
|
||||
list.Add(this);
|
||||
//list.Add(this);
|
||||
}
|
||||
|
||||
public virtual void Draw(SpriteBatch spriteBatch)
|
||||
{ }
|
||||
|
||||
public virtual void Start(TimeSpan duration)
|
||||
{
|
||||
startTime = DateTime.Now;
|
||||
@@ -59,7 +101,7 @@ namespace Subsurface
|
||||
isRunning = true;
|
||||
}
|
||||
|
||||
public virtual void Update()
|
||||
public virtual void Update(float deltaTime)
|
||||
{
|
||||
if (!isRunning) return;
|
||||
|
||||
@@ -69,7 +111,7 @@ namespace Subsurface
|
||||
}
|
||||
}
|
||||
|
||||
public void End(string endMessage = "")
|
||||
public virtual void End(string endMessage = "")
|
||||
{
|
||||
isRunning = false;
|
||||
|
||||
@@ -80,8 +122,14 @@ namespace Subsurface
|
||||
|
||||
public static void Init()
|
||||
{
|
||||
new GameMode("Sandbox");
|
||||
new TraitorMode("Traitor");
|
||||
new GameModePreset("Single Player", typeof(SinglePlayerMode), true);
|
||||
new GameModePreset("SandBox", typeof(GameMode), false);
|
||||
new GameModePreset("Traitor", typeof(TraitorMode), false);
|
||||
|
||||
|
||||
//new SinglePlayerMode("Single Player", true);
|
||||
//new GameMode("Sandbox");
|
||||
//new TraitorMode("Traitor");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -13,8 +13,7 @@ namespace Subsurface
|
||||
class GameSession
|
||||
{
|
||||
public readonly TaskManager taskManager;
|
||||
public readonly CrewManager crewManager;
|
||||
public readonly HireManager hireManager;
|
||||
|
||||
|
||||
protected DateTime startTime;
|
||||
protected DateTime endTime;
|
||||
@@ -34,23 +33,20 @@ namespace Subsurface
|
||||
|
||||
private Map selectedMap;
|
||||
|
||||
private int day;
|
||||
|
||||
|
||||
public int Day
|
||||
public GameSession(Map selectedMap, TimeSpan gameDuration, GameModePreset gameModePreset)
|
||||
:this(selectedMap, gameDuration, gameModePreset.Instantiate())
|
||||
{
|
||||
get { return day; }
|
||||
|
||||
}
|
||||
|
||||
public GameSession(Map selectedMap, TimeSpan gameDuration, GameMode gameMode = null)
|
||||
{
|
||||
taskManager = new TaskManager(this);
|
||||
crewManager = new CrewManager();
|
||||
hireManager = new HireManager();
|
||||
|
||||
savePath = SaveUtil.CreateSavePath(SaveUtil.SaveFolder);
|
||||
|
||||
hireManager.GenerateCharacters("Content/Characters/Human/human.xml", 10);
|
||||
|
||||
guiRoot = new GUIFrame(new Rectangle(0,0,Game1.GraphicsWidth,Game1.GraphicsWidth), Color.Transparent);
|
||||
|
||||
int width = 350, height = 100;
|
||||
@@ -75,10 +71,12 @@ namespace Subsurface
|
||||
}
|
||||
|
||||
timerBar = new GUIProgressBar(new Rectangle(Game1.GraphicsWidth - 120, 20, 100, 25), Color.Gold, 0.0f, guiRoot);
|
||||
|
||||
|
||||
|
||||
this.gameMode = gameMode;
|
||||
if (this.gameMode != null) this.gameMode.Start(Game1.NetLobbyScreen.GameDuration);
|
||||
//if (gameMode != null && !gameMode.IsSinglePlayer)
|
||||
//{
|
||||
// gameMode.Start(Game1.NetLobbyScreen.GameDuration);
|
||||
//}
|
||||
|
||||
startTime = DateTime.Now;
|
||||
endTime = startTime + gameDuration;
|
||||
@@ -88,53 +86,38 @@ namespace Subsurface
|
||||
//if (!save) return;
|
||||
|
||||
//CreateSaveFile(selectedMapFile);
|
||||
|
||||
day = 1;
|
||||
|
||||
}
|
||||
|
||||
public GameSession(string filePath)
|
||||
: this(null, new TimeSpan(0,0,0,0))
|
||||
public GameSession(Map selectedMap, string savePath, string filePath)
|
||||
: this(selectedMap, new TimeSpan(0,0,0,0))
|
||||
{
|
||||
XDocument doc = ToolBox.TryLoadXml(filePath);
|
||||
if (doc == null) return;
|
||||
|
||||
day = ToolBox.GetAttributeInt(doc.Root,"day",1);
|
||||
//gameMode = GameModePreset.list.Find(gm => gm.Name == "Single Player").Instantiate();
|
||||
|
||||
//day = ToolBox.GetAttributeInt(doc.Root,"day",1);
|
||||
|
||||
foreach (XElement subElement in doc.Root.Elements())
|
||||
{
|
||||
if (subElement.Name.ToString().ToLower()=="crew")
|
||||
{
|
||||
crewManager = new CrewManager(subElement);
|
||||
}
|
||||
if (subElement.Name.ToString().ToLower() != "gamemode") continue;
|
||||
|
||||
gameMode = new SinglePlayerMode(subElement);
|
||||
}
|
||||
|
||||
savePath = filePath;
|
||||
}
|
||||
|
||||
public bool TryHireCharacter(CharacterInfo characterInfo)
|
||||
{
|
||||
if (crewManager.Money < characterInfo.salary) return false;
|
||||
|
||||
hireManager.availableCharacters.Remove(characterInfo);
|
||||
crewManager.characterInfos.Add(characterInfo);
|
||||
|
||||
crewManager.Money -= characterInfo.salary;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public string GetMoney()
|
||||
{
|
||||
return ("Money: " + crewManager.Money);
|
||||
this.savePath = savePath;
|
||||
}
|
||||
|
||||
public void StartShift(int scriptedEventCount = 1)
|
||||
{
|
||||
if (crewManager.characterInfos.Count == 0) return;
|
||||
//if (crewManager.characterInfos.Count == 0) return;
|
||||
|
||||
if (Map.Loaded!=selectedMap) selectedMap.Load();
|
||||
|
||||
crewManager.StartShift();
|
||||
gameMode.Start(TimeSpan.Zero);
|
||||
|
||||
//crewManager.StartShift();
|
||||
taskManager.StartShift(scriptedEventCount);
|
||||
}
|
||||
|
||||
@@ -148,76 +131,30 @@ namespace Subsurface
|
||||
|
||||
}
|
||||
else if (Game1.Client==null)
|
||||
{
|
||||
StringBuilder sb = new StringBuilder();
|
||||
List<Character> casualties = crewManager.characters.FindAll(c => c.IsDead);
|
||||
|
||||
if (casualties.Any())
|
||||
{
|
||||
sb.Append("Casualties: \n");
|
||||
foreach (Character c in casualties)
|
||||
{
|
||||
sb.Append(" - " + c.info.name + "\n");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
sb.Append("No casualties!");
|
||||
}
|
||||
|
||||
new GUIMessageBox("Day #" + day + " is over!\n", sb.ToString());
|
||||
|
||||
|
||||
//if (saveFile == null) return false;
|
||||
|
||||
//Map.Loaded.SaveAs(saveFile);
|
||||
|
||||
crewManager.EndShift();
|
||||
|
||||
{
|
||||
Game1.LobbyScreen.Select();
|
||||
|
||||
day++;
|
||||
}
|
||||
|
||||
for (int i = Character.characterList.Count - 1; i >= 0; i--)
|
||||
{
|
||||
Character.characterList.RemoveAt(i);
|
||||
SaveUtil.SaveGame(savePath);
|
||||
}
|
||||
|
||||
taskManager.EndShift();
|
||||
gameMode.End();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private void CreateSaveFile(string mapName)
|
||||
|
||||
public void KillCharacter(Character character)
|
||||
{
|
||||
//string path = "Content/Data/Saves/";
|
||||
SinglePlayerMode singlePlayerMode = gameMode as SinglePlayerMode;
|
||||
if (singlePlayerMode == null) return;
|
||||
singlePlayerMode.crewManager.KillCharacter(character);
|
||||
}
|
||||
|
||||
//if (!Directory.Exists(path))
|
||||
//{
|
||||
// Directory.CreateDirectory(path);
|
||||
//}
|
||||
|
||||
//string name = Path.GetFileNameWithoutExtension(mapName);
|
||||
//string extension = Path.GetExtension(mapName);
|
||||
|
||||
//int i = 0;
|
||||
//while (File.Exists(path + name + i + extension))
|
||||
//{
|
||||
// i++;
|
||||
//}
|
||||
|
||||
//saveFile = path + name + i+extension;
|
||||
|
||||
|
||||
//try
|
||||
//{
|
||||
// File.Copy(mapName, saveFile);
|
||||
//}
|
||||
//catch (Exception e)
|
||||
//{
|
||||
// DebugConsole.ThrowError("Copying map file ''" + mapName + "'' to ''" + saveFile + "'' failed", e);
|
||||
//}
|
||||
public bool LoadPrevious(GUIButton button, object obj)
|
||||
{
|
||||
SaveUtil.LoadGame(savePath);
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool EnterChatMessage(GUITextBox textBox, string message)
|
||||
@@ -237,7 +174,7 @@ namespace Subsurface
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
public void NewChatMessage(string text, Color color)
|
||||
{
|
||||
GUITextBlock msg = new GUITextBlock(new Rectangle(0, 0, 0, 20), text,
|
||||
@@ -252,20 +189,20 @@ namespace Subsurface
|
||||
chatBox.RemoveChild(chatBox.children.First());
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public void Update(float deltaTime)
|
||||
{
|
||||
taskManager.Update(deltaTime);
|
||||
if (endShiftButton!=null) endShiftButton.Enabled = !taskManager.CriticalTasks;
|
||||
|
||||
//if (endShiftButton!=null) endShiftButton.Enabled = !taskManager.CriticalTasks;
|
||||
endShiftButton.Enabled = true;
|
||||
|
||||
guiRoot.Update(deltaTime);
|
||||
crewManager.Update(deltaTime);
|
||||
|
||||
//endShiftButton.Update(deltaTime);
|
||||
|
||||
//textBox.Update(deltaTime);
|
||||
|
||||
if (gameMode != null) gameMode.Update();
|
||||
if (gameMode != null) gameMode.Update(deltaTime);
|
||||
|
||||
double duration = (endTime - startTime).TotalSeconds;
|
||||
double elapsedTime = (DateTime.Now-startTime).TotalSeconds;
|
||||
@@ -288,9 +225,11 @@ namespace Subsurface
|
||||
public void Draw(SpriteBatch spriteBatch)
|
||||
{
|
||||
guiRoot.Draw(spriteBatch);
|
||||
crewManager.Draw(spriteBatch);
|
||||
//crewManager.Draw(spriteBatch);
|
||||
taskManager.Draw(spriteBatch);
|
||||
|
||||
gameMode.Draw(spriteBatch);
|
||||
|
||||
//chatBox.Draw(spriteBatch);
|
||||
//textBox.Draw(spriteBatch);
|
||||
|
||||
@@ -304,7 +243,11 @@ namespace Subsurface
|
||||
XDocument doc = new XDocument(
|
||||
new XElement((XName)"Gamesession"));
|
||||
|
||||
doc.Root.Add(new XAttribute("day", day));
|
||||
((SinglePlayerMode)gameMode).Save(doc.Root);
|
||||
|
||||
//doc.Root.Add(new XAttribute("day", day));
|
||||
|
||||
//crewManager.Save(doc.Root);
|
||||
|
||||
try
|
||||
{
|
||||
|
||||
155
Subsurface/GameSession/SinglePlayerMode.cs
Normal file
155
Subsurface/GameSession/SinglePlayerMode.cs
Normal file
@@ -0,0 +1,155 @@
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Xml.Linq;
|
||||
|
||||
namespace Subsurface
|
||||
{
|
||||
class SinglePlayerMode : GameMode
|
||||
{
|
||||
public readonly CrewManager crewManager;
|
||||
public readonly HireManager hireManager;
|
||||
|
||||
private int day;
|
||||
|
||||
public int Day
|
||||
{
|
||||
get { return day; }
|
||||
}
|
||||
|
||||
bool crewDead;
|
||||
private float endTimer;
|
||||
|
||||
public SinglePlayerMode(GameModePreset preset)
|
||||
: base(preset)
|
||||
{
|
||||
crewManager = new CrewManager();
|
||||
hireManager = new HireManager();
|
||||
|
||||
hireManager.GenerateCharacters("Content/Characters/Human/human.xml", 10);
|
||||
|
||||
day = 1;
|
||||
}
|
||||
|
||||
public SinglePlayerMode(XElement element)
|
||||
: this(GameModePreset.list.Find(gm => gm.Name == "Single Player"))
|
||||
{
|
||||
day = ToolBox.GetAttributeInt(element,"day",1);
|
||||
|
||||
foreach (XElement subElement in element.Elements())
|
||||
{
|
||||
if (subElement.Name.ToString().ToLower() != "crew") continue;
|
||||
|
||||
crewManager = new CrewManager(subElement);
|
||||
}
|
||||
}
|
||||
|
||||
public override void Start(TimeSpan duration)
|
||||
{
|
||||
endTimer = 5.0f;
|
||||
|
||||
crewManager.StartShift();
|
||||
}
|
||||
|
||||
public bool TryHireCharacter(CharacterInfo characterInfo)
|
||||
{
|
||||
if (crewManager.Money < characterInfo.salary) return false;
|
||||
|
||||
hireManager.availableCharacters.Remove(characterInfo);
|
||||
crewManager.characterInfos.Add(characterInfo);
|
||||
|
||||
crewManager.Money -= characterInfo.salary;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public string GetMoney()
|
||||
{
|
||||
return ("Money: " + crewManager.Money);
|
||||
}
|
||||
|
||||
|
||||
public override void Draw(SpriteBatch spriteBatch)
|
||||
{
|
||||
crewManager.Draw(spriteBatch);
|
||||
|
||||
//chatBox.Draw(spriteBatch);
|
||||
//textBox.Draw(spriteBatch);
|
||||
|
||||
//timerBar.Draw(spriteBatch);
|
||||
|
||||
//if (Game1.Client == null) endShiftButton.Draw(spriteBatch);
|
||||
}
|
||||
|
||||
public override void Update(float deltaTime)
|
||||
{
|
||||
crewManager.Update(deltaTime);
|
||||
|
||||
if (!crewDead)
|
||||
{
|
||||
if (crewManager.characters.Find(c => !c.IsDead) == null)
|
||||
{
|
||||
crewDead = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
endTimer -= deltaTime;
|
||||
|
||||
if (endTimer <= 0.0f) End("");
|
||||
}
|
||||
}
|
||||
|
||||
public override void End(string endMessage = "")
|
||||
{
|
||||
StringBuilder sb = new StringBuilder();
|
||||
List<Character> casualties = crewManager.characters.FindAll(c => c.IsDead);
|
||||
|
||||
if (casualties.Count == crewManager.characters.Count)
|
||||
{
|
||||
sb.Append("Your entire crew has died!");
|
||||
|
||||
var msgBox = new GUIMessageBox("GG", sb.ToString(), new string[] { "Load game", "Quit" });
|
||||
msgBox.Buttons[0].OnClicked += Game1.GameSession.LoadPrevious;
|
||||
msgBox.Buttons[0].OnClicked += msgBox.Close;
|
||||
msgBox.Buttons[1].OnClicked = Game1.LobbyScreen.QuitToMainMenu;
|
||||
msgBox.Buttons[1].OnClicked += msgBox.Close;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (casualties.Any())
|
||||
{
|
||||
sb.Append("Casualties: \n");
|
||||
foreach (Character c in casualties)
|
||||
{
|
||||
sb.Append(" - " + c.info.name + "\n");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
sb.Append("No casualties!");
|
||||
}
|
||||
|
||||
new GUIMessageBox("Day #" + day + " is over!\n", sb.ToString());
|
||||
|
||||
day++;
|
||||
}
|
||||
|
||||
crewManager.EndShift();
|
||||
for (int i = Character.characterList.Count-1; i>=0; i--)
|
||||
{
|
||||
Character.characterList.RemoveAt(i);
|
||||
}
|
||||
}
|
||||
|
||||
public void Save(XElement element)
|
||||
{
|
||||
element.Add(new XAttribute("day", day));
|
||||
|
||||
crewManager.Save(element);
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -9,8 +9,8 @@ namespace Subsurface
|
||||
Client traitor;
|
||||
Client target;
|
||||
|
||||
public TraitorMode(string name)
|
||||
: base(name)
|
||||
public TraitorMode(GameModePreset preset)
|
||||
: base(preset)
|
||||
{
|
||||
|
||||
}
|
||||
@@ -23,9 +23,8 @@ namespace Subsurface
|
||||
target = null;
|
||||
}
|
||||
|
||||
public override void Update()
|
||||
public override void Update(float deltaTime)
|
||||
{
|
||||
|
||||
if (!isRunning) return;
|
||||
|
||||
if (DateTime.Now >= endTime)
|
||||
|
||||
@@ -224,10 +224,10 @@ namespace Subsurface.Items.Components
|
||||
{
|
||||
if (nodes.Count == 0) return;
|
||||
|
||||
for (int i = 0; i < nodes.Count; i++)
|
||||
{
|
||||
GUI.DrawRectangle(spriteBatch, new Rectangle((int)nodes[i].X, (int)-nodes[i].Y, 5, 5), Color.DarkGray, true, wireSprite.Depth - 0.01f);
|
||||
}
|
||||
//for (int i = 0; i < nodes.Count; i++)
|
||||
//{
|
||||
// GUI.DrawRectangle(spriteBatch, new Rectangle((int)nodes[i].X, (int)-nodes[i].Y, 5, 5), Color.DarkGray, true, wireSprite.Depth - 0.01f);
|
||||
//}
|
||||
|
||||
for (int i = 1; i < nodes.Count; i++)
|
||||
{
|
||||
|
||||
@@ -275,8 +275,7 @@ namespace Subsurface
|
||||
// DebugConsole.ThrowError("No save file selected");
|
||||
// return;
|
||||
//}
|
||||
XDocument doc = new XDocument(
|
||||
new XElement((XName)name));
|
||||
XDocument doc = new XDocument(new XElement((XName)name));
|
||||
|
||||
foreach (MapEntity e in MapEntity.mapEntityList)
|
||||
{
|
||||
@@ -290,9 +289,9 @@ namespace Subsurface
|
||||
{
|
||||
SaveUtil.CompressStringToFile(filePath, doc.ToString());
|
||||
}
|
||||
catch
|
||||
catch (Exception e)
|
||||
{
|
||||
DebugConsole.ThrowError("Saving map ''" + filePath + "'' failed!");
|
||||
DebugConsole.ThrowError("Saving map ''" + filePath + "'' failed!", e);
|
||||
}
|
||||
|
||||
|
||||
@@ -505,12 +504,14 @@ namespace Subsurface
|
||||
loaded = this;
|
||||
}
|
||||
|
||||
public static void Load(string file)
|
||||
public static Map Load(string file)
|
||||
{
|
||||
Unload();
|
||||
|
||||
Map map = new Map(file);
|
||||
map.Load();
|
||||
|
||||
return map;
|
||||
|
||||
}
|
||||
|
||||
@@ -528,9 +529,8 @@ namespace Subsurface
|
||||
if (Game1.GameScreen.Cam != null) Game1.GameScreen.Cam.TargetPos = Vector2.Zero;
|
||||
|
||||
Entity.RemoveAll();
|
||||
|
||||
if (Game1.GameSession!=null)
|
||||
Game1.GameSession.crewManager.EndShift();
|
||||
|
||||
if (Game1.GameSession != null) Game1.GameSession.EndShift(null, null);
|
||||
|
||||
PhysicsBody.list.Clear();
|
||||
|
||||
|
||||
@@ -9,36 +9,40 @@ namespace Subsurface
|
||||
{
|
||||
class SaveUtil
|
||||
{
|
||||
public const string SaveFolder = "Content/SavedMaps/";
|
||||
public const string SaveFolder = "Content/Data/Saves/";
|
||||
|
||||
public delegate void ProgressDelegate(string sMessage);
|
||||
|
||||
public static void SaveGame(string directory)
|
||||
public static void SaveGame(string savePath)
|
||||
{
|
||||
if (Directory.Exists(directory))
|
||||
string tempPath = Path.GetDirectoryName(savePath) + "\\temp";
|
||||
if (!Directory.Exists(tempPath))
|
||||
{
|
||||
Directory.Delete(directory, true);
|
||||
Directory.CreateDirectory(tempPath);
|
||||
}
|
||||
|
||||
Directory.CreateDirectory(directory);
|
||||
//Directory.CreateDirectory(Path.GetDirectoryName(filePath) + "\\temp");
|
||||
|
||||
Map.Loaded.SaveAs(directory+"\\map.gz");
|
||||
Map.Loaded.SaveAs(tempPath + "\\map.gz");
|
||||
|
||||
Game1.GameSession.Save(directory+"\\gamesession.xml");
|
||||
Game1.GameSession.Save(tempPath + "\\gamesession.xml");
|
||||
//Game1.GameSession.crewManager.Save(directory+"\\crew.xml");
|
||||
|
||||
CompressDirectory(directory, directory+".save", null);
|
||||
CompressDirectory(tempPath, savePath, null);
|
||||
|
||||
Directory.Delete(directory, true);
|
||||
Directory.Delete(tempPath, true);
|
||||
}
|
||||
|
||||
public static void LoadGame(string filePath)
|
||||
{
|
||||
DecompressToDirectory(filePath+".save", Path.GetDirectoryName(filePath)+"\\temp", null);
|
||||
string tempPath = Path.GetDirectoryName(filePath) + "\\temp";
|
||||
|
||||
Map.Load(Path.GetDirectoryName(filePath) + "\\temp\\map.gz");
|
||||
Game1.GameSession = new GameSession(Path.GetDirectoryName(filePath) + "\\temp\\gamesession.gz");
|
||||
DecompressToDirectory(filePath, tempPath, null);
|
||||
|
||||
Map selectedMap = Map.Load(tempPath +"\\map.gz");
|
||||
Game1.GameSession = new GameSession(selectedMap, filePath, tempPath + "\\gamesession.xml");
|
||||
|
||||
Directory.Delete(tempPath, true);
|
||||
}
|
||||
|
||||
public static string CreateSavePath(string saveFolder, string fileName="save")
|
||||
@@ -57,7 +61,7 @@ namespace Subsurface
|
||||
i++;
|
||||
}
|
||||
|
||||
return saveFolder + fileName + i + extension;
|
||||
return saveFolder + fileName + i;
|
||||
}
|
||||
|
||||
public static void CompressStringToFile(string fileName, string value)
|
||||
|
||||
@@ -1,4 +1,7 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
using FarseerPhysics;
|
||||
using FarseerPhysics.Dynamics;
|
||||
using FarseerPhysics.Factories;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
|
||||
namespace Subsurface
|
||||
@@ -15,6 +18,13 @@ namespace Subsurface
|
||||
GUIListBox characterList;
|
||||
GUIListBox hireList;
|
||||
|
||||
SinglePlayerMode gameMode;
|
||||
|
||||
Body previewPlatform;
|
||||
Hull previewHull;
|
||||
|
||||
Character previewCharacter;
|
||||
|
||||
public LobbyScreen()
|
||||
{
|
||||
Rectangle panelRect = new Rectangle(
|
||||
@@ -81,14 +91,14 @@ namespace Subsurface
|
||||
new GUITextBlock(new Rectangle(0, 0, 200, 25), "Crew:", Color.Transparent, Color.White, Alignment.Left, rightPanel[0]);
|
||||
|
||||
characterList = new GUIListBox(new Rectangle(0, 30, 300, 0), Color.White, rightPanel[0]);
|
||||
characterList.OnSelected = SelectCharacter;
|
||||
|
||||
//---------------------------------------
|
||||
|
||||
rightPanel[1] = new GUIFrame(panelRect, GUI.style.backGroundColor);
|
||||
rightPanel[1].Padding = GUI.style.smallPadding;
|
||||
|
||||
hireList = new GUIListBox(new Rectangle(0, 30, 300, 0), Color.White, Alignment.Left, rightPanel[1]);
|
||||
|
||||
hireList = new GUIListBox(new Rectangle(0, 30, 300, 0), Color.White, Alignment.Left, rightPanel[1]);
|
||||
hireList.OnSelected = HireCharacter;
|
||||
}
|
||||
|
||||
@@ -96,16 +106,74 @@ namespace Subsurface
|
||||
{
|
||||
base.Select();
|
||||
|
||||
gameMode = Game1.GameSession.gameMode as SinglePlayerMode;
|
||||
|
||||
//Map.Unload();
|
||||
|
||||
UpdateCharacterLists();
|
||||
|
||||
UpdateCharacterLists();
|
||||
}
|
||||
|
||||
public override void Deselect()
|
||||
{
|
||||
base.Deselect();
|
||||
|
||||
if (previewPlatform != null)
|
||||
{
|
||||
Game1.world.RemoveBody(previewPlatform);
|
||||
previewPlatform = null;
|
||||
}
|
||||
|
||||
if (previewHull != null)
|
||||
{
|
||||
previewHull.Remove();
|
||||
previewHull = null;
|
||||
}
|
||||
|
||||
if (previewCharacter != null)
|
||||
{
|
||||
previewCharacter.Remove();
|
||||
previewCharacter = null;
|
||||
}
|
||||
}
|
||||
|
||||
private void CreatePreviewCharacter()
|
||||
{
|
||||
if (previewCharacter != null) previewCharacter.Remove();
|
||||
|
||||
Vector2 pos = new Vector2(1000.0f, 1000.0f);
|
||||
|
||||
previewCharacter = new Character(characterList.SelectedData as CharacterInfo, pos);
|
||||
|
||||
previewCharacter.animController.isStanding = true;
|
||||
|
||||
if (previewPlatform == null)
|
||||
{
|
||||
Body platform = BodyFactory.CreateRectangle(Game1.world, 3.0f, 1.0f, 5.0f);
|
||||
platform.SetTransform(new Vector2(pos.X, pos.Y - 3.5f), 0.0f);
|
||||
platform.IsStatic = true;
|
||||
}
|
||||
|
||||
if (previewHull == null)
|
||||
{
|
||||
pos = ConvertUnits.ToDisplayUnits(pos);
|
||||
previewHull = new Hull(new Rectangle((int)pos.X - 100, (int)pos.Y + 100, 200, 500));
|
||||
}
|
||||
|
||||
Physics.Alpha = 1.0f;
|
||||
|
||||
for (int i = 0; i < 500; i++)
|
||||
{
|
||||
previewCharacter.animController.Update((float)Physics.step);
|
||||
previewCharacter.animController.UpdateAnim((float)Physics.step);
|
||||
Game1.world.Step((float)Physics.step);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private void UpdateCharacterLists()
|
||||
{
|
||||
characterList.ClearChildren();
|
||||
foreach (CharacterInfo c in Game1.GameSession.crewManager.characterInfos)
|
||||
foreach (CharacterInfo c in gameMode.crewManager.characterInfos)
|
||||
{
|
||||
GUITextBlock textBlock = new GUITextBlock(
|
||||
new Rectangle(0, 0, 0, 25),
|
||||
@@ -114,10 +182,11 @@ namespace Subsurface
|
||||
Alignment.Left,
|
||||
characterList);
|
||||
textBlock.Padding = new Vector4(10.0f, 0.0f, 0.0f, 0.0f);
|
||||
textBlock.UserData = c;
|
||||
}
|
||||
|
||||
hireList.ClearChildren();
|
||||
foreach (CharacterInfo c in Game1.GameSession.hireManager.availableCharacters)
|
||||
foreach (CharacterInfo c in gameMode.hireManager.availableCharacters)
|
||||
{
|
||||
GUIFrame frame = new GUIFrame(
|
||||
new Rectangle(0, 0, 0, 25),
|
||||
@@ -156,8 +225,8 @@ namespace Subsurface
|
||||
public override void Draw(double deltaTime, GraphicsDevice graphics, SpriteBatch spriteBatch)
|
||||
{
|
||||
|
||||
if (characterList.CountChildren != Game1.GameSession.crewManager.characterInfos.Count
|
||||
|| hireList.CountChildren != Game1.GameSession.hireManager.availableCharacters.Count)
|
||||
if (characterList.CountChildren != gameMode.crewManager.characterInfos.Count
|
||||
|| hireList.CountChildren != gameMode.hireManager.availableCharacters.Count)
|
||||
{
|
||||
UpdateCharacterLists();
|
||||
}
|
||||
@@ -168,10 +237,6 @@ namespace Subsurface
|
||||
|
||||
spriteBatch.Begin();
|
||||
|
||||
|
||||
//ConstructionPrefab.list[5].sprite.Draw(spriteBatch, Vector2.Zero, new Vector2(10.0f, 1.0f), Color.White);
|
||||
|
||||
|
||||
leftPanel.Draw(spriteBatch);
|
||||
shiftPanel.Draw(spriteBatch);
|
||||
|
||||
@@ -180,6 +245,26 @@ namespace Subsurface
|
||||
GUI.Draw((float)deltaTime, spriteBatch, null);
|
||||
|
||||
spriteBatch.End();
|
||||
|
||||
if (characterList.SelectedData != null)
|
||||
{
|
||||
if (previewCharacter != null)
|
||||
{
|
||||
Vector2 position = new Vector2(characterList.Rect.Right + 100, characterList.Rect.Y + 25.0f);
|
||||
|
||||
Vector2 pos = previewCharacter.Position;
|
||||
pos.Y = -pos.Y;
|
||||
Matrix transform = Matrix.CreateTranslation(new Vector3(-pos + position, 0.0f));
|
||||
|
||||
spriteBatch.Begin(SpriteSortMode.BackToFront, null, null, null, null, null, transform);
|
||||
previewCharacter.Draw(spriteBatch);
|
||||
spriteBatch.End();
|
||||
}
|
||||
else
|
||||
{
|
||||
CreatePreviewCharacter();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public bool SelectRightPanel(GUIButton button, object selection)
|
||||
@@ -189,49 +274,93 @@ namespace Subsurface
|
||||
return true;
|
||||
}
|
||||
|
||||
//private void CreatePreviewCharacter()
|
||||
//{
|
||||
// if (Game1.Client.Character != null) Game1.Client.Character.Remove();
|
||||
|
||||
// Vector2 pos = new Vector2(1000.0f, 1000.0f);
|
||||
|
||||
// Character character = new Character(Game1.Client.CharacterInfo, pos);
|
||||
|
||||
// Game1.Client.Character = character;
|
||||
|
||||
// character.animController.isStanding = true;
|
||||
|
||||
// if (previewPlatform == null)
|
||||
// {
|
||||
// Body platform = BodyFactory.CreateRectangle(Game1.world, 3.0f, 1.0f, 5.0f);
|
||||
// platform.SetTransform(new Vector2(pos.X, pos.Y - 2.5f), 0.0f);
|
||||
// platform.IsStatic = true;
|
||||
// }
|
||||
|
||||
// if (previewPlatform == null)
|
||||
// {
|
||||
// pos = ConvertUnits.ToDisplayUnits(pos);
|
||||
// new Hull(new Rectangle((int)pos.X - 100, (int)pos.Y + 100, 200, 200));
|
||||
// }
|
||||
|
||||
// Physics.Alpha = 1.0f;
|
||||
|
||||
// for (int i = 0; i < 500; i++)
|
||||
// {
|
||||
// character.animController.Update((float)Physics.step);
|
||||
// character.animController.UpdateAnim((float)Physics.step);
|
||||
// Game1.world.Step((float)Physics.step);
|
||||
// }
|
||||
//}
|
||||
|
||||
private string GetMoney()
|
||||
{
|
||||
return "Money: " + ((Game1.GameSession == null) ? "" : Game1.GameSession.crewManager.Money.ToString());
|
||||
return "Money: " + ((Game1.GameSession == null) ? "" : gameMode.crewManager.Money.ToString());
|
||||
}
|
||||
|
||||
private string GetDay()
|
||||
{
|
||||
|
||||
return "Day #" + ((Game1.GameSession == null) ? "" : Game1.GameSession.Day.ToString());
|
||||
return "Day #" + ((Game1.GameSession == null) ? "" : gameMode.Day.ToString());
|
||||
}
|
||||
|
||||
private float GetWeekProgress()
|
||||
{
|
||||
if (Game1.GameSession == null) return 0.0f;
|
||||
|
||||
return (float)((Game1.GameSession.Day - 1) % 7) / 7.0f;
|
||||
return (float)((gameMode.Day - 1) % 7) / 7.0f;
|
||||
}
|
||||
|
||||
private bool SelectCharacter(object selection)
|
||||
{
|
||||
CharacterInfo characterInfo = selection as CharacterInfo;
|
||||
if (characterInfo == null) return false;
|
||||
|
||||
if (Character.Controlled != null && characterInfo == Character.Controlled.info) return false;
|
||||
|
||||
CreatePreviewCharacter();
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private bool HireCharacter(object selection)
|
||||
{
|
||||
CharacterInfo characterInfo;
|
||||
try { characterInfo = (CharacterInfo)selection; }
|
||||
catch { return false; }
|
||||
|
||||
CharacterInfo characterInfo = selection as CharacterInfo;
|
||||
if (characterInfo == null) return false;
|
||||
|
||||
Game1.GameSession.TryHireCharacter(characterInfo);
|
||||
gameMode.TryHireCharacter(characterInfo);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private bool StartShift(GUIButton button, object selection)
|
||||
{
|
||||
|
||||
//Map.Load(Game1.GameSession.SaveFile);
|
||||
|
||||
{
|
||||
Game1.GameSession.StartShift();
|
||||
|
||||
//EventManager.StartShift();
|
||||
|
||||
Game1.GameScreen.Select();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool QuitToMainMenu(GUIButton button, object selection)
|
||||
{
|
||||
Game1.MainMenuScreen.Select();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,16 +2,19 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using Subsurface.Networking;
|
||||
using System.IO;
|
||||
|
||||
namespace Subsurface
|
||||
{
|
||||
class MainMenuScreen : Screen
|
||||
{
|
||||
enum Tabs { Main = 0, NewGame = 1, JoinServer = 2}
|
||||
enum Tabs { Main = 0, NewGame = 1, LoadGame = 2, JoinServer = 3 }
|
||||
|
||||
GUIFrame[] menuTabs;
|
||||
GUIListBox mapList;
|
||||
|
||||
GUIListBox saveList;
|
||||
|
||||
GUITextBox nameBox;
|
||||
GUITextBox ipBox;
|
||||
|
||||
@@ -21,7 +24,7 @@ namespace Subsurface
|
||||
|
||||
public MainMenuScreen(Game1 game)
|
||||
{
|
||||
menuTabs = new GUIFrame[3];
|
||||
menuTabs = new GUIFrame[Enum.GetValues(typeof(Tabs)).Length];
|
||||
|
||||
Rectangle panelRect = new Rectangle(
|
||||
Game1.GraphicsWidth / 2 - 250,
|
||||
@@ -32,17 +35,23 @@ namespace Subsurface
|
||||
menuTabs[(int)Tabs.Main].Padding = GUI.style.smallPadding;
|
||||
|
||||
GUIButton button = new GUIButton(new Rectangle(0, 0, 0, 30), "New Game", GUI.style, Alignment.CenterX, menuTabs[(int)Tabs.Main]);
|
||||
button.OnClicked = NewGameClicked;
|
||||
button.UserData = (int)Tabs.NewGame;
|
||||
button.OnClicked = SelectTab;
|
||||
//button.Enabled = false;
|
||||
|
||||
button = new GUIButton(new Rectangle(0, 60, 0, 30), "Join Server", GUI.style, Alignment.CenterX, menuTabs[(int)Tabs.Main]);
|
||||
button.OnClicked = JoinServerClicked;
|
||||
button = new GUIButton(new Rectangle(0, 60, 0, 30), "Load Game", GUI.style, Alignment.CenterX, menuTabs[(int)Tabs.Main]);
|
||||
button.UserData = (int)Tabs.LoadGame;
|
||||
button.OnClicked = SelectTab;
|
||||
|
||||
button = new GUIButton(new Rectangle(0, 120, 0, 30), "Host Server", GUI.style, Alignment.CenterX, menuTabs[(int)Tabs.Main]);
|
||||
button = new GUIButton(new Rectangle(0, 120, 0, 30), "Join Server", GUI.style, Alignment.CenterX, menuTabs[(int)Tabs.Main]);
|
||||
button.UserData = (int)Tabs.JoinServer;
|
||||
button.OnClicked = SelectTab;
|
||||
|
||||
button = new GUIButton(new Rectangle(0, 180, 0, 30), "Host Server", GUI.style, Alignment.CenterX, menuTabs[(int)Tabs.Main]);
|
||||
button.OnClicked = HostServerClicked;
|
||||
//button.Enabled = false;
|
||||
|
||||
button = new GUIButton(new Rectangle(0, 180, 0, 30), "Quit", GUI.style, Alignment.CenterX, menuTabs[(int)Tabs.Main]);
|
||||
button = new GUIButton(new Rectangle(0, 240, 0, 30), "Quit", GUI.style, Alignment.CenterX, menuTabs[(int)Tabs.Main]);
|
||||
button.OnClicked = QuitClicked;
|
||||
|
||||
//----------------------------------------------------------------------
|
||||
@@ -53,7 +62,7 @@ namespace Subsurface
|
||||
new GUITextBlock(new Rectangle(0, 0, 0, 30), "New Game", Color.Transparent, Color.Black, Alignment.CenterX, menuTabs[(int)Tabs.NewGame]);
|
||||
|
||||
new GUITextBlock(new Rectangle(0, 30, 0, 30), "Selected map:", Color.Transparent, Color.Black, Alignment.Left, menuTabs[(int)Tabs.NewGame]);
|
||||
mapList = new GUIListBox(new Rectangle(0, 60, 200, 400), Color.White, menuTabs[1]);
|
||||
mapList = new GUIListBox(new Rectangle(0, 60, 200, 400), Color.White, menuTabs[(int)Tabs.NewGame]);
|
||||
|
||||
foreach (Map map in Map.SavedMaps)
|
||||
{
|
||||
@@ -73,6 +82,34 @@ namespace Subsurface
|
||||
button = new GUIButton(new Rectangle(0, 0, 100, 30), "Start", GUI.style, Alignment.Right | Alignment.Bottom, menuTabs[(int)Tabs.NewGame]);
|
||||
button.OnClicked = StartGame;
|
||||
|
||||
//----------------------------------------------------------------------
|
||||
|
||||
menuTabs[(int)Tabs.LoadGame] = new GUIFrame(panelRect, GUI.style.backGroundColor);
|
||||
menuTabs[(int)Tabs.LoadGame].Padding = GUI.style.smallPadding;
|
||||
|
||||
new GUITextBlock(new Rectangle(0, 0, 0, 30), "Load Game", Color.Transparent, Color.Black, Alignment.CenterX, menuTabs[(int)Tabs.LoadGame]);
|
||||
|
||||
|
||||
string[] saveFiles = Directory.GetFiles(SaveUtil.SaveFolder, "*.save");
|
||||
|
||||
//new GUITextBlock(new Rectangle(0, 30, 0, 30), "Selected map:", Color.Transparent, Color.Black, Alignment.Left, menuTabs[(int)Tabs.NewGame]);
|
||||
saveList = new GUIListBox(new Rectangle(0, 60, 200, 400), Color.White, menuTabs[(int)Tabs.LoadGame]);
|
||||
|
||||
foreach (string saveFile in saveFiles)
|
||||
{
|
||||
GUITextBlock textBlock = new GUITextBlock(
|
||||
new Rectangle(0, 0, 0, 25),
|
||||
saveFile,
|
||||
GUI.style,
|
||||
Alignment.Left,
|
||||
Alignment.Left,
|
||||
saveList);
|
||||
textBlock.Padding = new Vector4(10.0f, 0.0f, 0.0f, 0.0f);
|
||||
textBlock.UserData = saveFile;
|
||||
}
|
||||
|
||||
button = new GUIButton(new Rectangle(0, 0, 100, 30), "Start", GUI.style, Alignment.Right | Alignment.Bottom, menuTabs[(int)Tabs.LoadGame]);
|
||||
button.OnClicked = LoadGame;
|
||||
|
||||
//----------------------------------------------------------------------
|
||||
|
||||
@@ -95,18 +132,12 @@ namespace Subsurface
|
||||
|
||||
}
|
||||
|
||||
private bool NewGameClicked(GUIButton button, object obj)
|
||||
private bool SelectTab(GUIButton button, object obj)
|
||||
{
|
||||
selectedTab = (int)Tabs.NewGame;
|
||||
selectedTab = (int)obj;
|
||||
return true;
|
||||
}
|
||||
|
||||
private bool JoinServerClicked(GUIButton button, object obj)
|
||||
{
|
||||
selectedTab = (int)Tabs.JoinServer;
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
private bool HostServerClicked(GUIButton button, object obj)
|
||||
{
|
||||
Game1.NetLobbyScreen.isServer = true;
|
||||
@@ -142,18 +173,39 @@ namespace Subsurface
|
||||
|
||||
private bool StartGame(GUIButton button, object obj)
|
||||
{
|
||||
|
||||
Map selectedMap = mapList.SelectedData as Map;
|
||||
if (selectedMap == null) return false;
|
||||
|
||||
|
||||
Game1.GameSession = new GameSession(selectedMap, TimeSpan.Zero);
|
||||
Game1.GameSession = new GameSession(selectedMap, TimeSpan.Zero, GameModePreset.list.Find(gm => gm.Name == "Single Player"));
|
||||
|
||||
Game1.LobbyScreen.Select();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private bool LoadGame(GUIButton button, object obj)
|
||||
{
|
||||
|
||||
string saveFile = saveList.SelectedData as string;
|
||||
if (string.IsNullOrWhiteSpace(saveFile)) return false;
|
||||
|
||||
try
|
||||
{
|
||||
SaveUtil.LoadGame(saveFile);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
DebugConsole.ThrowError("Loading map ''"+saveFile+"'' failed", e);
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
Game1.LobbyScreen.Select();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
private bool JoinServer(GUIButton button, object obj)
|
||||
{
|
||||
if (string.IsNullOrEmpty(nameBox.Text)) return false;
|
||||
|
||||
@@ -36,9 +36,9 @@ namespace Subsurface
|
||||
}
|
||||
|
||||
|
||||
public GameMode SelectedMode
|
||||
public GameModePreset SelectedMode
|
||||
{
|
||||
get { return modeList.SelectedData as GameMode; }
|
||||
get { return modeList.SelectedData as GameModePreset; }
|
||||
}
|
||||
|
||||
public TimeSpan GameDuration
|
||||
@@ -161,8 +161,10 @@ namespace Subsurface
|
||||
modeList.Enabled = (Game1.Server != null);
|
||||
//modeList.OnSelected = new GUIListBox.OnSelectedHandler(SelectEvent);
|
||||
|
||||
foreach (GameMode mode in GameMode.list)
|
||||
foreach (GameModePreset mode in GameModePreset.list)
|
||||
{
|
||||
if (mode.IsSinglePlayer) continue;
|
||||
|
||||
GUITextBlock textBlock = new GUITextBlock(
|
||||
new Rectangle(0, 0, 0, 25),
|
||||
mode.Name,
|
||||
@@ -192,8 +194,8 @@ namespace Subsurface
|
||||
modeList.OnSelected = Game1.Server.UpdateNetLobby;
|
||||
durationBar.OnMoved = Game1.Server.UpdateNetLobby;
|
||||
|
||||
if (mapList.CountChildren > 0) mapList.Select(Map.SavedMaps[0]);
|
||||
if (GameMode.list.Count > 0) modeList.Select(GameMode.list[0]);
|
||||
if (mapList.CountChildren > 0) mapList.Select(0);
|
||||
if (GameModePreset.list.Count > 0) modeList.Select(0);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -319,9 +321,9 @@ namespace Subsurface
|
||||
|
||||
Vector2 pos = Game1.Client.Character.Position;
|
||||
pos.Y = -pos.Y;
|
||||
Matrix transform = Matrix.CreateTranslation(new Vector3(-pos+position, 0.0f));
|
||||
|
||||
spriteBatch.Begin(SpriteSortMode.BackToFront, null,null,null,null,null,transform);
|
||||
Matrix transform = Matrix.CreateTranslation(new Vector3(-pos + position, 0.0f));
|
||||
|
||||
spriteBatch.Begin(SpriteSortMode.BackToFront, null, null, null, null, null, transform);
|
||||
Game1.Client.Character.Draw(spriteBatch);
|
||||
spriteBatch.End();
|
||||
}
|
||||
@@ -386,10 +388,10 @@ namespace Subsurface
|
||||
platform.IsStatic = true;
|
||||
}
|
||||
|
||||
if (previewPlatform==null)
|
||||
if (previewHull==null)
|
||||
{
|
||||
pos = ConvertUnits.ToDisplayUnits(pos);
|
||||
new Hull(new Rectangle((int)pos.X - 100, (int)pos.Y + 100, 200, 200));
|
||||
previewHull = new Hull(new Rectangle((int)pos.X - 100, (int)pos.Y + 100, 200, 200));
|
||||
}
|
||||
|
||||
Physics.Alpha = 1.0f;
|
||||
@@ -473,7 +475,7 @@ namespace Subsurface
|
||||
}
|
||||
else
|
||||
{
|
||||
msg.Write(Path.GetFileName(selectedMap.FilePath));
|
||||
msg.Write(Path.GetFileName(selectedMap.Name));
|
||||
msg.Write(selectedMap.MapHash.MD5Hash);
|
||||
}
|
||||
|
||||
|
||||
@@ -71,6 +71,7 @@
|
||||
<Compile Include="GameSession\GameMode.cs" />
|
||||
<Compile Include="GameSession\HireManager.cs" />
|
||||
<Compile Include="Characters\HumanoidAnimController.cs" />
|
||||
<Compile Include="GameSession\SinglePlayerMode.cs" />
|
||||
<Compile Include="GameSession\TraitorMode.cs" />
|
||||
<Compile Include="GUI\GUIImage.cs" />
|
||||
<Compile Include="GUI\GUIMessageBox.cs" />
|
||||
|
||||
Binary file not shown.
Reference in New Issue
Block a user