GameMode/CrewManager bugfixes, fabricators

This commit is contained in:
Regalis
2015-06-19 11:53:31 +03:00
parent 2ef92c4af0
commit 24ba9b1b98
26 changed files with 420 additions and 98 deletions

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@@ -0,0 +1,24 @@
<?xml version="1.0" encoding="utf-8" ?>
<Items>
<Item
name="Fabricator"
linkable="true"
pickdistance="150">
<Sprite texture ="fabricator.png" depth="0.8"/>
<Fabricator canbeselected = "true">
<fabricableitem name="Harpoon Gun" requireditems="ID Card, Spear"/>
<fabricableitem name="Plasma Cutter" requireditems="Wrench, Spear"/>
</Fabricator>
<ConnectionPanel canbeselected = "true">
<requireditem name="Screwdriver" type="Equipped"/>
<output name="power_in"/>
</ConnectionPanel>
<ItemContainer capacity="5" canbeselected="true" hideitems="true" hudpos="0.2, 0.7" slotsperrow="1"/>
<ItemContainer capacity="5" canbeselected="true" hideitems="true" hudpos="0.8, 0.7" slotsperrow="1"/>
</Item>
</Items>

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@@ -133,6 +133,16 @@ namespace Subsurface
keyboardDispatcher = new KeyboardDispatcher(window);
}
public T GetChild<T>()
{
foreach (GUIComponent child in children)
{
if (child is T) return (T)(object)child;
}
return default(T);
}
public GUIComponent GetChild(object obj)
{
foreach (GUIComponent child in children)

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@@ -1,4 +1,5 @@
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.Reflection;
@@ -37,12 +38,17 @@ namespace Subsurface
{
public static List<GameModePreset> presetList = new List<GameModePreset>();
//TimeSpan duration;
TimeSpan duration;
protected DateTime startTime;
protected DateTime endTime;
//public readonly bool IsSinglePlayer;
private GUIProgressBar timerBar;
protected bool isRunning;
//protected string name;
@@ -85,16 +91,25 @@ namespace Subsurface
{
this.preset = preset;
//list.Add(this);
}
public virtual void Draw(SpriteBatch spriteBatch)
{ }
{
if (timerBar != null) timerBar.Draw(spriteBatch);
}
public virtual void Start(TimeSpan duration)
{
startTime = DateTime.Now;
endTime = startTime + duration;
if (duration!=TimeSpan.Zero)
{
endTime = startTime + duration;
this.duration = duration;
timerBar = new GUIProgressBar(new Rectangle(Game1.GraphicsWidth - 120, 20, 100, 25), Color.Gold, 0.0f, null);
}
endMessage = "The round has ended!";
@@ -105,10 +120,15 @@ namespace Subsurface
{
if (!isRunning) return;
if (DateTime.Now >= endTime)
if (duration!=TimeSpan.Zero)
{
End(endMessage);
double elapsedTime = (DateTime.Now - startTime).TotalSeconds;
timerBar.BarSize = (float)(elapsedTime / duration.TotalSeconds);
}
//if (DateTime.Now >= endTime)
//{
// End(endMessage);
//}
}
public virtual void End(string endMessage = "")
@@ -119,7 +139,7 @@ namespace Subsurface
Game1.GameSession.EndShift(null, null);
}
public static void Init()
{
new GameModePreset("Single Player", typeof(SinglePlayerMode), true);

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@@ -15,8 +15,8 @@ namespace Subsurface
public readonly TaskManager taskManager;
protected DateTime startTime;
protected DateTime endTime;
//protected DateTime startTime;
//protected DateTime endTime;
public readonly GameMode gameMode;
@@ -25,23 +25,17 @@ namespace Subsurface
private GUIListBox chatBox;
private GUITextBox textBox;
private GUIProgressBar timerBar;
private GUIButton endShiftButton;
private string savePath;
private Map selectedMap;
private Map selectedMap;
public GameSession(Map selectedMap, TimeSpan gameDuration, GameModePreset gameModePreset)
:this(selectedMap, gameDuration, gameModePreset.Instantiate())
public GameSession(Map selectedMap, GameModePreset gameModePreset)
:this(selectedMap, gameModePreset.Instantiate())
{
}
public GameSession(Map selectedMap, TimeSpan gameDuration, GameMode gameMode = null)
public GameSession(Map selectedMap, GameMode gameMode = null)
{
taskManager = new TaskManager(this);
@@ -63,23 +57,15 @@ namespace Subsurface
Color.White * 0.5f, Color.Black, Alignment.Bottom, Alignment.Left, guiRoot);
textBox.OnEnter = EnterChatMessage;
}
if (Game1.Client==null)
{
endShiftButton = new GUIButton(new Rectangle(Game1.GraphicsWidth - 240, 20, 100, 25), "End shift", Color.White, Alignment.Left | Alignment.Top, guiRoot);
endShiftButton.OnClicked = EndShift;
}
timerBar = new GUIProgressBar(new Rectangle(Game1.GraphicsWidth - 120, 20, 100, 25), Color.Gold, 0.0f, guiRoot);
this.gameMode = gameMode;
//if (gameMode != null && !gameMode.IsSinglePlayer)
//{
// gameMode.Start(Game1.NetLobbyScreen.GameDuration);
//}
startTime = DateTime.Now;
endTime = startTime + gameDuration;
//startTime = DateTime.Now;
//endTime = startTime + gameDuration;
this.selectedMap = selectedMap;
@@ -90,7 +76,7 @@ namespace Subsurface
}
public GameSession(Map selectedMap, string savePath, string filePath)
: this(selectedMap, new TimeSpan(0,0,0,0))
: this(selectedMap)
{
XDocument doc = ToolBox.TryLoadXml(filePath);
if (doc == null) return;
@@ -109,13 +95,13 @@ namespace Subsurface
this.savePath = savePath;
}
public void StartShift(int scriptedEventCount = 1)
public void StartShift(TimeSpan duration, int scriptedEventCount = 1)
{
//if (crewManager.characterInfos.Count == 0) return;
if (Map.Loaded!=selectedMap) selectedMap.Load();
gameMode.Start(TimeSpan.Zero);
if (gameMode!=null) gameMode.Start(duration);
//crewManager.StartShift();
taskManager.StartShift(scriptedEventCount);
@@ -138,7 +124,7 @@ namespace Subsurface
}
taskManager.EndShift();
gameMode.End();
//gameMode.End();
return true;
}
@@ -194,7 +180,7 @@ namespace Subsurface
{
taskManager.Update(deltaTime);
//if (endShiftButton!=null) endShiftButton.Enabled = !taskManager.CriticalTasks;
endShiftButton.Enabled = true;
//endShiftButton.Enabled = true;
guiRoot.Update(deltaTime);
@@ -204,9 +190,9 @@ namespace Subsurface
if (gameMode != null) gameMode.Update(deltaTime);
double duration = (endTime - startTime).TotalSeconds;
double elapsedTime = (DateTime.Now-startTime).TotalSeconds;
timerBar.BarSize = (float)(elapsedTime / Math.Max(duration, 1.0));
//double duration = (endTime - startTime).TotalSeconds;
//double elapsedTime = (DateTime.Now-startTime).TotalSeconds;
//timerBar.BarSize = (float)(elapsedTime / Math.Max(duration, 1.0));
if (PlayerInput.KeyHit(Keys.Tab))
{

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@@ -1,4 +1,5 @@
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.Linq;
@@ -12,6 +13,8 @@ namespace Subsurface
public readonly CrewManager crewManager;
public readonly HireManager hireManager;
private GUIButton endShiftButton;
private int day;
public int Day
@@ -28,6 +31,9 @@ namespace Subsurface
crewManager = new CrewManager();
hireManager = new HireManager();
endShiftButton = new GUIButton(new Rectangle(Game1.GraphicsWidth - 240, 20, 100, 25), "End shift", Color.White, Alignment.Left | Alignment.Top);
endShiftButton.OnClicked = EndShift;
hireManager.GenerateCharacters("Content/Characters/Human/human.xml", 10);
day = 1;
@@ -73,8 +79,11 @@ namespace Subsurface
public override void Draw(SpriteBatch spriteBatch)
{
base.Draw(spriteBatch);
crewManager.Draw(spriteBatch);
endShiftButton.Draw(spriteBatch);
//chatBox.Draw(spriteBatch);
//textBox.Draw(spriteBatch);
@@ -85,8 +94,12 @@ namespace Subsurface
public override void Update(float deltaTime)
{
base.Update(deltaTime);
crewManager.Update(deltaTime);
endShiftButton.Update(deltaTime);
if (!crewDead)
{
if (crewManager.characters.Find(c => !c.IsDead) == null)
@@ -102,7 +115,7 @@ namespace Subsurface
}
}
public override void End(string endMessage = "")
private bool EndShift(GUIButton button, object obj)
{
StringBuilder sb = new StringBuilder();
List<Character> casualties = crewManager.characters.FindAll(c => c.IsDead);
@@ -142,6 +155,10 @@ namespace Subsurface
{
Character.characterList.RemoveAt(i);
}
Game1.GameSession.EndShift(null, null);
return true;
}
public void Save(XElement element)

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@@ -25,6 +25,8 @@ namespace Subsurface
public override void Update(float deltaTime)
{
base.Update(deltaTime);
if (!isRunning) return;
if (DateTime.Now >= endTime)

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@@ -13,25 +13,13 @@ namespace Subsurface.Items.Components
public ItemInventory inventory;
//how many items can be contained
private int capacity;
private bool hideItems;
private bool drawInventory;
//the position of the first item in the container
private Vector2 itemPos;
//item[i].Pos = itemPos + itemInterval*i
private Vector2 itemInterval;
private float itemRotation;
[HasDefaultValue(5, false)]
public int Capacity
{
get { return capacity; }
set { capacity = Math.Max(value, 1); }
}
private int capacity;
[HasDefaultValue(true, false)]
public bool HideItems
@@ -39,6 +27,7 @@ namespace Subsurface.Items.Components
get { return hideItems; }
set { hideItems = value; }
}
private bool hideItems;
[HasDefaultValue(false, false)]
public bool DrawInventory
@@ -46,6 +35,25 @@ namespace Subsurface.Items.Components
get { return drawInventory; }
set { drawInventory = value; }
}
private bool drawInventory;
//the position of the first item in the container
[HasDefaultValue("0.0,0.0", false)]
public string ItemPos
{
get { return ToolBox.Vector2ToString(itemPos); }
set { itemPos = ToolBox.ParseToVector2(value); }
}
private Vector2 itemPos;
//item[i].Pos = itemPos + itemInterval*i
[HasDefaultValue("0.0,0.0", false)]
public string ItemInterval
{
get { return ToolBox.Vector2ToString(itemInterval); }
set { itemInterval = ToolBox.ParseToVector2(value); }
}
private Vector2 itemInterval;
[HasDefaultValue(0.0f, false)]
public float ItemRotation
@@ -53,25 +61,33 @@ namespace Subsurface.Items.Components
get { return itemRotation; }
set { itemRotation = value; }
}
private float itemRotation;
[HasDefaultValue("0.0,0.0", false)]
public string ItemPos
{
get { return ToolBox.Vector2ToString(itemPos); }
set { itemPos = ToolBox.ParseToVector2(value); }
}
[HasDefaultValue("0.0,0.0", false)]
public string ItemInterval
[HasDefaultValue("0.5,0.9", false)]
public string HudPos
{
get { return ToolBox.Vector2ToString(itemInterval); }
set { itemInterval = ToolBox.ParseToVector2(value); }
get { return ToolBox.Vector2ToString(hudPos); }
set
{
hudPos = ToolBox.ParseToVector2(value);
//inventory.CenterPos = hudPos;
}
}
private Vector2 hudPos;
[HasDefaultValue(5, false)]
public int SlotsPerRow
{
get { return slotsPerRow; }
set { slotsPerRow = value; }
}
private int slotsPerRow;
public ItemContainer(Item item, XElement element)
: base (item, element)
{
inventory = new ItemInventory(this, capacity);
inventory = new ItemInventory(this, capacity, hudPos, slotsPerRow);
containableItems = new List<RelatedItem>();
//itemPos = ToolBox.GetAttributeVector2(element, "ItemPos", Vector2.Zero);
@@ -99,6 +115,7 @@ namespace Subsurface.Items.Components
public bool CanBeContained(Item item)
{
if (containableItems.Count == 0) return true;
return (containableItems.Find(x => x.MatchesItem(item)) != null);
}
@@ -182,10 +199,7 @@ namespace Subsurface.Items.Components
public override bool Pick(Character picker)
{
if (picker == null) return false;
//picker.SelectedConstruction = item;
return true;
return (picker != null);
}

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@@ -0,0 +1,216 @@
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Xml.Linq;
namespace Subsurface.Items.Components
{
class FabricableItem
{
//public static List<FabricableItem> list = new List<FabricableItem>();
//public readonly string[] FabricatorTags;
public readonly ItemPrefab TargetItem;
public readonly List<ItemPrefab> RequiredItems;
public readonly float RequiredTime;
//ListOrSomething requiredLevels
public FabricableItem(XElement element)
{
string name = ToolBox.GetAttributeString(element, "name", "").ToLower();
TargetItem = ItemPrefab.list.Find(ip => ip.Name.ToLower() == name) as ItemPrefab;
if (TargetItem == null)
{
DebugConsole.ThrowError("Error in Fabricable Item! Item ''" + element.Name + "'' not found.");
return;
}
RequiredItems = new List<ItemPrefab>();
string[] requiredItemNames = ToolBox.GetAttributeString(element, "requireditems", "").Split(',');
foreach (string requiredItemName in requiredItemNames)
{
ItemPrefab requiredItem = ItemPrefab.list.Find(ip => ip.Name.ToLower() == requiredItemName.Trim().ToLower()) as ItemPrefab;
if (requiredItem == null) continue;
RequiredItems.Add(requiredItem);
}
RequiredTime = ToolBox.GetAttributeFloat(element, "requiredtime", 1.0f);
}
}
class Fabricator : ItemComponent
{
List<FabricableItem> fabricableItems;
GUIListBox itemList;
GUIFrame selectedItemFrame;
FabricableItem fabricatedItem;
float timeUntilReady;
public Fabricator(Item item, XElement element)
: base(item, element)
{
fabricableItems = new List<FabricableItem>();
foreach (XElement subElement in element.Elements())
{
if (subElement.Name.ToString() != "fabricableitem") continue;
FabricableItem fabricableItem = new FabricableItem(subElement);
if (fabricableItem.TargetItem != null) fabricableItems.Add(fabricableItem);
}
int width = 400, height = 300;
itemList = new GUIListBox(new Rectangle(Game1.GraphicsWidth / 2 - width / 2, Game1.GraphicsHeight / 2 - height / 2, width, height), Color.White * 0.7f);
itemList.OnSelected = SelectItem;
//structureList.CheckSelected = MapEntityPrefab.GetSelected;
foreach (FabricableItem fi in fabricableItems)
{
Color color = ((itemList.CountChildren % 2) == 0) ? Color.White : Color.LightGray;
//GUIFrame frame = new GUIFrame(new Rectangle(0, 0, 0, 50), Color.Transparent, itemList);
//frame.UserData = fi;
//frame.Padding = new Vector4(5.0f, 5.0f, 5.0f, 5.0f);
//frame.Color = color;
//frame.HoverColor = Color.Gold * 0.2f;
//frame.SelectedColor = Color.Gold * 0.5f;
GUITextBlock textBlock = new GUITextBlock(
new Rectangle(0, 0, 0, 25),
fi.TargetItem.Name,
color, Color.Black,
Alignment.Left,
Alignment.Left,
itemList);
textBlock.UserData = fi;
textBlock.Padding = new Vector4(5.0f, 5.0f, 5.0f, 5.0f);
//if (fi.TargetItem.sprite != null)
//{
// GUIImage img = new GUIImage(new Rectangle(0, 0, 40, 40), fi.TargetItem.sprite, Alignment.Left, frame);
// img.Scale = Math.Min(Math.Min(40.0f / img.SourceRect.Width, 40.0f / img.SourceRect.Height), 1.0f);
//}
}
}
private bool SelectItem(object obj)
{
FabricableItem targetItem = obj as FabricableItem;
if (targetItem == null) return false;
int width = 200, height = 150;
selectedItemFrame = new GUIFrame(new Rectangle(Game1.GraphicsWidth / 2 - width / 2, itemList.Rect.Bottom+20, width, height), Color.Black*0.8f);
selectedItemFrame.Padding = GUI.style.smallPadding;
if (targetItem.TargetItem.sprite != null)
{
GUIImage img = new GUIImage(new Rectangle(0, 0, 40, 40), targetItem.TargetItem.sprite, Alignment.CenterX, selectedItemFrame);
img.Scale = Math.Min(Math.Min(40.0f / img.SourceRect.Width, 40.0f / img.SourceRect.Height), 1.0f);
string text = targetItem.TargetItem.Name + "\n";
text += "Required items:\n";
foreach (ItemPrefab ip in targetItem.RequiredItems)
{
text += " - " + ip.Name + "\n";
}
text += "Required time: "+targetItem.RequiredTime+" s";
GUITextBlock textBlock = new GUITextBlock(
new Rectangle(0, 0, 0, 25),
text,
Color.Transparent, Color.White,
Alignment.CenterX | Alignment.CenterY,
Alignment.Left,
selectedItemFrame);
GUIButton button = new GUIButton(new Rectangle(0,0,100,20), "Create", Color.White, Alignment.CenterX | Alignment.Bottom, selectedItemFrame);
button.OnClicked = StartFabricating;
button.UserData = targetItem;
}
return true;
}
public override bool Pick(Character picker)
{
return (picker != null);
}
private bool StartFabricating(GUIButton button, object obj)
{
GUIComponent listElement = itemList.GetChild(obj);
listElement.Color = Color.Green;
itemList.Enabled = false;
fabricatedItem = obj as FabricableItem;
isActive = true;
timeUntilReady = fabricatedItem.RequiredTime;
return true;
}
public override void Update(float deltaTime, Camera cam)
{
timeUntilReady -= deltaTime;
if (timeUntilReady > 0.0f) return;
ItemContainer container = item.GetComponent<ItemContainer>();
foreach (ItemPrefab ip in fabricatedItem.RequiredItems)
{
var requiredItem = Array.Find(container.inventory.items, it => it != null && it.Prefab == ip);
container.inventory.RemoveItem(requiredItem);
}
new Item(fabricatedItem.TargetItem, item.Position);
isActive = false;
fabricatedItem = null;
}
public override void DrawHUD(SpriteBatch spriteBatch, Character character)
{
FabricableItem targetItem = itemList.SelectedData as FabricableItem;
if (targetItem != null)
{
selectedItemFrame.GetChild<GUIButton>().Enabled = true;
ItemContainer container = item.GetComponent<ItemContainer>();
foreach (ItemPrefab ip in targetItem.RequiredItems)
{
if (Array.Find(container.inventory.items, it => it != null && it.Prefab == ip) != null) continue;
selectedItemFrame.GetChild<GUIButton>().Enabled = false;
break;
}
}
itemList.Update(0.016f);
itemList.Draw(spriteBatch);
if (selectedItemFrame != null)
{
selectedItemFrame.Update(0.016f);
selectedItemFrame.Draw(spriteBatch);
}
}
}
}

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@@ -10,20 +10,44 @@ namespace Subsurface
{
class Inventory : Entity
{
public static Item draggingItem;
public static Item doubleClickedItem;
private int slotsPerRow;
public int SlotsPerRow
{
set { slotsPerRow = Math.Max(1, value); }
}
protected int capacity;
public static Item draggingItem;
public Vector2 CenterPos
{
get { return centerPos; }
set
{
centerPos = value;
centerPos.X *= Game1.GraphicsWidth;
centerPos.Y *= Game1.GraphicsHeight;
}
}
public static Item doubleClickedItem;
private Vector2 centerPos;
protected int selectedSlot;
public Item[] items;
public Inventory(int capacity)
public Inventory(int capacity, Vector2? centerPos = null, int slotsPerRow=5)
{
this.capacity = capacity;
this.slotsPerRow = slotsPerRow;
items = new Item[capacity];
CenterPos = (centerPos==null) ? new Vector2(0.5f, 0.5f) : (Vector2)centerPos;
}
public int FindIndex(Item item)
@@ -132,13 +156,11 @@ namespace Subsurface
int rectWidth = 40, rectHeight = 40;
int spacing = 10;
int slotsPerRow = 5;
int rows = (int)Math.Ceiling((double)capacity / slotsPerRow);
int startX = Game1.GraphicsWidth / 2 - (rectWidth * slotsPerRow + spacing * (slotsPerRow - 1)) / 2;
int startY = (int)(Game1.GraphicsHeight * 0.9) - rows*(spacing+rectHeight);
int startX = (int)centerPos.X - (rectWidth * slotsPerRow + spacing * (slotsPerRow - 1)) / 2;
int startY = (int)centerPos.Y - rows * (spacing + rectHeight);
Rectangle slotRect = new Rectangle(startX, startY, rectWidth, rectHeight);
Rectangle draggingItemSlot = slotRect;

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@@ -166,6 +166,12 @@ namespace Subsurface
}
public Item(ItemPrefab itemPrefab, Vector2 position)
: this(new Rectangle((int)position.X, (int)position.Y, (int)itemPrefab.sprite.size.X, (int)itemPrefab.sprite.size.Y), itemPrefab)
{
}
public Item(Rectangle newRect, ItemPrefab itemPrefab)
{
prefab = itemPrefab;

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@@ -1,4 +1,5 @@
using Subsurface.Items.Components;
using Microsoft.Xna.Framework;
using Subsurface.Items.Components;
namespace Subsurface
{
@@ -6,8 +7,8 @@ namespace Subsurface
{
ItemContainer container;
public ItemInventory(ItemContainer container, int capacity)
: base(capacity)
public ItemInventory(ItemContainer container, int capacity, Vector2? centerPos = null, int slotsPerRow = 5)
: base(capacity, centerPos, slotsPerRow)
{
this.container = container;
}

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@@ -524,14 +524,10 @@ namespace Subsurface
private void Clear()
{
filePath = "";
if (Game1.GameScreen.Cam != null) Game1.GameScreen.Cam.TargetPos = Vector2.Zero;
Entity.RemoveAll();
if (Game1.GameSession != null) Game1.GameSession.EndShift(null, null);
PhysicsBody.list.Clear();
Ragdoll.list.Clear();

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@@ -240,8 +240,8 @@ namespace Subsurface.Networking
TimeSpan duration = new TimeSpan(0,(int)durationMinutes,0);
//int gameModeIndex = inc.ReadInt32();
Game1.GameSession = new GameSession(Map.Loaded, duration);
Game1.GameSession.StartShift(1);
Game1.GameSession = new GameSession(Map.Loaded);
Game1.GameSession.StartShift(duration, 1);
myCharacter = ReadCharacterData(inc);
Character.Controlled = myCharacter;

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@@ -9,7 +9,6 @@ namespace Subsurface.Networking
{
class GameServer : NetworkMember
{
// Server object
NetServer Server;
// Configuration object
@@ -275,8 +274,8 @@ namespace Subsurface.Networking
//selectedMap.Load();
Game1.GameSession = new GameSession(selectedMap, Game1.NetLobbyScreen.GameDuration, Game1.NetLobbyScreen.SelectedMode);
Game1.GameSession.StartShift(1);
Game1.GameSession = new GameSession(selectedMap, Game1.NetLobbyScreen.SelectedMode);
Game1.GameSession.StartShift(Game1.NetLobbyScreen.GameDuration, 1);
//EventManager.SelectEvent(Game1.netLobbyScreen.SelectedEvent);
foreach (Client client in connectedClients)

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@@ -3,6 +3,7 @@ using FarseerPhysics.Dynamics;
using FarseerPhysics.Factories;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
namespace Subsurface
{
@@ -351,7 +352,7 @@ namespace Subsurface
private bool StartShift(GUIButton button, object selection)
{
Game1.GameSession.StartShift();
Game1.GameSession.StartShift(TimeSpan.Zero);
Game1.GameScreen.Select();
return true;

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@@ -176,7 +176,7 @@ namespace Subsurface
Map selectedMap = mapList.SelectedData as Map;
if (selectedMap == null) return false;
Game1.GameSession = new GameSession(selectedMap, TimeSpan.Zero, GameModePreset.list.Find(gm => gm.Name == "Single Player"));
Game1.GameSession = new GameSession(selectedMap, GameModePreset.list.Find(gm => gm.Name == "Single Player"));
Game1.LobbyScreen.Select();

View File

@@ -78,6 +78,7 @@
<Compile Include="GUI\GUITickBox.cs" />
<Compile Include="IPropertyObject.cs" />
<Compile Include="Items\CharacterInventory.cs" />
<Compile Include="Items\Components\Fabricator.cs" />
<Compile Include="Items\Components\MiniMap.cs" />
<Compile Include="Items\Components\Pump.cs" />
<Compile Include="Items\Components\Signal\OxygenDetector.cs" />
@@ -303,6 +304,13 @@
<Content Include="Content\Items\Door\windowedDoor.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Content\Items\Fabricators\fabricator.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Content\Items\Fabricators\fabricators.xml">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
<SubType>Designer</SubType>
</Content>
<Content Include="Content\Items\Lockers\locker.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
@@ -435,22 +443,22 @@
<Content Include="Content\Items\poweritems.xml">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Content\Items\railgun.xml">
<Content Include="Content\Items\Weapons\railgun.xml">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Content\Items\railgunbarrel.png">
<Content Include="Content\Items\Weapons\railgunbarrel.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Content\Items\railgunbase.png">
<Content Include="Content\Items\Weapons\railgunbase.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Content\Items\railguncontroller.png">
<Content Include="Content\Items\Weapons\railguncontroller.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Content\Items\railgunloader.png">
<Content Include="Content\Items\Weapons\railgunloader.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Content\Items\railgunshell.png">
<Content Include="Content\Items\Weapons\railgunshell.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Content\Items\Reactor\reactor.png">
@@ -585,7 +593,7 @@
<None Include="Content\Items\Weapons\harpoon2.ogg">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="Content\Items\railgun.ogg">
<None Include="Content\Items\Weapons\railgun.ogg">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="Content\Items\Weapons\stunGrenade.ogg">

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