This commit is contained in:
Regalis
2015-07-31 21:05:55 +03:00
parent 23d847a4ac
commit 85b0cda4ca
181 changed files with 4455 additions and 4073 deletions

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Launcher/Icon.ico Normal file

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@@ -34,6 +34,9 @@
<PropertyGroup>
<StartupObject>Launcher.Program</StartupObject>
</PropertyGroup>
<PropertyGroup>
<ApplicationIcon>Icon.ico</ApplicationIcon>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
@@ -96,6 +99,9 @@
<Name>Subsurface</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Content Include="Icon.ico" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.

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@@ -2,8 +2,7 @@
<Items>
<Item
name="Skyholder Artifact"
pickdistance="150"
price="100">
pickdistance="150">
<Sprite texture="artifact.png" depth="0.8"/>

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@@ -2,7 +2,8 @@
name="Button"
type="Controller"
linkable="true"
pickdistance="150.0">
pickdistance="150.0"
price="10">
<Sprite texture ="button.png" depth="0.8"/>

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@@ -7,7 +7,7 @@
<Sprite texture ="door.png" sourcerect="0,0,48,208" depth="0.8" origin="0.5,0.5"/>
<Door>
<Sprite texture ="door.png" sourcerect="80,0,19,208" depth="0.4" origin="0.5,0.0"/>
<Sprite texture ="door.png" sourcerect="80,0,19,208" depth="0.0" origin="0.5,0.0"/>
</Door>
<AiTarget sightrange="5000.0"/>
@@ -29,7 +29,7 @@
<Sprite texture ="door.png" sourcerect="0,0,48,208" depth="0.8" origin="0.5,0.5"/>
<Door window="0,-18,10,89">
<Sprite texture ="door.png" sourcerect="56,0,19,208" depth="0.4" origin="0.5,0.0"/>
<Sprite texture ="door.png" sourcerect="56,0,19,208" depth="0.0" origin="0.5,0.0"/>
</Door>
<AiTarget sightrange="5000.0"/>

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@@ -3,7 +3,8 @@
<Item
name="Medical Syringe"
Tags="smallitem"
pickdistance="150">
pickdistance="150"
price="50">
<Sprite texture ="med.png" sourcerect="0,0,24,5" depth="0.6"/>
@@ -17,7 +18,8 @@
<Item
name="Bandage"
Tags="smallitem"
pickdistance="150">
pickdistance="150"
price="20">
<Sprite texture ="med.png" sourcerect="0,14,14,18" depth="0.6"/>

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@@ -3,7 +3,8 @@
<Item
name="Welding Tool"
Tags="smallitem"
pickdistance="200">
pickdistance="200"
price="100">
<Sprite texture ="weldingtool.png" depth="0.5"/>
@@ -45,7 +46,8 @@
<Item
name="Plasma Cutter"
Tags="smallitem"
pickdistance="200">
pickdistance="200"
price="100">
<Sprite texture ="plasmacutter.png" depth="0.5"/>
@@ -77,7 +79,8 @@
<Item
name="Welding Fuel Tank"
Tags="smallitem"
pickdistance="150">
pickdistance="150"
price="50">
<Sprite texture ="fueltank.png" depth="0.5"/>
@@ -90,7 +93,8 @@
<Item
name="Screwdriver"
Tags="smallitem"
pickdistance="200">
pickdistance="200"
price="10">
<Sprite texture ="screwdriver.png" depth="0.5"/>
@@ -104,7 +108,8 @@
<Item
name="Wrench"
Tags="smallitem"
pickdistance="200">
pickdistance="200"
price="10">
<Sprite texture ="wrench.png" depth="0.5"/>

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@@ -4,7 +4,7 @@
name="C-4 Block"
Tags="smallitem,explosive"
pickdistance="150"
price="50">
price="100">
<Sprite texture="explosives.png" depth="0.8" sourcerect="0,0,16,7"/>

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@@ -3,7 +3,8 @@
<Items>
<Item
name="Spear"
pickdistance="200">
pickdistance="200"
price="50">
<Sprite texture ="spear.png" depth="0.55"/>
@@ -17,7 +18,8 @@
<Item
name="Harpoon Gun"
pickdistance="200" >
pickdistance="200"
price="500">
<Sprite texture ="harpoongun.png" depth="0.5"/>
@@ -39,7 +41,9 @@
<Item
name="Stun Grenade"
pickdistance="200" >
pickdistance="200"
price="200"
tags="smallitem">
<Sprite texture ="stungrenade.png" depth="0.04"/>

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@@ -6,7 +6,7 @@
commonness="10"
reward="1000"
radarlabel="Infrasonic signal"
failuremessage="fail"
failuremessage="Retrieving the artifact failed"
successmessage="The artifact has been succesfully retrived"
itemname="Skyholder Artifact">
</SalvageQuest>
@@ -17,7 +17,6 @@
commonness="10"
reward="1000"
radarlabel="Moloch"
failuremessage="fail"
successmessage="The Moloch has been killed."
monsterfile="Content/Characters/Moloch/moloch.xml">
</MonsterQuest>
@@ -28,7 +27,6 @@
commonness="10"
reward="800"
radarlabel="Tiger Thresher"
failuremessage="fail"
successmessage="The Tiger Thresher has been killed."
monsterfile="Content/Characters/TigerThresher/tigerthresher.xml">
</MonsterQuest>
@@ -39,7 +37,6 @@
commonness="5"
reward="1000"
radarlabel="Infrasonic signal"
failuremessage="It turns out the signal picked up by [location1] was emitted by a Moloch."
successmessage="It turns out the signal was emitted by a Moloch. The researchers of [location1] have agreed to pay you the reward nevertheless for killing the Moloch."
monsterfile="Content/Characters/Moloch/moloch.xml">
</MonsterQuest>

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@@ -31,5 +31,5 @@ using System.Runtime.InteropServices;
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("0.0.1.3")]
[assembly: AssemblyFileVersion("0.0.1.3")]
[assembly: AssemblyVersion("0.1.0.0")]
[assembly: AssemblyFileVersion("0.1.0.0")]

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@@ -54,6 +54,12 @@ namespace Subsurface
{
XDocument doc = ToolBox.TryLoadXml(filePath);
if (doc==null)
{
DebugConsole.ThrowError("Couldn't load content package ''"+filePath+"''!");
return;
}
Path = filePath;
name = ToolBox.GetAttributeString(doc.Root, "name", "");

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@@ -136,6 +136,12 @@ namespace Subsurface
public static void ExecuteCommand(string command, Game1 game)
{
if (Game1.Client!=null)
{
ThrowError("Console commands are disabled in multiplayer mode");
return;
}
if (command == "") return;
string[] commands = command.Split(' ');
@@ -253,12 +259,12 @@ namespace Subsurface
if (commands.Length < 2) break;
Submarine.Load("Content/SavedMaps/" + string.Join(" ", commands.Skip(1)));
break;
case "savegame":
SaveUtil.SaveGame(SaveUtil.SaveFolder+"save");
break;
case "loadgame":
SaveUtil.LoadGame(SaveUtil.SaveFolder + "save");
break;
//case "savegame":
// SaveUtil.SaveGame();
// break;
//case "loadgame":
// SaveUtil.LoadGame(SaveUtil.SaveFolder + "save");
// break;
case "messagebox":
if (commands.Length < 3) break;
new GUIMessageBox(commands[1], commands[2]);

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@@ -121,8 +121,16 @@ namespace Subsurface
object instance = constructor.Invoke(new object[] { element });
Quest quest = (Quest)instance;
quest.description = quest.description.Replace("[location1]", locations[0].Name);
quest.description = quest.description.Replace("[location2]", locations[1].Name);
for (int n = 0; n<2; n++)
{
quest.description = quest.description.Replace("[location"+(n+1)+"]", locations[n].Name);
quest.successMessage = quest.successMessage.Replace("[location" + (n + 1) + "]", locations[n].Name);
quest.failureMessage = quest.failureMessage.Replace("[location" + (n + 1) + "]", locations[n].Name);
}
return quest;
}

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@@ -79,11 +79,24 @@ namespace Subsurface
y += 60;
}
}
button = new GUIButton(new Rectangle(0, y, 0, 30), "Quit", Alignment.CenterX, GUI.style, pauseMenu);
button.UserData = (int)MainMenuScreen.Tabs.Main;
button.OnClicked += Game1.MainMenuScreen.SelectTab;
if (Screen.Selected == Game1.LobbyScreen)
{
SinglePlayerMode spMode = Game1.GameSession.gameMode as SinglePlayerMode;
if (spMode != null)
{
button = new GUIButton(new Rectangle(0, y, 0, 30), "Save & quit", Alignment.CenterX, GUI.style, pauseMenu);
button.OnClicked += QuitClicked;
button.OnClicked += TogglePauseMenu;
button.UserData = "save";
y += 60;
}
}
button = new GUIButton(new Rectangle(0, y, 0, 30), "Quit", Alignment.CenterX, GUI.style, pauseMenu);
button.OnClicked += QuitClicked;
button.OnClicked += TogglePauseMenu;
}
@@ -96,6 +109,20 @@ namespace Subsurface
return true;
}
private static bool QuitClicked(GUIButton button, object obj)
{
if (button.UserData as string == "save")
{
SaveUtil.SaveGame(Game1.GameSession.SaveFile);
}
Game1.MainMenuScreen.Select();
Game1.MainMenuScreen.SelectTab(null, (int)MainMenuScreen.Tabs.Main);
return true;
}
public static void DrawLine(SpriteBatch sb, Vector2 start, Vector2 end, Color clr, float depth = 0.0f)
{
Vector2 edge = end - start;

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@@ -297,6 +297,7 @@ namespace Subsurface
{
Screen.Selected.Draw(deltaTime, GraphicsDevice, spriteBatch);
}
//renderTimeElapsed = (int)renderTimer.Elapsed.Ticks;
//renderTimer.Stop();
if (sw.Elapsed.TotalSeconds < Physics.step)

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@@ -25,7 +25,7 @@ namespace Subsurface
//private GUIListBox chatBox;
//private GUITextBox textBox;
private string savePath;
private string saveFile;
private Submarine submarine;
@@ -60,22 +60,22 @@ namespace Subsurface
get { return submarine; }
}
public string SavePath
public string SaveFile
{
get { return savePath; }
get { return saveFile; }
}
public GameSession(Submarine submarine, GameModePreset gameModePreset)
:this(submarine, gameModePreset.Instantiate())
public GameSession(Submarine submarine, string saveFile, GameModePreset gameModePreset)
:this(submarine, saveFile, gameModePreset.Instantiate())
{
}
public GameSession(Submarine selectedSub, GameMode gameMode = null)
public GameSession(Submarine selectedSub, string saveFile, GameMode gameMode = null)
{
taskManager = new TaskManager(this);
savePath = SaveUtil.CreateSavePath(SaveUtil.SaveFolder);
this.saveFile = saveFile;
guiRoot = new GUIFrame(new Rectangle(0,0,Game1.GraphicsWidth,Game1.GraphicsWidth), Color.Transparent);
@@ -84,8 +84,8 @@ namespace Subsurface
}
public GameSession(Submarine selectedSub, string savePath, string filePath)
: this(selectedSub)
public GameSession(Submarine selectedSub, string saveFile, string filePath)
: this(selectedSub, saveFile)
{
XDocument doc = ToolBox.TryLoadXml(filePath);
if (doc == null) return;
@@ -96,8 +96,6 @@ namespace Subsurface
gameMode = new SinglePlayerMode(subElement);
}
this.savePath = savePath;
}
public void StartShift(TimeSpan duration, string levelSeed)
@@ -130,7 +128,6 @@ namespace Subsurface
public void EndShift(string endMessage)
{
if (Quest != null) Quest.End();
if (Game1.Server!=null)
@@ -159,7 +156,7 @@ namespace Subsurface
public bool LoadPrevious(GUIButton button, object obj)
{
SaveUtil.LoadGame(savePath);
SaveUtil.LoadGame(saveFile);
Game1.LobbyScreen.Select();
@@ -188,6 +185,9 @@ namespace Subsurface
XDocument doc = new XDocument(
new XElement((XName)"Gamesession"));
var now = DateTime.Now;
doc.Root.Add(new XAttribute("savetime", now.Hour + ":" + now.Minute + ", " + now.ToShortDateString()));
((SinglePlayerMode)gameMode).Save(doc.Root);
try

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@@ -101,7 +101,7 @@ namespace Subsurface
if (!savedOnStart)
{
SaveUtil.SaveGame(Game1.GameSession.SavePath);
SaveUtil.SaveGame(Game1.GameSession.SaveFile);
savedOnStart = true;
}
@@ -178,7 +178,11 @@ namespace Subsurface
public override void End(string endMessage = "")
{
base.End(endMessage);
isRunning = false;
//if (endMessage != "" || this.endMessage == null) this.endMessage = endMessage;
StringBuilder sb = new StringBuilder();
List<Character> casualties = crewManager.characters.FindAll(c => c.IsDead);
@@ -187,7 +191,7 @@ namespace Subsurface
{
sb.Append("Your entire crew has died!");
var msgBox = new GUIMessageBox("GG", sb.ToString(), new string[] { "Load game", "Quit" });
var msgBox = new GUIMessageBox("", sb.ToString(), new string[] { "Load game", "Quit" });
msgBox.Buttons[0].OnClicked += Game1.GameSession.LoadPrevious;
msgBox.Buttons[0].OnClicked += msgBox.Close;
msgBox.Buttons[1].OnClicked = Game1.LobbyScreen.QuitToMainMenu;
@@ -213,7 +217,7 @@ namespace Subsurface
map.MoveToNextLocation();
}
SaveUtil.SaveGame(Game1.GameSession.SavePath);
SaveUtil.SaveGame(Game1.GameSession.SaveFile);
}
crewManager.EndShift();

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@@ -1,325 +1,325 @@
using System;
using System.IO;
using System.Xml.Linq;
using FarseerPhysics;
using FarseerPhysics.Dynamics;
using FarseerPhysics.Factories;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Subsurface.Lights;
namespace Subsurface.Items.Components
{
class Door : ItemComponent
{
Gap linkedGap;
Rectangle window;
ConvexHull convexHull;
ConvexHull convexHull2;
private float stuck;
public float Stuck
{
get { return stuck; }
set
{
if (isOpen) return;
stuck = MathHelper.Clamp(value, 0.0f, 100.0f);
if (stuck == 0.0f) isStuck = false;
if (stuck == 100.0f) isStuck = true;
}
}
private bool isStuck;
Gap LinkedGap
{
get
{
if (linkedGap != null) return linkedGap;
foreach (MapEntity e in item.linkedTo)
{
linkedGap = e as Gap;
if (linkedGap != null) return linkedGap;
}
linkedGap = new Gap(item.Rect);
linkedGap.Open = openState;
item.linkedTo.Add(linkedGap);
return linkedGap;
}
}
bool isOpen;
float openState;
[HasDefaultValue("0.0,0.0,0.0,0.0", false)]
public string Window
{
get { return ToolBox.Vector4ToString(new Vector4(window.X, window.Y, window.Width, window.Height)); }
set
{
Vector4 vector = ToolBox.ParseToVector4(value);
if (vector.Z!=0.0f || vector.W !=0.0f)
{
window = new Rectangle((int)vector.X, (int)vector.Y, (int)vector.Z, (int)vector.W);
}
}
}
[Editable, HasDefaultValue(false, true)]
public bool IsOpen
{
get { return isOpen; }
set
{
isOpen = value;
OpenState = (isOpen) ? 1.0f : 0.0f;
}
}
private Rectangle doorRect;
public float OpenState
{
get { return openState; }
set
{
float prevValue = openState;
openState = MathHelper.Clamp(value, 0.0f, 1.0f);
if (openState == prevValue) return;
UpdateConvexHulls();
}
}
PhysicsBody body;
Sprite doorSprite;
public Door(Item item, XElement element)
: base(item, element)
{
//Vector2 position = new Vector2(newRect.X, newRect.Y);
// isOpen = false;
foreach (XElement subElement in element.Elements())
{
if (subElement.Name.ToString().ToLower() != "sprite") continue;
doorSprite = new Sprite(subElement, Path.GetDirectoryName(item.Prefab.ConfigFile));
break;
}
doorRect = new Rectangle(
item.Rect.Center.X - (int)(doorSprite.size.X / 2),
item.Rect.Y,
(int)doorSprite.size.X,
(int)doorSprite.size.Y);
body = new PhysicsBody(BodyFactory.CreateRectangle(Game1.World,
ConvertUnits.ToSimUnits(Math.Max(doorRect.Width, 1)),
ConvertUnits.ToSimUnits(Math.Max(doorRect.Height, 1)),
1.5f));
body.CollisionCategories = Physics.CollisionWall;
body.UserData = item;
body.BodyType = BodyType.Static;
body.SetTransform(
ConvertUnits.ToSimUnits(new Vector2(doorRect.Center.X, doorRect.Y - doorRect.Height / 2)),
0.0f);
body.Friction = 0.5f;
//string spritePath = Path.GetDirectoryName(item.Prefab.ConfigFile) + "\\"+ ToolBox.GetAttributeString(element, "sprite", "");
Vector2[] corners = GetConvexHullCorners(doorRect);
convexHull = new ConvexHull(corners, Color.Black);
if (window!=Rectangle.Empty) convexHull2 = new ConvexHull(corners, Color.Black);
UpdateConvexHulls();
isActive = true;
}
private void UpdateConvexHulls()
{
Rectangle rect = doorRect;
rect.Height = (int)(rect.Height * (1.0f - openState));
if (window.Height == 0 || window.Width == 0)
{
}
else
{
//Rectangle rect = item.Rect;
//rect.Height = (int)(rect.Height * (1.0f - openState));
rect.Height = -window.Y;
rect.Y += (int)(doorRect.Height * openState);
rect.Height = Math.Max(rect.Height - (rect.Y - doorRect.Y), 0);
rect.Y = Math.Min(doorRect.Y, rect.Y);
if (convexHull2 != null)
{
Rectangle rect2 = doorRect;
rect2.Y = rect2.Y + window.Y - window.Height;
rect2.Y += (int)(doorRect.Height * openState);
rect2.Y = Math.Min(doorRect.Y, rect2.Y);
rect2.Height = rect2.Y - (doorRect.Y - (int)(doorRect.Height * (1.0f - openState)));
//convexHull2.SetVertices(GetConvexHullCorners(rect2));
if (rect2.Height == 0)
{
convexHull2.Enabled = false;
}
else
{
convexHull2.Enabled = true;
convexHull2.SetVertices(GetConvexHullCorners(rect2));
}
}
}
if (rect.Height == 0)
{
convexHull.Enabled = false;
}
else
{
convexHull.Enabled = true;
convexHull.SetVertices(GetConvexHullCorners(rect));
}
}
private Vector2[] GetConvexHullCorners(Rectangle rect)
{
Vector2[] corners = new Vector2[4];
corners[0] = new Vector2(rect.X, rect.Y - rect.Height);
corners[1] = new Vector2(rect.X, rect.Y);
corners[2] = new Vector2(rect.Right, rect.Y);
corners[3] = new Vector2(rect.Right, rect.Y - rect.Height);
return corners;
}
public override void Move(Vector2 amount)
{
base.Move(amount);
//LinkedGap.Move(amount);
body.SetTransform(body.Position + ConvertUnits.ToSimUnits(amount), 0.0f);
convexHull.Move(amount);
if (convexHull2 != null) convexHull2.Move(amount);
}
public override bool Pick(Character picker)
{
isOpen = !isOpen;
return true;
}
public override void Update(float deltaTime, Camera cam)
{
if (!isStuck)
{
OpenState += deltaTime * ((isOpen) ? 3.0f : -3.0f);
LinkedGap.Open = openState;
}
item.SendSignal((isOpen) ? "1" : "0", "state_out");
}
public override void UpdateBroken(float deltaTime, Camera cam)
{
body.Enabled = false;
convexHull.Enabled = false;
linkedGap.Open = 1.0f;
if (convexHull2 != null) convexHull2.Enabled = false;
}
public override void Draw(SpriteBatch spriteBatch, bool editing)
{
Color color = (item.IsSelected) ? Color.Green : Color.White;
color = color * (item.Condition / 100.0f);
color.A = 255;
//prefab.sprite.Draw(spriteBatch, new Vector2(rect.X, -rect.Y), new Vector2(rect.Width, rect.Height), color);
if (openState == 1.0f)
{
body.Enabled = false;
}
else
{
spriteBatch.Draw(doorSprite.Texture, new Vector2(item.Rect.Center.X, -item.Rect.Y),
new Rectangle(doorSprite.SourceRect.X, (int)(doorSprite.size.Y * openState),
(int)doorSprite.size.X, (int)(doorSprite.size.Y * (1.0f - openState))),
color, 0.0f, doorSprite.Origin, 1.0f, SpriteEffects.None, doorSprite.Depth);
if (openState == 0.0f)
{
body.Enabled = true;
}
else
{
//push characters out of the doorway when the door is closing/opening
Vector2 simPos = ConvertUnits.ToSimUnits(new Vector2(item.Rect.X, item.Rect.Y));
Vector2 simSize = ConvertUnits.ToSimUnits(new Vector2(item.Rect.Width,
item.Rect.Height * (1.0f - openState)));
foreach (Character c in Character.CharacterList)
{
int dir = Math.Sign(c.AnimController.limbs[0].SimPosition.X - simPos.X);
foreach (Limb l in c.AnimController.limbs)
{
if (l.SimPosition.Y < simPos.Y || l.SimPosition.Y > simPos.Y - simSize.Y) continue;
if (Math.Abs(l.SimPosition.X - simPos.X) > simSize.X * 2.0f) continue;
l.body.ApplyForce(new Vector2(dir * 10.0f, 0.0f));
}
}
}
}
}
public override void Remove()
{
base.Remove();
Game1.World.RemoveBody(body.FarseerBody);
if (linkedGap!=null) linkedGap.Remove();
doorSprite.Remove();
convexHull.Remove();
if (convexHull2 != null) convexHull2.Remove();
}
public override void ReceiveSignal(string signal, Connection connection, Item sender, float power=0.0f)
{
if (connection.Name=="toggle")
{
isOpen = !isOpen;
}
else if (connection.Name == "set_state")
{
isOpen = (signal!="0");
}
}
}
}
using System;
using System.IO;
using System.Xml.Linq;
using FarseerPhysics;
using FarseerPhysics.Dynamics;
using FarseerPhysics.Factories;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Subsurface.Lights;
namespace Subsurface.Items.Components
{
class Door : ItemComponent
{
Gap linkedGap;
Rectangle window;
ConvexHull convexHull;
ConvexHull convexHull2;
private float stuck;
public float Stuck
{
get { return stuck; }
set
{
if (isOpen) return;
stuck = MathHelper.Clamp(value, 0.0f, 100.0f);
if (stuck == 0.0f) isStuck = false;
if (stuck == 100.0f) isStuck = true;
}
}
private bool isStuck;
Gap LinkedGap
{
get
{
if (linkedGap != null) return linkedGap;
foreach (MapEntity e in item.linkedTo)
{
linkedGap = e as Gap;
if (linkedGap != null) return linkedGap;
}
linkedGap = new Gap(item.Rect);
linkedGap.Open = openState;
item.linkedTo.Add(linkedGap);
return linkedGap;
}
}
bool isOpen;
float openState;
[HasDefaultValue("0.0,0.0,0.0,0.0", false)]
public string Window
{
get { return ToolBox.Vector4ToString(new Vector4(window.X, window.Y, window.Width, window.Height)); }
set
{
Vector4 vector = ToolBox.ParseToVector4(value);
if (vector.Z!=0.0f || vector.W !=0.0f)
{
window = new Rectangle((int)vector.X, (int)vector.Y, (int)vector.Z, (int)vector.W);
}
}
}
[Editable, HasDefaultValue(false, true)]
public bool IsOpen
{
get { return isOpen; }
set
{
isOpen = value;
OpenState = (isOpen) ? 1.0f : 0.0f;
}
}
private Rectangle doorRect;
public float OpenState
{
get { return openState; }
set
{
float prevValue = openState;
openState = MathHelper.Clamp(value, 0.0f, 1.0f);
if (openState == prevValue) return;
UpdateConvexHulls();
}
}
PhysicsBody body;
Sprite doorSprite;
public Door(Item item, XElement element)
: base(item, element)
{
//Vector2 position = new Vector2(newRect.X, newRect.Y);
// isOpen = false;
foreach (XElement subElement in element.Elements())
{
if (subElement.Name.ToString().ToLower() != "sprite") continue;
doorSprite = new Sprite(subElement, Path.GetDirectoryName(item.Prefab.ConfigFile));
break;
}
doorRect = new Rectangle(
item.Rect.Center.X - (int)(doorSprite.size.X / 2),
item.Rect.Y,
(int)doorSprite.size.X,
(int)doorSprite.size.Y);
body = new PhysicsBody(BodyFactory.CreateRectangle(Game1.World,
ConvertUnits.ToSimUnits(Math.Max(doorRect.Width, 1)),
ConvertUnits.ToSimUnits(Math.Max(doorRect.Height, 1)),
1.5f));
body.CollisionCategories = Physics.CollisionWall;
body.UserData = item;
body.BodyType = BodyType.Static;
body.SetTransform(
ConvertUnits.ToSimUnits(new Vector2(doorRect.Center.X, doorRect.Y - doorRect.Height / 2)),
0.0f);
body.Friction = 0.5f;
//string spritePath = Path.GetDirectoryName(item.Prefab.ConfigFile) + "\\"+ ToolBox.GetAttributeString(element, "sprite", "");
Vector2[] corners = GetConvexHullCorners(doorRect);
convexHull = new ConvexHull(corners, Color.Black);
if (window!=Rectangle.Empty) convexHull2 = new ConvexHull(corners, Color.Black);
UpdateConvexHulls();
isActive = true;
}
private void UpdateConvexHulls()
{
Rectangle rect = doorRect;
rect.Height = (int)(rect.Height * (1.0f - openState));
if (window.Height == 0 || window.Width == 0)
{
}
else
{
//Rectangle rect = item.Rect;
//rect.Height = (int)(rect.Height * (1.0f - openState));
rect.Height = -window.Y;
rect.Y += (int)(doorRect.Height * openState);
rect.Height = Math.Max(rect.Height - (rect.Y - doorRect.Y), 0);
rect.Y = Math.Min(doorRect.Y, rect.Y);
if (convexHull2 != null)
{
Rectangle rect2 = doorRect;
rect2.Y = rect2.Y + window.Y - window.Height;
rect2.Y += (int)(doorRect.Height * openState);
rect2.Y = Math.Min(doorRect.Y, rect2.Y);
rect2.Height = rect2.Y - (doorRect.Y - (int)(doorRect.Height * (1.0f - openState)));
//convexHull2.SetVertices(GetConvexHullCorners(rect2));
if (rect2.Height == 0)
{
convexHull2.Enabled = false;
}
else
{
convexHull2.Enabled = true;
convexHull2.SetVertices(GetConvexHullCorners(rect2));
}
}
}
if (rect.Height == 0)
{
convexHull.Enabled = false;
}
else
{
convexHull.Enabled = true;
convexHull.SetVertices(GetConvexHullCorners(rect));
}
}
private Vector2[] GetConvexHullCorners(Rectangle rect)
{
Vector2[] corners = new Vector2[4];
corners[0] = new Vector2(rect.X, rect.Y - rect.Height);
corners[1] = new Vector2(rect.X, rect.Y);
corners[2] = new Vector2(rect.Right, rect.Y);
corners[3] = new Vector2(rect.Right, rect.Y - rect.Height);
return corners;
}
public override void Move(Vector2 amount)
{
base.Move(amount);
//LinkedGap.Move(amount);
body.SetTransform(body.Position + ConvertUnits.ToSimUnits(amount), 0.0f);
convexHull.Move(amount);
if (convexHull2 != null) convexHull2.Move(amount);
}
public override bool Pick(Character picker)
{
isOpen = !isOpen;
return true;
}
public override void Update(float deltaTime, Camera cam)
{
if (!isStuck)
{
OpenState += deltaTime * ((isOpen) ? 3.0f : -3.0f);
LinkedGap.Open = openState;
}
item.SendSignal((isOpen) ? "1" : "0", "state_out");
}
public override void UpdateBroken(float deltaTime, Camera cam)
{
body.Enabled = false;
convexHull.Enabled = false;
linkedGap.Open = 1.0f;
if (convexHull2 != null) convexHull2.Enabled = false;
}
public override void Draw(SpriteBatch spriteBatch, bool editing)
{
Color color = (item.IsSelected) ? Color.Green : Color.White;
color = color * (item.Condition / 100.0f);
color.A = 255;
//prefab.sprite.Draw(spriteBatch, new Vector2(rect.X, -rect.Y), new Vector2(rect.Width, rect.Height), color);
if (openState == 1.0f)
{
body.Enabled = false;
}
else
{
spriteBatch.Draw(doorSprite.Texture, new Vector2(item.Rect.Center.X, -item.Rect.Y),
new Rectangle(doorSprite.SourceRect.X, (int)(doorSprite.size.Y * openState),
(int)doorSprite.size.X, (int)(doorSprite.size.Y * (1.0f - openState))),
color, 0.0f, doorSprite.Origin, 1.0f, SpriteEffects.None, doorSprite.Depth);
if (openState == 0.0f)
{
body.Enabled = true;
}
else
{
//push characters out of the doorway when the door is closing/opening
Vector2 simPos = ConvertUnits.ToSimUnits(new Vector2(item.Rect.X, item.Rect.Y));
Vector2 simSize = ConvertUnits.ToSimUnits(new Vector2(item.Rect.Width,
item.Rect.Height * (1.0f - openState)));
foreach (Character c in Character.CharacterList)
{
int dir = Math.Sign(c.AnimController.limbs[0].SimPosition.X - simPos.X);
foreach (Limb l in c.AnimController.limbs)
{
if (l.SimPosition.Y < simPos.Y || l.SimPosition.Y > simPos.Y - simSize.Y) continue;
if (Math.Abs(l.SimPosition.X - simPos.X) > simSize.X * 2.0f) continue;
l.body.ApplyForce(new Vector2(dir * 10.0f, 0.0f));
}
}
}
}
}
public override void Remove()
{
base.Remove();
Game1.World.RemoveBody(body.FarseerBody);
if (linkedGap!=null) linkedGap.Remove();
doorSprite.Remove();
convexHull.Remove();
if (convexHull2 != null) convexHull2.Remove();
}
public override void ReceiveSignal(string signal, Connection connection, Item sender, float power=0.0f)
{
if (connection.Name=="toggle")
{
isOpen = !isOpen;
}
else if (connection.Name == "set_state")
{
isOpen = (signal!="0");
}
}
}
}

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