v0.1
BIN
Launcher/Icon.ico
Normal file
|
After Width: | Height: | Size: 17 KiB |
@@ -34,6 +34,9 @@
|
||||
<PropertyGroup>
|
||||
<StartupObject>Launcher.Program</StartupObject>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<ApplicationIcon>Icon.ico</ApplicationIcon>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
@@ -96,6 +99,9 @@
|
||||
<Name>Subsurface</Name>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Content Include="Icon.ico" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
|
||||
@@ -2,8 +2,7 @@
|
||||
<Items>
|
||||
<Item
|
||||
name="Skyholder Artifact"
|
||||
pickdistance="150"
|
||||
price="100">
|
||||
pickdistance="150">
|
||||
|
||||
<Sprite texture="artifact.png" depth="0.8"/>
|
||||
|
||||
|
||||
@@ -2,7 +2,8 @@
|
||||
name="Button"
|
||||
type="Controller"
|
||||
linkable="true"
|
||||
pickdistance="150.0">
|
||||
pickdistance="150.0"
|
||||
price="10">
|
||||
|
||||
<Sprite texture ="button.png" depth="0.8"/>
|
||||
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
<Sprite texture ="door.png" sourcerect="0,0,48,208" depth="0.8" origin="0.5,0.5"/>
|
||||
|
||||
<Door>
|
||||
<Sprite texture ="door.png" sourcerect="80,0,19,208" depth="0.4" origin="0.5,0.0"/>
|
||||
<Sprite texture ="door.png" sourcerect="80,0,19,208" depth="0.0" origin="0.5,0.0"/>
|
||||
</Door>
|
||||
|
||||
<AiTarget sightrange="5000.0"/>
|
||||
@@ -29,7 +29,7 @@
|
||||
<Sprite texture ="door.png" sourcerect="0,0,48,208" depth="0.8" origin="0.5,0.5"/>
|
||||
|
||||
<Door window="0,-18,10,89">
|
||||
<Sprite texture ="door.png" sourcerect="56,0,19,208" depth="0.4" origin="0.5,0.0"/>
|
||||
<Sprite texture ="door.png" sourcerect="56,0,19,208" depth="0.0" origin="0.5,0.0"/>
|
||||
</Door>
|
||||
|
||||
<AiTarget sightrange="5000.0"/>
|
||||
|
||||
@@ -3,7 +3,8 @@
|
||||
<Item
|
||||
name="Medical Syringe"
|
||||
Tags="smallitem"
|
||||
pickdistance="150">
|
||||
pickdistance="150"
|
||||
price="50">
|
||||
|
||||
<Sprite texture ="med.png" sourcerect="0,0,24,5" depth="0.6"/>
|
||||
|
||||
@@ -17,7 +18,8 @@
|
||||
<Item
|
||||
name="Bandage"
|
||||
Tags="smallitem"
|
||||
pickdistance="150">
|
||||
pickdistance="150"
|
||||
price="20">
|
||||
|
||||
<Sprite texture ="med.png" sourcerect="0,14,14,18" depth="0.6"/>
|
||||
|
||||
|
||||
@@ -3,7 +3,8 @@
|
||||
<Item
|
||||
name="Welding Tool"
|
||||
Tags="smallitem"
|
||||
pickdistance="200">
|
||||
pickdistance="200"
|
||||
price="100">
|
||||
|
||||
<Sprite texture ="weldingtool.png" depth="0.5"/>
|
||||
|
||||
@@ -45,7 +46,8 @@
|
||||
<Item
|
||||
name="Plasma Cutter"
|
||||
Tags="smallitem"
|
||||
pickdistance="200">
|
||||
pickdistance="200"
|
||||
price="100">
|
||||
|
||||
<Sprite texture ="plasmacutter.png" depth="0.5"/>
|
||||
|
||||
@@ -77,7 +79,8 @@
|
||||
<Item
|
||||
name="Welding Fuel Tank"
|
||||
Tags="smallitem"
|
||||
pickdistance="150">
|
||||
pickdistance="150"
|
||||
price="50">
|
||||
|
||||
<Sprite texture ="fueltank.png" depth="0.5"/>
|
||||
|
||||
@@ -90,7 +93,8 @@
|
||||
<Item
|
||||
name="Screwdriver"
|
||||
Tags="smallitem"
|
||||
pickdistance="200">
|
||||
pickdistance="200"
|
||||
price="10">
|
||||
|
||||
<Sprite texture ="screwdriver.png" depth="0.5"/>
|
||||
|
||||
@@ -104,7 +108,8 @@
|
||||
<Item
|
||||
name="Wrench"
|
||||
Tags="smallitem"
|
||||
pickdistance="200">
|
||||
pickdistance="200"
|
||||
price="10">
|
||||
|
||||
<Sprite texture ="wrench.png" depth="0.5"/>
|
||||
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
name="C-4 Block"
|
||||
Tags="smallitem,explosive"
|
||||
pickdistance="150"
|
||||
price="50">
|
||||
price="100">
|
||||
|
||||
<Sprite texture="explosives.png" depth="0.8" sourcerect="0,0,16,7"/>
|
||||
|
||||
|
||||
@@ -3,7 +3,8 @@
|
||||
<Items>
|
||||
<Item
|
||||
name="Spear"
|
||||
pickdistance="200">
|
||||
pickdistance="200"
|
||||
price="50">
|
||||
|
||||
<Sprite texture ="spear.png" depth="0.55"/>
|
||||
|
||||
@@ -17,7 +18,8 @@
|
||||
|
||||
<Item
|
||||
name="Harpoon Gun"
|
||||
pickdistance="200" >
|
||||
pickdistance="200"
|
||||
price="500">
|
||||
|
||||
<Sprite texture ="harpoongun.png" depth="0.5"/>
|
||||
|
||||
@@ -39,7 +41,9 @@
|
||||
|
||||
<Item
|
||||
name="Stun Grenade"
|
||||
pickdistance="200" >
|
||||
pickdistance="200"
|
||||
price="200"
|
||||
tags="smallitem">
|
||||
|
||||
<Sprite texture ="stungrenade.png" depth="0.04"/>
|
||||
|
||||
|
||||
|
Before Width: | Height: | Size: 2.2 KiB After Width: | Height: | Size: 2.3 KiB |
|
Before Width: | Height: | Size: 301 B After Width: | Height: | Size: 283 B |
|
Before Width: | Height: | Size: 249 B After Width: | Height: | Size: 253 B |
@@ -6,7 +6,7 @@
|
||||
commonness="10"
|
||||
reward="1000"
|
||||
radarlabel="Infrasonic signal"
|
||||
failuremessage="fail"
|
||||
failuremessage="Retrieving the artifact failed"
|
||||
successmessage="The artifact has been succesfully retrived"
|
||||
itemname="Skyholder Artifact">
|
||||
</SalvageQuest>
|
||||
@@ -17,7 +17,6 @@
|
||||
commonness="10"
|
||||
reward="1000"
|
||||
radarlabel="Moloch"
|
||||
failuremessage="fail"
|
||||
successmessage="The Moloch has been killed."
|
||||
monsterfile="Content/Characters/Moloch/moloch.xml">
|
||||
</MonsterQuest>
|
||||
@@ -28,7 +27,6 @@
|
||||
commonness="10"
|
||||
reward="800"
|
||||
radarlabel="Tiger Thresher"
|
||||
failuremessage="fail"
|
||||
successmessage="The Tiger Thresher has been killed."
|
||||
monsterfile="Content/Characters/TigerThresher/tigerthresher.xml">
|
||||
</MonsterQuest>
|
||||
@@ -39,7 +37,6 @@
|
||||
commonness="5"
|
||||
reward="1000"
|
||||
radarlabel="Infrasonic signal"
|
||||
failuremessage="It turns out the signal picked up by [location1] was emitted by a Moloch."
|
||||
successmessage="It turns out the signal was emitted by a Moloch. The researchers of [location1] have agreed to pay you the reward nevertheless for killing the Moloch."
|
||||
monsterfile="Content/Characters/Moloch/moloch.xml">
|
||||
</MonsterQuest>
|
||||
|
||||
BIN
Subsurface/Content/Sounds/startDrone.ogg
Normal file
|
Before Width: | Height: | Size: 3.6 KiB After Width: | Height: | Size: 25 KiB |
|
Before Width: | Height: | Size: 144 KiB After Width: | Height: | Size: 17 KiB |
@@ -31,5 +31,5 @@ using System.Runtime.InteropServices;
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("0.0.1.3")]
|
||||
[assembly: AssemblyFileVersion("0.0.1.3")]
|
||||
[assembly: AssemblyVersion("0.1.0.0")]
|
||||
[assembly: AssemblyFileVersion("0.1.0.0")]
|
||||
|
||||
@@ -54,6 +54,12 @@ namespace Subsurface
|
||||
{
|
||||
XDocument doc = ToolBox.TryLoadXml(filePath);
|
||||
|
||||
if (doc==null)
|
||||
{
|
||||
DebugConsole.ThrowError("Couldn't load content package ''"+filePath+"''!");
|
||||
return;
|
||||
}
|
||||
|
||||
Path = filePath;
|
||||
|
||||
name = ToolBox.GetAttributeString(doc.Root, "name", "");
|
||||
@@ -136,6 +136,12 @@ namespace Subsurface
|
||||
|
||||
public static void ExecuteCommand(string command, Game1 game)
|
||||
{
|
||||
if (Game1.Client!=null)
|
||||
{
|
||||
ThrowError("Console commands are disabled in multiplayer mode");
|
||||
return;
|
||||
}
|
||||
|
||||
if (command == "") return;
|
||||
string[] commands = command.Split(' ');
|
||||
|
||||
@@ -253,12 +259,12 @@ namespace Subsurface
|
||||
if (commands.Length < 2) break;
|
||||
Submarine.Load("Content/SavedMaps/" + string.Join(" ", commands.Skip(1)));
|
||||
break;
|
||||
case "savegame":
|
||||
SaveUtil.SaveGame(SaveUtil.SaveFolder+"save");
|
||||
break;
|
||||
case "loadgame":
|
||||
SaveUtil.LoadGame(SaveUtil.SaveFolder + "save");
|
||||
break;
|
||||
//case "savegame":
|
||||
// SaveUtil.SaveGame();
|
||||
// break;
|
||||
//case "loadgame":
|
||||
// SaveUtil.LoadGame(SaveUtil.SaveFolder + "save");
|
||||
// break;
|
||||
case "messagebox":
|
||||
if (commands.Length < 3) break;
|
||||
new GUIMessageBox(commands[1], commands[2]);
|
||||
@@ -121,8 +121,16 @@ namespace Subsurface
|
||||
object instance = constructor.Invoke(new object[] { element });
|
||||
|
||||
Quest quest = (Quest)instance;
|
||||
quest.description = quest.description.Replace("[location1]", locations[0].Name);
|
||||
quest.description = quest.description.Replace("[location2]", locations[1].Name);
|
||||
|
||||
for (int n = 0; n<2; n++)
|
||||
{
|
||||
quest.description = quest.description.Replace("[location"+(n+1)+"]", locations[n].Name);
|
||||
|
||||
quest.successMessage = quest.successMessage.Replace("[location" + (n + 1) + "]", locations[n].Name);
|
||||
quest.failureMessage = quest.failureMessage.Replace("[location" + (n + 1) + "]", locations[n].Name);
|
||||
}
|
||||
|
||||
|
||||
|
||||
return quest;
|
||||
}
|
||||
@@ -79,11 +79,24 @@ namespace Subsurface
|
||||
y += 60;
|
||||
}
|
||||
}
|
||||
|
||||
button = new GUIButton(new Rectangle(0, y, 0, 30), "Quit", Alignment.CenterX, GUI.style, pauseMenu);
|
||||
|
||||
button.UserData = (int)MainMenuScreen.Tabs.Main;
|
||||
button.OnClicked += Game1.MainMenuScreen.SelectTab;
|
||||
if (Screen.Selected == Game1.LobbyScreen)
|
||||
{
|
||||
SinglePlayerMode spMode = Game1.GameSession.gameMode as SinglePlayerMode;
|
||||
if (spMode != null)
|
||||
{
|
||||
button = new GUIButton(new Rectangle(0, y, 0, 30), "Save & quit", Alignment.CenterX, GUI.style, pauseMenu);
|
||||
button.OnClicked += QuitClicked;
|
||||
button.OnClicked += TogglePauseMenu;
|
||||
button.UserData = "save";
|
||||
|
||||
y += 60;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
button = new GUIButton(new Rectangle(0, y, 0, 30), "Quit", Alignment.CenterX, GUI.style, pauseMenu);
|
||||
button.OnClicked += QuitClicked;
|
||||
button.OnClicked += TogglePauseMenu;
|
||||
}
|
||||
|
||||
@@ -96,6 +109,20 @@ namespace Subsurface
|
||||
return true;
|
||||
}
|
||||
|
||||
private static bool QuitClicked(GUIButton button, object obj)
|
||||
{
|
||||
if (button.UserData as string == "save")
|
||||
{
|
||||
SaveUtil.SaveGame(Game1.GameSession.SaveFile);
|
||||
}
|
||||
|
||||
|
||||
Game1.MainMenuScreen.Select();
|
||||
Game1.MainMenuScreen.SelectTab(null, (int)MainMenuScreen.Tabs.Main);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public static void DrawLine(SpriteBatch sb, Vector2 start, Vector2 end, Color clr, float depth = 0.0f)
|
||||
{
|
||||
Vector2 edge = end - start;
|
||||
@@ -297,6 +297,7 @@ namespace Subsurface
|
||||
{
|
||||
Screen.Selected.Draw(deltaTime, GraphicsDevice, spriteBatch);
|
||||
}
|
||||
|
||||
//renderTimeElapsed = (int)renderTimer.Elapsed.Ticks;
|
||||
//renderTimer.Stop();
|
||||
if (sw.Elapsed.TotalSeconds < Physics.step)
|
||||
@@ -25,7 +25,7 @@ namespace Subsurface
|
||||
//private GUIListBox chatBox;
|
||||
//private GUITextBox textBox;
|
||||
|
||||
private string savePath;
|
||||
private string saveFile;
|
||||
|
||||
private Submarine submarine;
|
||||
|
||||
@@ -60,22 +60,22 @@ namespace Subsurface
|
||||
get { return submarine; }
|
||||
}
|
||||
|
||||
public string SavePath
|
||||
public string SaveFile
|
||||
{
|
||||
get { return savePath; }
|
||||
get { return saveFile; }
|
||||
}
|
||||
|
||||
public GameSession(Submarine submarine, GameModePreset gameModePreset)
|
||||
:this(submarine, gameModePreset.Instantiate())
|
||||
public GameSession(Submarine submarine, string saveFile, GameModePreset gameModePreset)
|
||||
:this(submarine, saveFile, gameModePreset.Instantiate())
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public GameSession(Submarine selectedSub, GameMode gameMode = null)
|
||||
public GameSession(Submarine selectedSub, string saveFile, GameMode gameMode = null)
|
||||
{
|
||||
taskManager = new TaskManager(this);
|
||||
|
||||
savePath = SaveUtil.CreateSavePath(SaveUtil.SaveFolder);
|
||||
this.saveFile = saveFile;
|
||||
|
||||
guiRoot = new GUIFrame(new Rectangle(0,0,Game1.GraphicsWidth,Game1.GraphicsWidth), Color.Transparent);
|
||||
|
||||
@@ -84,8 +84,8 @@ namespace Subsurface
|
||||
|
||||
}
|
||||
|
||||
public GameSession(Submarine selectedSub, string savePath, string filePath)
|
||||
: this(selectedSub)
|
||||
public GameSession(Submarine selectedSub, string saveFile, string filePath)
|
||||
: this(selectedSub, saveFile)
|
||||
{
|
||||
XDocument doc = ToolBox.TryLoadXml(filePath);
|
||||
if (doc == null) return;
|
||||
@@ -96,8 +96,6 @@ namespace Subsurface
|
||||
|
||||
gameMode = new SinglePlayerMode(subElement);
|
||||
}
|
||||
|
||||
this.savePath = savePath;
|
||||
}
|
||||
|
||||
public void StartShift(TimeSpan duration, string levelSeed)
|
||||
@@ -130,7 +128,6 @@ namespace Subsurface
|
||||
|
||||
public void EndShift(string endMessage)
|
||||
{
|
||||
|
||||
if (Quest != null) Quest.End();
|
||||
|
||||
if (Game1.Server!=null)
|
||||
@@ -159,7 +156,7 @@ namespace Subsurface
|
||||
|
||||
public bool LoadPrevious(GUIButton button, object obj)
|
||||
{
|
||||
SaveUtil.LoadGame(savePath);
|
||||
SaveUtil.LoadGame(saveFile);
|
||||
|
||||
Game1.LobbyScreen.Select();
|
||||
|
||||
@@ -188,6 +185,9 @@ namespace Subsurface
|
||||
XDocument doc = new XDocument(
|
||||
new XElement((XName)"Gamesession"));
|
||||
|
||||
var now = DateTime.Now;
|
||||
doc.Root.Add(new XAttribute("savetime", now.Hour + ":" + now.Minute + ", " + now.ToShortDateString()));
|
||||
|
||||
((SinglePlayerMode)gameMode).Save(doc.Root);
|
||||
|
||||
try
|
||||
@@ -101,7 +101,7 @@ namespace Subsurface
|
||||
|
||||
if (!savedOnStart)
|
||||
{
|
||||
SaveUtil.SaveGame(Game1.GameSession.SavePath);
|
||||
SaveUtil.SaveGame(Game1.GameSession.SaveFile);
|
||||
savedOnStart = true;
|
||||
}
|
||||
|
||||
@@ -178,7 +178,11 @@ namespace Subsurface
|
||||
|
||||
public override void End(string endMessage = "")
|
||||
{
|
||||
base.End(endMessage);
|
||||
|
||||
isRunning = false;
|
||||
|
||||
//if (endMessage != "" || this.endMessage == null) this.endMessage = endMessage;
|
||||
|
||||
|
||||
StringBuilder sb = new StringBuilder();
|
||||
List<Character> casualties = crewManager.characters.FindAll(c => c.IsDead);
|
||||
@@ -187,7 +191,7 @@ namespace Subsurface
|
||||
{
|
||||
sb.Append("Your entire crew has died!");
|
||||
|
||||
var msgBox = new GUIMessageBox("GG", sb.ToString(), new string[] { "Load game", "Quit" });
|
||||
var msgBox = new GUIMessageBox("", sb.ToString(), new string[] { "Load game", "Quit" });
|
||||
msgBox.Buttons[0].OnClicked += Game1.GameSession.LoadPrevious;
|
||||
msgBox.Buttons[0].OnClicked += msgBox.Close;
|
||||
msgBox.Buttons[1].OnClicked = Game1.LobbyScreen.QuitToMainMenu;
|
||||
@@ -213,7 +217,7 @@ namespace Subsurface
|
||||
map.MoveToNextLocation();
|
||||
}
|
||||
|
||||
SaveUtil.SaveGame(Game1.GameSession.SavePath);
|
||||
SaveUtil.SaveGame(Game1.GameSession.SaveFile);
|
||||
}
|
||||
|
||||
crewManager.EndShift();
|
||||
@@ -1,325 +1,325 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Xml.Linq;
|
||||
using FarseerPhysics;
|
||||
using FarseerPhysics.Dynamics;
|
||||
using FarseerPhysics.Factories;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using Subsurface.Lights;
|
||||
|
||||
namespace Subsurface.Items.Components
|
||||
{
|
||||
class Door : ItemComponent
|
||||
{
|
||||
Gap linkedGap;
|
||||
|
||||
Rectangle window;
|
||||
|
||||
ConvexHull convexHull;
|
||||
ConvexHull convexHull2;
|
||||
|
||||
private float stuck;
|
||||
public float Stuck
|
||||
{
|
||||
get { return stuck; }
|
||||
set
|
||||
{
|
||||
if (isOpen) return;
|
||||
stuck = MathHelper.Clamp(value, 0.0f, 100.0f);
|
||||
if (stuck == 0.0f) isStuck = false;
|
||||
if (stuck == 100.0f) isStuck = true;
|
||||
}
|
||||
}
|
||||
|
||||
private bool isStuck;
|
||||
|
||||
Gap LinkedGap
|
||||
{
|
||||
get
|
||||
{
|
||||
if (linkedGap != null) return linkedGap;
|
||||
foreach (MapEntity e in item.linkedTo)
|
||||
{
|
||||
linkedGap = e as Gap;
|
||||
if (linkedGap != null) return linkedGap;
|
||||
}
|
||||
linkedGap = new Gap(item.Rect);
|
||||
linkedGap.Open = openState;
|
||||
item.linkedTo.Add(linkedGap);
|
||||
return linkedGap;
|
||||
}
|
||||
}
|
||||
|
||||
bool isOpen;
|
||||
|
||||
float openState;
|
||||
|
||||
[HasDefaultValue("0.0,0.0,0.0,0.0", false)]
|
||||
public string Window
|
||||
{
|
||||
get { return ToolBox.Vector4ToString(new Vector4(window.X, window.Y, window.Width, window.Height)); }
|
||||
set
|
||||
{
|
||||
Vector4 vector = ToolBox.ParseToVector4(value);
|
||||
if (vector.Z!=0.0f || vector.W !=0.0f)
|
||||
{
|
||||
window = new Rectangle((int)vector.X, (int)vector.Y, (int)vector.Z, (int)vector.W);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[Editable, HasDefaultValue(false, true)]
|
||||
public bool IsOpen
|
||||
{
|
||||
get { return isOpen; }
|
||||
set
|
||||
{
|
||||
isOpen = value;
|
||||
OpenState = (isOpen) ? 1.0f : 0.0f;
|
||||
}
|
||||
}
|
||||
|
||||
private Rectangle doorRect;
|
||||
|
||||
public float OpenState
|
||||
{
|
||||
get { return openState; }
|
||||
set
|
||||
{
|
||||
|
||||
float prevValue = openState;
|
||||
openState = MathHelper.Clamp(value, 0.0f, 1.0f);
|
||||
if (openState == prevValue) return;
|
||||
|
||||
UpdateConvexHulls();
|
||||
}
|
||||
}
|
||||
|
||||
PhysicsBody body;
|
||||
|
||||
Sprite doorSprite;
|
||||
|
||||
public Door(Item item, XElement element)
|
||||
: base(item, element)
|
||||
{
|
||||
//Vector2 position = new Vector2(newRect.X, newRect.Y);
|
||||
|
||||
// isOpen = false;
|
||||
foreach (XElement subElement in element.Elements())
|
||||
{
|
||||
if (subElement.Name.ToString().ToLower() != "sprite") continue;
|
||||
doorSprite = new Sprite(subElement, Path.GetDirectoryName(item.Prefab.ConfigFile));
|
||||
break;
|
||||
}
|
||||
|
||||
doorRect = new Rectangle(
|
||||
item.Rect.Center.X - (int)(doorSprite.size.X / 2),
|
||||
item.Rect.Y,
|
||||
(int)doorSprite.size.X,
|
||||
(int)doorSprite.size.Y);
|
||||
|
||||
|
||||
body = new PhysicsBody(BodyFactory.CreateRectangle(Game1.World,
|
||||
ConvertUnits.ToSimUnits(Math.Max(doorRect.Width, 1)),
|
||||
ConvertUnits.ToSimUnits(Math.Max(doorRect.Height, 1)),
|
||||
1.5f));
|
||||
|
||||
body.CollisionCategories = Physics.CollisionWall;
|
||||
body.UserData = item;
|
||||
body.BodyType = BodyType.Static;
|
||||
body.SetTransform(
|
||||
ConvertUnits.ToSimUnits(new Vector2(doorRect.Center.X, doorRect.Y - doorRect.Height / 2)),
|
||||
0.0f);
|
||||
body.Friction = 0.5f;
|
||||
|
||||
|
||||
//string spritePath = Path.GetDirectoryName(item.Prefab.ConfigFile) + "\\"+ ToolBox.GetAttributeString(element, "sprite", "");
|
||||
|
||||
Vector2[] corners = GetConvexHullCorners(doorRect);
|
||||
|
||||
convexHull = new ConvexHull(corners, Color.Black);
|
||||
if (window!=Rectangle.Empty) convexHull2 = new ConvexHull(corners, Color.Black);
|
||||
|
||||
UpdateConvexHulls();
|
||||
|
||||
isActive = true;
|
||||
}
|
||||
|
||||
private void UpdateConvexHulls()
|
||||
{
|
||||
Rectangle rect = doorRect;
|
||||
|
||||
rect.Height = (int)(rect.Height * (1.0f - openState));
|
||||
if (window.Height == 0 || window.Width == 0)
|
||||
{
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
//Rectangle rect = item.Rect;
|
||||
//rect.Height = (int)(rect.Height * (1.0f - openState));
|
||||
|
||||
rect.Height = -window.Y;
|
||||
|
||||
rect.Y += (int)(doorRect.Height * openState);
|
||||
rect.Height = Math.Max(rect.Height - (rect.Y - doorRect.Y), 0);
|
||||
rect.Y = Math.Min(doorRect.Y, rect.Y);
|
||||
|
||||
|
||||
if (convexHull2 != null)
|
||||
{
|
||||
Rectangle rect2 = doorRect;
|
||||
rect2.Y = rect2.Y + window.Y - window.Height;
|
||||
|
||||
rect2.Y += (int)(doorRect.Height * openState);
|
||||
rect2.Y = Math.Min(doorRect.Y, rect2.Y);
|
||||
rect2.Height = rect2.Y - (doorRect.Y - (int)(doorRect.Height * (1.0f - openState)));
|
||||
//convexHull2.SetVertices(GetConvexHullCorners(rect2));
|
||||
|
||||
if (rect2.Height == 0)
|
||||
{
|
||||
convexHull2.Enabled = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
convexHull2.Enabled = true;
|
||||
convexHull2.SetVertices(GetConvexHullCorners(rect2));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (rect.Height == 0)
|
||||
{
|
||||
convexHull.Enabled = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
convexHull.Enabled = true;
|
||||
convexHull.SetVertices(GetConvexHullCorners(rect));
|
||||
}
|
||||
}
|
||||
|
||||
private Vector2[] GetConvexHullCorners(Rectangle rect)
|
||||
{
|
||||
Vector2[] corners = new Vector2[4];
|
||||
corners[0] = new Vector2(rect.X, rect.Y - rect.Height);
|
||||
corners[1] = new Vector2(rect.X, rect.Y);
|
||||
corners[2] = new Vector2(rect.Right, rect.Y);
|
||||
corners[3] = new Vector2(rect.Right, rect.Y - rect.Height);
|
||||
|
||||
return corners;
|
||||
}
|
||||
|
||||
public override void Move(Vector2 amount)
|
||||
{
|
||||
base.Move(amount);
|
||||
|
||||
//LinkedGap.Move(amount);
|
||||
|
||||
body.SetTransform(body.Position + ConvertUnits.ToSimUnits(amount), 0.0f);
|
||||
|
||||
convexHull.Move(amount);
|
||||
if (convexHull2 != null) convexHull2.Move(amount);
|
||||
}
|
||||
|
||||
|
||||
public override bool Pick(Character picker)
|
||||
{
|
||||
isOpen = !isOpen;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void Update(float deltaTime, Camera cam)
|
||||
{
|
||||
if (!isStuck)
|
||||
{
|
||||
OpenState += deltaTime * ((isOpen) ? 3.0f : -3.0f);
|
||||
LinkedGap.Open = openState;
|
||||
}
|
||||
|
||||
|
||||
item.SendSignal((isOpen) ? "1" : "0", "state_out");
|
||||
}
|
||||
|
||||
public override void UpdateBroken(float deltaTime, Camera cam)
|
||||
{
|
||||
body.Enabled = false;
|
||||
convexHull.Enabled = false;
|
||||
linkedGap.Open = 1.0f;
|
||||
if (convexHull2 != null) convexHull2.Enabled = false;
|
||||
}
|
||||
|
||||
public override void Draw(SpriteBatch spriteBatch, bool editing)
|
||||
{
|
||||
Color color = (item.IsSelected) ? Color.Green : Color.White;
|
||||
color = color * (item.Condition / 100.0f);
|
||||
color.A = 255;
|
||||
|
||||
//prefab.sprite.Draw(spriteBatch, new Vector2(rect.X, -rect.Y), new Vector2(rect.Width, rect.Height), color);
|
||||
|
||||
if (openState == 1.0f)
|
||||
{
|
||||
body.Enabled = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
spriteBatch.Draw(doorSprite.Texture, new Vector2(item.Rect.Center.X, -item.Rect.Y),
|
||||
new Rectangle(doorSprite.SourceRect.X, (int)(doorSprite.size.Y * openState),
|
||||
(int)doorSprite.size.X, (int)(doorSprite.size.Y * (1.0f - openState))),
|
||||
color, 0.0f, doorSprite.Origin, 1.0f, SpriteEffects.None, doorSprite.Depth);
|
||||
|
||||
if (openState == 0.0f)
|
||||
{
|
||||
body.Enabled = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
//push characters out of the doorway when the door is closing/opening
|
||||
Vector2 simPos = ConvertUnits.ToSimUnits(new Vector2(item.Rect.X, item.Rect.Y));
|
||||
Vector2 simSize = ConvertUnits.ToSimUnits(new Vector2(item.Rect.Width,
|
||||
item.Rect.Height * (1.0f - openState)));
|
||||
|
||||
foreach (Character c in Character.CharacterList)
|
||||
{
|
||||
int dir = Math.Sign(c.AnimController.limbs[0].SimPosition.X - simPos.X);
|
||||
foreach (Limb l in c.AnimController.limbs)
|
||||
{
|
||||
if (l.SimPosition.Y < simPos.Y || l.SimPosition.Y > simPos.Y - simSize.Y) continue;
|
||||
if (Math.Abs(l.SimPosition.X - simPos.X) > simSize.X * 2.0f) continue;
|
||||
|
||||
l.body.ApplyForce(new Vector2(dir * 10.0f, 0.0f));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void Remove()
|
||||
{
|
||||
base.Remove();
|
||||
|
||||
Game1.World.RemoveBody(body.FarseerBody);
|
||||
|
||||
if (linkedGap!=null) linkedGap.Remove();
|
||||
|
||||
doorSprite.Remove();
|
||||
|
||||
convexHull.Remove();
|
||||
if (convexHull2 != null) convexHull2.Remove();
|
||||
}
|
||||
|
||||
public override void ReceiveSignal(string signal, Connection connection, Item sender, float power=0.0f)
|
||||
{
|
||||
if (connection.Name=="toggle")
|
||||
{
|
||||
isOpen = !isOpen;
|
||||
}
|
||||
else if (connection.Name == "set_state")
|
||||
{
|
||||
isOpen = (signal!="0");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Xml.Linq;
|
||||
using FarseerPhysics;
|
||||
using FarseerPhysics.Dynamics;
|
||||
using FarseerPhysics.Factories;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using Subsurface.Lights;
|
||||
|
||||
namespace Subsurface.Items.Components
|
||||
{
|
||||
class Door : ItemComponent
|
||||
{
|
||||
Gap linkedGap;
|
||||
|
||||
Rectangle window;
|
||||
|
||||
ConvexHull convexHull;
|
||||
ConvexHull convexHull2;
|
||||
|
||||
private float stuck;
|
||||
public float Stuck
|
||||
{
|
||||
get { return stuck; }
|
||||
set
|
||||
{
|
||||
if (isOpen) return;
|
||||
stuck = MathHelper.Clamp(value, 0.0f, 100.0f);
|
||||
if (stuck == 0.0f) isStuck = false;
|
||||
if (stuck == 100.0f) isStuck = true;
|
||||
}
|
||||
}
|
||||
|
||||
private bool isStuck;
|
||||
|
||||
Gap LinkedGap
|
||||
{
|
||||
get
|
||||
{
|
||||
if (linkedGap != null) return linkedGap;
|
||||
foreach (MapEntity e in item.linkedTo)
|
||||
{
|
||||
linkedGap = e as Gap;
|
||||
if (linkedGap != null) return linkedGap;
|
||||
}
|
||||
linkedGap = new Gap(item.Rect);
|
||||
linkedGap.Open = openState;
|
||||
item.linkedTo.Add(linkedGap);
|
||||
return linkedGap;
|
||||
}
|
||||
}
|
||||
|
||||
bool isOpen;
|
||||
|
||||
float openState;
|
||||
|
||||
[HasDefaultValue("0.0,0.0,0.0,0.0", false)]
|
||||
public string Window
|
||||
{
|
||||
get { return ToolBox.Vector4ToString(new Vector4(window.X, window.Y, window.Width, window.Height)); }
|
||||
set
|
||||
{
|
||||
Vector4 vector = ToolBox.ParseToVector4(value);
|
||||
if (vector.Z!=0.0f || vector.W !=0.0f)
|
||||
{
|
||||
window = new Rectangle((int)vector.X, (int)vector.Y, (int)vector.Z, (int)vector.W);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[Editable, HasDefaultValue(false, true)]
|
||||
public bool IsOpen
|
||||
{
|
||||
get { return isOpen; }
|
||||
set
|
||||
{
|
||||
isOpen = value;
|
||||
OpenState = (isOpen) ? 1.0f : 0.0f;
|
||||
}
|
||||
}
|
||||
|
||||
private Rectangle doorRect;
|
||||
|
||||
public float OpenState
|
||||
{
|
||||
get { return openState; }
|
||||
set
|
||||
{
|
||||
|
||||
float prevValue = openState;
|
||||
openState = MathHelper.Clamp(value, 0.0f, 1.0f);
|
||||
if (openState == prevValue) return;
|
||||
|
||||
UpdateConvexHulls();
|
||||
}
|
||||
}
|
||||
|
||||
PhysicsBody body;
|
||||
|
||||
Sprite doorSprite;
|
||||
|
||||
public Door(Item item, XElement element)
|
||||
: base(item, element)
|
||||
{
|
||||
//Vector2 position = new Vector2(newRect.X, newRect.Y);
|
||||
|
||||
// isOpen = false;
|
||||
foreach (XElement subElement in element.Elements())
|
||||
{
|
||||
if (subElement.Name.ToString().ToLower() != "sprite") continue;
|
||||
doorSprite = new Sprite(subElement, Path.GetDirectoryName(item.Prefab.ConfigFile));
|
||||
break;
|
||||
}
|
||||
|
||||
doorRect = new Rectangle(
|
||||
item.Rect.Center.X - (int)(doorSprite.size.X / 2),
|
||||
item.Rect.Y,
|
||||
(int)doorSprite.size.X,
|
||||
(int)doorSprite.size.Y);
|
||||
|
||||
|
||||
body = new PhysicsBody(BodyFactory.CreateRectangle(Game1.World,
|
||||
ConvertUnits.ToSimUnits(Math.Max(doorRect.Width, 1)),
|
||||
ConvertUnits.ToSimUnits(Math.Max(doorRect.Height, 1)),
|
||||
1.5f));
|
||||
|
||||
body.CollisionCategories = Physics.CollisionWall;
|
||||
body.UserData = item;
|
||||
body.BodyType = BodyType.Static;
|
||||
body.SetTransform(
|
||||
ConvertUnits.ToSimUnits(new Vector2(doorRect.Center.X, doorRect.Y - doorRect.Height / 2)),
|
||||
0.0f);
|
||||
body.Friction = 0.5f;
|
||||
|
||||
|
||||
//string spritePath = Path.GetDirectoryName(item.Prefab.ConfigFile) + "\\"+ ToolBox.GetAttributeString(element, "sprite", "");
|
||||
|
||||
Vector2[] corners = GetConvexHullCorners(doorRect);
|
||||
|
||||
convexHull = new ConvexHull(corners, Color.Black);
|
||||
if (window!=Rectangle.Empty) convexHull2 = new ConvexHull(corners, Color.Black);
|
||||
|
||||
UpdateConvexHulls();
|
||||
|
||||
isActive = true;
|
||||
}
|
||||
|
||||
private void UpdateConvexHulls()
|
||||
{
|
||||
Rectangle rect = doorRect;
|
||||
|
||||
rect.Height = (int)(rect.Height * (1.0f - openState));
|
||||
if (window.Height == 0 || window.Width == 0)
|
||||
{
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
//Rectangle rect = item.Rect;
|
||||
//rect.Height = (int)(rect.Height * (1.0f - openState));
|
||||
|
||||
rect.Height = -window.Y;
|
||||
|
||||
rect.Y += (int)(doorRect.Height * openState);
|
||||
rect.Height = Math.Max(rect.Height - (rect.Y - doorRect.Y), 0);
|
||||
rect.Y = Math.Min(doorRect.Y, rect.Y);
|
||||
|
||||
|
||||
if (convexHull2 != null)
|
||||
{
|
||||
Rectangle rect2 = doorRect;
|
||||
rect2.Y = rect2.Y + window.Y - window.Height;
|
||||
|
||||
rect2.Y += (int)(doorRect.Height * openState);
|
||||
rect2.Y = Math.Min(doorRect.Y, rect2.Y);
|
||||
rect2.Height = rect2.Y - (doorRect.Y - (int)(doorRect.Height * (1.0f - openState)));
|
||||
//convexHull2.SetVertices(GetConvexHullCorners(rect2));
|
||||
|
||||
if (rect2.Height == 0)
|
||||
{
|
||||
convexHull2.Enabled = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
convexHull2.Enabled = true;
|
||||
convexHull2.SetVertices(GetConvexHullCorners(rect2));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (rect.Height == 0)
|
||||
{
|
||||
convexHull.Enabled = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
convexHull.Enabled = true;
|
||||
convexHull.SetVertices(GetConvexHullCorners(rect));
|
||||
}
|
||||
}
|
||||
|
||||
private Vector2[] GetConvexHullCorners(Rectangle rect)
|
||||
{
|
||||
Vector2[] corners = new Vector2[4];
|
||||
corners[0] = new Vector2(rect.X, rect.Y - rect.Height);
|
||||
corners[1] = new Vector2(rect.X, rect.Y);
|
||||
corners[2] = new Vector2(rect.Right, rect.Y);
|
||||
corners[3] = new Vector2(rect.Right, rect.Y - rect.Height);
|
||||
|
||||
return corners;
|
||||
}
|
||||
|
||||
public override void Move(Vector2 amount)
|
||||
{
|
||||
base.Move(amount);
|
||||
|
||||
//LinkedGap.Move(amount);
|
||||
|
||||
body.SetTransform(body.Position + ConvertUnits.ToSimUnits(amount), 0.0f);
|
||||
|
||||
convexHull.Move(amount);
|
||||
if (convexHull2 != null) convexHull2.Move(amount);
|
||||
}
|
||||
|
||||
|
||||
public override bool Pick(Character picker)
|
||||
{
|
||||
isOpen = !isOpen;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void Update(float deltaTime, Camera cam)
|
||||
{
|
||||
if (!isStuck)
|
||||
{
|
||||
OpenState += deltaTime * ((isOpen) ? 3.0f : -3.0f);
|
||||
LinkedGap.Open = openState;
|
||||
}
|
||||
|
||||
|
||||
item.SendSignal((isOpen) ? "1" : "0", "state_out");
|
||||
}
|
||||
|
||||
public override void UpdateBroken(float deltaTime, Camera cam)
|
||||
{
|
||||
body.Enabled = false;
|
||||
convexHull.Enabled = false;
|
||||
linkedGap.Open = 1.0f;
|
||||
if (convexHull2 != null) convexHull2.Enabled = false;
|
||||
}
|
||||
|
||||
public override void Draw(SpriteBatch spriteBatch, bool editing)
|
||||
{
|
||||
Color color = (item.IsSelected) ? Color.Green : Color.White;
|
||||
color = color * (item.Condition / 100.0f);
|
||||
color.A = 255;
|
||||
|
||||
//prefab.sprite.Draw(spriteBatch, new Vector2(rect.X, -rect.Y), new Vector2(rect.Width, rect.Height), color);
|
||||
|
||||
if (openState == 1.0f)
|
||||
{
|
||||
body.Enabled = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
spriteBatch.Draw(doorSprite.Texture, new Vector2(item.Rect.Center.X, -item.Rect.Y),
|
||||
new Rectangle(doorSprite.SourceRect.X, (int)(doorSprite.size.Y * openState),
|
||||
(int)doorSprite.size.X, (int)(doorSprite.size.Y * (1.0f - openState))),
|
||||
color, 0.0f, doorSprite.Origin, 1.0f, SpriteEffects.None, doorSprite.Depth);
|
||||
|
||||
if (openState == 0.0f)
|
||||
{
|
||||
body.Enabled = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
//push characters out of the doorway when the door is closing/opening
|
||||
Vector2 simPos = ConvertUnits.ToSimUnits(new Vector2(item.Rect.X, item.Rect.Y));
|
||||
Vector2 simSize = ConvertUnits.ToSimUnits(new Vector2(item.Rect.Width,
|
||||
item.Rect.Height * (1.0f - openState)));
|
||||
|
||||
foreach (Character c in Character.CharacterList)
|
||||
{
|
||||
int dir = Math.Sign(c.AnimController.limbs[0].SimPosition.X - simPos.X);
|
||||
foreach (Limb l in c.AnimController.limbs)
|
||||
{
|
||||
if (l.SimPosition.Y < simPos.Y || l.SimPosition.Y > simPos.Y - simSize.Y) continue;
|
||||
if (Math.Abs(l.SimPosition.X - simPos.X) > simSize.X * 2.0f) continue;
|
||||
|
||||
l.body.ApplyForce(new Vector2(dir * 10.0f, 0.0f));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void Remove()
|
||||
{
|
||||
base.Remove();
|
||||
|
||||
Game1.World.RemoveBody(body.FarseerBody);
|
||||
|
||||
if (linkedGap!=null) linkedGap.Remove();
|
||||
|
||||
doorSprite.Remove();
|
||||
|
||||
convexHull.Remove();
|
||||
if (convexHull2 != null) convexHull2.Remove();
|
||||
}
|
||||
|
||||
public override void ReceiveSignal(string signal, Connection connection, Item sender, float power=0.0f)
|
||||
{
|
||||
if (connection.Name=="toggle")
|
||||
{
|
||||
isOpen = !isOpen;
|
||||
}
|
||||
else if (connection.Name == "set_state")
|
||||
{
|
||||
isOpen = (signal!="0");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||