automatically adding .gz to when saving a map, netlobbyscreen ui changes

This commit is contained in:
Regalis
2015-08-04 21:32:57 +03:00
parent 048eb5713f
commit 47678c34c4
9 changed files with 39 additions and 41 deletions
+2 -2
View File
@@ -25,7 +25,7 @@
<StatusEffect type="OnUse" target="Contained" targetnames="Welding Fuel Tank" Condition="-0.7"/>
<!-- welding a door, it will get stuck after a while -->
<StatusEffect type="OnUse" target="UseTarget" targetnames="Door,Windowed Door" Stuck="10.0"/>
<StatusEffect type="OnUse" target="UseTarget" targetnames="Door,Windowed Door" Stuck="20.0" Condition="3.0"/>
<Fixable name="structure"/>
@@ -65,7 +65,7 @@
<RepairTool structurefixamount="-2.0" limbfixamount="-0.5" range="100" barrelpos="19,8" particles="plasma">
<RequiredItems name="Oxygen Tank" type="Contained" msg="Oxygen tank required"/>
<StatusEffect type="OnUse" target="Contained" targetnames="Oxygen Tank" Condition="-0.7"/>
<StatusEffect type="OnUse" target="UseTarget" targetnames="Door,Windowed Door" Stuck="-10.0"/>
<StatusEffect type="OnUse" target="UseTarget" targetnames="Door,Windowed Door" Stuck="-20.0" Condition="-3.0"/>
<sound file="plasmaCutter.ogg" type="OnUse" range="500.0"/>
+1 -1
View File
@@ -51,7 +51,7 @@
<Sprite texture ="railgunloader.png" depth =" 0.8"/>
<ItemContainer hideitems="false" drawinventory="true" capacity="5" itempos="54,-61" iteminterval="40,0" itemrotation="-90" canbeselected = "true">
<ItemContainer hideitems="false" drawinventory="true" capacity="5" itempos="54,-61" iteminterval="40,0" itemrotation="90" canbeselected = "true">
<Containable name="Railgun Shell"/>
</ItemContainer>
+2 -2
View File
@@ -31,5 +31,5 @@ using System.Runtime.InteropServices;
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("0.1.0.0")]
[assembly: AssemblyFileVersion("0.1.0.0")]
[assembly: AssemblyVersion("0.1.1.0")]
[assembly: AssemblyFileVersion("0.1.1.0")]
+1 -7
View File
@@ -252,19 +252,13 @@ namespace Subsurface
break;
case "savemap":
if (commands.Length < 2) break;
Submarine.SaveCurrent("Content/SavedMaps/" + string.Join(" ", commands.Skip(1)));
Submarine.SaveCurrent("Content/SavedMaps/" + string.Join(" ", commands.Skip(1))+".gz");
NewMessage("map saved", Color.Green);
break;
case "loadmap":
if (commands.Length < 2) break;
Submarine.Load("Content/SavedMaps/" + string.Join(" ", commands.Skip(1)));
break;
//case "savegame":
// SaveUtil.SaveGame();
// break;
//case "loadgame":
// SaveUtil.LoadGame(SaveUtil.SaveFolder + "save");
// break;
case "messagebox":
if (commands.Length < 3) break;
new GUIMessageBox(commands[1], commands[2]);
+1 -1
View File
@@ -64,7 +64,7 @@ namespace Subsurface
if (target.character.IsDead)
{
string endMessage = traitor.character.Info.Name + " was a traitor! ";
endMessage += (traitor.character.Info.Gender == Gender.Male) ? "his" : "her";
endMessage += (traitor.character.Info.Gender == Gender.Male) ? "His" : "Her";
endMessage += " task was to assassinate " + target.character.Info.Name + ". The task was succesful.";
End(endMessage);
}
@@ -29,6 +29,9 @@ namespace Subsurface.Networking
config = new NetPeerConfiguration("subsurface");
//config.SimulatedLoss = 0.2f;
//config.SimulatedMinimumLatency = 0.25f;
config.Port = port;
config.EnableUPnP = true;
@@ -531,6 +534,8 @@ namespace Subsurface.Networking
public void NewTraitor(Client traitor, Client target)
{
new GUIMessageBox("New traitor", traitor.name + " is the traitor and the target is " + target+".");
NetOutgoingMessage msg = server.CreateMessage();
msg.Write((byte)PacketTypes.Traitor);
msg.Write(target.name);
@@ -97,6 +97,7 @@ namespace Subsurface.Networking
crewFrame.Padding = new Vector4(10.0f, 10.0f, 10.0f, 10.0f);
GUIListBox crewList = new GUIListBox(new Rectangle(0, 0, 200, 300), Color.White * 0.7f, GUI.style, crewFrame);
crewList.Padding = new Vector4(10.0f, 10.0f, 10.0f, 10.0f);
crewList.OnSelected = SelectCharacter;
foreach (Character character in crew)
+26 -28
View File
@@ -23,7 +23,7 @@ namespace Subsurface
private GUITextBox textBox, seedBox;
GUIFrame previewPlayer;
//GUIFrame previewPlayer;
private GUIScrollBar durationBar;
@@ -41,7 +41,6 @@ namespace Subsurface
get { return subList.SelectedData as Submarine; }
}
public GameModePreset SelectedMode
{
get { return modeList.SelectedData as GameModePreset; }
@@ -113,13 +112,13 @@ namespace Subsurface
//server info panel ------------------------------------------------------------
infoFrame = new GUIFrame(new Rectangle(0, 0, (int)(panelRect.Width * 0.6f), (int)(panelRect.Height * 0.6f)), GUI.style, menu);
infoFrame = new GUIFrame(new Rectangle(0, 0, (int)(panelRect.Width * 0.7f), (int)(panelRect.Height * 0.6f)), GUI.style, menu);
//infoFrame.Padding = GUI.style.smallPadding;
//chatbox ----------------------------------------------------------------------
GUIFrame chatFrame = new GUIFrame(
new Rectangle(0, (int)(panelRect.Height * 0.6f + 20),
(int)(panelRect.Width * 0.6f),
(int)(panelRect.Width * 0.7f),
(int)(panelRect.Height * 0.4f - 20)),
GUI.style, menu);
@@ -131,15 +130,15 @@ namespace Subsurface
//player info panel ------------------------------------------------------------
playerFrame = new GUIFrame(
new Rectangle((int)(panelRect.Width * 0.6f + 20), 0,
(int)(panelRect.Width * 0.4f - 20), (int)(panelRect.Height * 0.6f)),
new Rectangle((int)(panelRect.Width * 0.7f + 20), 0,
(int)(panelRect.Width * 0.3f - 20), (int)(panelRect.Height * 0.6f)),
GUI.style, menu);
//player list ------------------------------------------------------------------
GUIFrame playerListFrame = new GUIFrame(
new Rectangle((int)(panelRect.Width * 0.6f + 20), (int)(panelRect.Height * 0.6f + 20),
(int)(panelRect.Width * 0.4f - 20), (int)(panelRect.Height * 0.4f - 20)),
new Rectangle((int)(panelRect.Width * 0.7f + 20), (int)(panelRect.Height * 0.6f + 20),
(int)(panelRect.Width * 0.3f - 20), (int)(panelRect.Height * 0.4f - 20)),
GUI.style, menu);
playerList = new GUIListBox(new Rectangle(0,0,0,0), null, GUI.style, playerListFrame);
@@ -266,50 +265,51 @@ namespace Subsurface
if (GameModePreset.list.Count > 0) modeList.Select(0);
}
else if (playerFrame.children.Count==0)
{
int x = playerFrame.Rect.Width / 2;
{
playerFrame.ClearChildren();
new GUITextBlock(new Rectangle(x, 0, 200, 30), "Name: ", GUI.style, playerFrame);
new GUITextBlock(new Rectangle(60, 0, 200, 30), "Name: ", GUI.style, playerFrame);
GUITextBox playerName = new GUITextBox(new Rectangle(x, 30, 0, 20),
GUITextBox playerName = new GUITextBox(new Rectangle(60, 30, 0, 20),
Alignment.TopLeft, GUI.style, playerFrame);
playerName.Text = Game1.Client.CharacterInfo.Name;
playerName.OnEnter += ChangeCharacterName;
new GUITextBlock(new Rectangle(x, 70, 200, 30), "Gender: ", GUI.style, playerFrame);
new GUITextBlock(new Rectangle(0, 70, 200, 30), "Gender: ", GUI.style, playerFrame);
GUIButton maleButton = new GUIButton(new Rectangle(x, 100, 70, 20), "Male",
GUIButton maleButton = new GUIButton(new Rectangle(0, 100, 70, 20), "Male",
Alignment.TopLeft, GUI.style,playerFrame);
maleButton.UserData = Gender.Male;
maleButton.OnClicked += SwitchGender;
GUIButton femaleButton = new GUIButton(new Rectangle(x+90, 100, 70, 20), "Female",
GUIButton femaleButton = new GUIButton(new Rectangle(90, 100, 70, 20), "Female",
Alignment.TopLeft, GUI.style, playerFrame);
femaleButton.UserData = Gender.Female;
femaleButton.OnClicked += SwitchGender;
new GUITextBlock(new Rectangle(x, 150, 200, 30), "Job preferences:", GUI.style, playerFrame);
new GUITextBlock(new Rectangle(0, 150, 200, 30), "Job preferences:", GUI.style, playerFrame);
jobList = new GUIListBox(new Rectangle(x, 180, 150, 0), GUI.style, playerFrame);
jobList = new GUIListBox(new Rectangle(0, 180, 180, 0), GUI.style, playerFrame);
jobList.Enabled = false;
foreach (JobPrefab job in JobPrefab.List)
{
GUITextBlock jobText = new GUITextBlock(new Rectangle(0,0,0,20), job.Name, GUI.style, jobList);
GUITextBlock jobText = new GUITextBlock(new Rectangle(0,0,0,20), job.Name, GUI.style, Alignment.Left, Alignment.Right, jobList);
jobText.UserData = job;
GUIButton upButton = new GUIButton(new Rectangle(jobText.Rect.Width - 45, 0, 20, 20), "u", GUI.style, jobText);
GUIButton upButton = new GUIButton(new Rectangle(0, 0, 20, 20), "u", GUI.style, jobText);
upButton.UserData = -1;
upButton.OnClicked += ChangeJobPreference;
GUIButton downButton = new GUIButton(new Rectangle(jobText.Rect.Width - 20, 0, 20, 20), "d", GUI.style, jobText);
GUIButton downButton = new GUIButton(new Rectangle(25, 0, 20, 20), "d", GUI.style, jobText);
downButton.UserData = 1;
downButton.OnClicked += ChangeJobPreference;
}
UpdateJobPreferences(jobList);
//UpdatePreviewPlayer(Game1.Client.CharacterInfo);
UpdatePreviewPlayer(Game1.Client.CharacterInfo);
}
@@ -407,7 +407,7 @@ namespace Subsurface
menu.Draw(spriteBatch);
if (previewPlayer!=null) previewPlayer.Draw(spriteBatch);
//if (previewPlayer!=null) previewPlayer.Draw(spriteBatch);
GUI.Draw((float)deltaTime, spriteBatch, null);
@@ -455,13 +455,11 @@ namespace Subsurface
private void UpdatePreviewPlayer(CharacterInfo characterInfo)
{
previewPlayer = new GUIFrame(
new Rectangle(playerFrame.Rect.X + 20, playerFrame.Rect.Y + 20, 230, 300),
new Color(0.0f, 0.0f, 0.0f, 0.8f), GUI.style);
previewPlayer.Padding = new Vector4(5.0f, 5.0f, 5.0f, 5.0f);
characterInfo.CreateInfoFrame(previewPlayer);
GUIComponent existing = playerFrame.FindChild("playerhead");
if (existing != null) playerFrame.RemoveChild(existing);
previewPlayer.UserData = characterInfo;
GUIImage image = new GUIImage(new Rectangle(0, 0, 30, 30), characterInfo.HeadSprite, Alignment.TopLeft, playerFrame);
image.UserData = "playerhead";
}
private bool SwitchGender(GUIButton button, object obj)
Binary file not shown.