Voronoi diagram generation
This commit is contained in:
@@ -199,6 +199,9 @@ namespace Subsurface
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Hull.EditWater = !Hull.EditWater;
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}
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break;
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case "generatelevel":
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Game1.Level = new Level(Game1.localRandom.Next(), 20, 5000, 5000);
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break;
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case "fowenabled":
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case "fow":
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case "drawfow":
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@@ -30,6 +30,8 @@ namespace Subsurface
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public static EditMapScreen EditMapScreen;
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public static EditCharacterScreen EditCharacterScreen;
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public static Level Level;
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public static GameSession GameSession;
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public static GameClient Client;
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135
Subsurface/Map/Level.cs
Normal file
135
Subsurface/Map/Level.cs
Normal file
@@ -0,0 +1,135 @@
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using FarseerPhysics;
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using FarseerPhysics.Common;
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using FarseerPhysics.Dynamics;
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using FarseerPhysics.Factories;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using Voronoi2;
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namespace Subsurface
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{
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class Level
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{
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private int seed;
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List<Body> bodies;
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List<VoronoiCell> cells;
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public Level(int seed, int siteCount, int width, int height)
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{
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this.seed = seed;
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Voronoi voronoi = new Voronoi(1.0);
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List<PointF> sites = new List<PointF>();
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Random rand = new Random(seed);
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for (int i = 0; i < siteCount; i++)
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{
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sites.Add(new PointF((float)(rand.NextDouble() * width), (float)(rand.NextDouble() * width)));
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}
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List<GraphEdge> graphEdges = MakeVoronoiGraph(sites, voronoi, width, height);
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cells = new List<VoronoiCell>();
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foreach (GraphEdge ge in graphEdges)
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{
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for (int i = 0; i<2; i++)
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{
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int site = (i==0) ? ge.site1 : ge.site2;
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VoronoiCell cell = cells.Find(c => c.site == site);
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if (cell == null)
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{
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cell = new VoronoiCell(site);
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cells.Add(cell);
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}
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if (!cell.edges.Contains(ge)) cell.edges.Add(ge);
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}
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}
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bodies = new List<Body>();
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foreach (VoronoiCell cell in cells)
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{
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//List of vectors defining my custom poly
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List<Vector2> vlist = new List<Vector2>();
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foreach (GraphEdge ge in cell.edges)
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{
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if (vlist.Contains(ge.point1)) continue;
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vlist.Add(ge.point1);
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}
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if (vlist.Count < 2) continue;
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for (int i = 0; i < vlist.Count; i++ )
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{
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vlist[i] = ConvertUnits.ToSimUnits(vlist[i]);
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}
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//get farseer 'vertices' from vectors
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Vertices _shapevertices = new Vertices(vlist);
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//_shapevertices.Sort(less);
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//feed vertices array to BodyFactory.CreatePolygon to get a new farseer polygonal body
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Body _newBody = BodyFactory.CreatePolygon(Game1.world, _shapevertices, 15);
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_newBody.BodyType = BodyType.Static;
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_newBody.CollisionCategories = Physics.CollisionWall;
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bodies.Add(_newBody);
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}
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}
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public int Compare(Vector2 a, Vector2 b, Vector2 center)
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{
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if (a.X - center.X >= 0 && b.X - center.X < 0) return 1;
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if (a.X - center.X < 0 && b.X - center.X >= 0) return -1;
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if (a.X - center.X == 0 && b.X - center.X == 0)
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{
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if (a.Y - center.Y >= 0 || b.Y - center.Y >= 0) return Math.Sign(a.Y - b.Y);
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return Math.Sign(b.Y-a.Y);
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}
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// compute the cross product of vectors (center -> a) x (center -> b)
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float det = (a.X - center.X) * (b.Y - center.Y) - (b.X - center.X) * (a.Y - center.Y);
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if (det < 0) return 1;
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if (det > 0) return -1;
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// points a and b are on the same line from the center
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// check which point is closer to the center
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float d1 = (a.X - center.X) * (a.X - center.X) + (a.Y - center.Y) * (a.Y - center.Y);
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float d2 = (b.X - center.X) * (b.X - center.X) + (b.Y - center.Y) * (b.Y - center.Y);
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return Math.Sign(d1 - d2);
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}
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List<GraphEdge> MakeVoronoiGraph(List<PointF> sites, Voronoi voronoi, int width, int height)
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{
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double[] xVal = new double[sites.Count];
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double[] yVal = new double[sites.Count];
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for (int i = 0; i < sites.Count; i++)
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{
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xVal[i] = sites[i].X;
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yVal[i] = sites[i].Y;
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}
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return voronoi.generateVoronoi(xVal, yVal, 0, width, 0, height);
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}
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public void Render(SpriteBatch spriteBatch)
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{
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foreach (VoronoiCell cell in cells)
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{
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for (int i = 0; i<cell.edges.Count; i++)
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{
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GUI.DrawLine(spriteBatch, cell.edges[i].point1, cell.edges[i].point2, Microsoft.Xna.Framework.Color.Red);
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}
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}
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}
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}
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}
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976
Subsurface/Map/Voronoi.cs
Normal file
976
Subsurface/Map/Voronoi.cs
Normal file
@@ -0,0 +1,976 @@
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/*
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* Created by SharpDevelop.
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* User: Burhan
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* Date: 17/06/2014
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* Time: 11:30 م
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*
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* To change this template use Tools | Options | Coding | Edit Standard Headers.
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*/
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/*
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* The author of this software is Steven Fortune. Copyright (c) 1994 by AT&T
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* Bell Laboratories.
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* Permission to use, copy, modify, and distribute this software for any
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* purpose without fee is hereby granted, provided that this entire notice
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* is included in all copies of any software which is or includes a copy
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* or modification of this software and in all copies of the supporting
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* documentation for such software.
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* THIS SOFTWARE IS BEING PROVIDED "AS IS", WITHOUT ANY EXPRESS OR IMPLIED
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* WARRANTY. IN PARTICULAR, NEITHER THE AUTHORS NOR AT&T MAKE ANY
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* REPRESENTATION OR WARRANTY OF ANY KIND CONCERNING THE MERCHANTABILITY
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* OF THIS SOFTWARE OR ITS FITNESS FOR ANY PARTICULAR PURPOSE.
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*/
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/*
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* This code was originally written by Stephan Fortune in C code. I, Shane O'Sullivan,
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* have since modified it, encapsulating it in a C++ class and, fixing memory leaks and
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* adding accessors to the Voronoi Edges.
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* Permission to use, copy, modify, and distribute this software for any
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* purpose without fee is hereby granted, provided that this entire notice
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* is included in all copies of any software which is or includes a copy
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* or modification of this software and in all copies of the supporting
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* documentation for such software.
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* THIS SOFTWARE IS BEING PROVIDED "AS IS", WITHOUT ANY EXPRESS OR IMPLIED
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* WARRANTY. IN PARTICULAR, NEITHER THE AUTHORS NOR AT&T MAKE ANY
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* REPRESENTATION OR WARRANTY OF ANY KIND CONCERNING THE MERCHANTABILITY
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* OF THIS SOFTWARE OR ITS FITNESS FOR ANY PARTICULAR PURPOSE.
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*/
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/*
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* Java Version by Zhenyu Pan
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* Permission to use, copy, modify, and distribute this software for any
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* purpose without fee is hereby granted, provided that this entire notice
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* is included in all copies of any software which is or includes a copy
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* or modification of this software and in all copies of the supporting
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* documentation for such software.
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* THIS SOFTWARE IS BEING PROVIDED "AS IS", WITHOUT ANY EXPRESS OR IMPLIED
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* WARRANTY. IN PARTICULAR, NEITHER THE AUTHORS NOR AT&T MAKE ANY
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* REPRESENTATION OR WARRANTY OF ANY KIND CONCERNING THE MERCHANTABILITY
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* OF THIS SOFTWARE OR ITS FITNESS FOR ANY PARTICULAR PURPOSE.
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*/
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/*
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* C# Version by Burhan Joukhadar
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose without fee is hereby granted, provided that this entire notice
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* is included in all copies of any software which is or includes a copy
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* or modification of this software and in all copies of the supporting
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* documentation for such software.
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* THIS SOFTWARE IS BEING PROVIDED "AS IS", WITHOUT ANY EXPRESS OR IMPLIED
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* WARRANTY. IN PARTICULAR, NEITHER THE AUTHORS NOR AT&T MAKE ANY
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* REPRESENTATION OR WARRANTY OF ANY KIND CONCERNING THE MERCHANTABILITY
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* OF THIS SOFTWARE OR ITS FITNESS FOR ANY PARTICULAR PURPOSE.
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*/
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using Microsoft.Xna.Framework;
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using System;
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using System.Collections.Generic;
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namespace Voronoi2
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{
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/// <summary>
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/// Description of Voronoi.
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/// </summary>
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public class Voronoi
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{
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// ************* Private members ******************
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double borderMinX, borderMaxX, borderMinY, borderMaxY;
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int siteidx;
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double xmin, xmax, ymin, ymax, deltax, deltay;
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int nvertices;
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int nedges;
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int nsites;
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Site[] sites;
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Site bottomsite;
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int sqrt_nsites;
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double minDistanceBetweenSites;
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int PQcount;
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int PQmin;
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int PQhashsize;
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Halfedge[] PQhash;
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const int LE = 0;
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const int RE = 1;
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int ELhashsize;
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Halfedge[] ELhash;
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Halfedge ELleftend, ELrightend;
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List<GraphEdge> allEdges;
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// ************* Public methods ******************
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// ******************************************
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// constructor
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public Voronoi ( double minDistanceBetweenSites )
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{
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siteidx = 0;
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sites = null;
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allEdges = null;
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this.minDistanceBetweenSites = minDistanceBetweenSites;
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}
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/**
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*
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* @param xValuesIn Array of X values for each site.
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* @param yValuesIn Array of Y values for each site. Must be identical length to yValuesIn
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* @param minX The minimum X of the bounding box around the voronoi
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* @param maxX The maximum X of the bounding box around the voronoi
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* @param minY The minimum Y of the bounding box around the voronoi
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* @param maxY The maximum Y of the bounding box around the voronoi
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* @return
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*/
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// تستدعى هذه العملية لإنشاء مخطط فورونوي
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public List<GraphEdge> generateVoronoi ( double[] xValuesIn, double[] yValuesIn, double minX, double maxX, double minY, double maxY )
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{
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sort(xValuesIn, yValuesIn, xValuesIn.Length);
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// Check bounding box inputs - if mins are bigger than maxes, swap them
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double temp = 0;
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if ( minX > maxX )
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{
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temp = minX;
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minX = maxX;
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maxX = temp;
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}
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if ( minY > maxY )
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{
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temp = minY;
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minY = maxY;
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maxY = temp;
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}
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borderMinX = minX;
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borderMinY = minY;
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borderMaxX = maxX;
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borderMaxY = maxY;
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siteidx = 0;
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voronoi_bd ();
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return allEdges;
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}
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/*********************************************************
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* Private methods - implementation details
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********************************************************/
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private void sort ( double[] xValuesIn, double[] yValuesIn, int count )
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{
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sites = null;
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allEdges = new List<GraphEdge>();
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nsites = count;
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nvertices = 0;
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nedges = 0;
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double sn = (double)nsites + 4;
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sqrt_nsites = (int) Math.Sqrt ( sn );
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// Copy the inputs so we don't modify the originals
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double[] xValues = new double[count];
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double[] yValues = new double[count];
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for (int i = 0; i < count; i++)
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{
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xValues[i] = xValuesIn[i];
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yValues[i] = yValuesIn[i];
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}
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sortNode ( xValues, yValues, count );
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}
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private void qsort ( Site[] sites )
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{
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List<Site> listSites = new List<Site>( sites.Length );
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for ( int i = 0; i < sites.Length; i++ )
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{
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listSites.Add ( sites[i] );
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}
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listSites.Sort ( new SiteSorterYX () );
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// Copy back into the array
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for (int i=0; i < sites.Length; i++)
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{
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sites[i] = listSites[i];
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}
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}
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private void sortNode ( double[] xValues, double[] yValues, int numPoints )
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{
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nsites = numPoints;
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sites = new Site[nsites];
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xmin = xValues[0];
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ymin = yValues[0];
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xmax = xValues[0];
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ymax = yValues[0];
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for ( int i = 0; i < nsites; i++ )
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{
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sites[i] = new Site();
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sites[i].coord.setPoint ( xValues[i], yValues[i] );
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sites[i].sitenbr = i;
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if ( xValues[i] < xmin )
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xmin = xValues[i];
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else if ( xValues[i] > xmax )
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xmax = xValues[i];
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if ( yValues[i] < ymin )
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ymin = yValues[i];
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else if ( yValues[i] > ymax )
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ymax = yValues[i];
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}
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qsort ( sites );
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deltax = xmax - xmin;
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deltay = ymax - ymin;
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}
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private Site nextone ()
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{
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Site s;
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if ( siteidx < nsites )
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{
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s = sites[siteidx];
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siteidx++;
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return s;
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}
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return null;
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}
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private Edge bisect ( Site s1, Site s2 )
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{
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double dx, dy, adx, ady;
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Edge newedge;
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newedge = new Edge();
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newedge.reg[0] = s1;
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newedge.reg[1] = s2;
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newedge.ep [0] = null;
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newedge.ep[1] = null;
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dx = s2.coord.x - s1.coord.x;
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dy = s2.coord.y - s1.coord.y;
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adx = dx > 0 ? dx : -dx;
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ady = dy > 0 ? dy : -dy;
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newedge.c = (double)(s1.coord.x * dx + s1.coord.y * dy + (dx * dx + dy* dy) * 0.5);
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if ( adx > ady )
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{
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newedge.a = 1.0;
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newedge.b = dy / dx;
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newedge.c /= dx;
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}
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else
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{
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newedge.a = dx / dy;
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newedge.b = 1.0;
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newedge.c /= dy;
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}
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newedge.edgenbr = nedges;
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nedges++;
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return newedge;
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}
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private void makevertex ( Site v )
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{
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v.sitenbr = nvertices;
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nvertices++;
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}
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private bool PQinitialize ()
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{
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PQcount = 0;
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PQmin = 0;
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PQhashsize = 4 * sqrt_nsites;
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PQhash = new Halfedge[ PQhashsize ];
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for ( int i = 0; i < PQhashsize; i++ )
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{
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PQhash [i] = new Halfedge();
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}
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return true;
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}
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private int PQbucket ( Halfedge he )
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{
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int bucket;
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bucket = (int) ((he.ystar - ymin) / deltay * PQhashsize);
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if ( bucket < 0 )
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bucket = 0;
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if ( bucket >= PQhashsize )
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bucket = PQhashsize - 1;
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if ( bucket < PQmin )
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PQmin = bucket;
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return bucket;
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}
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// push the HalfEdge into the ordered linked list of vertices
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private void PQinsert ( Halfedge he, Site v, double offset )
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{
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Halfedge last, next;
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he.vertex = v;
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he.ystar = (double)(v.coord.y + offset);
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last = PQhash [ PQbucket (he) ];
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while
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(
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(next = last.PQnext) != null
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&&
|
||||
(he.ystar > next.ystar || (he.ystar == next.ystar && v.coord.x > next.vertex.coord.x))
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||||
)
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||||
{
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last = next;
|
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}
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he.PQnext = last.PQnext;
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last.PQnext = he;
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PQcount++;
|
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}
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||||
|
||||
// remove the HalfEdge from the list of vertices
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||||
private void PQdelete ( Halfedge he )
|
||||
{
|
||||
Halfedge last;
|
||||
|
||||
if (he.vertex != null)
|
||||
{
|
||||
last = PQhash [ PQbucket (he) ];
|
||||
while ( last.PQnext != he )
|
||||
{
|
||||
last = last.PQnext;
|
||||
}
|
||||
|
||||
last.PQnext = he.PQnext;
|
||||
PQcount--;
|
||||
he.vertex = null;
|
||||
}
|
||||
}
|
||||
|
||||
private bool PQempty ()
|
||||
{
|
||||
return ( PQcount == 0 );
|
||||
}
|
||||
|
||||
private Point PQ_min ()
|
||||
{
|
||||
Point answer = new Point ();
|
||||
|
||||
while ( PQhash[PQmin].PQnext == null )
|
||||
{
|
||||
PQmin++;
|
||||
}
|
||||
|
||||
answer.x = PQhash[PQmin].PQnext.vertex.coord.x;
|
||||
answer.y = PQhash[PQmin].PQnext.ystar;
|
||||
return answer;
|
||||
}
|
||||
|
||||
private Halfedge PQextractmin ()
|
||||
{
|
||||
Halfedge curr;
|
||||
|
||||
curr = PQhash[PQmin].PQnext;
|
||||
PQhash[PQmin].PQnext = curr.PQnext;
|
||||
PQcount--;
|
||||
|
||||
return curr;
|
||||
}
|
||||
|
||||
private Halfedge HEcreate(Edge e, int pm)
|
||||
{
|
||||
Halfedge answer = new Halfedge();
|
||||
answer.ELedge = e;
|
||||
answer.ELpm = pm;
|
||||
answer.PQnext = null;
|
||||
answer.vertex = null;
|
||||
|
||||
return answer;
|
||||
}
|
||||
|
||||
private bool ELinitialize()
|
||||
{
|
||||
ELhashsize = 2 * sqrt_nsites;
|
||||
ELhash = new Halfedge[ELhashsize];
|
||||
|
||||
for (int i = 0; i < ELhashsize; i++)
|
||||
{
|
||||
ELhash[i] = null;
|
||||
}
|
||||
|
||||
ELleftend = HEcreate ( null, 0 );
|
||||
ELrightend = HEcreate ( null, 0 );
|
||||
ELleftend.ELleft = null;
|
||||
ELleftend.ELright = ELrightend;
|
||||
ELrightend.ELleft = ELleftend;
|
||||
ELrightend.ELright = null;
|
||||
ELhash[0] = ELleftend;
|
||||
ELhash[ELhashsize - 1] = ELrightend;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private Halfedge ELright( Halfedge he )
|
||||
{
|
||||
return he.ELright;
|
||||
}
|
||||
|
||||
private Halfedge ELleft( Halfedge he )
|
||||
{
|
||||
return he.ELleft;
|
||||
}
|
||||
|
||||
private Site leftreg( Halfedge he )
|
||||
{
|
||||
if (he.ELedge == null)
|
||||
{
|
||||
return bottomsite;
|
||||
}
|
||||
return (he.ELpm == LE ? he.ELedge.reg[LE] : he.ELedge.reg[RE]);
|
||||
}
|
||||
|
||||
private void ELinsert( Halfedge lb, Halfedge newHe )
|
||||
{
|
||||
newHe.ELleft = lb;
|
||||
newHe.ELright = lb.ELright;
|
||||
(lb.ELright).ELleft = newHe;
|
||||
lb.ELright = newHe;
|
||||
}
|
||||
|
||||
/*
|
||||
* This delete routine can't reclaim node, since pointers from hash table
|
||||
* may be present.
|
||||
*/
|
||||
private void ELdelete( Halfedge he )
|
||||
{
|
||||
(he.ELleft).ELright = he.ELright;
|
||||
(he.ELright).ELleft = he.ELleft;
|
||||
he.deleted = true;
|
||||
}
|
||||
|
||||
/* Get entry from hash table, pruning any deleted nodes */
|
||||
private Halfedge ELgethash( int b )
|
||||
{
|
||||
Halfedge he;
|
||||
if (b < 0 || b >= ELhashsize)
|
||||
return null;
|
||||
|
||||
he = ELhash[b];
|
||||
if (he == null || !he.deleted )
|
||||
return he;
|
||||
|
||||
/* Hash table points to deleted half edge. Patch as necessary. */
|
||||
ELhash[b] = null;
|
||||
return null;
|
||||
}
|
||||
|
||||
private Halfedge ELleftbnd( Point p )
|
||||
{
|
||||
int bucket;
|
||||
Halfedge he;
|
||||
|
||||
/* Use hash table to get close to desired halfedge */
|
||||
// use the hash function to find the place in the hash map that this
|
||||
// HalfEdge should be
|
||||
bucket = (int) ((p.x - xmin) / deltax * ELhashsize);
|
||||
|
||||
// make sure that the bucket position is within the range of the hash
|
||||
// array
|
||||
if ( bucket < 0 ) bucket = 0;
|
||||
if ( bucket >= ELhashsize ) bucket = ELhashsize - 1;
|
||||
|
||||
he = ELgethash ( bucket );
|
||||
|
||||
// if the HE isn't found, search backwards and forwards in the hash map
|
||||
// for the first non-null entry
|
||||
if ( he == null )
|
||||
{
|
||||
for ( int i = 1; i < ELhashsize; i++ )
|
||||
{
|
||||
if ( (he = ELgethash ( bucket - i ) ) != null )
|
||||
break;
|
||||
if ( (he = ELgethash ( bucket + i ) ) != null )
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/* Now search linear list of halfedges for the correct one */
|
||||
if ( he == ELleftend || ( he != ELrightend && right_of (he, p) ) )
|
||||
{
|
||||
// keep going right on the list until either the end is reached, or
|
||||
// you find the 1st edge which the point isn't to the right of
|
||||
do
|
||||
{
|
||||
he = he.ELright;
|
||||
}
|
||||
while ( he != ELrightend && right_of(he, p) );
|
||||
he = he.ELleft;
|
||||
}
|
||||
else
|
||||
// if the point is to the left of the HalfEdge, then search left for
|
||||
// the HE just to the left of the point
|
||||
{
|
||||
do
|
||||
{
|
||||
he = he.ELleft;
|
||||
}
|
||||
while ( he != ELleftend && !right_of(he, p) );
|
||||
}
|
||||
|
||||
/* Update hash table and reference counts */
|
||||
if ( bucket > 0 && bucket < ELhashsize - 1)
|
||||
{
|
||||
ELhash[bucket] = he;
|
||||
}
|
||||
|
||||
return he;
|
||||
}
|
||||
|
||||
private void pushGraphEdge( Site leftSite, Site rightSite, Vector2 point1, Vector2 point2 )
|
||||
{
|
||||
GraphEdge newEdge = new GraphEdge ();
|
||||
allEdges.Add ( newEdge );
|
||||
newEdge.point1 = point1;
|
||||
newEdge.point2 = point2;
|
||||
|
||||
newEdge.site1 = leftSite.sitenbr;
|
||||
newEdge.site2 = rightSite.sitenbr;
|
||||
}
|
||||
|
||||
private void clip_line( Edge e )
|
||||
{
|
||||
double pxmin, pxmax, pymin, pymax;
|
||||
Site s1, s2;
|
||||
|
||||
double x1 = e.reg[0].coord.x;
|
||||
double y1 = e.reg[0].coord.y;
|
||||
double x2 = e.reg[1].coord.x;
|
||||
double y2 = e.reg[1].coord.y;
|
||||
double x = x2- x1;
|
||||
double y = y2 - y1;
|
||||
|
||||
// if the distance between the two points this line was created from is
|
||||
// less than the square root of 2 عن جد؟, then ignore it
|
||||
if ( Math.Sqrt ( (x*x) + (y*y) ) < minDistanceBetweenSites )
|
||||
{
|
||||
return;
|
||||
}
|
||||
pxmin = borderMinX;
|
||||
pymin = borderMinY;
|
||||
pxmax = borderMaxX;
|
||||
pymax = borderMaxY;
|
||||
|
||||
if ( e.a == 1.0 && e.b >= 0.0 )
|
||||
{
|
||||
s1 = e.ep[1];
|
||||
s2 = e.ep[0];
|
||||
}
|
||||
else
|
||||
{
|
||||
s1 = e.ep[0];
|
||||
s2 = e.ep[1];
|
||||
}
|
||||
|
||||
if ( e.a == 1.0 )
|
||||
{
|
||||
y1 = pymin;
|
||||
|
||||
if ( s1 != null && s1.coord.y > pymin )
|
||||
y1 = s1.coord.y;
|
||||
if ( y1 > pymax )
|
||||
y1 = pymax;
|
||||
x1 = e.c - e.b * y1;
|
||||
y2 = pymax;
|
||||
|
||||
if ( s2 != null && s2.coord.y < pymax )
|
||||
y2 = s2.coord.y;
|
||||
if ( y2 < pymin )
|
||||
y2 = pymin;
|
||||
x2 = e.c - e.b * y2;
|
||||
if ( ( (x1 > pxmax) & (x2 > pxmax) ) | ( (x1 < pxmin) & (x2 < pxmin) ) )
|
||||
return;
|
||||
|
||||
if ( x1 > pxmax )
|
||||
{
|
||||
x1 = pxmax;
|
||||
y1 = ( e.c - x1 ) / e.b;
|
||||
}
|
||||
if ( x1 < pxmin )
|
||||
{
|
||||
x1 = pxmin;
|
||||
y1 = ( e.c - x1 ) / e.b;
|
||||
}
|
||||
if ( x2 > pxmax )
|
||||
{
|
||||
x2 = pxmax;
|
||||
y2 = ( e.c - x2 ) / e.b;
|
||||
}
|
||||
if ( x2 < pxmin )
|
||||
{
|
||||
x2 = pxmin;
|
||||
y2 = ( e.c - x2 ) / e.b;
|
||||
}
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
x1 = pxmin;
|
||||
if ( s1 != null && s1.coord.x > pxmin )
|
||||
x1 = s1.coord.x;
|
||||
if ( x1 > pxmax )
|
||||
x1 = pxmax;
|
||||
y1 = e.c - e.a * x1;
|
||||
|
||||
x2 = pxmax;
|
||||
if ( s2 != null && s2.coord.x < pxmax )
|
||||
x2 = s2.coord.x;
|
||||
if ( x2 < pxmin )
|
||||
x2 = pxmin;
|
||||
y2 = e.c - e.a * x2;
|
||||
|
||||
if (((y1 > pymax) & (y2 > pymax)) | ((y1 < pymin) & (y2 < pymin)))
|
||||
return;
|
||||
|
||||
if ( y1 > pymax )
|
||||
{
|
||||
y1 = pymax;
|
||||
x1 = ( e.c - y1 ) / e.a;
|
||||
}
|
||||
if ( y1 < pymin )
|
||||
{
|
||||
y1 = pymin;
|
||||
x1 = ( e.c - y1 ) / e.a;
|
||||
}
|
||||
if ( y2 > pymax )
|
||||
{
|
||||
y2 = pymax;
|
||||
x2 = ( e.c - y2 ) / e.a;
|
||||
}
|
||||
if ( y2 < pymin )
|
||||
{
|
||||
y2 = pymin;
|
||||
x2 = ( e.c - y2 ) / e.a;
|
||||
}
|
||||
}
|
||||
|
||||
pushGraphEdge(e.reg[0], e.reg[1], new Vector2((float)x1, (float)y1), new Vector2((float)x2, (float)y2));
|
||||
}
|
||||
|
||||
private void endpoint( Edge e, int lr, Site s )
|
||||
{
|
||||
e.ep[lr] = s;
|
||||
if ( e.ep[RE - lr] == null )
|
||||
return;
|
||||
clip_line ( e );
|
||||
}
|
||||
|
||||
/* returns true if p is to right of halfedge e */
|
||||
private bool right_of(Halfedge el, Point p)
|
||||
{
|
||||
Edge e;
|
||||
Site topsite;
|
||||
bool right_of_site;
|
||||
bool above, fast;
|
||||
double dxp, dyp, dxs, t1, t2, t3, yl;
|
||||
|
||||
e = el.ELedge;
|
||||
topsite = e.reg[1];
|
||||
|
||||
if ( p.x > topsite.coord.x )
|
||||
right_of_site = true;
|
||||
else
|
||||
right_of_site = false;
|
||||
|
||||
if ( right_of_site && el.ELpm == LE )
|
||||
return true;
|
||||
if (!right_of_site && el.ELpm == RE )
|
||||
return false;
|
||||
|
||||
if ( e.a == 1.0 )
|
||||
{
|
||||
dxp = p.x - topsite.coord.x;
|
||||
dyp = p.y - topsite.coord.y;
|
||||
fast = false;
|
||||
|
||||
if ( (!right_of_site & (e.b < 0.0)) | (right_of_site & (e.b >= 0.0)) )
|
||||
{
|
||||
above = dyp >= e.b * dxp;
|
||||
fast = above;
|
||||
}
|
||||
else
|
||||
{
|
||||
above = p.x + p.y * e.b > e.c;
|
||||
if ( e.b < 0.0 )
|
||||
above = !above;
|
||||
if ( !above )
|
||||
fast = true;
|
||||
}
|
||||
if ( !fast )
|
||||
{
|
||||
dxs = topsite.coord.x - ( e.reg[0] ).coord.x;
|
||||
above = e.b * (dxp * dxp - dyp * dyp)
|
||||
< dxs * dyp * (1.0 + 2.0 * dxp / dxs + e.b * e.b);
|
||||
|
||||
if ( e.b < 0 )
|
||||
above = !above;
|
||||
}
|
||||
}
|
||||
else // e.b == 1.0
|
||||
{
|
||||
yl = e.c - e.a * p.x;
|
||||
t1 = p.y - yl;
|
||||
t2 = p.x - topsite.coord.x;
|
||||
t3 = yl - topsite.coord.y;
|
||||
above = t1 * t1 > t2 * t2 + t3 * t3;
|
||||
}
|
||||
return ( el.ELpm == LE ? above : !above );
|
||||
}
|
||||
|
||||
private Site rightreg(Halfedge he)
|
||||
{
|
||||
if (he.ELedge == (Edge) null)
|
||||
// if this halfedge has no edge, return the bottom site (whatever
|
||||
// that is)
|
||||
{
|
||||
return (bottomsite);
|
||||
}
|
||||
|
||||
// if the ELpm field is zero, return the site 0 that this edge bisects,
|
||||
// otherwise return site number 1
|
||||
return (he.ELpm == LE ? he.ELedge.reg[RE] : he.ELedge.reg[LE]);
|
||||
}
|
||||
|
||||
private double dist( Site s, Site t )
|
||||
{
|
||||
double dx, dy;
|
||||
dx = s.coord.x - t.coord.x;
|
||||
dy = s.coord.y - t.coord.y;
|
||||
return Math.Sqrt ( dx * dx + dy * dy );
|
||||
}
|
||||
|
||||
// create a new site where the HalfEdges el1 and el2 intersect - note that
|
||||
// the Point in the argument list is not used, don't know why it's there
|
||||
private Site intersect( Halfedge el1, Halfedge el2 )
|
||||
{
|
||||
Edge e1, e2, e;
|
||||
Halfedge el;
|
||||
double d, xint, yint;
|
||||
bool right_of_site;
|
||||
Site v; // vertex
|
||||
|
||||
e1 = el1.ELedge;
|
||||
e2 = el2.ELedge;
|
||||
|
||||
if ( e1 == null || e2 == null )
|
||||
return null;
|
||||
|
||||
// if the two edges bisect the same parent, return null
|
||||
if ( e1.reg[1] == e2.reg[1] )
|
||||
return null;
|
||||
|
||||
d = e1.a * e2.b - e1.b * e2.a;
|
||||
if ( -1.0e-10 < d && d < 1.0e-10 )
|
||||
return null;
|
||||
|
||||
xint = ( e1.c * e2.b - e2.c * e1.b ) / d;
|
||||
yint = ( e2.c * e1.a - e1.c * e2.a ) / d;
|
||||
|
||||
if ( (e1.reg[1].coord.y < e2.reg[1].coord.y)
|
||||
|| (e1.reg[1].coord.y == e2.reg[1].coord.y && e1.reg[1].coord.x < e2.reg[1].coord.x) )
|
||||
{
|
||||
el = el1;
|
||||
e = e1;
|
||||
}
|
||||
else
|
||||
{
|
||||
el = el2;
|
||||
e = e2;
|
||||
}
|
||||
|
||||
right_of_site = xint >= e.reg[1].coord.x;
|
||||
if ((right_of_site && el.ELpm == LE)
|
||||
|| (!right_of_site && el.ELpm == RE))
|
||||
return null;
|
||||
|
||||
// create a new site at the point of intersection - this is a new vector
|
||||
// event waiting to happen
|
||||
v = new Site();
|
||||
v.coord.x = xint;
|
||||
v.coord.y = yint;
|
||||
return v;
|
||||
}
|
||||
|
||||
/*
|
||||
* implicit parameters: nsites, sqrt_nsites, xmin, xmax, ymin, ymax, deltax,
|
||||
* deltay (can all be estimates). Performance suffers if they are wrong;
|
||||
* better to make nsites, deltax, and deltay too big than too small. (?)
|
||||
*/
|
||||
private bool voronoi_bd()
|
||||
{
|
||||
Site newsite, bot, top, temp, p;
|
||||
Site v;
|
||||
Point newintstar = null;
|
||||
int pm;
|
||||
Halfedge lbnd, rbnd, llbnd, rrbnd, bisector;
|
||||
Edge e;
|
||||
|
||||
PQinitialize();
|
||||
ELinitialize();
|
||||
|
||||
bottomsite = nextone();
|
||||
newsite = nextone();
|
||||
while (true)
|
||||
{
|
||||
if (!PQempty())
|
||||
{
|
||||
newintstar = PQ_min();
|
||||
}
|
||||
// if the lowest site has a smaller y value than the lowest vector
|
||||
// intersection,
|
||||
// process the site otherwise process the vector intersection
|
||||
|
||||
if (newsite != null && (PQempty()
|
||||
|| newsite.coord.y < newintstar.y
|
||||
|| (newsite.coord.y == newintstar.y
|
||||
&& newsite.coord.x < newintstar.x)))
|
||||
{
|
||||
/* new site is smallest -this is a site event */
|
||||
// get the first HalfEdge to the LEFT of the new site
|
||||
lbnd = ELleftbnd((newsite.coord));
|
||||
// get the first HalfEdge to the RIGHT of the new site
|
||||
rbnd = ELright(lbnd);
|
||||
// if this halfedge has no edge,bot =bottom site (whatever that
|
||||
// is)
|
||||
bot = rightreg(lbnd);
|
||||
// create a new edge that bisects
|
||||
e = bisect(bot, newsite);
|
||||
|
||||
// create a new HalfEdge, setting its ELpm field to 0
|
||||
bisector = HEcreate(e, LE);
|
||||
// insert this new bisector edge between the left and right
|
||||
// vectors in a linked list
|
||||
ELinsert(lbnd, bisector);
|
||||
|
||||
// if the new bisector intersects with the left edge,
|
||||
// remove the left edge's vertex, and put in the new one
|
||||
if ((p = intersect(lbnd, bisector)) != null)
|
||||
{
|
||||
PQdelete(lbnd);
|
||||
PQinsert(lbnd, p, dist(p, newsite));
|
||||
}
|
||||
lbnd = bisector;
|
||||
// create a new HalfEdge, setting its ELpm field to 1
|
||||
bisector = HEcreate(e, RE);
|
||||
// insert the new HE to the right of the original bisector
|
||||
// earlier in the IF stmt
|
||||
ELinsert(lbnd, bisector);
|
||||
|
||||
// if this new bisector intersects with the new HalfEdge
|
||||
if ((p = intersect(bisector, rbnd)) != null)
|
||||
{
|
||||
// push the HE into the ordered linked list of vertices
|
||||
PQinsert(bisector, p, dist(p, newsite));
|
||||
}
|
||||
newsite = nextone();
|
||||
} else if (!PQempty())
|
||||
/* intersection is smallest - this is a vector event */
|
||||
{
|
||||
// pop the HalfEdge with the lowest vector off the ordered list
|
||||
// of vectors
|
||||
lbnd = PQextractmin();
|
||||
// get the HalfEdge to the left of the above HE
|
||||
llbnd = ELleft(lbnd);
|
||||
// get the HalfEdge to the right of the above HE
|
||||
rbnd = ELright(lbnd);
|
||||
// get the HalfEdge to the right of the HE to the right of the
|
||||
// lowest HE
|
||||
rrbnd = ELright(rbnd);
|
||||
// get the Site to the left of the left HE which it bisects
|
||||
bot = leftreg(lbnd);
|
||||
// get the Site to the right of the right HE which it bisects
|
||||
top = rightreg(rbnd);
|
||||
|
||||
v = lbnd.vertex; // get the vertex that caused this event
|
||||
makevertex(v); // set the vertex number - couldn't do this
|
||||
// earlier since we didn't know when it would be processed
|
||||
endpoint(lbnd.ELedge, lbnd.ELpm, v);
|
||||
// set the endpoint of
|
||||
// the left HalfEdge to be this vector
|
||||
endpoint(rbnd.ELedge, rbnd.ELpm, v);
|
||||
// set the endpoint of the right HalfEdge to
|
||||
// be this vector
|
||||
ELdelete(lbnd); // mark the lowest HE for
|
||||
// deletion - can't delete yet because there might be pointers
|
||||
// to it in Hash Map
|
||||
PQdelete(rbnd);
|
||||
// remove all vertex events to do with the right HE
|
||||
ELdelete(rbnd); // mark the right HE for
|
||||
// deletion - can't delete yet because there might be pointers
|
||||
// to it in Hash Map
|
||||
pm = LE; // set the pm variable to zero
|
||||
|
||||
if (bot.coord.y > top.coord.y)
|
||||
// if the site to the left of the event is higher than the
|
||||
// Site
|
||||
{ // to the right of it, then swap them and set the 'pm'
|
||||
// variable to 1
|
||||
temp = bot;
|
||||
bot = top;
|
||||
top = temp;
|
||||
pm = RE;
|
||||
}
|
||||
e = bisect(bot, top); // create an Edge (or line)
|
||||
// that is between the two Sites. This creates the formula of
|
||||
// the line, and assigns a line number to it
|
||||
bisector = HEcreate(e, pm); // create a HE from the Edge 'e',
|
||||
// and make it point to that edge
|
||||
// with its ELedge field
|
||||
ELinsert(llbnd, bisector); // insert the new bisector to the
|
||||
// right of the left HE
|
||||
endpoint(e, RE - pm, v); // set one endpoint to the new edge
|
||||
// to be the vector point 'v'.
|
||||
// If the site to the left of this bisector is higher than the
|
||||
// right Site, then this endpoint
|
||||
// is put in position 0; otherwise in pos 1
|
||||
|
||||
// if left HE and the new bisector intersect, then delete
|
||||
// the left HE, and reinsert it
|
||||
if ((p = intersect(llbnd, bisector)) != null)
|
||||
{
|
||||
PQdelete(llbnd);
|
||||
PQinsert(llbnd, p, dist(p, bot));
|
||||
}
|
||||
|
||||
// if right HE and the new bisector intersect, then
|
||||
// reinsert it
|
||||
if ((p = intersect(bisector, rrbnd)) != null)
|
||||
{
|
||||
PQinsert(bisector, p, dist(p, bot));
|
||||
}
|
||||
} else
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
for (lbnd = ELright(ELleftend); lbnd != ELrightend; lbnd = ELright(lbnd))
|
||||
{
|
||||
e = lbnd.ELedge;
|
||||
clip_line(e);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
} // Voronoi Class End
|
||||
} // namespace Voronoi2 End
|
||||
149
Subsurface/Map/VoronoiElements.cs
Normal file
149
Subsurface/Map/VoronoiElements.cs
Normal file
@@ -0,0 +1,149 @@
|
||||
/*
|
||||
* Created by SharpDevelop.
|
||||
* User: Burhan
|
||||
* Date: 17/06/2014
|
||||
* Time: 09:29 م
|
||||
*
|
||||
* To change this template use Tools | Options | Coding | Edit Standard Headers.
|
||||
*/
|
||||
|
||||
/*
|
||||
Copyright 2011 James Humphreys. All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without modification, are
|
||||
permitted provided that the following conditions are met:
|
||||
|
||||
1. Redistributions of source code must retain the above copyright notice, this list of
|
||||
conditions and the following disclaimer.
|
||||
|
||||
2. Redistributions in binary form must reproduce the above copyright notice, this list
|
||||
of conditions and the following disclaimer in the documentation and/or other materials
|
||||
provided with the distribution.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY James Humphreys ``AS IS'' AND ANY EXPRESS OR IMPLIED
|
||||
WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
|
||||
FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL <COPYRIGHT HOLDER> OR
|
||||
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
||||
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
|
||||
SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
|
||||
ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
|
||||
ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
The views and conclusions contained in the software and documentation are those of the
|
||||
authors and should not be interpreted as representing official policies, either expressed
|
||||
or implied, of James Humphreys.
|
||||
*/
|
||||
|
||||
/*
|
||||
* C# Version by Burhan Joukhadar
|
||||
*
|
||||
* Permission to use, copy, modify, and distribute this software for any
|
||||
* purpose without fee is hereby granted, provided that this entire notice
|
||||
* is included in all copies of any software which is or includes a copy
|
||||
* or modification of this software and in all copies of the supporting
|
||||
* documentation for such software.
|
||||
* THIS SOFTWARE IS BEING PROVIDED "AS IS", WITHOUT ANY EXPRESS OR IMPLIED
|
||||
* WARRANTY. IN PARTICULAR, NEITHER THE AUTHORS NOR AT&T MAKE ANY
|
||||
* REPRESENTATION OR WARRANTY OF ANY KIND CONCERNING THE MERCHANTABILITY
|
||||
* OF THIS SOFTWARE OR ITS FITNESS FOR ANY PARTICULAR PURPOSE.
|
||||
*/
|
||||
|
||||
|
||||
using Microsoft.Xna.Framework;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Voronoi2
|
||||
{
|
||||
public class Point
|
||||
{
|
||||
public double x, y;
|
||||
|
||||
public Point ()
|
||||
{
|
||||
}
|
||||
|
||||
public void setPoint ( double x, double y )
|
||||
{
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
}
|
||||
}
|
||||
|
||||
// use for sites and vertecies
|
||||
public class Site
|
||||
{
|
||||
public Point coord;
|
||||
public int sitenbr;
|
||||
|
||||
public Site ()
|
||||
{
|
||||
coord = new Point();
|
||||
}
|
||||
}
|
||||
|
||||
public class Edge
|
||||
{
|
||||
public double a = 0, b = 0, c = 0;
|
||||
public Site[] ep;
|
||||
public Site[] reg;
|
||||
public int edgenbr;
|
||||
|
||||
public Edge ()
|
||||
{
|
||||
ep = new Site[2];
|
||||
reg = new Site[2];
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public class Halfedge
|
||||
{
|
||||
public Halfedge ELleft, ELright;
|
||||
public Edge ELedge;
|
||||
public bool deleted;
|
||||
public int ELpm;
|
||||
public Site vertex;
|
||||
public double ystar;
|
||||
public Halfedge PQnext;
|
||||
|
||||
public Halfedge ()
|
||||
{
|
||||
PQnext = null;
|
||||
}
|
||||
}
|
||||
|
||||
public class VoronoiCell
|
||||
{
|
||||
public List<GraphEdge> edges;
|
||||
public int site;
|
||||
|
||||
public VoronoiCell(int site)
|
||||
{
|
||||
edges = new List<GraphEdge>();
|
||||
this.site = site;
|
||||
}
|
||||
}
|
||||
|
||||
public class GraphEdge
|
||||
{
|
||||
public Vector2 point1, point2;
|
||||
public int site1, site2;
|
||||
}
|
||||
|
||||
// للترتيب
|
||||
public class SiteSorterYX : IComparer<Site>
|
||||
{
|
||||
public int Compare ( Site p1, Site p2 )
|
||||
{
|
||||
Point s1 = p1.coord;
|
||||
Point s2 = p2.coord;
|
||||
if ( s1.y < s2.y ) return -1;
|
||||
if ( s1.y > s2.y ) return 1;
|
||||
if ( s1.x < s2.x ) return -1;
|
||||
if ( s1.x > s2.x ) return 1;
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -183,6 +183,8 @@ namespace Subsurface
|
||||
BlendState.AlphaBlend,
|
||||
null, null, null, null,
|
||||
cam.Transform);
|
||||
|
||||
if (Game1.Level!=null) Game1.Level.Render(spriteBatch);
|
||||
|
||||
Map.DrawBack(spriteBatch);
|
||||
|
||||
|
||||
@@ -122,9 +122,12 @@
|
||||
<Compile Include="Map\Entity.cs" />
|
||||
<Compile Include="Map\Explosion.cs" />
|
||||
<Compile Include="Map\IDamageable.cs" />
|
||||
<Compile Include="Map\Level.cs" />
|
||||
<Compile Include="Map\Lights\ConvexHull.cs" />
|
||||
<Compile Include="Map\Lights\LightManager.cs" />
|
||||
<Compile Include="Map\MapHash.cs" />
|
||||
<Compile Include="Map\Voronoi.cs" />
|
||||
<Compile Include="Map\VoronoiElements.cs" />
|
||||
<Compile Include="Physics\PhysicsBody.cs" />
|
||||
<Compile Include="Networking\NetworkEvent.cs" />
|
||||
<Compile Include="Networking\NetworkMember.cs" />
|
||||
|
||||
@@ -9,6 +9,6 @@
|
||||
<ErrorReportUrlHistory />
|
||||
<FallbackCulture>en-US</FallbackCulture>
|
||||
<VerifyUploadedFiles>false</VerifyUploadedFiles>
|
||||
<ProjectView>ProjectFiles</ProjectView>
|
||||
<ProjectView>ShowAllFiles</ProjectView>
|
||||
</PropertyGroup>
|
||||
</Project>
|
||||
Binary file not shown.
Reference in New Issue
Block a user