A* pathfinding, autopilot, WIP radar rendering, proper location names, character skills shown in menus, got rid of PreviewCharacter, mantis
This commit is contained in:
@@ -196,6 +196,11 @@ namespace FarseerPhysics.Collision.Shapes
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I += (0.25f * k_inv3 * D) * (intx2 + inty2);
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}
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if (area <= Settings.Epsilon)
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{
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int alsmfkldsmfdkasf = 1;
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}
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//The area is too small for the engine to handle.
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Debug.Assert(area > Settings.Epsilon);
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240
Subsurface/Characters/AI/PathFinder.cs
Normal file
240
Subsurface/Characters/AI/PathFinder.cs
Normal file
@@ -0,0 +1,240 @@
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using Microsoft.Xna.Framework;
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using System.Collections.Generic;
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using System.Linq;
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namespace Subsurface
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{
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class PathNode
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{
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private WayPoint wayPoint;
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private int wayPointID;
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public int state;
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public PathNode Parent;
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private Vector2 position;
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public float F,G,H;
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public List<PathNode> connections;
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public float[] distances;
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public WayPoint Waypoint
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{
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get { return wayPoint; }
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}
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public Vector2 Position
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{
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get {return position;}
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}
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public PathNode(WayPoint wayPoint)
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{
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this.wayPoint = wayPoint;
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this.position = wayPoint.SimPosition;
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wayPointID = wayPoint.ID;
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connections = new List<PathNode>();
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}
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public static List<PathNode> GenerateNodes(List<WayPoint> wayPoints)
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{
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var nodes = new Dictionary<int, PathNode>();
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foreach (WayPoint wayPoint in wayPoints)
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{
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nodes.Add(wayPoint.ID, new PathNode(wayPoint));
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}
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foreach (KeyValuePair<int,PathNode> node in nodes)
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{
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foreach (MapEntity linked in node.Value.wayPoint.linkedTo)
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{
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PathNode connectedNode = null;
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nodes.TryGetValue(linked.ID, out connectedNode);
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if (connectedNode == null) continue;
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node.Value.connections.Add(connectedNode);
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}
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}
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var nodeList = nodes.Values.ToList();
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foreach (PathNode node in nodeList)
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{
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node.distances = new float[node.connections.Count];
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for (int i = 0; i< node.distances.Length; i++)
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{
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node.distances[i] = Vector2.Distance(node.position, node.connections[i].position);
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}
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}
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return nodeList;
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}
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}
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class PathFinder
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{
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List<PathNode> nodes;
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private bool insideSubmarine;
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public PathFinder(List<WayPoint> wayPoints, bool insideSubmarine = false)
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{
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nodes = PathNode.GenerateNodes(wayPoints.FindAll(w => w.MoveWithLevel != insideSubmarine));
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this.insideSubmarine = insideSubmarine;
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}
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public SteeringPath FindPath(Vector2 start, Vector2 end)
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{
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float closestDist = 0.0f;
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PathNode startNode = null;
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foreach (PathNode node in nodes)
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{
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float dist = Vector2.Distance(start,node.Position);
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if (dist<closestDist || startNode==null)
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{
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closestDist = dist;
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startNode = node;
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}
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}
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closestDist = 0.0f;
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PathNode endNode = null;
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foreach (PathNode node in nodes)
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{
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float dist = Vector2.Distance(end, node.Position);
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if (dist < closestDist || endNode == null)
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{
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closestDist = dist;
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endNode = node;
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}
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}
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if (startNode == null || endNode == null)
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{
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DebugConsole.ThrowError("Pathfinding error, couldn't find pathnodes");
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return null;
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}
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return FindPath(startNode,endNode);
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}
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public SteeringPath FindPath(WayPoint start, WayPoint end)
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{
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PathNode startNode=null, endNode=null;
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foreach (PathNode node in nodes)
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{
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if (node.Waypoint == start)
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{
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startNode = node;
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if (endNode != null) break;
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}
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if (node.Waypoint == end)
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{
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endNode = node;
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if (startNode != null) break;
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}
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if (startNode==null || endNode==null)
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{
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DebugConsole.ThrowError("Pathfinding error, couldn't find matching pathnodes to waypoints");
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return null;
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}
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}
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return FindPath(startNode, endNode);
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}
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private SteeringPath FindPath(PathNode start, PathNode end)
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{
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foreach (PathNode node in nodes)
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{
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node.state = 0;
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node.F = 0.0f;
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node.G = 0.0f;
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node.H = 0.0f;
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}
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start.state = 1;
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while (true)
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{
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PathNode currNode = null;
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float dist = 10000.0f;
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foreach (PathNode node in nodes)
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{
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if (node.state != 1) continue;
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if (node.F < dist)
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{
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dist = node.F;
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currNode = node;
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}
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}
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if (currNode == null || currNode == end) break;
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currNode.state = 2;
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for (int i = 0; i < currNode.connections.Count; i++)
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{
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PathNode nextNode = currNode.connections[i];
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//a node that hasn't been searched yet
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if (nextNode.state==0)
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{
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nextNode.H = Vector2.Distance(nextNode.Position,end.Position);
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nextNode.G = currNode.G + currNode.distances[i];
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nextNode.F = nextNode.G + nextNode.H;
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nextNode.Parent = currNode;
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nextNode.state = 1;
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}
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//node that has been searched
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else if (nextNode.state==1)
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{
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float tempG = currNode.G + currNode.distances[i];
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//only use if this new route is better than the
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//route the node was a part of
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if (tempG < nextNode.G)
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{
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nextNode.G = tempG;
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nextNode.F = nextNode.G + nextNode.H;
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nextNode.Parent = currNode;
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}
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}
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}
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}
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if (end.state==0)
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{
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//path not found
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return new SteeringPath();
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}
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SteeringPath path = new SteeringPath();
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List<WayPoint> finalPath = new List<WayPoint>();
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PathNode pathNode = end;
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while (pathNode != start && pathNode != null)
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{
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finalPath.Add(pathNode.Waypoint);
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pathNode = pathNode.Parent;
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}
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finalPath.Reverse();
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foreach (WayPoint wayPoint in finalPath)
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{
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path.AddNode(wayPoint);
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}
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return path;
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}
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}
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}
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@@ -5,32 +5,30 @@ namespace Subsurface
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{
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class SteeringPath
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{
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private Queue<Vector2> nodes;
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const float MinDistance = 0.1f;
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Vector2 currentNode;
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private Queue<WayPoint> nodes;
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WayPoint currentNode;
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public SteeringPath()
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{
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nodes = new Queue<Vector2>();
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nodes = new Queue<WayPoint>();
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}
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public void AddNode(Vector2 node)
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public void AddNode(WayPoint node)
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{
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if (node == Vector2.Zero) return;
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if (node == null) return;
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nodes.Enqueue(node);
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}
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public Vector2 CurrentNode
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public WayPoint CurrentNode
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{
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get { return currentNode; }
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}
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public Vector2 GetNode(Vector2 pos)
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public WayPoint GetNode(Vector2 pos, float minDistance = 0.1f)
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{
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if (nodes.Count == 0) return Vector2.Zero;
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if (currentNode == Vector2.Zero || Vector2.Distance(pos, currentNode) < MinDistance) currentNode = nodes.Dequeue();
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if (nodes.Count == 0) return null;
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if (currentNode == null || Vector2.Distance(pos, currentNode.SimPosition) < minDistance) currentNode = nodes.Dequeue();
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return currentNode;
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}
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@@ -1,4 +1,5 @@
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using FarseerPhysics;
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using FarseerPhysics.Dynamics;
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using FarseerPhysics.Dynamics.Joints;
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using Lidgren.Network;
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using Microsoft.Xna.Framework;
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@@ -94,6 +95,11 @@ namespace Subsurface
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}
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}
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public float Mass
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{
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get { return AnimController.Mass; }
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}
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public Inventory Inventory
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{
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get { return inventory; }
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@@ -397,6 +403,11 @@ namespace Subsurface
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}
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}
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public int GetSkillLevel(string skillName)
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{
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return Info.Job.GetSkillLevel(skillName);
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}
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public void Control(float deltaTime, Camera cam, bool forcePick = false)
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{
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if (isDead) return;
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@@ -509,12 +520,23 @@ namespace Subsurface
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if (moveCam)
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{
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cam.TargetPos = ConvertUnits.ToDisplayUnits(AnimController.limbs[0].SimPosition);
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cam.OffsetAmount = 250.0f;
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cam.OffsetAmount = MathHelper.Lerp(cam.OffsetAmount, 250.0f, 0.05f);
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}
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cursorPosition = cam.ScreenToWorld(PlayerInput.MousePosition);
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Vector2 mouseSimPos = ConvertUnits.ToSimUnits(cursorPosition);
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Body body = Submarine.PickBody(AnimController.limbs[0].SimPosition, mouseSimPos);
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Structure structure = null;
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if (body != null) structure = body.UserData as Structure;
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if (structure!=null)
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{
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if (!structure.CastShadow && moveCam)
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{
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cam.OffsetAmount = MathHelper.Lerp(cam.OffsetAmount, 500.0f, 0.05f);
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}
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}
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if (AnimController.onGround &&
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!AnimController.InWater &&
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AnimController.Anim != AnimController.Animation.UsingConstruction)
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@@ -780,14 +802,12 @@ namespace Subsurface
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if (torso == null) torso = AnimController.GetLimb(LimbType.Head);
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Vector2 centerOfMass = Vector2.Zero;
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float totalMass = 0.0f;
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foreach (Limb limb in AnimController.limbs)
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{
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centerOfMass += limb.Mass * limb.SimPosition;
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totalMass += limb.Mass;
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}
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centerOfMass /= totalMass;
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centerOfMass /= AnimController.Mass;
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health = 0.0f;
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@@ -15,7 +15,17 @@ namespace Subsurface
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public Job Job;
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public Gender Gender;
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private Gender gender;
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public Gender Gender
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{
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get { return gender; }
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set
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{
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if (gender == value) return;
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gender = value;
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LoadHeadSprite();
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}
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}
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public int Salary;
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@@ -26,6 +36,16 @@ namespace Subsurface
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// return gender.ToString();
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//}
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private Sprite headSprite;
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public Sprite HeadSprite
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{
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get
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{
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if (headSprite == null) LoadHeadSprite();
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return headSprite;
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}
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}
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public CharacterInfo(string file, string name = "", Gender gender = Gender.None, JobPrefab jobPrefab = null)
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{
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this.File = file;
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@@ -42,11 +62,11 @@ namespace Subsurface
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if (gender == Gender.None)
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{
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float femaleRatio = ToolBox.GetAttributeFloat(doc.Root, "femaleratio", 0.5f);
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this.Gender = (Rand.Range(0.0f, 1.0f, false) < femaleRatio) ? Gender.Female : Gender.Male;
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this.gender = (Rand.Range(0.0f, 1.0f, false) < femaleRatio) ? Gender.Female : Gender.Male;
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}
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else
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{
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this.Gender = gender;
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this.gender = gender;
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}
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}
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@@ -55,7 +75,7 @@ namespace Subsurface
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{
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headSpriteRange = ToolBox.GetAttributeVector2(
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doc.Root,
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this.Gender == Gender.Female ? "femaleheadid" : "maleheadid",
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this.gender == Gender.Female ? "femaleheadid" : "maleheadid",
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Vector2.Zero);
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}
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@@ -77,26 +97,82 @@ namespace Subsurface
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string firstNamePath = ToolBox.GetAttributeString(doc.Root.Element("name"), "firstname", "");
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if (firstNamePath != "")
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{
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firstNamePath = firstNamePath.Replace("[GENDER]", (this.Gender == Gender.Female) ? "f" : "");
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firstNamePath = firstNamePath.Replace("[GENDER]", (this.gender == Gender.Female) ? "f" : "");
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this.Name = ToolBox.GetRandomLine(firstNamePath);
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}
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string lastNamePath = ToolBox.GetAttributeString(doc.Root.Element("name"), "lastname", "");
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if (lastNamePath != "")
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{
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lastNamePath = lastNamePath.Replace("[GENDER]", (this.Gender == Gender.Female) ? "f" : "");
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lastNamePath = lastNamePath.Replace("[GENDER]", (this.gender == Gender.Female) ? "f" : "");
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if (this.Name != "") this.Name += " ";
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this.Name += ToolBox.GetRandomLine(lastNamePath);
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}
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}
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}
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private void LoadHeadSprite()
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{
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XDocument doc = ToolBox.TryLoadXml(File);
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if (doc == null) return;
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XElement ragdollElement = doc.Root.Element("ragdoll");
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foreach (XElement limbElement in ragdollElement.Elements())
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{
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if (ToolBox.GetAttributeString(limbElement, "type", "").ToLower() != "head") continue;
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XElement spriteElement = limbElement.Element("sprite");
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string spritePath = spriteElement.Attribute("texture").Value;
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spritePath = spritePath.Replace("[GENDER]", (this.gender == Gender.Female) ? "f" : "");
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spritePath = spritePath.Replace("[HEADID]", HeadSpriteId.ToString());
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headSprite = new Sprite(spriteElement, "", spritePath);
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break;
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}
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}
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public GUIFrame CreateInfoFrame(Rectangle rect)
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{
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GUIFrame frame = new GUIFrame(rect, Color.Transparent);
|
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frame.Padding = new Vector4(10.0f,10.0f,10.0f,10.0f);
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return CreateInfoFrame(frame);
|
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}
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|
||||
public GUIFrame CreateInfoFrame(GUIFrame frame)
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{
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GUIImage image = new GUIImage(new Rectangle(0,0,30,30), HeadSprite, Alignment.TopLeft, frame);
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int x = 0, y = 0;
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new GUITextBlock(new Rectangle(x+80, y, 200, 20), Name, GUI.style, frame);
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y += 20;
|
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new GUITextBlock(new Rectangle(x+80, y, 200, 20), Job.Name, GUI.style, frame);
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y += 30;
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var skills = Job.Skills;
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skills.Sort((s1, s2) => -s1.Level.CompareTo(s2.Level));
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new GUITextBlock(new Rectangle(x, y, 200, 20), "Skills:", GUI.style, frame);
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y += 20;
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foreach (Skill skill in skills)
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{
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Color textColor = Color.White * (0.5f + skill.Level/200.0f);
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new GUITextBlock(new Rectangle(x+20, y, 200, 20), skill.Name, Color.Transparent, textColor, Alignment.Left, GUI.style, frame);
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new GUITextBlock(new Rectangle(x + 20, y, 200, 20), skill.Level.ToString(), Color.Transparent, textColor, Alignment.Right, GUI.style, frame);
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y += 20;
|
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}
|
||||
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return frame;
|
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}
|
||||
|
||||
public CharacterInfo(XElement element)
|
||||
{
|
||||
Name = ToolBox.GetAttributeString(element, "name", "unnamed");
|
||||
|
||||
string genderStr = ToolBox.GetAttributeString(element, "gender", "male").ToLower();
|
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Gender = (genderStr == "male") ? Gender.Male : Gender.Female;
|
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gender = (genderStr == "male") ? Gender.Male : Gender.Female;
|
||||
|
||||
File = ToolBox.GetAttributeString(element, "file", "");
|
||||
Salary = ToolBox.GetAttributeInt(element, "salary", 1000);
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@@ -119,7 +195,7 @@ namespace Subsurface
|
||||
charElement.Add(
|
||||
new XAttribute("name", Name),
|
||||
new XAttribute("file", File),
|
||||
new XAttribute("gender", Gender == Gender.Male ? "male" : "female"),
|
||||
new XAttribute("gender", gender == Gender.Male ? "male" : "female"),
|
||||
new XAttribute("salary", Salary),
|
||||
new XAttribute("headspriteid", HeadSpriteId),
|
||||
new XAttribute("startitemsgiven", StartItemsGiven));
|
||||
|
||||
@@ -20,6 +20,8 @@ namespace Subsurface
|
||||
|
||||
private float flipTimer;
|
||||
|
||||
private float? footRotation;
|
||||
|
||||
public FishAnimController(Character character, XElement element)
|
||||
: base(character, element)
|
||||
{
|
||||
@@ -31,6 +33,12 @@ namespace Subsurface
|
||||
walkSpeed = ToolBox.GetAttributeFloat(element, "walkspeed", 1.0f);
|
||||
swimSpeed = ToolBox.GetAttributeFloat(element, "swimspeed", 1.0f);
|
||||
|
||||
float footRot = ToolBox.GetAttributeFloat(element,"footrotation", float.NaN);
|
||||
if (!float.IsNaN(footRot))
|
||||
{
|
||||
footRotation = MathHelper.ToRadians(footRot);
|
||||
}
|
||||
|
||||
rotateTowardsMovement = ToolBox.GetAttributeBool(element, "rotatetowardsmovement", true);
|
||||
}
|
||||
|
||||
@@ -202,19 +210,20 @@ namespace Subsurface
|
||||
Limb torso = GetLimb(LimbType.Torso);
|
||||
Limb head = GetLimb(LimbType.Head);
|
||||
|
||||
|
||||
if (torso!=null)
|
||||
{
|
||||
colliderLimb = torso;
|
||||
colliderHeight = TorsoPosition;
|
||||
|
||||
colliderLimb.body.SmoothRotate(TorsoAngle*Dir, 5.0f);
|
||||
colliderLimb.body.SmoothRotate(TorsoAngle*Dir, 10.0f);
|
||||
}
|
||||
else
|
||||
{
|
||||
colliderLimb = head;
|
||||
colliderHeight = HeadPosition;
|
||||
|
||||
colliderLimb.body.SmoothRotate(HeadAngle*Dir, 10.0f);
|
||||
colliderLimb.body.SmoothRotate(HeadAngle*Dir, 100.0f);
|
||||
}
|
||||
|
||||
Vector2 colliderPos = colliderLimb.SimPosition;
|
||||
@@ -270,7 +279,9 @@ namespace Subsurface
|
||||
colliderLimb.Move(new Vector2(colliderPos.X + movement.X * 0.2f, floorY + colliderHeight), 5.0f);
|
||||
}
|
||||
|
||||
float walkCycleSpeed = head.LinearVelocity.X * 0.08f;
|
||||
//colliderLimb.body.SetTransform(Vector2.Zero, colliderLimb.Rotation);
|
||||
|
||||
float walkCycleSpeed = head.LinearVelocity.X * 0.05f;
|
||||
|
||||
walkPos -= walkCycleSpeed;
|
||||
|
||||
@@ -308,6 +319,9 @@ namespace Subsurface
|
||||
(-transformedStepSize.Y > 0.0f) ? -transformedStepSize.Y : 0.0f),
|
||||
8.0f);
|
||||
}
|
||||
|
||||
if (footRotation!=null) limb.body.SmoothRotate((float)footRotation*Dir, 50.0f);
|
||||
|
||||
break;
|
||||
case LimbType.LeftLeg:
|
||||
case LimbType.RightLeg:
|
||||
|
||||
@@ -17,6 +17,8 @@ namespace Subsurface
|
||||
{
|
||||
Vector2 colliderPos = GetLimb(LimbType.Torso).SimPosition;
|
||||
|
||||
if (inWater) stairs = null;
|
||||
|
||||
Vector2 rayStart = colliderPos; // at the bottom of the player sprite
|
||||
Vector2 rayEnd = rayStart - new Vector2(0.0f, TorsoPosition);
|
||||
if (stairs != null) rayEnd.Y -= 0.5f;
|
||||
@@ -31,10 +33,11 @@ namespace Subsurface
|
||||
switch (fixture.CollisionCategories)
|
||||
{
|
||||
case Physics.CollisionStairs:
|
||||
if (inWater) return -1;
|
||||
Structure structure = fixture.Body.UserData as Structure;
|
||||
if (stairs == null && !inWater && structure!=null)
|
||||
if (stairs == null && structure!=null)
|
||||
{
|
||||
if (LowestLimb.SimPosition.Y<structure.SimPosition.Y)
|
||||
if (LowestLimb.SimPosition.Y < structure.SimPosition.Y)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
@@ -92,8 +95,7 @@ namespace Subsurface
|
||||
if (closestFraction == 1) //raycast didn't hit anything
|
||||
{
|
||||
floorY = (currentHull == null) ? -1000.0f : ConvertUnits.ToSimUnits(currentHull.Rect.Y - currentHull.Rect.Height);
|
||||
}
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
floorY = rayStart.Y + (rayEnd.Y - rayStart.Y) * closestFraction;
|
||||
|
||||
@@ -7,12 +7,34 @@ using System.Xml.Linq;
|
||||
|
||||
namespace Subsurface
|
||||
{
|
||||
class Skill
|
||||
{
|
||||
string name;
|
||||
int level;
|
||||
|
||||
public string Name
|
||||
{
|
||||
get { return name; }
|
||||
}
|
||||
|
||||
public int Level
|
||||
{
|
||||
get { return level; }
|
||||
}
|
||||
|
||||
public Skill(string name, int level)
|
||||
{
|
||||
this.name = name;
|
||||
this.level = level;
|
||||
}
|
||||
}
|
||||
|
||||
class Job
|
||||
{
|
||||
|
||||
private JobPrefab prefab;
|
||||
|
||||
private Dictionary<string, float> skills;
|
||||
private Dictionary<string, Skill> skills;
|
||||
|
||||
public string Name
|
||||
{
|
||||
@@ -34,15 +56,26 @@ namespace Subsurface
|
||||
get { return prefab.ItemNames; }
|
||||
}
|
||||
|
||||
public List<Skill> Skills
|
||||
{
|
||||
get { return skills.Values.ToList(); }
|
||||
}
|
||||
|
||||
//public List<float> SkillLevels
|
||||
//{
|
||||
// get { return skills.Values.ToList(); }
|
||||
//}
|
||||
|
||||
public Job(JobPrefab jobPrefab)
|
||||
{
|
||||
prefab = jobPrefab;
|
||||
|
||||
skills = new Dictionary<string, float>();
|
||||
skills = new Dictionary<string, Skill>();
|
||||
foreach (KeyValuePair<string, Vector2> skill in prefab.Skills)
|
||||
{
|
||||
skills.Add(skill.Key, Rand.Range(skill.Value.X, skill.Value.Y, false));
|
||||
skills.Add(
|
||||
skill.Key,
|
||||
new Skill( skill.Key, (int)Rand.Range(skill.Value.X, skill.Value.Y, false)));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -53,10 +86,12 @@ namespace Subsurface
|
||||
|
||||
foreach (XElement subElement in element.Elements())
|
||||
{
|
||||
skills.Add(subElement.Name.ToString(), ToolBox.GetAttributeFloat(subElement, "level", 0.0f));
|
||||
skills.Add(
|
||||
subElement.Name.ToString(),
|
||||
new Skill(subElement.Name.ToString(), ToolBox.GetAttributeInt(subElement, "level", 0)));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public static Job Random()
|
||||
{
|
||||
JobPrefab prefab = JobPrefab.List[Rand.Int(JobPrefab.List.Count-1, false)];
|
||||
@@ -64,12 +99,12 @@ namespace Subsurface
|
||||
return new Job(prefab);
|
||||
}
|
||||
|
||||
public float GetSkill(string skillName)
|
||||
public int GetSkillLevel(string skillName)
|
||||
{
|
||||
float skillLevel = 0.0f;
|
||||
skills.TryGetValue(skillName.ToLower(), out skillLevel);
|
||||
Skill skill = null;
|
||||
skills.TryGetValue(skillName, out skill);
|
||||
|
||||
return skillLevel;
|
||||
return (skill==null) ? 0 : skill.Level;
|
||||
}
|
||||
|
||||
public virtual XElement Save(XElement parentElement)
|
||||
@@ -78,9 +113,9 @@ namespace Subsurface
|
||||
|
||||
jobElement.Add(new XAttribute("name", Name));
|
||||
|
||||
foreach (KeyValuePair<string, float> skill in skills)
|
||||
foreach (KeyValuePair<string, Skill> skill in skills)
|
||||
{
|
||||
jobElement.Add(new XElement(skill.Key, new XAttribute("level", skill.Value)));
|
||||
jobElement.Add(new XElement(skill.Key, new XAttribute("level", skill.Value.Level)));
|
||||
}
|
||||
|
||||
parentElement.Add(jobElement);
|
||||
|
||||
@@ -85,17 +85,18 @@ namespace Subsurface
|
||||
{
|
||||
foreach (XElement subElement in element.Elements())
|
||||
{
|
||||
string skillName = subElement.Name.ToString();
|
||||
if (Skills.ContainsKey(skillName)) continue;
|
||||
string skillName = ToolBox.GetAttributeString(subElement, "name", "");
|
||||
|
||||
var levelAttribute = subElement.Attribute("level").ToString();
|
||||
if (levelAttribute.Contains("'"))
|
||||
if (string.IsNullOrEmpty(skillName) || Skills.ContainsKey(skillName)) continue;
|
||||
|
||||
var levelString = ToolBox.GetAttributeString(subElement, "level", "");
|
||||
if (levelString.Contains(","))
|
||||
{
|
||||
Skills.Add(skillName, ToolBox.ParseToVector2(levelAttribute, false));
|
||||
Skills.Add(skillName, ToolBox.ParseToVector2(levelString, false));
|
||||
}
|
||||
else
|
||||
{
|
||||
float skillLevel = float.Parse(levelAttribute, CultureInfo.InvariantCulture);
|
||||
float skillLevel = float.Parse(levelString, CultureInfo.InvariantCulture);
|
||||
Skills.Add(skillName, new Vector2(skillLevel, skillLevel));
|
||||
}
|
||||
|
||||
|
||||
@@ -59,6 +59,12 @@ namespace Subsurface
|
||||
get { return lowestLimb; }
|
||||
}
|
||||
|
||||
public float Mass
|
||||
{
|
||||
get;
|
||||
private set;
|
||||
}
|
||||
|
||||
public Vector2 TargetMovement
|
||||
{
|
||||
get { return (correctionMovement == Vector2.Zero) ? targetMovement : correctionMovement; }
|
||||
@@ -173,6 +179,7 @@ namespace Subsurface
|
||||
limb.body.FarseerBody.OnCollision += OnLimbCollision;
|
||||
|
||||
limbs[ID] = limb;
|
||||
Mass += limb.Mass;
|
||||
if (!limbDictionary.ContainsKey(limb.type)) limbDictionary.Add(limb.type, limb);
|
||||
break;
|
||||
case "joint":
|
||||
@@ -257,7 +264,7 @@ namespace Subsurface
|
||||
}
|
||||
else if (structure.StairDirection!=Direction.None)
|
||||
{
|
||||
if (inWater || (!(targetMovement.Y>Math.Abs(targetMovement.X/2.0f)) && lowestLimb.body.Position.Y < ConvertUnits.ToSimUnits(structure.Rect.Y - structure.Rect.Height) + 0.5f))
|
||||
if (inWater || !(targetMovement.Y>Math.Abs(targetMovement.X/2.0f)) && lowestLimb.body.Position.Y < ConvertUnits.ToSimUnits(structure.Rect.Y - structure.Rect.Height) + 0.5f)
|
||||
{
|
||||
stairs = null;
|
||||
return false;
|
||||
|
||||
@@ -2,21 +2,41 @@
|
||||
<Jobs>
|
||||
<Captain description="The Commanding Officer with authority over the entire crew." minnumber="1" maxnumber="1">
|
||||
<Item name="ID Card"/>
|
||||
<Skills>
|
||||
<Skill name="Weapons" level="50,60"/>
|
||||
<Skill name="Construction" level="10,20"/>
|
||||
<Skill name="Electrical Engineering" level="10,20"/>
|
||||
</Skills>
|
||||
</Captain>
|
||||
|
||||
<Engineer>
|
||||
<Skills>
|
||||
<Skill name="Weapons" level="10,30"/>
|
||||
<Skill name="Construction" level="30,40"/>
|
||||
<Skill name="Electrical Engineering" level="50,60"/>
|
||||
</Skills>
|
||||
<Item name="ID Card"/>
|
||||
<Item name="Wrench"/>
|
||||
<Item name="Screwdriver"/>
|
||||
</Engineer>
|
||||
|
||||
<Mechanic>
|
||||
<Skills>
|
||||
<Skill name="Weapons" level="10,30"/>
|
||||
<Skill name="Construction" level="50,60"/>
|
||||
<Skill name="Electrical Engineering" level="30,40"/>
|
||||
</Skills>
|
||||
<Item name="ID Card"/>
|
||||
<Item name="Wrench"/>
|
||||
<Item name="Screwdriver"/>
|
||||
</Mechanic>
|
||||
|
||||
<Assistant allowalways="true">
|
||||
<Skills>
|
||||
<Skill name="Weapons" level="0,10"/>
|
||||
<Skill name="Construction" level="0,10"/>
|
||||
<Skill name="Electrical Engineering" level="0,10"/>
|
||||
</Skills>
|
||||
<Item name="ID Card"/>
|
||||
<Item name="Wrench"/>
|
||||
<Item name="Screwdriver"/>
|
||||
|
||||
BIN
Subsurface/Content/Characters/Mantis/mantis.png
Normal file
BIN
Subsurface/Content/Characters/Mantis/mantis.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 88 KiB |
89
Subsurface/Content/Characters/Mantis/mantis.xml
Normal file
89
Subsurface/Content/Characters/Mantis/mantis.xml
Normal file
@@ -0,0 +1,89 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<character name ="mantis" humanoid="false">
|
||||
|
||||
<sound file="Content/Characters/Crawler/attack.ogg" state="Attack" range="500"/>
|
||||
|
||||
<ragdoll headposition="80" headangle="-70"
|
||||
waveamplitude="50.0" wavelength="2500"
|
||||
swimspeed="2.0" walkspeed="0.5"
|
||||
stepsize ="30.0,10.0"
|
||||
stepoffset="30.0,0.0"
|
||||
legtorque="10"
|
||||
footrotation ="180.0"
|
||||
flip="true">
|
||||
|
||||
<!-- head -->
|
||||
<limb id = "0" radius="30" height="30" mass = "6" type="Head" flip="true" steerforce="1.0" armorsector="0.0,180.0" armorvalue="5.0f">
|
||||
<sprite texture="Content/Characters/Mantis/mantis.png" sourcerect="0,0,101,168" depth="0.02" origin="0.4,0.7"/>
|
||||
</limb>
|
||||
|
||||
<!-- middle part -->
|
||||
<limb id = "1" width="42" height="61" mass = "6" flip="true" armorsector="0.0,180.0" armorvalue="5.0f">
|
||||
<sprite texture="Content/Characters/Mantis/mantis.png" sourcerect="3,168,59,64" depth="0.021" origin="0.3,0.65"/>
|
||||
</limb>
|
||||
|
||||
<!-- middle part -->
|
||||
<limb id = "2" width="35" height="52" mass = "6" flip="true" armorsector="0.0,180.0" armorvalue="5.0f">
|
||||
<sprite texture="Content/Characters/Mantis/mantis.png" sourcerect="66,180,65,70" depth="0.022" origin="0.3,0.65"/>
|
||||
</limb>
|
||||
|
||||
<!-- tail -->
|
||||
<limb id = "3" radius="20" mass = "6" type="Tail" flip="true" armorsector="0.0,180.0" armorvalue="5.0f">
|
||||
<sprite texture="Content/Characters/Mantis/mantis.png" sourcerect="130,158,46,93" depth="0.023" origin="0.37,0.3"/>
|
||||
</limb>
|
||||
|
||||
|
||||
<limb id = "4" width="15" height="63" mass = "4" refjoint="3" flip="true">
|
||||
<sprite texture="Content/Characters/Mantis/mantis.png" sourcerect="232,153,20,63" depth="0.012" origin="0.5,0.5"/>
|
||||
</limb>
|
||||
<limb id = "5" width="15" height="63" mass = "4" refjoint="3" flip="true">
|
||||
<sprite texture="Content/Characters/Mantis/mantis.png" sourcerect="231,80,23,67" depth="0.011" origin="0.5,0.5"/>
|
||||
<sound file ="Content/Sounds/stepMetal.ogg"/>
|
||||
</limb>
|
||||
<!-- ""claw" -->
|
||||
<limb id = "6" width="15" height="63" mass = "4" flip="true" pullpos="0.0,30.0">
|
||||
<sprite texture="Content/Characters/Mantis/mantis.png" sourcerect="228,1,28,76" depth="0.01" origin="0.5,0.5"/>
|
||||
<attack type="PinchCW" range="120" duration="0.5" damage="30" stun="0.1" bleedingdamage="5" structuredamage="50" damagetype="slash"/>
|
||||
<sound file ="Content/Sounds/stepMetal.ogg"/>
|
||||
</limb>
|
||||
|
||||
<limb id = "7" width="15" height="63" mass = "4" type="LeftLeg" flip="true">
|
||||
<sprite texture="Content/Characters/Mantis/mantis.png" sourcerect="205,91,20,63" depth="0.01" origin="0.5,0.5"/>
|
||||
</limb>
|
||||
<limb id = "8" width="15" height="63" mass = "4" type="LeftFoot" flip="true" pullpos="0.0,30.0" refjoint="6">
|
||||
<sprite texture="Content/Characters/Mantis/mantis.png" sourcerect="206,3,20,85" depth="0.011" origin="0.5,0.5"/>
|
||||
<sound file ="Content/Sounds/stepMetal.ogg"/>
|
||||
</limb>
|
||||
|
||||
<limb id = "9" width="15" height="63" mass = "4" type="RightLeg" flip="true">
|
||||
<sprite texture="Content/Characters/Mantis/mantis.png" sourcerect="159,3,38,66" depth="0.01" origin="0.5,0.5"/>
|
||||
</limb>
|
||||
<limb id = "10" width="15" height="102" mass = "4" type="RightFoot" flip="true" pullpos="0.0,50.0" refjoint="2">
|
||||
<sprite texture="Content/Characters/Mantis/mantis.png" sourcerect="111,0,32,112" depth="0.011" origin="0.5,0.5"/>
|
||||
<sound file ="Content/Sounds/stepMetal.ogg"/>
|
||||
</limb>
|
||||
|
||||
<joint limb1="0" limb1anchor="-5,-25" limb2="1" limb2anchor="0,20" lowerlimit="-20" upperlimit="20"/>
|
||||
|
||||
<joint limb1="1" limb1anchor="6,-18" limb2="2" limb2anchor="-2,36" lowerlimit="-20" upperlimit="30"/>
|
||||
|
||||
<joint limb1="2" limb1anchor="1,7" limb2="3" limb2anchor="6,15" lowerlimit="-20" upperlimit="40"/>
|
||||
|
||||
|
||||
<joint limb1="0" limb1anchor="16,30" limb2="4" limb2anchor="-5,-20" lowerlimit="-90" upperlimit="0"/>
|
||||
<joint limb1="4" limb1anchor="2,21" limb2="5" limb2anchor="-8,-23" lowerlimit="-350" upperlimit="-280"/>
|
||||
<joint limb1="5" limb1anchor="-2,27" limb2="6" limb2anchor="0,-30" lowerlimit="-190" upperlimit="-30"/>
|
||||
|
||||
<joint limb1="0" limb1anchor="52,-6" limb2="7" limb2anchor="-4,-19" lowerlimit="-90" upperlimit="0"/>
|
||||
<joint limb1="7" limb1anchor="-2,28" limb2="8" limb2anchor="2,-32" lowerlimit="-190" upperlimit="-30"/>
|
||||
|
||||
<joint limb1="0" limb1anchor="43,-39" limb2="9" limb2anchor="0,21" lowerlimit="-180" upperlimit="-10"/>
|
||||
<joint limb1="9" limb1anchor="0,-28" limb2="10" limb2anchor="-11,-46" lowerlimit="-190" upperlimit="-50"/>
|
||||
|
||||
</ragdoll>
|
||||
|
||||
<ai attackhumans="500" attackrooms="50.0" attackweaker="50" attackstronger="-30"
|
||||
sight="0.5" hearing="1.0"
|
||||
attackcooldown="5.0"/>
|
||||
</character>
|
||||
|
||||
@@ -32,6 +32,8 @@
|
||||
|
||||
<Radar canbeselected = "true">
|
||||
<GuiFrame rect="0,0,0.5,0.5" alignment="Center" color="0.0,0.0,0.0,0.0"/>
|
||||
<PingCircle texture="Content/Items/Engine/pingCircle.png" origin="0.5,0.5"/>
|
||||
<ScreenOverlay texture="Content/Items/Engine/radarOverlay.png" origin="0.5,0.5"/>
|
||||
</Radar>
|
||||
|
||||
<ConnectionPanel canbeselected = "true">
|
||||
|
||||
BIN
Subsurface/Content/Items/Engine/pingCircle.png
Normal file
BIN
Subsurface/Content/Items/Engine/pingCircle.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 169 KiB |
BIN
Subsurface/Content/Items/Engine/radarOverlay.png
Normal file
BIN
Subsurface/Content/Items/Engine/radarOverlay.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 46 KiB |
@@ -31,6 +31,7 @@
|
||||
<Sound file="harpoon1.ogg" type="OnUse"/>
|
||||
<Sound file="harpoon2.ogg" type="OnUse"/>
|
||||
<RequiredItems name="Spear" type="Contained"/>
|
||||
<RequiredSkill name="Weapons" level="30"/>
|
||||
</RangedWeapon>
|
||||
|
||||
<ItemContainer itempos="27,10" iteminterval="0,-8" hideitems="false">
|
||||
|
||||
@@ -18,7 +18,10 @@
|
||||
width = "64" height ="32" resizehorizontal="true" body="true" health="500"/>
|
||||
|
||||
<topwindow sprite="Content/Map/testroom.png" sourcerect="208,352,128,80" depth ="0.05"
|
||||
width = "128" height ="80" body="true" health="100"/>
|
||||
width = "128" height ="80" body="true" health="100"/>
|
||||
|
||||
<verticalwindow sprite="Content/Map/testroom.png" sourcerect="256,784,128,224" depth ="0.05"
|
||||
width = "128" height ="224" body="true" health="100"/>
|
||||
|
||||
<smallhorizontalback sprite="Content/Map/testroom.png" sourcerect="0,65,896,32" depth ="0.4"
|
||||
width = "128" height ="32" resizehorizontal="true"/>
|
||||
|
||||
91
Subsurface/Content/Map/locationNames.txt
Normal file
91
Subsurface/Content/Map/locationNames.txt
Normal file
@@ -0,0 +1,91 @@
|
||||
Annwn
|
||||
Argadnel
|
||||
Balagtan
|
||||
Dyfed
|
||||
Falga
|
||||
Moytura
|
||||
Powys
|
||||
Tara
|
||||
Arran Chaos
|
||||
Conamara Chaos
|
||||
Murias Chaos
|
||||
Narbeth Chaos
|
||||
Rathmore Chaos
|
||||
Thotep Chaos
|
||||
Cilicia Flexus
|
||||
Delphi Flexus
|
||||
Gortyna Flexus
|
||||
Phocis Flexus
|
||||
Sidon Flexus
|
||||
Adonis Linea
|
||||
Agave Linea
|
||||
Agenor Linea
|
||||
Alphesiboea Linea
|
||||
Androgeos Linea
|
||||
Argiope Linea
|
||||
Asterius Linea
|
||||
Astypalaea Linea
|
||||
Autonoe Linea
|
||||
Belus Linea
|
||||
Butterdon Linea
|
||||
Cadmus Linea
|
||||
Chthonius Linea
|
||||
Corick Linea
|
||||
Drizzlecomb Linea
|
||||
Drumskinny Linea
|
||||
Echion Linea
|
||||
Euphemus Linea
|
||||
Glaukos Linea
|
||||
Harmonia Linea
|
||||
Hyperenor Linea
|
||||
Ino Linea
|
||||
Katreus Linea
|
||||
Kennet Linea
|
||||
Libya Linea
|
||||
Mehen Linea
|
||||
Merrivale Linea
|
||||
Minos Linea
|
||||
Onga Linea
|
||||
Pelagon Linea
|
||||
Pelorus Linea
|
||||
Phineus Linea
|
||||
Phoenix Linea
|
||||
Rhadamanthys Linea
|
||||
Sarpedon Linea
|
||||
Sharpitor Linea
|
||||
Sparti Linea
|
||||
Staldon Linea
|
||||
Tectamus Linea
|
||||
Telephassa Linea
|
||||
Thasus Linea
|
||||
Thynia Linea
|
||||
Tormsdale Linea
|
||||
Udaeus Linea
|
||||
Yelland Linea
|
||||
Boeotia Macula
|
||||
Castalia Macula
|
||||
Cyclades Macula
|
||||
Sabbati Macula
|
||||
Thera Macula
|
||||
Thrace Macula
|
||||
Apep
|
||||
Milda
|
||||
Ana
|
||||
Anid
|
||||
Noctae
|
||||
Set
|
||||
Berith
|
||||
Hyldemoer
|
||||
Arid Troma
|
||||
New Iapetus
|
||||
Alkonost
|
||||
Skaani
|
||||
Topol
|
||||
Sontu
|
||||
Nome
|
||||
Attis
|
||||
Bast
|
||||
Ashvini II
|
||||
Oshan
|
||||
Vorta
|
||||
Tnaboe
|
||||
37
Subsurface/Content/Map/locationTypes.xml
Normal file
37
Subsurface/Content/Map/locationTypes.xml
Normal file
@@ -0,0 +1,37 @@
|
||||
<locationtypes>
|
||||
<None
|
||||
commonness="3">
|
||||
<nameformats
|
||||
f0="[name]"
|
||||
f1="[name]"
|
||||
f2="[name]"
|
||||
f3="[name] Outpost"/>
|
||||
</None>
|
||||
|
||||
<City
|
||||
commonness="3">
|
||||
<nameformats
|
||||
f0="The City of [name]"
|
||||
f1="[name] City"
|
||||
f2="[name] Outpost"
|
||||
f3="[name] Station"/>
|
||||
</City>
|
||||
|
||||
<Military
|
||||
commonness="1">
|
||||
<nameformats
|
||||
f0="[name] Outpost"
|
||||
f1="[name] Facility"
|
||||
f2="[name] Station"
|
||||
f3="[name] Fortification"/>
|
||||
</Military>
|
||||
|
||||
<Research
|
||||
commonness="1">
|
||||
<nameformats
|
||||
f0="[name] Research Facility"
|
||||
f1="[name] Research Center"
|
||||
f2="[name] Institute of Astrobiology"
|
||||
f3="[name] Biomedical Research Center"/>
|
||||
</Research>
|
||||
</locationtypes>
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 636 KiB After Width: | Height: | Size: 673 KiB |
@@ -74,7 +74,7 @@ namespace Subsurface
|
||||
{
|
||||
get { return NetworkMember as GameClient; }
|
||||
}
|
||||
|
||||
|
||||
public Game1()
|
||||
{
|
||||
Graphics = new GraphicsDeviceManager(this);
|
||||
@@ -121,6 +121,8 @@ namespace Subsurface
|
||||
GameMode.Init();
|
||||
GUIComponent.Init(Window);
|
||||
DebugConsole.Init(Window);
|
||||
|
||||
LocationType.Init("Content/Map/locationTypes.xml");
|
||||
//Event.Init("Content/randomevents.xml");
|
||||
}
|
||||
|
||||
|
||||
@@ -49,7 +49,7 @@ namespace Subsurface
|
||||
|
||||
}
|
||||
|
||||
public GameSession(Submarine selectedMap, GameMode gameMode = null)
|
||||
public GameSession(Submarine selectedSub, GameMode gameMode = null)
|
||||
{
|
||||
taskManager = new TaskManager(this);
|
||||
|
||||
@@ -83,7 +83,7 @@ namespace Subsurface
|
||||
//startTime = DateTime.Now;
|
||||
//endTime = startTime + gameDuration;
|
||||
|
||||
this.submarine = selectedMap;
|
||||
this.submarine = selectedSub;
|
||||
|
||||
//if (!save) return;
|
||||
|
||||
@@ -134,6 +134,14 @@ namespace Subsurface
|
||||
submarine.SetPosition(level.StartPosition - new Vector2(0.0f, 2000.0f));
|
||||
}
|
||||
|
||||
foreach (Item item in Item.itemList)
|
||||
{
|
||||
foreach (ItemComponent ic in item.components)
|
||||
{
|
||||
ic.OnMapLoaded();
|
||||
}
|
||||
}
|
||||
|
||||
taskManager.StartShift(level);
|
||||
}
|
||||
|
||||
|
||||
@@ -57,6 +57,8 @@ namespace Subsurface.Items.Components
|
||||
isActive = true;
|
||||
reload = 1.0f;
|
||||
|
||||
bool failed = UseFailed(character);
|
||||
|
||||
List<Body> limbBodies = new List<Body>();
|
||||
foreach (Limb l in character.AnimController.limbs)
|
||||
{
|
||||
@@ -75,18 +77,44 @@ namespace Subsurface.Items.Components
|
||||
Projectile projectileComponent= projectile.GetComponent<Projectile>();
|
||||
if (projectileComponent == null) continue;
|
||||
|
||||
projectileComponent.ignoredBodies = limbBodies;
|
||||
|
||||
projectile.body.ResetDynamics();
|
||||
projectile.SetTransform(TransformedBarrelPos,
|
||||
(item.body.Dir == 1.0f) ? item.body.Rotation : item.body.Rotation - MathHelper.Pi);
|
||||
|
||||
projectile.Use(deltaTime);
|
||||
|
||||
|
||||
if (failed)
|
||||
{
|
||||
Vector2 modifiedVelocity = projectile.body.LinearVelocity;
|
||||
modifiedVelocity.X *= Rand.Range(0.0f, 0.5f);
|
||||
modifiedVelocity.Y *= Rand.Range(0.0f, 0.5f);
|
||||
|
||||
projectile.body.LinearVelocity = modifiedVelocity;
|
||||
projectile.body.ApplyTorque(projectile.body.Mass * Rand.Range(-10.0f, 10.0f));
|
||||
|
||||
//recoil
|
||||
item.body.ApplyLinearImpulse(
|
||||
new Vector2((float)Math.Cos(projectile.body.Rotation), (float)Math.Sin(projectile.body.Rotation)) * item.body.Mass * -10.0f);
|
||||
|
||||
if (Rand.Int(2) == 0)
|
||||
{
|
||||
item.Drop(character);
|
||||
item.body.ApplyTorque(projectile.body.Mass * Rand.Range(-10.0f, 10.0f));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
projectileComponent.ignoredBodies = limbBodies;
|
||||
|
||||
//recoil
|
||||
item.body.ApplyLinearImpulse(
|
||||
new Vector2((float)Math.Cos(projectile.body.Rotation), (float)Math.Sin(projectile.body.Rotation)) * -item.body.Mass);
|
||||
}
|
||||
|
||||
item.RemoveContained(projectile);
|
||||
|
||||
//recoil
|
||||
item.body.ApplyLinearImpulse(
|
||||
new Vector2((float)Math.Cos(projectile.body.Rotation), (float)Math.Sin(projectile.body.Rotation)) * item.body.Mass);
|
||||
|
||||
|
||||
Rope rope = item.GetComponent<Rope>();
|
||||
if (rope != null) rope.Attach(projectile);
|
||||
|
||||
@@ -52,6 +52,8 @@ namespace Subsurface
|
||||
|
||||
public List<RelatedItem> requiredItems;
|
||||
|
||||
public List<Skill> requiredSkills;
|
||||
|
||||
private List<ItemSound> sounds;
|
||||
|
||||
private GUIFrame guiFrame;
|
||||
@@ -133,6 +135,8 @@ namespace Subsurface
|
||||
|
||||
requiredItems = new List<RelatedItem>();
|
||||
|
||||
requiredSkills = new List<Skill>();
|
||||
|
||||
sounds = new List<ItemSound>();
|
||||
|
||||
statusEffects = new List<StatusEffect>();
|
||||
@@ -165,6 +169,12 @@ namespace Subsurface
|
||||
RelatedItem ri = RelatedItem.Load(subElement);
|
||||
if (ri != null) requiredItems.Add(ri);
|
||||
break;
|
||||
|
||||
case "requiredskill":
|
||||
case "requiredskills":
|
||||
string skillName = ToolBox.GetAttributeString(subElement, "name", "");
|
||||
requiredSkills.Add(new Skill(skillName, ToolBox.GetAttributeInt(subElement, "level", 0)));
|
||||
break;
|
||||
case "statuseffect":
|
||||
statusEffects.Add(StatusEffect.Load(subElement));
|
||||
break;
|
||||
@@ -340,6 +350,30 @@ namespace Subsurface
|
||||
}
|
||||
}
|
||||
|
||||
public bool HasRequiredSkills(Character character)
|
||||
{
|
||||
foreach (Skill skill in requiredSkills)
|
||||
{
|
||||
int characterLevel = character.GetSkillLevel(skill.Name);
|
||||
if (characterLevel < skill.Level) return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
protected bool UseFailed(Character character)
|
||||
{
|
||||
foreach (Skill skill in requiredSkills)
|
||||
{
|
||||
int characterLevel = character.GetSkillLevel(skill.Name);
|
||||
if (characterLevel > skill.Level) continue;
|
||||
|
||||
if (Rand.Int(characterLevel) - skill.Level < 0) return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool HasRequiredContainedItems(bool addMessage)
|
||||
{
|
||||
if (!requiredItems.Any()) return true;
|
||||
@@ -367,7 +401,7 @@ namespace Subsurface
|
||||
|
||||
foreach (RelatedItem ri in requiredItems)
|
||||
{
|
||||
if (ri.Type == RelatedItem.RelationType.Equipped)
|
||||
if (ri.Type.HasFlag(RelatedItem.RelationType.Equipped))
|
||||
{
|
||||
for (int i = 0; i < character.SelectedItems.Length; i++ )
|
||||
{
|
||||
@@ -381,7 +415,7 @@ namespace Subsurface
|
||||
//if (addMessage && !String.IsNullOrEmpty(ri.Msg)) GUI.AddMessage(ri.Msg, Color.Red);
|
||||
return false;
|
||||
}
|
||||
else if (ri.Type == RelatedItem.RelationType.Picked)
|
||||
else if (ri.Type.HasFlag(RelatedItem.RelationType.Picked))
|
||||
{
|
||||
Item pickedItem = character.Inventory.items.FirstOrDefault(x => x!=null && x.Condition>0.0f && ri.MatchesItem(x));
|
||||
if (pickedItem == null)
|
||||
|
||||
@@ -30,7 +30,7 @@ namespace Subsurface.Items.Components
|
||||
}
|
||||
}
|
||||
|
||||
[Editable, HasDefaultValue(500.0f, true)]
|
||||
[Editable, HasDefaultValue(2000.0f, true)]
|
||||
public float MaxForce
|
||||
{
|
||||
get { return maxForce; }
|
||||
|
||||
@@ -163,7 +163,7 @@ namespace Subsurface.Items.Components
|
||||
else if (connection.Name == "set_speed")
|
||||
{
|
||||
float tempSpeed;
|
||||
if (float.TryParse(signal, NumberStyles.Float, CultureInfo.InvariantCulture, out tempSpeed))
|
||||
if (float.TryParse(signal, NumberStyles.Any, CultureInfo.InvariantCulture, out tempSpeed))
|
||||
{
|
||||
flowPercentage = MathHelper.Clamp(tempSpeed, -100.0f, 100.0f);
|
||||
}
|
||||
@@ -171,7 +171,7 @@ namespace Subsurface.Items.Components
|
||||
else if (connection.Name == "set_targetlevel")
|
||||
{
|
||||
float tempTarget;
|
||||
if (float.TryParse(signal, NumberStyles.Float, CultureInfo.InvariantCulture, out tempTarget))
|
||||
if (float.TryParse(signal, NumberStyles.Any, CultureInfo.InvariantCulture, out tempTarget))
|
||||
{
|
||||
targetLevel = MathHelper.Clamp(tempTarget, 0.0f, 100.0f);
|
||||
}
|
||||
|
||||
@@ -15,8 +15,12 @@ namespace Subsurface.Items.Components
|
||||
|
||||
float angle;
|
||||
|
||||
float pingState;
|
||||
|
||||
//RenderTarget2D renderTarget;
|
||||
|
||||
Sprite pingCircle, screenOverlay;
|
||||
|
||||
[HasDefaultValue(0.0f, false)]
|
||||
public float Range
|
||||
{
|
||||
@@ -27,6 +31,19 @@ namespace Subsurface.Items.Components
|
||||
public Radar(Item item, XElement element)
|
||||
: base(item, element)
|
||||
{
|
||||
foreach (XElement subElement in element.Elements())
|
||||
{
|
||||
switch (subElement.Name.ToString().ToLower())
|
||||
{
|
||||
case "pingcircle":
|
||||
pingCircle = new Sprite(subElement);
|
||||
break;
|
||||
case "screenoverlay":
|
||||
screenOverlay = new Sprite(subElement);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
//renderTarget = new RenderTarget2D(Game1.CurrGraphicsDevice, GuiFrame.Rect.Width, GuiFrame.Rect.Height);
|
||||
}
|
||||
|
||||
@@ -34,6 +51,9 @@ namespace Subsurface.Items.Components
|
||||
{
|
||||
base.Update(deltaTime, cam);
|
||||
|
||||
pingState = (pingState + deltaTime * 0.5f) % 1.0f;
|
||||
|
||||
|
||||
angle = (angle + deltaTime) % MathHelper.TwoPi;
|
||||
}
|
||||
|
||||
@@ -42,38 +62,67 @@ namespace Subsurface.Items.Components
|
||||
int width = GuiFrame.Rect.Width, height = GuiFrame.Rect.Height;
|
||||
int x = GuiFrame.Rect.X;
|
||||
int y = GuiFrame.Rect.Y;
|
||||
|
||||
|
||||
GuiFrame.Draw(spriteBatch);
|
||||
|
||||
if (GUI.DrawButton(spriteBatch, new Rectangle(x+20, y+20, 200, 30), "Activate Radar")) isActive = !isActive;
|
||||
|
||||
Vector2 lineEnd = GuiFrame.Center;
|
||||
lineEnd += new Vector2((float)Math.Cos(angle), (float)Math.Sin(angle))*Math.Min(width,height)/2.0f;
|
||||
GUI.DrawLine(spriteBatch, GuiFrame.Center, lineEnd, Color.Green);
|
||||
int radius = GuiFrame.Rect.Height / 2 - 10;
|
||||
DrawRadar(spriteBatch, new Rectangle((int)GuiFrame.Center.X - radius, (int)GuiFrame.Center.Y - radius, radius * 2, radius * 2));
|
||||
}
|
||||
|
||||
if (!isActive) return;
|
||||
private void DrawRadar(SpriteBatch spriteBatch, Rectangle rect)
|
||||
{
|
||||
|
||||
float scale = 0.01f;
|
||||
Vector2 center = new Vector2(rect.Center.X, rect.Center.Y);
|
||||
//lineEnd += new Vector2((float)Math.Cos(angle), (float)Math.Sin(angle)) * Math.Min(width, height) / 2.0f;
|
||||
//GUI.DrawLine(spriteBatch, GuiFrame.Center, lineEnd, Color.Green);
|
||||
|
||||
List<Vector2[]> edges = Level.Loaded.GetCellEdges(-Level.Loaded.Position, 5);
|
||||
if (!isActive || Level.Loaded == null) return;
|
||||
|
||||
if (pingCircle!=null)
|
||||
{
|
||||
pingCircle.Draw(spriteBatch, center, Color.White * (1.0f-pingState), 0.0f, (rect.Width/pingCircle.size.X)*pingState);
|
||||
}
|
||||
|
||||
|
||||
float scale = 0.015f;
|
||||
|
||||
List<Vector2[]> edges = Level.Loaded.GetCellEdges(-Level.Loaded.Position, 7);
|
||||
Vector2 offset = Vector2.Zero;
|
||||
|
||||
for (int i = 0; i < edges.Count; i++)
|
||||
{
|
||||
GUI.DrawLine(spriteBatch,
|
||||
GuiFrame.Center + (edges[i][0] - offset) * scale,
|
||||
GuiFrame.Center + (edges[i][1] - offset) * scale, Color.Green);
|
||||
center + (edges[i][0] - offset) * scale,
|
||||
center + (edges[i][1] - offset) * scale, Color.White);
|
||||
}
|
||||
|
||||
scale = ConvertUnits.ToDisplayUnits(scale);
|
||||
for (int i = 0; i< Submarine.Loaded.HullVertices.Count; i++)
|
||||
for (int i = 0; i < Submarine.Loaded.HullVertices.Count; i++)
|
||||
{
|
||||
Vector2 start =Submarine.Loaded.HullVertices[i] * scale;
|
||||
Vector2 start = Submarine.Loaded.HullVertices[i] * scale;
|
||||
start.Y = -start.Y;
|
||||
Vector2 end = Submarine.Loaded.HullVertices[(i+1)%Submarine.Loaded.HullVertices.Count] * scale;
|
||||
Vector2 end = Submarine.Loaded.HullVertices[(i + 1) % Submarine.Loaded.HullVertices.Count] * scale;
|
||||
end.Y = -end.Y;
|
||||
|
||||
GUI.DrawLine(spriteBatch, GuiFrame.Center + start,GuiFrame.Center + end, Color.Green);
|
||||
GUI.DrawLine(spriteBatch, center + start, center + end, Color.White);
|
||||
}
|
||||
|
||||
foreach (Character c in Character.CharacterList)
|
||||
{
|
||||
if (c.AnimController.CurrentHull != null) continue;
|
||||
|
||||
if (c.SimPosition!=Vector2.Zero && c.SimPosition.Length() < 7*Level.GridCellWidth)
|
||||
{
|
||||
int width = (int)c.Mass/5;
|
||||
GUI.DrawRectangle(spriteBatch, new Rectangle((int)c.Position.X - width / 2, (int)c.Position.Y - width / 2, width, width), Color.White);
|
||||
}
|
||||
}
|
||||
|
||||
if (screenOverlay!=null)
|
||||
{
|
||||
screenOverlay.Draw(spriteBatch, center, 0.0f, rect.Width/screenOverlay.size.X);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,7 +1,9 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
using FarseerPhysics;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Globalization;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Xml.Linq;
|
||||
@@ -13,18 +15,69 @@ namespace Subsurface.Items.Components
|
||||
Vector2 currVelocity;
|
||||
Vector2 targetVelocity;
|
||||
|
||||
bool autoPilot;
|
||||
|
||||
SteeringPath steeringPath;
|
||||
|
||||
private Vector2 TargetVelocity
|
||||
{
|
||||
get { return targetVelocity;}
|
||||
set
|
||||
{
|
||||
targetVelocity.X = MathHelper.Clamp(value.X, -100.0f, 100.0f);
|
||||
targetVelocity.Y = MathHelper.Clamp(value.Y, -100.0f, 100.0f);
|
||||
}
|
||||
}
|
||||
|
||||
public Steering(Item item, XElement element)
|
||||
: base(item, element)
|
||||
{
|
||||
isActive = true;
|
||||
}
|
||||
|
||||
public override void OnMapLoaded()
|
||||
{
|
||||
PathFinder pathFinder = new PathFinder(WayPoint.WayPointList, false);
|
||||
steeringPath = pathFinder.FindPath(
|
||||
ConvertUnits.ToSimUnits(Level.Loaded.StartPosition),
|
||||
ConvertUnits.ToSimUnits(Level.Loaded.EndPosition));
|
||||
}
|
||||
|
||||
public override void Update(float deltaTime, Camera cam)
|
||||
{
|
||||
base.Update(deltaTime, cam);
|
||||
|
||||
item.SendSignal(targetVelocity.X.ToString(), "velocity_x_out");
|
||||
item.SendSignal((-targetVelocity.Y).ToString(), "velocity_y_out");
|
||||
if (autoPilot || true)
|
||||
{
|
||||
steeringPath.GetNode(Vector2.Zero, 5.0f);
|
||||
|
||||
if (steeringPath.CurrentNode!=null)
|
||||
{
|
||||
Vector2 targetSpeed = steeringPath.CurrentNode.Position;
|
||||
|
||||
float dist = targetSpeed.Length();
|
||||
targetSpeed = Vector2.Normalize(targetSpeed);
|
||||
|
||||
if (dist<2000.0f)
|
||||
{
|
||||
targetSpeed = targetSpeed * Math.Max(dist / 2000.0f, 0.5f);
|
||||
|
||||
}
|
||||
|
||||
|
||||
Vector2 currSpeed = (Submarine.Loaded.Speed == Vector2.Zero) ? Vector2.Zero : Vector2.Normalize(Submarine.Loaded.Speed);
|
||||
|
||||
//targetSpeed.X = (targetSpeed.X - currSpeed.X);
|
||||
//targetSpeed.Y = (targetSpeed.Y - currSpeed.Y);
|
||||
|
||||
//TargetVelocity += targetSpeed;
|
||||
|
||||
TargetVelocity += (targetSpeed-currSpeed);
|
||||
}
|
||||
}
|
||||
|
||||
item.SendSignal(targetVelocity.X.ToString(CultureInfo.InvariantCulture), "velocity_x_out");
|
||||
item.SendSignal((-targetVelocity.Y).ToString(CultureInfo.InvariantCulture), "velocity_y_out");
|
||||
}
|
||||
|
||||
public override void DrawHUD(SpriteBatch spriteBatch, Character character)
|
||||
@@ -52,7 +105,7 @@ namespace Subsurface.Items.Components
|
||||
|
||||
GUI.DrawRectangle(spriteBatch, new Rectangle((int)targetVelPos.X - 5, (int)targetVelPos.Y - 5, 10, 10), Color.White);
|
||||
|
||||
if (Vector2.Distance(PlayerInput.MousePosition, targetVelPos)<10.0f)
|
||||
if (Vector2.Distance(PlayerInput.MousePosition, new Vector2(velRect.Center.X, velRect.Center.Y)) < 200.0f)
|
||||
{
|
||||
GUI.DrawRectangle(spriteBatch, new Rectangle((int)targetVelPos.X -10, (int)targetVelPos.Y - 10, 20, 20), Color.Red);
|
||||
|
||||
@@ -82,8 +135,18 @@ namespace Subsurface.Items.Components
|
||||
|
||||
public override void ReadNetworkData(Networking.NetworkEventType type, Lidgren.Network.NetIncomingMessage message)
|
||||
{
|
||||
targetVelocity.X = message.ReadFloat();
|
||||
targetVelocity.Y = message.ReadFloat();
|
||||
Vector2 newTargetVelocity = Vector2.Zero;
|
||||
try
|
||||
{
|
||||
newTargetVelocity = new Vector2(message.ReadFloat(), message.ReadFloat());
|
||||
}
|
||||
|
||||
catch
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
TargetVelocity = newTargetVelocity;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -84,8 +84,8 @@ namespace Subsurface.Items.Components
|
||||
Debug.WriteLine(item.body.Rotation);
|
||||
|
||||
Launch(new Vector2(
|
||||
(float)Math.Cos(item.body.Rotation),
|
||||
(float)Math.Sin(item.body.Rotation))*launchImpulse*item.body.Mass);
|
||||
(float)Math.Cos(item.body.Rotation),
|
||||
(float)Math.Sin(item.body.Rotation)) * launchImpulse * item.body.Mass);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -727,10 +727,13 @@ namespace Subsurface
|
||||
|
||||
public bool Pick(Character picker, bool forcePick=false)
|
||||
{
|
||||
|
||||
|
||||
bool hasRequiredSkills = true;
|
||||
|
||||
bool picked = false, selected = false;
|
||||
foreach (ItemComponent ic in components)
|
||||
{
|
||||
if (!ic.HasRequiredSkills(picker)) hasRequiredSkills = false;
|
||||
if ((ic.CanBePicked || ic.CanBeSelected)
|
||||
&& (ic.HasRequiredEquippedItems(picker, picker == Character.Controlled) || forcePick)
|
||||
&& ic.Pick(picker))
|
||||
@@ -747,6 +750,11 @@ namespace Subsurface
|
||||
picker.SelectedConstruction = (picker.SelectedConstruction == this) ? null : this;
|
||||
}
|
||||
|
||||
if (!hasRequiredSkills)
|
||||
{
|
||||
GUI.AddMessage("Your skills may be insufficient to use the item!", Color.Red, 5.0f);
|
||||
}
|
||||
|
||||
if (container!=null) container.RemoveContained(this);
|
||||
|
||||
return true;
|
||||
|
||||
@@ -30,9 +30,11 @@ namespace Subsurface
|
||||
|
||||
private int siteInterval;
|
||||
|
||||
const int GridCellWidth = 2000;
|
||||
public const int GridCellWidth = 2000;
|
||||
private List<VoronoiCell>[,] cellGrid;
|
||||
|
||||
private float shaftHeight;
|
||||
|
||||
//List<Body> bodies;
|
||||
private List<VoronoiCell> cells;
|
||||
|
||||
@@ -59,6 +61,11 @@ namespace Subsurface
|
||||
private set;
|
||||
}
|
||||
|
||||
public Vector2 EndPosition
|
||||
{
|
||||
get { return endPosition; }
|
||||
}
|
||||
|
||||
public bool AtEndPosition
|
||||
{
|
||||
get;
|
||||
@@ -67,7 +74,7 @@ namespace Subsurface
|
||||
|
||||
public Vector2 Position
|
||||
{
|
||||
get { return ConvertUnits.ToDisplayUnits(cells[0].body.Position); }
|
||||
get { return ConvertUnits.ToDisplayUnits(cells[1].body.Position); }
|
||||
}
|
||||
|
||||
public string Seed
|
||||
@@ -97,7 +104,6 @@ namespace Subsurface
|
||||
|
||||
public void Generate(float minWidth, bool mirror=false)
|
||||
{
|
||||
mirror = true;
|
||||
Stopwatch sw = new Stopwatch();
|
||||
sw.Start();
|
||||
|
||||
@@ -112,7 +118,7 @@ namespace Subsurface
|
||||
|
||||
List<Vector2> sites = new List<Vector2>();
|
||||
|
||||
Random rand = new Random(100);
|
||||
Random rand = new Random(seed.GetHashCode());
|
||||
|
||||
float siteVariance = siteInterval * 0.8f;
|
||||
for (int x = siteInterval / 2; x < borders.Width; x += siteInterval)
|
||||
@@ -186,17 +192,23 @@ namespace Subsurface
|
||||
borders.X + (int)minWidth * 2, borders.Y + (int)minWidth * 2,
|
||||
borders.Right - (int)minWidth * 4, borders.Y + borders.Height - (int)minWidth * 4);
|
||||
|
||||
Vector2 startPath = new Vector2((int)minWidth * 2, rand.Next((int)minWidth * 2, borders.Height - (int)minWidth * 2));
|
||||
Vector2 endPath = new Vector2(borders.Width - (int)minWidth * 2, rand.Next((int)minWidth * 2, borders.Height - (int)minWidth * 2));
|
||||
List<Vector2> pathNodes = new List<Vector2>();
|
||||
|
||||
startPosition = new Vector2((int)minWidth * 2, rand.Next((int)minWidth * 2, borders.Height - (int)minWidth * 2));
|
||||
endPosition = new Vector2(borders.Width - (int)minWidth * 2, rand.Next((int)minWidth * 2, borders.Height - (int)minWidth * 2));
|
||||
|
||||
pathNodes.Add(new Vector2(startPosition.X, borders.Height));
|
||||
pathNodes.Add(startPosition);
|
||||
pathNodes.Add(endPosition);
|
||||
pathNodes.Add(new Vector2(endPosition.X, borders.Height));
|
||||
|
||||
if (mirror)
|
||||
{
|
||||
startPath.X = borders.Width - startPath.X;
|
||||
endPath.X = borders.Width - endPath.X;
|
||||
pathNodes.Reverse();
|
||||
}
|
||||
|
||||
List<VoronoiCell> pathCells = GeneratePath(rand,
|
||||
startPath, endPath, cells, pathBorders, minWidth);
|
||||
pathNodes, cells, pathBorders, minWidth, 0.3f, mirror, true);
|
||||
|
||||
//place some enemy spawnpoints at random points in the path
|
||||
for (int i = 0; i <3 ; i++ )
|
||||
@@ -228,22 +240,22 @@ namespace Subsurface
|
||||
|
||||
pathCells.AddRange
|
||||
(
|
||||
GeneratePath(rand, start, end, cells, pathBorders, 0.0f, 0.8f)
|
||||
GeneratePath(rand, new List<Vector2> { start, end }, cells, pathBorders, 0.0f, 0.8f, mirror)
|
||||
);
|
||||
}
|
||||
|
||||
Debug.WriteLine("path: " + sw2.ElapsedMilliseconds + " ms");
|
||||
sw2.Restart();
|
||||
|
||||
for (int i = 0; i < 2; i++ )
|
||||
{
|
||||
Vector2 tunnelStart = (i == 0) ? startPosition : endPosition;
|
||||
//for (int i = 0; i < 2; i++ )
|
||||
//{
|
||||
// Vector2 tunnelStart = (i == 0) ? startPosition : endPosition;
|
||||
|
||||
pathCells.AddRange
|
||||
(
|
||||
GeneratePath(rand, tunnelStart, new Vector2(tunnelStart.X, borders.Height), cells, pathBorders, minWidth, 0.1f)
|
||||
);
|
||||
}
|
||||
// pathCells.AddRange
|
||||
// (
|
||||
// GeneratePath(rand, tunnelStart, new Vector2(tunnelStart.X, borders.Height), cells, pathBorders, minWidth, 0.1f, mirror)
|
||||
// );
|
||||
//}
|
||||
|
||||
cells = CleanCells(pathCells);
|
||||
|
||||
@@ -276,14 +288,14 @@ namespace Subsurface
|
||||
int cellIndex = FindCellIndex(new Vector2(tunnelStart.X + minWidth * 0.5f * n, tunnelStart.Y), 3);
|
||||
foreach (GraphEdge ge in cells[cellIndex].edges)
|
||||
{
|
||||
if (ge.point1.Y > cells[cellIndex].Center.Y) ge.point1.Y = borders.Height + 5000.0f;
|
||||
if (ge.point2.Y > cells[cellIndex].Center.Y) ge.point2.Y = borders.Height + 5000.0f;
|
||||
if (ge.point1.Y > cells[cellIndex].Center.Y) ge.point1.Y = borders.Height + shaftHeight;
|
||||
if (ge.point2.Y > cells[cellIndex].Center.Y) ge.point2.Y = borders.Height + shaftHeight;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
startPosition.Y += 5000.0f;
|
||||
endPosition.Y += 5000.0f;
|
||||
startPosition.Y += shaftHeight;
|
||||
endPosition.Y += shaftHeight;
|
||||
|
||||
GeneratePolygons(cells, pathCells);
|
||||
|
||||
@@ -309,10 +321,17 @@ namespace Subsurface
|
||||
basicEffect = new BasicEffect(Game1.CurrGraphicsDevice);
|
||||
basicEffect.VertexColorEnabled = true;
|
||||
|
||||
if (mirror)
|
||||
{
|
||||
Vector2 temp = startPosition;
|
||||
startPosition = endPosition;
|
||||
endPosition = temp;
|
||||
}
|
||||
|
||||
Debug.WriteLine("Generated a map with " + sites.Count + " sites in " + sw.ElapsedMilliseconds + " ms");
|
||||
}
|
||||
|
||||
private List<VoronoiCell> GeneratePath(Random rand, Vector2 start, Vector2 end, List<VoronoiCell> cells, Microsoft.Xna.Framework.Rectangle limits, float minWidth, float wanderAmount = 0.3f)
|
||||
private List<VoronoiCell> GeneratePath(Random rand, List<Vector2> points, List<VoronoiCell> cells, Microsoft.Xna.Framework.Rectangle limits, float minWidth, float wanderAmount = 0.3f, bool mirror=false, bool placeWaypoints=false)
|
||||
{
|
||||
Stopwatch sw2 = new Stopwatch();
|
||||
sw2.Start();
|
||||
@@ -323,11 +342,18 @@ namespace Subsurface
|
||||
|
||||
List<VoronoiCell> pathCells = new List<VoronoiCell>();
|
||||
|
||||
VoronoiCell currentCell = cells[FindCellIndex(start)];
|
||||
VoronoiCell[] targetCells = new VoronoiCell[points.Count];
|
||||
for (int i = 0; i <targetCells.Length; i++)
|
||||
{
|
||||
targetCells[i]= cells[FindCellIndex(points[i])];
|
||||
}
|
||||
|
||||
VoronoiCell currentCell = targetCells[0];
|
||||
pathCells.Add(currentCell);
|
||||
|
||||
VoronoiCell endCell = cells[FindCellIndex(end)];
|
||||
|
||||
int currentTargetIndex = 1;
|
||||
|
||||
|
||||
do
|
||||
{
|
||||
int edgeIndex = 0;
|
||||
@@ -337,7 +363,7 @@ namespace Subsurface
|
||||
{
|
||||
for (int i = 0; i < currentCell.edges.Count; i++)
|
||||
{
|
||||
if (!MathUtils.LinesIntersect(currentCell.Center, end, currentCell.edges[i].point1, currentCell.edges[i].point2)) continue;
|
||||
if (!MathUtils.LinesIntersect(currentCell.Center, targetCells[currentTargetIndex].Center, currentCell.edges[i].point1, currentCell.edges[i].point2)) continue;
|
||||
edgeIndex = i;
|
||||
break;
|
||||
}
|
||||
@@ -353,16 +379,57 @@ namespace Subsurface
|
||||
|
||||
allowedEdges.Add(edge);
|
||||
}
|
||||
edgeIndex = (allowedEdges.Count == 0) ?
|
||||
0 : currentCell.edges.IndexOf(allowedEdges[rand.Next() % allowedEdges.Count]);
|
||||
if (allowedEdges.Count==0)
|
||||
{
|
||||
edgeIndex = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
edgeIndex = rand.Next() % allowedEdges.Count;
|
||||
if (mirror && edgeIndex > 0) edgeIndex = allowedEdges.Count - edgeIndex;
|
||||
edgeIndex = currentCell.edges.IndexOf(allowedEdges[edgeIndex]);
|
||||
}
|
||||
}
|
||||
|
||||
currentCell = currentCell.edges[edgeIndex].AdjacentCell(currentCell);
|
||||
|
||||
|
||||
pathCells.Add(currentCell);
|
||||
|
||||
} while (currentCell != endCell);
|
||||
if (currentCell==targetCells[currentTargetIndex])
|
||||
{
|
||||
currentTargetIndex += 1;
|
||||
if (currentTargetIndex>=targetCells.Length) break;
|
||||
}
|
||||
|
||||
} while (currentCell != targetCells[targetCells.Length-1]);
|
||||
|
||||
if (placeWaypoints)
|
||||
{
|
||||
WayPoint newWaypoint = new WayPoint(new Rectangle((int)pathCells[0].Center.X, (int)(borders.Height + shaftHeight), 10, 10));
|
||||
newWaypoint.MoveWithLevel = true;
|
||||
|
||||
WayPoint prevWaypoint = newWaypoint;
|
||||
|
||||
for (int i = 0; i < pathCells.Count; i++)
|
||||
{
|
||||
newWaypoint = new WayPoint(new Rectangle((int)pathCells[i].Center.X, (int)pathCells[i].Center.Y, 10, 10));
|
||||
newWaypoint.MoveWithLevel = true;
|
||||
if (prevWaypoint != null)
|
||||
{
|
||||
prevWaypoint.linkedTo.Add(newWaypoint);
|
||||
newWaypoint.linkedTo.Add(prevWaypoint);
|
||||
}
|
||||
prevWaypoint = newWaypoint;
|
||||
}
|
||||
|
||||
newWaypoint = new WayPoint(new Rectangle((int)pathCells[pathCells.Count - 1].Center.X, (int)(borders.Height + shaftHeight), 10, 10));
|
||||
newWaypoint.MoveWithLevel = true;
|
||||
|
||||
if (prevWaypoint != null)
|
||||
{
|
||||
prevWaypoint.linkedTo.Add(newWaypoint);
|
||||
newWaypoint.linkedTo.Add(prevWaypoint);
|
||||
}
|
||||
}
|
||||
|
||||
Debug.WriteLine("genpath: " + sw2.ElapsedMilliseconds + " ms");
|
||||
sw2.Restart();
|
||||
@@ -537,8 +604,10 @@ namespace Subsurface
|
||||
|
||||
for (int i = 0; i < triangles.Count; i++)
|
||||
{
|
||||
Vertices bodyVertices = new Vertices(triangles[i]);
|
||||
if (triangles[i][0].Y == triangles[i][1].Y && triangles[i][0].Y == triangles[i][2].Y) continue;
|
||||
if (triangles[i][0].X == triangles[i][1].X && triangles[i][0].X == triangles[i][2].X) continue;
|
||||
|
||||
Vertices bodyVertices = new Vertices(triangles[i]);
|
||||
FixtureFactory.AttachPolygon(bodyVertices, 5.0f, edgeBody);
|
||||
}
|
||||
|
||||
@@ -6,12 +6,15 @@ using System.Text;
|
||||
|
||||
namespace Subsurface
|
||||
{
|
||||
|
||||
class Location
|
||||
{
|
||||
string name;
|
||||
|
||||
Vector2 mapPosition;
|
||||
|
||||
LocationType type;
|
||||
|
||||
public string Name
|
||||
{
|
||||
get { return name; }
|
||||
@@ -22,16 +25,23 @@ namespace Subsurface
|
||||
get { return mapPosition; }
|
||||
}
|
||||
|
||||
public Location(string name, Vector2 mapPosition)
|
||||
public Location(Vector2 mapPosition)
|
||||
{
|
||||
this.name = name;
|
||||
this.name = RandomName(LocationType.Random());
|
||||
|
||||
this.mapPosition = mapPosition;
|
||||
}
|
||||
|
||||
public static Location CreateRandom(Vector2 position)
|
||||
{
|
||||
return new Location("Location " + Rand.Int(10000, false), position);
|
||||
return new Location(position);
|
||||
}
|
||||
|
||||
private string RandomName(LocationType type)
|
||||
{
|
||||
string name = ToolBox.GetRandomLine("Content/Map/locationNames.txt");
|
||||
int nameFormatIndex = Rand.Int(type.NameFormats.Count);
|
||||
return type.NameFormats[nameFormatIndex].Replace("[name]", name);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
77
Subsurface/Map/LocationType.cs
Normal file
77
Subsurface/Map/LocationType.cs
Normal file
@@ -0,0 +1,77 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Xml.Linq;
|
||||
|
||||
namespace Subsurface
|
||||
{
|
||||
class LocationType
|
||||
{
|
||||
private static List<LocationType> list = new List<LocationType>();
|
||||
//sum of the commonness-values of each location type
|
||||
private static int totalWeight;
|
||||
|
||||
string name;
|
||||
|
||||
private int commonness;
|
||||
|
||||
List<string> nameFormats;
|
||||
|
||||
public string Name
|
||||
{
|
||||
get { return name; }
|
||||
}
|
||||
|
||||
public List<string> NameFormats
|
||||
{
|
||||
get { return nameFormats; }
|
||||
}
|
||||
|
||||
private LocationType(XElement element)
|
||||
{
|
||||
name = element.Name.ToString();
|
||||
|
||||
commonness = ToolBox.GetAttributeInt(element, "commonness", 1);
|
||||
totalWeight += commonness;
|
||||
|
||||
nameFormats = new List<string>();
|
||||
foreach (XAttribute nameFormat in element.Element("nameformats").Attributes())
|
||||
{
|
||||
nameFormats.Add(nameFormat.Value.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
public static LocationType Random()
|
||||
{
|
||||
Debug.Assert(list.Count > 0, "LocationType.list.Count == 0, you probably need to initialize LocationTypes");
|
||||
|
||||
int randInt = Rand.Int(totalWeight);
|
||||
|
||||
foreach (LocationType type in list)
|
||||
{
|
||||
if (randInt < type.commonness) return type;
|
||||
randInt -= type.commonness;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public static void Init(string file)
|
||||
{
|
||||
XDocument doc = ToolBox.TryLoadXml(file);
|
||||
|
||||
if (doc==null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
foreach (XElement element in doc.Root.Elements())
|
||||
{
|
||||
LocationType locationType = new LocationType(element);
|
||||
list.Add(locationType);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -98,9 +98,9 @@ namespace Subsurface
|
||||
|
||||
newLocations[i] = Location.CreateRandom(position);
|
||||
locations.Add(newLocations[i]);
|
||||
}
|
||||
|
||||
connections.Add(new LocationConnection(newLocations[0], newLocations[1], Level.CreateRandom()));
|
||||
}
|
||||
int seed = (newLocations[0].GetHashCode() | newLocations[1].GetHashCode());
|
||||
connections.Add(new LocationConnection(newLocations[0], newLocations[1], Level.CreateRandom(seed.ToString())));
|
||||
|
||||
|
||||
}
|
||||
@@ -157,9 +157,9 @@ namespace Subsurface
|
||||
|
||||
float offsetAmount = 5.0f;
|
||||
|
||||
for (int n = 0; n<generations; n++)
|
||||
for (int n = 0; n < generations; n++)
|
||||
{
|
||||
for (int i = 0; i<segments.Count; i++)
|
||||
for (int i = 0; i < segments.Count; i++)
|
||||
{
|
||||
Vector2 startSegment = segments[i][0];
|
||||
Vector2 endSegment = segments[i][1];
|
||||
|
||||
@@ -78,6 +78,11 @@ namespace Subsurface
|
||||
get { return prefab.HasBody; }
|
||||
}
|
||||
|
||||
public bool CastShadow
|
||||
{
|
||||
get { return prefab.CastShadow; }
|
||||
}
|
||||
|
||||
public bool IsHorizontal
|
||||
{
|
||||
get { return isHorizontal; }
|
||||
|
||||
@@ -112,6 +112,11 @@ namespace Subsurface
|
||||
get { return (Level.Loaded == null) ? Vector2.Zero : -Level.Loaded.Position; }
|
||||
}
|
||||
|
||||
public Vector2 Speed
|
||||
{
|
||||
get { return speed; }
|
||||
}
|
||||
|
||||
public string FilePath
|
||||
{
|
||||
get { return filePath; }
|
||||
@@ -477,10 +482,10 @@ namespace Subsurface
|
||||
|
||||
float waterPercentage = waterVolume / volume;
|
||||
|
||||
float neutralPercentage = 0.1f;
|
||||
float neutralPercentage = 0.07f;
|
||||
|
||||
float buoyancy = neutralPercentage-waterPercentage;
|
||||
buoyancy *= mass * 10.0f;
|
||||
buoyancy *= mass * 30.0f;
|
||||
|
||||
return new Vector2(0.0f, buoyancy);
|
||||
}
|
||||
@@ -825,13 +830,7 @@ namespace Subsurface
|
||||
//hullBodies.Add(hullBody);
|
||||
|
||||
MapEntity.LinkAll();
|
||||
foreach (Item item in Item.itemList)
|
||||
{
|
||||
foreach (ItemComponent ic in item.components)
|
||||
{
|
||||
ic.OnMapLoaded();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
ID = int.MaxValue-10;
|
||||
|
||||
@@ -256,6 +256,7 @@ namespace Subsurface
|
||||
|
||||
public override XElement Save(XDocument doc)
|
||||
{
|
||||
if (MoveWithLevel) return null;
|
||||
XElement element = new XElement("WayPoint");
|
||||
|
||||
element.Add(new XAttribute("ID", ID),
|
||||
|
||||
@@ -36,6 +36,11 @@ namespace Subsurface.Networking
|
||||
get { return characterInfo; }
|
||||
}
|
||||
|
||||
public int ID
|
||||
{
|
||||
get { return myID; }
|
||||
}
|
||||
|
||||
public GameClient(string newName)
|
||||
{
|
||||
name = newName;
|
||||
@@ -189,20 +194,14 @@ namespace Subsurface.Networking
|
||||
public override void Update()
|
||||
{
|
||||
//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
|
||||
if (PlayerInput.KeyHit(Microsoft.Xna.Framework.Input.Keys.K))
|
||||
if (PlayerInput.KeyDown(Microsoft.Xna.Framework.Input.Keys.K))
|
||||
{
|
||||
SendRandomData();
|
||||
}
|
||||
|
||||
|
||||
if (!connected || updateTimer > DateTime.Now) return;
|
||||
|
||||
//if (reconnectBox != null)
|
||||
//{
|
||||
// ConnectToServer(serverIP);
|
||||
// return;
|
||||
//}
|
||||
|
||||
|
||||
if (Client.ConnectionStatus == NetConnectionStatus.Disconnected)
|
||||
{
|
||||
reconnectBox = new GUIMessageBox("CONNECTION LOST", "You have been disconnected from the server. Reconnecting...", new string[0]);
|
||||
@@ -472,7 +471,7 @@ namespace Subsurface.Networking
|
||||
public void SendRandomData()
|
||||
{
|
||||
NetOutgoingMessage msg = Client.CreateMessage();
|
||||
switch (Rand.Int(4))
|
||||
switch (Rand.Int(5))
|
||||
{
|
||||
case 0:
|
||||
msg.Write((byte)PacketTypes.NetworkEvent);
|
||||
@@ -485,6 +484,12 @@ namespace Subsurface.Networking
|
||||
msg.Write(Rand.Int(MapEntity.mapEntityList.Count));
|
||||
break;
|
||||
case 2:
|
||||
msg.Write((byte)PacketTypes.NetworkEvent);
|
||||
msg.Write((byte)NetworkEventType.UpdateComponent);
|
||||
msg.Write((int)Item.itemList[Rand.Int(Item.itemList.Count)].ID);
|
||||
msg.Write(Rand.Int(8));
|
||||
break;
|
||||
case 3:
|
||||
msg.Write((byte)Enum.GetNames(typeof(PacketTypes)).Length);
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -58,7 +58,17 @@ namespace Subsurface.Networking
|
||||
// If "inc" is null -> ReadMessage returned null -> Its null, so dont do this :)
|
||||
|
||||
NetIncomingMessage inc = Server.ReadMessage();
|
||||
if (inc != null) ReadMessage(inc);
|
||||
if (inc != null)
|
||||
{
|
||||
try
|
||||
{
|
||||
ReadMessage(inc);
|
||||
}
|
||||
catch
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
// if 30ms has passed
|
||||
if (updateTimer < DateTime.Now)
|
||||
|
||||
@@ -56,7 +56,7 @@ namespace Subsurface
|
||||
{
|
||||
Vector2 randomVector = new Vector2(Range(-1.0f, 1.0f, local), Range(-1.0f, 1.0f, local));
|
||||
|
||||
if (randomVector == Vector2.Zero) return Vector2.One * length;
|
||||
if (randomVector == Vector2.Zero) return new Vector2(0.0f, length);
|
||||
|
||||
return Vector2.Normalize(randomVector) * length;
|
||||
}
|
||||
|
||||
@@ -200,7 +200,7 @@ namespace Subsurface
|
||||
|
||||
if (Vector2.Distance(PlayerInput.MousePosition, limbBodyPos)<5.0f && PlayerInput.LeftButtonDown())
|
||||
{
|
||||
limb.sprite.Origin -= PlayerInput.MouseSpeed;
|
||||
limb.sprite.Origin += PlayerInput.MouseSpeed;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -259,17 +259,30 @@ namespace Subsurface
|
||||
|
||||
if (joint.BodyA == limb.body.FarseerBody)
|
||||
{
|
||||
jointPos = limbBodyPos + ConvertUnits.ToDisplayUnits(joint.LocalAnchorA);
|
||||
jointPos = ConvertUnits.ToDisplayUnits(joint.LocalAnchorA);
|
||||
|
||||
}
|
||||
else if (joint.BodyB == limb.body.FarseerBody)
|
||||
{
|
||||
jointPos = limbBodyPos + ConvertUnits.ToDisplayUnits(joint.LocalAnchorB);
|
||||
jointPos = ConvertUnits.ToDisplayUnits(joint.LocalAnchorB);
|
||||
}
|
||||
else
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
jointPos.Y = -jointPos.Y;
|
||||
jointPos += limbBodyPos;
|
||||
if (joint.BodyA == limb.body.FarseerBody)
|
||||
{
|
||||
float a1 = joint.UpperLimit - MathHelper.PiOver2;
|
||||
float a2 = joint.LowerLimit - MathHelper.PiOver2;
|
||||
float a3 =( a1+a2)/2.0f;
|
||||
GUI.DrawLine(spriteBatch, jointPos, jointPos + new Vector2((float)Math.Cos(a1), -(float)Math.Sin(a1)) * 30.0f, Color.Green);
|
||||
GUI.DrawLine(spriteBatch, jointPos, jointPos + new Vector2((float)Math.Cos(a2), -(float)Math.Sin(a2)) * 30.0f, Color.DarkGreen);
|
||||
|
||||
GUI.DrawLine(spriteBatch, jointPos, jointPos + new Vector2((float)Math.Cos(a3), -(float)Math.Sin(a3)) * 30.0f, Color.LightGray);
|
||||
}
|
||||
|
||||
GUI.DrawRectangle(spriteBatch, jointPos, new Vector2(5.0f, 5.0f), Color.Red, true);
|
||||
if (Vector2.Distance(PlayerInput.MousePosition, jointPos) < 6.0f)
|
||||
@@ -277,13 +290,15 @@ namespace Subsurface
|
||||
GUI.DrawRectangle(spriteBatch, jointPos - new Vector2(3.0f, 3.0f), new Vector2(11.0f, 11.0f), Color.Red, false);
|
||||
if (PlayerInput.LeftButtonDown())
|
||||
{
|
||||
Vector2 speed = ConvertUnits.ToSimUnits(PlayerInput.MouseSpeed);
|
||||
speed.Y = -speed.Y;
|
||||
if (joint.BodyA == limb.body.FarseerBody)
|
||||
{
|
||||
joint.LocalAnchorA += ConvertUnits.ToSimUnits(PlayerInput.MouseSpeed);
|
||||
joint.LocalAnchorA += speed;
|
||||
}
|
||||
else
|
||||
{
|
||||
joint.LocalAnchorB += ConvertUnits.ToSimUnits(PlayerInput.MouseSpeed);
|
||||
joint.LocalAnchorB += speed;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -23,10 +23,7 @@ namespace Subsurface
|
||||
|
||||
SinglePlayerMode gameMode;
|
||||
|
||||
Body previewPlatform;
|
||||
Hull previewHull;
|
||||
|
||||
Character previewCharacter;
|
||||
GUIFrame previewFrame;
|
||||
|
||||
Level selectedLevel;
|
||||
|
||||
@@ -112,57 +109,57 @@ namespace Subsurface
|
||||
{
|
||||
base.Deselect();
|
||||
|
||||
if (previewPlatform != null)
|
||||
{
|
||||
Game1.World.RemoveBody(previewPlatform);
|
||||
previewPlatform = null;
|
||||
}
|
||||
//if (previewPlatform != null)
|
||||
//{
|
||||
// Game1.World.RemoveBody(previewPlatform);
|
||||
// previewPlatform = null;
|
||||
//}
|
||||
|
||||
if (previewHull != null)
|
||||
{
|
||||
previewHull.Remove();
|
||||
previewHull = null;
|
||||
}
|
||||
//if (previewHull != null)
|
||||
//{
|
||||
// previewHull.Remove();
|
||||
// previewHull = null;
|
||||
//}
|
||||
|
||||
if (previewCharacter != null)
|
||||
{
|
||||
previewCharacter.Remove();
|
||||
previewCharacter = null;
|
||||
}
|
||||
//if (previewCharacter != null)
|
||||
//{
|
||||
// previewCharacter.Remove();
|
||||
// previewCharacter = null;
|
||||
//}
|
||||
}
|
||||
|
||||
private void CreatePreviewCharacter()
|
||||
{
|
||||
if (previewCharacter != null) previewCharacter.Remove();
|
||||
//private void CreatePreviewCharacter()
|
||||
//{
|
||||
// if (previewCharacter != null) previewCharacter.Remove();
|
||||
|
||||
Vector2 pos = new Vector2(1000.0f, 1000.0f);
|
||||
// Vector2 pos = new Vector2(1000.0f, 1000.0f);
|
||||
|
||||
previewCharacter = new Character(characterList.SelectedData as CharacterInfo, pos);
|
||||
// previewCharacter = new Character(characterList.SelectedData as CharacterInfo, pos);
|
||||
|
||||
previewCharacter.AnimController.IsStanding = true;
|
||||
// previewCharacter.AnimController.IsStanding = true;
|
||||
|
||||
if (previewPlatform == null)
|
||||
{
|
||||
Body platform = BodyFactory.CreateRectangle(Game1.World, 3.0f, 1.0f, 5.0f);
|
||||
platform.SetTransform(new Vector2(pos.X, pos.Y - 3.5f), 0.0f);
|
||||
platform.IsStatic = true;
|
||||
}
|
||||
// if (previewPlatform == null)
|
||||
// {
|
||||
// Body platform = BodyFactory.CreateRectangle(Game1.World, 3.0f, 1.0f, 5.0f);
|
||||
// platform.SetTransform(new Vector2(pos.X, pos.Y - 3.5f), 0.0f);
|
||||
// platform.IsStatic = true;
|
||||
// }
|
||||
|
||||
if (previewHull == null)
|
||||
{
|
||||
pos = ConvertUnits.ToDisplayUnits(pos);
|
||||
previewHull = new Hull(new Rectangle((int)pos.X - 100, (int)pos.Y + 100, 200, 500));
|
||||
}
|
||||
// if (previewHull == null)
|
||||
// {
|
||||
// pos = ConvertUnits.ToDisplayUnits(pos);
|
||||
// previewHull = new Hull(new Rectangle((int)pos.X - 100, (int)pos.Y + 100, 200, 500));
|
||||
// }
|
||||
|
||||
Physics.Alpha = 1.0f;
|
||||
// Physics.Alpha = 1.0f;
|
||||
|
||||
for (int i = 0; i < 500; i++)
|
||||
{
|
||||
previewCharacter.AnimController.Update((float)Physics.step);
|
||||
previewCharacter.AnimController.UpdateAnim((float)Physics.step);
|
||||
Game1.World.Step((float)Physics.step);
|
||||
}
|
||||
}
|
||||
// for (int i = 0; i < 500; i++)
|
||||
// {
|
||||
// previewCharacter.AnimController.Update((float)Physics.step);
|
||||
// previewCharacter.AnimController.UpdateAnim((float)Physics.step);
|
||||
// Game1.World.Step((float)Physics.step);
|
||||
// }
|
||||
//}
|
||||
|
||||
public void SelectLocation(Location location, LocationConnection connection)
|
||||
{
|
||||
@@ -258,22 +255,34 @@ namespace Subsurface
|
||||
|
||||
if (characterList.SelectedData != null && selectedRightPanel == (int)PanelTab.Crew)
|
||||
{
|
||||
if (previewCharacter != null)
|
||||
if (previewFrame==null || previewFrame.UserData != characterList.UserData)
|
||||
{
|
||||
Vector2 position = new Vector2(characterList.Rect.Right + 100, characterList.Rect.Y + 25.0f);
|
||||
CharacterInfo previewCharacter = (characterList.SelectedData as CharacterInfo);
|
||||
|
||||
Vector2 pos = previewCharacter.Position;
|
||||
pos.Y = -pos.Y;
|
||||
Matrix transform = Matrix.CreateTranslation(new Vector3(-pos + position, 0.0f));
|
||||
GUIFrame frameRoot = new GUIFrame(new Rectangle(350, 30, 300, 500),
|
||||
new Color(0.0f, 0.0f, 0.0f, 0.8f),
|
||||
Alignment.Top, GUI.style, rightPanel[selectedRightPanel]);
|
||||
frameRoot.Padding = new Vector4(20.0f,20.0f,20.0f,20.0f);
|
||||
|
||||
spriteBatch.Begin(SpriteSortMode.BackToFront, null, null, null, null, null, transform);
|
||||
previewCharacter.Draw(spriteBatch);
|
||||
spriteBatch.End();
|
||||
}
|
||||
else
|
||||
{
|
||||
CreatePreviewCharacter();
|
||||
previewFrame = previewCharacter.CreateInfoFrame(frameRoot);
|
||||
previewFrame.UserData = previewCharacter;
|
||||
}
|
||||
//if (previewCharacter != null)
|
||||
//{
|
||||
// Vector2 position = new Vector2(characterList.Rect.Right + 100, characterList.Rect.Y + 25.0f);
|
||||
|
||||
// Vector2 pos = previewCharacter.Position;
|
||||
// pos.Y = -pos.Y;
|
||||
// Matrix transform = Matrix.CreateTranslation(new Vector3(-pos + position, 0.0f));
|
||||
|
||||
// spriteBatch.Begin(SpriteSortMode.BackToFront, null, null, null, null, null, transform);
|
||||
// previewCharacter.Draw(spriteBatch);
|
||||
// spriteBatch.End();
|
||||
//}
|
||||
//else
|
||||
//{
|
||||
// CreatePreviewCharacter();
|
||||
//}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -331,7 +340,7 @@ namespace Subsurface
|
||||
|
||||
if (Character.Controlled != null && characterInfo == Character.Controlled.Info) return false;
|
||||
|
||||
CreatePreviewCharacter();
|
||||
//CreatePreviewCharacter();
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -15,8 +15,7 @@ namespace Subsurface
|
||||
|
||||
private GUIListBox saveList;
|
||||
|
||||
private GUITextBox nameBox;
|
||||
private GUITextBox ipBox;
|
||||
private GUITextBox nameBox, ipBox;
|
||||
|
||||
private Game1 game;
|
||||
|
||||
@@ -61,8 +60,8 @@ namespace Subsurface
|
||||
|
||||
new GUITextBlock(new Rectangle(0, 0, 0, 30), "New Game", null, null, Alignment.CenterX, GUI.style, menuTabs[(int)Tabs.NewGame]);
|
||||
|
||||
new GUITextBlock(new Rectangle(0, 30, 0, 30), "Selected map:", null, null, Alignment.Left, GUI.style, menuTabs[(int)Tabs.NewGame]);
|
||||
mapList = new GUIListBox(new Rectangle(0, 60, 200, 400), GUI.style, menuTabs[(int)Tabs.NewGame]);
|
||||
new GUITextBlock(new Rectangle(0, 30, 0, 30), "Selected submarine:", null, null, Alignment.Left, GUI.style, menuTabs[(int)Tabs.NewGame]);
|
||||
mapList = new GUIListBox(new Rectangle(0, 60, 200, 360), GUI.style, menuTabs[(int)Tabs.NewGame]);
|
||||
|
||||
foreach (Submarine map in Submarine.SavedSubmarines)
|
||||
{
|
||||
@@ -77,7 +76,7 @@ namespace Subsurface
|
||||
if (Submarine.SavedSubmarines.Count > 0) mapList.Select(Submarine.SavedSubmarines[0]);
|
||||
|
||||
|
||||
button = new GUIButton(new Rectangle(0, 0, 100, 30), "Start",Alignment.Right | Alignment.Bottom, GUI.style, menuTabs[(int)Tabs.NewGame]);
|
||||
button = new GUIButton(new Rectangle(0, 0, 100, 30), "Start",Alignment.BottomRight, GUI.style, menuTabs[(int)Tabs.NewGame]);
|
||||
button.OnClicked = StartGame;
|
||||
|
||||
//----------------------------------------------------------------------
|
||||
@@ -137,6 +136,13 @@ namespace Subsurface
|
||||
GUIButton joinButton = new GUIButton(new Rectangle(0, 0, 200, 30), "Join", Alignment.BottomCenter, GUI.style, menuTabs[(int)Tabs.JoinServer]);
|
||||
joinButton.OnClicked = JoinServer;
|
||||
|
||||
//----------------------------------------------------------------------
|
||||
|
||||
for (int i = 1; i < 4; i++ )
|
||||
{
|
||||
button = new GUIButton(new Rectangle(0, 0, 100, 30), "Back", Alignment.TopLeft, GUI.style, menuTabs[i]);
|
||||
button.OnClicked = PreviousTab;
|
||||
}
|
||||
|
||||
this.game = game;
|
||||
|
||||
@@ -193,6 +199,13 @@ namespace Subsurface
|
||||
return true;
|
||||
}
|
||||
|
||||
private bool PreviousTab(GUIButton button, object obj)
|
||||
{
|
||||
selectedTab = (int)Tabs.Main;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private bool LoadGame(GUIButton button, object obj)
|
||||
{
|
||||
|
||||
|
||||
@@ -21,9 +21,9 @@ namespace Subsurface
|
||||
|
||||
private GUIListBox jobList;
|
||||
|
||||
private GUITextBox textBox;
|
||||
private GUITextBox textBox, seedBox;
|
||||
|
||||
private GUITextBox seedBox;
|
||||
GUIFrame previewPlayer;
|
||||
|
||||
private GUIScrollBar durationBar;
|
||||
|
||||
@@ -31,8 +31,8 @@ namespace Subsurface
|
||||
|
||||
private float camAngle;
|
||||
|
||||
private Body previewPlatform;
|
||||
private Hull previewHull;
|
||||
//private Body previewPlatform;
|
||||
//private Hull previewHull;
|
||||
|
||||
public bool IsServer;
|
||||
|
||||
@@ -136,17 +136,17 @@ namespace Subsurface
|
||||
{
|
||||
textBox.Deselect();
|
||||
|
||||
if (previewPlatform!=null)
|
||||
{
|
||||
Game1.World.RemoveBody(previewPlatform);
|
||||
previewPlatform = null;
|
||||
}
|
||||
//if (previewPlatform!=null)
|
||||
//{
|
||||
// Game1.World.RemoveBody(previewPlatform);
|
||||
// previewPlatform = null;
|
||||
//}
|
||||
|
||||
if (previewHull!=null)
|
||||
{
|
||||
previewHull.Remove();
|
||||
previewHull = null;
|
||||
}
|
||||
//if (previewHull!=null)
|
||||
//{
|
||||
// previewHull.Remove();
|
||||
// previewHull = null;
|
||||
//}
|
||||
}
|
||||
|
||||
public override void Select()
|
||||
@@ -159,9 +159,6 @@ namespace Subsurface
|
||||
|
||||
textBox.Select();
|
||||
|
||||
//int oldMapIndex = 0;
|
||||
//if (mapList != null && mapList.SelectedData != null) oldMapIndex = mapList.SelectedIndex;
|
||||
|
||||
new GUITextBlock(new Rectangle(0, 30, 0, 30), "Selected submarine:", GUI.style, infoFrame);
|
||||
subList = new GUIListBox(new Rectangle(0, 60, 200, 200), Color.White, GUI.style, infoFrame);
|
||||
subList.OnSelected = SelectMap;
|
||||
@@ -238,30 +235,28 @@ namespace Subsurface
|
||||
{
|
||||
int x = playerFrame.Rect.Width / 2;
|
||||
|
||||
|
||||
new GUITextBlock(new Rectangle(x, 0, 200, 30), "Name: ", GUI.style, playerFrame);
|
||||
|
||||
|
||||
GUITextBox playerName = new GUITextBox(new Rectangle(x, 30, 0, 20),
|
||||
Alignment.TopLeft, GUI.style, playerFrame);
|
||||
playerName.Text = Game1.Client.CharacterInfo.Name;
|
||||
playerName.OnEnter += ChangeCharacterName;
|
||||
|
||||
new GUITextBlock(new Rectangle(x,70,200, 30), "Gender: ", GUI.style, playerFrame);
|
||||
new GUITextBlock(new Rectangle(x, 70, 200, 30), "Gender: ", GUI.style, playerFrame);
|
||||
|
||||
GUIButton maleButton = new GUIButton(new Rectangle(x, 100, 70, 20), "Male",
|
||||
Alignment.TopLeft, GUI.style,playerFrame);
|
||||
maleButton.UserData = Gender.Male;
|
||||
maleButton.OnClicked += SwitchGender;
|
||||
|
||||
GUIButton femaleButton = new GUIButton(new Rectangle(x+150, 100, 70, 20), "Female",
|
||||
GUIButton femaleButton = new GUIButton(new Rectangle(x+90, 100, 70, 20), "Female",
|
||||
Alignment.TopLeft, GUI.style, playerFrame);
|
||||
femaleButton.UserData = Gender.Female;
|
||||
femaleButton.OnClicked += SwitchGender;
|
||||
|
||||
new GUITextBlock(new Rectangle(0, 150, 200, 30), "Job preferences:", GUI.style, playerFrame);
|
||||
new GUITextBlock(new Rectangle(x, 150, 200, 30), "Job preferences:", GUI.style, playerFrame);
|
||||
|
||||
jobList = new GUIListBox(new Rectangle(0, 180, 200, 0), GUI.style, playerFrame);
|
||||
jobList = new GUIListBox(new Rectangle(x, 180, 200, 0), GUI.style, playerFrame);
|
||||
|
||||
foreach (JobPrefab job in JobPrefab.List)
|
||||
{
|
||||
@@ -279,6 +274,8 @@ namespace Subsurface
|
||||
|
||||
UpdateJobPreferences(jobList);
|
||||
|
||||
UpdatePreviewPlayer(Game1.Client.CharacterInfo);
|
||||
|
||||
}
|
||||
|
||||
base.Select();
|
||||
@@ -358,30 +355,32 @@ namespace Subsurface
|
||||
|
||||
menu.Draw(spriteBatch);
|
||||
|
||||
if (previewPlayer!=null) previewPlayer.Draw(spriteBatch);
|
||||
|
||||
GUI.Draw((float)deltaTime, spriteBatch, null);
|
||||
|
||||
spriteBatch.End();
|
||||
|
||||
|
||||
if (Game1.Client != null)
|
||||
{
|
||||
if (Game1.Client.Character != null)
|
||||
{
|
||||
Vector2 position = new Vector2(playerFrame.Rect.X + playerFrame.Rect.Width * 0.25f, playerFrame.Rect.Y + 25.0f);
|
||||
//if (Game1.Client != null)
|
||||
//{
|
||||
// if (Game1.Client.Character != null)
|
||||
// {
|
||||
// Vector2 position = new Vector2(playerFrame.Rect.X + playerFrame.Rect.Width * 0.25f, playerFrame.Rect.Y + 25.0f);
|
||||
|
||||
Vector2 pos = Game1.Client.Character.Position;
|
||||
pos.Y = -pos.Y;
|
||||
Matrix transform = Matrix.CreateTranslation(new Vector3(-pos + position, 0.0f));
|
||||
// Vector2 pos = Game1.Client.Character.Position;
|
||||
// pos.Y = -pos.Y;
|
||||
// Matrix transform = Matrix.CreateTranslation(new Vector3(-pos + position, 0.0f));
|
||||
|
||||
spriteBatch.Begin(SpriteSortMode.BackToFront, null, null, null, null, null, transform);
|
||||
Game1.Client.Character.Draw(spriteBatch);
|
||||
spriteBatch.End();
|
||||
}
|
||||
else
|
||||
{
|
||||
CreatePreviewCharacter();
|
||||
}
|
||||
}
|
||||
// spriteBatch.Begin(SpriteSortMode.BackToFront, null, null, null, null, null, transform);
|
||||
// Game1.Client.Character.Draw(spriteBatch);
|
||||
// spriteBatch.End();
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// CreatePreviewCharacter();
|
||||
// }
|
||||
//}
|
||||
|
||||
}
|
||||
|
||||
@@ -412,43 +411,15 @@ namespace Subsurface
|
||||
return true;
|
||||
}
|
||||
|
||||
private void CreatePreviewCharacter()
|
||||
private void UpdatePreviewPlayer(CharacterInfo characterInfo)
|
||||
{
|
||||
if (Game1.Client.Character != null) Game1.Client.Character.Remove();
|
||||
previewPlayer = new GUIFrame(
|
||||
new Rectangle(playerFrame.Rect.X + 20, playerFrame.Rect.Y + 20, 230, 300),
|
||||
new Color(0.0f, 0.0f, 0.0f, 0.8f), GUI.style);
|
||||
previewPlayer.Padding = new Vector4(5.0f, 5.0f, 5.0f, 5.0f);
|
||||
characterInfo.CreateInfoFrame(previewPlayer);
|
||||
|
||||
Vector2 pos = new Vector2(1000.0f, 1000.0f);
|
||||
|
||||
Character character = new Character(Game1.Client.CharacterInfo, pos);
|
||||
character.ID = int.MaxValue;
|
||||
|
||||
Game1.Client.Character = character;
|
||||
|
||||
character.AnimController.IsStanding = true;
|
||||
|
||||
if (previewPlatform == null)
|
||||
{
|
||||
Body platform = BodyFactory.CreateRectangle(Game1.World, 3.0f, 1.0f, 5.0f);
|
||||
platform.SetTransform(new Vector2(pos.X, pos.Y - 2.5f), 0.0f);
|
||||
platform.IsStatic = true;
|
||||
}
|
||||
|
||||
if (previewHull == null)
|
||||
{
|
||||
pos = ConvertUnits.ToDisplayUnits(pos);
|
||||
previewHull = new Hull(new Rectangle((int)pos.X - 100, (int)pos.Y + 100, 200, 200));
|
||||
previewHull.ID = int.MaxValue - 2;
|
||||
}
|
||||
|
||||
Physics.Alpha = 1.0f;
|
||||
|
||||
for (int i = 0; i < 500; i++)
|
||||
{
|
||||
character.AnimController.Update((float)Physics.step);
|
||||
character.AnimController.UpdateAnim((float)Physics.step);
|
||||
Game1.World.Step((float)Physics.step);
|
||||
}
|
||||
|
||||
Game1.Client.SendCharacterData();
|
||||
previewPlayer.UserData = characterInfo;
|
||||
}
|
||||
|
||||
private bool SwitchGender(GUIButton button, object obj)
|
||||
@@ -458,7 +429,8 @@ namespace Subsurface
|
||||
Gender gender = (Gender)obj;
|
||||
Game1.Client.CharacterInfo.Gender = gender;
|
||||
Game1.Client.SendCharacterData();
|
||||
CreatePreviewCharacter();
|
||||
UpdatePreviewPlayer(Game1.Client.CharacterInfo);
|
||||
//CreatePreviewCharacter();
|
||||
}
|
||||
catch
|
||||
{
|
||||
@@ -491,6 +463,7 @@ namespace Subsurface
|
||||
Game1.Client.SendCharacterData();
|
||||
|
||||
textBox.Text = newName;
|
||||
textBox.Selected = false;
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -502,7 +475,7 @@ namespace Subsurface
|
||||
|
||||
int index = jobList.children.IndexOf(jobText);
|
||||
int newIndex = index + (int)obj;
|
||||
if (newIndex<0 || newIndex>jobList.children.Count-1) return false;
|
||||
if (newIndex < 0 || newIndex > jobList.children.Count - 1) return false;
|
||||
|
||||
GUIComponent temp = jobList.children[newIndex];
|
||||
jobList.children[newIndex] = jobText;
|
||||
@@ -516,12 +489,12 @@ namespace Subsurface
|
||||
private void UpdateJobPreferences(GUIListBox listBox)
|
||||
{
|
||||
listBox.Deselect();
|
||||
for (int i = 1; i<listBox.children.Count; i++)
|
||||
for (int i = 1; i < listBox.children.Count; i++)
|
||||
{
|
||||
float a = (float)(i - 1) / 3.0f;
|
||||
a = Math.Min(a, 3);
|
||||
Color color = new Color(1.0f-a, (1.0f - a)*0.6f, 0.0f, 0.3f);
|
||||
|
||||
Color color = new Color(1.0f - a, (1.0f - a) * 0.6f, 0.0f, 0.3f);
|
||||
|
||||
listBox.children[i].Color = color;
|
||||
}
|
||||
|
||||
@@ -592,8 +565,7 @@ namespace Subsurface
|
||||
string mapName = msg.ReadString();
|
||||
string md5Hash = msg.ReadString();
|
||||
|
||||
TrySelectMap(mapName, md5Hash);
|
||||
|
||||
TrySelectMap(mapName, md5Hash);
|
||||
|
||||
//mapList.Select(msg.ReadInt32());
|
||||
modeList.Select(msg.ReadInt32());
|
||||
@@ -607,8 +579,7 @@ namespace Subsurface
|
||||
{
|
||||
int clientID = msg.ReadInt32();
|
||||
string jobName = msg.ReadString();
|
||||
|
||||
|
||||
|
||||
Client client = null;
|
||||
GUITextBlock textBlock = null;
|
||||
foreach (GUIComponent child in playerList.children)
|
||||
@@ -621,10 +592,17 @@ namespace Subsurface
|
||||
break;
|
||||
}
|
||||
if (client == null) continue;
|
||||
|
||||
client.assignedJob = JobPrefab.List.Find(jp => jp.Name == jobName);
|
||||
|
||||
client.assignedJob = JobPrefab.List.Find(jp => jp.Name == jobName);
|
||||
|
||||
textBlock.Text = client.name + ((client.assignedJob==null) ? "" : " (" + client.assignedJob.Name + ")");
|
||||
|
||||
if (clientID == Game1.Client.ID)
|
||||
{
|
||||
Game1.Client.CharacterInfo.Job = new Job(client.assignedJob);
|
||||
Game1.Client.CharacterInfo.Name = client.name;
|
||||
UpdatePreviewPlayer(Game1.Client.CharacterInfo);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -53,6 +53,7 @@
|
||||
<Compile Include="Camera.cs" />
|
||||
<Compile Include="Characters\AI\AIController.cs" />
|
||||
<Compile Include="Characters\AI\AITarget.cs" />
|
||||
<Compile Include="Characters\AI\PathFinder.cs" />
|
||||
<Compile Include="Characters\AnimController.cs" />
|
||||
<Compile Include="Characters\Attack.cs" />
|
||||
<Compile Include="Characters\Character.cs" />
|
||||
@@ -64,6 +65,7 @@
|
||||
<Compile Include="Characters\AI\SteeringManager.cs" />
|
||||
<Compile Include="Characters\AI\SteeringPath.cs" />
|
||||
<Compile Include="CoroutineManager.cs" />
|
||||
<Compile Include="Map\LocationType.cs" />
|
||||
<Compile Include="Rand.cs" />
|
||||
<Compile Include="Events\PropertyTask.cs" />
|
||||
<Compile Include="Events\RepairTask.cs" />
|
||||
@@ -130,14 +132,14 @@
|
||||
<Compile Include="Map\Entity.cs" />
|
||||
<Compile Include="Map\Explosion.cs" />
|
||||
<Compile Include="Map\IDamageable.cs" />
|
||||
<Compile Include="Map\Level.cs" />
|
||||
<Compile Include="Map\Levels\Level.cs" />
|
||||
<Compile Include="Map\Lights\ConvexHull.cs" />
|
||||
<Compile Include="Map\Lights\LightManager.cs" />
|
||||
<Compile Include="Map\Location.cs" />
|
||||
<Compile Include="Map\Map.cs" />
|
||||
<Compile Include="Map\Md5Hash.cs" />
|
||||
<Compile Include="Map\Voronoi.cs" />
|
||||
<Compile Include="Map\VoronoiElements.cs" />
|
||||
<Compile Include="Map\Levels\Voronoi.cs" />
|
||||
<Compile Include="Map\Levels\VoronoiElements.cs" />
|
||||
<Compile Include="MathUtils.cs" />
|
||||
<Compile Include="Physics\PhysicsBody.cs" />
|
||||
<Compile Include="Networking\NetworkEvent.cs" />
|
||||
@@ -269,6 +271,13 @@
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
<SubType>Designer</SubType>
|
||||
</Content>
|
||||
<Content Include="Content\Characters\Mantis\mantis.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="Content\Characters\Mantis\mantis.xml">
|
||||
<SubType>Designer</SubType>
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="Content\Characters\Moloch\moloch.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
@@ -328,6 +337,12 @@
|
||||
<Content Include="Content\Items\Engine\fabricator.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="Content\Items\Engine\pingCircle.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="Content\Items\Engine\radarOverlay.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="Content\Items\Fabricators\fabricator.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
@@ -379,9 +394,15 @@
|
||||
<Content Include="Content\Map\iceSurface.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="Content\Map\locationNames.txt">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="Content\Map\shaft.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="Content\Map\locationTypes.xml">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="Content\UI\caret.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
|
||||
@@ -193,8 +193,8 @@ namespace Subsurface
|
||||
return vector;
|
||||
}
|
||||
|
||||
float.TryParse(components[0], NumberStyles.Float, CultureInfo.InvariantCulture, out vector.X);
|
||||
float.TryParse(components[1], NumberStyles.Float, CultureInfo.InvariantCulture, out vector.Y);
|
||||
float.TryParse(components[0], NumberStyles.Any, CultureInfo.InvariantCulture, out vector.X);
|
||||
float.TryParse(components[1], NumberStyles.Any, CultureInfo.InvariantCulture, out vector.Y);
|
||||
|
||||
return vector;
|
||||
}
|
||||
|
||||
Binary file not shown.
Reference in New Issue
Block a user