Saving (wip), statuseffect refactoring, multiple character faces

This commit is contained in:
Regalis
2015-06-12 16:56:51 +03:00
parent 270efd77e0
commit 566d54197a
35 changed files with 640 additions and 268 deletions

View File

@@ -14,7 +14,7 @@ using Subsurface.Particles;
namespace Subsurface
{
class Character : Entity, IDamageable
class Character : Entity, IDamageable, IPropertyObject
{
public static List<Character> characterList = new List<Character>();
@@ -40,12 +40,14 @@ namespace Subsurface
public byte largeUpdateTimer;
public readonly Dictionary<string, ObjectProperty> properties;
public Dictionary<string, ObjectProperty> ObjectProperties
{
get { return properties; }
}
protected Key selectKeyHit;
protected Key actionKeyHit;
protected Key actionKeyDown;
protected Key secondaryKeyHit;
protected Key secondaryKeyDown;
protected Key actionKeyHit, actionKeyDown;
protected Key secondaryKeyHit, secondaryKeyDown;
private Item selectedConstruction;
private Item[] selectedItems;
@@ -83,6 +85,14 @@ namespace Subsurface
//which AIstate each sound is for
private AIController.AiState[] soundStates;
public string Name
{
get
{
return speciesName;
}
}
public Inventory Inventory
{
get { return inventory; }
@@ -344,10 +354,10 @@ namespace Subsurface
animController.FindHull();
if (info.ID >= 0)
{
ID = info.ID;
}
//if (info.ID >= 0)
//{
// ID = info.ID;
//}
characterList.Add(this);
}

View File

@@ -1,4 +1,5 @@
using System.Xml.Linq;
using Microsoft.Xna.Framework;
using System.Xml.Linq;
namespace Subsurface
{
@@ -6,27 +7,28 @@ namespace Subsurface
class CharacterInfo
{
//the name of the character (e.q. Urist McEngineer)
public string name;
public readonly string file;
public int ID;
public readonly int headSpriteId;
//public int ID;
public Gender gender;
public int salary;
public string GenderString()
{
return gender.ToString();
}
//public string GenderString()
//{
// return gender.ToString();
//}
public CharacterInfo(string file, string name = "", Gender gender = Gender.None)
{
this.file = file;
ID = -1;
//ID = -1;
XDocument doc = ToolBox.TryLoadXml(file);
if (doc == null) return;
@@ -35,7 +37,7 @@ namespace Subsurface
if (ToolBox.GetAttributeBool(doc.Root, "genders", false))
{
if (gender==Gender.None)
if (gender == Gender.None)
{
float femaleRatio = ToolBox.GetAttributeFloat(doc.Root, "femaleratio", 0.5f);
this.gender = (Game1.random.NextDouble() < femaleRatio) ? Gender.Female : Gender.Male;
@@ -45,7 +47,21 @@ namespace Subsurface
this.gender = gender;
}
}
Vector2 headSpriteRange = ToolBox.GetAttributeVector2(doc.Root, "headid", Vector2.Zero);
if (headSpriteRange == Vector2.Zero)
{
headSpriteRange = ToolBox.GetAttributeVector2(
doc.Root,
this.gender == Gender.Female ? "femaleheadid" : "maleheadid",
Vector2.Zero);
}
if (headSpriteRange != Vector2.Zero)
{
headSpriteId = Game1.localRandom.Next((int)headSpriteRange.X, (int)headSpriteRange.Y + 1);
}
if (!string.IsNullOrEmpty(name))
{
this.name = name;
@@ -69,8 +85,30 @@ namespace Subsurface
this.name += ToolBox.GetRandomLine(lastNamePath);
}
}
}
public CharacterInfo(XElement element)
{
name = element.Name.ToString();
string genderStr = ToolBox.GetAttributeString(element, "gender", "male").ToLower();
gender = (genderStr == "male") ? Gender.Male : Gender.Female;
salary = ToolBox.GetAttributeInt(element, "salary", 1000);
}
public virtual XElement Save(XElement parentElement)
{
XElement componentElement = new XElement("character");
componentElement.Add(
new XAttribute("name", name),
new XAttribute("gender", gender == Gender.Male ? "male" : "female"),
new XAttribute("salary", salary),
new XAttribute("headspriteid", headSpriteId));
parentElement.Add(componentElement);
return componentElement;
}
}
}

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@@ -1,4 +1,5 @@
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using System.Collections.Generic;
using System.Xml.Linq;
namespace Subsurface
@@ -11,9 +12,9 @@ namespace Subsurface
float timer;
private Item item;
Vector2 position;
private Character character;
List<IPropertyObject> targets;
public float Timer
{
@@ -26,14 +27,14 @@ namespace Subsurface
delay = ToolBox.GetAttributeFloat(element, "delay", 1.0f);
}
public override void Apply(ActionType type, float deltaTime, Item item, Character character = null)
public override void Apply(ActionType type, float deltaTime, Vector2 position, List<IPropertyObject> targets)
{
if (this.type != type) return;
this.item = item;
this.character = character;
timer = delay;
this.position = position;
this.targets = targets;
list.Add(this);
}
@@ -44,7 +45,7 @@ namespace Subsurface
if (timer > 0.0f) return;
base.Apply(1.0f, character, item);
base.Apply(1.0f, position, targets);
list.Remove(this);
}

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@@ -227,7 +227,11 @@ namespace Subsurface
string spritePath = subElement.Attribute("texture").Value;
if (character.info!=null)
{
spritePath = spritePath.Replace("[GENDER]", (character.info.gender == Gender.Female) ? "f" : "");
spritePath = spritePath.Replace("[HEADID]", character.info.headSpriteId.ToString());
}
sprite = new Sprite(subElement, "", spritePath);
break;

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@@ -9,12 +9,12 @@ namespace Subsurface
class StatusEffect
{
[Flags]
public enum Target
public enum TargetType
{
This = 1, Parent = 2, Character = 4, Contained = 8, Nearby = 16, UseTarget=32
}
private Target targets;
private TargetType targetTypes;
private string[] targetNames;
public string[] propertyNames;
@@ -30,9 +30,9 @@ namespace Subsurface
private Sound sound;
public Target Targets
public TargetType Targets
{
get { return targets; }
get { return targetTypes; }
}
public string[] TargetNames
@@ -92,7 +92,7 @@ namespace Subsurface
string[] Flags = attribute.Value.Split(',');
foreach (string s in Flags)
{
targets |= (Target)Enum.Parse(typeof(Target), s, true);
targetTypes |= (TargetType)Enum.Parse(typeof(TargetType), s, true);
}
break;
@@ -143,18 +143,27 @@ namespace Subsurface
}
public virtual void Apply(ActionType type, float deltaTime, Item item, Character character = null)
{
if (this.type == type) Apply(deltaTime, character, item);
}
//public virtual void Apply(ActionType type, float deltaTime, Item item, Character character = null)
//{
// if (this.type == type) Apply(deltaTime, character, item);
//}
public virtual void Apply(ActionType type, float deltaTime, Vector2 position, IPropertyObject target)
{
if (!targetNames.Contains(target.Name)) return;
if (this.type == type) Apply(deltaTime, position, target);
List<IPropertyObject> targets = new List<IPropertyObject>();
targets.Add(target);
if (this.type == type) Apply(deltaTime, position, targets);
}
protected virtual void Apply(float deltaTime, Vector2 position, IPropertyObject target)
public virtual void Apply(ActionType type, float deltaTime, Vector2 position, List<IPropertyObject> targets)
{
if (this.type == type) Apply(deltaTime, position, targets);
}
protected virtual void Apply(float deltaTime, Vector2 position, List<IPropertyObject> targets)
{
if (explosion != null) explosion.Explode(position);
@@ -163,42 +172,45 @@ namespace Subsurface
for (int i = 0; i < propertyNames.Count(); i++)
{
ObjectProperty property;
if (target.ObjectProperties.TryGetValue(propertyNames[i], out property))
foreach (IPropertyObject target in targets)
{
ApplyToProperty(property, propertyEffects[i], deltaTime);
if (targetNames!=null && !targetNames.Contains(target.Name)) continue;
if (!target.ObjectProperties.TryGetValue(propertyNames[i], out property)) continue;
ApplyToProperty(property, propertyEffects[i], deltaTime);
}
}
}
protected virtual void Apply(float deltaTime, Character character, Item item)
{
if (explosion != null) explosion.Explode(item.SimPosition);
//protected virtual void Apply(float deltaTime, Character character, Item item)
//{
// if (explosion != null) explosion.Explode(item.SimPosition);
if (sound != null) sound.Play(1.0f, 1000.0f, item.body.FarseerBody);
// if (sound != null) sound.Play(1.0f, 1000.0f, item.body.FarseerBody);
for (int i = 0; i < propertyNames.Count(); i++)
{
ObjectProperty property;
// for (int i = 0; i < propertyNames.Count(); i++)
// {
// ObjectProperty property;
if (character!=null && character.properties.TryGetValue(propertyNames[i], out property))
{
ApplyToProperty(property, propertyEffects[i], deltaTime);
}
// if (character!=null && character.properties.TryGetValue(propertyNames[i], out property))
// {
// ApplyToProperty(property, propertyEffects[i], deltaTime);
// }
if (item == null) continue;
// if (item == null) continue;
if (item.properties.TryGetValue(propertyNames[i], out property))
{
ApplyToProperty(property, propertyEffects[i], deltaTime);
}
// if (item.properties.TryGetValue(propertyNames[i], out property))
// {
// ApplyToProperty(property, propertyEffects[i], deltaTime);
// }
foreach (ItemComponent ic in item.components)
{
if (!ic.properties.TryGetValue(propertyNames[i], out property)) continue;
ApplyToProperty(property, propertyEffects[i], deltaTime);
}
}
}
// foreach (ItemComponent ic in item.components)
// {
// if (!ic.properties.TryGetValue(propertyNames[i], out property)) continue;
// ApplyToProperty(property, propertyEffects[i], deltaTime);
// }
// }
//}
protected void ApplyToProperty(ObjectProperty property, object value, float deltaTime)
{

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@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8" ?>
<character name ="human" humanoid="true" needsair="true" genders="true" drowningtime="30">
<character name ="human" humanoid="true" needsair="true" genders="true" maleheadid="1,4" femaleheadid="1,2" drowningtime="30">
<name firstname="Content/Characters/Human/[GENDER]firstnames.txt" lastname="Content/Characters/Human/lastnames.txt" />
@@ -8,7 +8,7 @@
<!-- head -->
<limb id = "0" radius="13" mass = "6" type="Head" attackpriority="2" impacttolerance="3.0">
<sprite texture="Content/Characters/Human/[GENDER]head.png" sourcerect="1,1,37,38" depth="0.12" origin="0.5,0.5"/>
<sprite texture="Content/Characters/Human/[GENDER]head[HEADID].png" sourcerect="1,1,37,38" depth="0.12" origin="0.5,0.5"/>
</limb>
<!-- body -->
<limb id = "1" width="26" height="30" mass = "20" type="Torso" attackpriority="3" impacttolerance="5.0">

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@@ -0,0 +1,16 @@
<Items>
<Item
name="Captain's Cap"
pickdistance="150">
<Sprite texture ="captainhat.png" depth="0.4"/>
<Body radius="8" density="5"/>
<Wearable limbtype="Head" slots="Any,Head">
<sprite texture="captainhat.png" limb="Head" origin="0.4,0.94"/>
</Wearable>
</Item>
</Items>

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@@ -11,8 +11,8 @@
<Wearable limbtype="Head" slots="Any,Head">
<sprite texture="DivingMask.png" limb="Head" sourcerect="1,1,37,38"/>
<StatusEffect type="OnWearing" target="Contained,Character" targetnames="Oxygen Tank" Condition="-0.7" Oxygen="20.0"/>
<StatusEffect type="OnWearing" target="Contained,Character" targetnames="Welding Fuel Tank" Condition="-0.7" Oxygen="-20.0"/>
<StatusEffect type="OnWearing" target="Contained,Character" targetnames="Oxygen Tank,human" Condition="-0.7" Oxygen="20.0"/>
<StatusEffect type="OnWearing" target="Contained,Character" targetnames="Welding Fuel Tank,human" Condition="-0.7" Oxygen="-20.0"/>
</Wearable>
<ItemContainer capacity="1" hideitems="true">

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@@ -209,12 +209,20 @@ namespace Subsurface
Game1.LobbyScreen.Select();
break;
case "savemap":
if (commands.Length < 2) break;
Map.Loaded.SaveAs("Content/SavedMaps/" + commands[1]);
NewMessage("map saved", Color.Green);
break;
case "loadmap":
if (commands.Length < 2) break;
Map.Load("Content/SavedMaps/" + commands[1]);
break;
case "savegame":
SaveUtil.SaveGame("Content/Data/test.save");
break;
case "loadgame":
SaveUtil.LoadGame("Content/Data/test.save");
break;
case "messagebox":
if (commands.Length < 3) break;
new GUIMessageBox(commands[1], commands[2]);

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@@ -269,7 +269,7 @@ namespace Subsurface
// new Vector2(10, 30), Color.White);
if (Character.Controlled != null) Character.Controlled.DrawHud(spriteBatch, cam);
if (Character.Controlled != null && cam!=null) Character.Controlled.DrawHud(spriteBatch, cam);
DrawMessages(spriteBatch, (float)deltaTime);

View File

@@ -103,7 +103,6 @@ namespace Subsurface
/// </summary>
protected override void Initialize()
{
// TODO: Add your initialization logic here
base.Initialize();
particleManager = new ParticleManager("Content/Particles/prefabs.xml", Cam);

View File

@@ -3,6 +3,7 @@ using System.Collections.Generic;
using System.IO;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System.Xml.Linq;
namespace Subsurface
{
@@ -25,7 +26,7 @@ namespace Subsurface
set { money = (int)Math.Max(value, 0.0f); }
}
public CrewManager(GameSession session)
public CrewManager()
{
characters = new List<Character>();
characterInfos = new List<CharacterInfo>();
@@ -39,6 +40,19 @@ namespace Subsurface
money = 10000;
}
public CrewManager(XElement element)
: this()
{
money = ToolBox.GetAttributeInt(element, "money", 0);
foreach (XElement subElement in element.Elements())
{
if (subElement.Name.ToString().ToLower()!="character") continue;
characterInfos.Add(new CharacterInfo(subElement));
}
}
private string CreateSaveFile(string mapName)
{
string path = "Content/Data/Saves/";
@@ -89,7 +103,7 @@ namespace Subsurface
GUITextBlock textBlock = new GUITextBlock(
new Rectangle(40,0,0,25),
name,
Color.Transparent, Color.Black,
Color.Transparent, Color.White,
Alignment.Left,
Alignment.Left,
frame);
@@ -98,6 +112,11 @@ namespace Subsurface
new GUIImage(new Rectangle(-10,-10,0,0), character.animController.limbs[0].sprite, Alignment.Left, frame);
}
public void Update(float deltaTime)
{
guiFrame.Update(deltaTime);
}
public void KillCharacter(Character killedCharacter)
{
GUIComponent characterBlock = listBox.GetChild(killedCharacter) as GUIComponent;
@@ -138,5 +157,27 @@ namespace Subsurface
{
guiFrame.Draw(spriteBatch);
}
public void Save(string filePath)
{
XDocument doc = new XDocument(
new XElement((XName)"Crew"));
doc.Root.Add(new XAttribute("money", money));
foreach (CharacterInfo ci in characterInfos)
{
ci.Save(doc.Root);
}
try
{
doc.Save(filePath);
}
catch
{
DebugConsole.ThrowError("Saving crewmanager to ''" + filePath + "'' failed!");
}
}
}
}

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@@ -6,6 +6,7 @@ using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using System.Text;
using System.Collections.Generic;
using System.Xml.Linq;
namespace Subsurface
{
@@ -20,6 +21,8 @@ namespace Subsurface
public readonly GameMode gameMode;
private GUIFrame guiRoot;
private GUIListBox chatBox;
private GUITextBox textBox;
@@ -27,57 +30,76 @@ namespace Subsurface
private GUIButton endShiftButton;
string saveFile;
Map selectedMap;
private int day;
public string SaveFile
{
get { return saveFile; }
}
//public string SaveFile
//{
// get { return saveFile; }
//}
public int Day
{
get { return day; }
}
public GameSession(string selectedMapFile, bool save, TimeSpan gameDuration, GameMode gameMode = null)
public GameSession(Map selectedMap, TimeSpan gameDuration, GameMode gameMode = null)
{
taskManager = new TaskManager(this);
crewManager = new CrewManager(this);
crewManager = new CrewManager();
hireManager = new HireManager();
hireManager.GenerateCharacters("Content/Characters/Human/human.xml", 10);
guiRoot = new GUIFrame(new Rectangle(0,0,Game1.GraphicsWidth,Game1.GraphicsWidth), Color.Transparent);
int width = 350, height = 100;
chatBox = new GUIListBox(new Rectangle(
Game1.GraphicsWidth - (int)GUI.style.smallPadding.X - width,
Game1.GraphicsHeight - (int)GUI.style.smallPadding.W*2 - 25 - height,
width, height),
Color.White * 0.5f);
if (Game1.Client!=null || Game1.Server!=null)
{
chatBox = new GUIListBox(new Rectangle(
Game1.GraphicsWidth - (int)GUI.style.smallPadding.X - width,
Game1.GraphicsHeight - (int)GUI.style.smallPadding.W*2 - 25 - height,
width, height),
Color.White * 0.5f, guiRoot);
endShiftButton = new GUIButton(new Rectangle(Game1.GraphicsWidth - 240, 20, 100, 25), "End shift", Color.White, Alignment.CenterX, null);
endShiftButton.OnClicked = EndShift;
textBox = new GUITextBox(
new Rectangle(chatBox.Rect.X, chatBox.Rect.Y + chatBox.Rect.Height + (int)GUI.style.smallPadding.W, chatBox.Rect.Width, 25),
Color.White * 0.5f, Color.Black, Alignment.Bottom, Alignment.Left, guiRoot);
textBox.OnEnter = EnterChatMessage;
}
timerBar = new GUIProgressBar(new Rectangle(Game1.GraphicsWidth - 120, 20, 100, 25), Color.Gold, 0.0f, null);
if (Game1.Client==null)
{
endShiftButton = new GUIButton(new Rectangle(Game1.GraphicsWidth - 240, 20, 100, 25), "End shift", Color.White, Alignment.Left | Alignment.Top, guiRoot);
endShiftButton.OnClicked = EndShift;
}
timerBar = new GUIProgressBar(new Rectangle(Game1.GraphicsWidth - 120, 20, 100, 25), Color.Gold, 0.0f, guiRoot);
textBox = new GUITextBox(
new Rectangle(chatBox.Rect.X, chatBox.Rect.Y + chatBox.Rect.Height + (int)GUI.style.smallPadding.W, chatBox.Rect.Width, 25),
Color.White * 0.5f, Color.Black, Alignment.Bottom, Alignment.Left);
textBox.OnEnter = EnterChatMessage;
this.gameMode = gameMode;
if (this.gameMode != null) this.gameMode.Start(Game1.NetLobbyScreen.GameDuration);
startTime = DateTime.Now;
endTime = startTime + gameDuration;
endTime = startTime + gameDuration;
if (!save) return;
CreateSaveFile(selectedMapFile);
day = 1;
this.selectedMap = selectedMap;
//if (!save) return;
//CreateSaveFile(selectedMapFile);
day = 1;
}
public GameSession(string filePath)
: this(null, new TimeSpan(0,0,0,0))
{
XDocument doc = ToolBox.TryLoadXml(filePath);
if (doc == null) return;
day = ToolBox.GetAttributeInt(doc.Root,"day",1);
}
public bool TryHireCharacter(CharacterInfo characterInfo)
@@ -101,6 +123,8 @@ namespace Subsurface
{
if (crewManager.characterInfos.Count == 0) return;
if (Map.Loaded!=selectedMap) selectedMap.Load();
crewManager.StartShift();
taskManager.StartShift(scriptedEventCount);
}
@@ -135,9 +159,9 @@ namespace Subsurface
new GUIMessageBox("Day #" + day + " is over!\n", sb.ToString());
if (saveFile == null) return false;
//if (saveFile == null) return false;
Map.Loaded.SaveAs(saveFile);
//Map.Loaded.SaveAs(saveFile);
crewManager.EndShift();
@@ -146,6 +170,11 @@ namespace Subsurface
day++;
}
for (int i = Character.characterList.Count - 1; i >= 0; i--)
{
Character.characterList.RemoveAt(i);
}
taskManager.EndShift();
return true;
@@ -153,33 +182,33 @@ namespace Subsurface
private void CreateSaveFile(string mapName)
{
string path = "Content/Data/Saves/";
//string path = "Content/Data/Saves/";
if (!Directory.Exists(path))
{
Directory.CreateDirectory(path);
}
//if (!Directory.Exists(path))
//{
// Directory.CreateDirectory(path);
//}
string name = Path.GetFileNameWithoutExtension(mapName);
string extension = Path.GetExtension(mapName);
//string name = Path.GetFileNameWithoutExtension(mapName);
//string extension = Path.GetExtension(mapName);
int i = 0;
while (File.Exists(path + name + i + extension))
{
i++;
}
//int i = 0;
//while (File.Exists(path + name + i + extension))
//{
// i++;
//}
saveFile = path + name + i+extension;
//saveFile = path + name + i+extension;
try
{
File.Copy(mapName, saveFile);
}
catch (Exception e)
{
DebugConsole.ThrowError("Copying map file ''" + mapName + "'' to ''" + saveFile + "'' failed", e);
}
//try
//{
// File.Copy(mapName, saveFile);
//}
//catch (Exception e)
//{
// DebugConsole.ThrowError("Copying map file ''" + mapName + "'' to ''" + saveFile + "'' failed", e);
//}
}
public bool EnterChatMessage(GUITextBox textBox, string message)
@@ -218,11 +247,14 @@ namespace Subsurface
public void Update(float deltaTime)
{
taskManager.Update(deltaTime);
endShiftButton.Enabled = !taskManager.CriticalTasks;
if (endShiftButton!=null) endShiftButton.Enabled = !taskManager.CriticalTasks;
endShiftButton.Update(deltaTime);
guiRoot.Update(deltaTime);
crewManager.Update(deltaTime);
//endShiftButton.Update(deltaTime);
textBox.Update(deltaTime);
//textBox.Update(deltaTime);
if (gameMode != null) gameMode.Update();
@@ -246,15 +278,33 @@ namespace Subsurface
public void Draw(SpriteBatch spriteBatch)
{
guiRoot.Draw(spriteBatch);
crewManager.Draw(spriteBatch);
taskManager.Draw(spriteBatch);
chatBox.Draw(spriteBatch);
textBox.Draw(spriteBatch);
//chatBox.Draw(spriteBatch);
//textBox.Draw(spriteBatch);
timerBar.Draw(spriteBatch);
//timerBar.Draw(spriteBatch);
if (Game1.Client == null) endShiftButton.Draw(spriteBatch);
//if (Game1.Client == null) endShiftButton.Draw(spriteBatch);
}
public void Save(string filePath)
{
XDocument doc = new XDocument(
new XElement((XName)"Gamesession"));
doc.Root.Add(new XAttribute("day", day));
try
{
doc.Save(filePath);
}
catch
{
DebugConsole.ThrowError("Saving gamesession to ''" + filePath + "'' failed!");
}
}
}
}

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@@ -115,47 +115,13 @@ namespace Subsurface.Items.Components
foreach (StatusEffect effect in ri.statusEffects)
{
if (effect.Targets.HasFlag(StatusEffect.Target.This)) effect.Apply(ActionType.OnContaining, deltaTime, item);
if (effect.Targets.HasFlag(StatusEffect.Target.Contained)) effect.Apply(ActionType.OnContaining, deltaTime, contained);
if (effect.Targets.HasFlag(StatusEffect.TargetType.This)) effect.Apply(ActionType.OnContaining, deltaTime, item.SimPosition, item.AllPropertyObjects);
if (effect.Targets.HasFlag(StatusEffect.TargetType.Contained)) effect.Apply(ActionType.OnContaining, deltaTime, item.SimPosition, contained.AllPropertyObjects);
}
contained.ApplyStatusEffects(ActionType.OnContained, deltaTime);
}
//if (hideItems) return;
//Vector2 transformedItemPos;
//Vector2 transformedItemInterval = itemInterval;
////float transformedItemRotation = itemRotation;
//if (item.body==null)
//{
// transformedItemPos = new Vector2(item.Rect.X, item.Rect.Y);
// transformedItemPos = ConvertUnits.ToSimUnits(transformedItemPos) + itemPos;
//}
//else
//{
// Matrix transform = Matrix.CreateRotationZ(item.body.Rotation);
// transformedItemPos = item.body.Position + Vector2.Transform(itemPos, transform);
// transformedItemInterval = Vector2.Transform(transformedItemInterval, transform);
// //transformedItemRotation += item.body.Rotation;
//}
//foreach (Item containedItem in inventory.items)
//{
// if (containedItem == null) continue;
// Vector2 itemDist = (transformedItemPos - containedItem.body.Position);
// Vector2 force = (itemDist - containedItem.body.LinearVelocity * 0.1f) * containedItem.body.Mass * 60.0f;
// containedItem.body.ApplyForce(force);
// containedItem.body.SmoothRotate(itemRotation);
// transformedItemPos += transformedItemInterval;
//}
}
public override void Draw(SpriteBatch spriteBatch)

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@@ -233,9 +233,12 @@ namespace Subsurface.Items.Components
public override void Update(float deltaTime, Camera cam)
{
OpenState += deltaTime * ((isOpen) ? 3.0f : -3.0f);
if (!isStuck)
{
OpenState += deltaTime * ((isOpen) ? 3.0f : -3.0f);
LinkedGap.Open = openState;
}
LinkedGap.Open = openState;
item.SendSignal((isOpen) ? "1" : "0", "state_out");
}
@@ -309,8 +312,6 @@ namespace Subsurface.Items.Components
public override void ReceiveSignal(string signal, Connection connection, Item sender)
{
if (isStuck) return;
if (connection.name=="toggle")
{
isOpen = !isOpen;

View File

@@ -291,7 +291,13 @@ namespace Subsurface
return false;
}
public virtual void Remove() { }
public virtual void Remove()
{
if (loopingSound!=null)
{
Sounds.SoundManager.Stop(loopingSoundIndex);
}
}
public bool HasRequiredContainedItems(bool addMessage)
{

View File

@@ -147,8 +147,8 @@ namespace Subsurface.Items.Components
foreach (StatusEffect effect in statusEffects)
{
if (Array.IndexOf(effect.TargetNames, targetItem.Name) == -1) continue;
effect.Apply(ActionType.OnUse, deltaTime, targetItem);
//if (Array.IndexOf(effect.TargetNames, targetItem.Name) == -1) continue;
effect.Apply(ActionType.OnUse, deltaTime, item.SimPosition, targetItem.AllPropertyObjects);
//targetItem.ApplyStatusEffect(effect, ActionType.OnUse, deltaTime);
}
//ApplyStatusEffects(ActionType.OnUse, 1.0f, null, targ);

View File

@@ -115,22 +115,14 @@ namespace Subsurface.Items.Components
Item[] containedItems = item.ContainedItems;
ApplyStatusEffects(ActionType.OnWearing, deltaTime, picker);
for (int i = 0; i < limb.Length; i++)
if (containedItems == null) return;
for (int j = 0; j<containedItems.Length; j++)
{
if (limb[i] == null) continue;
ApplyStatusEffects(ActionType.OnWearing, deltaTime, picker);
if (containedItems == null) continue;
for (int j = 0; j<containedItems.Length; j++)
{
if (containedItems[j] == null) continue;
containedItems[j].ApplyStatusEffects(ActionType.OnWearing, deltaTime, picker);
}
}
if (containedItems[j] == null) continue;
containedItems[j].ApplyStatusEffects(ActionType.OnWearing, deltaTime, picker);
}
}
}

View File

@@ -144,6 +144,20 @@ namespace Subsurface
get { return prefab.IsLinkable; }
}
public List<IPropertyObject> AllPropertyObjects
{
get
{
List<IPropertyObject> pobjects = new List<IPropertyObject>();
pobjects.Add(this);
foreach (ItemComponent ic in components)
{
pobjects.Add(ic);
}
return pobjects;
}
}
List<string> highlightText;
public List<string> HighlightText
@@ -334,9 +348,11 @@ namespace Subsurface
}
}
List<IPropertyObject> targets = new List<IPropertyObject>();
if (containedItems!=null)
{
if (effect.Targets.HasFlag(StatusEffect.Target.Contained))
if (effect.Targets.HasFlag(StatusEffect.TargetType.Contained))
{
foreach (Item containedItem in containedItems)
{
@@ -344,7 +360,8 @@ namespace Subsurface
if (effect.TargetNames != null && !effect.TargetNames.Contains(containedItem.Name)) continue;
hasTargets = true;
effect.Apply(type, deltaTime, containedItem);
targets.Add(containedItem);
//effect.Apply(type, deltaTime, containedItem);
//containedItem.ApplyStatusEffect(effect, type, deltaTime, containedItem);
}
}
@@ -353,19 +370,27 @@ namespace Subsurface
if (hasTargets)
{
if (effect.Targets.HasFlag(StatusEffect.Target.This))
effect.Apply(type, deltaTime, this);
if (effect.Targets.HasFlag(StatusEffect.TargetType.This))
{
foreach (var pobject in AllPropertyObjects)
{
targets.Add(pobject);
}
}
//effect.Apply(type, deltaTime, this);
//ApplyStatusEffect(effect, type, deltaTime, this);
if (effect.Targets.HasFlag(StatusEffect.Target.Character))
effect.Apply(type, deltaTime, null, character);
if (effect.Targets.HasFlag(StatusEffect.TargetType.Character)) targets.Add(character);
//effect.Apply(type, deltaTime, null, character);
//ApplyStatusEffect(effect, type, deltaTime, null, character, limb);
if (container != null && effect.Targets.HasFlag(StatusEffect.Target.Parent))
{
effect.Apply(type, deltaTime, container);
//container.ApplyStatusEffect(effect, type, deltaTime, container);
}
if (container != null && effect.Targets.HasFlag(StatusEffect.TargetType.Parent)) targets.Add(container);
//{
// effect.Apply(type, deltaTime, container);
// //container.ApplyStatusEffect(effect, type, deltaTime, container);
//}
effect.Apply(type, deltaTime, SimPosition, targets);
}
}

View File

@@ -62,6 +62,8 @@ namespace Subsurface
{
get
{
if (mapHash != null) return mapHash;
XDocument doc = OpenDoc(filePath);
mapHash = new MapHash(doc);
@@ -286,8 +288,7 @@ namespace Subsurface
try
{
//string docString = doc.ToString();
ToolBox.CompressStringToFile(filePath, doc.ToString());
SaveUtil.CompressStringToFile(filePath, doc.ToString());
}
catch
{
@@ -388,7 +389,7 @@ namespace Subsurface
if (extension == ".gz")
{
Stream stream = ToolBox.DecompressFiletoStream(file);
Stream stream = SaveUtil.DecompressFiletoStream(file);
if (stream == null)
{
DebugConsole.ThrowError("Loading map ''" + file + "'' failed!");
@@ -504,7 +505,7 @@ namespace Subsurface
public static void Unload()
{
if (loaded==null)return;
if (loaded == null) return;
loaded.Clear();
loaded = null;
}

View File

@@ -240,7 +240,7 @@ namespace Subsurface.Networking
TimeSpan duration = new TimeSpan(0,(int)durationMinutes,0);
//int gameModeIndex = inc.ReadInt32();
Game1.GameSession = new GameSession("", false, duration);
Game1.GameSession = new GameSession(Map.Loaded, duration);
Game1.GameSession.StartShift(1);
myCharacter = ReadCharacterData(inc);

View File

@@ -273,9 +273,9 @@ namespace Subsurface.Networking
Map selectedMap = Game1.NetLobbyScreen.SelectedMap as Map;
selectedMap.Load();
//selectedMap.Load();
Game1.GameSession = new GameSession("", false, Game1.NetLobbyScreen.GameDuration, Game1.NetLobbyScreen.SelectedMode);
Game1.GameSession = new GameSession(selectedMap, Game1.NetLobbyScreen.GameDuration, Game1.NetLobbyScreen.SelectedMode);
Game1.GameSession.StartShift(1);
//EventManager.SelectEvent(Game1.netLobbyScreen.SelectedEvent);

181
Subsurface/SaveUtil.cs Normal file
View File

@@ -0,0 +1,181 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.IO.Compression;
using System.Linq;
using System.Text;
namespace Subsurface
{
class SaveUtil
{
public delegate void ProgressDelegate(string sMessage);
public static void SaveGame(string directory)
{
if (Directory.Exists(directory))
{
Directory.Delete(directory, true);
}
Directory.CreateDirectory(directory);
Map.Loaded.SaveAs(directory+"\\map.gz");
Game1.GameSession.crewManager.Save(directory+"\\crew.xml");
CompressDirectory(directory, directory+".save", null);
Directory.Delete(directory, true);
}
public static void LoadGame(string filePath)
{
DecompressToDirectory(filePath+".save", Path.GetDirectoryName(filePath)+"\\temp", null);
Map.Load(Path.GetDirectoryName(filePath) + "\\temp\\map.gz");
Game1.GameSession = new GameSession(Path.GetDirectoryName(filePath) + "\\temp\\map.gz");
}
public static string CreateSavePath(string saveFolder, string fileName="save")
{
if (!Directory.Exists(saveFolder))
{
DebugConsole.ThrowError("Save folder ''"+saveFolder+"'' not found. Created new folder");
Directory.CreateDirectory(saveFolder);
}
string extension = ".save";
int i = 0;
while (File.Exists(saveFolder + fileName + i + extension))
{
i++;
}
return saveFolder + fileName + i + extension;
}
public static void CompressStringToFile(string fileName, string value)
{
// A.
// Write string to temporary file.
string temp = Path.GetTempFileName();
File.WriteAllText(temp, value);
// B.
// Read file into byte array buffer.
byte[] b;
using (FileStream f = new FileStream(temp, FileMode.Open))
{
b = new byte[f.Length];
f.Read(b, 0, (int)f.Length);
}
// C.
// Use GZipStream to write compressed bytes to target file.
using (FileStream f2 = new FileStream(fileName, FileMode.Create))
using (GZipStream gz = new GZipStream(f2, CompressionMode.Compress, false))
{
gz.Write(b, 0, b.Length);
}
}
public static Stream DecompressFiletoStream(string fileName)
{
if (!File.Exists(fileName))
{
DebugConsole.ThrowError("File ''"+fileName+" doesn't exist!");
return null;
}
using (FileStream originalFileStream = new FileStream(fileName, FileMode.Open))
{
MemoryStream decompressedFileStream = new MemoryStream();
using (GZipStream decompressionStream = new GZipStream(originalFileStream, CompressionMode.Decompress))
{
decompressionStream.CopyTo(decompressedFileStream);
return decompressedFileStream;
}
}
}
public static void CompressFile(string sDir, string sRelativePath, GZipStream zipStream)
{
//Compress file name
char[] chars = sRelativePath.ToCharArray();
zipStream.Write(BitConverter.GetBytes(chars.Length), 0, sizeof(int));
foreach (char c in chars)
zipStream.Write(BitConverter.GetBytes(c), 0, sizeof(char));
//Compress file content
byte[] bytes = File.ReadAllBytes(Path.Combine(sDir, sRelativePath));
zipStream.Write(BitConverter.GetBytes(bytes.Length), 0, sizeof(int));
zipStream.Write(bytes, 0, bytes.Length);
}
public static bool DecompressFile(string sDir, GZipStream zipStream, ProgressDelegate progress)
{
//Decompress file name
byte[] bytes = new byte[sizeof(int)];
int Readed = zipStream.Read(bytes, 0, sizeof(int));
if (Readed < sizeof(int))
return false;
int iNameLen = BitConverter.ToInt32(bytes, 0);
bytes = new byte[sizeof(char)];
StringBuilder sb = new StringBuilder();
for (int i = 0; i < iNameLen; i++)
{
zipStream.Read(bytes, 0, sizeof(char));
char c = BitConverter.ToChar(bytes, 0);
sb.Append(c);
}
string sFileName = sb.ToString();
if (progress != null)
progress(sFileName);
//Decompress file content
bytes = new byte[sizeof(int)];
zipStream.Read(bytes, 0, sizeof(int));
int iFileLen = BitConverter.ToInt32(bytes, 0);
bytes = new byte[iFileLen];
zipStream.Read(bytes, 0, bytes.Length);
string sFilePath = Path.Combine(sDir, sFileName);
string sFinalDir = Path.GetDirectoryName(sFilePath);
if (!Directory.Exists(sFinalDir))
Directory.CreateDirectory(sFinalDir);
using (FileStream outFile = new FileStream(sFilePath, FileMode.Create, FileAccess.Write, FileShare.None))
outFile.Write(bytes, 0, iFileLen);
return true;
}
public static void CompressDirectory(string sInDir, string sOutFile, ProgressDelegate progress)
{
string[] sFiles = Directory.GetFiles(sInDir, "*.*", SearchOption.AllDirectories);
int iDirLen = sInDir[sInDir.Length - 1] == Path.DirectorySeparatorChar ? sInDir.Length : sInDir.Length + 1;
using (FileStream outFile = new FileStream(sOutFile, FileMode.Create, FileAccess.Write, FileShare.None))
using (GZipStream str = new GZipStream(outFile, CompressionMode.Compress))
foreach (string sFilePath in sFiles)
{
string sRelativePath = sFilePath.Substring(iDirLen);
if (progress != null)
progress(sRelativePath);
CompressFile(sInDir, sRelativePath, str);
}
}
public static void DecompressToDirectory(string sCompressedFile, string sDir, ProgressDelegate progress)
{
using (FileStream inFile = new FileStream(sCompressedFile, FileMode.Open, FileAccess.Read, FileShare.None))
using (GZipStream zipStream = new GZipStream(inFile, CompressionMode.Decompress, true))
while (DecompressFile(sDir, zipStream, progress)) ;
}
}
}

View File

@@ -96,7 +96,7 @@ namespace Subsurface
{
base.Select();
Map.Unload();
//Map.Unload();
UpdateCharacterLists();
@@ -222,7 +222,8 @@ namespace Subsurface
private bool StartShift(GUIButton button, object selection)
{
Map.Load(Game1.GameSession.SaveFile);
//Map.Load(Game1.GameSession.SaveFile);
Game1.GameSession.StartShift();

View File

@@ -55,23 +55,20 @@ namespace Subsurface
new GUITextBlock(new Rectangle(0, 30, 0, 30), "Selected map:", Color.Transparent, Color.Black, Alignment.Left, menuTabs[(int)Tabs.NewGame]);
mapList = new GUIListBox(new Rectangle(0, 60, 200, 400), Color.White, menuTabs[1]);
//string[] mapFilePaths = Map.GetMapFilePaths();
//if (mapFilePaths!=null)
//{
foreach (Map map in Map.SavedMaps)
{
GUITextBlock textBlock = new GUITextBlock(
new Rectangle(0, 0, 0, 25),
map.Name,
GUI.style,
Alignment.Left,
Alignment.Left,
mapList);
textBlock.Padding = new Vector4(10.0f, 0.0f, 0.0f, 0.0f);
textBlock.UserData = map;
}
if (Map.SavedMaps.Count > 0) mapList.Select(Map.SavedMaps[0]);
//}
foreach (Map map in Map.SavedMaps)
{
GUITextBlock textBlock = new GUITextBlock(
new Rectangle(0, 0, 0, 25),
map.Name,
GUI.style,
Alignment.Left,
Alignment.Left,
mapList);
textBlock.Padding = new Vector4(10.0f, 0.0f, 0.0f, 0.0f);
textBlock.UserData = map;
}
if (Map.SavedMaps.Count > 0) mapList.Select(Map.SavedMaps[0]);
button = new GUIButton(new Rectangle(0, 0, 100, 30), "Start", GUI.style, Alignment.Right | Alignment.Bottom, menuTabs[(int)Tabs.NewGame]);
button.OnClicked = StartGame;
@@ -150,7 +147,7 @@ namespace Subsurface
if (selectedMap == null) return false;
Game1.GameSession = new GameSession(selectedMap.FilePath, true, TimeSpan.Zero);
Game1.GameSession = new GameSession(selectedMap, TimeSpan.Zero);
Game1.LobbyScreen.Select();

View File

@@ -6,6 +6,7 @@ using Subsurface.Networking;
using FarseerPhysics;
using FarseerPhysics.Factories;
using FarseerPhysics.Dynamics;
using System.IO;
namespace Subsurface
{
@@ -472,7 +473,7 @@ namespace Subsurface
}
else
{
msg.Write(selectedMap.Name);
msg.Write(Path.GetFileName(selectedMap.FilePath));
msg.Write(selectedMap.MapHash.MD5Hash);
}
@@ -502,7 +503,7 @@ namespace Subsurface
else
{
mapList.Select(map);
map.Load();
//map.Load();
return true;
}
}

View File

@@ -133,6 +133,7 @@
<Compile Include="Particles\ParticlePrefab.cs" />
<Compile Include="Physics\Physics.cs" />
<Compile Include="Properties.cs" />
<Compile Include="SaveUtil.cs" />
<Compile Include="Screens\EditCharacterScreen.cs" />
<Compile Include="EventInput\EventInput.cs" />
<Compile Include="EventInput\KeyboardDispatcher.cs" />
@@ -187,6 +188,9 @@
<SpecificVersion>False</SpecificVersion>
<HintPath>.\FarseerPhysics MonoGame.dll</HintPath>
</Reference>
<Reference Include="ICSharpCode.SharpZipLib">
<HintPath>C:\Users\Joonas\Desktop\SharpZipLib_0860_Bin\net-20\ICSharpCode.SharpZipLib.dll</HintPath>
</Reference>
<Reference Include="Lidgren.Network, Version=3.3.0.2069, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>.\Lidgren.Network.dll</HintPath>
@@ -218,16 +222,28 @@
<Content Include="Content\Characters\Human\ffirstnames.txt">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Content\Characters\Human\fhead.png">
<Content Include="Content\Characters\Human\fhead1.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Content\Characters\Human\fhead2.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Content\Characters\Human\firstnames.txt">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Content\Characters\Human\head.png">
<Content Include="Content\Characters\Human\flegs.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Content\Characters\Human\flegs.png">
<Content Include="Content\Characters\Human\head1.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Content\Characters\Human\head2.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Content\Characters\Human\head3.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Content\Characters\Human\head4.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Content\Characters\Human\lastnames.txt">
@@ -271,6 +287,12 @@
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
<SubType>Designer</SubType>
</Content>
<Content Include="Content\Items\Clothes\captainhat.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Content\Items\Clothes\clothes.xml">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Content\Items\connector.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>

View File

@@ -128,50 +128,50 @@ namespace Subsurface
}
public static void CompressStringToFile(string fileName, string value)
{
// A.
// Write string to temporary file.
string temp = Path.GetTempFileName();
File.WriteAllText(temp, value);
//public static void CompressStringToFile(string fileName, string value)
//{
// // A.
// // Write string to temporary file.
// string temp = Path.GetTempFileName();
// File.WriteAllText(temp, value);
// B.
// Read file into byte array buffer.
byte[] b;
using (FileStream f = new FileStream(temp, FileMode.Open))
{
b = new byte[f.Length];
f.Read(b, 0, (int)f.Length);
}
// // B.
// // Read file into byte array buffer.
// byte[] b;
// using (FileStream f = new FileStream(temp, FileMode.Open))
// {
// b = new byte[f.Length];
// f.Read(b, 0, (int)f.Length);
// }
// C.
// Use GZipStream to write compressed bytes to target file.
using (FileStream f2 = new FileStream(fileName, FileMode.Create))
using (GZipStream gz = new GZipStream(f2, CompressionMode.Compress, false))
{
gz.Write(b, 0, b.Length);
}
}
// // C.
// // Use GZipStream to write compressed bytes to target file.
// using (FileStream f2 = new FileStream(fileName, FileMode.Create))
// using (GZipStream gz = new GZipStream(f2, CompressionMode.Compress, false))
// {
// gz.Write(b, 0, b.Length);
// }
//}
public static Stream DecompressFiletoStream(string fileName)
{
if (!File.Exists(fileName))
{
DebugConsole.ThrowError("File ''"+fileName+" doesn't exist!");
return null;
}
//public static Stream DecompressFiletoStream(string fileName)
//{
// if (!File.Exists(fileName))
// {
// DebugConsole.ThrowError("File ''"+fileName+" doesn't exist!");
// return null;
// }
using (FileStream originalFileStream = new FileStream(fileName, FileMode.Open))
{
MemoryStream decompressedFileStream = new MemoryStream();
// using (FileStream originalFileStream = new FileStream(fileName, FileMode.Open))
// {
// MemoryStream decompressedFileStream = new MemoryStream();
using (GZipStream decompressionStream = new GZipStream(originalFileStream, CompressionMode.Decompress))
{
decompressionStream.CopyTo(decompressedFileStream);
return decompressedFileStream;
}
}
}
// using (GZipStream decompressionStream = new GZipStream(originalFileStream, CompressionMode.Decompress))
// {
// decompressionStream.CopyTo(decompressedFileStream);
// return decompressedFileStream;
// }
// }
//}
public static XDocument TryLoadXml(string filePath)
{

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