Merge branch 'master' of https://bitbucket.org/Regalis11/repo
Conflicts: Subsurface/Subsurface.csproj Subsurface_Solution.v12.suo
@@ -68,7 +68,7 @@ namespace Subsurface
|
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damage = ToolBox.GetAttributeFloat(element, "damage", 0.0f);
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structureDamage = ToolBox.GetAttributeFloat(element, "damage", 0.0f);
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||||
structureDamage = ToolBox.GetAttributeFloat(element, "structuredamage", 0.0f);
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bleedingDamage = ToolBox.GetAttributeFloat(element, "bleedingdamage", 0.0f);
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stun = ToolBox.GetAttributeFloat(element, "stun", 0.0f);
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@@ -14,7 +14,7 @@ using Subsurface.Particles;
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namespace Subsurface
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{
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class Character : Entity, IDamageable
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class Character : Entity, IDamageable, IPropertyObject
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{
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public static List<Character> characterList = new List<Character>();
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@@ -40,12 +40,14 @@ namespace Subsurface
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public byte largeUpdateTimer;
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public readonly Dictionary<string, ObjectProperty> properties;
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public Dictionary<string, ObjectProperty> ObjectProperties
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{
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get { return properties; }
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}
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protected Key selectKeyHit;
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protected Key actionKeyHit;
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protected Key actionKeyDown;
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protected Key secondaryKeyHit;
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protected Key secondaryKeyDown;
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protected Key actionKeyHit, actionKeyDown;
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protected Key secondaryKeyHit, secondaryKeyDown;
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private Item selectedConstruction;
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private Item[] selectedItems;
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@@ -59,6 +61,9 @@ namespace Subsurface
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protected float oxygen;
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protected float drowningTime;
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protected float health;
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protected float maxHealth;
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protected Item closestItem;
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protected bool isDead;
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@@ -73,12 +78,21 @@ namespace Subsurface
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protected float soundTimer;
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protected float soundInterval;
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private float bleeding;
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private float blood;
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private Sound[] sounds;
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//which AIstate each sound is for
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private AIController.AiState[] soundStates;
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public string Name
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{
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get
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{
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return speciesName;
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}
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}
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public Inventory Inventory
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{
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get { return inventory; }
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@@ -122,13 +136,19 @@ namespace Subsurface
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{
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get
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{
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float totalHealth = 0.0f;
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foreach (Limb l in animController.limbs)
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{
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totalHealth += (l.MaxHealth - l.Damage);
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return health;
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//float totalHealth = 0.0f;
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//foreach (Limb l in animController.limbs)
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//{
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// totalHealth += (l.MaxHealth - l.Damage);
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}
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return totalHealth/animController.limbs.Count();
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//}
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//return totalHealth/animController.limbs.Count();
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}
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set
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{
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health = MathHelper.Clamp(value, 0.0f, maxHealth);
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if (health==0.0f) Kill();
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}
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}
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@@ -301,6 +321,9 @@ namespace Subsurface
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//limb.prevPosition = ConvertUnits.ToDisplayUnits(position);
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}
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maxHealth = ToolBox.GetAttributeFloat(doc.Root, "health", 100.0f);
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health = maxHealth;
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needsAir = ToolBox.GetAttributeBool(doc.Root, "needsair", false);
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drowningTime = ToolBox.GetAttributeFloat(doc.Root, "drowningtime", 10.0f);
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@@ -331,10 +354,10 @@ namespace Subsurface
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animController.FindHull();
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if (info.ID >= 0)
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||||
{
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||||
ID = info.ID;
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}
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//if (info.ID >= 0)
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//{
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// ID = info.ID;
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//}
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characterList.Add(this);
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}
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@@ -343,7 +366,7 @@ namespace Subsurface
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/// <summary>
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/// Control the characte
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||||
/// </summary>
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||||
public void Control(Camera cam, bool forcePick=false)
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public void Control(float deltaTime, Camera cam, bool forcePick=false)
|
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{
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if (isDead) return;
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@@ -370,15 +393,15 @@ namespace Subsurface
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if (selectedItems[i] == null) continue;
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if (i == 1 && selectedItems[0] == selectedItems[1]) continue;
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if (actionKeyDown.State) selectedItems[i].Use(this);
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if (secondaryKeyDown.State && selectedItems[i] != null) selectedItems[i].SecondaryUse(this);
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if (actionKeyDown.State) selectedItems[i].Use(deltaTime, this);
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||||
if (secondaryKeyDown.State && selectedItems[i] != null) selectedItems[i].SecondaryUse(deltaTime, this);
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|
||||
}
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||||
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||||
if (selectedConstruction != null)
|
||||
{
|
||||
if (actionKeyDown.State) selectedConstruction.Use(this);
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||||
if (secondaryKeyDown.State) selectedConstruction.SecondaryUse(this);
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||||
if (actionKeyDown.State) selectedConstruction.Use(deltaTime, this);
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||||
if (secondaryKeyDown.State) selectedConstruction.SecondaryUse(deltaTime, this);
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||||
}
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if (IsNetworkPlayer)
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@@ -509,8 +532,8 @@ namespace Subsurface
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||||
}
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||||
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if (controlled == this) ControlLocalPlayer(cam);
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Control(cam);
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Control(deltaTime, cam);
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UpdateSightRange();
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||||
aiTarget.SoundRange = 0.0f;
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@@ -543,10 +566,10 @@ namespace Subsurface
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soundTimer = soundInterval;
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||||
}
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foreach (Limb limb in animController.limbs)
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||||
{
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||||
Blood = blood - limb.Bleeding * deltaTime * 0.1f;
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||||
}
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//foreach (Limb limb in animController.limbs)
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||||
//{
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||||
Blood = blood - bleeding * deltaTime;
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||||
//}
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if (aiController != null) aiController.Update(deltaTime);
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}
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@@ -587,19 +610,25 @@ namespace Subsurface
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||||
}
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private static GUIProgressBar drowningBar;
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||||
private static GUIProgressBar drowningBar, bloodBar;
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||||
public void DrawHud(SpriteBatch spriteBatch, Camera cam)
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||||
{
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||||
if (drowningBar==null)
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{
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||||
int width = 200, height = 20;
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||||
drowningBar = new GUIProgressBar(new Rectangle(Game1.GraphicsWidth / 2 - width / 2, 20, width, height), Color.Blue, 1.0f);
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int width = 100, height = 20;
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drowningBar = new GUIProgressBar(new Rectangle(20, Game1.GraphicsHeight/2, width, height), Color.Blue, 1.0f);
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bloodBar = new GUIProgressBar(new Rectangle(20, Game1.GraphicsHeight / 2 + 30, width, height), Color.Red, 1.0f);
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}
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drowningBar.BarSize = Controlled.Oxygen / 100.0f;
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||||
if (drowningBar.BarSize < 1.0f)
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||||
drowningBar.Draw(spriteBatch);
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bloodBar.BarSize = Blood / 100.0f;
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if (bloodBar.BarSize < 1.0f)
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bloodBar.Draw(spriteBatch);
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if (Controlled.Inventory != null)
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||||
Controlled.Inventory.Draw(spriteBatch);
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@@ -674,7 +703,11 @@ namespace Subsurface
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closestLimb.body.ApplyForce(pull*Math.Min(amount*100.0f, 100.0f));
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||||
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||||
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||||
return closestLimb.AddDamage(position, damageType, amount, bleedingAmount, playSound);
|
||||
AttackResult attackResult = closestLimb.AddDamage(position, damageType, amount, bleedingAmount, playSound);
|
||||
health -= attackResult.damage;
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bleeding += attackResult.bleeding;
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||||
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return attackResult;
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||||
}
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@@ -705,12 +738,14 @@ namespace Subsurface
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centerOfMass /= totalMass;
|
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health = 0.0f;
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foreach (Limb limb in animController.limbs)
|
||||
{
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||||
Vector2 diff = centerOfMass - limb.SimPosition;
|
||||
if (diff == Vector2.Zero) continue;
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||||
limb.body.ApplyLinearImpulse(diff * 10.0f);
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limb.Damage = 100.0f;
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// limb.Damage = 100.0f;
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}
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AmbientSoundManager.PlayDamageSound(DamageSoundType.Implode, 50.0f, torso.body.FarseerBody);
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@@ -739,7 +774,7 @@ namespace Subsurface
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if (isDead) return;
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//if the game is run by a client, characters are only killed when the server says so
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if (Game1.client != null)
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if (Game1.Client != null)
|
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{
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||||
if (networkMessage)
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||||
{
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@@ -751,14 +786,14 @@ namespace Subsurface
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}
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}
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if (Game1.server != null)
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if (Game1.Server != null)
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{
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new NetworkEvent(NetworkEventType.KillCharacter, ID, false);
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}
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if (Game1.gameSession.crewManager!=null)
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if (Game1.GameSession!=null && Game1.GameSession.crewManager != null)
|
||||
{
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Game1.gameSession.crewManager.KillCharacter(this);
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Game1.GameSession.crewManager.KillCharacter(this);
|
||||
}
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isDead = true;
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@@ -876,9 +911,9 @@ namespace Subsurface
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else if (type == NetworkEventType.KillCharacter)
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||||
{
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Kill(true);
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if (Game1.client != null && controlled == this)
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if (Game1.Client != null && controlled == this)
|
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{
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Game1.client.AddChatMessage("YOU HAVE DIED. Your chat messages will only be visible to other dead players.", ChatMessageType.Dead);
|
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Game1.Client.AddChatMessage("YOU HAVE DIED. Your chat messages will only be visible to other dead players.", ChatMessageType.Dead);
|
||||
}
|
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return;
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}
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@@ -970,7 +1005,7 @@ namespace Subsurface
|
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if (controlled == this) controlled = null;
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if (Game1.client!=null && Game1.client.Character == this) Game1.client.Character = null;
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if (Game1.Client!=null && Game1.Client.Character == this) Game1.Client.Character = null;
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if (aiTarget != null)
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aiTarget.Remove();
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@@ -1,4 +1,5 @@
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using System.Xml.Linq;
|
||||
using Microsoft.Xna.Framework;
|
||||
using System.Xml.Linq;
|
||||
|
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namespace Subsurface
|
||||
{
|
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@@ -6,27 +7,28 @@ namespace Subsurface
|
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|
||||
class CharacterInfo
|
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{
|
||||
//the name of the character (e.q. Urist McEngineer)
|
||||
public string name;
|
||||
|
||||
public readonly string file;
|
||||
|
||||
public int ID;
|
||||
public readonly int headSpriteId;
|
||||
|
||||
//public int ID;
|
||||
|
||||
public Gender gender;
|
||||
|
||||
public int salary;
|
||||
|
||||
public string GenderString()
|
||||
{
|
||||
return gender.ToString();
|
||||
}
|
||||
//public string GenderString()
|
||||
//{
|
||||
// return gender.ToString();
|
||||
//}
|
||||
|
||||
public CharacterInfo(string file, string name = "", Gender gender = Gender.None)
|
||||
{
|
||||
this.file = file;
|
||||
|
||||
ID = -1;
|
||||
//ID = -1;
|
||||
|
||||
XDocument doc = ToolBox.TryLoadXml(file);
|
||||
if (doc == null) return;
|
||||
@@ -35,7 +37,7 @@ namespace Subsurface
|
||||
|
||||
if (ToolBox.GetAttributeBool(doc.Root, "genders", false))
|
||||
{
|
||||
if (gender==Gender.None)
|
||||
if (gender == Gender.None)
|
||||
{
|
||||
float femaleRatio = ToolBox.GetAttributeFloat(doc.Root, "femaleratio", 0.5f);
|
||||
this.gender = (Game1.random.NextDouble() < femaleRatio) ? Gender.Female : Gender.Male;
|
||||
@@ -45,7 +47,21 @@ namespace Subsurface
|
||||
this.gender = gender;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Vector2 headSpriteRange = ToolBox.GetAttributeVector2(doc.Root, "headid", Vector2.Zero);
|
||||
if (headSpriteRange == Vector2.Zero)
|
||||
{
|
||||
headSpriteRange = ToolBox.GetAttributeVector2(
|
||||
doc.Root,
|
||||
this.gender == Gender.Female ? "femaleheadid" : "maleheadid",
|
||||
Vector2.Zero);
|
||||
}
|
||||
|
||||
if (headSpriteRange != Vector2.Zero)
|
||||
{
|
||||
headSpriteId = Game1.localRandom.Next((int)headSpriteRange.X, (int)headSpriteRange.Y + 1);
|
||||
}
|
||||
|
||||
if (!string.IsNullOrEmpty(name))
|
||||
{
|
||||
this.name = name;
|
||||
@@ -69,8 +85,30 @@ namespace Subsurface
|
||||
this.name += ToolBox.GetRandomLine(lastNamePath);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public CharacterInfo(XElement element)
|
||||
{
|
||||
name = element.Name.ToString();
|
||||
|
||||
string genderStr = ToolBox.GetAttributeString(element, "gender", "male").ToLower();
|
||||
gender = (genderStr == "male") ? Gender.Male : Gender.Female;
|
||||
|
||||
salary = ToolBox.GetAttributeInt(element, "salary", 1000);
|
||||
}
|
||||
|
||||
public virtual XElement Save(XElement parentElement)
|
||||
{
|
||||
XElement componentElement = new XElement("character");
|
||||
|
||||
componentElement.Add(
|
||||
new XAttribute("name", name),
|
||||
new XAttribute("gender", gender == Gender.Male ? "male" : "female"),
|
||||
new XAttribute("salary", salary),
|
||||
new XAttribute("headspriteid", headSpriteId));
|
||||
|
||||
parentElement.Add(componentElement);
|
||||
return componentElement;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using System.Collections.Generic;
|
||||
using Microsoft.Xna.Framework;
|
||||
using System.Collections.Generic;
|
||||
using System.Xml.Linq;
|
||||
|
||||
namespace Subsurface
|
||||
@@ -11,12 +12,10 @@ namespace Subsurface
|
||||
|
||||
float timer;
|
||||
|
||||
private Item item;
|
||||
|
||||
private Character character;
|
||||
|
||||
private Limb limb;
|
||||
Vector2 position;
|
||||
|
||||
List<IPropertyObject> targets;
|
||||
|
||||
public float Timer
|
||||
{
|
||||
get { return timer; }
|
||||
@@ -28,15 +27,14 @@ namespace Subsurface
|
||||
delay = ToolBox.GetAttributeFloat(element, "delay", 1.0f);
|
||||
}
|
||||
|
||||
public override void Apply(ActionType type, float deltaTime, Item item, Character character = null, Limb limb = null)
|
||||
public override void Apply(ActionType type, float deltaTime, Vector2 position, List<IPropertyObject> targets)
|
||||
{
|
||||
if (this.type != type) return;
|
||||
|
||||
this.item = item;
|
||||
this.character = character;
|
||||
this.limb = limb;
|
||||
|
||||
|
||||
timer = delay;
|
||||
this.position = position;
|
||||
|
||||
this.targets = targets;
|
||||
|
||||
list.Add(this);
|
||||
}
|
||||
@@ -47,7 +45,7 @@ namespace Subsurface
|
||||
|
||||
if (timer > 0.0f) return;
|
||||
|
||||
base.Apply(1.0f, character, item, limb);
|
||||
base.Apply(1.0f, position, targets);
|
||||
list.Remove(this);
|
||||
}
|
||||
|
||||
|
||||
@@ -41,9 +41,9 @@ namespace Subsurface
|
||||
|
||||
public readonly bool ignoreCollisions;
|
||||
|
||||
private readonly float maxHealth;
|
||||
private float damage;
|
||||
private float bleeding;
|
||||
//private readonly float maxHealth;
|
||||
//private float damage;
|
||||
//private float bleeding;
|
||||
|
||||
public readonly float impactTolerance;
|
||||
|
||||
@@ -122,26 +122,26 @@ namespace Subsurface
|
||||
get { return refJointIndex; }
|
||||
}
|
||||
|
||||
public float Damage
|
||||
{
|
||||
get { return damage; }
|
||||
set
|
||||
{
|
||||
damage = Math.Max(value, 0.0f);
|
||||
if (damage >=maxHealth) character.Kill();
|
||||
}
|
||||
}
|
||||
//public float Damage
|
||||
//{
|
||||
// get { return damage; }
|
||||
// set
|
||||
// {
|
||||
// damage = Math.Max(value, 0.0f);
|
||||
// if (damage >=maxHealth) character.Kill();
|
||||
// }
|
||||
//}
|
||||
|
||||
public float MaxHealth
|
||||
{
|
||||
get { return maxHealth; }
|
||||
}
|
||||
//public float MaxHealth
|
||||
//{
|
||||
// get { return maxHealth; }
|
||||
//}
|
||||
|
||||
public float Bleeding
|
||||
{
|
||||
get { return bleeding; }
|
||||
set { bleeding = MathHelper.Clamp(value, 0.0f, 100.0f); }
|
||||
}
|
||||
//public float Bleeding
|
||||
//{
|
||||
// get { return bleeding; }
|
||||
// set { bleeding = MathHelper.Clamp(value, 0.0f, 100.0f); }
|
||||
//}
|
||||
|
||||
public Item WearingItem
|
||||
{
|
||||
@@ -208,7 +208,7 @@ namespace Subsurface
|
||||
|
||||
steerForce = ToolBox.GetAttributeFloat(element, "steerforce", 0.0f);
|
||||
|
||||
maxHealth = Math.Max(ToolBox.GetAttributeFloat(element, "health", 100.0f),1.0f);
|
||||
//maxHealth = Math.Max(ToolBox.GetAttributeFloat(element, "health", 100.0f),1.0f);
|
||||
|
||||
armorSector = ToolBox.GetAttributeVector2(element, "armorsector", Vector2.Zero);
|
||||
armorSector.X = MathHelper.ToRadians(armorSector.X);
|
||||
@@ -227,7 +227,11 @@ namespace Subsurface
|
||||
string spritePath = subElement.Attribute("texture").Value;
|
||||
|
||||
if (character.info!=null)
|
||||
{
|
||||
spritePath = spritePath.Replace("[GENDER]", (character.info.gender == Gender.Female) ? "f" : "");
|
||||
spritePath = spritePath.Replace("[HEADID]", character.info.headSpriteId.ToString());
|
||||
}
|
||||
|
||||
|
||||
sprite = new Sprite(subElement, "", spritePath);
|
||||
break;
|
||||
@@ -277,7 +281,7 @@ namespace Subsurface
|
||||
{
|
||||
hitArmor = true;
|
||||
damageSoundType = DamageSoundType.LimbArmor;
|
||||
damage /= armorValue;
|
||||
amount /= armorValue;
|
||||
bleedingAmount /= armorValue;
|
||||
}
|
||||
}
|
||||
@@ -287,8 +291,8 @@ namespace Subsurface
|
||||
AmbientSoundManager.PlayDamageSound(damageSoundType, amount, position);
|
||||
}
|
||||
|
||||
Bleeding += bleedingAmount;
|
||||
Damage += amount;
|
||||
//Bleeding += bleedingAmount;
|
||||
//Damage += amount;
|
||||
|
||||
float bloodAmount = hitArmor ? 0 : (int)Math.Min((int)(amount * 2.0f), 20);
|
||||
//if (closestLimb.Damage>=100.0f)
|
||||
@@ -366,18 +370,18 @@ namespace Subsurface
|
||||
|
||||
soundTimer -= deltaTime;
|
||||
|
||||
if (ToolBox.RandomFloat(0.0f, 1000.0f) < Bleeding)
|
||||
{
|
||||
Game1.particleManager.CreateParticle(
|
||||
!inWater ? "blood" : "waterblood",
|
||||
SimPosition, Vector2.Zero);
|
||||
}
|
||||
//if (ToolBox.RandomFloat(0.0f, 1000.0f) < Bleeding)
|
||||
//{
|
||||
// Game1.particleManager.CreateParticle(
|
||||
// !inWater ? "blood" : "waterblood",
|
||||
// SimPosition, Vector2.Zero);
|
||||
//}
|
||||
}
|
||||
|
||||
|
||||
public void Draw(SpriteBatch spriteBatch, bool debugDraw)
|
||||
{
|
||||
Color color = new Color(1.0f, 1.0f - damage / maxHealth, 1.0f - damage / maxHealth);
|
||||
Color color = Color.White;// new Color(1.0f, 1.0f - damage / maxHealth, 1.0f - damage / maxHealth);
|
||||
|
||||
body.Dir = Dir;
|
||||
body.Draw(spriteBatch, sprite, color);
|
||||
|
||||
@@ -298,7 +298,7 @@ namespace Subsurface
|
||||
|
||||
if (impact > l.impactTolerance)
|
||||
{
|
||||
l.Damage += (impact-l.impactTolerance*0.1f);
|
||||
character.Health -= (impact-l.impactTolerance*0.1f);
|
||||
strongestImpact = Math.Max(strongestImpact, impact - l.impactTolerance);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using System;
|
||||
using Microsoft.Xna.Framework;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Xml.Linq;
|
||||
@@ -8,12 +9,12 @@ namespace Subsurface
|
||||
class StatusEffect
|
||||
{
|
||||
[Flags]
|
||||
public enum Target
|
||||
public enum TargetType
|
||||
{
|
||||
This = 1, Parent = 2, Character = 4, Contained = 8, Nearby = 16
|
||||
This = 1, Parent = 2, Character = 4, Contained = 8, Nearby = 16, UseTarget=32
|
||||
}
|
||||
|
||||
private Target targets;
|
||||
private TargetType targetTypes;
|
||||
private string[] targetNames;
|
||||
|
||||
public string[] propertyNames;
|
||||
@@ -29,9 +30,9 @@ namespace Subsurface
|
||||
|
||||
private Sound sound;
|
||||
|
||||
public Target Targets
|
||||
public TargetType Targets
|
||||
{
|
||||
get { return targets; }
|
||||
get { return targetTypes; }
|
||||
}
|
||||
|
||||
public string[] TargetNames
|
||||
@@ -91,7 +92,7 @@ namespace Subsurface
|
||||
string[] Flags = attribute.Value.Split(',');
|
||||
foreach (string s in Flags)
|
||||
{
|
||||
targets |= (Target)Enum.Parse(typeof(Target), s, true);
|
||||
targetTypes |= (TargetType)Enum.Parse(typeof(TargetType), s, true);
|
||||
}
|
||||
|
||||
break;
|
||||
@@ -142,43 +143,75 @@ namespace Subsurface
|
||||
}
|
||||
|
||||
|
||||
public virtual void Apply(ActionType type, float deltaTime, Item item, Character character = null, Limb limb = null)
|
||||
{
|
||||
if (this.type == type) Apply(deltaTime, character, item);
|
||||
//public virtual void Apply(ActionType type, float deltaTime, Item item, Character character = null)
|
||||
//{
|
||||
// if (this.type == type) Apply(deltaTime, character, item);
|
||||
//}
|
||||
|
||||
public virtual void Apply(ActionType type, float deltaTime, Vector2 position, IPropertyObject target)
|
||||
{
|
||||
if (!targetNames.Contains(target.Name)) return;
|
||||
|
||||
List<IPropertyObject> targets = new List<IPropertyObject>();
|
||||
targets.Add(target);
|
||||
|
||||
if (this.type == type) Apply(deltaTime, position, targets);
|
||||
}
|
||||
|
||||
|
||||
protected virtual void Apply(float deltaTime, Character character, Item item, Limb limb = null)
|
||||
public virtual void Apply(ActionType type, float deltaTime, Vector2 position, List<IPropertyObject> targets)
|
||||
{
|
||||
if (explosion != null) explosion.Explode(item.SimPosition);
|
||||
if (this.type == type) Apply(deltaTime, position, targets);
|
||||
}
|
||||
|
||||
protected virtual void Apply(float deltaTime, Vector2 position, List<IPropertyObject> targets)
|
||||
{
|
||||
if (explosion != null) explosion.Explode(position);
|
||||
|
||||
if (sound != null) sound.Play(1.0f, 1000.0f, position);
|
||||
|
||||
if (sound != null) sound.Play(1.0f, 1000.0f, item.body.FarseerBody);
|
||||
|
||||
for (int i = 0; i < propertyNames.Count(); i++)
|
||||
{
|
||||
ObjectProperty property;
|
||||
|
||||
if (character!=null && character.properties.TryGetValue(propertyNames[i], out property))
|
||||
foreach (IPropertyObject target in targets)
|
||||
{
|
||||
ApplyToProperty(property, propertyEffects[i], deltaTime);
|
||||
}
|
||||
|
||||
if (item == null) continue;
|
||||
|
||||
if (item.properties.TryGetValue(propertyNames[i], out property))
|
||||
{
|
||||
ApplyToProperty(property, propertyEffects[i], deltaTime);
|
||||
}
|
||||
|
||||
foreach (ItemComponent ic in item.components)
|
||||
{
|
||||
if (!ic.properties.TryGetValue(propertyNames[i], out property)) continue;
|
||||
ApplyToProperty(property, propertyEffects[i], deltaTime);
|
||||
if (targetNames!=null && !targetNames.Contains(target.Name)) continue;
|
||||
if (!target.ObjectProperties.TryGetValue(propertyNames[i], out property)) continue;
|
||||
|
||||
ApplyToProperty(property, propertyEffects[i], deltaTime);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//protected virtual void Apply(float deltaTime, Character character, Item item)
|
||||
//{
|
||||
// if (explosion != null) explosion.Explode(item.SimPosition);
|
||||
|
||||
// if (sound != null) sound.Play(1.0f, 1000.0f, item.body.FarseerBody);
|
||||
|
||||
// for (int i = 0; i < propertyNames.Count(); i++)
|
||||
// {
|
||||
// ObjectProperty property;
|
||||
|
||||
// if (character!=null && character.properties.TryGetValue(propertyNames[i], out property))
|
||||
// {
|
||||
// ApplyToProperty(property, propertyEffects[i], deltaTime);
|
||||
// }
|
||||
|
||||
// if (item == null) continue;
|
||||
|
||||
// if (item.properties.TryGetValue(propertyNames[i], out property))
|
||||
// {
|
||||
// ApplyToProperty(property, propertyEffects[i], deltaTime);
|
||||
// }
|
||||
|
||||
// foreach (ItemComponent ic in item.components)
|
||||
// {
|
||||
// if (!ic.properties.TryGetValue(propertyNames[i], out property)) continue;
|
||||
// ApplyToProperty(property, propertyEffects[i], deltaTime);
|
||||
// }
|
||||
// }
|
||||
//}
|
||||
|
||||
protected void ApplyToProperty(ObjectProperty property, object value, float deltaTime)
|
||||
{
|
||||
if (disableDeltaTime) deltaTime = 1.0f;
|
||||
|
||||
@@ -26,7 +26,7 @@
|
||||
|
||||
<limb id = "3" width="13" height="45" mass = "6" ignorecollisions="true" flip="true">
|
||||
<sprite texture="Content/Characters/Crawler/crawler.png" sourcerect="65,131,36,50" depth="0.15" origin="0.4,0.5"/>
|
||||
<attack type="PinchCW" range="120" duration="0.5" damage="30" stun="0.1" bleedingdamage="20" structuredamage="350" damagetype="slash"/>
|
||||
<attack type="PinchCW" range="120" duration="0.5" damage="30" stun="0.1" bleedingdamage="20" structuredamage="50" damagetype="slash"/>
|
||||
</limb>
|
||||
|
||||
<limb id = "4" width="11" height="34" mass = "4" type="RightLeg" flip="true">
|
||||
|
||||
|
Before Width: | Height: | Size: 2.3 KiB After Width: | Height: | Size: 2.3 KiB |
BIN
Subsurface/Content/Characters/Human/fhead2.png
Normal file
|
After Width: | Height: | Size: 2.5 KiB |
|
Before Width: | Height: | Size: 2.1 KiB After Width: | Height: | Size: 2.1 KiB |
BIN
Subsurface/Content/Characters/Human/head3.png
Normal file
|
After Width: | Height: | Size: 2.2 KiB |
BIN
Subsurface/Content/Characters/Human/head4.png
Normal file
|
After Width: | Height: | Size: 2.1 KiB |
@@ -1,5 +1,5 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<character name ="human" humanoid="true" needsair="true" genders="true" drowningtime="30">
|
||||
<character name ="human" humanoid="true" needsair="true" genders="true" maleheadid="1,4" femaleheadid="1,2" drowningtime="30">
|
||||
|
||||
<name firstname="Content/Characters/Human/[GENDER]firstnames.txt" lastname="Content/Characters/Human/lastnames.txt" />
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
|
||||
<!-- head -->
|
||||
<limb id = "0" radius="13" mass = "6" type="Head" attackpriority="2" impacttolerance="3.0">
|
||||
<sprite texture="Content/Characters/Human/[GENDER]head.png" sourcerect="1,1,37,38" depth="0.12" origin="0.5,0.5"/>
|
||||
<sprite texture="Content/Characters/Human/[GENDER]head[HEADID].png" sourcerect="1,1,37,38" depth="0.12" origin="0.5,0.5"/>
|
||||
</limb>
|
||||
<!-- body -->
|
||||
<limb id = "1" width="26" height="30" mass = "20" type="Torso" attackpriority="3" impacttolerance="5.0">
|
||||
|
||||
BIN
Subsurface/Content/Items/Clothes/captainhat.png
Normal file
|
After Width: | Height: | Size: 324 B |
16
Subsurface/Content/Items/Clothes/clothes.xml
Normal file
@@ -0,0 +1,16 @@
|
||||
<Items>
|
||||
<Item
|
||||
name="Captain's Cap"
|
||||
pickdistance="150">
|
||||
|
||||
<Sprite texture ="captainhat.png" depth="0.4"/>
|
||||
|
||||
<Body radius="8" density="5"/>
|
||||
|
||||
<Wearable limbtype="Head" slots="Any,Head">
|
||||
<sprite texture="captainhat.png" limb="Head" origin="0.4,0.94"/>
|
||||
</Wearable>
|
||||
</Item>
|
||||
|
||||
</Items>
|
||||
|
||||
@@ -11,11 +11,13 @@
|
||||
|
||||
<Wearable limbtype="Head" slots="Any,Head">
|
||||
<sprite texture="DivingMask.png" limb="Head" sourcerect="1,1,37,38"/>
|
||||
<StatusEffect type="OnWearing" target="Contained,Character" targetnames="Oxygen Tank" Condition="-0.7" Oxygen="20.0"/>
|
||||
<StatusEffect type="OnWearing" target="Contained,Character" targetnames="Oxygen Tank,human" Condition="-0.7" Oxygen="20.0"/>
|
||||
<StatusEffect type="OnWearing" target="Contained,Character" targetnames="Welding Fuel Tank,human" Condition="-0.7" Oxygen="-20.0"/>
|
||||
</Wearable>
|
||||
|
||||
<ItemContainer capacity="1" hideitems="true">
|
||||
<Containable name="Oxygen Tank"/>
|
||||
<Containable name="Welding Fuel Tank"/>
|
||||
</ItemContainer>
|
||||
|
||||
</Item>
|
||||
|
||||
|
Before Width: | Height: | Size: 464 B After Width: | Height: | Size: 464 B |
@@ -11,7 +11,7 @@
|
||||
<Reactor canbeselected = "true">
|
||||
<requireditem name="Fuel Rod" type="Contained"/>
|
||||
<StatusEffect type="OnActive" target="Contained" targetnames="Fuel Rod, Heat Absorber, Temperature Control Circuit" Condition="-0.1" />
|
||||
<sound file="reactor.ogg" type="OnActive" range="1000.0"/>
|
||||
<sound file="reactor.ogg" type="OnActive" range="1000.0" volume="FissionRate"/>
|
||||
</Reactor>
|
||||
|
||||
<ConnectionPanel canbeselected = "true">
|
||||
|
||||
BIN
Subsurface/Content/Items/Tools/fueltank.png
Normal file
|
After Width: | Height: | Size: 474 B |
BIN
Subsurface/Content/Items/Tools/plasmacutter.png
Normal file
|
After Width: | Height: | Size: 1.0 KiB |
@@ -7,16 +7,64 @@
|
||||
|
||||
<Sprite texture ="weldingtool.png" depth="0.04"/>
|
||||
|
||||
<Body width="50" height="44" density="5"/>
|
||||
<Body width="39" height="18" density="5"/>
|
||||
|
||||
<Holdable holdpos="-9,-20" holdangle="-30"/>
|
||||
<Holdable aimpos="50,0" handle1="-17,0" handle2="8,0"/>
|
||||
|
||||
<RepairTool range="80">
|
||||
<RepairTool structurefixamount="50.0" range="80" barrelpos="19,8">
|
||||
<RequiredItems name="Welding Fuel Tank" type="Contained"/>
|
||||
<StatusEffect type="OnUse" target="Contained" targetnames="Welding Fuel Tank" Condition="-0.7"/>
|
||||
<StatusEffect type="OnUse" target="UseTarget" targetnames="Door,Windowed Door" Stuck="10.0"/>
|
||||
|
||||
<Fixable name="structure"/>
|
||||
</RepairTool>
|
||||
|
||||
<Pickable slots="Any,RightHand"/>
|
||||
<Pickable slots="Any,BothHands"/>
|
||||
|
||||
<ItemContainer capacity="1" hideitems="false" itempos="-17,-21">
|
||||
<Containable name="Welding Fuel Tank"/>
|
||||
<Containable name="Oxygen Tank"/>
|
||||
</ItemContainer>
|
||||
</Item>
|
||||
|
||||
<Item
|
||||
name="Plasma Cutter"
|
||||
Tags="smallitem"
|
||||
pickdistance="200">
|
||||
|
||||
<Sprite texture ="plasmacutter.png" depth="0.04"/>
|
||||
|
||||
<Body width="39" height="18" density="5"/>
|
||||
|
||||
<Holdable aimpos="50,0" handle1="-12,4"/>
|
||||
|
||||
<RepairTool structurefixamount="-10.0" range="50" barrelpos="19,8">
|
||||
<RequiredItems name="Oxygen Tank" type="Contained"/>
|
||||
<StatusEffect type="OnUse" target="Contained" targetnames="Oxygen Tank" Condition="-0.7"/>
|
||||
<StatusEffect type="OnUse" target="UseTarget" targetnames="Door,Windowed Door" Stuck="-10.0"/>
|
||||
|
||||
<Fixable name="structure"/>
|
||||
</RepairTool>
|
||||
|
||||
<Pickable slots="Any,RightHand,LeftHand"/>
|
||||
|
||||
<ItemContainer capacity="1" hideitems="false" itempos="9,-15">
|
||||
<Containable name="Welding Fuel Tank"/>
|
||||
<Containable name="Oxygen Tank"/>
|
||||
</ItemContainer>
|
||||
</Item>
|
||||
|
||||
<Item
|
||||
name="Welding Fuel Tank"
|
||||
Tags="smallitem"
|
||||
pickdistance="150">
|
||||
|
||||
<Sprite texture ="fueltank.png" depth="0.05"/>
|
||||
|
||||
<Body radius="6" height="22" density="5"/>
|
||||
|
||||
<Holdable holdpos="30,-15" handle1="0,5" handle2="0,-5"/>
|
||||
<Pickable slots="RightHand,Any"/>
|
||||
</Item>
|
||||
|
||||
<Item
|
||||
|
||||
|
Before Width: | Height: | Size: 1.3 KiB After Width: | Height: | Size: 307 B |
@@ -10,8 +10,8 @@
|
||||
<Body width="64" height="5" density="20"/>
|
||||
|
||||
<Pickable slots="Any"/>
|
||||
<Projectile launchimpulse="20.0" damage="20.0" bleedingdamage="20.0" doesstick="true">
|
||||
<Attack damage="20" bleeding="30" structuredamage="50" damagetype="Blunt"/>
|
||||
<Projectile launchimpulse="20.0" doesstick="true">
|
||||
<Attack damage="20" bleedingdamage="30" structuredamage="50" damagetype="Blunt"/>
|
||||
</Projectile>
|
||||
</Item>
|
||||
|
||||
@@ -46,7 +46,7 @@
|
||||
|
||||
<Body width="11" height="24" density="15" friction="0.8f"/>
|
||||
|
||||
<Throwable holdpos="0,0" handle1="0,0" throwforce="5.0">
|
||||
<Throwable holdpos="0,0" handle1="0,0" throwforce="5.0" aimpos="35,-10">
|
||||
<StatusEffect type="OnUse" target="This" Condition="-100.0" delay="3.0" sound="Content/Items/Weapons/stunGrenade.ogg">
|
||||
<Explosion range="5" damage="5" stun="10" force="0.1"/>
|
||||
</StatusEffect>
|
||||
|
||||
@@ -70,4 +70,15 @@
|
||||
inwater="false"
|
||||
deleteonhit="true"
|
||||
velocitychange="0.0, 0.5"/>
|
||||
|
||||
<weld sprite="Content/Particles/explosion.png"
|
||||
startsizemin="0.1,0.1" startsizemax="0.2,0.2"
|
||||
sizechangemin="0.5,0.5" sizechangemax="0.7,0.7"
|
||||
startrotationmin ="0.0" startrotationmax="6.28"
|
||||
startcolor="1.0, 1.0, 1.0" startalpha="1.0"
|
||||
colorchange="0.0, 0.0, -1.0, -5.0"
|
||||
lifetime="1.0"
|
||||
inwater="false"
|
||||
deleteonhit="true"
|
||||
velocitychange="0.0, 0.0"/>
|
||||
</prefabs>
|
||||
|
||||
BIN
Subsurface/Content/Sounds/Music/Enter the Maze.ogg
Normal file
BIN
Subsurface/Content/Sounds/Music/Unseen Horrors.ogg
Normal file
@@ -25,4 +25,8 @@
|
||||
<damagesound file="Content/Sounds/Damage/HitArmor3.ogg" damagerange="40.0,100.0" damagesoundtype="LimbArmor"/>
|
||||
|
||||
<damagesound file="Content/Sounds/Damage/implode.ogg" damagerange="0.0,100.0" damagesoundtype="Implode"/>
|
||||
|
||||
<music file="Content\Sounds\Music\Simplex.ogg" type="default"/>
|
||||
<music file="Content\Sounds\Music\Enter The Maze.ogg" type="repair" priorityrange="40,100"/>
|
||||
<music file="Content\Sounds\Music\Unseen Horrors.ogg" type="monster" priorityrange="40,100"/>
|
||||
</sounds>
|
||||
@@ -3,13 +3,15 @@
|
||||
<MonsterEvent name="Under attack" description=""
|
||||
characterfile="Content/Characters/Crawler/Crawler.xml"
|
||||
commonness="10"
|
||||
difficulty="10"
|
||||
minamount="2" maxamount="4"
|
||||
starttimemin="5" starttimemax="10"/>
|
||||
difficulty="30"
|
||||
minamount="2" maxamount="3"
|
||||
starttimemin="5" starttimemax="10"
|
||||
musictype="monster"/>
|
||||
|
||||
<MonsterEvent name="Under attack" description=""
|
||||
characterfile="Content/Characters/TigerThresher/tigerthresher.xml"
|
||||
commonness="10"
|
||||
difficulty="10"
|
||||
starttimemin="5" starttimemax="10"/>
|
||||
difficulty="50"
|
||||
starttimemin="5" starttimemax="10"
|
||||
musictype="monster"/>
|
||||
</Randomevents>
|
||||
@@ -148,8 +148,8 @@ namespace Subsurface
|
||||
{
|
||||
WayPoint spawnPoint = WayPoint.GetRandom(WayPoint.SpawnType.Human);
|
||||
Character.Controlled = new Character("Content/Characters/Human/human.xml", (spawnPoint == null) ? Vector2.Zero : spawnPoint.SimPosition);
|
||||
if (Game1.gameSession != null) Game1.gameSession.crewManager.AddCharacter(Character.Controlled);
|
||||
if (Game1.gameSession != null) Game1.gameSession.crewManager.SelectCharacter(Character.Controlled);
|
||||
if (Game1.GameSession != null) Game1.GameSession.crewManager.AddCharacter(Character.Controlled);
|
||||
if (Game1.GameSession != null) Game1.GameSession.crewManager.SelectCharacter(Character.Controlled);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -159,42 +159,42 @@ namespace Subsurface
|
||||
|
||||
break;
|
||||
case "startserver":
|
||||
if (Game1.server==null)
|
||||
Game1.server = new GameServer();
|
||||
if (Game1.Server==null)
|
||||
Game1.Server = new GameServer();
|
||||
break;
|
||||
case "kick":
|
||||
if (Game1.server == null) break;
|
||||
Game1.server.KickPlayer(commands[1]);
|
||||
if (Game1.Server == null) break;
|
||||
Game1.Server.KickPlayer(commands[1]);
|
||||
break;
|
||||
case "startclient":
|
||||
if (commands.Length == 1) return;
|
||||
if (Game1.client == null)
|
||||
if (Game1.Client == null)
|
||||
{
|
||||
Game1.client = new GameClient("Name");
|
||||
Game1.client.ConnectToServer(commands[1]);
|
||||
Game1.Client = new GameClient("Name");
|
||||
Game1.Client.ConnectToServer(commands[1]);
|
||||
}
|
||||
break;
|
||||
case "mainmenuscreen":
|
||||
case "mainmenu":
|
||||
case "menu":
|
||||
Game1.mainMenuScreen.Select();
|
||||
Game1.MainMenuScreen.Select();
|
||||
break;
|
||||
case "gamescreen":
|
||||
case "game":
|
||||
Game1.gameScreen.Select();
|
||||
Game1.GameScreen.Select();
|
||||
break;
|
||||
case "editmapscreen":
|
||||
case "editmap":
|
||||
case "edit":
|
||||
Game1.editMapScreen.Select();
|
||||
case "edit":
|
||||
Game1.EditMapScreen.Select();
|
||||
break;
|
||||
case "editcharacter":
|
||||
case "editchar":
|
||||
Game1.editCharacterScreen.Select();
|
||||
Game1.EditCharacterScreen.Select();
|
||||
break;
|
||||
case "editwater":
|
||||
case "water":
|
||||
if (Game1.client== null)
|
||||
if (Game1.Client== null)
|
||||
{
|
||||
Hull.EditWater = !Hull.EditWater;
|
||||
}
|
||||
@@ -206,15 +206,27 @@ namespace Subsurface
|
||||
break;
|
||||
case "lobbyscreen":
|
||||
case "lobby":
|
||||
Game1.lobbyScreen.Select();
|
||||
Game1.LobbyScreen.Select();
|
||||
break;
|
||||
case "savemap":
|
||||
Map.Loaded.SaveAs("Content/SavedMaps/" + commands[1]);
|
||||
if (commands.Length < 2) break;
|
||||
Map.SaveCurrent("Content/SavedMaps/" + commands[1]);
|
||||
NewMessage("map saved", Color.Green);
|
||||
break;
|
||||
case "loadmap":
|
||||
if (commands.Length < 2) break;
|
||||
Map.Load("Content/SavedMaps/" + commands[1]);
|
||||
break;
|
||||
case "savegame":
|
||||
SaveUtil.SaveGame(SaveUtil.SaveFolder+"save");
|
||||
break;
|
||||
case "loadgame":
|
||||
SaveUtil.LoadGame(SaveUtil.SaveFolder + "save");
|
||||
break;
|
||||
case "messagebox":
|
||||
if (commands.Length < 3) break;
|
||||
new GUIMessageBox(commands[1], commands[2]);
|
||||
break;
|
||||
case "debugdraw":
|
||||
Hull.DebugDraw = !Hull.DebugDraw;
|
||||
Ragdoll.DebugDraw = !Ragdoll.DebugDraw;
|
||||
|
||||
@@ -8,9 +8,11 @@
|
||||
public delegate bool IsFinishedHandler();
|
||||
private IsFinishedHandler IsFinishedChecker;
|
||||
|
||||
public PropertyTask(TaskManager taskManager, Item item, IsFinishedHandler isFinished, float priority, string name)
|
||||
: base(taskManager, priority, name)
|
||||
public PropertyTask(Item item, IsFinishedHandler isFinished, float priority, string name)
|
||||
: base(priority, name)
|
||||
{
|
||||
if (taskManager == null) return;
|
||||
|
||||
this.item = item;
|
||||
IsFinishedChecker = isFinished;
|
||||
|
||||
|
||||
@@ -4,9 +4,11 @@
|
||||
{
|
||||
Item item;
|
||||
|
||||
public RepairTask(TaskManager taskManager, Item item, float priority, string name)
|
||||
: base(taskManager, priority, name)
|
||||
public RepairTask(Item item, float priority, string name)
|
||||
: base(priority, name)
|
||||
{
|
||||
if (taskManager == null) return;
|
||||
|
||||
this.item = item;
|
||||
|
||||
taskManager.TaskStarted(this);
|
||||
|
||||
@@ -30,7 +30,7 @@ namespace Subsurface
|
||||
|
||||
protected bool isStarted;
|
||||
protected bool isFinished;
|
||||
|
||||
|
||||
public string Name
|
||||
{
|
||||
get { return name; }
|
||||
@@ -46,6 +46,12 @@ namespace Subsurface
|
||||
get { return commonness; }
|
||||
}
|
||||
|
||||
public string MusicType
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
public bool IsStarted
|
||||
{
|
||||
get { return isStarted; }
|
||||
@@ -69,6 +75,10 @@ namespace Subsurface
|
||||
difficulty = ToolBox.GetAttributeInt(element, "difficulty", 1);
|
||||
commonness = ToolBox.GetAttributeInt(element, "commonness", 1);
|
||||
|
||||
|
||||
MusicType = ToolBox.GetAttributeString(element, "musictype", "default");
|
||||
|
||||
|
||||
if (element.Attribute("starttime") != null)
|
||||
{
|
||||
startTimeMax = ToolBox.GetAttributeInt(element, "starttime", 1);
|
||||
|
||||
@@ -6,9 +6,13 @@
|
||||
|
||||
private bool prevStarted;
|
||||
|
||||
public ScriptedTask(TaskManager taskManager, ScriptedEvent scriptedEvent)
|
||||
: base(taskManager, scriptedEvent.Difficulty, scriptedEvent.Name)
|
||||
public ScriptedTask(ScriptedEvent scriptedEvent)
|
||||
: base(scriptedEvent.Difficulty, scriptedEvent.Name)
|
||||
{
|
||||
if (taskManager == null) return;
|
||||
|
||||
this.musicType = scriptedEvent.MusicType;
|
||||
|
||||
this.scriptedEvent = scriptedEvent;
|
||||
scriptedEvent.Init();
|
||||
}
|
||||
|
||||
@@ -8,6 +8,8 @@ namespace Subsurface
|
||||
|
||||
private float priority;
|
||||
|
||||
protected string musicType;
|
||||
|
||||
protected TaskManager taskManager;
|
||||
|
||||
protected bool isFinished;
|
||||
@@ -22,14 +24,22 @@ namespace Subsurface
|
||||
get { return priority; }
|
||||
}
|
||||
|
||||
public string MusicType
|
||||
{
|
||||
get { return musicType; }
|
||||
}
|
||||
|
||||
public bool IsFinished
|
||||
{
|
||||
get { return isFinished; }
|
||||
}
|
||||
|
||||
public Task(TaskManager taskManager, float priority, string name)
|
||||
public Task(float priority, string name)
|
||||
{
|
||||
this.taskManager = taskManager;
|
||||
if (Game1.GameSession==null || Game1.GameSession.taskManager == null) return;
|
||||
|
||||
taskManager = Game1.GameSession.taskManager;
|
||||
musicType = "repair";
|
||||
this.priority = priority;
|
||||
this.name = name;
|
||||
|
||||
|
||||
@@ -6,10 +6,29 @@ namespace Subsurface
|
||||
{
|
||||
class TaskManager
|
||||
{
|
||||
const float CriticalPriority = 50.0f;
|
||||
|
||||
private List<Task> tasks;
|
||||
|
||||
private GUIListBox taskListBox;
|
||||
|
||||
public List<Task> Tasks
|
||||
{
|
||||
get { return tasks; }
|
||||
}
|
||||
|
||||
public bool CriticalTasks
|
||||
{
|
||||
get
|
||||
{
|
||||
foreach (Task task in tasks)
|
||||
{
|
||||
if (task.Priority >= CriticalPriority) return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public TaskManager(GameSession session)
|
||||
{
|
||||
tasks = new List<Task>();
|
||||
@@ -45,7 +64,7 @@ namespace Subsurface
|
||||
for (int i = 0; i < scriptedEventCount; i++)
|
||||
{
|
||||
ScriptedEvent scriptedEvent = ScriptedEvent.LoadRandom();
|
||||
AddTask(new ScriptedTask(this, scriptedEvent));
|
||||
AddTask(new ScriptedTask(scriptedEvent));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -269,13 +269,29 @@ namespace Subsurface
|
||||
// new Vector2(10, 30), Color.White);
|
||||
|
||||
|
||||
if (Character.Controlled != null) Character.Controlled.DrawHud(spriteBatch, cam);
|
||||
if (Character.Controlled != null && cam!=null) Character.Controlled.DrawHud(spriteBatch, cam);
|
||||
|
||||
DrawMessages(spriteBatch, (float)deltaTime);
|
||||
|
||||
if (GUIMessageBox.messageBoxes.Count>0)
|
||||
{
|
||||
var messageBox = GUIMessageBox.messageBoxes.Peek();
|
||||
if (messageBox != null) messageBox.Draw(spriteBatch);
|
||||
}
|
||||
|
||||
|
||||
DebugConsole.Draw(spriteBatch);
|
||||
}
|
||||
|
||||
public static void Update(float deltaTime)
|
||||
{
|
||||
if (GUIMessageBox.messageBoxes.Count > 0)
|
||||
{
|
||||
var messageBox = GUIMessageBox.messageBoxes.Peek();
|
||||
if (messageBox != null) messageBox.Update(deltaTime);
|
||||
}
|
||||
}
|
||||
|
||||
public static void AddMessage(string message, Color color, float lifeTime = 3.0f)
|
||||
{
|
||||
Vector2 currPos = new Vector2(Game1.GraphicsWidth / 2.0f, Game1.GraphicsHeight * 0.7f);
|
||||
|
||||
@@ -51,7 +51,7 @@ namespace Subsurface
|
||||
|
||||
public override void Draw(SpriteBatch spriteBatch)
|
||||
{
|
||||
if (rect.Contains(PlayerInput.GetMouseState.Position) && Enabled)
|
||||
if (rect.Contains(PlayerInput.GetMouseState.Position) && Enabled && (MouseOn == this || IsParentOf(MouseOn)))
|
||||
{
|
||||
state = ComponentState.Hover;
|
||||
if (PlayerInput.GetMouseState.LeftButton == ButtonState.Pressed)
|
||||
@@ -66,8 +66,7 @@ namespace Subsurface
|
||||
if (OnClicked != null)
|
||||
{
|
||||
if (OnClicked(this, UserData)) state = ComponentState.Selected;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
@@ -87,7 +86,7 @@ namespace Subsurface
|
||||
|
||||
DrawChildren(spriteBatch);
|
||||
|
||||
if (!Enabled) GUI.DrawRectangle(spriteBatch, rect, Color.Gray*0.5f*alpha, true);
|
||||
if (!Enabled) GUI.DrawRectangle(spriteBatch, rect, Color.Gray*0.5f, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -142,14 +142,27 @@ namespace Subsurface
|
||||
return null;
|
||||
}
|
||||
|
||||
public bool IsParentOf(GUIComponent component)
|
||||
{
|
||||
foreach (GUIComponent child in children)
|
||||
{
|
||||
if (child == component) return true;
|
||||
if (child.IsParentOf(component)) return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public virtual void Draw(SpriteBatch spriteBatch)
|
||||
{
|
||||
Color newColor = color;
|
||||
if (state == ComponentState.Selected) newColor = selectedColor;
|
||||
if (state == ComponentState.Hover) newColor = hoverColor;
|
||||
|
||||
GUI.DrawRectangle(spriteBatch, rect, newColor*alpha, true);
|
||||
DrawChildren(spriteBatch);
|
||||
|
||||
//Color newColor = color;
|
||||
//if (state == ComponentState.Selected) newColor = selectedColor;
|
||||
//if (state == ComponentState.Hover) newColor = hoverColor;
|
||||
|
||||
//GUI.DrawRectangle(spriteBatch, rect, newColor*alpha, true);
|
||||
//DrawChildren(spriteBatch);
|
||||
}
|
||||
|
||||
public virtual void Update(float deltaTime)
|
||||
|
||||
@@ -27,5 +27,17 @@ namespace Subsurface
|
||||
parent.AddChild(this);
|
||||
}
|
||||
|
||||
public override void Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch spriteBatch)
|
||||
{
|
||||
base.Draw(spriteBatch);
|
||||
|
||||
Color newColor = color;
|
||||
if (state == ComponentState.Selected) newColor = selectedColor;
|
||||
if (state == ComponentState.Hover) newColor = hoverColor;
|
||||
|
||||
GUI.DrawRectangle(spriteBatch, rect, newColor * alpha, true);
|
||||
DrawChildren(spriteBatch);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -117,7 +117,7 @@ namespace Subsurface
|
||||
public override void Update(float deltaTime)
|
||||
{
|
||||
base.Update(deltaTime);
|
||||
|
||||
|
||||
scrollBar.Update(deltaTime);
|
||||
}
|
||||
|
||||
@@ -188,7 +188,7 @@ namespace Subsurface
|
||||
|
||||
public override void Draw(SpriteBatch spriteBatch)
|
||||
{
|
||||
|
||||
base.Draw(spriteBatch);
|
||||
GUI.DrawRectangle(spriteBatch, rect, color*alpha, true);
|
||||
|
||||
int x = rect.X, y = rect.Y;
|
||||
@@ -206,7 +206,6 @@ namespace Subsurface
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
for (int i = 0; i < children.Count; i++ )
|
||||
{
|
||||
GUIComponent child = children[i];
|
||||
@@ -232,7 +231,7 @@ namespace Subsurface
|
||||
if (CheckSelected() != selected.UserData) selected = null;
|
||||
}
|
||||
}
|
||||
else if (child.Rect.Contains(PlayerInput.GetMouseState.Position) && enabled)
|
||||
else if (enabled && (MouseOn==this || ( MouseOn!=null && this.IsParentOf(MouseOn))) && child.Rect.Contains(PlayerInput.GetMouseState.Position))
|
||||
{
|
||||
child.State = ComponentState.Hover;
|
||||
if (PlayerInput.LeftButtonClicked())
|
||||
|
||||
@@ -3,27 +3,29 @@ using System.Collections.Generic;
|
||||
|
||||
namespace Subsurface
|
||||
{
|
||||
class GUIMessageBox
|
||||
class GUIMessageBox : GUIFrame
|
||||
{
|
||||
public static Queue<GUIMessageBox> messageBoxes = new Queue<GUIMessageBox>();
|
||||
|
||||
const int DefaultWidth=400, DefaultHeight=200;
|
||||
|
||||
public delegate bool OnClickedHandler(GUIButton button, object obj);
|
||||
public OnClickedHandler OnClicked;
|
||||
//public delegate bool OnClickedHandler(GUIButton button, object obj);
|
||||
//public OnClickedHandler OnClicked;
|
||||
|
||||
GUIFrame frame;
|
||||
//GUIFrame frame;
|
||||
GUIButton[] buttons;
|
||||
|
||||
public GUIMessageBox(string header, string text)
|
||||
: this(header, text, new string[] {"OK"})
|
||||
{ }
|
||||
|
||||
public GUIMessageBox(string header, string text, string[] buttons, Alignment textAlignment = (Alignment.Left |Alignment.Top))
|
||||
{
|
||||
frame = new GUIFrame(new Rectangle(Game1.GraphicsWidth/2-DefaultWidth/2, Game1.GraphicsHeight/2-DefaultHeight/2, DefaultWidth, DefaultHeight),
|
||||
GUI.style.backGroundColor, Alignment.CenterX, GUI.style);
|
||||
frame.Padding = GUI.style.smallPadding;
|
||||
this.buttons[0].OnClicked = OkClicked;
|
||||
}
|
||||
|
||||
public GUIMessageBox(string header, string text, string[] buttons, Alignment textAlignment = (Alignment.Left | Alignment.Top))
|
||||
: base(new Rectangle(Game1.GraphicsWidth / 2 - DefaultWidth / 2, Game1.GraphicsHeight / 2 - DefaultHeight / 2, DefaultWidth, DefaultHeight),
|
||||
GUI.style.backGroundColor, Alignment.CenterX, GUI.style)
|
||||
{
|
||||
Padding = GUI.style.smallPadding;
|
||||
|
||||
if (buttons == null || buttons.Length == 0)
|
||||
{
|
||||
@@ -31,24 +33,25 @@ namespace Subsurface
|
||||
return;
|
||||
}
|
||||
|
||||
new GUITextBlock(new Rectangle(0, 5, 0, 30), header, Color.Transparent, Color.White, textAlignment, frame, true);
|
||||
new GUITextBlock(new Rectangle(0,50,0,DefaultHeight-70),text, Color.Transparent, Color.White, textAlignment, frame, true);
|
||||
new GUITextBlock(new Rectangle(0, 0, 0, 30), header, Color.Transparent, Color.White, textAlignment, this, true);
|
||||
new GUITextBlock(new Rectangle(0, 30, 0, DefaultHeight - 70), text, Color.Transparent, Color.White, textAlignment, this, true);
|
||||
|
||||
int x = 0;
|
||||
this.buttons = new GUIButton[buttons.Length];
|
||||
for (int i=0; i<buttons.Length; i++)
|
||||
for (int i = 0; i < buttons.Length; i++)
|
||||
{
|
||||
this.buttons[i] = new GUIButton(new Rectangle(x,0,150,30), buttons[i], GUI.style, Alignment.Left, frame);
|
||||
this.buttons[i].OnClicked = ButtonClicked;
|
||||
this.buttons[i] = new GUIButton(new Rectangle(x, 0, 150, 30), buttons[i], GUI.style, Alignment.Left | Alignment.Bottom, this);
|
||||
|
||||
x += this.buttons[i].Rect.Width + 20;
|
||||
}
|
||||
|
||||
messageBoxes.Enqueue(this);
|
||||
}
|
||||
|
||||
private bool ButtonClicked(GUIButton button, object obj)
|
||||
private bool OkClicked(GUIButton button, object obj)
|
||||
{
|
||||
if (OnClicked==null) return true;
|
||||
|
||||
return OnClicked(button, obj);
|
||||
messageBoxes.Dequeue();
|
||||
return true;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -23,17 +23,17 @@ namespace Subsurface
|
||||
|
||||
public static readonly Version version = Assembly.GetEntryAssembly().GetName().Version;
|
||||
|
||||
public static GameScreen gameScreen;
|
||||
public static MainMenuScreen mainMenuScreen;
|
||||
public static LobbyScreen lobbyScreen;
|
||||
public static NetLobbyScreen netLobbyScreen;
|
||||
public static EditMapScreen editMapScreen;
|
||||
public static EditCharacterScreen editCharacterScreen;
|
||||
public static GameScreen GameScreen;
|
||||
public static MainMenuScreen MainMenuScreen;
|
||||
public static LobbyScreen LobbyScreen;
|
||||
public static NetLobbyScreen NetLobbyScreen;
|
||||
public static EditMapScreen EditMapScreen;
|
||||
public static EditCharacterScreen EditCharacterScreen;
|
||||
|
||||
public static GameSession gameSession;
|
||||
public static GameSession GameSession;
|
||||
|
||||
public static GameClient client;
|
||||
public static GameServer server;
|
||||
public static GameClient Client;
|
||||
public static GameServer Server;
|
||||
|
||||
public static ParticleManager particleManager;
|
||||
|
||||
@@ -50,7 +50,7 @@ namespace Subsurface
|
||||
|
||||
public Camera Cam
|
||||
{
|
||||
get { return gameScreen.Cam; }
|
||||
get { return GameScreen.Cam; }
|
||||
}
|
||||
|
||||
public static int GraphicsWidth
|
||||
@@ -103,7 +103,6 @@ namespace Subsurface
|
||||
/// </summary>
|
||||
protected override void Initialize()
|
||||
{
|
||||
// TODO: Add your initialization logic here
|
||||
base.Initialize();
|
||||
|
||||
particleManager = new ParticleManager("Content/Particles/prefabs.xml", Cam);
|
||||
@@ -145,15 +144,15 @@ namespace Subsurface
|
||||
AmbientSoundManager.Init("Content/Sounds/Sounds.xml");
|
||||
|
||||
Map.PreloadMaps("Content/SavedMaps");
|
||||
gameScreen = new GameScreen(graphics.GraphicsDevice);
|
||||
mainMenuScreen = new MainMenuScreen(this);
|
||||
lobbyScreen = new LobbyScreen();
|
||||
netLobbyScreen = new NetLobbyScreen();
|
||||
editMapScreen = new EditMapScreen();
|
||||
editCharacterScreen = new EditCharacterScreen();
|
||||
GameScreen = new GameScreen(graphics.GraphicsDevice);
|
||||
MainMenuScreen = new MainMenuScreen(this);
|
||||
LobbyScreen = new LobbyScreen();
|
||||
NetLobbyScreen = new NetLobbyScreen();
|
||||
EditMapScreen = new EditMapScreen();
|
||||
EditCharacterScreen = new EditCharacterScreen();
|
||||
|
||||
|
||||
mainMenuScreen.Select();
|
||||
MainMenuScreen.Select();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -179,19 +178,22 @@ namespace Subsurface
|
||||
|
||||
PlayerInput.Update(deltaTime);
|
||||
|
||||
|
||||
//if (PlayerInput.KeyDown(Keys.Escape)) Quit();
|
||||
|
||||
DebugConsole.Update(this, (float)deltaTime);
|
||||
|
||||
if (!DebugConsole.IsOpen || server != null || client != null) Screen.Selected.Update(deltaTime);
|
||||
if (!DebugConsole.IsOpen || Server != null || Client != null) Screen.Selected.Update(deltaTime);
|
||||
|
||||
if (server != null)
|
||||
GUI.Update((float)deltaTime);
|
||||
|
||||
if (Server != null)
|
||||
{
|
||||
server.Update();
|
||||
Server.Update();
|
||||
}
|
||||
else if (client != null)
|
||||
else if (Client != null)
|
||||
{
|
||||
client.Update();
|
||||
Client.Update();
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -219,7 +221,7 @@ namespace Subsurface
|
||||
|
||||
protected override void OnExiting(object sender, EventArgs args)
|
||||
{
|
||||
if (client != null) client.Disconnect();
|
||||
if (Client != null) Client.Disconnect();
|
||||
|
||||
base.OnExiting(sender, args);
|
||||
}
|
||||
|
||||
@@ -3,6 +3,7 @@ using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using System.Xml.Linq;
|
||||
|
||||
namespace Subsurface
|
||||
{
|
||||
@@ -25,7 +26,7 @@ namespace Subsurface
|
||||
set { money = (int)Math.Max(value, 0.0f); }
|
||||
}
|
||||
|
||||
public CrewManager(GameSession session)
|
||||
public CrewManager()
|
||||
{
|
||||
characters = new List<Character>();
|
||||
characterInfos = new List<CharacterInfo>();
|
||||
@@ -39,19 +40,17 @@ namespace Subsurface
|
||||
money = 10000;
|
||||
}
|
||||
|
||||
private string CreateSaveFile(string mapName)
|
||||
public CrewManager(XElement element)
|
||||
: this()
|
||||
{
|
||||
string path = "Content/Data/Saves/";
|
||||
money = ToolBox.GetAttributeInt(element, "money", 0);
|
||||
|
||||
string name = Path.GetFileNameWithoutExtension(mapName);
|
||||
|
||||
int i = 0;
|
||||
while (File.Exists(path+name + i))
|
||||
foreach (XElement subElement in element.Elements())
|
||||
{
|
||||
i++;
|
||||
}
|
||||
if (subElement.Name.ToString().ToLower()!="character") continue;
|
||||
|
||||
return path + name + i;
|
||||
characterInfos.Add(new CharacterInfo(subElement));
|
||||
}
|
||||
}
|
||||
|
||||
public bool SelectCharacter(object selection)
|
||||
@@ -89,7 +88,7 @@ namespace Subsurface
|
||||
GUITextBlock textBlock = new GUITextBlock(
|
||||
new Rectangle(40,0,0,25),
|
||||
name,
|
||||
Color.Transparent, Color.Black,
|
||||
Color.Transparent, Color.White,
|
||||
Alignment.Left,
|
||||
Alignment.Left,
|
||||
frame);
|
||||
@@ -98,6 +97,11 @@ namespace Subsurface
|
||||
new GUIImage(new Rectangle(-10,-10,0,0), character.animController.limbs[0].sprite, Alignment.Left, frame);
|
||||
}
|
||||
|
||||
public void Update(float deltaTime)
|
||||
{
|
||||
guiFrame.Update(deltaTime);
|
||||
}
|
||||
|
||||
public void KillCharacter(Character killedCharacter)
|
||||
{
|
||||
GUIComponent characterBlock = listBox.GetChild(killedCharacter) as GUIComponent;
|
||||
@@ -138,5 +142,19 @@ namespace Subsurface
|
||||
{
|
||||
guiFrame.Draw(spriteBatch);
|
||||
}
|
||||
|
||||
public void Save(XElement parentElement)
|
||||
{
|
||||
XElement element = new XElement("crew");
|
||||
|
||||
element.Add(new XAttribute("money", money));
|
||||
|
||||
foreach (CharacterInfo ci in characterInfos)
|
||||
{
|
||||
ci.Save(element);
|
||||
}
|
||||
|
||||
parentElement.Add(element);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -75,7 +75,7 @@ namespace Subsurface
|
||||
|
||||
if (endMessage != "" || this.endMessage == null) this.endMessage = endMessage;
|
||||
|
||||
Game1.gameSession.EndShift(null, null);
|
||||
Game1.GameSession.EndShift(null, null);
|
||||
}
|
||||
|
||||
public static void Init()
|
||||
|
||||
@@ -4,6 +4,9 @@ using System.Linq;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using Microsoft.Xna.Framework.Input;
|
||||
using System.Text;
|
||||
using System.Collections.Generic;
|
||||
using System.Xml.Linq;
|
||||
|
||||
namespace Subsurface
|
||||
{
|
||||
@@ -18,6 +21,8 @@ namespace Subsurface
|
||||
|
||||
public readonly GameMode gameMode;
|
||||
|
||||
private GUIFrame guiRoot;
|
||||
|
||||
private GUIListBox chatBox;
|
||||
private GUITextBox textBox;
|
||||
|
||||
@@ -25,57 +30,85 @@ namespace Subsurface
|
||||
|
||||
private GUIButton endShiftButton;
|
||||
|
||||
string saveFile;
|
||||
private string savePath;
|
||||
|
||||
private Map selectedMap;
|
||||
|
||||
private int day;
|
||||
|
||||
public string SaveFile
|
||||
{
|
||||
get { return saveFile; }
|
||||
}
|
||||
|
||||
public int Day
|
||||
{
|
||||
get { return day; }
|
||||
}
|
||||
|
||||
public GameSession(string selectedMapFile, bool save, TimeSpan gameDuration, GameMode gameMode = null)
|
||||
public GameSession(Map selectedMap, TimeSpan gameDuration, GameMode gameMode = null)
|
||||
{
|
||||
taskManager = new TaskManager(this);
|
||||
crewManager = new CrewManager(this);
|
||||
crewManager = new CrewManager();
|
||||
hireManager = new HireManager();
|
||||
|
||||
savePath = SaveUtil.CreateSavePath(SaveUtil.SaveFolder);
|
||||
|
||||
hireManager.GenerateCharacters("Content/Characters/Human/human.xml", 10);
|
||||
|
||||
guiRoot = new GUIFrame(new Rectangle(0,0,Game1.GraphicsWidth,Game1.GraphicsWidth), Color.Transparent);
|
||||
|
||||
int width = 350, height = 100;
|
||||
chatBox = new GUIListBox(new Rectangle(
|
||||
Game1.GraphicsWidth - (int)GUI.style.smallPadding.X - width,
|
||||
Game1.GraphicsHeight - (int)GUI.style.smallPadding.W*2 - 25 - height,
|
||||
width, height),
|
||||
Color.White * 0.5f);
|
||||
if (Game1.Client!=null || Game1.Server!=null)
|
||||
{
|
||||
chatBox = new GUIListBox(new Rectangle(
|
||||
Game1.GraphicsWidth - (int)GUI.style.smallPadding.X - width,
|
||||
Game1.GraphicsHeight - (int)GUI.style.smallPadding.W*2 - 25 - height,
|
||||
width, height),
|
||||
Color.White * 0.5f, guiRoot);
|
||||
|
||||
endShiftButton = new GUIButton(new Rectangle(Game1.GraphicsWidth - 240, 20, 100, 25), "End shift", Color.White, Alignment.CenterX, null);
|
||||
endShiftButton.OnClicked = EndShift;
|
||||
textBox = new GUITextBox(
|
||||
new Rectangle(chatBox.Rect.X, chatBox.Rect.Y + chatBox.Rect.Height + (int)GUI.style.smallPadding.W, chatBox.Rect.Width, 25),
|
||||
Color.White * 0.5f, Color.Black, Alignment.Bottom, Alignment.Left, guiRoot);
|
||||
textBox.OnEnter = EnterChatMessage;
|
||||
}
|
||||
|
||||
timerBar = new GUIProgressBar(new Rectangle(Game1.GraphicsWidth - 120, 20, 100, 25), Color.Gold, 0.0f, null);
|
||||
if (Game1.Client==null)
|
||||
{
|
||||
endShiftButton = new GUIButton(new Rectangle(Game1.GraphicsWidth - 240, 20, 100, 25), "End shift", Color.White, Alignment.Left | Alignment.Top, guiRoot);
|
||||
endShiftButton.OnClicked = EndShift;
|
||||
}
|
||||
|
||||
timerBar = new GUIProgressBar(new Rectangle(Game1.GraphicsWidth - 120, 20, 100, 25), Color.Gold, 0.0f, guiRoot);
|
||||
|
||||
textBox = new GUITextBox(
|
||||
new Rectangle(chatBox.Rect.X, chatBox.Rect.Y + chatBox.Rect.Height + (int)GUI.style.smallPadding.W, chatBox.Rect.Width, 25),
|
||||
Color.White * 0.5f, Color.Black, Alignment.Bottom, Alignment.Left);
|
||||
textBox.OnEnter = EnterChatMessage;
|
||||
|
||||
this.gameMode = gameMode;
|
||||
if (this.gameMode != null) this.gameMode.Start(Game1.netLobbyScreen.GameDuration);
|
||||
if (this.gameMode != null) this.gameMode.Start(Game1.NetLobbyScreen.GameDuration);
|
||||
|
||||
startTime = DateTime.Now;
|
||||
endTime = startTime + gameDuration;
|
||||
endTime = startTime + gameDuration;
|
||||
|
||||
if (!save) return;
|
||||
|
||||
CreateSaveFile(selectedMapFile);
|
||||
|
||||
day = 1;
|
||||
this.selectedMap = selectedMap;
|
||||
|
||||
//if (!save) return;
|
||||
|
||||
//CreateSaveFile(selectedMapFile);
|
||||
|
||||
day = 1;
|
||||
}
|
||||
|
||||
public GameSession(string filePath)
|
||||
: this(null, new TimeSpan(0,0,0,0))
|
||||
{
|
||||
XDocument doc = ToolBox.TryLoadXml(filePath);
|
||||
if (doc == null) return;
|
||||
|
||||
day = ToolBox.GetAttributeInt(doc.Root,"day",1);
|
||||
|
||||
foreach (XElement subElement in doc.Root.Elements())
|
||||
{
|
||||
if (subElement.Name.ToString().ToLower()=="crew")
|
||||
{
|
||||
crewManager = new CrewManager(subElement);
|
||||
}
|
||||
}
|
||||
|
||||
savePath = filePath;
|
||||
}
|
||||
|
||||
public bool TryHireCharacter(CharacterInfo characterInfo)
|
||||
@@ -99,32 +132,58 @@ namespace Subsurface
|
||||
{
|
||||
if (crewManager.characterInfos.Count == 0) return;
|
||||
|
||||
if (Map.Loaded!=selectedMap) selectedMap.Load();
|
||||
|
||||
crewManager.StartShift();
|
||||
taskManager.StartShift(scriptedEventCount);
|
||||
}
|
||||
|
||||
public bool EndShift(GUIButton button, object obj)
|
||||
{
|
||||
if (Game1.server!=null)
|
||||
if (Game1.Server!=null)
|
||||
{
|
||||
string endMessage = gameMode.EndMessage;
|
||||
|
||||
Game1.server.EndGame(endMessage);
|
||||
Game1.Server.EndGame(endMessage);
|
||||
|
||||
}
|
||||
else if (Game1.client==null)
|
||||
else if (Game1.Client==null)
|
||||
{
|
||||
if (saveFile == null) return false;
|
||||
StringBuilder sb = new StringBuilder();
|
||||
List<Character> casualties = crewManager.characters.FindAll(c => c.IsDead);
|
||||
|
||||
Map.Loaded.SaveAs(Path.GetDirectoryName(saveFile) + "/"+ Path.GetFileName(saveFile));
|
||||
if (casualties.Any())
|
||||
{
|
||||
sb.Append("Casualties: \n");
|
||||
foreach (Character c in casualties)
|
||||
{
|
||||
sb.Append(" - " + c.info.name + "\n");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
sb.Append("No casualties!");
|
||||
}
|
||||
|
||||
new GUIMessageBox("Day #" + day + " is over!\n", sb.ToString());
|
||||
|
||||
|
||||
//if (saveFile == null) return false;
|
||||
|
||||
//Map.Loaded.SaveAs(saveFile);
|
||||
|
||||
crewManager.EndShift();
|
||||
|
||||
Game1.lobbyScreen.Select();
|
||||
Game1.LobbyScreen.Select();
|
||||
|
||||
day++;
|
||||
}
|
||||
|
||||
for (int i = Character.characterList.Count - 1; i >= 0; i--)
|
||||
{
|
||||
Character.characterList.RemoveAt(i);
|
||||
}
|
||||
|
||||
taskManager.EndShift();
|
||||
|
||||
return true;
|
||||
@@ -132,46 +191,46 @@ namespace Subsurface
|
||||
|
||||
private void CreateSaveFile(string mapName)
|
||||
{
|
||||
string path = "Content/Data/Saves/";
|
||||
//string path = "Content/Data/Saves/";
|
||||
|
||||
if (!Directory.Exists(path))
|
||||
{
|
||||
Directory.CreateDirectory(path);
|
||||
}
|
||||
//if (!Directory.Exists(path))
|
||||
//{
|
||||
// Directory.CreateDirectory(path);
|
||||
//}
|
||||
|
||||
string name = Path.GetFileNameWithoutExtension(mapName);
|
||||
string extension = Path.GetExtension(mapName);
|
||||
//string name = Path.GetFileNameWithoutExtension(mapName);
|
||||
//string extension = Path.GetExtension(mapName);
|
||||
|
||||
int i = 0;
|
||||
while (File.Exists(path + name + i + extension))
|
||||
{
|
||||
i++;
|
||||
}
|
||||
//int i = 0;
|
||||
//while (File.Exists(path + name + i + extension))
|
||||
//{
|
||||
// i++;
|
||||
//}
|
||||
|
||||
saveFile = path + name + i+extension;
|
||||
//saveFile = path + name + i+extension;
|
||||
|
||||
|
||||
try
|
||||
{
|
||||
File.Copy(mapName, saveFile);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
DebugConsole.ThrowError("Copying map file ''" + mapName + "'' to ''" + saveFile + "'' failed", e);
|
||||
}
|
||||
//try
|
||||
//{
|
||||
// File.Copy(mapName, saveFile);
|
||||
//}
|
||||
//catch (Exception e)
|
||||
//{
|
||||
// DebugConsole.ThrowError("Copying map file ''" + mapName + "'' to ''" + saveFile + "'' failed", e);
|
||||
//}
|
||||
}
|
||||
|
||||
public bool EnterChatMessage(GUITextBox textBox, string message)
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(message)) return false;
|
||||
|
||||
if (Game1.server!=null)
|
||||
if (Game1.Server!=null)
|
||||
{
|
||||
Game1.server.SendChatMessage(message);
|
||||
Game1.Server.SendChatMessage(message);
|
||||
}
|
||||
else if (Game1.client!=null)
|
||||
else if (Game1.Client!=null)
|
||||
{
|
||||
Game1.client.SendChatMessage(Game1.client.Name + ": " + message);
|
||||
Game1.Client.SendChatMessage(Game1.Client.Name + ": " + message);
|
||||
}
|
||||
|
||||
textBox.Deselect();
|
||||
@@ -197,8 +256,14 @@ namespace Subsurface
|
||||
public void Update(float deltaTime)
|
||||
{
|
||||
taskManager.Update(deltaTime);
|
||||
if (endShiftButton!=null) endShiftButton.Enabled = !taskManager.CriticalTasks;
|
||||
|
||||
textBox.Update(deltaTime);
|
||||
|
||||
guiRoot.Update(deltaTime);
|
||||
crewManager.Update(deltaTime);
|
||||
//endShiftButton.Update(deltaTime);
|
||||
|
||||
//textBox.Update(deltaTime);
|
||||
|
||||
if (gameMode != null) gameMode.Update();
|
||||
|
||||
@@ -222,15 +287,33 @@ namespace Subsurface
|
||||
|
||||
public void Draw(SpriteBatch spriteBatch)
|
||||
{
|
||||
guiRoot.Draw(spriteBatch);
|
||||
crewManager.Draw(spriteBatch);
|
||||
taskManager.Draw(spriteBatch);
|
||||
|
||||
chatBox.Draw(spriteBatch);
|
||||
textBox.Draw(spriteBatch);
|
||||
//chatBox.Draw(spriteBatch);
|
||||
//textBox.Draw(spriteBatch);
|
||||
|
||||
timerBar.Draw(spriteBatch);
|
||||
//timerBar.Draw(spriteBatch);
|
||||
|
||||
if (Game1.client == null) endShiftButton.Draw(spriteBatch);
|
||||
//if (Game1.Client == null) endShiftButton.Draw(spriteBatch);
|
||||
}
|
||||
|
||||
public void Save(string filePath)
|
||||
{
|
||||
XDocument doc = new XDocument(
|
||||
new XElement((XName)"Gamesession"));
|
||||
|
||||
doc.Root.Add(new XAttribute("day", day));
|
||||
|
||||
try
|
||||
{
|
||||
doc.Save(filePath);
|
||||
}
|
||||
catch
|
||||
{
|
||||
DebugConsole.ThrowError("Saving gamesession to ''" + filePath + "'' failed!");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -40,21 +40,21 @@ namespace Subsurface
|
||||
|
||||
if (traitor==null || target ==null)
|
||||
{
|
||||
int clientCount = Game1.server.connectedClients.Count();
|
||||
int clientCount = Game1.Server.connectedClients.Count();
|
||||
if (clientCount < 2) return;
|
||||
|
||||
int traitorIndex = Game1.localRandom.Next(clientCount);
|
||||
traitor = Game1.server.connectedClients[traitorIndex];
|
||||
traitor = Game1.Server.connectedClients[traitorIndex];
|
||||
|
||||
int targetIndex = 0;
|
||||
while (targetIndex==traitorIndex)
|
||||
{
|
||||
targetIndex = Game1.localRandom.Next(clientCount);
|
||||
}
|
||||
target = Game1.server.connectedClients[targetIndex];
|
||||
target = Game1.Server.connectedClients[targetIndex];
|
||||
|
||||
|
||||
Game1.server.NewTraitor(traitor, target);
|
||||
Game1.Server.NewTraitor(traitor, target);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
@@ -4,6 +4,11 @@ namespace Subsurface
|
||||
{
|
||||
interface IPropertyObject
|
||||
{
|
||||
string Name
|
||||
{
|
||||
get;
|
||||
}
|
||||
|
||||
Dictionary<string, ObjectProperty> ObjectProperties
|
||||
{
|
||||
get;
|
||||
|
||||
@@ -115,54 +115,20 @@ namespace Subsurface.Items.Components
|
||||
|
||||
foreach (StatusEffect effect in ri.statusEffects)
|
||||
{
|
||||
if (effect.Targets.HasFlag(StatusEffect.Target.This)) effect.Apply(ActionType.OnContaining, deltaTime, item);
|
||||
if (effect.Targets.HasFlag(StatusEffect.Target.Contained)) effect.Apply(ActionType.OnContaining, deltaTime, contained);
|
||||
if (effect.Targets.HasFlag(StatusEffect.TargetType.This)) effect.Apply(ActionType.OnContaining, deltaTime, item.SimPosition, item.AllPropertyObjects);
|
||||
if (effect.Targets.HasFlag(StatusEffect.TargetType.Contained)) effect.Apply(ActionType.OnContaining, deltaTime, item.SimPosition, contained.AllPropertyObjects);
|
||||
}
|
||||
|
||||
contained.ApplyStatusEffects(ActionType.OnContained, deltaTime);
|
||||
}
|
||||
|
||||
//if (hideItems) return;
|
||||
|
||||
//Vector2 transformedItemPos;
|
||||
//Vector2 transformedItemInterval = itemInterval;
|
||||
////float transformedItemRotation = itemRotation;
|
||||
//if (item.body==null)
|
||||
//{
|
||||
// transformedItemPos = new Vector2(item.Rect.X, item.Rect.Y);
|
||||
// transformedItemPos = ConvertUnits.ToSimUnits(transformedItemPos) + itemPos;
|
||||
//}
|
||||
//else
|
||||
//{
|
||||
// Matrix transform = Matrix.CreateRotationZ(item.body.Rotation);
|
||||
|
||||
// transformedItemPos = item.body.Position + Vector2.Transform(itemPos, transform);
|
||||
// transformedItemInterval = Vector2.Transform(transformedItemInterval, transform);
|
||||
// //transformedItemRotation += item.body.Rotation;
|
||||
//}
|
||||
|
||||
//foreach (Item containedItem in inventory.items)
|
||||
//{
|
||||
// if (containedItem == null) continue;
|
||||
|
||||
// Vector2 itemDist = (transformedItemPos - containedItem.body.Position);
|
||||
// Vector2 force = (itemDist - containedItem.body.LinearVelocity * 0.1f) * containedItem.body.Mass * 60.0f;
|
||||
|
||||
// containedItem.body.ApplyForce(force);
|
||||
|
||||
// containedItem.body.SmoothRotate(itemRotation);
|
||||
|
||||
// transformedItemPos += transformedItemInterval;
|
||||
//}
|
||||
|
||||
|
||||
}
|
||||
|
||||
public override void Draw(SpriteBatch spriteBatch)
|
||||
{
|
||||
base.Draw(spriteBatch);
|
||||
|
||||
if (hideItems) return;
|
||||
if (hideItems || (item.body!=null && !item.body.Enabled)) return;
|
||||
|
||||
Vector2 transformedItemPos = itemPos;
|
||||
Vector2 transformedItemInterval = itemInterval;
|
||||
@@ -175,6 +141,8 @@ namespace Subsurface.Items.Components
|
||||
}
|
||||
else
|
||||
{
|
||||
//item.body.Enabled = true;
|
||||
|
||||
Matrix transform = Matrix.CreateRotationZ(item.body.Rotation);
|
||||
|
||||
if (item.body.Dir==-1.0f)
|
||||
@@ -184,9 +152,7 @@ namespace Subsurface.Items.Components
|
||||
}
|
||||
transformedItemPos = Vector2.Transform(transformedItemPos, transform);
|
||||
transformedItemInterval = Vector2.Transform(transformedItemInterval, transform);
|
||||
|
||||
|
||||
|
||||
|
||||
transformedItemPos += ConvertUnits.ToDisplayUnits(item.body.Position);
|
||||
|
||||
currentRotation += item.body.Rotation;
|
||||
@@ -230,7 +196,7 @@ namespace Subsurface.Items.Components
|
||||
if (inventory.TryPutItem(item))
|
||||
{
|
||||
isActive = true;
|
||||
if (hideItems) item.body.Enabled = false;
|
||||
if (hideItems || (item.body!=null && !item.body.Enabled)) item.body.Enabled = false;
|
||||
|
||||
item.container = this.item;
|
||||
|
||||
|
||||
@@ -134,14 +134,14 @@ namespace Subsurface.Items.Components
|
||||
}
|
||||
}
|
||||
|
||||
public override bool Use(Character activator = null)
|
||||
public override bool Use(float deltaTime, Character activator = null)
|
||||
{
|
||||
character = activator;
|
||||
foreach (MapEntity e in item.linkedTo)
|
||||
{
|
||||
Item linkedItem = e as Item;
|
||||
if (linkedItem == null) continue;
|
||||
linkedItem.Use(activator);
|
||||
linkedItem.Use(deltaTime, activator);
|
||||
}
|
||||
|
||||
ApplyStatusEffects(ActionType.OnUse, 1.0f, character);
|
||||
@@ -149,7 +149,7 @@ namespace Subsurface.Items.Components
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void SecondaryUse(Character character = null)
|
||||
public override void SecondaryUse(float deltaTime, Character character = null)
|
||||
{
|
||||
if (character == null) return;
|
||||
|
||||
@@ -157,7 +157,7 @@ namespace Subsurface.Items.Components
|
||||
{
|
||||
Item linkedItem = e as Item;
|
||||
if (linkedItem == null) continue;
|
||||
linkedItem.SecondaryUse(character);
|
||||
linkedItem.SecondaryUse(deltaTime, character);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -19,6 +19,21 @@ namespace Subsurface.Items.Components
|
||||
ConvexHull convexHull;
|
||||
ConvexHull convexHull2;
|
||||
|
||||
private float stuck;
|
||||
public float Stuck
|
||||
{
|
||||
get { return stuck; }
|
||||
set
|
||||
{
|
||||
if (isOpen) return;
|
||||
stuck = MathHelper.Clamp(value, 0.0f, 100.0f);
|
||||
if (stuck == 0.0f) isStuck = false;
|
||||
if (stuck == 100.0f) isStuck = true;
|
||||
}
|
||||
}
|
||||
|
||||
private bool isStuck;
|
||||
|
||||
Gap LinkedGap
|
||||
{
|
||||
get
|
||||
@@ -35,8 +50,9 @@ namespace Subsurface.Items.Components
|
||||
return linkedGap;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
bool isOpen;
|
||||
|
||||
float openState;
|
||||
|
||||
[HasDefaultValue("0.0,0.0,0.0,0.0", false)]
|
||||
@@ -199,7 +215,7 @@ namespace Subsurface.Items.Components
|
||||
{
|
||||
base.Move(amount);
|
||||
|
||||
linkedGap.Move(amount);
|
||||
LinkedGap.Move(amount);
|
||||
|
||||
body.SetTransform(body.Position + ConvertUnits.ToSimUnits(amount), 0.0f);
|
||||
|
||||
@@ -217,9 +233,12 @@ namespace Subsurface.Items.Components
|
||||
|
||||
public override void Update(float deltaTime, Camera cam)
|
||||
{
|
||||
OpenState += deltaTime * ((isOpen) ? 3.0f : -3.0f);
|
||||
if (!isStuck)
|
||||
{
|
||||
OpenState += deltaTime * ((isOpen) ? 3.0f : -3.0f);
|
||||
LinkedGap.Open = openState;
|
||||
}
|
||||
|
||||
LinkedGap.Open = openState;
|
||||
|
||||
item.SendSignal((isOpen) ? "1" : "0", "state_out");
|
||||
}
|
||||
|
||||
@@ -166,7 +166,7 @@ namespace Subsurface.Items.Components
|
||||
return true;
|
||||
}
|
||||
|
||||
public override bool Use(Character character = null)
|
||||
public override bool Use(float deltaTime, Character character = null)
|
||||
{
|
||||
if (!attachable || item.body==null) return false;
|
||||
|
||||
@@ -213,7 +213,7 @@ namespace Subsurface.Items.Components
|
||||
|
||||
public override void OnMapLoaded()
|
||||
{
|
||||
if (attached) Use();
|
||||
if (attached) Use(1.0f);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -9,6 +9,7 @@ using Microsoft.Xna.Framework.Graphics;
|
||||
using Subsurface.Networking;
|
||||
using Subsurface.Items.Components;
|
||||
using System.IO;
|
||||
using System.Globalization;
|
||||
|
||||
namespace Subsurface
|
||||
{
|
||||
@@ -17,6 +18,8 @@ namespace Subsurface
|
||||
public readonly Sound sound;
|
||||
public readonly ActionType type;
|
||||
|
||||
public string volumeProperty;
|
||||
|
||||
public readonly float range;
|
||||
|
||||
public ItemSound(Sound sound, ActionType type, float range)
|
||||
@@ -143,6 +146,7 @@ namespace Subsurface
|
||||
switch (subElement.Name.ToString().ToLower())
|
||||
{
|
||||
case "requireditem":
|
||||
case "requireditems":
|
||||
RelatedItem ri = RelatedItem.Load(subElement);
|
||||
if (ri != null) requiredItems.Add(ri);
|
||||
break;
|
||||
@@ -172,8 +176,9 @@ namespace Subsurface
|
||||
Sound sound = Sound.Load(filePath);
|
||||
|
||||
float range = ToolBox.GetAttributeFloat(subElement, "range", 800.0f);
|
||||
|
||||
sounds.Add(new ItemSound(sound, type, range));
|
||||
ItemSound itemSound = new ItemSound(sound, type, range);
|
||||
itemSound.volumeProperty = ToolBox.GetAttributeString(subElement, "volume", "");
|
||||
sounds.Add(itemSound);
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -193,16 +198,30 @@ namespace Subsurface
|
||||
int index = Game1.localRandom.Next(matchingSounds.Count);
|
||||
itemSound = sounds[index];
|
||||
|
||||
if (itemSound.volumeProperty != "")
|
||||
{
|
||||
ObjectProperty op = null;
|
||||
if (properties.TryGetValue(itemSound.volumeProperty.ToLower(), out op))
|
||||
{
|
||||
float newVolume = 0.0f;
|
||||
float.TryParse(op.GetValue().ToString(), NumberStyles.Any, CultureInfo.InvariantCulture, out newVolume);
|
||||
volume = MathHelper.Clamp(newVolume, 0.0f, 1.0f);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
if (loop) loopingSound = itemSound;
|
||||
}
|
||||
|
||||
|
||||
|
||||
if (loop)
|
||||
{
|
||||
//if (loopingSound != null && loopingSound.volumeProperty != "") volume = float.Parse(properties[loopingSound.volumeProperty].GetValue().ToString());
|
||||
loopingSoundIndex = loopingSound.sound.Loop(loopingSoundIndex, volume, position, loopingSound.range);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
itemSound.sound.Play(volume, itemSound.range, position);
|
||||
}
|
||||
}
|
||||
@@ -246,13 +265,13 @@ namespace Subsurface
|
||||
|
||||
//called when the item is equipped and left mouse button is pressed
|
||||
//returns true if the item was used succesfully (not out of ammo, reloading, etc)
|
||||
public virtual bool Use(Character character = null)
|
||||
public virtual bool Use(float deltaTime, Character character = null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
//called when the item is equipped and right mouse button is pressed
|
||||
public virtual void SecondaryUse(Character character = null) { }
|
||||
public virtual void SecondaryUse(float deltaTime, Character character = null) { }
|
||||
|
||||
//called when the item is placed in a "limbslot"
|
||||
public virtual void Equip(Character character) { }
|
||||
@@ -272,7 +291,13 @@ namespace Subsurface
|
||||
return false;
|
||||
}
|
||||
|
||||
public virtual void Remove() { }
|
||||
public virtual void Remove()
|
||||
{
|
||||
if (loopingSound!=null)
|
||||
{
|
||||
Sounds.SoundManager.Stop(loopingSoundIndex);
|
||||
}
|
||||
}
|
||||
|
||||
public bool HasRequiredContainedItems(bool addMessage)
|
||||
{
|
||||
@@ -329,12 +354,21 @@ namespace Subsurface
|
||||
return true;
|
||||
}
|
||||
|
||||
public void ApplyStatusEffects(ActionType type, float deltaTime, Character character = null, Limb limb = null)
|
||||
public void ApplyStatusEffects(ActionType type, float deltaTime, Character character = null)
|
||||
{
|
||||
foreach (StatusEffect effect in statusEffects)
|
||||
{
|
||||
if (effect.type != type) continue;
|
||||
item.ApplyStatusEffect(effect, type, deltaTime, character, limb);
|
||||
item.ApplyStatusEffect(effect, type, deltaTime, character);
|
||||
}
|
||||
}
|
||||
|
||||
public void ApplyStatusEffects(ActionType type, float deltaTime, Vector2 position, IPropertyObject target)
|
||||
{
|
||||
foreach (StatusEffect effect in statusEffects)
|
||||
{
|
||||
if (effect.type != type) continue;
|
||||
effect.Apply(type, deltaTime, position, target);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -8,13 +8,15 @@ namespace Subsurface.Items.Components
|
||||
{
|
||||
PropertyTask powerUpTask;
|
||||
|
||||
float powerDownTimer;
|
||||
|
||||
bool running;
|
||||
|
||||
List<Vent> ventList;
|
||||
|
||||
public bool IsRunning()
|
||||
{
|
||||
return running && item.Condition>0.0f;
|
||||
return (running && item.Condition>0.0f);
|
||||
}
|
||||
|
||||
public OxygenGenerator(Item item, XElement element)
|
||||
@@ -38,13 +40,18 @@ namespace Subsurface.Items.Components
|
||||
|
||||
if (voltage < minVoltage)
|
||||
{
|
||||
powerDownTimer += deltaTime;
|
||||
running = false;
|
||||
if (powerUpTask==null || powerUpTask.IsFinished)
|
||||
if ((powerUpTask==null || powerUpTask.IsFinished) && powerDownTimer>5.0f)
|
||||
{
|
||||
powerUpTask = new PropertyTask(Game1.gameSession.taskManager, item, IsRunning, 30.0f, "Turn on the oxygen generator");
|
||||
powerUpTask = new PropertyTask(item, IsRunning, 50.0f, "Turn on the oxygen generator");
|
||||
}
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
powerDownTimer = 0.0f;
|
||||
}
|
||||
|
||||
running = true;
|
||||
|
||||
@@ -53,9 +60,15 @@ namespace Subsurface.Items.Components
|
||||
|
||||
UpdateVents(deltaOxygen);
|
||||
|
||||
|
||||
voltage = 0.0f;
|
||||
}
|
||||
|
||||
public override void UpdateBroken(float deltaTime, Camera cam)
|
||||
{
|
||||
powerDownTimer += deltaTime;
|
||||
}
|
||||
|
||||
private void GetVents()
|
||||
{
|
||||
foreach (MapEntity entity in item.linkedTo)
|
||||
|
||||
@@ -48,7 +48,7 @@ namespace Subsurface.Items.Components
|
||||
if (!picker.HasSelectedItem(item) && item.body!=null) item.body.Enabled = false;
|
||||
this.picker = picker;
|
||||
|
||||
ApplyStatusEffects(ActionType.OnPicked, 1.0f, picker, null);
|
||||
ApplyStatusEffects(ActionType.OnPicked, 1.0f, picker);
|
||||
|
||||
//foreach (StatusEffect effect in item.Prefab.statusEffects)
|
||||
//{
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using System;
|
||||
using System.Globalization;
|
||||
using System.Xml.Linq;
|
||||
|
||||
namespace Subsurface.Items.Components
|
||||
@@ -62,7 +63,7 @@ namespace Subsurface.Items.Components
|
||||
{
|
||||
if (connection.name=="power_in")
|
||||
{
|
||||
if (!float.TryParse(signal, out voltage))
|
||||
if (!float.TryParse(signal, NumberStyles.Any, CultureInfo.InvariantCulture, out voltage))
|
||||
{
|
||||
voltage = 0.0f;
|
||||
}
|
||||
|
||||
@@ -75,11 +75,11 @@ namespace Subsurface.Items.Components
|
||||
|
||||
//}
|
||||
|
||||
public override bool Use(Character character = null)
|
||||
public override bool Use(float deltaTime, Character character = null)
|
||||
{
|
||||
if (character != null && !characterUsable) return false;
|
||||
|
||||
ApplyStatusEffects(ActionType.OnUse, 1.0f, character);
|
||||
//ApplyStatusEffects(ActionType.OnUse, 1.0f, character);
|
||||
|
||||
Debug.WriteLine(item.body.Rotation);
|
||||
|
||||
|
||||
@@ -14,10 +14,11 @@ namespace Subsurface.Items.Components
|
||||
|
||||
private Vector2 barrelPos;
|
||||
|
||||
//[Initable(new Vector2(0.0f, 0.0f))]
|
||||
public Vector2 BarrelPos
|
||||
[HasDefaultValue("0.0,0.0", false)]
|
||||
public string BarrelPos
|
||||
{
|
||||
get { return new Vector2(barrelPos.X * item.body.Dir, barrelPos.Y); }
|
||||
get { return ToolBox.Vector2ToString(ConvertUnits.ToDisplayUnits(barrelPos)); }
|
||||
set { barrelPos = ConvertUnits.ToSimUnits(ToolBox.ParseToVector2(value)); }
|
||||
}
|
||||
|
||||
public Vector2 TransformedBarrelPos
|
||||
@@ -25,7 +26,9 @@ namespace Subsurface.Items.Components
|
||||
get
|
||||
{
|
||||
Matrix bodyTransform = Matrix.CreateRotationZ(item.body.Rotation);
|
||||
return (Vector2.Transform(BarrelPos, bodyTransform) + item.body.Position);
|
||||
Vector2 flippedPos = barrelPos;
|
||||
if (item.body.Dir < 0.0f) flippedPos.X = -flippedPos.X;
|
||||
return (Vector2.Transform(flippedPos, bodyTransform) + item.body.Position);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -47,7 +50,7 @@ namespace Subsurface.Items.Components
|
||||
}
|
||||
}
|
||||
|
||||
public override bool Use(Character character = null)
|
||||
public override bool Use(float deltaTime, Character character = null)
|
||||
{
|
||||
if (character == null) return false;
|
||||
if (!character.SecondaryKeyDown.State || reload > 0.0f) return false;
|
||||
@@ -78,7 +81,7 @@ namespace Subsurface.Items.Components
|
||||
projectile.SetTransform(TransformedBarrelPos,
|
||||
(item.body.Dir == 1.0f) ? item.body.Rotation : item.body.Rotation - MathHelper.Pi);
|
||||
|
||||
projectile.Use();
|
||||
projectile.Use(deltaTime);
|
||||
item.RemoveContained(projectile);
|
||||
|
||||
//recoil
|
||||
|
||||
@@ -108,9 +108,8 @@ namespace Subsurface.Items.Components
|
||||
|
||||
public override void Update(float deltaTime, Camera cam)
|
||||
{
|
||||
ApplyStatusEffects(ActionType.OnActive, deltaTime, null);
|
||||
|
||||
|
||||
//ApplyStatusEffects(ActionType.OnActive, deltaTime, null);
|
||||
|
||||
fissionRate = Math.Min(fissionRate, AvailableFuel);
|
||||
|
||||
float heat = 100 * fissionRate;
|
||||
@@ -128,7 +127,7 @@ namespace Subsurface.Items.Components
|
||||
{
|
||||
if (powerUpTask==null || powerUpTask.IsFinished)
|
||||
{
|
||||
powerUpTask = new PropertyTask(Game1.gameSession.taskManager, item, IsRunning, 20.0f, "Power up the reactor");
|
||||
powerUpTask = new PropertyTask(item, IsRunning, 50.0f, "Power up the reactor");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -208,7 +207,7 @@ namespace Subsurface.Items.Components
|
||||
{
|
||||
if (item.Condition <= 0.0f) return;
|
||||
|
||||
new RepairTask(Game1.gameSession.taskManager, item, 50.0f, "Reactor meltdown!");
|
||||
new RepairTask(item, 60.0f, "Reactor meltdown!");
|
||||
item.Condition = 0.0f;
|
||||
fissionRate = 0.0f;
|
||||
coolingRate = 0.0f;
|
||||
|
||||
@@ -5,6 +5,7 @@ using FarseerPhysics;
|
||||
using FarseerPhysics.Dynamics;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using Subsurface.Particles;
|
||||
|
||||
namespace Subsurface.Items.Components
|
||||
{
|
||||
@@ -16,29 +17,49 @@ namespace Subsurface.Items.Components
|
||||
|
||||
Vector2 pickedPosition;
|
||||
|
||||
Vector2 barrelPos;
|
||||
|
||||
float structureFixAmount, limbFixAmount;
|
||||
|
||||
[HasDefaultValue(100.0f, false)]
|
||||
[HasDefaultValue(0.0f, false)]
|
||||
public float Range
|
||||
{
|
||||
get { return ConvertUnits.ToDisplayUnits(range); }
|
||||
set { range = ConvertUnits.ToSimUnits(value); }
|
||||
}
|
||||
|
||||
[HasDefaultValue(1.0f, false)]
|
||||
[HasDefaultValue(0.0f, false)]
|
||||
public float StructureFixAmount
|
||||
{
|
||||
get { return structureFixAmount; }
|
||||
set { structureFixAmount = value; }
|
||||
}
|
||||
|
||||
[HasDefaultValue(1.0f, false)]
|
||||
[HasDefaultValue(0.0f, false)]
|
||||
public float LimbFixAmount
|
||||
{
|
||||
get { return limbFixAmount; }
|
||||
set { limbFixAmount = value; }
|
||||
}
|
||||
|
||||
[HasDefaultValue("0.0,0.0", false)]
|
||||
public string BarrelPos
|
||||
{
|
||||
get { return ToolBox.Vector2ToString(ConvertUnits.ToDisplayUnits(barrelPos)); }
|
||||
set { barrelPos = ConvertUnits.ToSimUnits(ToolBox.ParseToVector2(value)); }
|
||||
}
|
||||
|
||||
public Vector2 TransformedBarrelPos
|
||||
{
|
||||
get
|
||||
{
|
||||
Matrix bodyTransform = Matrix.CreateRotationZ(item.body.Rotation);
|
||||
Vector2 flippedPos = barrelPos;
|
||||
if (item.body.Dir < 0.0f) flippedPos.X = -flippedPos.X;
|
||||
return (Vector2.Transform(flippedPos, bodyTransform) + item.body.Position);
|
||||
}
|
||||
}
|
||||
|
||||
public RepairTool(Item item, XElement element)
|
||||
: base(item, element)
|
||||
{
|
||||
@@ -69,16 +90,18 @@ namespace Subsurface.Items.Components
|
||||
|
||||
//}
|
||||
|
||||
public override bool Use(Character character = null)
|
||||
public override bool Use(float deltaTime, Character character = null)
|
||||
{
|
||||
if (character == null) return false;
|
||||
|
||||
isActive = true;
|
||||
|
||||
Vector2 targetPosition = item.body.Position;
|
||||
//targetPosition = targetPosition.X, -targetPosition.Y);
|
||||
|
||||
targetPosition += new Vector2(
|
||||
(float)Math.Cos(item.body.Rotation) * range,
|
||||
(float)Math.Sin(item.body.Rotation) * range) * item.body.Dir;
|
||||
(float)Math.Cos(item.body.Rotation),
|
||||
(float)Math.Sin(item.body.Rotation)) * range * item.body.Dir;
|
||||
|
||||
List<Body> ignoredBodies = new List<Body>();
|
||||
foreach (Limb limb in character.animController.limbs)
|
||||
@@ -86,13 +109,12 @@ namespace Subsurface.Items.Components
|
||||
ignoredBodies.Add(limb.body.FarseerBody);
|
||||
}
|
||||
|
||||
|
||||
Body targetBody = Map.PickBody(item.body.Position, targetPosition, ignoredBodies);
|
||||
Body targetBody = Map.PickBody(TransformedBarrelPos, targetPosition, ignoredBodies);
|
||||
pickedPosition = Map.LastPickedPosition;
|
||||
|
||||
if (targetBody==null || targetBody.UserData==null) return false;
|
||||
if (targetBody==null || targetBody.UserData==null) return true;
|
||||
|
||||
ApplyStatusEffects(ActionType.OnUse, 1.0f, character);
|
||||
//ApplyStatusEffects(ActionType.OnUse, 1.0f, character);
|
||||
|
||||
|
||||
Structure targetStructure;
|
||||
@@ -100,45 +122,70 @@ namespace Subsurface.Items.Components
|
||||
Item targetItem;
|
||||
if ((targetStructure = (targetBody.UserData as Structure)) != null)
|
||||
{
|
||||
if (!fixableEntities.Contains(targetStructure.Name)) return false;
|
||||
if (!fixableEntities.Contains(targetStructure.Name)) return true;
|
||||
|
||||
int sectionIndex = targetStructure.FindSectionIndex(ConvertUnits.ToDisplayUnits(pickedPosition));
|
||||
if (sectionIndex < 0) return false;
|
||||
if (sectionIndex < 0) return true;
|
||||
|
||||
targetStructure.HighLightSection(sectionIndex);
|
||||
|
||||
if (character.SecondaryKeyDown.State)
|
||||
{
|
||||
targetStructure.AddDamage(sectionIndex, -structureFixAmount);
|
||||
isActive = true;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
else if ((targetLimb = (targetBody.UserData as Limb)) != null)
|
||||
{
|
||||
if (character.SecondaryKeyDown.State)
|
||||
{
|
||||
targetLimb.Damage -= limbFixAmount;
|
||||
isActive = true;
|
||||
targetLimb.character.Health += limbFixAmount;
|
||||
//isActive = true;
|
||||
}
|
||||
}
|
||||
else if ((targetItem = (targetBody.UserData as Item)) !=null)
|
||||
else if ((targetItem = (targetBody.UserData as Item)) != null)
|
||||
{
|
||||
targetItem.Condition -= structureFixAmount;
|
||||
//targetItem.Condition -= structureFixAmount;
|
||||
targetItem.IsHighlighted = true;
|
||||
|
||||
foreach (StatusEffect effect in statusEffects)
|
||||
{
|
||||
//if (Array.IndexOf(effect.TargetNames, targetItem.Name) == -1) continue;
|
||||
effect.Apply(ActionType.OnUse, deltaTime, item.SimPosition, targetItem.AllPropertyObjects);
|
||||
//targetItem.ApplyStatusEffect(effect, ActionType.OnUse, deltaTime);
|
||||
}
|
||||
//ApplyStatusEffects(ActionType.OnUse, 1.0f, null, targ);
|
||||
}
|
||||
|
||||
//if (character.SecondaryKeyDown.State)
|
||||
//{
|
||||
// IPropertyObject propertyObject = targetBody.UserData as IPropertyObject;
|
||||
// if (propertyObject!=null) ApplyStatusEffects(ActionType.OnUse, 1.0f, item.SimPosition, propertyObject);
|
||||
// //isActive = true;
|
||||
//}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void Update(float deltaTime, Camera cam)
|
||||
{
|
||||
base.Update(deltaTime, cam);
|
||||
|
||||
//isActive = true;
|
||||
}
|
||||
|
||||
public override void Draw(SpriteBatch spriteBatch)
|
||||
{
|
||||
if (!isActive) return;
|
||||
|
||||
Vector2 startPos = ConvertUnits.ToDisplayUnits(item.body.Position);
|
||||
Vector2 endPos = ConvertUnits.ToDisplayUnits(pickedPosition);
|
||||
endPos = new Vector2(endPos.X + Game1.localRandom.Next(-2, 2), endPos.Y + Game1.localRandom.Next(-2, 2));
|
||||
Vector2 particleSpeed = new Vector2(
|
||||
(float)Math.Cos(item.body.Rotation),
|
||||
(float)Math.Sin(item.body.Rotation)) *item.body.Dir * 5.0f;
|
||||
|
||||
GUI.DrawLine(spriteBatch, startPos, endPos, Color.Orange, 0.0f);
|
||||
Game1.particleManager.CreateParticle("weld", TransformedBarrelPos, particleSpeed);
|
||||
|
||||
//Vector2 startPos = ConvertUnits.ToDisplayUnits(item.body.Position);
|
||||
//Vector2 endPos = ConvertUnits.ToDisplayUnits(pickedPosition);
|
||||
//endPos = new Vector2(endPos.X + Game1.localRandom.Next(-2, 2), endPos.Y + Game1.localRandom.Next(-2, 2));
|
||||
|
||||
//GUI.DrawLine(spriteBatch, startPos, endPos, Color.Orange, 0.0f);
|
||||
|
||||
isActive = false;
|
||||
}
|
||||
|
||||
@@ -40,8 +40,8 @@ namespace Subsurface.Items.Components
|
||||
{
|
||||
Vector2 barrelPos = Vector2.Zero;
|
||||
|
||||
RangedWeapon weapon = item.GetComponent<RangedWeapon>();
|
||||
if (weapon != null) barrelPos = weapon.BarrelPos;
|
||||
//RangedWeapon weapon = item.GetComponent<RangedWeapon>();
|
||||
//if (weapon != null) barrelPos = weapon.barrelPos;
|
||||
|
||||
return barrelPos;
|
||||
}
|
||||
@@ -120,7 +120,7 @@ namespace Subsurface.Items.Components
|
||||
|
||||
}
|
||||
|
||||
public override void SecondaryUse(Character character = null)
|
||||
public override void SecondaryUse(float deltaTime, Character character = null)
|
||||
{
|
||||
if (reload > 0.0f) return;
|
||||
|
||||
|
||||
@@ -142,7 +142,7 @@ namespace Subsurface.Items.Components
|
||||
//}
|
||||
}
|
||||
|
||||
public override bool Use(Character character = null)
|
||||
public override bool Use(float deltaTime, Character character = null)
|
||||
{
|
||||
if (newNodePos!= Vector2.Zero && nodes.Count>0 && Vector2.Distance(newNodePos, nodes[nodes.Count - 1]) > nodeDistance)
|
||||
{
|
||||
@@ -155,7 +155,7 @@ namespace Subsurface.Items.Components
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void SecondaryUse(Character character = null)
|
||||
public override void SecondaryUse(float deltaTime, Character character = null)
|
||||
{
|
||||
if (nodes.Count > 1)
|
||||
{
|
||||
|
||||
@@ -25,7 +25,7 @@ namespace Subsurface.Items.Components
|
||||
//throwForce = ToolBox.GetAttributeFloat(element, "throwforce", 1.0f);
|
||||
}
|
||||
|
||||
public override bool Use(Character character = null)
|
||||
public override bool Use(float deltaTime, Character character = null)
|
||||
{
|
||||
if (character == null) return false;
|
||||
if (!character.SecondaryKeyDown.State || throwing) return false;
|
||||
@@ -36,7 +36,7 @@ namespace Subsurface.Items.Components
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void SecondaryUse(Character character = null)
|
||||
public override void SecondaryUse(float deltaTime, Character character = null)
|
||||
{
|
||||
if (throwing) return;
|
||||
throwPos = 0.25f;
|
||||
@@ -54,7 +54,7 @@ namespace Subsurface.Items.Components
|
||||
{
|
||||
Update(deltaTime, cam);
|
||||
}
|
||||
|
||||
|
||||
public override void Update(float deltaTime, Camera cam)
|
||||
{
|
||||
if (!item.body.Enabled) return;
|
||||
@@ -68,11 +68,11 @@ namespace Subsurface.Items.Components
|
||||
|
||||
AnimController ac = picker.animController;
|
||||
|
||||
ac.HoldItem(deltaTime, cam, item, handlePos, new Vector2(throwPos, 0.0f), Vector2.Zero, holdAngle);
|
||||
ac.HoldItem(deltaTime, cam, item, handlePos, new Vector2(throwPos, 0.0f), aimPos, holdAngle);
|
||||
|
||||
if (!throwing) return;
|
||||
|
||||
throwPos +=0.1f;
|
||||
throwPos += deltaTime*5.0f;
|
||||
|
||||
Vector2 throwVector = ConvertUnits.ToSimUnits(picker.CursorPosition) - item.body.Position;
|
||||
throwVector = Vector2.Normalize(throwVector);
|
||||
|
||||
@@ -123,7 +123,7 @@ namespace Subsurface.Items.Components
|
||||
//cam.OffsetAmount = prefab.OffsetOnSelected;
|
||||
}
|
||||
|
||||
public override void SecondaryUse(Character character = null)
|
||||
public override void SecondaryUse(float deltaTime, Character character = null)
|
||||
{
|
||||
if (character == null) return;
|
||||
Vector2 centerPos = new Vector2(item.Rect.X + barrelPos.X, item.Rect.Y - barrelPos.Y);
|
||||
@@ -142,7 +142,7 @@ namespace Subsurface.Items.Components
|
||||
}
|
||||
}
|
||||
|
||||
public override bool Use(Character character = null)
|
||||
public override bool Use(float deltaTime, Character character = null)
|
||||
{
|
||||
if (reload > 0.0f) return false;
|
||||
|
||||
@@ -202,7 +202,7 @@ namespace Subsurface.Items.Components
|
||||
|
||||
//if (useSounds.Count() > 0) useSounds[Game1.localRandom.Next(useSounds.Count())].Play(1.0f, 800.0f, item.body.FarseerBody);
|
||||
|
||||
projectileComponent.Use();
|
||||
projectileComponent.Use(deltaTime);
|
||||
item.RemoveContained(projectile);
|
||||
|
||||
return true;
|
||||
|
||||
@@ -115,22 +115,14 @@ namespace Subsurface.Items.Components
|
||||
|
||||
Item[] containedItems = item.ContainedItems;
|
||||
|
||||
ApplyStatusEffects(ActionType.OnWearing, deltaTime, picker);
|
||||
|
||||
for (int i = 0; i < limb.Length; i++)
|
||||
if (containedItems == null) return;
|
||||
for (int j = 0; j<containedItems.Length; j++)
|
||||
{
|
||||
if (limb[i] == null) continue;
|
||||
ApplyStatusEffects(ActionType.OnWearing, deltaTime, picker, limb[i]);
|
||||
|
||||
if (containedItems == null) continue;
|
||||
for (int j = 0; j<containedItems.Length; j++)
|
||||
{
|
||||
if (containedItems[j] == null) continue;
|
||||
containedItems[j].ApplyStatusEffects(ActionType.OnWearing, deltaTime, picker, limb[i]);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
if (containedItems[j] == null) continue;
|
||||
containedItems[j].ApplyStatusEffects(ActionType.OnWearing, deltaTime, picker);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -144,6 +144,20 @@ namespace Subsurface
|
||||
get { return prefab.IsLinkable; }
|
||||
}
|
||||
|
||||
public List<IPropertyObject> AllPropertyObjects
|
||||
{
|
||||
get
|
||||
{
|
||||
List<IPropertyObject> pobjects = new List<IPropertyObject>();
|
||||
pobjects.Add(this);
|
||||
foreach (ItemComponent ic in components)
|
||||
{
|
||||
pobjects.Add(ic);
|
||||
}
|
||||
return pobjects;
|
||||
}
|
||||
}
|
||||
|
||||
List<string> highlightText;
|
||||
|
||||
public List<string> HighlightText
|
||||
@@ -308,18 +322,18 @@ namespace Subsurface
|
||||
}
|
||||
|
||||
|
||||
public void ApplyStatusEffects(ActionType type, float deltaTime, Character character = null, Limb limb = null)
|
||||
public void ApplyStatusEffects(ActionType type, float deltaTime, Character character = null)
|
||||
{
|
||||
foreach (ItemComponent ic in components)
|
||||
{
|
||||
foreach (StatusEffect effect in ic.statusEffects)
|
||||
{
|
||||
ApplyStatusEffect(effect, type, deltaTime, character, limb);
|
||||
ApplyStatusEffect(effect, type, deltaTime, character);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void ApplyStatusEffect(StatusEffect effect, ActionType type, float deltaTime, Character character = null, Limb limb = null)
|
||||
public void ApplyStatusEffect(StatusEffect effect, ActionType type, float deltaTime, Character character = null)
|
||||
{
|
||||
if (condition == 0.0f) return;
|
||||
|
||||
@@ -334,9 +348,11 @@ namespace Subsurface
|
||||
}
|
||||
}
|
||||
|
||||
List<IPropertyObject> targets = new List<IPropertyObject>();
|
||||
|
||||
if (containedItems!=null)
|
||||
{
|
||||
if (effect.Targets.HasFlag(StatusEffect.Target.Contained))
|
||||
if (effect.Targets.HasFlag(StatusEffect.TargetType.Contained))
|
||||
{
|
||||
foreach (Item containedItem in containedItems)
|
||||
{
|
||||
@@ -344,7 +360,8 @@ namespace Subsurface
|
||||
if (effect.TargetNames != null && !effect.TargetNames.Contains(containedItem.Name)) continue;
|
||||
|
||||
hasTargets = true;
|
||||
effect.Apply(type, deltaTime, containedItem);
|
||||
targets.Add(containedItem);
|
||||
//effect.Apply(type, deltaTime, containedItem);
|
||||
//containedItem.ApplyStatusEffect(effect, type, deltaTime, containedItem);
|
||||
}
|
||||
}
|
||||
@@ -353,19 +370,27 @@ namespace Subsurface
|
||||
|
||||
if (hasTargets)
|
||||
{
|
||||
if (effect.Targets.HasFlag(StatusEffect.Target.This))
|
||||
effect.Apply(type, deltaTime, this);
|
||||
if (effect.Targets.HasFlag(StatusEffect.TargetType.This))
|
||||
{
|
||||
foreach (var pobject in AllPropertyObjects)
|
||||
{
|
||||
targets.Add(pobject);
|
||||
}
|
||||
}
|
||||
//effect.Apply(type, deltaTime, this);
|
||||
//ApplyStatusEffect(effect, type, deltaTime, this);
|
||||
|
||||
if (effect.Targets.HasFlag(StatusEffect.Target.Character))
|
||||
effect.Apply(type, deltaTime, null, character, limb);
|
||||
if (effect.Targets.HasFlag(StatusEffect.TargetType.Character)) targets.Add(character);
|
||||
//effect.Apply(type, deltaTime, null, character);
|
||||
//ApplyStatusEffect(effect, type, deltaTime, null, character, limb);
|
||||
|
||||
if (container != null && effect.Targets.HasFlag(StatusEffect.Target.Parent))
|
||||
{
|
||||
effect.Apply(type, deltaTime, container);
|
||||
//container.ApplyStatusEffect(effect, type, deltaTime, container);
|
||||
}
|
||||
if (container != null && effect.Targets.HasFlag(StatusEffect.TargetType.Parent)) targets.Add(container);
|
||||
//{
|
||||
// effect.Apply(type, deltaTime, container);
|
||||
// //container.ApplyStatusEffect(effect, type, deltaTime, container);
|
||||
//}
|
||||
|
||||
effect.Apply(type, deltaTime, SimPosition, targets);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -388,7 +413,7 @@ namespace Subsurface
|
||||
ic.Update(deltaTime, cam);
|
||||
|
||||
ic.PlaySound(ActionType.OnActive, 1.0f, Position, true);
|
||||
ic.ApplyStatusEffects(ActionType.OnActive, 1.0f, null);
|
||||
ic.ApplyStatusEffects(ActionType.OnActive, deltaTime, null);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -712,28 +737,28 @@ namespace Subsurface
|
||||
}
|
||||
|
||||
|
||||
public void Use(Character character = null)
|
||||
public void Use(float deltaTime, Character character = null)
|
||||
{
|
||||
if (condition == 0.0f) return;
|
||||
|
||||
foreach (ItemComponent ic in components)
|
||||
{
|
||||
if (!ic.HasRequiredContainedItems(character == Character.Controlled)) continue;
|
||||
if (ic.Use(character))
|
||||
if (ic.Use(deltaTime, character))
|
||||
{
|
||||
ic.PlaySound(ActionType.OnUse, 1.0f, Position);
|
||||
|
||||
ic.ApplyStatusEffects(ActionType.OnUse, 1.0f, character);
|
||||
ic.ApplyStatusEffects(ActionType.OnUse, deltaTime, character);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void SecondaryUse(Character character = null)
|
||||
public void SecondaryUse(float deltaTime, Character character = null)
|
||||
{
|
||||
foreach (ItemComponent ic in components)
|
||||
{
|
||||
if (!ic.HasRequiredContainedItems(character == Character.Controlled)) continue;
|
||||
ic.SecondaryUse(character);
|
||||
ic.SecondaryUse(deltaTime, character);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,14 +1,14 @@
|
||||
using System;
|
||||
using FarseerPhysics;
|
||||
using FarseerPhysics.Collision;
|
||||
using FarseerPhysics.Dynamics;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Xml.Linq;
|
||||
using FarseerPhysics;
|
||||
using FarseerPhysics.Dynamics;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using FarseerPhysics.Collision;
|
||||
|
||||
namespace Subsurface
|
||||
{
|
||||
@@ -62,6 +62,8 @@ namespace Subsurface
|
||||
{
|
||||
get
|
||||
{
|
||||
if (mapHash != null) return mapHash;
|
||||
|
||||
XDocument doc = OpenDoc(filePath);
|
||||
mapHash = new MapHash(doc);
|
||||
|
||||
@@ -286,8 +288,7 @@ namespace Subsurface
|
||||
|
||||
try
|
||||
{
|
||||
//string docString = doc.ToString();
|
||||
ToolBox.CompressStringToFile(filePath+".gz", doc.ToString());
|
||||
SaveUtil.CompressStringToFile(filePath, doc.ToString());
|
||||
}
|
||||
catch
|
||||
{
|
||||
@@ -295,7 +296,18 @@ namespace Subsurface
|
||||
}
|
||||
|
||||
|
||||
doc.Save(filePath);
|
||||
//doc.Save(filePath);
|
||||
}
|
||||
|
||||
public static void SaveCurrent(string savePath)
|
||||
{
|
||||
if (loaded==null)
|
||||
{
|
||||
loaded = new Map(savePath);
|
||||
return;
|
||||
}
|
||||
|
||||
loaded.SaveAs(savePath);
|
||||
}
|
||||
|
||||
public static void PreloadMaps(string mapFolder)
|
||||
@@ -342,7 +354,15 @@ namespace Subsurface
|
||||
public Map(string filePath, string mapHash="")
|
||||
{
|
||||
this.filePath = filePath;
|
||||
name = Path.GetFileNameWithoutExtension(filePath);
|
||||
try
|
||||
{
|
||||
name = Path.GetFileNameWithoutExtension(filePath);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
DebugConsole.ThrowError("Error loading map " + filePath + "!", e);
|
||||
}
|
||||
|
||||
|
||||
if (mapHash != "")
|
||||
{
|
||||
@@ -380,7 +400,7 @@ namespace Subsurface
|
||||
|
||||
if (extension == ".gz")
|
||||
{
|
||||
Stream stream = ToolBox.DecompressFiletoStream(file);
|
||||
Stream stream = SaveUtil.DecompressFiletoStream(file);
|
||||
if (stream == null)
|
||||
{
|
||||
DebugConsole.ThrowError("Loading map ''" + file + "'' failed!");
|
||||
@@ -496,7 +516,7 @@ namespace Subsurface
|
||||
|
||||
public static void Unload()
|
||||
{
|
||||
if (loaded==null)return;
|
||||
if (loaded == null) return;
|
||||
loaded.Clear();
|
||||
loaded = null;
|
||||
}
|
||||
@@ -505,12 +525,12 @@ namespace Subsurface
|
||||
{
|
||||
filePath = "";
|
||||
|
||||
if (Game1.gameScreen.Cam != null) Game1.gameScreen.Cam.TargetPos = Vector2.Zero;
|
||||
if (Game1.GameScreen.Cam != null) Game1.GameScreen.Cam.TargetPos = Vector2.Zero;
|
||||
|
||||
Entity.RemoveAll();
|
||||
|
||||
if (Game1.gameSession!=null)
|
||||
Game1.gameSession.crewManager.EndShift();
|
||||
if (Game1.GameSession!=null)
|
||||
Game1.GameSession.crewManager.EndShift();
|
||||
|
||||
PhysicsBody.list.Clear();
|
||||
|
||||
|
||||
@@ -345,7 +345,7 @@ namespace Subsurface
|
||||
{
|
||||
if (!prefab.HasBody || prefab.IsPlatform) return;
|
||||
|
||||
if (Game1.client==null)
|
||||
if (Game1.Client==null)
|
||||
SetDamage(sectionIndex, sections[sectionIndex].damage + damage);
|
||||
|
||||
|
||||
|
||||
@@ -134,11 +134,11 @@ namespace Subsurface.Networking
|
||||
int existingClients = inc.ReadInt32();
|
||||
for (int i = 1; i <= existingClients; i++)
|
||||
{
|
||||
Game1.netLobbyScreen.AddPlayer(inc.ReadString());
|
||||
Game1.NetLobbyScreen.AddPlayer(inc.ReadString());
|
||||
}
|
||||
|
||||
//add the name of own client to the lobby screen
|
||||
Game1.netLobbyScreen.AddPlayer(name);
|
||||
Game1.NetLobbyScreen.AddPlayer(name);
|
||||
|
||||
CanStart = true;
|
||||
}
|
||||
@@ -147,7 +147,7 @@ namespace Subsurface.Networking
|
||||
string msg = inc.ReadString();
|
||||
DebugConsole.ThrowError(msg);
|
||||
|
||||
Game1.mainMenuScreen.Select();
|
||||
Game1.MainMenuScreen.Select();
|
||||
}
|
||||
break;
|
||||
case NetIncomingMessageType.StatusChanged:
|
||||
@@ -172,8 +172,8 @@ namespace Subsurface.Networking
|
||||
if (myCharacter.IsDead)
|
||||
{
|
||||
Character.Controlled = null;
|
||||
Game1.gameScreen.Cam.TargetPos = Vector2.Zero;
|
||||
Game1.gameScreen.Cam.Zoom = 1.0f;
|
||||
Game1.GameScreen.Cam.TargetPos = Vector2.Zero;
|
||||
Game1.GameScreen.Cam.Zoom = 1.0f;
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -228,7 +228,7 @@ namespace Subsurface.Networking
|
||||
string mapName = inc.ReadString();
|
||||
string mapHash = inc.ReadString();
|
||||
|
||||
Game1.netLobbyScreen.TrySelectMap(mapName, mapHash);
|
||||
Game1.NetLobbyScreen.TrySelectMap(mapName, mapHash);
|
||||
|
||||
|
||||
//Map.Load(mapFile);
|
||||
@@ -240,8 +240,8 @@ namespace Subsurface.Networking
|
||||
TimeSpan duration = new TimeSpan(0,(int)durationMinutes,0);
|
||||
|
||||
//int gameModeIndex = inc.ReadInt32();
|
||||
Game1.gameSession = new GameSession("", false, duration);
|
||||
Game1.gameSession.StartShift(1);
|
||||
Game1.GameSession = new GameSession(Map.Loaded, duration);
|
||||
Game1.GameSession.StartShift(1);
|
||||
|
||||
myCharacter = ReadCharacterData(inc);
|
||||
Character.Controlled = myCharacter;
|
||||
@@ -254,7 +254,7 @@ namespace Subsurface.Networking
|
||||
|
||||
gameStarted = true;
|
||||
|
||||
Game1.gameScreen.Select();
|
||||
Game1.GameScreen.Select();
|
||||
|
||||
AddChatMessage("Press TAB to chat", ChatMessageType.Server);
|
||||
|
||||
@@ -268,7 +268,7 @@ namespace Subsurface.Networking
|
||||
Client otherClient = new Client();
|
||||
otherClient.name = inc.ReadString();
|
||||
|
||||
Game1.netLobbyScreen.AddPlayer(otherClient.name);
|
||||
Game1.NetLobbyScreen.AddPlayer(otherClient.name);
|
||||
|
||||
//string newPlayerName = inc.ReadString();
|
||||
//int newPlayerID = inc.ReadInt32();
|
||||
@@ -285,7 +285,7 @@ namespace Subsurface.Networking
|
||||
string leavingName = inc.ReadString();
|
||||
|
||||
AddChatMessage(inc.ReadString(), ChatMessageType.Server);
|
||||
Game1.netLobbyScreen.RemovePlayer(leavingName);
|
||||
Game1.NetLobbyScreen.RemovePlayer(leavingName);
|
||||
break;
|
||||
|
||||
case (byte)PacketTypes.KickedOut:
|
||||
@@ -293,7 +293,7 @@ namespace Subsurface.Networking
|
||||
|
||||
DebugConsole.ThrowError(msg);
|
||||
|
||||
Game1.mainMenuScreen.Select();
|
||||
Game1.MainMenuScreen.Select();
|
||||
|
||||
break;
|
||||
case (byte)PacketTypes.Chatmessage:
|
||||
@@ -307,13 +307,13 @@ namespace Subsurface.Networking
|
||||
break;
|
||||
case (byte)PacketTypes.UpdateNetLobby:
|
||||
if (gameStarted) continue;
|
||||
Game1.netLobbyScreen.ReadData(inc);
|
||||
Game1.NetLobbyScreen.ReadData(inc);
|
||||
break;
|
||||
case (byte)PacketTypes.Traitor:
|
||||
string targetName = inc.ReadString();
|
||||
|
||||
Game1.gameSession.NewChatMessage("You are an agent of Ordo Europae", messageColor[(int)ChatMessageType.Server]);
|
||||
Game1.gameSession.NewChatMessage("Your secret task is to assassinate " + targetName + "!", messageColor[(int)ChatMessageType.Server]);
|
||||
Game1.GameSession.NewChatMessage("You are an agent of Ordo Europae", messageColor[(int)ChatMessageType.Server]);
|
||||
Game1.GameSession.NewChatMessage("Your secret task is to assassinate " + targetName + "!", messageColor[(int)ChatMessageType.Server]);
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -325,9 +325,9 @@ namespace Subsurface.Networking
|
||||
{
|
||||
Map.Unload();
|
||||
|
||||
Game1.netLobbyScreen.Select();
|
||||
Game1.NetLobbyScreen.Select();
|
||||
|
||||
if (Game1.gameSession!=null) Game1.gameSession.EndShift(null, null);
|
||||
if (Game1.GameSession!=null) Game1.GameSession.EndShift(null, null);
|
||||
|
||||
DebugConsole.ThrowError(endMessage);
|
||||
|
||||
|
||||
@@ -119,7 +119,7 @@ namespace Subsurface.Networking
|
||||
else
|
||||
{
|
||||
|
||||
Game1.netLobbyScreen.AddPlayer(sender.name);
|
||||
Game1.NetLobbyScreen.AddPlayer(sender.name);
|
||||
|
||||
// Notify the client that they have logged in
|
||||
outmsg = Server.CreateMessage();
|
||||
@@ -271,12 +271,12 @@ namespace Subsurface.Networking
|
||||
int seed = DateTime.Now.Millisecond;
|
||||
Game1.random = new Random(seed);
|
||||
|
||||
Map selectedMap = Game1.netLobbyScreen.SelectedMap as Map;
|
||||
Map selectedMap = Game1.NetLobbyScreen.SelectedMap as Map;
|
||||
|
||||
selectedMap.Load();
|
||||
//selectedMap.Load();
|
||||
|
||||
Game1.gameSession = new GameSession("", false, Game1.netLobbyScreen.GameDuration, Game1.netLobbyScreen.SelectedMode);
|
||||
Game1.gameSession.StartShift(1);
|
||||
Game1.GameSession = new GameSession(selectedMap, Game1.NetLobbyScreen.GameDuration, Game1.NetLobbyScreen.SelectedMode);
|
||||
Game1.GameSession.StartShift(1);
|
||||
//EventManager.SelectEvent(Game1.netLobbyScreen.SelectedEvent);
|
||||
|
||||
foreach (Client client in connectedClients)
|
||||
@@ -307,10 +307,10 @@ namespace Subsurface.Networking
|
||||
|
||||
msg.Write(seed);
|
||||
|
||||
msg.Write(Game1.netLobbyScreen.SelectedMap.Name);
|
||||
msg.Write(Game1.netLobbyScreen.SelectedMap.MapHash.MD5Hash);
|
||||
msg.Write(Game1.NetLobbyScreen.SelectedMap.Name);
|
||||
msg.Write(Game1.NetLobbyScreen.SelectedMap.MapHash.MD5Hash);
|
||||
|
||||
msg.Write(Game1.netLobbyScreen.GameDuration.TotalMinutes);
|
||||
msg.Write(Game1.NetLobbyScreen.GameDuration.TotalMinutes);
|
||||
|
||||
WriteCharacterData(msg, client.name, client.character);
|
||||
|
||||
@@ -331,9 +331,9 @@ namespace Subsurface.Networking
|
||||
|
||||
gameStarted = true;
|
||||
|
||||
Game1.gameScreen.Cam.TargetPos = Vector2.Zero;
|
||||
Game1.GameScreen.Cam.TargetPos = Vector2.Zero;
|
||||
|
||||
Game1.gameScreen.Select();
|
||||
Game1.GameScreen.Select();
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -362,7 +362,7 @@ namespace Subsurface.Networking
|
||||
}
|
||||
}
|
||||
|
||||
Game1.netLobbyScreen.Select();
|
||||
Game1.NetLobbyScreen.Select();
|
||||
|
||||
DebugConsole.ThrowError(endMessage);
|
||||
}
|
||||
@@ -394,7 +394,7 @@ namespace Subsurface.Networking
|
||||
outmsg.Write(client.name);
|
||||
outmsg.Write(msg);
|
||||
|
||||
Game1.netLobbyScreen.RemovePlayer(client.name);
|
||||
Game1.NetLobbyScreen.RemovePlayer(client.name);
|
||||
|
||||
if (Server.Connections.Count > 0)
|
||||
{
|
||||
@@ -435,7 +435,7 @@ namespace Subsurface.Networking
|
||||
{
|
||||
NetOutgoingMessage msg = Server.CreateMessage();
|
||||
msg.Write((byte)PacketTypes.UpdateNetLobby);
|
||||
Game1.netLobbyScreen.WriteData(msg);
|
||||
Game1.NetLobbyScreen.WriteData(msg);
|
||||
|
||||
if (Server.Connections.Count > 0)
|
||||
{
|
||||
|
||||
@@ -53,11 +53,11 @@ namespace Subsurface.Networking
|
||||
{
|
||||
if (isClient)
|
||||
{
|
||||
if (Game1.server != null) return;
|
||||
if (Game1.Server != null) return;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (Game1.server == null) return;
|
||||
if (Game1.Server == null) return;
|
||||
}
|
||||
|
||||
eventType = type;
|
||||
|
||||
@@ -37,8 +37,8 @@ namespace Subsurface.Networking
|
||||
|
||||
public void AddChatMessage(string message, ChatMessageType messageType)
|
||||
{
|
||||
Game1.netLobbyScreen.NewChatMessage(message, messageColor[(int)messageType]);
|
||||
if (Game1.gameSession != null) Game1.gameSession.NewChatMessage(message, messageColor[(int)messageType]);
|
||||
Game1.NetLobbyScreen.NewChatMessage(message, messageColor[(int)messageType]);
|
||||
if (Game1.GameSession != null) Game1.GameSession.NewChatMessage(message, messageColor[(int)messageType]);
|
||||
|
||||
GUI.PlayMessageSound();
|
||||
}
|
||||
|
||||
185
Subsurface/SaveUtil.cs
Normal file
@@ -0,0 +1,185 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.IO.Compression;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace Subsurface
|
||||
{
|
||||
class SaveUtil
|
||||
{
|
||||
public const string SaveFolder = "Content/SavedMaps/";
|
||||
|
||||
public delegate void ProgressDelegate(string sMessage);
|
||||
|
||||
public static void SaveGame(string directory)
|
||||
{
|
||||
if (Directory.Exists(directory))
|
||||
{
|
||||
Directory.Delete(directory, true);
|
||||
}
|
||||
|
||||
Directory.CreateDirectory(directory);
|
||||
|
||||
Map.Loaded.SaveAs(directory+"\\map.gz");
|
||||
|
||||
Game1.GameSession.Save(directory+"\\gamesession.xml");
|
||||
//Game1.GameSession.crewManager.Save(directory+"\\crew.xml");
|
||||
|
||||
CompressDirectory(directory, directory+".save", null);
|
||||
|
||||
Directory.Delete(directory, true);
|
||||
}
|
||||
|
||||
public static void LoadGame(string filePath)
|
||||
{
|
||||
DecompressToDirectory(filePath+".save", Path.GetDirectoryName(filePath)+"\\temp", null);
|
||||
|
||||
Map.Load(Path.GetDirectoryName(filePath) + "\\temp\\map.gz");
|
||||
Game1.GameSession = new GameSession(Path.GetDirectoryName(filePath) + "\\temp\\gamesession.gz");
|
||||
|
||||
}
|
||||
|
||||
public static string CreateSavePath(string saveFolder, string fileName="save")
|
||||
{
|
||||
if (!Directory.Exists(saveFolder))
|
||||
{
|
||||
DebugConsole.ThrowError("Save folder ''"+saveFolder+"'' not found. Created new folder");
|
||||
Directory.CreateDirectory(saveFolder);
|
||||
}
|
||||
|
||||
string extension = ".save";
|
||||
|
||||
int i = 0;
|
||||
while (File.Exists(saveFolder + fileName + i + extension))
|
||||
{
|
||||
i++;
|
||||
}
|
||||
|
||||
return saveFolder + fileName + i + extension;
|
||||
}
|
||||
|
||||
public static void CompressStringToFile(string fileName, string value)
|
||||
{
|
||||
// A.
|
||||
// Write string to temporary file.
|
||||
string temp = Path.GetTempFileName();
|
||||
File.WriteAllText(temp, value);
|
||||
|
||||
// B.
|
||||
// Read file into byte array buffer.
|
||||
byte[] b;
|
||||
using (FileStream f = new FileStream(temp, FileMode.Open))
|
||||
{
|
||||
b = new byte[f.Length];
|
||||
f.Read(b, 0, (int)f.Length);
|
||||
}
|
||||
|
||||
// C.
|
||||
// Use GZipStream to write compressed bytes to target file.
|
||||
using (FileStream f2 = new FileStream(fileName, FileMode.Create))
|
||||
using (GZipStream gz = new GZipStream(f2, CompressionMode.Compress, false))
|
||||
{
|
||||
gz.Write(b, 0, b.Length);
|
||||
}
|
||||
}
|
||||
|
||||
public static Stream DecompressFiletoStream(string fileName)
|
||||
{
|
||||
if (!File.Exists(fileName))
|
||||
{
|
||||
DebugConsole.ThrowError("File ''"+fileName+" doesn't exist!");
|
||||
return null;
|
||||
}
|
||||
|
||||
using (FileStream originalFileStream = new FileStream(fileName, FileMode.Open))
|
||||
{
|
||||
MemoryStream decompressedFileStream = new MemoryStream();
|
||||
|
||||
using (GZipStream decompressionStream = new GZipStream(originalFileStream, CompressionMode.Decompress))
|
||||
{
|
||||
decompressionStream.CopyTo(decompressedFileStream);
|
||||
return decompressedFileStream;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void CompressFile(string sDir, string sRelativePath, GZipStream zipStream)
|
||||
{
|
||||
//Compress file name
|
||||
char[] chars = sRelativePath.ToCharArray();
|
||||
zipStream.Write(BitConverter.GetBytes(chars.Length), 0, sizeof(int));
|
||||
foreach (char c in chars)
|
||||
zipStream.Write(BitConverter.GetBytes(c), 0, sizeof(char));
|
||||
|
||||
//Compress file content
|
||||
byte[] bytes = File.ReadAllBytes(Path.Combine(sDir, sRelativePath));
|
||||
zipStream.Write(BitConverter.GetBytes(bytes.Length), 0, sizeof(int));
|
||||
zipStream.Write(bytes, 0, bytes.Length);
|
||||
}
|
||||
|
||||
public static bool DecompressFile(string sDir, GZipStream zipStream, ProgressDelegate progress)
|
||||
{
|
||||
//Decompress file name
|
||||
byte[] bytes = new byte[sizeof(int)];
|
||||
int Readed = zipStream.Read(bytes, 0, sizeof(int));
|
||||
if (Readed < sizeof(int))
|
||||
return false;
|
||||
|
||||
int iNameLen = BitConverter.ToInt32(bytes, 0);
|
||||
bytes = new byte[sizeof(char)];
|
||||
StringBuilder sb = new StringBuilder();
|
||||
for (int i = 0; i < iNameLen; i++)
|
||||
{
|
||||
zipStream.Read(bytes, 0, sizeof(char));
|
||||
char c = BitConverter.ToChar(bytes, 0);
|
||||
sb.Append(c);
|
||||
}
|
||||
string sFileName = sb.ToString();
|
||||
if (progress != null)
|
||||
progress(sFileName);
|
||||
|
||||
//Decompress file content
|
||||
bytes = new byte[sizeof(int)];
|
||||
zipStream.Read(bytes, 0, sizeof(int));
|
||||
int iFileLen = BitConverter.ToInt32(bytes, 0);
|
||||
|
||||
bytes = new byte[iFileLen];
|
||||
zipStream.Read(bytes, 0, bytes.Length);
|
||||
|
||||
string sFilePath = Path.Combine(sDir, sFileName);
|
||||
string sFinalDir = Path.GetDirectoryName(sFilePath);
|
||||
if (!Directory.Exists(sFinalDir))
|
||||
Directory.CreateDirectory(sFinalDir);
|
||||
|
||||
using (FileStream outFile = new FileStream(sFilePath, FileMode.Create, FileAccess.Write, FileShare.None))
|
||||
outFile.Write(bytes, 0, iFileLen);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public static void CompressDirectory(string sInDir, string sOutFile, ProgressDelegate progress)
|
||||
{
|
||||
string[] sFiles = Directory.GetFiles(sInDir, "*.*", SearchOption.AllDirectories);
|
||||
int iDirLen = sInDir[sInDir.Length - 1] == Path.DirectorySeparatorChar ? sInDir.Length : sInDir.Length + 1;
|
||||
|
||||
using (FileStream outFile = new FileStream(sOutFile, FileMode.Create, FileAccess.Write, FileShare.None))
|
||||
using (GZipStream str = new GZipStream(outFile, CompressionMode.Compress))
|
||||
foreach (string sFilePath in sFiles)
|
||||
{
|
||||
string sRelativePath = sFilePath.Substring(iDirLen);
|
||||
if (progress != null)
|
||||
progress(sRelativePath);
|
||||
CompressFile(sInDir, sRelativePath, str);
|
||||
}
|
||||
}
|
||||
|
||||
public static void DecompressToDirectory(string sCompressedFile, string sDir, ProgressDelegate progress)
|
||||
{
|
||||
using (FileStream inFile = new FileStream(sCompressedFile, FileMode.Open, FileAccess.Read, FileShare.None))
|
||||
using (GZipStream zipStream = new GZipStream(inFile, CompressionMode.Decompress, true))
|
||||
while (DecompressFile(sDir, zipStream, progress)) ;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -74,7 +74,7 @@ namespace Subsurface
|
||||
|
||||
if (physicsEnabled)
|
||||
{
|
||||
editingCharacter.Control(cam);
|
||||
editingCharacter.Control(1.0f, cam);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
@@ -94,7 +94,7 @@ namespace Subsurface
|
||||
public override void Select()
|
||||
{
|
||||
base.Select();
|
||||
|
||||
|
||||
GUIComponent.MouseOn = null;
|
||||
characterMode = false;
|
||||
//CreateDummyCharacter();
|
||||
@@ -197,7 +197,7 @@ namespace Subsurface
|
||||
}
|
||||
|
||||
dummyCharacter.ControlLocalPlayer(cam, false);
|
||||
dummyCharacter.Control(cam);
|
||||
dummyCharacter.Control((float)deltaTime, cam);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
@@ -38,7 +38,7 @@ namespace Subsurface
|
||||
{
|
||||
base.Select();
|
||||
|
||||
if (Game1.gameSession == null) Game1.gameSession = new GameSession("",false, TimeSpan.Zero);
|
||||
//if (Game1.gameSession == null) Game1.gameSession = new GameSession("",false, TimeSpan.Zero);
|
||||
|
||||
foreach (MapEntity entity in MapEntity.mapEntityList)
|
||||
entity.IsHighlighted = false;
|
||||
@@ -57,7 +57,18 @@ namespace Subsurface
|
||||
|
||||
AmbientSoundManager.Update();
|
||||
|
||||
Game1.gameSession.Update((float)deltaTime);
|
||||
//Vector2 targetMovement = Vector2.Zero;
|
||||
//if (PlayerInput.KeyDown(Keys.I)) targetMovement.Y += 1.0f;
|
||||
//if (PlayerInput.KeyDown(Keys.K)) targetMovement.Y -= 1.0f;
|
||||
//if (PlayerInput.KeyDown(Keys.J)) targetMovement.X -= 1.0f;
|
||||
//if (PlayerInput.KeyDown(Keys.L)) targetMovement.X += 1.0f;
|
||||
|
||||
//foreach (MapEntity e in Structure.mapEntityList)
|
||||
//{
|
||||
// e.Move(targetMovement);
|
||||
//}
|
||||
|
||||
if (Game1.GameSession!=null) Game1.GameSession.Update((float)deltaTime);
|
||||
//EventManager.Update(gameTime);
|
||||
|
||||
Character.UpdateAll(cam, (float)deltaTime);
|
||||
@@ -107,7 +118,7 @@ namespace Subsurface
|
||||
//----------------------------------------------------------------------------------------
|
||||
|
||||
spriteBatch.Begin();
|
||||
if (Game1.gameSession != null) Game1.gameSession.Draw(spriteBatch);
|
||||
if (Game1.GameSession != null) Game1.GameSession.Draw(spriteBatch);
|
||||
|
||||
//EventManager.DrawInfo(spriteBatch);
|
||||
|
||||
|
||||
@@ -96,7 +96,7 @@ namespace Subsurface
|
||||
{
|
||||
base.Select();
|
||||
|
||||
Map.Unload();
|
||||
//Map.Unload();
|
||||
|
||||
UpdateCharacterLists();
|
||||
|
||||
@@ -105,7 +105,7 @@ namespace Subsurface
|
||||
private void UpdateCharacterLists()
|
||||
{
|
||||
characterList.ClearChildren();
|
||||
foreach (CharacterInfo c in Game1.gameSession.crewManager.characterInfos)
|
||||
foreach (CharacterInfo c in Game1.GameSession.crewManager.characterInfos)
|
||||
{
|
||||
GUITextBlock textBlock = new GUITextBlock(
|
||||
new Rectangle(0, 0, 0, 25),
|
||||
@@ -117,7 +117,7 @@ namespace Subsurface
|
||||
}
|
||||
|
||||
hireList.ClearChildren();
|
||||
foreach (CharacterInfo c in Game1.gameSession.hireManager.availableCharacters)
|
||||
foreach (CharacterInfo c in Game1.GameSession.hireManager.availableCharacters)
|
||||
{
|
||||
GUIFrame frame = new GUIFrame(
|
||||
new Rectangle(0, 0, 0, 25),
|
||||
@@ -144,18 +144,27 @@ namespace Subsurface
|
||||
}
|
||||
}
|
||||
|
||||
public override void Update(double deltaTime)
|
||||
{
|
||||
base.Update(deltaTime);
|
||||
|
||||
leftPanel.Update((float)deltaTime);
|
||||
rightPanel[selectedRightPanel].Update((float)deltaTime);
|
||||
shiftPanel.Update((float)deltaTime);
|
||||
}
|
||||
|
||||
public override void Draw(double deltaTime, GraphicsDevice graphics, SpriteBatch spriteBatch)
|
||||
{
|
||||
|
||||
if (characterList.CountChildren != Game1.gameSession.crewManager.characterInfos.Count
|
||||
|| hireList.CountChildren != Game1.gameSession.hireManager.availableCharacters.Count)
|
||||
if (characterList.CountChildren != Game1.GameSession.crewManager.characterInfos.Count
|
||||
|| hireList.CountChildren != Game1.GameSession.hireManager.availableCharacters.Count)
|
||||
{
|
||||
UpdateCharacterLists();
|
||||
}
|
||||
|
||||
graphics.Clear(Color.CornflowerBlue);
|
||||
|
||||
Game1.gameScreen.DrawMap(graphics, spriteBatch);
|
||||
Game1.GameScreen.DrawMap(graphics, spriteBatch);
|
||||
|
||||
spriteBatch.Begin();
|
||||
|
||||
@@ -182,20 +191,20 @@ namespace Subsurface
|
||||
|
||||
private string GetMoney()
|
||||
{
|
||||
return "Money: " + ((Game1.gameSession == null) ? "" : Game1.gameSession.crewManager.Money.ToString());
|
||||
return "Money: " + ((Game1.GameSession == null) ? "" : Game1.GameSession.crewManager.Money.ToString());
|
||||
}
|
||||
|
||||
private string GetDay()
|
||||
{
|
||||
|
||||
return "Day #" + ((Game1.gameSession == null) ? "" : Game1.gameSession.Day.ToString());
|
||||
return "Day #" + ((Game1.GameSession == null) ? "" : Game1.GameSession.Day.ToString());
|
||||
}
|
||||
|
||||
private float GetWeekProgress()
|
||||
{
|
||||
if (Game1.gameSession == null) return 0.0f;
|
||||
if (Game1.GameSession == null) return 0.0f;
|
||||
|
||||
return (float)((Game1.gameSession.Day - 1) % 7) / 7.0f;
|
||||
return (float)((Game1.GameSession.Day - 1) % 7) / 7.0f;
|
||||
}
|
||||
|
||||
private bool HireCharacter(object selection)
|
||||
@@ -206,20 +215,21 @@ namespace Subsurface
|
||||
|
||||
if (characterInfo == null) return false;
|
||||
|
||||
Game1.gameSession.TryHireCharacter(characterInfo);
|
||||
Game1.GameSession.TryHireCharacter(characterInfo);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private bool StartShift(GUIButton button, object selection)
|
||||
{
|
||||
Map.Load(Game1.gameSession.SaveFile);
|
||||
|
||||
//Map.Load(Game1.GameSession.SaveFile);
|
||||
|
||||
Game1.gameSession.StartShift();
|
||||
Game1.GameSession.StartShift();
|
||||
|
||||
//EventManager.StartShift();
|
||||
|
||||
Game1.gameScreen.Select();
|
||||
Game1.GameScreen.Select();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -55,23 +55,20 @@ namespace Subsurface
|
||||
new GUITextBlock(new Rectangle(0, 30, 0, 30), "Selected map:", Color.Transparent, Color.Black, Alignment.Left, menuTabs[(int)Tabs.NewGame]);
|
||||
mapList = new GUIListBox(new Rectangle(0, 60, 200, 400), Color.White, menuTabs[1]);
|
||||
|
||||
//string[] mapFilePaths = Map.GetMapFilePaths();
|
||||
//if (mapFilePaths!=null)
|
||||
//{
|
||||
foreach (Map map in Map.SavedMaps)
|
||||
{
|
||||
GUITextBlock textBlock = new GUITextBlock(
|
||||
new Rectangle(0, 0, 0, 25),
|
||||
map.Name,
|
||||
GUI.style,
|
||||
Alignment.Left,
|
||||
Alignment.Left,
|
||||
mapList);
|
||||
textBlock.Padding = new Vector4(10.0f, 0.0f, 0.0f, 0.0f);
|
||||
textBlock.UserData = map;
|
||||
}
|
||||
if (Map.SavedMaps.Count > 0) mapList.Select(Map.SavedMaps[0]);
|
||||
//}
|
||||
foreach (Map map in Map.SavedMaps)
|
||||
{
|
||||
GUITextBlock textBlock = new GUITextBlock(
|
||||
new Rectangle(0, 0, 0, 25),
|
||||
map.Name,
|
||||
GUI.style,
|
||||
Alignment.Left,
|
||||
Alignment.Left,
|
||||
mapList);
|
||||
textBlock.Padding = new Vector4(10.0f, 0.0f, 0.0f, 0.0f);
|
||||
textBlock.UserData = map;
|
||||
}
|
||||
if (Map.SavedMaps.Count > 0) mapList.Select(Map.SavedMaps[0]);
|
||||
|
||||
|
||||
button = new GUIButton(new Rectangle(0, 0, 100, 30), "Start", GUI.style, Alignment.Right | Alignment.Bottom, menuTabs[(int)Tabs.NewGame]);
|
||||
button.OnClicked = StartGame;
|
||||
@@ -112,8 +109,8 @@ namespace Subsurface
|
||||
|
||||
private bool HostServerClicked(GUIButton button, object obj)
|
||||
{
|
||||
Game1.netLobbyScreen.isServer = true;
|
||||
Game1.netLobbyScreen.Select();
|
||||
Game1.NetLobbyScreen.isServer = true;
|
||||
Game1.NetLobbyScreen.Select();
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -132,7 +129,7 @@ namespace Subsurface
|
||||
{
|
||||
graphics.Clear(Color.CornflowerBlue);
|
||||
|
||||
Game1.gameScreen.DrawMap(graphics, spriteBatch);
|
||||
Game1.GameScreen.DrawMap(graphics, spriteBatch);
|
||||
|
||||
spriteBatch.Begin();
|
||||
|
||||
@@ -150,9 +147,9 @@ namespace Subsurface
|
||||
if (selectedMap == null) return false;
|
||||
|
||||
|
||||
Game1.gameSession = new GameSession(selectedMap.FilePath, true, TimeSpan.Zero);
|
||||
Game1.GameSession = new GameSession(selectedMap, TimeSpan.Zero);
|
||||
|
||||
Game1.lobbyScreen.Select();
|
||||
Game1.LobbyScreen.Select();
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -162,15 +159,15 @@ namespace Subsurface
|
||||
if (string.IsNullOrEmpty(nameBox.Text)) return false;
|
||||
if (string.IsNullOrEmpty(ipBox.Text)) return false;
|
||||
|
||||
Game1.client = new GameClient(nameBox.Text);
|
||||
if (Game1.client.ConnectToServer(ipBox.Text))
|
||||
Game1.Client = new GameClient(nameBox.Text);
|
||||
if (Game1.Client.ConnectToServer(ipBox.Text))
|
||||
{
|
||||
Game1.netLobbyScreen.Select();
|
||||
Game1.NetLobbyScreen.Select();
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
Game1.client = null;
|
||||
Game1.Client = null;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -6,6 +6,7 @@ using Subsurface.Networking;
|
||||
using FarseerPhysics;
|
||||
using FarseerPhysics.Factories;
|
||||
using FarseerPhysics.Dynamics;
|
||||
using System.IO;
|
||||
|
||||
namespace Subsurface
|
||||
{
|
||||
@@ -122,7 +123,7 @@ namespace Subsurface
|
||||
{
|
||||
infoFrame.ClearChildren();
|
||||
|
||||
if (isServer && Game1.server == null) Game1.server = new GameServer();
|
||||
if (isServer && Game1.Server == null) Game1.Server = new GameServer();
|
||||
|
||||
textBox.Select();
|
||||
|
||||
@@ -132,7 +133,7 @@ namespace Subsurface
|
||||
new GUITextBlock(new Rectangle(0, 30, 0, 30), "Selected map:", Color.Transparent, Color.Black, Alignment.Left, infoFrame);
|
||||
mapList = new GUIListBox(new Rectangle(0, 60, 200, 200), Color.White, infoFrame);
|
||||
mapList.OnSelected = SelectMap;
|
||||
mapList.Enabled = (Game1.server!=null);
|
||||
mapList.Enabled = (Game1.Server!=null);
|
||||
|
||||
if (Map.SavedMaps.Count>0)
|
||||
{
|
||||
@@ -157,7 +158,7 @@ namespace Subsurface
|
||||
|
||||
new GUITextBlock(new Rectangle(220, 30, 0, 30), "Selected game mode: ", Color.Transparent, Color.Black, Alignment.Left, infoFrame);
|
||||
modeList = new GUIListBox(new Rectangle(220, 60, 200, 200), Color.White, infoFrame);
|
||||
modeList.Enabled = (Game1.server != null);
|
||||
modeList.Enabled = (Game1.Server != null);
|
||||
//modeList.OnSelected = new GUIListBox.OnSelectedHandler(SelectEvent);
|
||||
|
||||
foreach (GameMode mode in GameMode.list)
|
||||
@@ -180,16 +181,16 @@ namespace Subsurface
|
||||
durationBar = new GUIScrollBar(new Rectangle((int)(modeList.Rect.X + modeList.Rect.Width + GUI.style.smallPadding.X), modeList.Rect.Y + 30, 100, 20),
|
||||
Color.Gold, 0.1f, Alignment.Left, infoFrame);
|
||||
durationBar.BarSize = 0.1f;
|
||||
durationBar.Enabled = (Game1.server != null);
|
||||
durationBar.Enabled = (Game1.Server != null);
|
||||
|
||||
if (isServer && Game1.server!=null)
|
||||
if (isServer && Game1.Server!=null)
|
||||
{
|
||||
GUIButton startButton = new GUIButton(new Rectangle(0,0,200,30), "Start", Color.White, Alignment.Right | Alignment.Bottom, infoFrame);
|
||||
startButton.OnClicked = Game1.server.StartGame;
|
||||
startButton.OnClicked = Game1.Server.StartGame;
|
||||
|
||||
//mapList.OnSelected = new GUIListBox.OnSelectedHandler(Game1.server.UpdateNetLobby);
|
||||
modeList.OnSelected = Game1.server.UpdateNetLobby;
|
||||
durationBar.OnMoved = Game1.server.UpdateNetLobby;
|
||||
modeList.OnSelected = Game1.Server.UpdateNetLobby;
|
||||
durationBar.OnMoved = Game1.Server.UpdateNetLobby;
|
||||
|
||||
if (mapList.CountChildren > 0) mapList.Select(Map.SavedMaps[0]);
|
||||
if (GameMode.list.Count > 0) modeList.Select(GameMode.list[0]);
|
||||
@@ -199,7 +200,7 @@ namespace Subsurface
|
||||
int x = playerFrame.Rect.Width / 2;
|
||||
GUITextBox playerName = new GUITextBox(new Rectangle(x, 0, 0, 20), Color.White, Color.Black,
|
||||
Alignment.Left | Alignment.Top, Alignment.Left, playerFrame);
|
||||
playerName.Text = Game1.client.CharacterInfo.name;
|
||||
playerName.Text = Game1.Client.CharacterInfo.name;
|
||||
playerName.OnEnter += ChangeCharacterName;
|
||||
|
||||
new GUITextBlock(new Rectangle(x,40,200, 30), "Gender: ", Color.Transparent, Color.Black,
|
||||
@@ -240,7 +241,7 @@ namespace Subsurface
|
||||
|
||||
private bool SelectMap(object obj)
|
||||
{
|
||||
if (Game1.server != null) Game1.server.UpdateNetLobby(obj);
|
||||
if (Game1.Server != null) Game1.Server.UpdateNetLobby(obj);
|
||||
|
||||
Map map = (Map)obj;
|
||||
|
||||
@@ -275,7 +276,7 @@ namespace Subsurface
|
||||
{
|
||||
base.Update(deltaTime);
|
||||
|
||||
Game1.gameScreen.Cam.MoveCamera((float)deltaTime);
|
||||
Game1.GameScreen.Cam.MoveCamera((float)deltaTime);
|
||||
|
||||
Vector2 pos = new Vector2(
|
||||
Map.Borders.X + Map.Borders.Width / 2,
|
||||
@@ -288,7 +289,7 @@ namespace Subsurface
|
||||
|
||||
pos += offset * 0.8f;
|
||||
|
||||
Game1.gameScreen.Cam.TargetPos = pos;
|
||||
Game1.GameScreen.Cam.TargetPos = pos;
|
||||
|
||||
menu.Update((float)deltaTime);
|
||||
|
||||
@@ -299,7 +300,7 @@ namespace Subsurface
|
||||
{
|
||||
graphics.Clear(Color.CornflowerBlue);
|
||||
|
||||
Game1.gameScreen.DrawMap(graphics, spriteBatch);
|
||||
Game1.GameScreen.DrawMap(graphics, spriteBatch);
|
||||
|
||||
spriteBatch.Begin();
|
||||
|
||||
@@ -310,18 +311,18 @@ namespace Subsurface
|
||||
spriteBatch.End();
|
||||
|
||||
|
||||
if (Game1.client != null)
|
||||
if (Game1.Client != null)
|
||||
{
|
||||
if (Game1.client.Character != null)
|
||||
if (Game1.Client.Character != null)
|
||||
{
|
||||
Vector2 position = new Vector2(playerFrame.Rect.X + playerFrame.Rect.Width * 0.25f, playerFrame.Rect.Y + 25.0f);
|
||||
|
||||
Vector2 pos = Game1.client.Character.Position;
|
||||
Vector2 pos = Game1.Client.Character.Position;
|
||||
pos.Y = -pos.Y;
|
||||
Matrix transform = Matrix.CreateTranslation(new Vector3(-pos+position, 0.0f));
|
||||
|
||||
spriteBatch.Begin(SpriteSortMode.BackToFront, null,null,null,null,null,transform);
|
||||
Game1.client.Character.Draw(spriteBatch);
|
||||
Game1.Client.Character.Draw(spriteBatch);
|
||||
spriteBatch.End();
|
||||
}
|
||||
else
|
||||
@@ -346,7 +347,7 @@ namespace Subsurface
|
||||
|
||||
public bool StartGame(object obj)
|
||||
{
|
||||
Game1.server.StartGame(null, obj);
|
||||
Game1.Server.StartGame(null, obj);
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -356,11 +357,11 @@ namespace Subsurface
|
||||
|
||||
if (isServer)
|
||||
{
|
||||
Game1.server.SendChatMessage("Server: " + message);
|
||||
Game1.Server.SendChatMessage("Server: " + message);
|
||||
}
|
||||
else
|
||||
{
|
||||
Game1.client.SendChatMessage(Game1.client.Name + ": " + message);
|
||||
Game1.Client.SendChatMessage(Game1.Client.Name + ": " + message);
|
||||
}
|
||||
|
||||
return true;
|
||||
@@ -368,13 +369,13 @@ namespace Subsurface
|
||||
|
||||
private void CreatePreviewCharacter()
|
||||
{
|
||||
if (Game1.client.Character != null) Game1.client.Character.Remove();
|
||||
if (Game1.Client.Character != null) Game1.Client.Character.Remove();
|
||||
|
||||
Vector2 pos = new Vector2(1000.0f, 1000.0f);
|
||||
|
||||
Character character = new Character(Game1.client.CharacterInfo, pos);
|
||||
Character character = new Character(Game1.Client.CharacterInfo, pos);
|
||||
|
||||
Game1.client.Character = character;
|
||||
Game1.Client.Character = character;
|
||||
|
||||
character.animController.isStanding = true;
|
||||
|
||||
@@ -406,8 +407,8 @@ namespace Subsurface
|
||||
try
|
||||
{
|
||||
Gender gender = (Gender)obj;
|
||||
Game1.client.CharacterInfo.gender = gender;
|
||||
Game1.client.SendCharacterData();
|
||||
Game1.Client.CharacterInfo.gender = gender;
|
||||
Game1.Client.SendCharacterData();
|
||||
CreatePreviewCharacter();
|
||||
}
|
||||
catch
|
||||
@@ -421,9 +422,9 @@ namespace Subsurface
|
||||
{
|
||||
if (string.IsNullOrEmpty(newName)) return false;
|
||||
|
||||
Game1.client.CharacterInfo.name = newName;
|
||||
Game1.client.Name = newName;
|
||||
Game1.client.SendCharacterData();
|
||||
Game1.Client.CharacterInfo.name = newName;
|
||||
Game1.Client.Name = newName;
|
||||
Game1.Client.SendCharacterData();
|
||||
|
||||
textBox.Text = newName;
|
||||
|
||||
@@ -472,7 +473,7 @@ namespace Subsurface
|
||||
}
|
||||
else
|
||||
{
|
||||
msg.Write(selectedMap.Name);
|
||||
msg.Write(Path.GetFileName(selectedMap.FilePath));
|
||||
msg.Write(selectedMap.MapHash.MD5Hash);
|
||||
}
|
||||
|
||||
@@ -502,7 +503,7 @@ namespace Subsurface
|
||||
else
|
||||
{
|
||||
mapList.Select(map);
|
||||
map.Load();
|
||||
//map.Load();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -6,6 +6,7 @@ using FarseerPhysics;
|
||||
using FarseerPhysics.Dynamics;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Subsurface.Sounds;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Subsurface
|
||||
{
|
||||
@@ -33,14 +34,36 @@ namespace Subsurface
|
||||
}
|
||||
}
|
||||
|
||||
public class BackgroundMusic
|
||||
{
|
||||
public readonly string file;
|
||||
public readonly string type;
|
||||
|
||||
public readonly Vector2 priorityRange;
|
||||
|
||||
public BackgroundMusic(string file, string type, Vector2 priorityRange)
|
||||
{
|
||||
this.file = file;
|
||||
this.type = type;
|
||||
this.priorityRange = priorityRange;
|
||||
}
|
||||
}
|
||||
|
||||
static class AmbientSoundManager
|
||||
{
|
||||
public static Sound[] flowSounds = new Sound[3];
|
||||
|
||||
private const float MusicLerpSpeed = 0.01f;
|
||||
|
||||
private static Sound waterAmbience;
|
||||
private static int waterAmbienceIndex;
|
||||
|
||||
private static DamageSound[] damageSounds;
|
||||
|
||||
private static BackgroundMusic currentMusic;
|
||||
private static BackgroundMusic targetMusic;
|
||||
private static BackgroundMusic[] musicClips;
|
||||
private static float musicVolume;
|
||||
|
||||
public static void Init(string filePath)
|
||||
{
|
||||
@@ -57,7 +80,7 @@ namespace Subsurface
|
||||
|
||||
var xDamageSounds = doc.Root.Elements("damagesound").ToList();
|
||||
|
||||
if (!xDamageSounds.Any())
|
||||
if (xDamageSounds.Any())
|
||||
{
|
||||
damageSounds = new DamageSound[xDamageSounds.Count()];
|
||||
int i = 0;
|
||||
@@ -85,6 +108,24 @@ namespace Subsurface
|
||||
}
|
||||
}
|
||||
|
||||
var xMusic = doc.Root.Elements("music").ToList();
|
||||
|
||||
if (xMusic.Any())
|
||||
{
|
||||
musicClips = new BackgroundMusic[xMusic.Count];
|
||||
int i = 0;
|
||||
foreach (XElement element in xMusic)
|
||||
{
|
||||
string file = ToolBox.GetAttributeString(element, "file", "").ToLower();
|
||||
string type = ToolBox.GetAttributeString(element, "type", "").ToLower();
|
||||
Vector2 priority = ToolBox.GetAttributeVector2(element, "priorityrange", new Vector2(0.0f,100.0f));
|
||||
|
||||
musicClips[i] = new BackgroundMusic(file, type, priority);
|
||||
|
||||
i++;
|
||||
}
|
||||
}
|
||||
|
||||
//Sound.StartStream("Content/Sounds/Music/Simplex.ogg", 0.3f);
|
||||
|
||||
}
|
||||
@@ -92,6 +133,8 @@ namespace Subsurface
|
||||
|
||||
public static void Update()
|
||||
{
|
||||
UpdateMusic();
|
||||
|
||||
float ambienceVolume = 0.5f;
|
||||
float lowpassHFGain = 1.0f;
|
||||
if (Character.Controlled != null)
|
||||
@@ -110,6 +153,64 @@ namespace Subsurface
|
||||
waterAmbienceIndex = waterAmbience.Loop(waterAmbienceIndex, ambienceVolume);
|
||||
}
|
||||
|
||||
private static void UpdateMusic()
|
||||
{
|
||||
|
||||
Task criticalTask = null;
|
||||
if (Game1.GameSession!=null)
|
||||
{
|
||||
foreach (Task task in Game1.GameSession.taskManager.Tasks)
|
||||
{
|
||||
if (criticalTask == null || task.Priority > criticalTask.Priority)
|
||||
{
|
||||
criticalTask = task;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
List<BackgroundMusic> suitableMusic = null;
|
||||
if (criticalTask == null)
|
||||
{
|
||||
suitableMusic = musicClips.Where(x => x.type == "default").ToList();
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
suitableMusic = musicClips.Where(x =>
|
||||
x.type == criticalTask.MusicType &&
|
||||
x.priorityRange.X < criticalTask.Priority &&
|
||||
x.priorityRange.Y > criticalTask.Priority).ToList();
|
||||
}
|
||||
|
||||
if (suitableMusic.Count > 0 && !suitableMusic.Contains(currentMusic))
|
||||
{
|
||||
int index = Game1.localRandom.Next(suitableMusic.Count());
|
||||
|
||||
if (currentMusic == null || suitableMusic[index].file != currentMusic.file)
|
||||
{
|
||||
targetMusic = suitableMusic[index];
|
||||
}
|
||||
}
|
||||
|
||||
if (targetMusic == null || currentMusic == null || targetMusic.file != currentMusic.file)
|
||||
{
|
||||
musicVolume = MathHelper.Lerp(musicVolume, 0.0f, MusicLerpSpeed);
|
||||
if (currentMusic != null) Sound.StreamVolume(musicVolume);
|
||||
|
||||
if (musicVolume < 0.01f)
|
||||
{
|
||||
Sound.StopStream();
|
||||
if (targetMusic != null) Sound.StartStream(targetMusic.file, musicVolume);
|
||||
currentMusic = targetMusic;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
musicVolume = MathHelper.Lerp(musicVolume, 0.3f, MusicLerpSpeed);
|
||||
Sound.StreamVolume(musicVolume);
|
||||
}
|
||||
}
|
||||
|
||||
public static void PlayDamageSound(DamageSoundType damageType, float damage, Body body)
|
||||
{
|
||||
Vector2 bodyPosition = ConvertUnits.ToDisplayUnits(body.Position);
|
||||
|
||||
@@ -13,6 +13,8 @@ namespace Subsurface
|
||||
|
||||
private static List<Sound> loadedSounds = new List<Sound>();
|
||||
|
||||
private static OggStream stream;
|
||||
|
||||
private OggSound oggSound;
|
||||
|
||||
string filePath;
|
||||
@@ -218,12 +220,17 @@ namespace Subsurface
|
||||
|
||||
public static void StartStream(string file, float volume = 1.0f)
|
||||
{
|
||||
SoundManager.StartStream(file, volume);
|
||||
stream = SoundManager.StartStream(file, volume);
|
||||
}
|
||||
|
||||
public static void Stoptream()
|
||||
public static void StreamVolume(float volume = 1.0f)
|
||||
{
|
||||
SoundManager.StopStream();
|
||||
stream.Volume = volume;
|
||||
}
|
||||
|
||||
public static void StopStream()
|
||||
{
|
||||
if (stream!=null) SoundManager.StopStream();
|
||||
}
|
||||
|
||||
public static void Dispose()
|
||||
|
||||
@@ -133,6 +133,7 @@
|
||||
<Compile Include="Particles\ParticlePrefab.cs" />
|
||||
<Compile Include="Physics\Physics.cs" />
|
||||
<Compile Include="Properties.cs" />
|
||||
<Compile Include="SaveUtil.cs" />
|
||||
<Compile Include="Screens\EditCharacterScreen.cs" />
|
||||
<Compile Include="EventInput\EventInput.cs" />
|
||||
<Compile Include="EventInput\KeyboardDispatcher.cs" />
|
||||
@@ -218,16 +219,28 @@
|
||||
<Content Include="Content\Characters\Human\ffirstnames.txt">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="Content\Characters\Human\fhead.png">
|
||||
<Content Include="Content\Characters\Human\fhead1.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="Content\Characters\Human\fhead2.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="Content\Characters\Human\firstnames.txt">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="Content\Characters\Human\head.png">
|
||||
<Content Include="Content\Characters\Human\flegs.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="Content\Characters\Human\flegs.png">
|
||||
<Content Include="Content\Characters\Human\head1.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="Content\Characters\Human\head2.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="Content\Characters\Human\head3.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="Content\Characters\Human\head4.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="Content\Characters\Human\lastnames.txt">
|
||||
@@ -271,6 +284,12 @@
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
<SubType>Designer</SubType>
|
||||
</Content>
|
||||
<Content Include="Content\Items\Clothes\captainhat.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="Content\Items\Clothes\clothes.xml">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="Content\Items\connector.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
@@ -357,6 +376,12 @@
|
||||
<Content Include="Content\Items\idcard.xml">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="Content\Items\Tools\fueltank.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="Content\Items\Tools\plasmacutter.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="Content\Items\Weapons\harpoon.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
@@ -400,10 +425,10 @@
|
||||
<Content Include="Content\Items\OxygenGenerator\item.xml">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="Content\Items\OxygenTank\item.xml">
|
||||
<Content Include="Content\Items\Diving\item.xml">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="Content\Items\OxygenTank\oxygentank.png">
|
||||
<Content Include="Content\Items\Diving\oxygentank.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="Content\Items\poweritems.xml">
|
||||
@@ -565,6 +590,15 @@
|
||||
<None Include="Content\Items\Weapons\stunGrenade.ogg">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="Content\Sounds\Damage\HitArmor1.ogg">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="Content\Sounds\Damage\HitArmor2.ogg">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="Content\Sounds\Damage\HitArmor3.ogg">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="Content\Sounds\Damage\implode.ogg">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
@@ -577,6 +611,12 @@
|
||||
<None Include="Content\Sounds\Damage\LimbSlash2.ogg">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="Content\Sounds\Music\Enter the Maze.ogg">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="Content\Sounds\Music\Unseen Horrors.ogg">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="Content\Sounds\stepMetal.ogg">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
@@ -642,6 +682,7 @@
|
||||
</None>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Folder Include="Content\Items\OxygenTank\" />
|
||||
<Folder Include="Content\SavedMaps\" />
|
||||
<Folder Include="Data\Saves\" />
|
||||
</ItemGroup>
|
||||
|
||||
@@ -9,6 +9,6 @@
|
||||
<ErrorReportUrlHistory />
|
||||
<FallbackCulture>en-US</FallbackCulture>
|
||||
<VerifyUploadedFiles>false</VerifyUploadedFiles>
|
||||
<ProjectView>ShowAllFiles</ProjectView>
|
||||
<ProjectView>ProjectFiles</ProjectView>
|
||||
</PropertyGroup>
|
||||
</Project>
|
||||
@@ -128,50 +128,50 @@ namespace Subsurface
|
||||
}
|
||||
|
||||
|
||||
public static void CompressStringToFile(string fileName, string value)
|
||||
{
|
||||
// A.
|
||||
// Write string to temporary file.
|
||||
string temp = Path.GetTempFileName();
|
||||
File.WriteAllText(temp, value);
|
||||
//public static void CompressStringToFile(string fileName, string value)
|
||||
//{
|
||||
// // A.
|
||||
// // Write string to temporary file.
|
||||
// string temp = Path.GetTempFileName();
|
||||
// File.WriteAllText(temp, value);
|
||||
|
||||
// B.
|
||||
// Read file into byte array buffer.
|
||||
byte[] b;
|
||||
using (FileStream f = new FileStream(temp, FileMode.Open))
|
||||
{
|
||||
b = new byte[f.Length];
|
||||
f.Read(b, 0, (int)f.Length);
|
||||
}
|
||||
// // B.
|
||||
// // Read file into byte array buffer.
|
||||
// byte[] b;
|
||||
// using (FileStream f = new FileStream(temp, FileMode.Open))
|
||||
// {
|
||||
// b = new byte[f.Length];
|
||||
// f.Read(b, 0, (int)f.Length);
|
||||
// }
|
||||
|
||||
// C.
|
||||
// Use GZipStream to write compressed bytes to target file.
|
||||
using (FileStream f2 = new FileStream(fileName, FileMode.Create))
|
||||
using (GZipStream gz = new GZipStream(f2, CompressionMode.Compress, false))
|
||||
{
|
||||
gz.Write(b, 0, b.Length);
|
||||
}
|
||||
}
|
||||
// // C.
|
||||
// // Use GZipStream to write compressed bytes to target file.
|
||||
// using (FileStream f2 = new FileStream(fileName, FileMode.Create))
|
||||
// using (GZipStream gz = new GZipStream(f2, CompressionMode.Compress, false))
|
||||
// {
|
||||
// gz.Write(b, 0, b.Length);
|
||||
// }
|
||||
//}
|
||||
|
||||
public static Stream DecompressFiletoStream(string fileName)
|
||||
{
|
||||
if (!File.Exists(fileName))
|
||||
{
|
||||
DebugConsole.ThrowError("File ''"+fileName+" doesn't exist!");
|
||||
return null;
|
||||
}
|
||||
//public static Stream DecompressFiletoStream(string fileName)
|
||||
//{
|
||||
// if (!File.Exists(fileName))
|
||||
// {
|
||||
// DebugConsole.ThrowError("File ''"+fileName+" doesn't exist!");
|
||||
// return null;
|
||||
// }
|
||||
|
||||
using (FileStream originalFileStream = new FileStream(fileName, FileMode.Open))
|
||||
{
|
||||
MemoryStream decompressedFileStream = new MemoryStream();
|
||||
// using (FileStream originalFileStream = new FileStream(fileName, FileMode.Open))
|
||||
// {
|
||||
// MemoryStream decompressedFileStream = new MemoryStream();
|
||||
|
||||
using (GZipStream decompressionStream = new GZipStream(originalFileStream, CompressionMode.Decompress))
|
||||
{
|
||||
decompressionStream.CopyTo(decompressedFileStream);
|
||||
return decompressedFileStream;
|
||||
}
|
||||
}
|
||||
}
|
||||
// using (GZipStream decompressionStream = new GZipStream(originalFileStream, CompressionMode.Decompress))
|
||||
// {
|
||||
// decompressionStream.CopyTo(decompressedFileStream);
|
||||
// return decompressedFileStream;
|
||||
// }
|
||||
// }
|
||||
//}
|
||||
|
||||
public static XDocument TryLoadXml(string filePath)
|
||||
{
|
||||
|
||||