ItemComponent GUIFrames, functional steering, radar, separate power and signals, improved d.gz, tweak swimming
This commit is contained in:
@@ -32,7 +32,7 @@ namespace Subsurface
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{
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case Physics.CollisionStairs:
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Structure structure = fixture.Body.UserData as Structure;
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if (stairs == null && (!inWater || TargetMovement.Y>0.0f) && structure!=null)
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if (stairs == null && !inWater && structure!=null)
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{
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if (LowestLimb.SimPosition.Y<structure.SimPosition.Y)
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{
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@@ -90,9 +90,17 @@ namespace Subsurface
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}
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if (closestFraction == 1) //raycast didn't hit anything
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{
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floorY = (currentHull == null) ? -1000.0f : ConvertUnits.ToSimUnits(currentHull.Rect.Y - currentHull.Rect.Height);
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}
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else
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{
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floorY = rayStart.Y + (rayEnd.Y - rayStart.Y) * closestFraction;
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}
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System.Diagnostics.Debug.WriteLine(floorY+" - "+inWater);
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IgnorePlatforms = (TargetMovement.Y < 0.0f);
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@@ -321,10 +329,7 @@ namespace Subsurface
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{
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MoveLimb(leftHand, handPos, 1.5f, true);
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}
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}
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}
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for (int i = 0; i < 2; i++)
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@@ -348,19 +353,21 @@ namespace Subsurface
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Limb head = GetLimb(LimbType.Head);
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if (currentHull != null && currentHull.Volume < currentHull.FullVolume)
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if (currentHull != null && currentHull.Volume < currentHull.FullVolume && !head.inWater)
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{
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surfaceLimiter = (ConvertUnits.ToDisplayUnits(head.SimPosition.Y)-surfaceY);
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surfaceLimiter = Math.Max(1.0f, surfaceLimiter);
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if (surfaceLimiter > 20.0f) return;
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}
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Limb leftFoot = GetLimb(LimbType.LeftFoot);
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Limb rightFoot = GetLimb(LimbType.RightFoot);
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Limb torso = GetLimb(LimbType.Torso);
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Limb leftHand = GetLimb(LimbType.LeftHand);
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Limb rightHand = GetLimb(LimbType.RightHand);
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Limb leftFoot = GetLimb(LimbType.LeftFoot);
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Limb rightFoot = GetLimb(LimbType.RightFoot);
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Limb leftLeg = GetLimb(LimbType.LeftLeg);
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Limb rightLeg = GetLimb(LimbType.RightLeg);
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float rotation = MathHelper.WrapAngle(torso.Rotation);
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rotation = MathHelper.ToDegrees(rotation);
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@@ -397,9 +404,9 @@ namespace Subsurface
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if (TargetMovement.X == 0.0f)
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{
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head.body.ApplyForce(head.Mass * new Vector2(-Dir * 5.1f, -5.0f));
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torso.body.ApplyForce(torso.Mass *new Vector2(-Dir*5.1f, -15.0f));
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leftFoot.body.ApplyForce(leftFoot.Mass *new Vector2(0.0f, -80.0f));
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rightFoot.body.ApplyForce(rightFoot.Mass *new Vector2(0.0f, -80.0f));
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torso.body.ApplyForce(torso.Mass * new Vector2(-Dir * 5.1f, -15.0f));
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leftFoot.body.ApplyForce(leftFoot.Mass * new Vector2(0.0f, -80.0f));
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rightFoot.body.ApplyForce(rightFoot.Mass * new Vector2(0.0f, -80.0f));
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}
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else
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{
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@@ -432,12 +439,19 @@ namespace Subsurface
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MoveLimb(leftFoot, footPos + transformedFootPos, 2.5f);
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MoveLimb(rightFoot, footPos - transformedFootPos, 2.5f);
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Vector2 feetExtendForce = new Vector2(
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(float)-Math.Sin(torso.body.Rotation),
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(float)Math.Cos(torso.body.Rotation));
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float legCorrection = MathUtils.GetShortestAngle(leftLeg.Rotation, torso.body.Rotation);
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leftFoot.body.ApplyForce(feetExtendForce);
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rightFoot.body.ApplyForce(feetExtendForce);
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leftLeg.body.ApplyTorque(legCorrection);
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legCorrection = MathUtils.GetShortestAngle(rightLeg.Rotation, torso.body.Rotation);
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rightLeg.body.ApplyTorque(legCorrection);
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//Vector2 feetExtendForce = new Vector2(
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// (float)-Math.Sin(torso.body.Rotation),
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// (float)Math.Cos(torso.body.Rotation));
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//leftFoot.body.ApplyForce(feetExtendForce);
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//rightFoot.body.ApplyForce(feetExtendForce);
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leftFoot.body.ApplyTorque(leftFoot.body.Mass * -Dir);
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rightFoot.body.ApplyTorque(rightFoot.body.Mass * -Dir);
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@@ -187,7 +187,16 @@ namespace Subsurface
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if (element.Attribute("type") != null)
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{
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type = (LimbType)Enum.Parse(typeof(LimbType), element.Attribute("type").Value, true);
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try
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{
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type = (LimbType)Enum.Parse(typeof(LimbType), element.Attribute("type").Value, true);
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}
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catch
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{
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type = LimbType.None;
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DebugConsole.ThrowError("Error in "+element+"! ''"+element.Attribute("type").Value+"'' is not a valid limb type");
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}
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Vector2 jointPos = ToolBox.GetAttributeVector2(element, "pullpos", Vector2.Zero);
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@@ -7,14 +7,16 @@
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pickdistance="150">
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<Sprite texture ="engine.png" depth="0.8"/>
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<Engine minvoltage="0.5" powerperforce="10.0" maxforce="50" canbeselected = "true"/>
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<Engine minvoltage="0.5" powerperforce="10.0" maxforce="50" canbeselected = "true">
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<GuiFrame rect="0,0,0.3,0.3" alignment="Center" color="0.0,0.0,0.0,0.8"/>
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</Engine>
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<ConnectionPanel canbeselected = "true">
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<requireditem name="Screwdriver" type="Equipped"/>
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<input name="power_in"/>
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<input name="set_force"/>
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</ConnectionPanel>
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</ConnectionPanel>
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</Item>
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<Item
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@@ -24,7 +26,13 @@
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<Sprite texture ="fabricator.png" depth="0.8"/>
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<Steering minvoltage="0.5" canbeselected = "true"/>
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<Steering minvoltage="0.5" canbeselected = "true">
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<GuiFrame rect="0,0,0.5,0.5" alignment="Center" color="0.0,0.0,0.0,0.8"/>
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</Steering>
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<Radar canbeselected = "true">
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<GuiFrame rect="0,0,0.5,0.5" alignment="Center" color="0.0,0.0,0.0,0.0"/>
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</Radar>
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<ConnectionPanel canbeselected = "true">
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<requireditem name="Screwdriver" type="Equipped"/>
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@@ -6,7 +6,9 @@
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<trigger/>
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<MiniMap MinVoltage="0.5" PowerConsumption="100" canbeselected = "true"/>
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<MiniMap MinVoltage="0.5" PowerConsumption="100" canbeselected = "true">
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<GuiFrame rect="0,0,0.5,0.5" alignment="Center" color="0.0,0.0,0.0,0.8"/>
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</MiniMap>
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<ConnectionPanel canbeselected = "true">
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<requireditem name="Screwdriver" type="Equipped"/>
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@@ -9,6 +9,7 @@
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<Sprite texture ="reactor.png" depth="0.8"/>
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<Reactor canbeselected = "true">
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<GuiFrame rect="0,0,0.8,0.8" alignment="Center" color="0.0,0.0,0.0,0.8"/>
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<requireditem name="Fuel Rod" type="Contained"/>
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<StatusEffect type="OnActive" target="Contained" targetnames="Fuel Rod, Heat Absorber, Temperature Control Circuit" Condition="-0.1" />
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<sound file="reactor.ogg" type="OnActive" range="1000.0" volume="FissionRate"/>
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@@ -8,12 +8,15 @@
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<Sprite texture ="junctionbox.png" depth="0.8"/>
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<PowerTransfer canbeselected = "true"/>
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<PowerTransfer canbeselected = "true">
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<GuiFrame rect="0,0,0.3,0.3" alignment="Center" color="0.0,0.0,0.0,0.8"/>
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</PowerTransfer>
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<ConnectionPanel canbeselected = "true">
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<requireditem name="Screwdriver" type="Equipped"/>
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<output name="power_out"/>
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</ConnectionPanel>
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<output name="power"/>
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<output name="signal"/>
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</ConnectionPanel>
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</Item>
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@@ -23,8 +26,10 @@
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pickdistance="150">
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<Sprite texture ="battery.png" depth="0.8"/>
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<PowerContainer capacity="2000.0" maxrechargespeed="500.0" maxoutput="1000.0" canbeselected = "true"/>
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<PowerContainer capacity="2000.0" maxrechargespeed="500.0" maxoutput="1000.0" canbeselected = "true">
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<GuiFrame rect="0,0,0.3,0.3" alignment="Center" color="0.0,0.0,0.0,0.8"/>
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</PowerContainer>
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<ConnectionPanel canbeselected = "true">
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<requireditem name="Screwdriver" type="Equipped"/>
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@@ -264,15 +264,15 @@ namespace Subsurface
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public static void Draw(float deltaTime, SpriteBatch spriteBatch, Camera cam)
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{
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spriteBatch.DrawString(font,
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"FPS: " + (int)Game1.frameCounter.AverageFramesPerSecond
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+ " - render: " + Game1.renderTimeElapsed,
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new Vector2(10, 10), Color.White);
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//spriteBatch.DrawString(font,
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// "FPS: " + (int)Game1.frameCounter.AverageFramesPerSecond
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// + " - render: " + Game1.renderTimeElapsed,
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// new Vector2(10, 10), Color.White);
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spriteBatch.DrawString(font,
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"Physics: " + Game1.world.UpdateTime
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+ " - bodies: " + Game1.world.BodyList.Count,
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new Vector2(10, 30), Color.White);
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//spriteBatch.DrawString(font,
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// "Physics: " + Game1.world.UpdateTime
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// + " - bodies: " + Game1.world.BodyList.Count,
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// new Vector2(10, 30), Color.White);
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if (Character.Controlled != null && cam!=null) Character.Controlled.DrawHud(spriteBatch, cam);
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@@ -39,6 +39,11 @@ namespace Subsurface
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{
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get { return parent; }
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}
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public Vector2 Center
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{
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get { return new Vector2(rect.Center.X, rect.Center.Y); }
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}
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public Rectangle Rect
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{
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@@ -192,43 +197,44 @@ namespace Subsurface
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}
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}
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protected virtual void UpdateDimensions(GUIComponent parent)
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protected virtual void UpdateDimensions(GUIComponent parent = null)
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{
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if (parent!=null)
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Rectangle parentRect = (parent==null) ? new Rectangle(0,0,Game1.GraphicsWidth, Game1.GraphicsHeight) : parent.rect;
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Vector4 padding = (parent == null) ? Vector4.Zero : parent.padding;
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if (rect.Width == 0) rect.Width = parentRect.Width - rect.X
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- (int)padding.X - (int)padding.Z;
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if (rect.Height == 0) rect.Height = parentRect.Height - rect.Y
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- (int)padding.Y - (int)padding.W;
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if (alignment.HasFlag(Alignment.CenterX))
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{
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if (rect.Width == 0) rect.Width = parent.Rect.Width - rect.X
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- (int)parent.Padding.X - (int)parent.Padding.Z;
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if (rect.Height == 0) rect.Height = parent.Rect.Height - rect.Y
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- (int)parent.Padding.Y - (int)parent.Padding.W;
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if (alignment.HasFlag(Alignment.CenterX))
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{
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rect.X += parent.Rect.X + (int)parent.Rect.Width/2 - (int)rect.Width/2;
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}
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else if (alignment.HasFlag(Alignment.Right))
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{
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rect.X += parent.Rect.X + (int)parent.Rect.Width - (int)parent.Padding.Z - (int)rect.Width;
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}
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else
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{
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rect.X += parent.Rect.X + (int)parent.Padding.X;
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}
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if (alignment.HasFlag(Alignment.CenterY))
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{
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rect.Y += parent.Rect.Y + (int)parent.Rect.Height / 2 - (int)rect.Height / 2;
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}
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else if (alignment.HasFlag(Alignment.Bottom))
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{
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rect.Y += parent.Rect.Y + (int)parent.Rect.Height - (int)parent.Padding.W - (int)rect.Height;
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}
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else
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{
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rect.Y += parent.Rect.Y + (int)parent.Padding.Y;
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}
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rect.X += parentRect.X + (int)parentRect.Width/2 - (int)rect.Width/2;
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}
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else if (alignment.HasFlag(Alignment.Right))
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{
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rect.X += parentRect.X + (int)parentRect.Width - (int)padding.Z - (int)rect.Width;
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}
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else
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{
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rect.X += parentRect.X + (int)padding.X;
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}
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if (alignment.HasFlag(Alignment.CenterY))
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{
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rect.Y += parentRect.Y + (int)parentRect.Height / 2 - (int)rect.Height / 2;
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}
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else if (alignment.HasFlag(Alignment.Bottom))
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{
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rect.Y += parentRect.Y + (int)parentRect.Height - (int)padding.W - (int)rect.Height;
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}
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else
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{
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rect.Y += parentRect.Y + (int)padding.Y;
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}
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}
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public virtual void DrawChildren(SpriteBatch spriteBatch)
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@@ -23,8 +23,15 @@ namespace Subsurface
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this.alignment = alignment;
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this.color = color;
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if (parent!=null)
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if (parent != null)
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{
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parent.AddChild(this);
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}
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else
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{
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UpdateDimensions();
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}
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}
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public override void Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch spriteBatch)
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@@ -49,7 +49,7 @@ namespace Subsurface
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public static Random random;
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//private Stopwatch renderTimer;
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public static int renderTimeElapsed;
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//public static int renderTimeElapsed;
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public Camera Cam
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@@ -310,7 +310,7 @@ namespace Subsurface.Items.Components
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if (convexHull2 != null) convexHull2.Remove();
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}
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public override void ReceiveSignal(string signal, Connection connection, Item sender)
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public override void ReceiveSignal(string signal, Connection connection, Item sender, float power=0.0f)
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{
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if (connection.name=="toggle")
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{
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@@ -35,8 +35,8 @@ namespace Subsurface.Items.Components
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public RangedWeapon(Item item, XElement element)
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: base(item, element)
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{
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barrelPos = ToolBox.GetAttributeVector2(element, "barrelpos", Vector2.Zero);
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barrelPos = ConvertUnits.ToSimUnits(barrelPos);
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//barrelPos = ToolBox.GetAttributeVector2(element, "barrelpos", Vector2.Zero);
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//barrelPos = ConvertUnits.ToSimUnits(barrelPos);
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}
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public override void Update(float deltaTime, Camera cam)
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@@ -54,6 +54,8 @@ namespace Subsurface
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private List<ItemSound> sounds;
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private GUIFrame guiFrame;
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public readonly Dictionary<string, ObjectProperty> properties;
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public Dictionary<string, ObjectProperty> ObjectProperties
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{
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@@ -96,6 +98,19 @@ namespace Subsurface
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get { return name; }
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}
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protected GUIFrame GuiFrame
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{
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get
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{
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if (guiFrame==null)
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{
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DebugConsole.ThrowError("Error: the component "+name+" in "+item.Name+" doesn't have a guiFrame");
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guiFrame = new GUIFrame(new Rectangle(0, 0, 100, 100), Color.Black);
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}
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return guiFrame;
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}
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}
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[HasDefaultValue("", false)]
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public string Msg
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{
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@@ -153,6 +168,32 @@ namespace Subsurface
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case "statuseffect":
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statusEffects.Add(StatusEffect.Load(subElement));
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break;
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case "guiframe":
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Vector4 rect = ToolBox.GetAttributeVector4(subElement, "rect", Vector4.One);
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rect.X *= Game1.GraphicsWidth;
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rect.Y *= Game1.GraphicsHeight;
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rect.Z *= Game1.GraphicsWidth;
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rect.W *= Game1.GraphicsHeight;
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Vector4 color = ToolBox.GetAttributeVector4(subElement, "color", Vector4.One);
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Alignment alignment = Alignment.Center;
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try
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{
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alignment = (Alignment)Enum.Parse(typeof(Alignment),
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ToolBox.GetAttributeString(subElement, "alignment", "Center"), true);
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}
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catch
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{
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DebugConsole.ThrowError("Error in " + element + "! ''" + element.Attribute("type").Value + "'' is not a valid alignment");
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}
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guiFrame = new GUIFrame(
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new Rectangle((int)rect.X, (int)rect.Y, (int)rect.Z, (int)rect.W),
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new Color(color.X, color.Y, color.Z), alignment);
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guiFrame.Alpha = color.W;
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break;
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case "sound":
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string filePath = ToolBox.GetAttributeString(subElement, "file", "");
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if (filePath=="") continue;
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@@ -284,7 +325,7 @@ namespace Subsurface
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return false;
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}
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public virtual void ReceiveSignal(string signal, Connection connection, Item sender) { }
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public virtual void ReceiveSignal(string signal, Connection connection, Item sender, float power = 0.0f) { }
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public virtual bool Combine(Item item)
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{
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@@ -71,17 +71,18 @@ namespace Subsurface.Items.Components
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public override void DrawHUD(SpriteBatch spriteBatch, Character character)
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{
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//isActive = true;
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GuiFrame.Draw(spriteBatch);
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//int width = 300, height = 300;
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//int x = Game1.GraphicsWidth / 2 - width / 2;
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||||
//int y = Game1.GraphicsHeight / 2 - height / 2 - 50;
|
||||
|
||||
int width = 300, height = 300;
|
||||
int x = Game1.GraphicsWidth / 2 - width / 2;
|
||||
int y = Game1.GraphicsHeight / 2 - height / 2 - 50;
|
||||
//GUI.DrawRectangle(spriteBatch, new Rectangle(x, y, width, height), Color.Black, true);
|
||||
|
||||
GUI.DrawRectangle(spriteBatch, new Rectangle(x, y, width, height), Color.Black, true);
|
||||
spriteBatch.DrawString(GUI.font, "Force: " + (int)targetForce + " %", new Vector2(GuiFrame.Rect.X + 30, GuiFrame.Rect.Y + 30), Color.White);
|
||||
|
||||
spriteBatch.DrawString(GUI.font, "Force: " + (int)targetForce+" %", new Vector2(x + 30, y + 30), Color.White);
|
||||
|
||||
if (GUI.DrawButton(spriteBatch, new Rectangle(x + 280, y + 30, 40, 40), "+", true)) targetForce += 1.0f;
|
||||
if (GUI.DrawButton(spriteBatch, new Rectangle(x + 280, y + 80, 40, 40), "-", true)) targetForce -= 1.0f;
|
||||
if (GUI.DrawButton(spriteBatch, new Rectangle(GuiFrame.Rect.X + 280, GuiFrame.Rect.Y + 30, 40, 40), "+", true)) targetForce += 1.0f;
|
||||
if (GUI.DrawButton(spriteBatch, new Rectangle(GuiFrame.Rect.X + 280, GuiFrame.Rect.Y + 80, 40, 40), "-", true)) targetForce -= 1.0f;
|
||||
|
||||
item.NewComponentEvent(this, true);
|
||||
}
|
||||
@@ -91,9 +92,9 @@ namespace Subsurface.Items.Components
|
||||
force = MathHelper.Lerp(force, 0.0f, 0.1f);
|
||||
}
|
||||
|
||||
public override void ReceiveSignal(string signal, Connection connection, Item sender)
|
||||
public override void ReceiveSignal(string signal, Connection connection, Item sender, float power=0.0f)
|
||||
{
|
||||
base.ReceiveSignal(signal, connection, sender);
|
||||
base.ReceiveSignal(signal, connection, sender, power);
|
||||
|
||||
if (connection.name == "set_force")
|
||||
{
|
||||
@@ -32,12 +32,13 @@ namespace Subsurface.Items.Components
|
||||
|
||||
public override void DrawHUD(SpriteBatch spriteBatch, Character character)
|
||||
{
|
||||
int width = 500, height = 400;
|
||||
int x = Game1.GraphicsWidth / 2 - width / 2;
|
||||
int y = Game1.GraphicsHeight / 2 - height / 2;
|
||||
int width = GuiFrame.Rect.Width, height = GuiFrame.Rect.Height;
|
||||
int x = GuiFrame.Rect.X;
|
||||
int y = GuiFrame.Rect.Y;
|
||||
|
||||
GuiFrame.Draw(spriteBatch);
|
||||
|
||||
GUI.DrawRectangle(spriteBatch, new Rectangle(x,y,width,height), Color.Black, true);
|
||||
//GUI.DrawRectangle(spriteBatch, new Rectangle(x,y,width,height), Color.Black, true);
|
||||
|
||||
Rectangle miniMap = new Rectangle(x + 20, y + 40, width - 40, height - 60);
|
||||
|
||||
@@ -133,9 +133,11 @@ namespace Subsurface.Items.Components
|
||||
// }
|
||||
//}
|
||||
|
||||
public override void ReceiveSignal(string signal, Connection connection, Item sender)
|
||||
public override void ReceiveSignal(string signal, Connection connection, Item sender, float power=0.0f)
|
||||
{
|
||||
base.ReceiveSignal(signal, connection, sender);
|
||||
base.ReceiveSignal(signal, connection, sender, power);
|
||||
|
||||
isActive = true;
|
||||
|
||||
if (connection.name == "toggle")
|
||||
{
|
||||
@@ -150,7 +152,7 @@ namespace Subsurface.Items.Components
|
||||
float tempSpeed;
|
||||
if (float.TryParse(signal, NumberStyles.Float, CultureInfo.InvariantCulture, out tempSpeed))
|
||||
{
|
||||
flowPercentage = MathHelper.Clamp(flowPercentage, -100.0f, 100.0f);
|
||||
flowPercentage = MathHelper.Clamp(tempSpeed, -100.0f, 100.0f);
|
||||
}
|
||||
}
|
||||
|
||||
86
Subsurface/Items/Components/Machines/Radar.cs
Normal file
86
Subsurface/Items/Components/Machines/Radar.cs
Normal file
@@ -0,0 +1,86 @@
|
||||
using FarseerPhysics;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Xml.Linq;
|
||||
|
||||
namespace Subsurface.Items.Components
|
||||
{
|
||||
class Radar : ItemComponent
|
||||
{
|
||||
float range;
|
||||
|
||||
float angle;
|
||||
|
||||
//RenderTarget2D renderTarget;
|
||||
|
||||
[HasDefaultValue(0.0f, false)]
|
||||
public float Range
|
||||
{
|
||||
get { return ConvertUnits.ToDisplayUnits(range); }
|
||||
set { range = ConvertUnits.ToSimUnits(value); }
|
||||
}
|
||||
|
||||
public Radar(Item item, XElement element)
|
||||
: base(item, element)
|
||||
{
|
||||
//renderTarget = new RenderTarget2D(Game1.CurrGraphicsDevice, GuiFrame.Rect.Width, GuiFrame.Rect.Height);
|
||||
}
|
||||
|
||||
public override void Update(float deltaTime, Camera cam)
|
||||
{
|
||||
base.Update(deltaTime, cam);
|
||||
|
||||
angle = (angle + deltaTime) % MathHelper.TwoPi;
|
||||
}
|
||||
|
||||
public override void DrawHUD(Microsoft.Xna.Framework.Graphics.SpriteBatch spriteBatch, Character character)
|
||||
{
|
||||
int width = GuiFrame.Rect.Width, height = GuiFrame.Rect.Height;
|
||||
int x = GuiFrame.Rect.X;
|
||||
int y = GuiFrame.Rect.Y;
|
||||
|
||||
GuiFrame.Draw(spriteBatch);
|
||||
|
||||
if (GUI.DrawButton(spriteBatch, new Rectangle(x+20, y+20, 200, 30), "Activate Radar")) isActive = !isActive;
|
||||
|
||||
Vector2 lineEnd = GuiFrame.Center;
|
||||
lineEnd += new Vector2((float)Math.Cos(angle), (float)Math.Sin(angle))*Math.Min(width,height)/2.0f;
|
||||
GUI.DrawLine(spriteBatch, GuiFrame.Center, lineEnd, Color.Green);
|
||||
|
||||
if (!isActive) return;
|
||||
|
||||
float scale = 0.01f;
|
||||
|
||||
List<Vector2[]> edges = Level.Loaded.GetCellEdges(-Level.Loaded.position, 5);
|
||||
Vector2 offset = Vector2.Zero; //Level.Loaded.position;
|
||||
//offset.Y = -offset.Y;
|
||||
|
||||
for (int i = 0; i < edges.Count; i++)
|
||||
{
|
||||
GUI.DrawLine(spriteBatch,
|
||||
GuiFrame.Center + (edges[i][0] - offset) * scale,
|
||||
GuiFrame.Center + (edges[i][1] - offset) * scale, Color.Green);
|
||||
}
|
||||
|
||||
scale = ConvertUnits.ToDisplayUnits(scale);
|
||||
for (int i = 0; i< Submarine.Loaded.HullVertices.Count; i++)
|
||||
{
|
||||
Vector2 start =Submarine.Loaded.HullVertices[i] * scale;
|
||||
start.Y = -start.Y;
|
||||
Vector2 end = Submarine.Loaded.HullVertices[(i+1)%Submarine.Loaded.HullVertices.Count] * scale;
|
||||
end.Y = -end.Y;
|
||||
|
||||
GUI.DrawLine(spriteBatch, GuiFrame.Center + start,GuiFrame.Center + end, Color.Green);
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateRendertarget()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -300,9 +300,11 @@ namespace Subsurface.Items.Components
|
||||
{
|
||||
isActive = true;
|
||||
|
||||
int width = 500, height = 420;
|
||||
int x = Game1.GraphicsWidth / 2 - width / 2;
|
||||
int y = Game1.GraphicsHeight / 2 - height / 2 - 50;
|
||||
int width = GuiFrame.Rect.Width, height = GuiFrame.Rect.Height;
|
||||
int x = GuiFrame.Rect.X;
|
||||
int y = GuiFrame.Rect.Y;
|
||||
|
||||
GuiFrame.Draw(spriteBatch);
|
||||
|
||||
float xOffset = (graphTimer / (float)updateGraphInterval);
|
||||
|
||||
@@ -23,24 +23,22 @@ namespace Subsurface.Items.Components
|
||||
{
|
||||
base.Update(deltaTime, cam);
|
||||
|
||||
item.SendSignal(targetVelocity.X.ToString(), "velocity_x_out", item);
|
||||
item.SendSignal(targetVelocity.Y.ToString(), "velocity_y_out", item);
|
||||
item.SendSignal(targetVelocity.X.ToString(), "velocity_x_out");
|
||||
item.SendSignal((-targetVelocity.Y).ToString(), "velocity_y_out");
|
||||
}
|
||||
|
||||
public override void DrawHUD(SpriteBatch spriteBatch, Character character)
|
||||
{
|
||||
//isActive = true;
|
||||
int width = GuiFrame.Rect.Width, height = GuiFrame.Rect.Height;
|
||||
int x = GuiFrame.Rect.X;
|
||||
int y = GuiFrame.Rect.Y;
|
||||
|
||||
int width = 300, height = 300;
|
||||
int x = Game1.GraphicsWidth / 2 - width / 2;
|
||||
int y = Game1.GraphicsHeight / 2 - height / 2 - 50;
|
||||
GuiFrame.Draw(spriteBatch);
|
||||
|
||||
GUI.DrawRectangle(spriteBatch, new Rectangle(x, y, width, height), Color.Black, true);
|
||||
|
||||
Rectangle velRect = new Rectangle(x+20, y+20, 100, 100);
|
||||
Rectangle velRect = new Rectangle(x + 20, y + 20, width - 40, height - 40);
|
||||
GUI.DrawRectangle(spriteBatch, velRect, Color.White, false);
|
||||
|
||||
GUI.DrawLine(spriteBatch,
|
||||
GUI.DrawLine(spriteBatch,
|
||||
new Vector2(velRect.Center.X,velRect.Center.Y),
|
||||
new Vector2(velRect.Center.X + currVelocity.X, velRect.Center.Y - currVelocity.Y),
|
||||
Color.Gray);
|
||||
@@ -65,20 +63,27 @@ namespace Subsurface.Items.Components
|
||||
}
|
||||
}
|
||||
|
||||
//spriteBatch.DrawString(GUI.font, "Force: " + (int)force + " %", new Vector2(x + 30, y + 30), Color.White);
|
||||
|
||||
//if (GUI.DrawButton(spriteBatch, new Rectangle(x + 280, y + 30, 40, 40), "+", true)) targetForce += 1.0f;
|
||||
//if (GUI.DrawButton(spriteBatch, new Rectangle(x + 280, y + 80, 40, 40), "-", true)) targetForce -= 1.0f;
|
||||
|
||||
item.NewComponentEvent(this, true);
|
||||
}
|
||||
|
||||
public override void ReceiveSignal(string signal, Connection connection, Item sender)
|
||||
public override void ReceiveSignal(string signal, Connection connection, Item sender, float power=0.0f)
|
||||
{
|
||||
if (connection.name == "velocity_in")
|
||||
{
|
||||
currVelocity = ToolBox.ParseToVector2(signal, false);
|
||||
}
|
||||
}
|
||||
|
||||
public override void FillNetworkData(Networking.NetworkEventType type, Lidgren.Network.NetOutgoingMessage message)
|
||||
{
|
||||
message.Write(targetVelocity.X);
|
||||
message.Write(targetVelocity.Y);
|
||||
}
|
||||
|
||||
public override void ReadNetworkData(Networking.NetworkEventType type, Lidgren.Network.NetIncomingMessage message)
|
||||
{
|
||||
targetVelocity.X = message.ReadFloat();
|
||||
targetVelocity.Y = message.ReadFloat();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -49,9 +49,8 @@ namespace Subsurface.Items.Components
|
||||
{
|
||||
pt.powerLoad += (fullLoad - pt.powerLoad) / inertia;
|
||||
pt.currPowerConsumption += (-fullPower - pt.currPowerConsumption) / inertia;
|
||||
pt.Item.SendSignal(
|
||||
(fullPower / Math.Max(fullLoad,1.0f)).ToString(CultureInfo.InvariantCulture),
|
||||
"power_out");
|
||||
pt.Item.SendSignal("",
|
||||
"power", fullPower / Math.Max(fullLoad, 1.0f));
|
||||
|
||||
}
|
||||
else
|
||||
@@ -126,9 +125,11 @@ namespace Subsurface.Items.Components
|
||||
|
||||
public override void DrawHUD(SpriteBatch spriteBatch, Character character)
|
||||
{
|
||||
int width = 300, height = 200;
|
||||
int x = Game1.GraphicsWidth / 2 - width / 2;
|
||||
int y = Game1.GraphicsHeight / 2 - height / 2;
|
||||
int width = GuiFrame.Rect.Width, height = GuiFrame.Rect.Height;
|
||||
int x = GuiFrame.Rect.X;
|
||||
int y = GuiFrame.Rect.Y;
|
||||
|
||||
GuiFrame.Draw(spriteBatch);
|
||||
|
||||
GUI.DrawRectangle(spriteBatch, new Rectangle(x, y, width, height), Color.Black, true);
|
||||
|
||||
@@ -136,5 +137,15 @@ namespace Subsurface.Items.Components
|
||||
spriteBatch.DrawString(GUI.font, "Load: " + (int)powerLoad, new Vector2(x + 30, y + 100), Color.White);
|
||||
}
|
||||
|
||||
public override void ReceiveSignal(string signal, Connection connection, Item sender, float power)
|
||||
{
|
||||
base.ReceiveSignal(signal, connection, sender, power);
|
||||
|
||||
if (connection.name=="signal")
|
||||
{
|
||||
connection.SendSignal(signal, item, 0.0f);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -59,15 +59,9 @@ namespace Subsurface.Items.Components
|
||||
set { voltage = Math.Max(0.0f, value); }
|
||||
}
|
||||
|
||||
public override void ReceiveSignal(string signal, Connection connection, Item sender)
|
||||
public override void ReceiveSignal(string signal, Connection connection, Item sender, float power)
|
||||
{
|
||||
if (connection.name=="power_in")
|
||||
{
|
||||
if (!float.TryParse(signal, NumberStyles.Any, CultureInfo.InvariantCulture, out voltage))
|
||||
{
|
||||
voltage = 0.0f;
|
||||
}
|
||||
}
|
||||
if (connection.name=="power_in") voltage = power;
|
||||
}
|
||||
|
||||
public override void Update(float deltaTime, Camera cam)
|
||||
@@ -53,7 +53,7 @@ namespace Subsurface.Items.Components
|
||||
}
|
||||
}
|
||||
|
||||
public override void ReceiveSignal(string signal, Connection connection, Item sender)
|
||||
public override void ReceiveSignal(string signal, Connection connection, Item sender, float power=0.0f)
|
||||
{
|
||||
switch (connection.name)
|
||||
{
|
||||
|
||||
@@ -135,7 +135,7 @@ namespace Subsurface.Items.Components
|
||||
// return false;
|
||||
//}
|
||||
|
||||
public void SendSignal(string signal, Item sender)
|
||||
public void SendSignal(string signal, Item sender, float power)
|
||||
{
|
||||
for (int i = 0; i<MaxLinked; i++)
|
||||
{
|
||||
@@ -146,7 +146,7 @@ namespace Subsurface.Items.Components
|
||||
|
||||
foreach (ItemComponent ic in recipient.item.components)
|
||||
{
|
||||
ic.ReceiveSignal(signal, recipient, sender);
|
||||
ic.ReceiveSignal(signal, recipient, sender, power);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -38,7 +38,7 @@ namespace Subsurface.Items.Components
|
||||
sprite.Draw(spriteBatch, new Vector2(item.Position.X, -item.Position.Y), 0.0f, 1.0f, Microsoft.Xna.Framework.Graphics.SpriteEffects.None);
|
||||
}
|
||||
|
||||
public override void ReceiveSignal(string signal, Connection connection, Item sender)
|
||||
public override void ReceiveSignal(string signal, Connection connection, Item sender, float power=0.0f)
|
||||
{
|
||||
switch (connection.name)
|
||||
{
|
||||
|
||||
@@ -9,11 +9,11 @@ namespace Subsurface.Items.Components
|
||||
{
|
||||
}
|
||||
|
||||
public override void ReceiveSignal(string signal, Connection connection, Item sender)
|
||||
public override void ReceiveSignal(string signal, Connection connection, Item sender, float power=0.0f)
|
||||
{
|
||||
if (connection.name != "signal_in") return;
|
||||
|
||||
item.SendSignal(signal=="0" ? "1" : "0", "signal_out", item);
|
||||
item.SendSignal(signal=="0" ? "1" : "0", "signal_out");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -28,7 +28,7 @@ namespace Subsurface.Items.Components
|
||||
{
|
||||
}
|
||||
|
||||
public override void ReceiveSignal(string signal, Connection connection, Item sender)
|
||||
public override void ReceiveSignal(string signal, Connection connection, Item sender, float power=0.0f)
|
||||
{
|
||||
switch (connection.name)
|
||||
{
|
||||
@@ -44,11 +44,11 @@ namespace Subsurface.Items.Components
|
||||
}
|
||||
catch
|
||||
{
|
||||
item.SendSignal("ERROR", "signal_out", item);
|
||||
item.SendSignal("ERROR", "signal_out");
|
||||
return;
|
||||
}
|
||||
|
||||
item.SendSignal(success ? output : "0", "signal_out", item);
|
||||
item.SendSignal(success ? output : "0", "signal_out");
|
||||
|
||||
break;
|
||||
case "set_output":
|
||||
|
||||
@@ -641,8 +641,7 @@ namespace Subsurface
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public void SendSignal(string signal, string connectionName, Item ignoredReceiver = null)
|
||||
public void SendSignal(string signal, string connectionName, float power=0.0f)
|
||||
{
|
||||
ConnectionPanel panel = GetComponent<ConnectionPanel>();
|
||||
if (panel == null) return;
|
||||
@@ -650,7 +649,7 @@ namespace Subsurface
|
||||
{
|
||||
if (c.name != connectionName) continue;
|
||||
|
||||
c.SendSignal(signal, this);
|
||||
c.SendSignal(signal, this, power);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -181,10 +181,33 @@ namespace Subsurface
|
||||
cells.Remove(cell);
|
||||
}
|
||||
|
||||
//GenerateBodies(cells, pathCells);
|
||||
for (int x = 0; x < cellGrid.GetLength(0); x++ )
|
||||
{
|
||||
for (int y = 0; y < cellGrid.GetLength(1); y++ )
|
||||
{
|
||||
cellGrid[x, y].Clear();
|
||||
}
|
||||
}
|
||||
|
||||
foreach (VoronoiCell cell in cells)
|
||||
{
|
||||
cellGrid[(int)Math.Floor(cell.Center.X / gridCellWidth), (int)Math.Floor(cell.Center.Y / gridCellWidth)].Add(cell);
|
||||
}
|
||||
|
||||
GeneratePolygons(cells, pathCells);
|
||||
|
||||
foreach (VoronoiCell cell in cells)
|
||||
{
|
||||
foreach (GraphEdge edge in cell.edges)
|
||||
{
|
||||
edge.cell1 = null;
|
||||
edge.cell2 = null;
|
||||
edge.site1 = null;
|
||||
edge.site2 = null;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
Debug.WriteLine("Generatelevel: " + sw2.ElapsedMilliseconds + " ms");
|
||||
sw2.Restart();
|
||||
|
||||
@@ -452,6 +475,8 @@ namespace Subsurface
|
||||
VoronoiCell adjacentCell = ge.AdjacentCell(cell);
|
||||
if (!emptyCells.Contains(adjacentCell)) continue;
|
||||
|
||||
ge.isSolid = true;
|
||||
|
||||
if (!bodyPoints.Contains(ge.point1)) bodyPoints.Add(ge.point1);
|
||||
if (!bodyPoints.Contains(ge.point2)) bodyPoints.Add(ge.point2);
|
||||
}
|
||||
@@ -624,39 +649,101 @@ namespace Subsurface
|
||||
// }
|
||||
//}
|
||||
|
||||
int gridPosX = (int)Math.Floor(-observerPosition.X / gridCellWidth);
|
||||
int gridPosY = (int)Math.Floor(-observerPosition.Y / gridCellWidth);
|
||||
int searchOffset = 2;
|
||||
//int gridPosX = (int)Math.Floor(-observerPosition.X / gridCellWidth);
|
||||
//int gridPosY = (int)Math.Floor(-observerPosition.Y / gridCellWidth);
|
||||
//int searchOffset = 2;
|
||||
|
||||
int startX = Math.Max(gridPosX - searchOffset, 0);
|
||||
int endX = Math.Min(gridPosX + searchOffset, cellGrid.GetLength(0) - 1);
|
||||
//int startX = Math.Max(gridPosX - searchOffset, 0);
|
||||
//int endX = Math.Min(gridPosX + searchOffset, cellGrid.GetLength(0) - 1);
|
||||
|
||||
int startY = Math.Max(gridPosY - searchOffset, 0);
|
||||
int endY = Math.Min(gridPosY + searchOffset, cellGrid.GetLength(1) - 1);
|
||||
//int startY = Math.Max(gridPosY - searchOffset, 0);
|
||||
//int endY = Math.Min(gridPosY + searchOffset, cellGrid.GetLength(1) - 1);
|
||||
|
||||
//for (int x = startX; x < endX; x++)
|
||||
//{
|
||||
// for (int y = startY; y < endY; y++)
|
||||
// {
|
||||
// GUI.DrawRectangle(spriteBatch,
|
||||
// new Rectangle(x * gridCellWidth + (int)position.X, borders.Y - borders.Height + y * gridCellWidth - (int)position.Y, gridCellWidth, gridCellWidth),
|
||||
// Color.Cyan);
|
||||
// }
|
||||
//}
|
||||
|
||||
List<Vector2[]> edges = GetCellEdges(-observerPosition);
|
||||
|
||||
for (int i = 0; i < edges.Count; i++ )
|
||||
{
|
||||
GUI.DrawLine(spriteBatch, edges[i][0], edges[i][1], Color.Green);
|
||||
}
|
||||
|
||||
//foreach (VoronoiCell cell in cells)
|
||||
//{
|
||||
// for (int i = 0; i < cell.edges.Count; i++)
|
||||
// {
|
||||
// Vector2 start = cell.edges[i].point1 + position;
|
||||
// start.Y = -start.Y;
|
||||
|
||||
// Vector2 end = cell.edges[i].point2 + position;
|
||||
// end.Y = -end.Y;
|
||||
|
||||
// GUI.DrawLine(spriteBatch, start, end, (cell.body != null && cell.body.Enabled) ? Color.Green : Color.Red);
|
||||
// }
|
||||
//}
|
||||
}
|
||||
|
||||
public List<Vector2[]> GetCellEdges(Vector2 refPos, int searchDepth = 2, bool onlySolid = true)
|
||||
{
|
||||
|
||||
int gridPosX = (int)Math.Floor(refPos.X / gridCellWidth);
|
||||
int gridPosY = (int)Math.Floor(refPos.Y / gridCellWidth);
|
||||
|
||||
int startX = Math.Max(gridPosX - searchDepth, 0);
|
||||
int endX = Math.Min(gridPosX + searchDepth, cellGrid.GetLength(0) - 1);
|
||||
|
||||
int startY = Math.Max(gridPosY - searchDepth, 0);
|
||||
int endY = Math.Min(gridPosY + searchDepth, cellGrid.GetLength(1) - 1);
|
||||
|
||||
|
||||
List<Vector2[]> edges = new List<Vector2[]>();
|
||||
|
||||
for (int x = startX; x < endX; x++)
|
||||
{
|
||||
for (int y = startY; y < endY; y++)
|
||||
{
|
||||
GUI.DrawRectangle(spriteBatch,
|
||||
new Rectangle(x * gridCellWidth + (int)position.X, borders.Y - borders.Height + y * gridCellWidth - (int)position.Y, gridCellWidth, gridCellWidth),
|
||||
Color.Cyan);
|
||||
foreach (VoronoiCell cell in cellGrid[x,y])
|
||||
{
|
||||
for (int i = 0; i < cell.edges.Count; i++)
|
||||
{
|
||||
if (onlySolid && !cell.edges[i].isSolid) continue;
|
||||
Vector2 start = cell.edges[i].point1 + position;
|
||||
start.Y = -start.Y;
|
||||
|
||||
Vector2 end = cell.edges[i].point2 + position;
|
||||
end.Y = -end.Y;
|
||||
|
||||
edges.Add(new Vector2[] { start, end });
|
||||
//GUI.DrawLine(spriteBatch, start, end, (cell.body != null && cell.body.Enabled) ? Color.Green : Color.Red);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
foreach (VoronoiCell cell in cells)
|
||||
{
|
||||
for (int i = 0; i<cell.edges.Count; i++)
|
||||
{
|
||||
Vector2 start = cell.edges[i].point1+position;
|
||||
start.Y = -start.Y;
|
||||
//foreach (VoronoiCell cell in cells)
|
||||
//{
|
||||
// for (int i = 0; i < cell.edges.Count; i++)
|
||||
// {
|
||||
// Vector2 start = cell.edges[i].point1 + position;
|
||||
// start.Y = -start.Y;
|
||||
|
||||
Vector2 end = cell.edges[i].point2+position;
|
||||
end.Y = -end.Y;
|
||||
|
||||
GUI.DrawLine(spriteBatch, start, end, (cell.body!=null && cell.body.Enabled) ? Color.Green : Color.Red);
|
||||
}
|
||||
}
|
||||
// Vector2 end = cell.edges[i].point2 + position;
|
||||
// end.Y = -end.Y;
|
||||
|
||||
// edges.Add(new Vector2[] {start, end});
|
||||
// //GUI.DrawLine(spriteBatch, start, end, (cell.body != null && cell.body.Enabled) ? Color.Green : Color.Red);
|
||||
// }
|
||||
//}
|
||||
|
||||
return edges;
|
||||
}
|
||||
|
||||
public void Render(GraphicsDevice graphicsDevice, Camera cam)
|
||||
|
||||
@@ -62,6 +62,12 @@ namespace Subsurface
|
||||
get { return lastPickedFraction; }
|
||||
}
|
||||
|
||||
public List<Vector2> HullVertices
|
||||
{
|
||||
get;
|
||||
private set;
|
||||
}
|
||||
|
||||
public Md5Hash Hash
|
||||
{
|
||||
get
|
||||
@@ -401,9 +407,7 @@ namespace Subsurface
|
||||
ApplyForce(-Vector2.Normalize(speed)*drag);
|
||||
}
|
||||
//hullBodies[0].body.LinearVelocity = -hullBodies[0].body.Position;
|
||||
|
||||
|
||||
|
||||
|
||||
hullBody.SetTransform(Vector2.Zero , 0.0f);
|
||||
|
||||
if (collidingCell == null)
|
||||
@@ -697,6 +701,9 @@ namespace Subsurface
|
||||
}
|
||||
|
||||
List<Vector2> convexHull = GenerateConvexHull();
|
||||
|
||||
HullVertices = convexHull;
|
||||
|
||||
for (int i = 0; i < convexHull.Count; i++)
|
||||
{
|
||||
convexHull[i] = ConvertUnits.ToSimUnits(convexHull[i]);
|
||||
@@ -718,7 +725,7 @@ namespace Subsurface
|
||||
|
||||
var triangulatedVertices = Triangulate.ConvexPartition(_shapevertices, TriangulationAlgorithm.Bayazit);
|
||||
|
||||
Body hullBody = BodyFactory.CreateCompoundPolygon(Game1.world, triangulatedVertices, 5.0f);
|
||||
hullBody = BodyFactory.CreateCompoundPolygon(Game1.world, triangulatedVertices, 5.0f);
|
||||
hullBody.BodyType = BodyType.Dynamic;
|
||||
|
||||
hullBody.CollisionCategories = Physics.CollisionMisc;
|
||||
|
||||
@@ -143,6 +143,8 @@ namespace Voronoi2
|
||||
public Site site1, site2;
|
||||
public VoronoiCell cell1, cell2;
|
||||
|
||||
public bool isSolid;
|
||||
|
||||
public VoronoiCell AdjacentCell(VoronoiCell cell)
|
||||
{
|
||||
if (cell1==cell)
|
||||
|
||||
@@ -78,10 +78,11 @@
|
||||
<Compile Include="GUI\GUITickBox.cs" />
|
||||
<Compile Include="IPropertyObject.cs" />
|
||||
<Compile Include="Items\CharacterInventory.cs" />
|
||||
<Compile Include="Items\Components\Fabricator.cs" />
|
||||
<Compile Include="Items\Components\MiniMap.cs" />
|
||||
<Compile Include="Items\Components\Engine.cs" />
|
||||
<Compile Include="Items\Components\Pump.cs" />
|
||||
<Compile Include="Items\Components\Machines\Fabricator.cs" />
|
||||
<Compile Include="Items\Components\Machines\MiniMap.cs" />
|
||||
<Compile Include="Items\Components\Machines\Engine.cs" />
|
||||
<Compile Include="Items\Components\Machines\Pump.cs" />
|
||||
<Compile Include="Items\Components\Machines\Radar.cs" />
|
||||
<Compile Include="Items\Components\Signal\OxygenDetector.cs" />
|
||||
<Compile Include="Items\Components\Signal\LightComponent.cs" />
|
||||
<Compile Include="Items\Components\Signal\NotComponent.cs" />
|
||||
@@ -89,8 +90,8 @@
|
||||
<Compile Include="Items\Components\Signal\AndComponent.cs" />
|
||||
<Compile Include="Items\Components\Signal\ConnectionPanel.cs" />
|
||||
<Compile Include="Items\Components\Signal\RegExFindComponent.cs" />
|
||||
<Compile Include="Items\Components\Steering.cs" />
|
||||
<Compile Include="Items\Components\Throwable.cs" />
|
||||
<Compile Include="Items\Components\Machines\Steering.cs" />
|
||||
<Compile Include="Items\Components\Holdable\Throwable.cs" />
|
||||
<Compile Include="Items\Components\Turret.cs" />
|
||||
<Compile Include="Items\Components\Signal\Wire.cs" />
|
||||
<Compile Include="Items\Components\Signal\Connection.cs" />
|
||||
@@ -108,18 +109,18 @@
|
||||
<Compile Include="GUI\GUIStyle.cs" />
|
||||
<Compile Include="GUI\GUITextBox.cs" />
|
||||
<Compile Include="Items\Components\Container.cs" />
|
||||
<Compile Include="Items\Components\Controller.cs" />
|
||||
<Compile Include="Items\Components\Machines\Controller.cs" />
|
||||
<Compile Include="Items\Components\Door.cs" />
|
||||
<Compile Include="Items\Components\Ladder.cs" />
|
||||
<Compile Include="Items\Components\Pickable.cs" />
|
||||
<Compile Include="Items\Components\PowerContainer.cs" />
|
||||
<Compile Include="Items\Components\OxygenGenerator.cs" />
|
||||
<Compile Include="Items\Components\Powered.cs" />
|
||||
<Compile Include="Items\Components\PowerTransfer.cs" />
|
||||
<Compile Include="Items\Components\RangedWeapon.cs" />
|
||||
<Compile Include="Items\Components\Reactor.cs" />
|
||||
<Compile Include="Items\Components\RepairTool.cs" />
|
||||
<Compile Include="Items\Components\Vent.cs" />
|
||||
<Compile Include="Items\Components\Holdable\Pickable.cs" />
|
||||
<Compile Include="Items\Components\Power\PowerContainer.cs" />
|
||||
<Compile Include="Items\Components\Machines\OxygenGenerator.cs" />
|
||||
<Compile Include="Items\Components\Power\Powered.cs" />
|
||||
<Compile Include="Items\Components\Power\PowerTransfer.cs" />
|
||||
<Compile Include="Items\Components\Holdable\RangedWeapon.cs" />
|
||||
<Compile Include="Items\Components\Machines\Reactor.cs" />
|
||||
<Compile Include="Items\Components\Holdable\RepairTool.cs" />
|
||||
<Compile Include="Items\Components\Machines\Vent.cs" />
|
||||
<Compile Include="Items\RelatedItem.cs" />
|
||||
<Compile Include="Items\Components\Rope.cs" />
|
||||
<Compile Include="Items\Components\Wearable.cs" />
|
||||
@@ -159,7 +160,7 @@
|
||||
<Compile Include="GUI\GUIProgressBar.cs" />
|
||||
<Compile Include="GUI\GUIScrollBar.cs" />
|
||||
<Compile Include="GUI\GUITextBlock.cs" />
|
||||
<Compile Include="Items\Components\Holdable.cs" />
|
||||
<Compile Include="Items\Components\Holdable\Holdable.cs" />
|
||||
<Compile Include="Items\Components\ItemComponent.cs" />
|
||||
<Compile Include="Items\ItemPrefab.cs" />
|
||||
<Compile Include="Items\Item.cs" />
|
||||
|
||||
@@ -189,7 +189,7 @@ namespace Subsurface
|
||||
if (components.Length!=2)
|
||||
{
|
||||
if (!errorMessages) return vector;
|
||||
DebugConsole.ThrowError("Failed to parse the string "+stringVector2+" to Vector2");
|
||||
DebugConsole.ThrowError("Failed to parse the string ''"+stringVector2+"'' to Vector2");
|
||||
return vector;
|
||||
}
|
||||
|
||||
@@ -212,7 +212,7 @@ namespace Subsurface
|
||||
|
||||
if (components.Length < 3)
|
||||
{
|
||||
DebugConsole.ThrowError("Failed to parse the string " + stringVector4 + " to Vector4");
|
||||
DebugConsole.ThrowError("Failed to parse the string ''" + stringVector4 + "'' to Vector4");
|
||||
return vector;
|
||||
}
|
||||
|
||||
|
||||
Binary file not shown.
Reference in New Issue
Block a user