Conflicts:
	Subsurface_Solution.v12.suo
This commit is contained in:
Regalis11
2015-06-22 17:00:17 +03:00
37 changed files with 1060 additions and 365 deletions

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@@ -79,7 +79,7 @@ namespace Subsurface
protected float soundInterval;
private float bleeding;
private float blood;
//private float blood;
private Sound[] sounds;
//which AIstate each sound is for
@@ -152,15 +152,15 @@ namespace Subsurface
}
}
public float Blood
{
get { return blood; }
set
{
blood = MathHelper.Clamp(value, 0.0f, 100.0f);
if (blood == 0.0f) Kill();
}
}
//public float Blood
//{
// get { return blood; }
// set
// {
// blood = MathHelper.Clamp(value, 0.0f, 100.0f);
// if (blood == 0.0f) Kill();
// }
//}
public Item[] SelectedItems
{
@@ -286,20 +286,20 @@ namespace Subsurface
IsNetworkPlayer = isNetworkPlayer;
oxygen = 100.0f;
blood = 100.0f;
//blood = 100.0f;
aiTarget = new AITarget(this);
properties = ObjectProperty.GetProperties(this);
info = characterInfo==null ? new CharacterInfo(file) : characterInfo;
XDocument doc = ToolBox.TryLoadXml(file);
if (doc == null) return;
speciesName = ToolBox.GetAttributeString(doc.Root, "name", "Unknown");
isHumanoid = ToolBox.GetAttributeBool(doc.Root, "humanoid", false);
info = characterInfo ?? new CharacterInfo(file);
if (isHumanoid)
{
animController = new HumanoidAnimController(this, doc.Root.Element("ragdoll"));
@@ -427,7 +427,11 @@ namespace Subsurface
/// </summary>
public void ControlLocalPlayer(Camera cam, bool moveCam = true)
{
if (isDead) return;
//if (isDead)
//{
// return;
//}
Limb head = animController.GetLimb(LimbType.Head);
@@ -522,7 +526,16 @@ namespace Subsurface
public void Update(Camera cam, float deltaTime)
{
if (isDead) return;
if (isDead)
{
if (controlled == this)
{
cam.Zoom = MathHelper.Lerp(cam.Zoom, 1.5f, 0.1f);
cam.TargetPos = ConvertUnits.ToDisplayUnits(animController.limbs[0].SimPosition);
cam.OffsetAmount = 0.0f;
}
return;
}
if (PressureProtection==0.0f &&
(animController.CurrentHull == null || animController.CurrentHull.LethalPressure >= 100.0f))
@@ -568,7 +581,7 @@ namespace Subsurface
//foreach (Limb limb in animController.limbs)
//{
Blood = blood - bleeding * deltaTime;
Health = health - bleeding * deltaTime;
//}
if (aiController != null) aiController.Update(deltaTime);
@@ -591,18 +604,24 @@ namespace Subsurface
aiTarget.SightRange += torso.LinearVelocity.Length() * 500.0f;
}
}
public void Draw(SpriteBatch spriteBatch)
{
animController.Draw(spriteBatch);
if (IsNetworkPlayer)
{
Vector2 pos = new Vector2(Position.X, -Position.Y - 50.0f) - GUI.font.MeasureString(info.name) * 0.5f;
spriteBatch.DrawString(GUI.font, info.name, pos - new Vector2(1.0f, 1.0f), Color.Black);
spriteBatch.DrawString(GUI.font, info.name, pos, Color.White);
Vector2 namePos = new Vector2(Position.X, -Position.Y - 80.0f) - GUI.font.MeasureString(info.name) * 0.5f;
spriteBatch.DrawString(GUI.font, info.name, namePos - new Vector2(1.0f, 1.0f), Color.Black);
spriteBatch.DrawString(GUI.font, info.name, namePos, Color.White);
}
if (this == Character.controlled) return;
Vector2 healthBarPos = new Vector2(Position.X - 50, -Position.Y - 50.0f);
GUI.DrawRectangle(spriteBatch, new Rectangle((int)healthBarPos.X-2, (int)healthBarPos.Y-2, 100+4, 15+4), Color.Black, false);
GUI.DrawRectangle(spriteBatch, new Rectangle((int)healthBarPos.X, (int)healthBarPos.Y, (int)(100.0f*(health/maxHealth)), 15), Color.Red, true);
//spriteBatch.DrawString(GUI.font, ID.ToString(), ConvertUnits.ToDisplayUnits(animController.limbs[0].Position), Color.White);
//GUI.DrawLine(spriteBatch, ConvertUnits.ToDisplayUnits(animController.limbs[0].SimPosition.X, animController.limbs[0].SimPosition.Y),
// ConvertUnits.ToDisplayUnits(animController.limbs[0].SimPosition.X, animController.limbs[0].SimPosition.Y) +
@@ -610,7 +629,7 @@ namespace Subsurface
}
private static GUIProgressBar drowningBar, bloodBar;
private static GUIProgressBar drowningBar, healthBar;
public void DrawHud(SpriteBatch spriteBatch, Camera cam)
{
if (drowningBar==null)
@@ -618,19 +637,16 @@ namespace Subsurface
int width = 100, height = 20;
drowningBar = new GUIProgressBar(new Rectangle(20, Game1.GraphicsHeight/2, width, height), Color.Blue, 1.0f);
bloodBar = new GUIProgressBar(new Rectangle(20, Game1.GraphicsHeight / 2 + 30, width, height), Color.Red, 1.0f);
healthBar = new GUIProgressBar(new Rectangle(20, Game1.GraphicsHeight / 2 + 30, width, height), Color.Red, 1.0f);
}
drowningBar.BarSize = Controlled.Oxygen / 100.0f;
if (drowningBar.BarSize < 1.0f)
drowningBar.Draw(spriteBatch);
if (drowningBar.BarSize < 0.95f) drowningBar.Draw(spriteBatch);
bloodBar.BarSize = Blood / 100.0f;
if (bloodBar.BarSize < 1.0f)
bloodBar.Draw(spriteBatch);
healthBar.BarSize = health / maxHealth;
if (healthBar.BarSize < 1.0f) healthBar.Draw(spriteBatch);
if (Controlled.Inventory != null)
Controlled.Inventory.Draw(spriteBatch);
if (Controlled.Inventory != null) Controlled.Inventory.Draw(spriteBatch);
if (closestItem!=null)
{
@@ -773,29 +789,6 @@ namespace Subsurface
{
if (isDead) return;
//if the game is run by a client, characters are only killed when the server says so
if (Game1.Client != null)
{
if (networkMessage)
{
new NetworkEvent(NetworkEventType.KillCharacter, ID, true);
}
else
{
return;
}
}
if (Game1.Server != null)
{
new NetworkEvent(NetworkEventType.KillCharacter, ID, false);
}
if (Game1.GameSession!=null && Game1.GameSession.crewManager != null)
{
Game1.GameSession.crewManager.KillCharacter(this);
}
isDead = true;
animController.movement = Vector2.Zero;
animController.TargetMovement = Vector2.Zero;
@@ -820,6 +813,30 @@ namespace Subsurface
joint.MotorEnabled = false;
joint.MaxMotorTorque = 0.0f;
}
//if the game is run by a client, characters are only killed when the server says so
if (Game1.Client != null)
{
if (networkMessage)
{
new NetworkEvent(NetworkEventType.KillCharacter, ID, true);
}
else
{
return;
}
}
if (Game1.Server != null)
{
new NetworkEvent(NetworkEventType.KillCharacter, ID, false);
}
if (Game1.GameSession != null)
{
Game1.GameSession.KillCharacter(this);
}
}
public override void FillNetworkData(NetworkEventType type, NetOutgoingMessage message, object data)

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@@ -89,12 +89,16 @@ namespace Subsurface
public CharacterInfo(XElement element)
{
name = element.Name.ToString();
name = ToolBox.GetAttributeString(element, "name", "unnamed");
string genderStr = ToolBox.GetAttributeString(element, "gender", "male").ToLower();
gender = (genderStr == "male") ? Gender.Male : Gender.Female;
file = ToolBox.GetAttributeString(element, "file", "");
salary = ToolBox.GetAttributeInt(element, "salary", 1000);
headSpriteId = ToolBox.GetAttributeInt(element, "headspriteid", 1);
}
public virtual XElement Save(XElement parentElement)
@@ -103,6 +107,7 @@ namespace Subsurface
componentElement.Add(
new XAttribute("name", name),
new XAttribute("file", file),
new XAttribute("gender", gender == Gender.Male ? "male" : "female"),
new XAttribute("salary", salary),
new XAttribute("headspriteid", headSpriteId));

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@@ -26,7 +26,7 @@
<limb id = "3" width="13" height="45" mass = "6" ignorecollisions="true" flip="true">
<sprite texture="Content/Characters/Crawler/crawler.png" sourcerect="65,131,36,50" depth="0.15" origin="0.4,0.5"/>
<attack type="PinchCW" range="120" duration="0.5" damage="30" stun="0.1" bleedingdamage="20" structuredamage="50" damagetype="slash"/>
<attack type="PinchCW" range="120" duration="0.5" damage="30" stun="0.1" bleedingdamage="3" structuredamage="50" damagetype="slash"/>
</limb>
<limb id = "4" width="11" height="34" mass = "4" type="RightLeg" flip="true">

View File

@@ -15,7 +15,7 @@
<!-- lower yaw -->
<limb id = "1" width="16" height="103">
<sprite texture="Content/Characters/TigerThresher/tigerthresher.png" sourcerect="391,169,28,110" depth="0.025" origin="0.5,0.5"/>
<attack type="PinchCCW" range="200" duration="0.5" damage="150" bleedingdamage="50" structuredamage="500" damagetype="slash"/>
<attack type="PinchCCW" range="200" duration="0.5" damage="150" bleedingdamage="10" structuredamage="200" damagetype="slash"/>
</limb>
<!-- body -->

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@@ -0,0 +1,24 @@
<?xml version="1.0" encoding="utf-8" ?>
<Items>
<Item
name="Fabricator"
linkable="true"
pickdistance="150">
<Sprite texture ="fabricator.png" depth="0.8"/>
<Fabricator canbeselected = "true">
<fabricableitem name="Harpoon Gun" requireditems="ID Card, Spear"/>
<fabricableitem name="Plasma Cutter" requireditems="Wrench, Spear"/>
</Fabricator>
<ConnectionPanel canbeselected = "true">
<requireditem name="Screwdriver" type="Equipped"/>
<output name="power_in"/>
</ConnectionPanel>
<ItemContainer capacity="5" canbeselected="true" hideitems="true" hudpos="0.2, 0.7" slotsperrow="1"/>
<ItemContainer capacity="5" canbeselected="true" hideitems="true" hudpos="0.8, 0.7" slotsperrow="1"/>
</Item>
</Items>

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@@ -11,7 +11,7 @@
<Pickable slots="Any"/>
<Projectile launchimpulse="20.0" doesstick="true">
<Attack damage="20" bleedingdamage="30" structuredamage="50" damagetype="Blunt"/>
<Attack damage="20" bleedingdamage="2" structuredamage="50" damagetype="Blunt"/>
</Projectile>
</Item>

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@@ -148,8 +148,13 @@ namespace Subsurface
{
WayPoint spawnPoint = WayPoint.GetRandom(WayPoint.SpawnType.Human);
Character.Controlled = new Character("Content/Characters/Human/human.xml", (spawnPoint == null) ? Vector2.Zero : spawnPoint.SimPosition);
if (Game1.GameSession != null) Game1.GameSession.crewManager.AddCharacter(Character.Controlled);
if (Game1.GameSession != null) Game1.GameSession.crewManager.SelectCharacter(Character.Controlled);
if (Game1.GameSession != null)
{
SinglePlayerMode mode = Game1.GameSession.gameMode as SinglePlayerMode;
if (mode == null) break;
mode.crewManager.AddCharacter(Character.Controlled);
mode.crewManager.SelectCharacter(Character.Controlled);
}
}
else
{

View File

@@ -133,6 +133,16 @@ namespace Subsurface
keyboardDispatcher = new KeyboardDispatcher(window);
}
public T GetChild<T>()
{
foreach (GUIComponent child in children)
{
if (child is T) return (T)(object)child;
}
return default(T);
}
public GUIComponent GetChild(object obj)
{
foreach (GUIComponent child in children)
@@ -242,7 +252,7 @@ namespace Subsurface
if (children.Contains(child)) children.Remove(child);
}
public void ClearChildren()
public virtual void ClearChildren()
{
children.Clear();
}

View File

@@ -28,7 +28,10 @@ namespace Subsurface
public object SelectedData
{
get { return (selected == null) ? null : selected.UserData; }
get
{
return (selected == null) ? null : selected.UserData;
}
}
public int SelectedIndex
@@ -166,12 +169,19 @@ namespace Subsurface
}
public override void ClearChildren()
{
base.ClearChildren();
selected = null;
}
public override void RemoveChild(GUIComponent child)
{
base.RemoveChild(child);
UpdateScrollBarSize();
if (selected == child) selected = null;
UpdateScrollBarSize();
}
private void ShowScrollBar()

View File

@@ -13,12 +13,12 @@ namespace Subsurface
//public OnClickedHandler OnClicked;
//GUIFrame frame;
GUIButton[] buttons;
public GUIButton[] Buttons;
public GUIMessageBox(string header, string text)
: this(header, text, new string[] {"OK"})
{
this.buttons[0].OnClicked = OkClicked;
this.Buttons[0].OnClicked = Close;
}
public GUIMessageBox(string header, string text, string[] buttons, Alignment textAlignment = (Alignment.Left | Alignment.Top))
@@ -37,22 +37,21 @@ namespace Subsurface
new GUITextBlock(new Rectangle(0, 30, 0, DefaultHeight - 70), text, Color.Transparent, Color.White, textAlignment, this, true);
int x = 0;
this.buttons = new GUIButton[buttons.Length];
this.Buttons = new GUIButton[buttons.Length];
for (int i = 0; i < buttons.Length; i++)
{
this.buttons[i] = new GUIButton(new Rectangle(x, 0, 150, 30), buttons[i], GUI.style, Alignment.Left | Alignment.Bottom, this);
this.Buttons[i] = new GUIButton(new Rectangle(x, 0, 150, 30), buttons[i], GUI.style, Alignment.Left | Alignment.Bottom, this);
x += this.buttons[i].Rect.Width + 20;
x += this.Buttons[i].Rect.Width + 20;
}
messageBoxes.Enqueue(this);
}
private bool OkClicked(GUIButton button, object obj)
public bool Close(GUIButton button, object obj)
{
messageBoxes.Dequeue();
return true;
}
}
}

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@@ -77,16 +77,16 @@ namespace Subsurface
characterInfos.Add(character.info);
}
GUIFrame frame = new GUIFrame(new Rectangle(0,0,0,40), Color.Transparent, listBox);
GUIFrame frame = new GUIFrame(new Rectangle(0, 0, 0, 40), Color.Transparent, listBox);
frame.UserData = character;
frame.Padding = new Vector4(5.0f, 5.0f, 5.0f, 5.0f);
frame.HoverColor = Color.LightGray * 0.5f;
frame.SelectedColor = Color.Gold * 0.5f;
string name = character.info.name.Replace(' ','\n');
string name = character.info.name.Replace(' ', '\n');
GUITextBlock textBlock = new GUITextBlock(
new Rectangle(40,0,0,25),
new Rectangle(40, 0, 0, 25),
name,
Color.Transparent, Color.White,
Alignment.Left,
@@ -94,7 +94,7 @@ namespace Subsurface
frame);
textBlock.Padding = new Vector4(5.0f, 0.0f, 5.0f, 0.0f);
new GUIImage(new Rectangle(-10,-10,0,0), character.animController.limbs[0].sprite, Alignment.Left, frame);
new GUIImage(new Rectangle(-10, -10, 0, 0), character.animController.limbs[0].sprite, Alignment.Left, frame);
}
public void Update(float deltaTime)
@@ -106,7 +106,11 @@ namespace Subsurface
{
GUIComponent characterBlock = listBox.GetChild(killedCharacter) as GUIComponent;
if (characterBlock != null) characterBlock.Color = Color.DarkRed * 0.5f;
if (characters.Find(c => !c.IsDead)==null)
{
Game1.GameSession.EndShift(null, null);
}
}
public void StartShift()

View File

@@ -1,19 +1,59 @@
using System;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.Reflection;
namespace Subsurface
{
class GameModePreset
{
public static List<GameModePreset> list = new List<GameModePreset>();
public ConstructorInfo Constructor;
public string Name;
public bool IsSinglePlayer;
public GameModePreset(string name, Type type, bool isSinglePlayer = false)
{
this.Name = name;
//Constructor = constructor;
Constructor = type.GetConstructor(new Type[] { typeof(GameModePreset) });
IsSinglePlayer = isSinglePlayer;
list.Add(this);
}
public GameMode Instantiate()
{
object[] lobject = new object[] { this };
return(GameMode)Constructor.Invoke(lobject);
}
}
class GameMode
{
public static List<GameMode> list = new List<GameMode>();
public static List<GameModePreset> presetList = new List<GameModePreset>();
//TimeSpan duration;
TimeSpan duration;
protected DateTime startTime;
protected DateTime endTime;
//public readonly bool IsSinglePlayer;
private GUIProgressBar timerBar;
protected bool isRunning;
protected string name;
//protected string name;
protected GameModePreset preset;
private string endMessage;
@@ -32,9 +72,14 @@ namespace Subsurface
get { return isRunning; }
}
public bool IsSinglePlayer
{
get { return preset.IsSinglePlayer; }
}
public string Name
{
get { return name; }
get { return preset.Name; }
}
public string EndMessage
@@ -42,34 +87,51 @@ namespace Subsurface
get { return endMessage; }
}
public GameMode(string name)
public GameMode(GameModePreset preset)
{
this.name = name;
this.preset = preset;
list.Add(this);
//list.Add(this);
}
public virtual void Draw(SpriteBatch spriteBatch)
{
if (timerBar != null) timerBar.Draw(spriteBatch);
}
public virtual void Start(TimeSpan duration)
{
startTime = DateTime.Now;
endTime = startTime + duration;
if (duration!=TimeSpan.Zero)
{
endTime = startTime + duration;
this.duration = duration;
timerBar = new GUIProgressBar(new Rectangle(Game1.GraphicsWidth - 120, 20, 100, 25), Color.Gold, 0.0f, null);
}
endMessage = "The round has ended!";
isRunning = true;
}
public virtual void Update()
public virtual void Update(float deltaTime)
{
if (!isRunning) return;
if (DateTime.Now >= endTime)
if (duration!=TimeSpan.Zero)
{
End(endMessage);
double elapsedTime = (DateTime.Now - startTime).TotalSeconds;
timerBar.BarSize = (float)(elapsedTime / duration.TotalSeconds);
}
//if (DateTime.Now >= endTime)
//{
// End(endMessage);
//}
}
public void End(string endMessage = "")
public virtual void End(string endMessage = "")
{
isRunning = false;
@@ -77,11 +139,17 @@ namespace Subsurface
Game1.GameSession.EndShift(null, null);
}
public static void Init()
{
new GameMode("Sandbox");
new TraitorMode("Traitor");
new GameModePreset("Single Player", typeof(SinglePlayerMode), true);
new GameModePreset("SandBox", typeof(GameMode), false);
new GameModePreset("Traitor", typeof(TraitorMode), false);
//new SinglePlayerMode("Single Player", true);
//new GameMode("Sandbox");
//new TraitorMode("Traitor");
}
}
}

View File

@@ -13,11 +13,10 @@ namespace Subsurface
class GameSession
{
public readonly TaskManager taskManager;
public readonly CrewManager crewManager;
public readonly HireManager hireManager;
protected DateTime startTime;
protected DateTime endTime;
//protected DateTime startTime;
//protected DateTime endTime;
public readonly GameMode gameMode;
@@ -26,31 +25,22 @@ namespace Subsurface
private GUIListBox chatBox;
private GUITextBox textBox;
private GUIProgressBar timerBar;
private GUIButton endShiftButton;
private string savePath;
private Map selectedMap;
private int day;
private Map selectedMap;
public int Day
public GameSession(Map selectedMap, GameModePreset gameModePreset)
:this(selectedMap, gameModePreset.Instantiate())
{
get { return day; }
}
public GameSession(Map selectedMap, TimeSpan gameDuration, GameMode gameMode = null)
public GameSession(Map selectedMap, GameMode gameMode = null)
{
taskManager = new TaskManager(this);
crewManager = new CrewManager();
hireManager = new HireManager();
savePath = SaveUtil.CreateSavePath(SaveUtil.SaveFolder);
hireManager.GenerateCharacters("Content/Characters/Human/human.xml", 10);
guiRoot = new GUIFrame(new Rectangle(0,0,Game1.GraphicsWidth,Game1.GraphicsWidth), Color.Transparent);
int width = 350, height = 100;
@@ -67,74 +57,53 @@ namespace Subsurface
Color.White * 0.5f, Color.Black, Alignment.Bottom, Alignment.Left, guiRoot);
textBox.OnEnter = EnterChatMessage;
}
if (Game1.Client==null)
{
endShiftButton = new GUIButton(new Rectangle(Game1.GraphicsWidth - 240, 20, 100, 25), "End shift", Color.White, Alignment.Left | Alignment.Top, guiRoot);
endShiftButton.OnClicked = EndShift;
}
timerBar = new GUIProgressBar(new Rectangle(Game1.GraphicsWidth - 120, 20, 100, 25), Color.Gold, 0.0f, guiRoot);
this.gameMode = gameMode;
if (this.gameMode != null) this.gameMode.Start(Game1.NetLobbyScreen.GameDuration);
//if (gameMode != null && !gameMode.IsSinglePlayer)
//{
// gameMode.Start(Game1.NetLobbyScreen.GameDuration);
//}
startTime = DateTime.Now;
endTime = startTime + gameDuration;
//startTime = DateTime.Now;
//endTime = startTime + gameDuration;
this.selectedMap = selectedMap;
//if (!save) return;
//CreateSaveFile(selectedMapFile);
day = 1;
}
public GameSession(string filePath)
: this(null, new TimeSpan(0,0,0,0))
public GameSession(Map selectedMap, string savePath, string filePath)
: this(selectedMap)
{
XDocument doc = ToolBox.TryLoadXml(filePath);
if (doc == null) return;
day = ToolBox.GetAttributeInt(doc.Root,"day",1);
//gameMode = GameModePreset.list.Find(gm => gm.Name == "Single Player").Instantiate();
//day = ToolBox.GetAttributeInt(doc.Root,"day",1);
foreach (XElement subElement in doc.Root.Elements())
{
if (subElement.Name.ToString().ToLower()=="crew")
{
crewManager = new CrewManager(subElement);
}
if (subElement.Name.ToString().ToLower() != "gamemode") continue;
gameMode = new SinglePlayerMode(subElement);
}
savePath = filePath;
this.savePath = savePath;
}
public bool TryHireCharacter(CharacterInfo characterInfo)
public void StartShift(TimeSpan duration, int scriptedEventCount = 1)
{
if (crewManager.Money < characterInfo.salary) return false;
hireManager.availableCharacters.Remove(characterInfo);
crewManager.characterInfos.Add(characterInfo);
crewManager.Money -= characterInfo.salary;
return true;
}
public string GetMoney()
{
return ("Money: " + crewManager.Money);
}
public void StartShift(int scriptedEventCount = 1)
{
if (crewManager.characterInfos.Count == 0) return;
//if (crewManager.characterInfos.Count == 0) return;
if (Map.Loaded!=selectedMap) selectedMap.Load();
crewManager.StartShift();
if (gameMode!=null) gameMode.Start(duration);
//crewManager.StartShift();
taskManager.StartShift(scriptedEventCount);
}
@@ -148,76 +117,30 @@ namespace Subsurface
}
else if (Game1.Client==null)
{
StringBuilder sb = new StringBuilder();
List<Character> casualties = crewManager.characters.FindAll(c => c.IsDead);
if (casualties.Any())
{
sb.Append("Casualties: \n");
foreach (Character c in casualties)
{
sb.Append(" - " + c.info.name + "\n");
}
}
else
{
sb.Append("No casualties!");
}
new GUIMessageBox("Day #" + day + " is over!\n", sb.ToString());
//if (saveFile == null) return false;
//Map.Loaded.SaveAs(saveFile);
crewManager.EndShift();
{
Game1.LobbyScreen.Select();
day++;
}
for (int i = Character.characterList.Count - 1; i >= 0; i--)
{
Character.characterList.RemoveAt(i);
SaveUtil.SaveGame(savePath);
}
taskManager.EndShift();
//gameMode.End();
return true;
}
private void CreateSaveFile(string mapName)
public void KillCharacter(Character character)
{
//string path = "Content/Data/Saves/";
SinglePlayerMode singlePlayerMode = gameMode as SinglePlayerMode;
if (singlePlayerMode == null) return;
singlePlayerMode.crewManager.KillCharacter(character);
}
//if (!Directory.Exists(path))
//{
// Directory.CreateDirectory(path);
//}
//string name = Path.GetFileNameWithoutExtension(mapName);
//string extension = Path.GetExtension(mapName);
//int i = 0;
//while (File.Exists(path + name + i + extension))
//{
// i++;
//}
//saveFile = path + name + i+extension;
//try
//{
// File.Copy(mapName, saveFile);
//}
//catch (Exception e)
//{
// DebugConsole.ThrowError("Copying map file ''" + mapName + "'' to ''" + saveFile + "'' failed", e);
//}
public bool LoadPrevious(GUIButton button, object obj)
{
SaveUtil.LoadGame(savePath);
return true;
}
public bool EnterChatMessage(GUITextBox textBox, string message)
@@ -237,7 +160,7 @@ namespace Subsurface
return true;
}
public void NewChatMessage(string text, Color color)
{
GUITextBlock msg = new GUITextBlock(new Rectangle(0, 0, 0, 20), text,
@@ -252,24 +175,24 @@ namespace Subsurface
chatBox.RemoveChild(chatBox.children.First());
}
}
public void Update(float deltaTime)
{
taskManager.Update(deltaTime);
if (endShiftButton!=null) endShiftButton.Enabled = !taskManager.CriticalTasks;
//if (endShiftButton!=null) endShiftButton.Enabled = !taskManager.CriticalTasks;
//endShiftButton.Enabled = true;
guiRoot.Update(deltaTime);
crewManager.Update(deltaTime);
//endShiftButton.Update(deltaTime);
//textBox.Update(deltaTime);
if (gameMode != null) gameMode.Update();
if (gameMode != null) gameMode.Update(deltaTime);
double duration = (endTime - startTime).TotalSeconds;
double elapsedTime = (DateTime.Now-startTime).TotalSeconds;
timerBar.BarSize = (float)(elapsedTime / Math.Max(duration, 1.0));
//double duration = (endTime - startTime).TotalSeconds;
//double elapsedTime = (DateTime.Now-startTime).TotalSeconds;
//timerBar.BarSize = (float)(elapsedTime / Math.Max(duration, 1.0));
if (PlayerInput.KeyHit(Keys.Tab))
{
@@ -288,9 +211,11 @@ namespace Subsurface
public void Draw(SpriteBatch spriteBatch)
{
guiRoot.Draw(spriteBatch);
crewManager.Draw(spriteBatch);
//crewManager.Draw(spriteBatch);
taskManager.Draw(spriteBatch);
gameMode.Draw(spriteBatch);
//chatBox.Draw(spriteBatch);
//textBox.Draw(spriteBatch);
@@ -304,7 +229,11 @@ namespace Subsurface
XDocument doc = new XDocument(
new XElement((XName)"Gamesession"));
doc.Root.Add(new XAttribute("day", day));
((SinglePlayerMode)gameMode).Save(doc.Root);
//doc.Root.Add(new XAttribute("day", day));
//crewManager.Save(doc.Root);
try
{

View File

@@ -0,0 +1,172 @@
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Xml.Linq;
namespace Subsurface
{
class SinglePlayerMode : GameMode
{
public readonly CrewManager crewManager;
public readonly HireManager hireManager;
private GUIButton endShiftButton;
private int day;
public int Day
{
get { return day; }
}
bool crewDead;
private float endTimer;
public SinglePlayerMode(GameModePreset preset)
: base(preset)
{
crewManager = new CrewManager();
hireManager = new HireManager();
endShiftButton = new GUIButton(new Rectangle(Game1.GraphicsWidth - 240, 20, 100, 25), "End shift", Color.White, Alignment.Left | Alignment.Top);
endShiftButton.OnClicked = EndShift;
hireManager.GenerateCharacters("Content/Characters/Human/human.xml", 10);
day = 1;
}
public SinglePlayerMode(XElement element)
: this(GameModePreset.list.Find(gm => gm.Name == "Single Player"))
{
day = ToolBox.GetAttributeInt(element,"day",1);
foreach (XElement subElement in element.Elements())
{
if (subElement.Name.ToString().ToLower() != "crew") continue;
crewManager = new CrewManager(subElement);
}
}
public override void Start(TimeSpan duration)
{
endTimer = 5.0f;
crewManager.StartShift();
}
public bool TryHireCharacter(CharacterInfo characterInfo)
{
if (crewManager.Money < characterInfo.salary) return false;
hireManager.availableCharacters.Remove(characterInfo);
crewManager.characterInfos.Add(characterInfo);
crewManager.Money -= characterInfo.salary;
return true;
}
public string GetMoney()
{
return ("Money: " + crewManager.Money);
}
public override void Draw(SpriteBatch spriteBatch)
{
base.Draw(spriteBatch);
crewManager.Draw(spriteBatch);
endShiftButton.Draw(spriteBatch);
//chatBox.Draw(spriteBatch);
//textBox.Draw(spriteBatch);
//timerBar.Draw(spriteBatch);
//if (Game1.Client == null) endShiftButton.Draw(spriteBatch);
}
public override void Update(float deltaTime)
{
base.Update(deltaTime);
crewManager.Update(deltaTime);
endShiftButton.Update(deltaTime);
if (!crewDead)
{
if (crewManager.characters.Find(c => !c.IsDead) == null)
{
crewDead = true;
}
}
else
{
endTimer -= deltaTime;
if (endTimer <= 0.0f) End("");
}
}
private bool EndShift(GUIButton button, object obj)
{
StringBuilder sb = new StringBuilder();
List<Character> casualties = crewManager.characters.FindAll(c => c.IsDead);
if (casualties.Count == crewManager.characters.Count)
{
sb.Append("Your entire crew has died!");
var msgBox = new GUIMessageBox("GG", sb.ToString(), new string[] { "Load game", "Quit" });
msgBox.Buttons[0].OnClicked += Game1.GameSession.LoadPrevious;
msgBox.Buttons[0].OnClicked += msgBox.Close;
msgBox.Buttons[1].OnClicked = Game1.LobbyScreen.QuitToMainMenu;
msgBox.Buttons[1].OnClicked += msgBox.Close;
}
else
{
if (casualties.Any())
{
sb.Append("Casualties: \n");
foreach (Character c in casualties)
{
sb.Append(" - " + c.info.name + "\n");
}
}
else
{
sb.Append("No casualties!");
}
new GUIMessageBox("Day #" + day + " is over!\n", sb.ToString());
day++;
}
crewManager.EndShift();
for (int i = Character.characterList.Count-1; i>=0; i--)
{
Character.characterList.RemoveAt(i);
}
Game1.GameSession.EndShift(null, null);
return true;
}
public void Save(XElement element)
{
element.Add(new XAttribute("day", day));
crewManager.Save(element);
}
}
}

View File

@@ -9,8 +9,8 @@ namespace Subsurface
Client traitor;
Client target;
public TraitorMode(string name)
: base(name)
public TraitorMode(GameModePreset preset)
: base(preset)
{
}
@@ -23,8 +23,9 @@ namespace Subsurface
target = null;
}
public override void Update()
public override void Update(float deltaTime)
{
base.Update(deltaTime);
if (!isRunning) return;

View File

@@ -13,25 +13,13 @@ namespace Subsurface.Items.Components
public ItemInventory inventory;
//how many items can be contained
private int capacity;
private bool hideItems;
private bool drawInventory;
//the position of the first item in the container
private Vector2 itemPos;
//item[i].Pos = itemPos + itemInterval*i
private Vector2 itemInterval;
private float itemRotation;
[HasDefaultValue(5, false)]
public int Capacity
{
get { return capacity; }
set { capacity = Math.Max(value, 1); }
}
private int capacity;
[HasDefaultValue(true, false)]
public bool HideItems
@@ -39,6 +27,7 @@ namespace Subsurface.Items.Components
get { return hideItems; }
set { hideItems = value; }
}
private bool hideItems;
[HasDefaultValue(false, false)]
public bool DrawInventory
@@ -46,6 +35,25 @@ namespace Subsurface.Items.Components
get { return drawInventory; }
set { drawInventory = value; }
}
private bool drawInventory;
//the position of the first item in the container
[HasDefaultValue("0.0,0.0", false)]
public string ItemPos
{
get { return ToolBox.Vector2ToString(itemPos); }
set { itemPos = ToolBox.ParseToVector2(value); }
}
private Vector2 itemPos;
//item[i].Pos = itemPos + itemInterval*i
[HasDefaultValue("0.0,0.0", false)]
public string ItemInterval
{
get { return ToolBox.Vector2ToString(itemInterval); }
set { itemInterval = ToolBox.ParseToVector2(value); }
}
private Vector2 itemInterval;
[HasDefaultValue(0.0f, false)]
public float ItemRotation
@@ -53,25 +61,33 @@ namespace Subsurface.Items.Components
get { return itemRotation; }
set { itemRotation = value; }
}
private float itemRotation;
[HasDefaultValue("0.0,0.0", false)]
public string ItemPos
{
get { return ToolBox.Vector2ToString(itemPos); }
set { itemPos = ToolBox.ParseToVector2(value); }
}
[HasDefaultValue("0.0,0.0", false)]
public string ItemInterval
[HasDefaultValue("0.5,0.9", false)]
public string HudPos
{
get { return ToolBox.Vector2ToString(itemInterval); }
set { itemInterval = ToolBox.ParseToVector2(value); }
get { return ToolBox.Vector2ToString(hudPos); }
set
{
hudPos = ToolBox.ParseToVector2(value);
//inventory.CenterPos = hudPos;
}
}
private Vector2 hudPos;
[HasDefaultValue(5, false)]
public int SlotsPerRow
{
get { return slotsPerRow; }
set { slotsPerRow = value; }
}
private int slotsPerRow;
public ItemContainer(Item item, XElement element)
: base (item, element)
{
inventory = new ItemInventory(this, capacity);
inventory = new ItemInventory(this, capacity, hudPos, slotsPerRow);
containableItems = new List<RelatedItem>();
//itemPos = ToolBox.GetAttributeVector2(element, "ItemPos", Vector2.Zero);
@@ -99,6 +115,7 @@ namespace Subsurface.Items.Components
public bool CanBeContained(Item item)
{
if (containableItems.Count == 0) return true;
return (containableItems.Find(x => x.MatchesItem(item)) != null);
}
@@ -182,10 +199,7 @@ namespace Subsurface.Items.Components
public override bool Pick(Character picker)
{
if (picker == null) return false;
//picker.SelectedConstruction = item;
return true;
return (picker != null);
}

View File

@@ -0,0 +1,216 @@
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Xml.Linq;
namespace Subsurface.Items.Components
{
class FabricableItem
{
//public static List<FabricableItem> list = new List<FabricableItem>();
//public readonly string[] FabricatorTags;
public readonly ItemPrefab TargetItem;
public readonly List<ItemPrefab> RequiredItems;
public readonly float RequiredTime;
//ListOrSomething requiredLevels
public FabricableItem(XElement element)
{
string name = ToolBox.GetAttributeString(element, "name", "").ToLower();
TargetItem = ItemPrefab.list.Find(ip => ip.Name.ToLower() == name) as ItemPrefab;
if (TargetItem == null)
{
DebugConsole.ThrowError("Error in Fabricable Item! Item ''" + element.Name + "'' not found.");
return;
}
RequiredItems = new List<ItemPrefab>();
string[] requiredItemNames = ToolBox.GetAttributeString(element, "requireditems", "").Split(',');
foreach (string requiredItemName in requiredItemNames)
{
ItemPrefab requiredItem = ItemPrefab.list.Find(ip => ip.Name.ToLower() == requiredItemName.Trim().ToLower()) as ItemPrefab;
if (requiredItem == null) continue;
RequiredItems.Add(requiredItem);
}
RequiredTime = ToolBox.GetAttributeFloat(element, "requiredtime", 1.0f);
}
}
class Fabricator : ItemComponent
{
List<FabricableItem> fabricableItems;
GUIListBox itemList;
GUIFrame selectedItemFrame;
FabricableItem fabricatedItem;
float timeUntilReady;
public Fabricator(Item item, XElement element)
: base(item, element)
{
fabricableItems = new List<FabricableItem>();
foreach (XElement subElement in element.Elements())
{
if (subElement.Name.ToString() != "fabricableitem") continue;
FabricableItem fabricableItem = new FabricableItem(subElement);
if (fabricableItem.TargetItem != null) fabricableItems.Add(fabricableItem);
}
int width = 400, height = 300;
itemList = new GUIListBox(new Rectangle(Game1.GraphicsWidth / 2 - width / 2, Game1.GraphicsHeight / 2 - height / 2, width, height), Color.White * 0.7f);
itemList.OnSelected = SelectItem;
//structureList.CheckSelected = MapEntityPrefab.GetSelected;
foreach (FabricableItem fi in fabricableItems)
{
Color color = ((itemList.CountChildren % 2) == 0) ? Color.White : Color.LightGray;
//GUIFrame frame = new GUIFrame(new Rectangle(0, 0, 0, 50), Color.Transparent, itemList);
//frame.UserData = fi;
//frame.Padding = new Vector4(5.0f, 5.0f, 5.0f, 5.0f);
//frame.Color = color;
//frame.HoverColor = Color.Gold * 0.2f;
//frame.SelectedColor = Color.Gold * 0.5f;
GUITextBlock textBlock = new GUITextBlock(
new Rectangle(0, 0, 0, 25),
fi.TargetItem.Name,
color, Color.Black,
Alignment.Left,
Alignment.Left,
itemList);
textBlock.UserData = fi;
textBlock.Padding = new Vector4(5.0f, 5.0f, 5.0f, 5.0f);
//if (fi.TargetItem.sprite != null)
//{
// GUIImage img = new GUIImage(new Rectangle(0, 0, 40, 40), fi.TargetItem.sprite, Alignment.Left, frame);
// img.Scale = Math.Min(Math.Min(40.0f / img.SourceRect.Width, 40.0f / img.SourceRect.Height), 1.0f);
//}
}
}
private bool SelectItem(object obj)
{
FabricableItem targetItem = obj as FabricableItem;
if (targetItem == null) return false;
int width = 200, height = 150;
selectedItemFrame = new GUIFrame(new Rectangle(Game1.GraphicsWidth / 2 - width / 2, itemList.Rect.Bottom+20, width, height), Color.Black*0.8f);
selectedItemFrame.Padding = GUI.style.smallPadding;
if (targetItem.TargetItem.sprite != null)
{
GUIImage img = new GUIImage(new Rectangle(0, 0, 40, 40), targetItem.TargetItem.sprite, Alignment.CenterX, selectedItemFrame);
img.Scale = Math.Min(Math.Min(40.0f / img.SourceRect.Width, 40.0f / img.SourceRect.Height), 1.0f);
string text = targetItem.TargetItem.Name + "\n";
text += "Required items:\n";
foreach (ItemPrefab ip in targetItem.RequiredItems)
{
text += " - " + ip.Name + "\n";
}
text += "Required time: "+targetItem.RequiredTime+" s";
GUITextBlock textBlock = new GUITextBlock(
new Rectangle(0, 0, 0, 25),
text,
Color.Transparent, Color.White,
Alignment.CenterX | Alignment.CenterY,
Alignment.Left,
selectedItemFrame);
GUIButton button = new GUIButton(new Rectangle(0,0,100,20), "Create", Color.White, Alignment.CenterX | Alignment.Bottom, selectedItemFrame);
button.OnClicked = StartFabricating;
button.UserData = targetItem;
}
return true;
}
public override bool Pick(Character picker)
{
return (picker != null);
}
private bool StartFabricating(GUIButton button, object obj)
{
GUIComponent listElement = itemList.GetChild(obj);
listElement.Color = Color.Green;
itemList.Enabled = false;
fabricatedItem = obj as FabricableItem;
isActive = true;
timeUntilReady = fabricatedItem.RequiredTime;
return true;
}
public override void Update(float deltaTime, Camera cam)
{
timeUntilReady -= deltaTime;
if (timeUntilReady > 0.0f) return;
ItemContainer container = item.GetComponent<ItemContainer>();
foreach (ItemPrefab ip in fabricatedItem.RequiredItems)
{
var requiredItem = Array.Find(container.inventory.items, it => it != null && it.Prefab == ip);
container.inventory.RemoveItem(requiredItem);
}
new Item(fabricatedItem.TargetItem, item.Position);
isActive = false;
fabricatedItem = null;
}
public override void DrawHUD(SpriteBatch spriteBatch, Character character)
{
FabricableItem targetItem = itemList.SelectedData as FabricableItem;
if (targetItem != null)
{
selectedItemFrame.GetChild<GUIButton>().Enabled = true;
ItemContainer container = item.GetComponent<ItemContainer>();
foreach (ItemPrefab ip in targetItem.RequiredItems)
{
if (Array.Find(container.inventory.items, it => it != null && it.Prefab == ip) != null) continue;
selectedItemFrame.GetChild<GUIButton>().Enabled = false;
break;
}
}
itemList.Update(0.016f);
itemList.Draw(spriteBatch);
if (selectedItemFrame != null)
{
selectedItemFrame.Update(0.016f);
selectedItemFrame.Draw(spriteBatch);
}
}
}
}

View File

@@ -224,10 +224,10 @@ namespace Subsurface.Items.Components
{
if (nodes.Count == 0) return;
for (int i = 0; i < nodes.Count; i++)
{
GUI.DrawRectangle(spriteBatch, new Rectangle((int)nodes[i].X, (int)-nodes[i].Y, 5, 5), Color.DarkGray, true, wireSprite.Depth - 0.01f);
}
//for (int i = 0; i < nodes.Count; i++)
//{
// GUI.DrawRectangle(spriteBatch, new Rectangle((int)nodes[i].X, (int)-nodes[i].Y, 5, 5), Color.DarkGray, true, wireSprite.Depth - 0.01f);
//}
for (int i = 1; i < nodes.Count; i++)
{

View File

@@ -10,20 +10,44 @@ namespace Subsurface
{
class Inventory : Entity
{
public static Item draggingItem;
public static Item doubleClickedItem;
private int slotsPerRow;
public int SlotsPerRow
{
set { slotsPerRow = Math.Max(1, value); }
}
protected int capacity;
public static Item draggingItem;
public Vector2 CenterPos
{
get { return centerPos; }
set
{
centerPos = value;
centerPos.X *= Game1.GraphicsWidth;
centerPos.Y *= Game1.GraphicsHeight;
}
}
public static Item doubleClickedItem;
private Vector2 centerPos;
protected int selectedSlot;
public Item[] items;
public Inventory(int capacity)
public Inventory(int capacity, Vector2? centerPos = null, int slotsPerRow=5)
{
this.capacity = capacity;
this.slotsPerRow = slotsPerRow;
items = new Item[capacity];
CenterPos = (centerPos==null) ? new Vector2(0.5f, 0.5f) : (Vector2)centerPos;
}
public int FindIndex(Item item)
@@ -132,13 +156,11 @@ namespace Subsurface
int rectWidth = 40, rectHeight = 40;
int spacing = 10;
int slotsPerRow = 5;
int rows = (int)Math.Ceiling((double)capacity / slotsPerRow);
int startX = Game1.GraphicsWidth / 2 - (rectWidth * slotsPerRow + spacing * (slotsPerRow - 1)) / 2;
int startY = (int)(Game1.GraphicsHeight * 0.9) - rows*(spacing+rectHeight);
int startX = (int)centerPos.X - (rectWidth * slotsPerRow + spacing * (slotsPerRow - 1)) / 2;
int startY = (int)centerPos.Y - rows * (spacing + rectHeight);
Rectangle slotRect = new Rectangle(startX, startY, rectWidth, rectHeight);
Rectangle draggingItemSlot = slotRect;

View File

@@ -166,6 +166,12 @@ namespace Subsurface
}
public Item(ItemPrefab itemPrefab, Vector2 position)
: this(new Rectangle((int)position.X, (int)position.Y, (int)itemPrefab.sprite.size.X, (int)itemPrefab.sprite.size.Y), itemPrefab)
{
}
public Item(Rectangle newRect, ItemPrefab itemPrefab)
{
prefab = itemPrefab;

View File

@@ -1,4 +1,5 @@
using Subsurface.Items.Components;
using Microsoft.Xna.Framework;
using Subsurface.Items.Components;
namespace Subsurface
{
@@ -6,8 +7,8 @@ namespace Subsurface
{
ItemContainer container;
public ItemInventory(ItemContainer container, int capacity)
: base(capacity)
public ItemInventory(ItemContainer container, int capacity, Vector2? centerPos = null, int slotsPerRow = 5)
: base(capacity, centerPos, slotsPerRow)
{
this.container = container;
}

View File

@@ -275,8 +275,7 @@ namespace Subsurface
// DebugConsole.ThrowError("No save file selected");
// return;
//}
XDocument doc = new XDocument(
new XElement((XName)name));
XDocument doc = new XDocument(new XElement((XName)name));
foreach (MapEntity e in MapEntity.mapEntityList)
{
@@ -290,9 +289,9 @@ namespace Subsurface
{
SaveUtil.CompressStringToFile(filePath, doc.ToString());
}
catch
catch (Exception e)
{
DebugConsole.ThrowError("Saving map ''" + filePath + "'' failed!");
DebugConsole.ThrowError("Saving map ''" + filePath + "'' failed!", e);
}
@@ -505,12 +504,14 @@ namespace Subsurface
loaded = this;
}
public static void Load(string file)
public static Map Load(string file)
{
Unload();
Map map = new Map(file);
map.Load();
return map;
}
@@ -523,14 +524,9 @@ namespace Subsurface
private void Clear()
{
filePath = "";
if (Game1.GameScreen.Cam != null) Game1.GameScreen.Cam.TargetPos = Vector2.Zero;
Entity.RemoveAll();
if (Game1.GameSession!=null)
Game1.GameSession.crewManager.EndShift();
PhysicsBody.list.Clear();

View File

@@ -240,8 +240,8 @@ namespace Subsurface.Networking
TimeSpan duration = new TimeSpan(0,(int)durationMinutes,0);
//int gameModeIndex = inc.ReadInt32();
Game1.GameSession = new GameSession(Map.Loaded, duration);
Game1.GameSession.StartShift(1);
Game1.GameSession = new GameSession(Map.Loaded);
Game1.GameSession.StartShift(duration, 1);
myCharacter = ReadCharacterData(inc);
Character.Controlled = myCharacter;

View File

@@ -9,7 +9,6 @@ namespace Subsurface.Networking
{
class GameServer : NetworkMember
{
// Server object
NetServer Server;
// Configuration object
@@ -275,8 +274,8 @@ namespace Subsurface.Networking
//selectedMap.Load();
Game1.GameSession = new GameSession(selectedMap, Game1.NetLobbyScreen.GameDuration, Game1.NetLobbyScreen.SelectedMode);
Game1.GameSession.StartShift(1);
Game1.GameSession = new GameSession(selectedMap, Game1.NetLobbyScreen.SelectedMode);
Game1.GameSession.StartShift(Game1.NetLobbyScreen.GameDuration, 1);
//EventManager.SelectEvent(Game1.netLobbyScreen.SelectedEvent);
foreach (Client client in connectedClients)

View File

@@ -9,36 +9,40 @@ namespace Subsurface
{
class SaveUtil
{
public const string SaveFolder = "Content/SavedMaps/";
public const string SaveFolder = "Content/Data/Saves/";
public delegate void ProgressDelegate(string sMessage);
public static void SaveGame(string directory)
public static void SaveGame(string savePath)
{
if (Directory.Exists(directory))
string tempPath = Path.GetDirectoryName(savePath) + "\\temp";
if (!Directory.Exists(tempPath))
{
Directory.Delete(directory, true);
Directory.CreateDirectory(tempPath);
}
Directory.CreateDirectory(directory);
//Directory.CreateDirectory(Path.GetDirectoryName(filePath) + "\\temp");
Map.Loaded.SaveAs(directory+"\\map.gz");
Map.Loaded.SaveAs(tempPath + "\\map.gz");
Game1.GameSession.Save(directory+"\\gamesession.xml");
Game1.GameSession.Save(tempPath + "\\gamesession.xml");
//Game1.GameSession.crewManager.Save(directory+"\\crew.xml");
CompressDirectory(directory, directory+".save", null);
CompressDirectory(tempPath, savePath, null);
Directory.Delete(directory, true);
Directory.Delete(tempPath, true);
}
public static void LoadGame(string filePath)
{
DecompressToDirectory(filePath+".save", Path.GetDirectoryName(filePath)+"\\temp", null);
string tempPath = Path.GetDirectoryName(filePath) + "\\temp";
Map.Load(Path.GetDirectoryName(filePath) + "\\temp\\map.gz");
Game1.GameSession = new GameSession(Path.GetDirectoryName(filePath) + "\\temp\\gamesession.gz");
DecompressToDirectory(filePath, tempPath, null);
Map selectedMap = Map.Load(tempPath +"\\map.gz");
Game1.GameSession = new GameSession(selectedMap, filePath, tempPath + "\\gamesession.xml");
Directory.Delete(tempPath, true);
}
public static string CreateSavePath(string saveFolder, string fileName="save")
@@ -57,7 +61,7 @@ namespace Subsurface
i++;
}
return saveFolder + fileName + i + extension;
return saveFolder + fileName + i;
}
public static void CompressStringToFile(string fileName, string value)

View File

@@ -1,5 +1,9 @@
using Microsoft.Xna.Framework;
using FarseerPhysics;
using FarseerPhysics.Dynamics;
using FarseerPhysics.Factories;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
namespace Subsurface
{
@@ -15,6 +19,13 @@ namespace Subsurface
GUIListBox characterList;
GUIListBox hireList;
SinglePlayerMode gameMode;
Body previewPlatform;
Hull previewHull;
Character previewCharacter;
public LobbyScreen()
{
Rectangle panelRect = new Rectangle(
@@ -81,14 +92,14 @@ namespace Subsurface
new GUITextBlock(new Rectangle(0, 0, 200, 25), "Crew:", Color.Transparent, Color.White, Alignment.Left, rightPanel[0]);
characterList = new GUIListBox(new Rectangle(0, 30, 300, 0), Color.White, rightPanel[0]);
characterList.OnSelected = SelectCharacter;
//---------------------------------------
rightPanel[1] = new GUIFrame(panelRect, GUI.style.backGroundColor);
rightPanel[1].Padding = GUI.style.smallPadding;
hireList = new GUIListBox(new Rectangle(0, 30, 300, 0), Color.White, Alignment.Left, rightPanel[1]);
hireList = new GUIListBox(new Rectangle(0, 30, 300, 0), Color.White, Alignment.Left, rightPanel[1]);
hireList.OnSelected = HireCharacter;
}
@@ -96,16 +107,74 @@ namespace Subsurface
{
base.Select();
gameMode = Game1.GameSession.gameMode as SinglePlayerMode;
//Map.Unload();
UpdateCharacterLists();
UpdateCharacterLists();
}
public override void Deselect()
{
base.Deselect();
if (previewPlatform != null)
{
Game1.world.RemoveBody(previewPlatform);
previewPlatform = null;
}
if (previewHull != null)
{
previewHull.Remove();
previewHull = null;
}
if (previewCharacter != null)
{
previewCharacter.Remove();
previewCharacter = null;
}
}
private void CreatePreviewCharacter()
{
if (previewCharacter != null) previewCharacter.Remove();
Vector2 pos = new Vector2(1000.0f, 1000.0f);
previewCharacter = new Character(characterList.SelectedData as CharacterInfo, pos);
previewCharacter.animController.isStanding = true;
if (previewPlatform == null)
{
Body platform = BodyFactory.CreateRectangle(Game1.world, 3.0f, 1.0f, 5.0f);
platform.SetTransform(new Vector2(pos.X, pos.Y - 3.5f), 0.0f);
platform.IsStatic = true;
}
if (previewHull == null)
{
pos = ConvertUnits.ToDisplayUnits(pos);
previewHull = new Hull(new Rectangle((int)pos.X - 100, (int)pos.Y + 100, 200, 500));
}
Physics.Alpha = 1.0f;
for (int i = 0; i < 500; i++)
{
previewCharacter.animController.Update((float)Physics.step);
previewCharacter.animController.UpdateAnim((float)Physics.step);
Game1.world.Step((float)Physics.step);
}
}
private void UpdateCharacterLists()
{
characterList.ClearChildren();
foreach (CharacterInfo c in Game1.GameSession.crewManager.characterInfos)
foreach (CharacterInfo c in gameMode.crewManager.characterInfos)
{
GUITextBlock textBlock = new GUITextBlock(
new Rectangle(0, 0, 0, 25),
@@ -114,10 +183,11 @@ namespace Subsurface
Alignment.Left,
characterList);
textBlock.Padding = new Vector4(10.0f, 0.0f, 0.0f, 0.0f);
textBlock.UserData = c;
}
hireList.ClearChildren();
foreach (CharacterInfo c in Game1.GameSession.hireManager.availableCharacters)
foreach (CharacterInfo c in gameMode.hireManager.availableCharacters)
{
GUIFrame frame = new GUIFrame(
new Rectangle(0, 0, 0, 25),
@@ -156,8 +226,8 @@ namespace Subsurface
public override void Draw(double deltaTime, GraphicsDevice graphics, SpriteBatch spriteBatch)
{
if (characterList.CountChildren != Game1.GameSession.crewManager.characterInfos.Count
|| hireList.CountChildren != Game1.GameSession.hireManager.availableCharacters.Count)
if (characterList.CountChildren != gameMode.crewManager.characterInfos.Count
|| hireList.CountChildren != gameMode.hireManager.availableCharacters.Count)
{
UpdateCharacterLists();
}
@@ -168,10 +238,6 @@ namespace Subsurface
spriteBatch.Begin();
//ConstructionPrefab.list[5].sprite.Draw(spriteBatch, Vector2.Zero, new Vector2(10.0f, 1.0f), Color.White);
leftPanel.Draw(spriteBatch);
shiftPanel.Draw(spriteBatch);
@@ -180,6 +246,26 @@ namespace Subsurface
GUI.Draw((float)deltaTime, spriteBatch, null);
spriteBatch.End();
if (characterList.SelectedData != null)
{
if (previewCharacter != null)
{
Vector2 position = new Vector2(characterList.Rect.Right + 100, characterList.Rect.Y + 25.0f);
Vector2 pos = previewCharacter.Position;
pos.Y = -pos.Y;
Matrix transform = Matrix.CreateTranslation(new Vector3(-pos + position, 0.0f));
spriteBatch.Begin(SpriteSortMode.BackToFront, null, null, null, null, null, transform);
previewCharacter.Draw(spriteBatch);
spriteBatch.End();
}
else
{
CreatePreviewCharacter();
}
}
}
public bool SelectRightPanel(GUIButton button, object selection)
@@ -189,49 +275,93 @@ namespace Subsurface
return true;
}
//private void CreatePreviewCharacter()
//{
// if (Game1.Client.Character != null) Game1.Client.Character.Remove();
// Vector2 pos = new Vector2(1000.0f, 1000.0f);
// Character character = new Character(Game1.Client.CharacterInfo, pos);
// Game1.Client.Character = character;
// character.animController.isStanding = true;
// if (previewPlatform == null)
// {
// Body platform = BodyFactory.CreateRectangle(Game1.world, 3.0f, 1.0f, 5.0f);
// platform.SetTransform(new Vector2(pos.X, pos.Y - 2.5f), 0.0f);
// platform.IsStatic = true;
// }
// if (previewPlatform == null)
// {
// pos = ConvertUnits.ToDisplayUnits(pos);
// new Hull(new Rectangle((int)pos.X - 100, (int)pos.Y + 100, 200, 200));
// }
// Physics.Alpha = 1.0f;
// for (int i = 0; i < 500; i++)
// {
// character.animController.Update((float)Physics.step);
// character.animController.UpdateAnim((float)Physics.step);
// Game1.world.Step((float)Physics.step);
// }
//}
private string GetMoney()
{
return "Money: " + ((Game1.GameSession == null) ? "" : Game1.GameSession.crewManager.Money.ToString());
return "Money: " + ((Game1.GameSession == null) ? "" : gameMode.crewManager.Money.ToString());
}
private string GetDay()
{
return "Day #" + ((Game1.GameSession == null) ? "" : Game1.GameSession.Day.ToString());
return "Day #" + ((Game1.GameSession == null) ? "" : gameMode.Day.ToString());
}
private float GetWeekProgress()
{
if (Game1.GameSession == null) return 0.0f;
return (float)((Game1.GameSession.Day - 1) % 7) / 7.0f;
return (float)((gameMode.Day - 1) % 7) / 7.0f;
}
private bool SelectCharacter(object selection)
{
CharacterInfo characterInfo = selection as CharacterInfo;
if (characterInfo == null) return false;
if (Character.Controlled != null && characterInfo == Character.Controlled.info) return false;
CreatePreviewCharacter();
return false;
}
private bool HireCharacter(object selection)
{
CharacterInfo characterInfo;
try { characterInfo = (CharacterInfo)selection; }
catch { return false; }
CharacterInfo characterInfo = selection as CharacterInfo;
if (characterInfo == null) return false;
Game1.GameSession.TryHireCharacter(characterInfo);
gameMode.TryHireCharacter(characterInfo);
return false;
}
private bool StartShift(GUIButton button, object selection)
{
//Map.Load(Game1.GameSession.SaveFile);
Game1.GameSession.StartShift();
//EventManager.StartShift();
{
Game1.GameSession.StartShift(TimeSpan.Zero);
Game1.GameScreen.Select();
return true;
}
public bool QuitToMainMenu(GUIButton button, object selection)
{
Game1.MainMenuScreen.Select();
return true;
}
}
}

View File

@@ -2,16 +2,19 @@
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Subsurface.Networking;
using System.IO;
namespace Subsurface
{
class MainMenuScreen : Screen
{
enum Tabs { Main = 0, NewGame = 1, JoinServer = 2}
enum Tabs { Main = 0, NewGame = 1, LoadGame = 2, JoinServer = 3 }
GUIFrame[] menuTabs;
GUIListBox mapList;
GUIListBox saveList;
GUITextBox nameBox;
GUITextBox ipBox;
@@ -21,7 +24,7 @@ namespace Subsurface
public MainMenuScreen(Game1 game)
{
menuTabs = new GUIFrame[3];
menuTabs = new GUIFrame[Enum.GetValues(typeof(Tabs)).Length];
Rectangle panelRect = new Rectangle(
Game1.GraphicsWidth / 2 - 250,
@@ -32,17 +35,23 @@ namespace Subsurface
menuTabs[(int)Tabs.Main].Padding = GUI.style.smallPadding;
GUIButton button = new GUIButton(new Rectangle(0, 0, 0, 30), "New Game", GUI.style, Alignment.CenterX, menuTabs[(int)Tabs.Main]);
button.OnClicked = NewGameClicked;
button.UserData = (int)Tabs.NewGame;
button.OnClicked = SelectTab;
//button.Enabled = false;
button = new GUIButton(new Rectangle(0, 60, 0, 30), "Join Server", GUI.style, Alignment.CenterX, menuTabs[(int)Tabs.Main]);
button.OnClicked = JoinServerClicked;
button = new GUIButton(new Rectangle(0, 60, 0, 30), "Load Game", GUI.style, Alignment.CenterX, menuTabs[(int)Tabs.Main]);
button.UserData = (int)Tabs.LoadGame;
button.OnClicked = SelectTab;
button = new GUIButton(new Rectangle(0, 120, 0, 30), "Host Server", GUI.style, Alignment.CenterX, menuTabs[(int)Tabs.Main]);
button = new GUIButton(new Rectangle(0, 120, 0, 30), "Join Server", GUI.style, Alignment.CenterX, menuTabs[(int)Tabs.Main]);
button.UserData = (int)Tabs.JoinServer;
button.OnClicked = SelectTab;
button = new GUIButton(new Rectangle(0, 180, 0, 30), "Host Server", GUI.style, Alignment.CenterX, menuTabs[(int)Tabs.Main]);
button.OnClicked = HostServerClicked;
//button.Enabled = false;
button = new GUIButton(new Rectangle(0, 180, 0, 30), "Quit", GUI.style, Alignment.CenterX, menuTabs[(int)Tabs.Main]);
button = new GUIButton(new Rectangle(0, 240, 0, 30), "Quit", GUI.style, Alignment.CenterX, menuTabs[(int)Tabs.Main]);
button.OnClicked = QuitClicked;
//----------------------------------------------------------------------
@@ -53,7 +62,7 @@ namespace Subsurface
new GUITextBlock(new Rectangle(0, 0, 0, 30), "New Game", Color.Transparent, Color.Black, Alignment.CenterX, menuTabs[(int)Tabs.NewGame]);
new GUITextBlock(new Rectangle(0, 30, 0, 30), "Selected map:", Color.Transparent, Color.Black, Alignment.Left, menuTabs[(int)Tabs.NewGame]);
mapList = new GUIListBox(new Rectangle(0, 60, 200, 400), Color.White, menuTabs[1]);
mapList = new GUIListBox(new Rectangle(0, 60, 200, 400), Color.White, menuTabs[(int)Tabs.NewGame]);
foreach (Map map in Map.SavedMaps)
{
@@ -73,6 +82,34 @@ namespace Subsurface
button = new GUIButton(new Rectangle(0, 0, 100, 30), "Start", GUI.style, Alignment.Right | Alignment.Bottom, menuTabs[(int)Tabs.NewGame]);
button.OnClicked = StartGame;
//----------------------------------------------------------------------
menuTabs[(int)Tabs.LoadGame] = new GUIFrame(panelRect, GUI.style.backGroundColor);
menuTabs[(int)Tabs.LoadGame].Padding = GUI.style.smallPadding;
new GUITextBlock(new Rectangle(0, 0, 0, 30), "Load Game", Color.Transparent, Color.Black, Alignment.CenterX, menuTabs[(int)Tabs.LoadGame]);
string[] saveFiles = Directory.GetFiles(SaveUtil.SaveFolder, "*.save");
//new GUITextBlock(new Rectangle(0, 30, 0, 30), "Selected map:", Color.Transparent, Color.Black, Alignment.Left, menuTabs[(int)Tabs.NewGame]);
saveList = new GUIListBox(new Rectangle(0, 60, 200, 400), Color.White, menuTabs[(int)Tabs.LoadGame]);
foreach (string saveFile in saveFiles)
{
GUITextBlock textBlock = new GUITextBlock(
new Rectangle(0, 0, 0, 25),
saveFile,
GUI.style,
Alignment.Left,
Alignment.Left,
saveList);
textBlock.Padding = new Vector4(10.0f, 0.0f, 0.0f, 0.0f);
textBlock.UserData = saveFile;
}
button = new GUIButton(new Rectangle(0, 0, 100, 30), "Start", GUI.style, Alignment.Right | Alignment.Bottom, menuTabs[(int)Tabs.LoadGame]);
button.OnClicked = LoadGame;
//----------------------------------------------------------------------
@@ -95,18 +132,12 @@ namespace Subsurface
}
private bool NewGameClicked(GUIButton button, object obj)
private bool SelectTab(GUIButton button, object obj)
{
selectedTab = (int)Tabs.NewGame;
selectedTab = (int)obj;
return true;
}
private bool JoinServerClicked(GUIButton button, object obj)
{
selectedTab = (int)Tabs.JoinServer;
return true;
}
private bool HostServerClicked(GUIButton button, object obj)
{
Game1.NetLobbyScreen.isServer = true;
@@ -142,18 +173,39 @@ namespace Subsurface
private bool StartGame(GUIButton button, object obj)
{
Map selectedMap = mapList.SelectedData as Map;
if (selectedMap == null) return false;
Game1.GameSession = new GameSession(selectedMap, TimeSpan.Zero);
Game1.GameSession = new GameSession(selectedMap, GameModePreset.list.Find(gm => gm.Name == "Single Player"));
Game1.LobbyScreen.Select();
return true;
}
private bool LoadGame(GUIButton button, object obj)
{
string saveFile = saveList.SelectedData as string;
if (string.IsNullOrWhiteSpace(saveFile)) return false;
try
{
SaveUtil.LoadGame(saveFile);
}
catch (Exception e)
{
DebugConsole.ThrowError("Loading map ''"+saveFile+"'' failed", e);
return false;
}
Game1.LobbyScreen.Select();
return true;
}
private bool JoinServer(GUIButton button, object obj)
{
if (string.IsNullOrEmpty(nameBox.Text)) return false;

View File

@@ -36,9 +36,9 @@ namespace Subsurface
}
public GameMode SelectedMode
public GameModePreset SelectedMode
{
get { return modeList.SelectedData as GameMode; }
get { return modeList.SelectedData as GameModePreset; }
}
public TimeSpan GameDuration
@@ -161,8 +161,10 @@ namespace Subsurface
modeList.Enabled = (Game1.Server != null);
//modeList.OnSelected = new GUIListBox.OnSelectedHandler(SelectEvent);
foreach (GameMode mode in GameMode.list)
foreach (GameModePreset mode in GameModePreset.list)
{
if (mode.IsSinglePlayer) continue;
GUITextBlock textBlock = new GUITextBlock(
new Rectangle(0, 0, 0, 25),
mode.Name,
@@ -192,8 +194,8 @@ namespace Subsurface
modeList.OnSelected = Game1.Server.UpdateNetLobby;
durationBar.OnMoved = Game1.Server.UpdateNetLobby;
if (mapList.CountChildren > 0) mapList.Select(Map.SavedMaps[0]);
if (GameMode.list.Count > 0) modeList.Select(GameMode.list[0]);
if (mapList.CountChildren > 0) mapList.Select(0);
if (GameModePreset.list.Count > 0) modeList.Select(0);
}
else
{
@@ -319,9 +321,9 @@ namespace Subsurface
Vector2 pos = Game1.Client.Character.Position;
pos.Y = -pos.Y;
Matrix transform = Matrix.CreateTranslation(new Vector3(-pos+position, 0.0f));
spriteBatch.Begin(SpriteSortMode.BackToFront, null,null,null,null,null,transform);
Matrix transform = Matrix.CreateTranslation(new Vector3(-pos + position, 0.0f));
spriteBatch.Begin(SpriteSortMode.BackToFront, null, null, null, null, null, transform);
Game1.Client.Character.Draw(spriteBatch);
spriteBatch.End();
}
@@ -386,10 +388,10 @@ namespace Subsurface
platform.IsStatic = true;
}
if (previewPlatform==null)
if (previewHull==null)
{
pos = ConvertUnits.ToDisplayUnits(pos);
new Hull(new Rectangle((int)pos.X - 100, (int)pos.Y + 100, 200, 200));
previewHull = new Hull(new Rectangle((int)pos.X - 100, (int)pos.Y + 100, 200, 200));
}
Physics.Alpha = 1.0f;
@@ -473,7 +475,7 @@ namespace Subsurface
}
else
{
msg.Write(Path.GetFileName(selectedMap.FilePath));
msg.Write(Path.GetFileName(selectedMap.Name));
msg.Write(selectedMap.MapHash.MD5Hash);
}

View File

@@ -71,12 +71,14 @@
<Compile Include="GameSession\GameMode.cs" />
<Compile Include="GameSession\HireManager.cs" />
<Compile Include="Characters\HumanoidAnimController.cs" />
<Compile Include="GameSession\SinglePlayerMode.cs" />
<Compile Include="GameSession\TraitorMode.cs" />
<Compile Include="GUI\GUIImage.cs" />
<Compile Include="GUI\GUIMessageBox.cs" />
<Compile Include="GUI\GUITickBox.cs" />
<Compile Include="IPropertyObject.cs" />
<Compile Include="Items\CharacterInventory.cs" />
<Compile Include="Items\Components\Fabricator.cs" />
<Compile Include="Items\Components\MiniMap.cs" />
<Compile Include="Items\Components\Pump.cs" />
<Compile Include="Items\Components\Signal\OxygenDetector.cs" />
@@ -305,6 +307,13 @@
<Content Include="Content\Items\Door\windowedDoor.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Content\Items\Fabricators\fabricator.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Content\Items\Fabricators\fabricators.xml">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
<SubType>Designer</SubType>
</Content>
<Content Include="Content\Items\Lockers\locker.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
@@ -437,22 +446,22 @@
<Content Include="Content\Items\poweritems.xml">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Content\Items\railgun.xml">
<Content Include="Content\Items\Weapons\railgun.xml">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Content\Items\railgunbarrel.png">
<Content Include="Content\Items\Weapons\railgunbarrel.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Content\Items\railgunbase.png">
<Content Include="Content\Items\Weapons\railgunbase.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Content\Items\railguncontroller.png">
<Content Include="Content\Items\Weapons\railguncontroller.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Content\Items\railgunloader.png">
<Content Include="Content\Items\Weapons\railgunloader.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Content\Items\railgunshell.png">
<Content Include="Content\Items\Weapons\railgunshell.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Content\Items\Reactor\reactor.png">
@@ -587,7 +596,7 @@
<None Include="Content\Items\Weapons\harpoon2.ogg">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="Content\Items\railgun.ogg">
<None Include="Content\Items\Weapons\railgun.ogg">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="Content\Items\Weapons\stunGrenade.ogg">