electricity bugfixes, destructable doors, ai improvements, removed rope, container changes

This commit is contained in:
Regalis
2015-05-27 01:02:30 +03:00
parent a1196d1876
commit 80648ffd46
51 changed files with 701 additions and 509 deletions

View File

@@ -5,6 +5,7 @@ using System.Xml.Linq;
using FarseerPhysics;
using Lidgren.Network;
using Microsoft.Xna.Framework;
using FarseerPhysics.Dynamics;
namespace Subsurface
{
@@ -41,7 +42,7 @@ namespace Subsurface
//a point in a wall which the character is currently targeting
private Vector2 wallAttackPos;
//the entity (a wall) which the character is targeting
private MapEntity targetEntity;
private IDamageable targetEntity;
//the limb selected for the current attack
private Limb attackingLimb;
@@ -157,23 +158,7 @@ namespace Subsurface
if (coolDownTimer>0.0f)
{
coolDownTimer -= deltaTime;
//System.Diagnostics.Debug.WriteLine("cooldown");
if (selectedTarget.entity is Hull ||
Vector2.Distance(attackPosition, character.animController.limbs[0].SimPosition)<ConvertUnits.ToSimUnits(500.0f))
{
steeringManager.SteeringSeek(attackPosition, -0.8f);
steeringManager.SteeringAvoid(deltaTime, 1.0f);
}
else
{
steeringManager.SteeringSeek(attackPosition, -0.5f);
steeringManager.SteeringAvoid(deltaTime, 1.0f);
}
UpdateCoolDown(attackPosition, deltaTime);
return;
}
@@ -183,45 +168,7 @@ namespace Subsurface
}
else
{
targetEntity = null;
//check if there's a wall between the target and the character
Vector2 rayStart = character.animController.limbs[0].SimPosition;
Vector2 rayEnd = selectedTarget.Position;
Structure closestStructure = Map.CheckVisibility(rayStart, rayEnd);
if (Map.LastPickedFraction == 1.0f || closestStructure == null)
{
wallAttackPos = Vector2.Zero;
}
else
{
Structure wall = closestStructure as Structure;
if (wall==null)
{
wallAttackPos = Map.LastPickedPosition;
}
else
{
int sectionIndex = wall.FindSectionIndex(ConvertUnits.ToDisplayUnits(Map.LastPickedPosition));
float sectionDamage = wall.SectionDamage(sectionIndex);
for (int i = sectionIndex-2; i<=sectionIndex+2; i++)
{
if (wall.SectionHasHole(i))
{
sectionIndex = i;
break;
}
if (wall.SectionDamage(i) > sectionDamage) sectionIndex = i;
}
wallAttackPos = wall.SectionPosition(sectionIndex);
wallAttackPos = ConvertUnits.ToSimUnits(wallAttackPos);
}
targetEntity = closestStructure;
}
GetTargetEntity();
raycastTimer = RaycastInterval;
}
@@ -246,13 +193,68 @@ namespace Subsurface
}
private void UpdateCoolDown(Vector2 attackPosition, float deltaTime)
{
coolDownTimer -= deltaTime;
attackingLimb = null;
//System.Diagnostics.Debug.WriteLine("cooldown");
if (selectedTarget.entity is Hull ||
Vector2.Distance(attackPosition, character.animController.limbs[0].SimPosition) < ConvertUnits.ToSimUnits(500.0f))
{
steeringManager.SteeringSeek(attackPosition, -0.8f);
steeringManager.SteeringAvoid(deltaTime, 1.0f);
}
else
{
steeringManager.SteeringSeek(attackPosition, -0.5f);
steeringManager.SteeringAvoid(deltaTime, 1.0f);
}
}
private void GetTargetEntity()
{
targetEntity = null;
//check if there's a wall between the target and the character
Vector2 rayStart = character.animController.limbs[0].SimPosition;
Vector2 rayEnd = selectedTarget.Position;
Body closestBody = Map.CheckVisibility(rayStart, rayEnd);
if (Map.LastPickedFraction == 1.0f || closestBody == null)
{
wallAttackPos = Vector2.Zero;
return;
}
Structure wall = closestBody.UserData as Structure;
if (wall == null)
{
wallAttackPos = Map.LastPickedPosition;
}
else
{
int sectionIndex = wall.FindSectionIndex(ConvertUnits.ToDisplayUnits(Map.LastPickedPosition));
float sectionDamage = wall.SectionDamage(sectionIndex);
for (int i = sectionIndex - 2; i <= sectionIndex + 2; i++)
{
if (wall.SectionHasHole(i))
{
sectionIndex = i;
break;
}
if (wall.SectionDamage(i) > sectionDamage) sectionIndex = i;
}
wallAttackPos = wall.SectionPosition(sectionIndex);
wallAttackPos = ConvertUnits.ToSimUnits(wallAttackPos);
}
targetEntity = closestBody.UserData as IDamageable;
}
private void UpdateLimbAttack(float deltaTime, Limb limb, Vector2 attackPosition)
{
//DamageType damageType = DamageType.None;
// float damage = 0.0f;
//bool hasAttacked = false;
IDamageable damageTarget = null;
switch (limb.attack.type)
@@ -310,21 +312,14 @@ namespace Subsurface
attackTimer = 0.0f;
if (Vector2.Distance(limb.SimPosition, attackPosition)<5.0) coolDownTimer = attackCoolDown;
System.Diagnostics.Debug.WriteLine("cooldown: " + coolDownTimer);
}
}
//private float GetAttackDamage(Limb limb, float deltaTime)
//{
// return (limb.attack.duration == 0.0f) ? limb.attack.damage : limb.attack.damage * deltaTime;
//}
//goes through all the AItargets, evaluates how preferable it is to attack the target,
//whether the character can see/hear the target and chooses the most preferable target within
//sight/hearing range
public void UpdateTargets(Character character)
{
if (distanceAccumulator<5.0f && Game1.random.Next(1,3)==1)
{
selectedTarget = null;
@@ -344,6 +339,9 @@ namespace Subsurface
{
float valueModifier = 0.0f;
float dist = 0.0f;
IDamageable targetDamageable = target.entity as IDamageable;
if (targetDamageable!=null && targetDamageable.Health <= 0.0f) continue;
Character targetCharacter = target.entity as Character;
@@ -371,30 +369,49 @@ namespace Subsurface
AITargetMemory targetMemory = FindTargetMemory(target);
valueModifier *= targetMemory.Priority;
valueModifier = valueModifier * targetMemory.Priority / dist;
//dist -= targetMemory.Priority;
if (valueModifier != 0.0f && (dist < target.SightRange * sight || dist < target.SoundRange * hearing))
{
//if the target is a character, check if it is visible
if (Math.Abs(valueModifier) > Math.Abs(this.targetValue) && (dist < target.SightRange * sight || dist < target.SoundRange * hearing))
{
Vector2 rayStart = character.animController.limbs[0].SimPosition;
Vector2 rayEnd = target.Position;
Body closestBody = Map.CheckVisibility(rayStart, rayEnd);
Structure closestStructure = (closestBody == null) ? null : closestBody.UserData as Structure;
if (targetCharacter != null)
{
Vector2 rayStart = character.animController.limbs[0].SimPosition;
Vector2 rayEnd = target.Position;
Structure closestStructure = Map.CheckVisibility(rayStart, rayEnd);
//System.Diagnostics.Debug.WriteLine("closestfraction: " + closestFraction);
//if not visible, ignore this AItarget
//if target is a character that isn't visible, ignore
if (closestStructure != null) continue;
}
float newTargetValue = valueModifier/dist;
if (selectedTarget == null || Math.Abs(newTargetValue) > Math.Abs(this.targetValue))
//prefer targets with low health
valueModifier = valueModifier / targetCharacter.Health;
}
else
{
if (targetDamageable != null)
{
valueModifier = valueModifier / targetDamageable.Health;
}
else if (closestStructure!=null)
{
valueModifier = valueModifier / (closestStructure as IDamageable).Health;
}
}
//float newTargetValue = valueModifier/dist;
if (selectedTarget == null || Math.Abs(valueModifier) > Math.Abs(this.targetValue))
{
selectedTarget = target;
selectedTargetMemory = targetMemory;
targetValue = newTargetValue;
Debug.WriteLine(selectedTarget);
this.targetValue = valueModifier;
Debug.WriteLine(selectedTarget.entity+": "+targetValue);
}
}
}
@@ -449,7 +466,7 @@ namespace Subsurface
message.Write(raycastTimer);
message.Write(coolDownTimer);
message.Write(targetEntity==null ? -1 : targetEntity.ID);
message.Write(targetEntity==null ? -1 : (targetEntity as Entity).ID);
}
public override void ReadNetworkData(NetIncomingMessage message)
@@ -472,7 +489,7 @@ namespace Subsurface
this.coolDownTimer = coolDownTimer;
if (targetID>-1)
targetEntity = Entity.FindEntityByID(targetID) as MapEntity;
targetEntity = Entity.FindEntityByID(targetID) as IDamageable;
}
}

View File

@@ -1,5 +1,6 @@
using System;
using Microsoft.Xna.Framework;
using FarseerPhysics.Dynamics;
namespace Subsurface
{
@@ -112,25 +113,29 @@ namespace Subsurface
if (rayCastTimer <= 0.0f)
{
rayCastTimer = RayCastInterval;
Structure closestStructure = Map.CheckVisibility(host.Position, ahead);
if (closestStructure == null)
Body closestBody = Map.CheckVisibility(host.Position, ahead);
if (closestBody == null)
{
avoidSteering = Vector2.Zero;
return Vector2.Zero;
}
else
{
Vector2 obstaclePosition = Map.LastPickedPosition;
if (closestStructure.IsHorizontal)
Structure closestStructure = closestBody.UserData as Structure;
if (closestStructure!=null)
{
obstaclePosition.Y = closestStructure.SimPosition.Y;
}
else
{
obstaclePosition.X = closestStructure.SimPosition.X;
}
Vector2 obstaclePosition = Map.LastPickedPosition;
if (closestStructure.IsHorizontal)
{
obstaclePosition.Y = closestStructure.SimPosition.Y;
}
else
{
obstaclePosition.X = closestStructure.SimPosition.X;
}
avoidSteering = Vector2.Normalize(Map.LastPickedPosition - obstaclePosition);
avoidSteering = Vector2.Normalize(Map.LastPickedPosition - obstaclePosition);
}
}
}

View File

@@ -119,6 +119,20 @@ namespace Subsurface
}
}
public float Health
{
get
{
float totalHealth = 0.0f;
foreach (Limb l in animController.limbs)
{
totalHealth += (l.MaxHealth - l.Damage);
}
return totalHealth/animController.limbs.Count();
}
}
public float Blood
{
get { return blood; }
@@ -637,29 +651,25 @@ namespace Subsurface
Vector2 particleVel = closestLimb.SimPosition-position;
if (particleVel != Vector2.Zero) particleVel = Vector2.Normalize(particleVel);
Game1.particleManager.CreateParticle(
Game1.particleManager.CreateParticle("blood",
closestLimb.SimPosition,
ToolBox.RandomFloat(0.0f, 3.1f),
particleVel * ToolBox.RandomFloat(1.0f,3.0f),
"blood");
particleVel * ToolBox.RandomFloat(1.0f,3.0f));
}
for (int i = 0; i < bloodAmount / 2; i++)
{
Game1.particleManager.CreateParticle(closestLimb.SimPosition,
0.0f,
Vector2.Zero, "waterblood");
Game1.particleManager.CreateParticle("waterblood",closestLimb.SimPosition,Vector2.Zero);
}
}
public void Stun()
{
for (int i = 0; i < selectedItems.Length; i++ )
{
if (selectedItems[i] == null) continue;
selectedItems[i].Drop();
selectedItems[i] = null;
}
//for (int i = 0; i < selectedItems.Length; i++ )
//{
// if (selectedItems[i] == null) continue;
// selectedItems[i].Drop();
// selectedItems[i] = null;
//}
selectedConstruction = null;
}
@@ -691,17 +701,14 @@ namespace Subsurface
for (int i = 0; i < 10; i++)
{
Particle p = Game1.particleManager.CreateParticle(
Particle p = Game1.particleManager.CreateParticle("waterblood",
torso.SimPosition + new Vector2(ToolBox.RandomFloat(-0.5f, 0.5f), ToolBox.RandomFloat(-0.5f, 0.5f)),
0.0f,
Vector2.Zero, "waterblood");
Vector2.Zero);
if (p!=null) p.Size *= 2.0f;
Game1.particleManager.CreateParticle(
Game1.particleManager.CreateParticle("bubbles",
torso.SimPosition,
0.0f,
new Vector2(ToolBox.RandomFloat(-0.5f, 0.5f), ToolBox.RandomFloat(-1.0f,0.5f)),
"bubbles");
new Vector2(ToolBox.RandomFloat(-0.5f, 0.5f), ToolBox.RandomFloat(-1.0f,0.5f)));
}
foreach (var joint in animController.limbJoints)

View File

@@ -103,7 +103,7 @@ namespace Subsurface
if (!inWater) movement.Y = Math.Min(0.0f, movement.Y);
float movementAngle = ToolBox.VectorToAngle(movement)+MathHelper.PiOver2;
float movementAngle = ToolBox.VectorToAngle(movement) - MathHelper.PiOver2;
Limb tail = GetLimb(LimbType.Tail);
if (tail != null && waveAmplitude>0.0f)

View File

@@ -129,6 +129,11 @@ namespace Subsurface
}
}
public float MaxHealth
{
get { return maxHealth; }
}
public float Bleeding
{
get { return bleeding; }
@@ -290,9 +295,9 @@ namespace Subsurface
if (ToolBox.RandomFloat(0.0f, 1000.0f) < Bleeding)
{
Game1.particleManager.CreateParticle(SimPosition,
MathHelper.Pi,
ToolBox.RandomFloat(0.0f, 0.0f), !inWater ? "blood" : "waterblood");
Game1.particleManager.CreateParticle(
!inWater ? "blood" : "waterblood",
SimPosition, Vector2.Zero);
}
}

View File

@@ -72,15 +72,16 @@ namespace Subsurface
float damageAmount = 0.0f;
DamageSoundType damageSoundType = DamageSoundType.None;
if (target as Structure == null)
{
damageAmount = damage;
damageSoundType = (damageType == DamageType.Blunt) ? DamageSoundType.LimbBlunt : DamageSoundType.LimbSlash;
}
else
if (target as Character == null)
{
damageAmount = structureDamage;
damageSoundType = (damageType == DamageType.Blunt) ? DamageSoundType.StructureBlunt: DamageSoundType.StructureSlash;
}
else
{
damageAmount = damage;
damageSoundType = (damageType == DamageType.Blunt) ? DamageSoundType.LimbBlunt : DamageSoundType.LimbSlash;
}
if (playSound) AmbientSoundManager.PlayDamageSound(damageSoundType, damageAmount, position);

View File

@@ -296,7 +296,7 @@ namespace Subsurface
Limb l = (Limb)f1.Body.UserData;
if (impact > 1.0f && l.HitSound != null && l.soundTimer<=0.0f) l.HitSound.Play(Math.Min(impact / 5.0f, 1.0f));
if (impact > 1.0f && l.HitSound != null && l.soundTimer<=0.0f) l.HitSound.Play(Math.Min(impact / 5.0f, 1.0f), impact*100.0f, l.body.FarseerBody);
if (impact > l.impactTolerance)
{
@@ -308,9 +308,7 @@ namespace Subsurface
public virtual void Draw(SpriteBatch spriteBatch)
{
foreach (Limb limb in limbs)
{
limb.Draw(spriteBatch, DebugDraw);
@@ -340,11 +338,9 @@ namespace Subsurface
foreach (RevoluteJoint joint in limbJoints)
{
Vector2 pos = ConvertUnits.ToDisplayUnits(joint.WorldAnchorA);
pos.Y = -pos.Y;
GUI.DrawRectangle(spriteBatch, new Rectangle((int)pos.X, (int)-pos.Y, 5, 5), Color.White, true);
pos = ConvertUnits.ToDisplayUnits(joint.WorldAnchorB);
pos.Y = -pos.Y;
GUI.DrawRectangle(spriteBatch, new Rectangle((int)pos.X, (int)-pos.Y, 5, 5), Color.White, true);
}
@@ -494,16 +490,20 @@ namespace Subsurface
{
//create a splash particle
Game1.particleManager.CreateParticle(
Subsurface.Particles.Particle splash = Game1.particleManager.CreateParticle("watersplash",
new Vector2(limb.SimPosition.X, ConvertUnits.ToSimUnits(limbHull.Surface)),
0.0f,
new Vector2(0.0f, Math.Abs(limb.LinearVelocity.Y*0.1f)),
"watersplash");
Game1.particleManager.CreateParticle(
new Vector2(limb.SimPosition.X, ConvertUnits.ToSimUnits(limbHull.Surface)),
0.0f,
new Vector2(0.0f, Math.Abs(-limb.LinearVelocity.Y * 0.1f)),
0.0f);
if (splash != null) splash.yLimits = ConvertUnits.ToSimUnits(
new Vector2(
limbHull.Rect.Y,
limbHull.Rect.Y - limbHull.Rect.Height));
Game1.particleManager.CreateParticle("bubbles",
new Vector2(limb.SimPosition.X, ConvertUnits.ToSimUnits(limbHull.Surface)),
limb.LinearVelocity*0.001f,
"bubbles");
0.0f);

View File

@@ -26,7 +26,7 @@
<limb id = "3" width="13" height="45" mass = "6" ignorecollisions="true" flip="true">
<sprite texture="Content/Characters/Crawler/crawler.png" sourcerect="65,131,36,50" depth="0.15" origin="0.4,0.5"/>
<attack type="PinchCW" range="120" duration="0.5" damage="30" stun="0.1" bleedingdamage="20" structuredamage="80" damagetype="slash"/>
<attack type="PinchCW" range="120" duration="0.5" damage="30" stun="0.1" bleedingdamage="20" structuredamage="350" damagetype="slash"/>
</limb>
<limb id = "4" width="11" height="34" mass = "4" type="RightLeg" flip="true">

View File

@@ -15,7 +15,7 @@
<!-- lower yaw -->
<limb id = "1" width="16" height="103">
<sprite texture="Content/Characters/TigerThresher/tigerthresher.png" sourcerect="391,169,28,110" depth="0.025" origin="0.5,0.5"/>
<attack type="PinchCCW" range="200" duration="0.5" damage="80" bleedingdamage="50" structuredamage="100" damagetype="slash"/>
<attack type="PinchCCW" range="200" duration="0.5" damage="150" bleedingdamage="50" structuredamage="500" damagetype="slash"/>
</limb>
<!-- body -->

View File

@@ -11,7 +11,7 @@
<Wearable limbtype="Head" slots="Any,Head">
<sprite texture="DivingMask.png" limb="Head" sourcerect="1,1,37,38"/>
<StatusEffect type="OnWearing" target="Contained,Character" targetnames="Oxygen Tank" Condition="-0.1" Oxygen="20.0"/>
<StatusEffect type="OnWearing" target="Contained,Character" targetnames="Oxygen Tank" Condition="-0.25" Oxygen="20.0"/>
</Wearable>
<ItemContainer capacity="1" hideitems="true">
@@ -38,7 +38,7 @@
<sprite texture="DivingSuit.png" limb="RightArm" sourcerect="0,0,18,40" origin="0.5,0.4" depth="0.005"/>
<sprite texture="DivingSuit.png" limb="LeftArm" sourcerect="0,0,18,40" origin="0.5,0.4" depth="0.005"/>
<StatusEffect type="OnWearing" target="Contained,Character" targetnames="Oxygen Tank" Condition="-0.1" Oxygen="20.0"/>
<StatusEffect type="OnWearing" target="Contained,Character" targetnames="Oxygen Tank" Condition="-0.25" Oxygen="20.0"/>
<StatusEffect type="OnWearing" target="Character" PressureProtection="100.0"/>
</Wearable>

View File

@@ -9,6 +9,8 @@
<Door>
<Sprite texture ="door.png" sourcerect="80,0,19,208" depth="0.4" origin="0.5,0.0"/>
</Door>
<AiTarget sightrange="5000.0"/>
<ConnectionPanel canbeselected = "true">
<requireditem name="Screwdriver" type="Equipped"/>
@@ -30,6 +32,8 @@
<Sprite texture ="door.png" sourcerect="56,0,19,208" depth="0.4" origin="0.5,0.0"/>
</Door>
<AiTarget sightrange="5000.0"/>
<ConnectionPanel canbeselected = "true">
<requireditem name="Screwdriver" type="Equipped"/>
<input name="toggle"/>

View File

@@ -8,4 +8,9 @@
<MiniMap MinVoltage="0.5" PowerConsumption="100" canbeselected = "true"/>
<ConnectionPanel canbeselected = "true">
<requireditem name="Screwdriver" type="Equipped"/>
<input name="power_in"/>
</ConnectionPanel>
</Item>

View File

@@ -11,7 +11,7 @@
<Pickable slots="Any"/>
<Projectile launchimpulse="20.0" damage="20.0" bleedingdamage="20.0" doesstick="true">
<Attack damage="20" bleeding="20" structuredamage="50" damagetype="Blunt"/>
<Attack damage="20" bleeding="30" structuredamage="50" damagetype="Blunt"/>
</Projectile>
</Item>
@@ -33,9 +33,7 @@
<RequiredItems name="Harpoon" type="Contained"/>
</RangedWeapon>
<Rope sprite="Content/Items/Weapons/rope.png" projectileanchorx="-40.0"/>
<ItemContainer hideitems="true">
<ItemContainer itempos="27,11" iteminterval="0,-4" hideitems="false">
<Containable name="Harpoon"/>
</ItemContainer>
</Item>

View File

@@ -22,10 +22,9 @@
linkable="true"
pickdistance="150">
<Sprite texture ="battery.png" depth="0.8"/>
<PowerContainer capacity="2000.0" maxinput="500.0" maxoutput="1000.0" canbeselected = "true"/>
<PowerContainer capacity="2000.0" maxrechargespeed="500.0" maxoutput="1000.0" canbeselected = "true"/>
<ConnectionPanel canbeselected = "true">
<requireditem name="Screwdriver" type="Equipped"/>

View File

@@ -1,9 +1,10 @@
<?xml version="1.0" encoding="utf-8" ?>
<Randomevents>
<MonsterEvent name="Under attack" description=""
characterfile="Content/Characters/Scorpion/scorpion.xml"
characterfile="Content/Characters/Crawler/Crawler.xml"
commonness="10"
difficulty="10"
minamount="2" maxamount="4"
starttimemin="5" starttimemax="10"/>
<MonsterEvent name="Under attack" description=""

View File

@@ -1,5 +1,6 @@
using System.Xml.Linq;
using Microsoft.Xna.Framework;
using System;
namespace Subsurface
{
@@ -17,7 +18,7 @@ namespace Subsurface
characterFile = ToolBox.GetAttributeString(element, "characterfile", "");
minAmount = ToolBox.GetAttributeInt(element, "minamount", 1);
maxAmount = ToolBox.GetAttributeInt(element, "maxamount", 1);
maxAmount = Math.Max(ToolBox.GetAttributeInt(element, "maxamount", 1),minAmount);
}
protected override void Start()
@@ -30,10 +31,11 @@ namespace Subsurface
for (int i = 0; i < amount; i++)
{
monsters[i] = new Character(characterFile,
(randomWayPoint == null) ? Vector2.Zero : randomWayPoint.SimPosition);
Vector2 position = (randomWayPoint == null) ? Vector2.Zero : randomWayPoint.SimPosition;
position.X += ToolBox.RandomFloat(-0.5f,0.5f);
position.Y += ToolBox.RandomFloat(-0.5f,0.5f);
monsters[i] = new Character(characterFile, position);
}
}
public override void Update(float deltaTime)

View File

@@ -266,10 +266,14 @@ namespace Subsurface
{
spriteBatch.DrawString(font,
"FPS: " + (int)Game1.frameCounter.AverageFramesPerSecond
+ " - physics: " + Game1.world.UpdateTime
+ " - bodies: " + Game1.world.BodyList.Count,
+ " - render: "+Game1.renderTimeElapsed,
new Vector2(10, 10), Color.White);
spriteBatch.DrawString(font,
"Physics: " + Game1.world.UpdateTime
+ " - bodies: " + Game1.world.BodyList.Count,
new Vector2(10, 30), Color.White);
if (Character.Controlled != null)
{
drowningBar.BarSize = Character.Controlled.Oxygen/100.0f;
@@ -335,8 +339,6 @@ namespace Subsurface
i++;
}
if (messages[0].LifeTime <= 0.0f) messages.Remove(messages[0]);
}

View File

@@ -45,6 +45,9 @@ namespace Subsurface
public static Random localRandom;
public static Random random;
private Stopwatch renderTimer;
public static int renderTimeElapsed;
public Camera Cam
{
@@ -78,6 +81,8 @@ namespace Subsurface
frameCounter = new FrameCounter();
renderTimer = new Stopwatch();
IsMouseVisible = true;
IsFixedTimeStep = false;
@@ -197,16 +202,18 @@ namespace Subsurface
/// <summary>
/// This is called when the game should draw itself.
/// </summary>
/// <param name="deltaTime">elapsed time in seconds</param>
protected override void Draw(GameTime gameTime)
{
//System.Diagnostics.Debug.WriteLine(deltaTime);
//System.Diagnostics.Debug.WriteLine(gameTime.ElapsedGameTime.TotalSeconds);
renderTimer.Restart();
double deltaTime = gameTime.ElapsedGameTime.TotalSeconds;
frameCounter.Update(deltaTime);
Screen.Selected.Draw(deltaTime, GraphicsDevice, spriteBatch);
Screen.Selected.Draw(deltaTime, GraphicsDevice, spriteBatch);
renderTimeElapsed = (int)renderTimer.Elapsed.Ticks;
renderTimer.Stop();
}
protected override void OnExiting(object sender, EventArgs args)

View File

@@ -32,7 +32,7 @@ namespace Subsurface
guiFrame = new GUIFrame(new Rectangle(0, 50, 150, 450), Color.Transparent);
listBox = new GUIListBox(new Rectangle(0, 0, 150, 400), Color.Transparent, guiFrame);
listBox = new GUIListBox(new Rectangle(0, 0, 150, 0), Color.Transparent, guiFrame);
listBox.ScrollBarEnabled = false;
listBox.OnSelected = SelectCharacter;

View File

@@ -97,6 +97,8 @@ namespace Subsurface
public void StartShift(int scriptedEventCount = 1)
{
if (crewManager.characterInfos.Count == 0) return;
crewManager.StartShift();
taskManager.StartShift(scriptedEventCount);
}

View File

@@ -20,7 +20,6 @@ namespace Subsurface
for (int i = 0 ; i<amount ; i++)
{
availableCharacters.Add(new CharacterInfo(file));
Debug.Write(availableCharacters.Last().name);
}
}
}

View File

@@ -54,17 +54,19 @@ namespace Subsurface.Items.Components
set { itemRotation = value; }
}
//[Initable(Vector2.Zero)]
//private Vector2 ItemPos
//{
// set { itemPos = ConvertUnits.ToSimUnits(value); }
//}
[HasDefaultValue("0.0,0.0", false)]
public string ItemPos
{
get { return ToolBox.Vector2ToString(itemPos); }
set { itemPos = ToolBox.ParseToVector2(value); }
}
//[Initable(Vector2.Zero)]
//private Vector2 ItemInterval
//{
// set { itemInterval = ConvertUnits.ToSimUnits(value); }
//}
[HasDefaultValue("0.0,0.0", false)]
public string ItemInterval
{
get { return ToolBox.Vector2ToString(itemInterval); }
set { itemInterval = ToolBox.ParseToVector2(value); }
}
public ItemContainer(Item item, XElement element)
: base (item, element)
@@ -72,11 +74,11 @@ namespace Subsurface.Items.Components
inventory = new ItemInventory(this, capacity);
containableItems = new List<RelatedItem>();
itemPos = ToolBox.GetAttributeVector2(element, "ItemPos", Vector2.Zero);
itemPos = ConvertUnits.ToSimUnits(itemPos);
//itemPos = ToolBox.GetAttributeVector2(element, "ItemPos", Vector2.Zero);
//itemPos = ConvertUnits.ToSimUnits(itemPos);
itemInterval = ToolBox.GetAttributeVector2(element, "ItemInterval", Vector2.Zero);
itemInterval = ConvertUnits.ToSimUnits(itemInterval);
//itemInterval = ToolBox.GetAttributeVector2(element, "ItemInterval", Vector2.Zero);
//itemInterval = ConvertUnits.ToSimUnits(itemInterval);
foreach (XElement subElement in element.Elements())
{
@@ -106,7 +108,7 @@ namespace Subsurface.Items.Components
{
if (contained == null) continue;
if (contained.body!=null) contained.body.Enabled = !hideItems;
if (contained.body!=null) contained.body.Enabled = false;
RelatedItem ri = containableItems.Find(x => x.MatchesItem(item));
if (ri == null) continue;
@@ -120,40 +122,74 @@ namespace Subsurface.Items.Components
contained.ApplyStatusEffects(ActionType.OnContained, deltaTime);
}
if (hideItems) return;
//if (hideItems) return;
//Vector2 transformedItemPos;
//Vector2 transformedItemInterval = itemInterval;
////float transformedItemRotation = itemRotation;
//if (item.body==null)
//{
// transformedItemPos = new Vector2(item.Rect.X, item.Rect.Y);
// transformedItemPos = ConvertUnits.ToSimUnits(transformedItemPos) + itemPos;
//}
//else
//{
// Matrix transform = Matrix.CreateRotationZ(item.body.Rotation);
// transformedItemPos = item.body.Position + Vector2.Transform(itemPos, transform);
// transformedItemInterval = Vector2.Transform(transformedItemInterval, transform);
// //transformedItemRotation += item.body.Rotation;
//}
//foreach (Item containedItem in inventory.items)
//{
// if (containedItem == null) continue;
// Vector2 itemDist = (transformedItemPos - containedItem.body.Position);
// Vector2 force = (itemDist - containedItem.body.LinearVelocity * 0.1f) * containedItem.body.Mass * 60.0f;
// containedItem.body.ApplyForce(force);
// containedItem.body.SmoothRotate(itemRotation);
// transformedItemPos += transformedItemInterval;
//}
}
public override void Draw(SpriteBatch spriteBatch)
{
base.Draw(spriteBatch);
if (hideItems) return;
Vector2 transformedItemPos;
Vector2 transformedItemInterval = itemInterval;
float currentRotation = itemRotation;
//float transformedItemRotation = itemRotation;
if (item.body==null)
if (item.body == null)
{
transformedItemPos = new Vector2(item.Rect.X, item.Rect.Y);
transformedItemPos = ConvertUnits.ToSimUnits(transformedItemPos) + itemPos;
transformedItemPos = transformedItemPos + itemPos;
}
else
{
Matrix transform = Matrix.CreateRotationZ(item.body.Rotation);
transformedItemPos = Vector2.Transform(item.body.Position + itemPos, transform);
transformedItemInterval = Vector2.Transform(transformedItemInterval, transform);
//transformedItemRotation += item.body.Rotation;
transformedItemPos = ConvertUnits.ToDisplayUnits(item.body.Position) + Vector2.Transform(itemPos, transform);
transformedItemInterval = Vector2.Transform(transformedItemInterval, transform);
currentRotation += item.body.Rotation;
}
foreach (Item containedItem in inventory.items)
{
if (containedItem == null) continue;
Vector2 itemDist = (transformedItemPos - containedItem.body.Position);
Vector2 force = (itemDist - containedItem.body.LinearVelocity * 0.1f) * containedItem.body.Mass * 60.0f;
containedItem.body.ApplyForce(force);
containedItem.body.SmoothRotate(itemRotation);
containedItem.sprite.Draw(spriteBatch, new Vector2(transformedItemPos.X, -transformedItemPos.Y), -currentRotation, 1.0f);
transformedItemPos += transformedItemInterval;
}
}
public override void DrawHUD(SpriteBatch spriteBatch, Character character)

View File

@@ -60,82 +60,30 @@ namespace Subsurface.Items.Components
set
{
isOpen = value;
openState = (isOpen) ? 1.0f : 0.0f;
OpenState = (isOpen) ? 1.0f : 0.0f;
}
}
private Rectangle doorRect;
public float OpenState
{
get { return openState; }
set
{
if (openState == value) return;
float prevValue = openState;
openState = MathHelper.Clamp(value, 0.0f, 1.0f);
if (openState == prevValue) return;
if (window==null)
{
Rectangle rect = item.Rect;
rect.Height = (int)(rect.Height * (1.0f - openState));
}
else
{
//Rectangle rect = item.Rect;
//rect.Height = (int)(rect.Height * (1.0f - openState));
Rectangle rect1 = doorRect;
rect1.Height = -window.Y;
rect1.Y += (int)(doorRect.Height * openState);
rect1.Height = Math.Max(rect1.Height - (rect1.Y - doorRect.Y), 0);
rect1.Y = Math.Min(doorRect.Y, rect1.Y);
if (rect1.Height == 0)
{
convexHull.Enabled = false;
}
else
{
convexHull.SetVertices(GetConvexHullCorners(rect1));
}
if (convexHull2 != null)
{
Rectangle rect2 = doorRect;
rect2.Y = rect2.Y + window.Y - window.Height;
rect2.Y += (int)(doorRect.Height * openState);
rect2.Y = Math.Min(doorRect.Y, rect2.Y);
rect2.Height = rect2.Y - (doorRect.Y - (int)(doorRect.Height * (1.0f - openState)));
convexHull2.SetVertices(GetConvexHullCorners(rect2));
if (rect2.Height == 0)
{
convexHull2.Enabled = false;
}
else
{
convexHull2.SetVertices(GetConvexHullCorners(rect2));
}
}
}
UpdateConvexHulls();
}
}
PhysicsBody body;
Sprite doorSprite;
public Door(Item item, XElement element)
: base(item, element)
{
@@ -160,7 +108,9 @@ namespace Subsurface.Items.Components
ConvertUnits.ToSimUnits(Math.Max(doorRect.Width, 1)),
ConvertUnits.ToSimUnits(Math.Max(doorRect.Height, 1)),
1.5f));
body.CollisionCategories = Physics.CollisionWall;
body.UserData = item;
body.BodyType = BodyType.Static;
body.SetTransform(
ConvertUnits.ToSimUnits(new Vector2(doorRect.Center.X, doorRect.Y - doorRect.Height / 2)),
@@ -169,21 +119,69 @@ namespace Subsurface.Items.Components
//string spritePath = Path.GetDirectoryName(item.Prefab.ConfigFile) + "\\"+ ToolBox.GetAttributeString(element, "sprite", "");
isActive = true;
Vector2[] corners = GetConvexHullCorners(doorRect);
convexHull = new ConvexHull(corners, Color.Black);
if (window!=null) convexHull2 = new ConvexHull(corners, Color.Black);
if (window!=null && window!=Rectangle.Empty) convexHull2 = new ConvexHull(corners, Color.Black);
OpenState = openState;
//powerConsumption = -100.0f;
UpdateConvexHulls();
//LinkedGap.Open = openState;
isActive = true;
}
private void UpdateConvexHulls()
{
Rectangle rect = doorRect;
rect.Height = (int)(rect.Height * (1.0f - openState));
if (window.Height == 0 || window.Width == 0)
{
}
else
{
//Rectangle rect = item.Rect;
//rect.Height = (int)(rect.Height * (1.0f - openState));
rect.Height = -window.Y;
rect.Y += (int)(doorRect.Height * openState);
rect.Height = Math.Max(rect.Height - (rect.Y - doorRect.Y), 0);
rect.Y = Math.Min(doorRect.Y, rect.Y);
if (convexHull2 != null)
{
Rectangle rect2 = doorRect;
rect2.Y = rect2.Y + window.Y - window.Height;
rect2.Y += (int)(doorRect.Height * openState);
rect2.Y = Math.Min(doorRect.Y, rect2.Y);
rect2.Height = rect2.Y - (doorRect.Y - (int)(doorRect.Height * (1.0f - openState)));
//convexHull2.SetVertices(GetConvexHullCorners(rect2));
if (rect2.Height == 0)
{
convexHull2.Enabled = false;
}
else
{
convexHull2.Enabled = true;
convexHull2.SetVertices(GetConvexHullCorners(rect2));
}
}
}
if (rect.Height == 0)
{
convexHull.Enabled = false;
}
else
{
convexHull.Enabled = true;
convexHull.SetVertices(GetConvexHullCorners(rect));
}
}
private Vector2[] GetConvexHullCorners(Rectangle rect)
@@ -212,7 +210,6 @@ namespace Subsurface.Items.Components
public override bool Pick(Character picker)
{
isActive = true;
isOpen = !isOpen;
return true;
@@ -222,22 +219,30 @@ namespace Subsurface.Items.Components
{
OpenState += deltaTime * ((isOpen) ? 3.0f : -3.0f);
LinkedGap.Open = openState;
item.SendSignal((isOpen) ? "1" : "0", "state_out");
}
public override void UpdateBroken(float deltaTime, Camera cam)
{
body.Enabled = false;
convexHull.Enabled = false;
linkedGap.Open = 1.0f;
if (convexHull2 != null) convexHull2.Enabled = false;
}
public override void Draw(SpriteBatch spriteBatch)
{
LinkedGap.Open = openState;
Color color = (item.IsSelected) ? Color.Green : Color.White;
color = color * (item.Condition / 100.0f);
color.A = 255;
//prefab.sprite.Draw(spriteBatch, new Vector2(rect.X, -rect.Y), new Vector2(rect.Width, rect.Height), color);
if (openState == 1.0f)
{
body.Enabled = false;
convexHull.Enabled = false;
}
else
{
@@ -246,8 +251,6 @@ namespace Subsurface.Items.Components
(int)doorSprite.size.X, (int)(doorSprite.size.Y * (1.0f - openState))),
color, 0.0f, doorSprite.Origin, 1.0f, SpriteEffects.None, doorSprite.Depth);
convexHull.Enabled = true;
if (openState == 0.0f)
{
body.Enabled = true;
@@ -290,7 +293,6 @@ namespace Subsurface.Items.Components
public override void ReceiveSignal(string signal, Connection connection, Item sender)
{
isActive = true;
if (connection.name=="toggle")
{
isOpen = !isOpen;

View File

@@ -176,54 +176,26 @@ namespace Subsurface
}
}
//public List<ObjectProperty> GetProperties<T>()
//{
// List<ObjectProperty> editableProperties = new List<ObjectProperty>();
// foreach (var property in properties.Values)
// {
// if (property.Attributes.OfType<T>().Count() > 0) editableProperties.Add(property);
// }
// return editableProperties;
//}
private int loopingSoundIndex;
public void PlaySound(ActionType type, float volume, Vector2 position, bool loop=false)
{
if (!loop)
{
List<ItemSound> matchingSounds = sounds.FindAll(x=> x.type == type);
if (matchingSounds.Count == 0 || item.Prefab.sounds.Count == 0) return;
int index = Game1.localRandom.Next(Math.Min(matchingSounds.Count,item.Prefab.sounds.Count));
if (loop && Sounds.SoundManager.IsPlaying(loopingSoundIndex)) return;
Sound sound = item.Prefab.sounds[matchingSounds[index].index];
List<ItemSound> matchingSounds = sounds.FindAll(x => x.type == type);
if (matchingSounds.Count == 0 || item.Prefab.sounds.Count == 0) return;
sound.Play(volume, matchingSounds[index].range, position);
int index = Game1.localRandom.Next(Math.Min(matchingSounds.Count, item.Prefab.sounds.Count));
Sound sound = item.Prefab.sounds[matchingSounds[index].index];
if (loop)
{
loopingSoundIndex = sound.Loop(loopingSoundIndex, volume, position, matchingSounds[index].range);
}
else
{
//todo: get rid of copypaste
if (!Sounds.SoundManager.IsPlaying(loopingSoundIndex))
{
List<ItemSound> matchingSounds = sounds.FindAll(x => x.type == type);
if (matchingSounds.Count == 0 || item.Prefab.sounds.Count == 0) return;
int index = Game1.localRandom.Next(Math.Min(matchingSounds.Count, item.Prefab.sounds.Count));
Sound sound = item.Prefab.sounds[matchingSounds[index].index];
loopingSoundIndex = sound.Loop(loopingSoundIndex, volume, position, matchingSounds[index].range);
}
}
sound.Play(volume, matchingSounds[index].range, position);
}
}
public virtual void Move(Vector2 amount) { }

View File

@@ -25,7 +25,7 @@ namespace Subsurface.Items.Components
{
if (picker == null) return false;
picker.SelectedConstruction = item;
//picker.SelectedConstruction = item;
return true;
}

View File

@@ -30,6 +30,7 @@ namespace Subsurface.Items.Components
[Editable, HasDefaultValue(10.0f, true)]
public float MaxOutPut
{
set { maxOutput = value; }
get { return maxOutput; }
}
@@ -42,21 +43,24 @@ namespace Subsurface.Items.Components
[HasDefaultValue(10.0f, false)]
private float Capacity
public float Capacity
{
get { return capacity; }
set { capacity = Math.Max(value,1.0f); }
}
[HasDefaultValue(10.0f, false)]
private float MaxInput
{
set { MaxInput = value; }
}
//[HasDefaultValue(10.0f, false)]
//public float MaxInput
//{
// get { return maxInput; }
// set { maxInput = value; }
//}
[HasDefaultValue(10.0f, false)]
private float MaxOutput
public float MaxRechargeSpeed
{
set { maxOutput = value; }
get { return maxRechargeSpeed; }
set { maxRechargeSpeed = Math.Max(value, 1.0f); }
}
public PowerContainer(Item item, XElement element)
@@ -65,9 +69,7 @@ namespace Subsurface.Items.Components
//capacity = ToolBox.GetAttributeFloat(element, "capacity", 10.0f);
//maxRechargeSpeed = ToolBox.GetAttributeFloat(element, "maxinput", 10.0f);
//maxOutput = ToolBox.GetAttributeFloat(element, "maxoutput", 10.0f);
rechargeSpeed = maxRechargeSpeed;
isActive = true;
}
@@ -129,7 +131,7 @@ namespace Subsurface.Items.Components
return;
}
currPowerConsumption = MathHelper.Lerp(currPowerConsumption, rechargeSpeed, 0.05f);
currPowerConsumption = MathHelper.Lerp(currPowerConsumption, maxRechargeSpeed*rechargeSpeed, 0.05f);
charge += currPowerConsumption*voltage / 3600.0f;
}
//provide power to the grid
@@ -142,10 +144,10 @@ namespace Subsurface.Items.Components
return;
}
currPowerConsumption = MathHelper.Lerp(
currPowerConsumption,
-maxOutput * chargeRate,
0.1f);
//currPowerConsumption = MathHelper.Lerp(
// currPowerConsumption,
// -maxOutput * chargeRate,
// 0.1f);
currPowerConsumption = MathHelper.Lerp(
currPowerConsumption,

View File

@@ -49,9 +49,11 @@ namespace Subsurface.Items.Components
pt.powerLoad += (fullLoad - pt.powerLoad) / inertia;
pt.currPowerConsumption += (-fullPower - pt.currPowerConsumption) / inertia;
pt.Item.SendSignal((fullPower / Math.Max(fullLoad,1.0f)).ToString(), "power_out");
}
else
{
//p.Power = fullPower;
}
}
@@ -103,15 +105,15 @@ namespace Subsurface.Items.Components
{
connectedList.Add(powered);
//positive power consumption = the construction requires power -> increase load
if (powered.PowerConsumption > 0.0f)
if (powered.CurrPowerConsumption > 0.0f)
{
fullLoad += powered.PowerConsumption;
fullLoad += powered.CurrPowerConsumption;
}
else if (powered.PowerConsumption < 0.0f)
else if (powered.CurrPowerConsumption < 0.0f)
//negative power consumption = the construction is a
//generator/battery or another junction box
{
fullPower -= powered.PowerConsumption;
fullPower -= powered.CurrPowerConsumption;
}
}
}

View File

@@ -155,38 +155,42 @@ namespace Subsurface.Items.Components
//f2.Body.ApplyLinearImpulse(force);
//f1.Body.ApplyLinearImpulse(-f1.Body.LinearVelocity * f1.Body.Mass);
float damage = f1.Body.LinearVelocity.Length();
//float damage = f1.Body.LinearVelocity.Length();
Limb limb;
Structure structure;
if ((limb = (f2.Body.UserData as Limb)) != null)
if (attack!=null)
{
attack.DoDamage(limb.character, item.SimPosition, 0.0f);
//limb.Damage += damage;
//limb.Bleeding += bleedingDamage;
Limb limb;
Structure structure;
if ((limb = (f2.Body.UserData as Limb)) != null)
{
attack.DoDamage(limb.character, item.SimPosition, 0.0f);
//limb.Damage += damage;
//limb.Bleeding += bleedingDamage;
//if (bleedingDamage>0.0f)
//{
// for (int i = 0; i < 5; i++ )
// {
// Game1.particleManager.CreateParticle(limb.SimPosition,
// ToolBox.VectorToAngle(-f1.Body.LinearVelocity*0.5f) + ToolBox.RandomFloat(-0.5f, 0.5f),
// ToolBox.RandomFloat(1.0f, 3.0f), "blood");
// }
//if (bleedingDamage>0.0f)
//{
// for (int i = 0; i < 5; i++ )
// {
// Game1.particleManager.CreateParticle(limb.SimPosition,
// ToolBox.VectorToAngle(-f1.Body.LinearVelocity*0.5f) + ToolBox.RandomFloat(-0.5f, 0.5f),
// ToolBox.RandomFloat(1.0f, 3.0f), "blood");
// }
// Game1.particleManager.CreateParticle(limb.SimPosition,
// 0.0f,
// Vector2.Zero, "waterblood");
//}
// Game1.particleManager.CreateParticle(limb.SimPosition,
// 0.0f,
// Vector2.Zero, "waterblood");
//}
//AmbientSoundManager.PlayDamageSound(DamageType.LimbBlunt, damage, limb.body.FarseerBody);
//AmbientSoundManager.PlayDamageSound(DamageType.LimbBlunt, damage, limb.body.FarseerBody);
}
else if ((structure = (f2.Body.UserData as Structure)) != null)
{
attack.DoDamage(structure, item.SimPosition, 0.0f);
//AmbientSoundManager.PlayDamageSound(DamageType.StructureBlunt, damage, f2.Body);
}
}
else if ((structure = (f2.Body.UserData as Structure)) != null)
{
attack.DoDamage(structure, item.SimPosition, 0.0f);
//AmbientSoundManager.PlayDamageSound(DamageType.StructureBlunt, damage, f2.Body);
}
item.body.FarseerBody.OnCollision -= OnProjectileCollision;

View File

@@ -18,8 +18,9 @@ namespace Subsurface.Items.Components
Hull hull1, hull2;
[HasDefaultValue(100.0f, false)]
private float MaxFlow
{
public float MaxFlow
{
get { return maxFlow; }
set { maxFlow = value; }
}
@@ -41,14 +42,14 @@ namespace Subsurface.Items.Components
if (voltage < minVoltage) return;
if (hull2 == null && hull1 == null) return;
float powerFactor = (currPowerConsumption==0.0f) ? 1.0f : voltage;
flow = maxFlow * powerFactor;
float deltaVolume = flow * ((flowIn) ? 1.0f : -1.0f);
hull1.Volume += deltaVolume;
if (hull2 != null) hull2.Volume -= deltaVolume;
float powerFactor = (currPowerConsumption==0.0f) ? 1.0f : voltage;
flow = maxFlow * powerFactor;
voltage = 0.0f;
}

View File

@@ -126,9 +126,10 @@ namespace Subsurface.Items.Components
if (powerUpTask==null || powerUpTask.IsFinished)
{
powerUpTask = new PropertyTask(Game1.gameSession.taskManager, item, IsRunning, 20.0f, "Power up the reactor");
}
}
}
item.Condition -= temperature*deltaTime*0.00005f;
if (temperature > shutDownTemp)
@@ -157,7 +158,7 @@ namespace Subsurface.Items.Components
FissionRate = Math.Max(fissionRate, heat / 200.0f);
//the power generated by the reactor is equal to the temperature
currPowerConsumption = -temperature;
currPowerConsumption = -temperature*powerPerTemp;
if (item.currentHull != null)
{

View File

@@ -140,7 +140,7 @@ namespace Subsurface.Items.Components
}
else
{
gunJoint.Length = Math.Max(gunJoint.Length-0.003f,0.01f);
gunJoint.Length = Math.Max(gunJoint.Length-0.01f,0.01f);
gunJoint.Frequency = 30;
gunJoint.DampingRatio = 0.05f;
//gunJoint.MotorEnabled = true;

View File

@@ -1,4 +1,6 @@
using System;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
@@ -32,7 +34,12 @@ namespace Subsurface.Items.Components
}
}
public override void DrawHUD(Microsoft.Xna.Framework.Graphics.SpriteBatch spriteBatch, Character character)
public override void Move(Vector2 amount)
{
base.Move(amount);
}
public override void DrawHUD(SpriteBatch spriteBatch, Character character)
{
if (user!=character) return;
Connection.DrawConnections(spriteBatch, this, character);
@@ -44,8 +51,6 @@ namespace Subsurface.Items.Components
foreach (Connection c in connections)
{
//XElement newElement = new XElement(c.isOutput ? "output" : "input", new XAttribute("name", c.name));
c.Save(componentElement);
}

View File

@@ -11,20 +11,23 @@ namespace Subsurface.Items.Components
{
class Wire : ItemComponent
{
const float nodeDistance = 128.0f;
const float nodeDistance = 32.0f;
const float heightFromFloor = 128.0f;
static Sprite wireSprite;
List<Vector2> nodes;
Connection[] connections;
private Vector2 newNodePos;
public Wire(Item item, XElement element)
: base(item, element)
{
if (wireSprite==null)
if (wireSprite == null)
{
wireSprite = new Sprite("Content/Items/wireHorizontal.png",new Vector2(0.5f,0.5f));
wireSprite = new Sprite("Content/Items/wireHorizontal.png", new Vector2(0.5f, 0.5f));
wireSprite.Depth = 0.85f;
}
@@ -35,9 +38,9 @@ namespace Subsurface.Items.Components
public Connection OtherConnection(Connection connection)
{
if (connection==null) return null;
if (connection==connections[0]) return connections[1];
if (connection==connections[1]) return connections[0];
if (connection == null) return null;
if (connection == connections[0]) return connections[1];
if (connection == connections[1]) return connections[0];
return null;
}
@@ -49,7 +52,7 @@ namespace Subsurface.Items.Components
}
public void Connect(Connection newConnection, bool addNode = true)
{
{
for (int i = 0; i < 2; i++)
{
if (connections[i] == newConnection) return;
@@ -62,8 +65,8 @@ namespace Subsurface.Items.Components
connections[i] = newConnection;
if (!addNode) break;
if (i==0)
if (i == 0)
{
nodes.Insert(0, newConnection.Item.Position);
}
@@ -71,16 +74,18 @@ namespace Subsurface.Items.Components
{
nodes.Add(newConnection.Item.Position);
}
break;
}
if (connections[0]!=null && connections[1]!=null)
if (connections[0] != null && connections[1] != null)
{
item.Drop(null, false);
item.body.Enabled = false;
isActive = false;
CleanNodes();
}
@@ -98,61 +103,80 @@ namespace Subsurface.Items.Components
public override void Unequip(Character character)
{
ClearConnections();
isActive = false;
}
public override void Update(float deltaTime, Camera cam)
{
if (nodes.Count == 0) return;
if (Math.Abs(item.Position.X-nodes[nodes.Count-1].X)>nodeDistance)
{
nodes.Add(new Vector2(
ToolBox.Round(item.Position.X, Map.gridSize.X),
nodes[nodes.Count - 1].Y));
item.FindHull();
item.NewComponentEvent(this, true);
}
else if (Math.Abs(item.Position.Y-nodes[nodes.Count-1].Y)>nodeDistance)
Vector2 position = item.Position;
position.X = ToolBox.Round(item.Position.X, nodeDistance);
if (item.currentHull == null)
{
nodes.Add(new Vector2(nodes[nodes.Count - 1].X,
ToolBox.Round(item.Position.Y, Map.gridSize.Y)));
item.NewComponentEvent(this, true);
position.Y = ToolBox.Round(item.Position.Y, nodeDistance);
}
else
{
position.Y -= item.currentHull.Rect.Y - item.currentHull.Rect.Height;
position.Y = Math.Max(ToolBox.Round(position.Y, nodeDistance), heightFromFloor);
position.Y += item.currentHull.Rect.Y - item.currentHull.Rect.Height;
}
newNodePos = position;
//if (Vector2.Distance(position, nodes[nodes.Count - 1]) > nodeDistance*10)
//{
// nodes.Add(position);
// item.NewComponentEvent(this, true);
//}
//else if (Math.Abs(position.Y - nodes[nodes.Count - 1].Y) > nodeDistance)
//{
// nodes.Add(new Vector2(nodes[nodes.Count - 1].X,
// position.Y));
// item.NewComponentEvent(this, true);
//}
}
//public override bool Use(Character character = null)
//{
// Vector2 nodePos = item.Position;
// ToolBox.Round(nodePos.X, Map.gridSize.X);
// ToolBox.Round(nodePos.Y, Map.gridSize.Y);
public override bool Use(Character character = null)
{
if (newNodePos!= Vector2.Zero && nodes.Count>0 && Vector2.Distance(newNodePos, nodes[nodes.Count - 1]) > nodeDistance)
{
nodes.Add(newNodePos);
newNodePos = Vector2.Zero;
}
// nodes.Add(nodePos);
// return true;
//}
return true;
}
public override void SecondaryUse(Character character = null)
{
if (nodes.Count > 0)
if (nodes.Count > 1)
{
nodes.RemoveAt(nodes.Count - 1);
item.NewComponentEvent(this, true);
}
}
public override bool Pick(Character picker)
{
ClearConnections();
return true;
}
private void ClearConnections()
{
nodes.Clear();
for (int i = 0; i < 2; i++ )
for (int i = 0; i < 2; i++)
{
if (connections[i] == null) continue;
int wireIndex = connections[i].FindWireIndex(item);
@@ -168,8 +192,8 @@ namespace Subsurface.Items.Components
{
for (int i = nodes.Count - 2; i > 0; i--)
{
if ((nodes[i-1].X == nodes[i].X || nodes[i-1].Y == nodes[i].Y) &&
(nodes[i+1].X == nodes[i].X || nodes[i+1].Y == nodes[i].Y))
if ((nodes[i - 1].X == nodes[i].X || nodes[i - 1].Y == nodes[i].Y) &&
(nodes[i + 1].X == nodes[i].X || nodes[i + 1].Y == nodes[i].Y))
{
if (Vector2.Distance(nodes[i - 1], nodes[i]) == Vector2.Distance(nodes[i + 1], nodes[i]))
{
@@ -199,29 +223,38 @@ namespace Subsurface.Items.Components
public override void Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch spriteBatch)
{
if (nodes.Count == 0) return;
for (int i = 0; i < nodes.Count; i++)
{
GUI.DrawRectangle(spriteBatch, new Rectangle((int)nodes[i].X, (int)-nodes[i].Y, 5, 5), Color.DarkGray, true, wireSprite.Depth - 0.01f);
}
for (int i = 1; i<nodes.Count; i++)
for (int i = 1; i < nodes.Count; i++)
{
DrawSection(spriteBatch, nodes[i], nodes[i - 1], i);
DrawSection(spriteBatch, nodes[i], nodes[i - 1], i, Color.White);
}
if (isActive && Vector2.Distance(newNodePos, nodes[nodes.Count - 1]) > nodeDistance)
{
DrawSection(spriteBatch, nodes[nodes.Count - 1], newNodePos, nodes.Count, Color.White * 0.5f);
//nodes.Add(newNodePos);
}
}
private void DrawSection(SpriteBatch spriteBatch, Vector2 start, Vector2 end, int i)
private void DrawSection(SpriteBatch spriteBatch, Vector2 start, Vector2 end, int i, Color color)
{
start.Y = -start.Y;
end.Y = -end.Y;
spriteBatch.Draw(wireSprite.Texture,
start, null, Color.White,
start, null, color,
ToolBox.VectorToAngle(end - start),
new Vector2(0.0f, wireSprite.size.Y / 2.0f),
new Vector2((Vector2.Distance(start, end)) / wireSprite.Texture.Width, 0.3f),
SpriteEffects.None,
wireSprite.Depth +0.1f + i * 0.00001f);
wireSprite.Depth + 0.1f + i * 0.00001f);
}
public override XElement Save(XElement parentElement)
@@ -230,7 +263,7 @@ namespace Subsurface.Items.Components
if (nodes == null || nodes.Count == 0) return componentElement;
string[] nodeCoords = new string[nodes.Count()*2];
string[] nodeCoords = new string[nodes.Count() * 2];
for (int i = 0; i < nodes.Count(); i++)
{
nodeCoords[i * 2] = nodes[i].X.ToString(CultureInfo.InvariantCulture);
@@ -250,7 +283,7 @@ namespace Subsurface.Items.Components
if (nodeString == "") return;
string[] nodeCoords = nodeString.Split(';');
for (int i = 0; i<nodeCoords.Length/2; i++)
for (int i = 0; i < nodeCoords.Length / 2; i++)
{
float x = 0.0f, y = 0.0f;

View File

@@ -64,6 +64,11 @@ namespace Subsurface
set { condition = MathHelper.Clamp(value, 0.0f, 100.0f); }
}
public float Health
{
get { return condition; }
}
[Editable, HasDefaultValue("", true)]
public string Tags
{
@@ -205,6 +210,11 @@ namespace Subsurface
case "trigger":
case "sprite":
break;
case "aitarget":
aiTarget = new AITarget(this);
aiTarget.SightRange = ToolBox.GetAttributeFloat(subElement, "sightrange", 1000.0f);
aiTarget.SoundRange = ToolBox.GetAttributeFloat(subElement, "soundrange", 0.0f);
break;
default:
ItemComponent ic = ItemComponent.Load(subElement, this, prefab.ConfigFile);
if (ic == null) break;
@@ -285,7 +295,7 @@ namespace Subsurface
foreach (Item item in itemList) item.FindHull();
}
protected virtual Hull FindHull()
public virtual Hull FindHull()
{
currentHull = Hull.FindHull((body == null) ? Position : ConvertUnits.ToDisplayUnits(body.Position), currentHull);
return currentHull;

View File

@@ -14,7 +14,7 @@ namespace Subsurface
protected AITarget aiTarget;
//protected float soundRange;
//protected float sightRange;
public int ID
{
get { return id; }

View File

@@ -49,10 +49,9 @@ namespace Subsurface
{
for (int i = 0; i<range*10; i++)
{
Game1.particleManager.CreateParticle(position,
ToolBox.RandomFloat(0.0f,3.14f),
Vector2.Normalize(new Vector2(ToolBox.RandomFloat(-1.0f, 1.0f), ToolBox.RandomFloat(-1.0f, 1.0f))) * ToolBox.RandomFloat(3.0f,4.0f),
"explosionfire");
Game1.particleManager.CreateParticle("explosionfire", position,
Vector2.Normalize(new Vector2(ToolBox.RandomFloat(-1.0f, 1.0f), ToolBox.RandomFloat(-1.0f, 1.0f))) * ToolBox.RandomFloat(3.0f, 4.0f),
0.0f);
}
Vector2 displayPosition = ConvertUnits.ToDisplayUnits(position);

View File

@@ -96,68 +96,84 @@ namespace Subsurface
private void FindHulls()
{
Hull hull1 = null, hull2 = null;
Hull[] hulls = new Hull[2];
linkedTo.Clear();
foreach (Hull h in Hull.hullList)
{
if (!Map.RectsOverlap(h.Rect, rect)) continue;
if (!Map.RectsOverlap(h.Rect, rect, false)) continue;
//if the gap is inside the hull completely, ignore it
if (rect.X > h.Rect.X && rect.X + rect.Width < h.Rect.X+h.Rect.Width &&
rect.Y < h.Rect.Y && rect.Y - rect.Height > h.Rect.Y - h.Rect.Height) continue;
if (hull1 == null)
for (int i = 0; i < 2; i++ )
{
hull1 = h;
}
else
{
hull2 = h;
if (hulls[i] != null) continue;
hulls[i] = h;
break;
}
if (hulls[1] != null) break;
}
if (hull1 == null && hull2 == null) return;
if (hulls[0] == null && hulls[1] == null) return;
if (hull1 != null && hull2 != null)
if (hulls[0]!=null && hulls[1]!=null)
{
if (isHorizontal)
if ((isHorizontal && hulls[0].Rect.X > hulls[1].Rect.X) || (!isHorizontal && hulls[0].Rect.Y < hulls[1].Rect.Y))
{
//make sure that water1 is the lefthand room
//or that water2 is null if the gap doesn't lead to another room
if (hull1.Rect.X < hull2.Rect.X)
{
linkedTo.Add(hull1);
linkedTo.Add(hull2);
}
else
{
linkedTo.Add(hull2);
linkedTo.Add(hull1);
}
}
else
{
//make sure that water1 is the room on the top
//or that water2 is null if the gap doesn't lead to another room
if (hull1.Rect.Y > hull2.Rect.Y)
{
linkedTo.Add(hull1);
linkedTo.Add(hull2);
}
else
{
linkedTo.Add(hull2);
linkedTo.Add(hull1);
}
//make sure that hull1 is the lefthand room if the gap is horizontal,
//or that hull1 is the upper hull if the gap is vertical
Hull temp = hulls[0];
hulls[0] = hulls[1];
hulls[1] = temp;
}
}
else
{
linkedTo.Add(hull1);
}
linkedTo.Add(hulls[0]);
if (hulls[1] != null) linkedTo.Add(hulls[1]);
//if (hull1 != null && hull2 != null)
//{
// if (isHorizontal)
// {
// //make sure that water1 is the lefthand room
// //or that water2 is null if the gap doesn't lead to another room
// if (hull1.Rect.X < hull2.Rect.X)
// {
// linkedTo.Add(hull1);
// linkedTo.Add(hull2);
// }
// else
// {
// linkedTo.Add(hull2);
// linkedTo.Add(hull1);
// }
// }
// else
// {
// //make sure that water1 is the room on the top
// //or that water2 is null if the gap doesn't lead to another room
// if (hull1.Rect.Y > hull2.Rect.Y)
// {
// linkedTo.Add(hull1);
// linkedTo.Add(hull2);
// }
// else
// {
// linkedTo.Add(hull2);
// linkedTo.Add(hull1);
// }
// }
//}
//else
//{
// linkedTo.Add(hull1);
//}
}
public override void Draw(SpriteBatch sb, bool editing)
@@ -244,22 +260,25 @@ namespace Subsurface
{
pos.Y = ConvertUnits.ToSimUnits(MathHelper.Clamp(lowerSurface, rect.Y-rect.Height, rect.Y));
Game1.particleManager.CreateParticle(new Vector2(pos.X, pos.Y - ToolBox.RandomFloat(0.0f, 0.1f)),
0.0f, new Vector2(flowForce.X * ToolBox.RandomFloat(0.005f, 0.007f), flowForce.Y * ToolBox.RandomFloat(0.005f, 0.007f)), "watersplash");
Game1.particleManager.CreateParticle("watersplash",
new Vector2(pos.X, pos.Y - ToolBox.RandomFloat(0.0f, 0.1f)),
new Vector2(flowForce.X * ToolBox.RandomFloat(0.005f, 0.007f), flowForce.Y * ToolBox.RandomFloat(0.005f, 0.007f)));
pos.Y = ConvertUnits.ToSimUnits(ToolBox.RandomFloat(lowerSurface, rect.Y - rect.Height));
Game1.particleManager.CreateParticle(pos, 0.0f, flowForce / 200.0f, "bubbles");
Game1.particleManager.CreateParticle("bubbles", pos, flowForce / 200.0f);
}
else
{
pos.Y += Math.Sign(flowForce.Y) * ConvertUnits.ToSimUnits(rect.Height / 2.0f);
for (int i = 0; i < rect.Width; i += (int)ToolBox.RandomFloat(20, 50))
for (int i = 0; i < rect.Width; i += (int)ToolBox.RandomFloat(80, 100))
{
pos.X = ConvertUnits.ToSimUnits(ToolBox.RandomFloat(rect.X, rect.X+rect.Width));
Game1.particleManager.CreateParticle(pos,
0.0f, new Vector2(flowForce.X * ToolBox.RandomFloat(0.005f, 0.008f), flowForce.Y * ToolBox.RandomFloat(0.005f, 0.008f)), "watersplash");
Subsurface.Particles.Particle splash = Game1.particleManager.CreateParticle("watersplash", pos,
new Vector2(flowForce.X * ToolBox.RandomFloat(0.005f, 0.008f), flowForce.Y * ToolBox.RandomFloat(0.005f, 0.008f)));
Game1.particleManager.CreateParticle(pos, ToolBox.VectorToAngle(flowForce), flowForce / 200.0f, "bubbles");
if (splash!=null) splash.Size = splash.Size * MathHelper.Clamp(rect.Width / 50.0f, 0.8f, 4.0f);
Game1.particleManager.CreateParticle("bubbles", pos, flowForce / 200.0f);
}
}

View File

@@ -212,8 +212,9 @@ namespace Subsurface
float maxDelta = Math.Max(Math.Abs(rightDelta[i]), Math.Abs(leftDelta[i]));
if (maxDelta > ToolBox.RandomFloat(0.2f,10.0f))
{
Game1.particleManager.CreateParticle(ConvertUnits.ToSimUnits(new Vector2(rect.X + WaveWidth * i,surface + waveY[i])),
ToolBox.RandomFloat(0.0f,6.2f), new Vector2(0.0f, -0.5f), "mist");
Game1.particleManager.CreateParticle("mist",
ConvertUnits.ToSimUnits(new Vector2(rect.X + WaveWidth * i,surface + waveY[i])),
new Vector2(0.0f, -0.5f));
}
waveY[i] = waveY[i] + waveVel[i];

View File

@@ -4,17 +4,16 @@ namespace Subsurface
{
interface IDamageable
{
//float Damage
//{
// get;
// set;
//}
Vector2 SimPosition
{
get;
}
float Health
{
get;
}
void AddDamage(Vector2 position, float amount, float bleedingAmount, float stun);
}
}

View File

@@ -116,10 +116,19 @@ namespace Subsurface
&& pos.Y < rect.Y && pos.Y > rect.Y - rect.Height);
}
public static bool RectsOverlap(Rectangle rect1, Rectangle rect2)
public static bool RectsOverlap(Rectangle rect1, Rectangle rect2, bool inclusive=true)
{
return !(rect1.X > rect2.X + rect2.Width || rect1.X + rect1.Width < rect2.X ||
rect1.Y < rect2.Y - rect2.Height || rect1.Y - rect1.Height > rect2.Y);
if (inclusive)
{
return !(rect1.X > rect2.X + rect2.Width || rect1.X + rect1.Width < rect2.X ||
rect1.Y < rect2.Y - rect2.Height || rect1.Y - rect1.Height > rect2.Y);
}
else
{
return !(rect1.X >= rect2.X + rect2.Width || rect1.X + rect1.Width <= rect2.X ||
rect1.Y <= rect2.Y - rect2.Height || rect1.Y - rect1.Height >= rect2.Y);
}
}
public static Body PickBody(Vector2 rayStart, Vector2 rayEnd, List<Body> ignoredBodies = null)
@@ -149,9 +158,9 @@ namespace Subsurface
}
public static Structure CheckVisibility(Vector2 rayStart, Vector2 rayEnd)
public static Body CheckVisibility(Vector2 rayStart, Vector2 rayEnd)
{
Structure closestStructure = null;
Body closestBody = null;
float closestFraction = 1.0f;
if (Vector2.Distance(rayStart,rayEnd)<0.01f)
@@ -174,7 +183,7 @@ namespace Subsurface
if (fraction < closestFraction)
{
if (structure != null) closestStructure = structure;
closestBody = fixture.Body;
closestFraction = fraction;
}
return closestFraction;
@@ -184,7 +193,7 @@ namespace Subsurface
lastPickedPosition = rayStart + (rayEnd - rayStart) * closestFraction;
lastPickedFraction = closestFraction;
return closestStructure;
return closestBody;
}
public static Body PickBody(Vector2 point)
@@ -284,8 +293,17 @@ namespace Subsurface
Clear();
filePath = file;
XDocument doc = null;
string extension = "";
string extension = Path.GetExtension(file);
try
{
extension = Path.GetExtension(file);
}
catch
{
DebugConsole.ThrowError("Couldn't load map ''" + file + "! (Unrecognized file extension)");
return;
}
if (extension==".gz")
{

View File

@@ -88,6 +88,11 @@ namespace Subsurface
get { return sections.Length; }
}
public float Health
{
get { return prefab.MaxHealth; }
}
public override void Move(Vector2 amount)
{
@@ -380,7 +385,7 @@ namespace Subsurface
int i = FindSectionIndex(ConvertUnits.ToDisplayUnits(position));
if (i == -1) return;
Game1.particleManager.CreateParticle(ConvertUnits.ToSimUnits(SectionPosition(i)), 0.0f, 0.0f, "dustcloud");
Game1.particleManager.CreateParticle("dustcloud", ConvertUnits.ToSimUnits(SectionPosition(i)), 0.0f, 0.0f);
AddDamage(i, amount);

View File

@@ -31,12 +31,18 @@ namespace Subsurface.Particles
private Vector2 drawPosition;
private float checkCollisionTimer;
public bool InWater
{
get { return prefab.inWater; }
}
public Vector2 yLimits
{
get;
set;
}
public Vector2 Size
{
get { return size; }
@@ -49,7 +55,7 @@ namespace Subsurface.Particles
set { velocityChange = value; }
}
public void Init(Vector2 position, float rotation, Vector2 speed, ParticlePrefab prefab)
public void Init(ParticlePrefab prefab, Vector2 position, Vector2 speed, float rotation)
{
this.prefab = prefab;
@@ -73,13 +79,13 @@ namespace Subsurface.Particles
rand = (float)Game1.localRandom.NextDouble();
sizeChange = prefab.sizeChangeMin + (prefab.sizeChangeMax - prefab.sizeChangeMin) * rand;
yLimits = Vector2.Zero;
color = prefab.startColor;
alpha = prefab.startAlpha;
velocityChange = prefab.velocityChange;
velocityChange = prefab.velocityChange;
}
public bool Update(float deltaTime)
@@ -110,6 +116,14 @@ namespace Subsurface.Particles
color.G / 255.0f + prefab.colorChange.Y * deltaTime,
color.B / 255.0f + prefab.colorChange.Z * deltaTime);
if (yLimits!=Vector2.Zero)
{
if (position.Y>yLimits.X || position.Y<yLimits.Y)
{
return false;
}
}
if (prefab.deleteOnHit)
{
if (checkCollisionTimer > 0.0f)

View File

@@ -40,12 +40,12 @@ namespace Subsurface.Particles
}
}
public Particle CreateParticle(Vector2 position, float angle, float speed, string prefabName)
public Particle CreateParticle(string prefabName, Vector2 position, float angle, float speed)
{
return CreateParticle(position, angle, new Vector2((float)Math.Cos(angle), (float)Math.Sin(angle)) * speed, prefabName);
return CreateParticle(prefabName, position, new Vector2((float)Math.Cos(angle), (float)Math.Sin(angle)) * speed, angle);
}
public Particle CreateParticle(Vector2 position, float rotation, Vector2 speed, string prefabName)
public Particle CreateParticle(string prefabName, Vector2 position, Vector2 speed, float rotation=0.0f)
{
ParticlePrefab prefab;
prefabs.TryGetValue(prefabName, out prefab);
@@ -56,17 +56,17 @@ namespace Subsurface.Particles
return null;
}
return CreateParticle(position, rotation, speed, prefab);
return CreateParticle(prefab, position, speed, rotation);
}
public Particle CreateParticle(Vector2 position, float rotation, Vector2 speed, ParticlePrefab prefab)
public Particle CreateParticle(ParticlePrefab prefab, Vector2 position, Vector2 speed, float rotation=0.0f)
{
if (!Map.RectContains(cam.WorldView, ConvertUnits.ToDisplayUnits(position))) return null;
if (particleCount >= MaxParticles) return null;
if (particles[particleCount] == null) particles[particleCount] = new Particle();
particles[particleCount].Init(position, rotation, speed, prefab);
particles[particleCount].Init(prefab, position, speed, rotation);
particleCount++;

View File

@@ -80,14 +80,14 @@ namespace Subsurface
new GUITextBlock(new Rectangle(0, 0, 200, 25), "Crew:", Color.Transparent, Color.White, Alignment.Left, rightPanel[0]);
characterList = new GUIListBox(new Rectangle(0, 30, 300, 400), Color.White, rightPanel[0]);
characterList = new GUIListBox(new Rectangle(0, 30, 300, 0), Color.White, rightPanel[0]);
//---------------------------------------
rightPanel[1] = new GUIFrame(panelRect, GUI.style.backGroundColor);
rightPanel[1].Padding = GUI.style.smallPadding;
hireList = new GUIListBox(new Rectangle(0, 30, 300, 400), Color.White, Alignment.Left, rightPanel[1]);
hireList = new GUIListBox(new Rectangle(0, 30, 300, 0), Color.White, Alignment.Left, rightPanel[1]);
hireList.OnSelected = HireCharacter;
}

View File

@@ -9,6 +9,11 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Subsurface_contentContent",
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Subsurface_content", "Subsurface_content\Subsurface_content\Subsurface_content.csproj", "{1E6BF44D-6E31-40CC-8321-3D5958C983E7}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution Items", "{EA5F5518-C0B6-49C4-A421-927EE4391842}"
ProjectSection(SolutionItems) = preProject
Performance1.psess = Performance1.psess
EndProjectSection
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Android|Any CPU = Android|Any CPU
@@ -161,4 +166,7 @@ Global
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(Performance) = preSolution
HasPerformanceSessions = true
EndGlobalSection
EndGlobal

Binary file not shown.

View File

@@ -7,7 +7,7 @@
<Importer>FontDescriptionImporter</Importer>
<Processor>FontDescriptionProcessor</Processor>
<Options>None</Options>
<Output>C:\Users\Joonas\Desktop\Subsurface_1005\Subsurface_content\Subsurface_content\bin\PSM\Content\SpriteFont1.xnb</Output>
<Output>E:\Subsurface\Subsurface_content\Subsurface_content\bin\PSM\Content\SpriteFont1.xnb</Output>
<Time>2015-04-14T20:09:38.363195+03:00</Time>
</Item>
<BuildSuccessful>true</BuildSuccessful>
@@ -17,10 +17,10 @@
<TargetProfile>HiDef</TargetProfile>
<BuildConfiguration>PSM</BuildConfiguration>
<CompressContent>false</CompressContent>
<RootDirectory>C:\Users\Joonas\Desktop\Subsurface_1005\Subsurface_content\Subsurface_contentContent\</RootDirectory>
<LoggerRootDirectory>C:\Users\Joonas\Desktop\Subsurface_1005\Subsurface_content\Subsurface_content\</LoggerRootDirectory>
<IntermediateDirectory>C:\Users\Joonas\Desktop\Subsurface_1005\Subsurface_content\Subsurface_content\obj\PSM\</IntermediateDirectory>
<OutputDirectory>C:\Users\Joonas\Desktop\Subsurface_1005\Subsurface_content\Subsurface_content\bin\PSM\Content\</OutputDirectory>
<RootDirectory>E:\Subsurface\Subsurface_content\Subsurface_contentContent\</RootDirectory>
<LoggerRootDirectory>E:\Subsurface\Subsurface_content\Subsurface_content\</LoggerRootDirectory>
<IntermediateDirectory>E:\Subsurface\Subsurface_content\Subsurface_content\obj\PSM\</IntermediateDirectory>
<OutputDirectory>E:\Subsurface\Subsurface_content\Subsurface_content\bin\PSM\Content\</OutputDirectory>
</Settings>
<Assemblies>
<Assembly>

View File

@@ -196,3 +196,9 @@ C:\Users\Joonas\Desktop\Subsurface_1005\Subsurface_content\Subsurface_content\bi
C:\Users\Joonas\Desktop\Subsurface_1005\Subsurface_content\Subsurface_content\obj\PSM\Subsurface_content.csprojResolveAssemblyReference.cache
C:\Users\Joonas\Desktop\Subsurface_1005\Subsurface_content\Subsurface_content\obj\PSM\Microsoft.Xna.Framework.RuntimeProfile.txt
C:\Users\Joonas\Desktop\Subsurface_1005\Subsurface_content\Subsurface_content\obj\PSM\IgnoreMe.dll
E:\Subsurface\Subsurface_content\Subsurface_content\bin\PSM\Content\SpriteFont1.xnb
E:\Subsurface\Subsurface_content\Subsurface_content\bin\PSM\Content\SpriteFont1.spritefont
E:\Subsurface\Subsurface_content\Subsurface_content\bin\PSM\IgnoreMe.dll
E:\Subsurface\Subsurface_content\Subsurface_content\obj\PSM\Subsurface_content.csprojResolveAssemblyReference.cache
E:\Subsurface\Subsurface_content\Subsurface_content\obj\PSM\Microsoft.Xna.Framework.RuntimeProfile.txt
E:\Subsurface\Subsurface_content\Subsurface_content\obj\PSM\IgnoreMe.dll

View File

@@ -30,3 +30,4 @@ C:\Users\Joonas\Desktop\Subsurface_3004\Subsurface Kopio\Subsurface_content\
C:\Users\Joonas\Desktop\Subsurface_0205\Subsurface_content\Subsurface_contentContent\obj\PSM\Subsurface_contentContent.contentprojResolveAssemblyReference.cache
C:\Users\Joonas\Desktop\Subsurface_0805\Subsurface_0205\Subsurface_content\Subsurface_contentContent\obj\PSM\Subsurface_contentContent.contentprojResolveAssemblyReference.cache
C:\Users\Joonas\Desktop\Subsurface_1005\Subsurface_content\Subsurface_contentContent\obj\PSM\Subsurface_contentContent.contentprojResolveAssemblyReference.cache
E:\Subsurface\Subsurface_content\Subsurface_contentContent\obj\PSM\Subsurface_contentContent.contentprojResolveAssemblyReference.cache