Commit Graph

4640 Commits

Author SHA1 Message Date
juanjp600
5cb603b3e5 Fixed entity linking not working 2017-12-02 01:05:16 -03:00
juanjp600
ee04eecd49 Fixed autorestart command being broken in dedicated server 2017-12-01 20:35:34 -03:00
juanjp600
18a5b3eabb Update content package to 0.7, removed serverconfig.xml 2017-12-01 20:26:56 -03:00
Joonas Rikkonen
2fea48287c Item pickup sounds are only played when the controlled character picks up an item
Closes #51
2017-12-01 22:11:14 +02:00
Joonas Rikkonen
7c2ea0a5f0 Merge branch 'master' of https://github.com/Regalis11/barotrauma 2017-12-01 22:09:31 +02:00
juanjp600
af6f0b0386 Fixed content package dropdown setting not being saved 2017-12-01 14:47:39 -03:00
juanjp600
84ba36aa78 Added timestep accumulator to dedicated server, improved autorestart commands, added client permission commands 2017-12-01 14:25:10 -03:00
Joonas Rikkonen
0ab5bccb44 v0.7.0.0 2017-12-01 16:43:18 +02:00
juanjp600
d021fe593e Fixed tutorial exceptions when player dies 2017-12-01 10:27:53 -03:00
juanjp600
2d55d41320 Fixed railgun HUD crash when the first linked item doesn't have an ItemContainer 2017-12-01 09:53:07 -03:00
Joonas Rikkonen
5b1798cb50 Fixed monsters not taking damage when they're far enough from the host's camera (or the main sub when using the dedicated server). The limbs of the monsters were disabled when 8000 units away, causing them to become invincible because the collider does not register damage.
Closes #50
2017-11-30 17:07:37 +02:00
Joonas Rikkonen
6e9c33fe89 Added radio chat hotkey 2017-11-29 19:16:53 +02:00
Joonas Rikkonen
e4664b3d27 The character spawning debug command doesn't require the config file of the character to be in the default character folder (as long as the character is included in the selected content package). 2017-11-29 19:16:31 +02:00
Joonas Rikkonen
51fe7df481 Railgun HUD (shows supercapacitor charge & how many shells there are left) 2017-11-27 19:34:57 +02:00
Joonas Rikkonen
f4f58622e1 Short delay before the "pressure increasing" message is displayed (because clients may briefly be outside the sub before they get in sync with the server) 2017-11-24 18:53:21 +02:00
Joonas Rikkonen
e79ad3dceb Fixed AICharacters not playing sounds in mp 2017-11-24 17:49:52 +02:00
Joonas Rikkonen
1c09f757a2 Renaming fields in the Client class for consistency 2017-11-23 20:43:22 +02:00
Joonas Rikkonen
4689bec441 Clients send the latest received campaign ID to the server when in the lobby instead of requesting it once with a reliable message. -> Now the server reattempts sending the save file if the transfer fails at either end. 2017-11-23 20:16:47 +02:00
Joonas Rikkonen
18db667c1e The server list can be filtered based on a few criteria 2017-11-21 00:59:53 +02:00
Joonas Rikkonen
fce7d43ef3 Fixed characters not appearing in the round summary in mp, minor CrewManager refactoring 2017-11-20 20:46:54 +02:00
Joonas Rikkonen
765587efd7 Renamed screens (EditMapScreen -> SubEditorScreen, EditCharacterScreen -> CharacterEditorScreen) 2017-11-18 15:13:03 +02:00
Joonas Rikkonen
cda08b1745 Fixed inability to move selectable items in character mode in the sub editor 2017-11-18 15:12:23 +02:00
Joonas Rikkonen
2d17b6e889 Fixed string inputs in SerializableEntityEditor being cleared when enter is hit 2017-11-18 14:55:27 +02:00
Joonas Rikkonen
903686aed7 Modified particle properties can be saved directly to the config file 2017-11-18 14:18:46 +02:00
Joonas Rikkonen
3a6508648f Progress on particle editor:
- Emission settings of the preview particles can be edited.
- The XML config of the selected particle prefab can be copied to clipboard.

+ pressing enter when a GUINumberInput textbox is selected deselects the textbox
2017-11-17 20:58:00 +02:00
Joonas Rikkonen
acfee80755 WIP particle editor, added tooltips to ParticlePrefab properties 2017-11-17 01:30:33 +02:00
Joonas Rikkonen
36fa61bdca ParticlePrefabs are deserialized using SerializableProperty 2017-11-16 21:01:46 +02:00
Joonas Rikkonen
d13d3101ea Made enum deserialization case insensitive 2017-11-16 21:00:42 +02:00
Joonas Rikkonen
08cf902cb8 MapEntityPrefabs are deserialized using SerializableProperty 2017-11-15 19:01:55 +02:00
Joonas Rikkonen
04e3710a65 Renaming fields for consistency 2017-11-14 22:45:22 +02:00
Joonas Rikkonen
5f4bf48449 Replaced instances where MapEntityPrefabs are searched for based on the name with a static Find method that takes the aliases of the prefabs into account. 2017-11-14 21:40:43 +02:00
Joonas Rikkonen
d072713936 Replaced manual rect parsing in a bunch of places with an extension method 2017-11-14 21:09:07 +02:00
Joonas Rikkonen
913a102591 Option to set aliases for StructurePrefabs 2017-11-14 21:04:49 +02:00
Joonas Rikkonen
5d525865bf More descriptive error message when a fabricable item can't be found 2017-11-14 20:00:57 +02:00
Joonas Rikkonen
05f94c2666 Fixed rebinding keys to mouse2 via the settings menu 2017-11-14 19:15:57 +02:00
Joonas Rikkonen
ff926c1da2 Warning texts when water pressure is increasing to dangerous levels and when running out of oxygen, added a method for invoking an arbitrary action after a delay to CoroutineManager 2017-11-14 19:10:43 +02:00
Joonas Rikkonen
157d9dcaba Fixed errors when attempting to save server logs with illegal characters in the server name 2017-11-14 19:08:45 +02:00
Joonas Rikkonen
65b1e8c83a SerializableEntityEditor layout tweaking 2017-11-14 18:59:22 +02:00
Joonas Rikkonen
b3769b383a - Input field for rects.
- Input fields for ItemComponent requiredItems.
- Added tooltips to a bunch of editable ItemComponent properties.
- Misc fixes.
2017-11-13 22:06:13 +02:00
Joonas Rikkonen
f7298c241e Progress:
- Input fields for vectors & colors in SerializableEntityEditor.
- SerializableProperty tooltips.
- GUINumberInput supports floats.
- EditingHUD for structures (atm the only editable property is the color of the sprite)
2017-11-12 20:24:11 +02:00
Joonas Rikkonen
8e556f1c76 - Renamed a bunch of ObjectProperty-related stuff (ObjectProperty -> SerializableProperty, IPropertyObject -> ISerializableEntity, the "SerializableProperty" attribute -> Serialize).
- Rectangle serialization.
- Option to restrict numeric properties to a range of values.
- WIP generic ISerializableEntity editor.
2017-11-08 21:15:03 +02:00
Joonas Rikkonen
a0d606ef5f Working on improving the serialization system and ObjectProperty/IPropertyObject (TODO: come up with better names). The plan is to:
- Add support for some of the most common types (vectors, colors, rects) so there's no need to parse the values in the setters of the serializable properties (see Holdable.HoldPos for example).
- Make a generic version of the item editing HUD that can be used on any IPropertyObject. Should make it easier to implement things like the character editor, editing structure properties, particle editor, etc.
- Improve the interface of the editing HUD. Instead of having to type in a string value into a textbox, there should be number input fields for numeric properties, sliders for properties that only accept a range of values, a color picker, etc. And tooltips.
2017-11-03 19:41:21 +02:00
Joonas Rikkonen
8b9be55135 Fixed damaged thresher sprite 2017-11-03 18:07:11 +02:00
Joonas Rikkonen
25664ea611 Optimizations & minor visual changes to sonar UI 2017-11-01 20:59:30 +02:00
Joonas Rikkonen
ec020f43d3 Fixed creatures seeking towards an incorrect position when trying to eat something (causing larger creatures like threshers and coelanths to swim around the target without ever reaching it), extra check for removed entities in AITarget 2017-11-01 20:58:37 +02:00
Joonas Rikkonen
69d0fac69d Made the damage range of limb attacks configurable (instead of having it always be half of the distance at which the attack activates) and tweaked the damage ranges of all the creature attacks 2017-11-01 20:42:25 +02:00
Joonas Rikkonen
f8258450a1 Merge branch 'master' of https://github.com/Regalis11/barotrauma 2017-10-19 00:02:30 +03:00
Joonas Rikkonen
1f92e31166 HumanAIController calculates the "dangerousness" of an enemy based on the largest amount of damage received from it (assuming it's larger than the attack values of the enemy's limbs). Meaning that an enemy that inflicted lots of damage to the character using items is considered dangerous even if it has no attacks assigned to it's limbs. 2017-10-19 00:01:34 +03:00
Joonas Rikkonen
87e9936c60 Captains spawn with a revolver and 2 rounds, heavier harpoon gun recoil & impulse when the spear hits someone. 2017-10-18 23:59:36 +03:00
Joonas Rikkonen
6bfca5f7fe - Hitscan projectiles, projectiles can be set to disappear after hitting something.
- Option to adjust ranged weapon spread (separate values for "normal spread" and when being used by an unskilled character).
- Option to disable explosion flashes.
2017-10-18 23:48:25 +03:00