- Input field for rects.
- Input fields for ItemComponent requiredItems. - Added tooltips to a bunch of editable ItemComponent properties. - Misc fixes.
This commit is contained in:
@@ -120,7 +120,10 @@ namespace Barotrauma
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{
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base.Rect = value;
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textBlock.Rect = value;
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if (textBlock != null)
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{
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textBlock.Rect = value;
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}
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}
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}
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@@ -51,7 +51,7 @@ namespace Barotrauma
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base.Rect = value;
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box.Rect = new Rectangle(value.X,value.Y,box.Rect.Width,box.Rect.Height);
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text.Rect = new Rectangle(box.Rect.Right + 10, box.Rect.Y + 2, 20, box.Rect.Height);
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text.Rect = new Rectangle(box.Rect.Right, box.Rect.Y + 2, 20, box.Rect.Height);
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}
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}
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@@ -38,7 +38,7 @@ namespace Barotrauma.Items.Components
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}
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}
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[Editable, Serialize(1.0f, true)]
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[Editable(0.0f, 10.0f), Serialize(1.0f, true)]
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public float TextScale
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{
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get { return textBlock == null ? 1.0f : textBlock.TextScale; }
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@@ -7,7 +7,6 @@ using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Input;
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Linq;
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namespace Barotrauma
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@@ -150,138 +149,54 @@ namespace Barotrauma
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private GUIComponent CreateEditingHUD(bool inGame = false)
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{
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/*List<SerializableProperty> editableProperties = inGame ? GetProperties<InGameEditable>() : GetProperties<Editable>();
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int requiredItemCount = 0;
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if (!inGame)
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{
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foreach (ItemComponent ic in components)
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{
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requiredItemCount += ic.requiredItems.Count;
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}
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}*/
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int width = 450;
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int height = 150;
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int x = GameMain.GraphicsWidth / 2 - width / 2, y = 30;
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/*foreach (var objectProperty in editableProperties)
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{
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var editable = objectProperty.Attributes.OfType<Editable>().FirstOrDefault();
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if (editable != null) height += (int)(Math.Ceiling(editable.MaxLength / 40.0f) * 18.0f) + 5;
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}*/
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editingHUD = new GUIListBox(new Rectangle(x, y, width, height), "");
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((GUIListBox)editingHUD).Spacing = 5;
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editingHUD.UserData = this;
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/*new GUITextBlock(new Rectangle(0, 0, 0, 20), prefab.Name, "",
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Alignment.TopLeft, Alignment.TopLeft, editingHUD, false, GUI.LargeFont);*/
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new SerializableEntityEditor(this, inGame, editingHUD, true);
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//y += 25;
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/*if (!inGame)
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var itemEditor = new SerializableEntityEditor(this, inGame, editingHUD, true);
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if (!inGame && prefab.IsLinkable)
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{
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if (prefab.IsLinkable)
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{
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new GUITextBlock(new Rectangle(0, 5, 0, 20), "Hold space to link to another item",
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"", Alignment.TopRight, Alignment.TopRight, editingHUD).Font = GUI.SmallFont;
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}
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foreach (ItemComponent ic in components)
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{
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foreach (RelatedItem relatedItem in ic.requiredItems)
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{
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new GUITextBlock(new Rectangle(0, y, 100, 15), ic.Name + ": " + relatedItem.Type.ToString() + " required", "", Alignment.TopLeft, Alignment.CenterLeft, editingHUD, false, GUI.SmallFont);
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GUITextBox namesBox = new GUITextBox(new Rectangle(-10, y, 160, 15), Alignment.Right, "", editingHUD);
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namesBox.Font = GUI.SmallFont;
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PropertyDescriptorCollection properties = TypeDescriptor.GetProperties(relatedItem);
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PropertyDescriptor property = properties.Find("JoinedNames", false);
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namesBox.Text = relatedItem.JoinedNames;
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namesBox.UserData = new SerializableProperty(property, relatedItem);
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namesBox.OnEnterPressed = EnterProperty;
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namesBox.OnTextChanged = PropertyChanged;
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y += 20;
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}
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}
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if (requiredItemCount > 0) y += 10;
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}*/
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itemEditor.AddCustomContent(new GUITextBlock(new Rectangle(0, 0, 0, 20), "Hold space to link to another item", "", null, GUI.SmallFont), 1);
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}
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foreach (ItemComponent ic in components)
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{
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if (SerializableProperty.GetProperties<Editable>(ic).Count == 0) continue;
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new SerializableEntityEditor(ic, inGame, editingHUD, false);
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}
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/*foreach (var objectProperty in editableProperties)
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{
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int boxHeight = 18;
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var editable = objectProperty.Attributes.OfType<Editable>().FirstOrDefault();
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if (editable != null) boxHeight = (int)(Math.Ceiling(editable.MaxLength / 40.0f) * 18.0f);
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var componentEditor = new SerializableEntityEditor(ic, inGame, editingHUD, !inGame);
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object value = objectProperty.GetValue();
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if (inGame) continue;
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if (value is bool)
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foreach (RelatedItem relatedItem in ic.requiredItems)
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{
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GUITickBox propertyTickBox = new GUITickBox(new Rectangle(10, y, 18, boxHeight), objectProperty.Name,
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Alignment.Left, editingHUD);
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propertyTickBox.Font = GUI.SmallFont;
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var textBlock = new GUITextBlock(new Rectangle(0, 0, 0, 20), relatedItem.Type.ToString() + " required", "", Alignment.TopLeft, Alignment.CenterLeft, null, false, GUI.SmallFont);
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textBlock.Padding = Vector4.Zero;
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componentEditor.AddCustomContent(textBlock, 1);
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propertyTickBox.Selected = (bool)value;
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GUITextBox namesBox = new GUITextBox(new Rectangle(0, 0, 180, 20), Alignment.Right, "", textBlock);
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namesBox.Font = GUI.SmallFont;
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namesBox.Text = relatedItem.JoinedNames;
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propertyTickBox.UserData = objectProperty;
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propertyTickBox.OnSelected = EnterProperty;
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}
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else if (value.GetType().IsEnum)
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{
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new GUITextBlock(new Rectangle(0, y, 100, 18), objectProperty.Name, "", Alignment.TopLeft, Alignment.Left, editingHUD, false, GUI.SmallFont);
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GUIDropDown enumDropDown = new GUIDropDown(new Rectangle(180, y, 250, boxHeight), "", "", editingHUD);
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foreach (object enumValue in Enum.GetValues(value.GetType()))
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namesBox.OnDeselected += (textBox, key) =>
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{
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var enumTextBlock = new GUITextBlock(new Rectangle(0, 0, 200, 25), enumValue.ToString(), "", enumDropDown);
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enumTextBlock.UserData = enumValue;
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}
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relatedItem.JoinedNames = textBox.Text;
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textBox.Text = relatedItem.JoinedNames;
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};
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enumDropDown.OnSelected += (selected, val) =>
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namesBox.OnEnterPressed += (textBox, text) =>
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{
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objectProperty.TrySetValue(val);
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relatedItem.JoinedNames = text;
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textBox.Text = relatedItem.JoinedNames;
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return true;
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};
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enumDropDown.SelectItem(value);
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y += 20;
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}
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else
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{
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new GUITextBlock(new Rectangle(0, y, 100, 18), objectProperty.Name, "", Alignment.TopLeft, Alignment.Left, editingHUD, false, GUI.SmallFont);
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GUITextBox propertyBox = new GUITextBox(new Rectangle(180, y, 250, boxHeight), "", editingHUD);
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propertyBox.Font = GUI.SmallFont;
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if (boxHeight > 18) propertyBox.Wrap = true;
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if (value != null)
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{
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if (value is float)
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{
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propertyBox.Text = ((float)value).ToString("G", System.Globalization.CultureInfo.InvariantCulture);
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}
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else
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{
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propertyBox.Text = value.ToString();
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}
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}
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propertyBox.UserData = objectProperty;
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propertyBox.OnEnterPressed = EnterProperty;
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propertyBox.OnTextChanged = PropertyChanged;
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}
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y = y + boxHeight + 5;
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}*/
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}
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editingHUD.SetDimensions(new Point(editingHUD.Rect.Width, MathHelper.Clamp(editingHUD.children.Sum(c => c.Rect.Height), 50, editingHUD.Rect.Height)));
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return editingHUD;
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@@ -11,7 +11,7 @@ namespace Barotrauma
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{
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private static readonly string[] vectorComponentLabels = { "X", "Y", "Z", "W" };
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private static readonly string[] rectComponentLabels = { "X", "Y", "Width", "Height" };
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private static readonly string[] rectComponentLabels = { "X", "Y", "W", "H" };
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private static readonly string[] colorComponentLabels = { "R", "G", "B", "A" };
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//private GUIComponent editingHUD;
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@@ -22,35 +22,15 @@ namespace Barotrauma
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SerializableProperty.GetProperties<InGameEditable>(entity) :
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SerializableProperty.GetProperties<Editable>(entity);
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if (parent != null)
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parent.AddChild(this);
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/*int requiredItemCount = 0;
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if (!inGame)
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{
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foreach (ItemComponent ic in components)
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{
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requiredItemCount += ic.requiredItems.Count;
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}
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}
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if (parent != null) parent.AddChild(this);
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foreach (var objectProperty in editableProperties)
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{
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var editable = objectProperty.Attributes.OfType<Editable>().FirstOrDefault();
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if (editable != null) height += (int)(Math.Ceiling(editable.MaxLength / 40.0f) * 18.0f) + 5;
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}
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editingHUD = new GUIFrame(new Rectangle(0, 0, 0, 0), null, parent);
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editingHUD.Padding = new Vector4(10, 0, 0, 10);
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editingHUD.UserData = this;*/
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if (showName)
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{
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new GUITextBlock(new Rectangle(0, 0, 100, 20), entity.Name, "",
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Alignment.TopLeft, Alignment.TopLeft, this, false, GUI.Font);
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}
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int y = 30, padding = 10;
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int y = showName ? 30 : 10, padding = 10;
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foreach (var property in editableProperties)
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{
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//int boxHeight = 18;
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@@ -96,6 +76,10 @@ namespace Barotrauma
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{
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propertyField = CreateColorField(entity, property, (Color)value, y, this);
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}
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else if (value is Rectangle)
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{
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propertyField = CreateRectangleField(entity, property, (Rectangle)value, y, this);
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}
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if (propertyField != null)
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{
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@@ -106,6 +90,26 @@ namespace Barotrauma
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SetDimensions(new Point(Rect.Width, children.Last().Rect.Bottom - Rect.Y + 10), false);
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}
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public void AddCustomContent(GUIComponent component, int childIndex)
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{
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childIndex = MathHelper.Clamp(childIndex, 0, children.Count);
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AddChild(component);
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children.Remove(component);
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children.Insert(childIndex, component);
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if (childIndex > 0 )
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{
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component.Rect = new Rectangle(component.Rect.X, children[childIndex - 1].Rect.Bottom, component.Rect.Width, component.Rect.Height);
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}
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for (int i = childIndex + 1; i < children.Count; i++)
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{
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children[i].Rect = new Rectangle(children[i].Rect.X, children[i].Rect.Y + component.Rect.Height, children[i].Rect.Width, children[i].Rect.Height);
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}
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SetDimensions(new Point(Rect.Width, children.Last().Rect.Bottom - Rect.Y + 10), false);
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}
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public override void Draw(SpriteBatch spriteBatch)
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{
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base.Draw(spriteBatch);
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@@ -134,7 +138,7 @@ namespace Barotrauma
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private GUIComponent CreateIntField(ISerializableEntity entity, SerializableProperty property, int value, int yPos, GUIComponent parent)
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{
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var label = new GUITextBlock(new Rectangle(0, yPos, 100, 18), property.Name, "", Alignment.TopLeft, Alignment.Left, parent, false, GUI.SmallFont);
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var label = new GUITextBlock(new Rectangle(0, yPos, 0, 18), property.Name, "", Alignment.TopLeft, Alignment.Left, parent, false, GUI.SmallFont);
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label.ToolTip = property.GetAttribute<Editable>().ToolTip;
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GUINumberInput numberInput = new GUINumberInput(new Rectangle(180, yPos, 0, 18), "", GUINumberInput.NumberType.Int, Alignment.Left, parent);
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numberInput.ToolTip = property.GetAttribute<Editable>().ToolTip;
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@@ -159,7 +163,7 @@ namespace Barotrauma
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private GUIComponent CreateFloatField(ISerializableEntity entity, SerializableProperty property, float value, int yPos, GUIComponent parent)
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{
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var label = new GUITextBlock(new Rectangle(0, yPos, 100, 18), property.Name, "", Alignment.TopLeft, Alignment.Left, parent, false, GUI.SmallFont);
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var label = new GUITextBlock(new Rectangle(0, yPos, 0, 18), property.Name, "", Alignment.TopLeft, Alignment.Left, parent, false, GUI.SmallFont);
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label.ToolTip = property.GetAttribute<Editable>().ToolTip;
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GUINumberInput numberInput = new GUINumberInput(new Rectangle(180, yPos, 0, 18), "", GUINumberInput.NumberType.Float, Alignment.Left, parent);
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numberInput.ToolTip = property.GetAttribute<Editable>().ToolTip;
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@@ -184,7 +188,7 @@ namespace Barotrauma
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private GUIComponent CreateEnumField(ISerializableEntity entity, SerializableProperty property, object value, int yPos, GUIComponent parent)
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{
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var label = new GUITextBlock(new Rectangle(0, yPos, 100, 18), property.Name, "", Alignment.TopLeft, Alignment.Left, parent, false, GUI.SmallFont);
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var label = new GUITextBlock(new Rectangle(0, yPos, 0, 18), property.Name, "", Alignment.TopLeft, Alignment.Left, parent, false, GUI.SmallFont);
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label.ToolTip = property.GetAttribute<Editable>().ToolTip;
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GUIDropDown enumDropDown = new GUIDropDown(new Rectangle(180, yPos, 0, 18), "", "", Alignment.TopLeft, parent);
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enumDropDown.ToolTip = property.GetAttribute<Editable>().ToolTip;
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@@ -215,7 +219,7 @@ namespace Barotrauma
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var editable = property.GetAttribute<Editable>();
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boxHeight = (int)(Math.Ceiling(editable.MaxLength / 40.0f) * boxHeight);
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var label = new GUITextBlock(new Rectangle(0, yPos, 100, 18), property.Name, "", Alignment.TopLeft, Alignment.Left, parent, false, GUI.SmallFont);
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var label = new GUITextBlock(new Rectangle(0, yPos, 0, 18), property.Name, "", Alignment.TopLeft, Alignment.Left, parent, false, GUI.SmallFont);
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label.ToolTip = property.GetAttribute<Editable>().ToolTip;
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GUITextBox propertyBox = new GUITextBox(new Rectangle(0, yPos, 250, boxHeight), Alignment.Right, "", parent);
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propertyBox.ToolTip = editable.ToolTip;
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@@ -236,7 +240,7 @@ namespace Barotrauma
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private GUIComponent CreateVector2Field(ISerializableEntity entity, SerializableProperty property, Vector2 value, int yPos, GUIComponent parent)
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{
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var label = new GUITextBlock(new Rectangle(0, yPos, 100, 18), property.Name, "", Alignment.TopLeft, Alignment.Left, parent, false, GUI.SmallFont);
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var label = new GUITextBlock(new Rectangle(0, yPos, 0, 18), property.Name, "", Alignment.TopLeft, Alignment.Left, parent, false, GUI.SmallFont);
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label.ToolTip = property.GetAttribute<Editable>().ToolTip;
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for (int i = 0; i < 2; i++)
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@@ -245,6 +249,11 @@ namespace Barotrauma
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GUINumberInput numberInput = new GUINumberInput(new Rectangle(160 + i * 70, yPos, 45, 18), "", GUINumberInput.NumberType.Float, Alignment.Left, parent);
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numberInput.Font = GUI.SmallFont;
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if (i == 0)
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numberInput.FloatValue = value.X;
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else
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numberInput.FloatValue = value.Y;
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int comp = i;
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numberInput.OnValueChanged += (numInput) =>
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{
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@@ -266,7 +275,7 @@ namespace Barotrauma
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private GUIComponent CreateVector3Field(ISerializableEntity entity, SerializableProperty property, Vector3 value, int yPos, GUIComponent parent)
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{
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var label = new GUITextBlock(new Rectangle(0, yPos, 100, 18), property.Name, "", Alignment.TopLeft, Alignment.Left, parent, false, GUI.SmallFont);
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var label = new GUITextBlock(new Rectangle(0, yPos, 0, 18), property.Name, "", Alignment.TopLeft, Alignment.Left, parent, false, GUI.SmallFont);
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label.ToolTip = property.GetAttribute<Editable>().ToolTip;
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for (int i = 0; i < 3; i++)
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{
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@@ -274,6 +283,13 @@ namespace Barotrauma
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GUINumberInput numberInput = new GUINumberInput(new Rectangle(160 + i * 70, yPos, 45, 18), "", GUINumberInput.NumberType.Float, Alignment.Left, parent);
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numberInput.Font = GUI.SmallFont;
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if (i == 0)
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numberInput.FloatValue = value.X;
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else if (i == 1)
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numberInput.FloatValue = value.Y;
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else if (i == 2)
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numberInput.FloatValue = value.Z;
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int comp = i;
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numberInput.OnValueChanged += (numInput) =>
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{
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@@ -297,7 +313,7 @@ namespace Barotrauma
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private GUIComponent CreateVector4Field(ISerializableEntity entity, SerializableProperty property, Vector4 value, int yPos, GUIComponent parent)
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{
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var label = new GUITextBlock(new Rectangle(0, yPos, 100, 18), property.Name, "", Alignment.TopLeft, Alignment.Left, parent, false, GUI.SmallFont);
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var label = new GUITextBlock(new Rectangle(0, yPos, 0, 18), property.Name, "", Alignment.TopLeft, Alignment.Left, parent, false, GUI.SmallFont);
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label.ToolTip = property.GetAttribute<Editable>().ToolTip;
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for (int i = 0; i < 4; i++)
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{
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@@ -305,6 +321,15 @@ namespace Barotrauma
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GUINumberInput numberInput = new GUINumberInput(new Rectangle(160 + i * 70, yPos, 45, 18), "", GUINumberInput.NumberType.Float, Alignment.Left, parent);
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numberInput.Font = GUI.SmallFont;
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if (i == 0)
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numberInput.FloatValue = value.X;
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else if (i == 1)
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numberInput.FloatValue = value.Y;
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else if (i == 2)
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numberInput.FloatValue = value.Z;
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else
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numberInput.FloatValue = value.W;
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int comp = i;
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numberInput.OnValueChanged += (numInput) =>
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{
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@@ -330,7 +355,7 @@ namespace Barotrauma
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private GUIComponent CreateColorField(ISerializableEntity entity, SerializableProperty property, Color value, int yPos, GUIComponent parent)
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{
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var label = new GUITextBlock(new Rectangle(0, yPos, 100, 18), property.Name, "", Alignment.TopLeft, Alignment.Left, parent, false, GUI.SmallFont);
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var label = new GUITextBlock(new Rectangle(0, yPos, 0, 18), property.Name, "", Alignment.TopLeft, Alignment.Left, parent, false, GUI.SmallFont);
|
||||
label.ToolTip = property.GetAttribute<Editable>().ToolTip;
|
||||
|
||||
var colorBoxBack = new GUIFrame(new Rectangle(110 - 1, yPos - 1, 25 + 2, 18 + 2), Color.Black, Alignment.TopLeft, null, parent);
|
||||
@@ -378,6 +403,48 @@ namespace Barotrauma
|
||||
return label;
|
||||
}
|
||||
|
||||
private GUIComponent CreateRectangleField(ISerializableEntity entity, SerializableProperty property, Rectangle value, int yPos, GUIComponent parent)
|
||||
{
|
||||
var label = new GUITextBlock(new Rectangle(0, yPos, 0, 18), property.Name, "", Alignment.TopLeft, Alignment.Left, parent, false, GUI.SmallFont);
|
||||
label.ToolTip = property.GetAttribute<Editable>().ToolTip;
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
new GUITextBlock(new Rectangle(140 + i * 70, yPos, 100, 18), rectComponentLabels[i], "", Alignment.TopLeft, Alignment.CenterLeft, parent, false, GUI.SmallFont);
|
||||
GUINumberInput numberInput = new GUINumberInput(new Rectangle(160 + i * 70, yPos, 45, 18), "", GUINumberInput.NumberType.Int, Alignment.Left, parent);
|
||||
numberInput.Font = GUI.SmallFont;
|
||||
|
||||
if (i == 0)
|
||||
numberInput.IntValue = value.X;
|
||||
else if (i == 1)
|
||||
numberInput.IntValue = value.Y;
|
||||
else if (i == 2)
|
||||
numberInput.IntValue = value.Width;
|
||||
else
|
||||
numberInput.IntValue = value.Height;
|
||||
|
||||
int comp = i;
|
||||
numberInput.OnValueChanged += (numInput) =>
|
||||
{
|
||||
Rectangle newVal = (Rectangle)property.GetValue();
|
||||
if (comp == 0)
|
||||
newVal.X = numInput.IntValue;
|
||||
else if (comp == 1)
|
||||
newVal.Y = numInput.IntValue;
|
||||
else if (comp == 2)
|
||||
newVal.Width = numInput.IntValue;
|
||||
else
|
||||
newVal.Height = numInput.IntValue;
|
||||
|
||||
if (property.TrySetValue(newVal))
|
||||
{
|
||||
TrySendNetworkUpdate(entity, property);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
return label;
|
||||
}
|
||||
|
||||
private void TrySendNetworkUpdate(ISerializableEntity entity, SerializableProperty property)
|
||||
{
|
||||
if (GameMain.Server != null)
|
||||
|
||||
@@ -112,24 +112,12 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
|
||||
[Serialize("0.0,0.0,0.0,0.0", false)]
|
||||
public string Window
|
||||
{
|
||||
get { return XMLExtensions.Vector4ToString(new Vector4(window.X, window.Y, window.Width, window.Height)); }
|
||||
set
|
||||
{
|
||||
Vector4 vector = XMLExtensions.ParseVector4(value);
|
||||
if (vector.Z != 0.0f || vector.W != 0.0f)
|
||||
{
|
||||
window = new Rectangle((int)vector.X, (int)vector.Y, (int)vector.Z, (int)vector.W);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public Rectangle WindowRect
|
||||
public Rectangle Window
|
||||
{
|
||||
get { return window; }
|
||||
set { window = value; }
|
||||
}
|
||||
|
||||
|
||||
[Editable, Serialize(false, true)]
|
||||
public bool IsOpen
|
||||
{
|
||||
|
||||
@@ -12,18 +12,9 @@ namespace Barotrauma.Items.Components
|
||||
private float targetForce;
|
||||
|
||||
private float maxForce;
|
||||
|
||||
//[Editable, HasDefaultValue(1.0f, true)]
|
||||
//public float PowerPerForce
|
||||
//{
|
||||
// get { return powerPerForce; }
|
||||
// set
|
||||
// {
|
||||
// powerPerForce = Math.Max(0.0f, value);
|
||||
// }
|
||||
//}
|
||||
|
||||
[Editable, Serialize(2000.0f, true)]
|
||||
|
||||
[Editable(0.0f, 10000000.0f, ToolTip = "The amount of force exerted on the submarine when the engine is operating at full power."),
|
||||
Serialize(2000.0f, true)]
|
||||
public float MaxForce
|
||||
{
|
||||
get { return maxForce; }
|
||||
|
||||
@@ -16,21 +16,21 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
bool hasPower;
|
||||
|
||||
[Editable, Serialize(false, true)]
|
||||
[Editable(ToolTip = "Does the machine require inputs from water detectors in order to show the water levels inside rooms."), Serialize(false, true)]
|
||||
public bool RequireWaterDetectors
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
[Editable, Serialize(true, true)]
|
||||
[Editable(ToolTip = "Does the machine require inputs from oxygen detectors in order to show the oxygen levels inside rooms."), Serialize(true, true)]
|
||||
public bool RequireOxygenDetectors
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
[Editable, Serialize(false, true)]
|
||||
[Editable(ToolTip = "Should damaged walls be displayed by the machine."), Serialize(false, true)]
|
||||
public bool ShowHullIntegrity
|
||||
{
|
||||
get;
|
||||
|
||||
@@ -8,28 +8,23 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
class OxygenGenerator : Powered
|
||||
{
|
||||
float powerDownTimer;
|
||||
private float powerDownTimer;
|
||||
|
||||
bool running;
|
||||
private bool running;
|
||||
|
||||
private float generatedAmount;
|
||||
|
||||
List<Vent> ventList;
|
||||
private List<Vent> ventList;
|
||||
|
||||
private float totalHullVolume;
|
||||
|
||||
public bool IsRunning()
|
||||
{
|
||||
return (running && item.Condition>0.0f);
|
||||
}
|
||||
|
||||
|
||||
public float CurrFlow
|
||||
{
|
||||
get;
|
||||
private set;
|
||||
}
|
||||
|
||||
[Editable, Serialize(100.0f, true)]
|
||||
[Editable(ToolTip = "How much oxygen the machine generates when operating at full power."), Serialize(100.0f, true)]
|
||||
public float GeneratedAmount
|
||||
{
|
||||
get { return generatedAmount; }
|
||||
@@ -40,8 +35,6 @@ namespace Barotrauma.Items.Components
|
||||
: base(item, element)
|
||||
{
|
||||
IsActive = true;
|
||||
|
||||
//item.linkedTo.CollectionChanged += delegate { GetVents(); };
|
||||
}
|
||||
|
||||
public override void Update(float deltaTime, Camera cam)
|
||||
@@ -66,7 +59,7 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
running = true;
|
||||
|
||||
CurrFlow = Math.Min(voltage, 1.0f) * generatedAmount*100.0f;
|
||||
CurrFlow = Math.Min(voltage, 1.0f) * generatedAmount * 100.0f;
|
||||
//item.CurrentHull.Oxygen += CurrFlow * deltaTime;
|
||||
|
||||
UpdateVents(CurrFlow);
|
||||
|
||||
@@ -54,7 +54,7 @@ namespace Barotrauma.Items.Components
|
||||
private float? nextServerLogWriteTime;
|
||||
private float lastServerLogWriteTime;
|
||||
|
||||
[Editable, Serialize(9500.0f, true)]
|
||||
[Editable(ToolTip = "The temperature at which the reactor melts down."), Serialize(9500.0f, true)]
|
||||
public float MeltDownTemp
|
||||
{
|
||||
get { return meltDownTemp; }
|
||||
@@ -64,7 +64,7 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
}
|
||||
|
||||
[Editable, Serialize(9000.0f, true)]
|
||||
[Editable(ToolTip = "The temperature at which the reactor catches fire."), Serialize(9000.0f, true)]
|
||||
public float FireTemp
|
||||
{
|
||||
get { return fireTemp; }
|
||||
@@ -74,7 +74,7 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
}
|
||||
|
||||
[Editable, Serialize(1.0f, true)]
|
||||
[Editable(0.0f, float.MaxValue, ToolTip = "How much power (kW) the reactor generates relative to it's operating temperature (kW per one degree Celsius)."), Serialize(1.0f, true)]
|
||||
public float PowerPerTemp
|
||||
{
|
||||
get { return powerPerTemp; }
|
||||
|
||||
@@ -67,7 +67,8 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
}
|
||||
|
||||
[Editable, Serialize(0.5f, true)]
|
||||
[Editable(0.0f, 1.0f, ToolTip = "How full the ballast tanks should be when the submarine is not being steered upwards/downwards."
|
||||
+" Can be used to compensate if the ballast tanks are too large/small relative to the size of the submarine."), Serialize(0.5f, true)]
|
||||
public float NeutralBallastLevel
|
||||
{
|
||||
get { return neutralBallastLevel; }
|
||||
|
||||
@@ -32,14 +32,15 @@ namespace Barotrauma.Items.Components
|
||||
private set;
|
||||
}
|
||||
|
||||
[Editable, Serialize(10.0f, true)]
|
||||
[Editable(ToolTip = "Maximum output of the device when fully charged (kW)."), Serialize(10.0f, true)]
|
||||
public float MaxOutPut
|
||||
{
|
||||
set { maxOutput = value; }
|
||||
get { return maxOutput; }
|
||||
}
|
||||
|
||||
[Serialize(10.0f, true), Editable]
|
||||
[Serialize(10.0f, true), Editable(ToolTip = "The maximum capacity of the device (kW * min). "+
|
||||
"For example, a value of 1000 means the device can output 100 kilowatts of power for 10 minutes, or 1000 kilowatts for 1 minute.")]
|
||||
public float Capacity
|
||||
{
|
||||
get { return capacity; }
|
||||
@@ -75,7 +76,8 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
}
|
||||
|
||||
[Serialize(10.0f, false), Editable]
|
||||
[Serialize(10.0f, false), Editable(ToolTip = "How fast the device can be recharged. "+
|
||||
"For example, a recharge speed of 100 kW and a capacity of 1000 kW*min would mean it takes 10 minutes to fully charge the device.")]
|
||||
public float MaxRechargeSpeed
|
||||
{
|
||||
get { return maxRechargeSpeed; }
|
||||
|
||||
@@ -18,14 +18,16 @@ namespace Barotrauma.Items.Components
|
||||
//the maximum amount of power the item can draw from connected items
|
||||
protected float powerConsumption;
|
||||
|
||||
[Editable, Serialize(0.5f, true)]
|
||||
[Serialize(0.5f, true), Editable(ToolTip = "The minimum voltage required for the device to function. "+
|
||||
"The voltage is calculated as power / powerconsumption, meaning that a device "+
|
||||
"with a power consumption of 1000 kW would need at least 500 kW of power to work if the minimum voltage is set to 0.5.")]
|
||||
public float MinVoltage
|
||||
{
|
||||
get { return minVoltage; }
|
||||
set { minVoltage = value; }
|
||||
}
|
||||
|
||||
[Editable, Serialize(0.0f, true)]
|
||||
[Editable(ToolTip = "How much power the device draws (or attempts to draw) from the electrical grid."), Serialize(0.0f, true)]
|
||||
public float PowerConsumption
|
||||
{
|
||||
get { return powerConsumption; }
|
||||
@@ -33,12 +35,12 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
|
||||
|
||||
[Serialize(false,true)]
|
||||
[Serialize(false, true)]
|
||||
public override bool IsActive
|
||||
{
|
||||
get { return base.IsActive; }
|
||||
set
|
||||
{
|
||||
set
|
||||
{
|
||||
base.IsActive = value;
|
||||
if (!value) currPowerConsumption = 0.0f;
|
||||
}
|
||||
|
||||
@@ -21,7 +21,7 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
private bool castShadows;
|
||||
|
||||
[Editable, Serialize(100.0f, true)]
|
||||
[Editable(0.0f, 2048.0f), Serialize(100.0f, true)]
|
||||
public float Range
|
||||
{
|
||||
get { return range; }
|
||||
@@ -31,7 +31,8 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
}
|
||||
|
||||
[Editable, Serialize(true, true)]
|
||||
[Editable(ToolTip = "Should structures cast shadows when light from this light source hits them. "+
|
||||
"Disabling shadows increases the performance of the game, and is recommended for lights with a short range."), Serialize(true, true)]
|
||||
public bool CastShadows
|
||||
{
|
||||
get { return castShadows; }
|
||||
|
||||
@@ -31,7 +31,7 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
}
|
||||
|
||||
[Editable, Serialize(false, false)]
|
||||
[Editable(ToolTip = "If enabled, any signals received by the item are displayed as chat messages in the chatbox of the player holding the item."), Serialize(false, false)]
|
||||
public bool LinkToChat
|
||||
{
|
||||
get;
|
||||
@@ -49,20 +49,7 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
return HasRequiredContainedItems(true);
|
||||
}
|
||||
|
||||
/*public void Transmit(string signal)
|
||||
{
|
||||
if (!CanTransmit()) return;
|
||||
|
||||
var receivers = GetReceiversInRange();
|
||||
foreach (WifiComponent w in receivers)
|
||||
{
|
||||
var connections = w.item.Connections;
|
||||
|
||||
w.ReceiveSignal(1, signal, connections == null ? null : connections.Find(c => c.Name == "signal_in"), item, null);
|
||||
}
|
||||
}*/
|
||||
|
||||
|
||||
private List<WifiComponent> GetReceiversInRange()
|
||||
{
|
||||
return list.FindAll(w => w != this && w.CanReceive(this));
|
||||
|
||||
@@ -15,8 +15,8 @@ namespace Barotrauma
|
||||
{
|
||||
public int MaxLength;
|
||||
|
||||
public int? MinValueInt, MaxValueInt;
|
||||
public float? MinValueFloat, MaxValueFloat;
|
||||
public int MinValueInt = int.MinValue, MaxValueInt = int.MaxValue;
|
||||
public float MinValueFloat = float.MinValue, MaxValueFloat = float.MaxValue;
|
||||
|
||||
public string ToolTip;
|
||||
|
||||
@@ -25,13 +25,13 @@ namespace Barotrauma
|
||||
MaxLength = maxLength;
|
||||
}
|
||||
|
||||
public Editable(int? minValue, int? maxValue)
|
||||
public Editable(int minValue, int maxValue)
|
||||
{
|
||||
MinValueInt = minValue;
|
||||
MaxValueInt = maxValue;
|
||||
}
|
||||
|
||||
public Editable(float? minValue, float? maxValue)
|
||||
public Editable(float minValue, float maxValue)
|
||||
{
|
||||
MinValueFloat = minValue;
|
||||
MaxValueFloat = maxValue;
|
||||
|
||||
@@ -338,26 +338,22 @@ namespace Barotrauma
|
||||
return new Color(components[0], components[1], components[2], components[3]);
|
||||
}
|
||||
|
||||
public static Color ParseRect(string stringColor, bool errorMessages = true)
|
||||
public static Rectangle ParseRect(string stringColor, bool errorMessages = true)
|
||||
{
|
||||
string[] strComponents = stringColor.Split(',');
|
||||
|
||||
Color color = Color.White;
|
||||
|
||||
if (strComponents.Length < 3)
|
||||
{
|
||||
if (errorMessages) DebugConsole.ThrowError("Failed to parse the string \"" + stringColor + "\" to Color");
|
||||
return Color.White;
|
||||
return new Rectangle(0, 0, 0, 0);
|
||||
}
|
||||
|
||||
float[] components = new float[4] { 1.0f, 1.0f, 1.0f, 1.0f };
|
||||
|
||||
int[] components = new int[4] { 0, 0, 0, 0 };
|
||||
for (int i = 0; i < 4 && i < strComponents.Length; i++)
|
||||
{
|
||||
float.TryParse(strComponents[i], NumberStyles.Float, CultureInfo.InvariantCulture, out components[i]);
|
||||
int.TryParse(strComponents[i], out components[i]);
|
||||
}
|
||||
|
||||
return new Color(components[0], components[1], components[2], components[3]);
|
||||
return new Rectangle(components[0], components[1], components[2], components[3]);
|
||||
}
|
||||
|
||||
public static float[] ParseFloatArray(string[] stringArray)
|
||||
|
||||
Reference in New Issue
Block a user