Made the damage range of limb attacks configurable (instead of having it always be half of the distance at which the attack activates) and tweaked the damage ranges of all the creature attacks
This commit is contained in:
@@ -31,7 +31,7 @@
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<lighttexture texture="Content/Characters/Carrier/carrier.png" sourcerect="392,0,307,778" origin="0.5, 0.45"/>
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</lightsource>
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<attack range="400" duration="0.08" damage="100" stun="5" force="20" damagetype="blunt" targetforce="100"/>
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<attack range="400" damagerange="250" duration="0.08" damage="100" stun="5" force="20" damagetype="blunt" targetforce="100"/>
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</limb>
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<limb id = "1" width="50" height="240" flip="true">
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@@ -31,7 +31,7 @@
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<!-- lower yaw -->
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<limb id = "1" radius="70" height="100">
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<sprite texture="Content/Characters/Charybdis/charybdis.png" sourcerect="416,0,192,256" depth="0.025" origin="0.65,0.5"/>
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<attack range="500" duration="0.5" damage="5.00" bleedingdamage="50" structuredamage="500" damagetype="slash" torque="200" force="50" targetforce="-50" severlimbsprobability="1.0"/>
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<attack range="500" damagerange="250" duration="0.5" damage="5.00" bleedingdamage="50" structuredamage="500" damagetype="slash" torque="200" force="50" targetforce="-50" severlimbsprobability="1.0"/>
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</limb>
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<!-- front fins -->
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@@ -33,7 +33,7 @@
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<!-- lower yaw -->
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<limb id = "1" radius="20" height="240">
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<sprite texture="Content/Characters/Coelanth/coelanth.png" sourcerect="425,1,101,309" depth="0.025" origin="0.5,0.5"/>
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<attack range="300" duration="0.5" damage="200" bleedingdamage="50" structuredamage="150" damagetype="slash" torque="100" targetforce="-50" severlimbsprobability="0.8"/>
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<attack range="300" damagerange="200" duration="0.5" damage="200" bleedingdamage="50" structuredamage="150" damagetype="slash" torque="100" targetforce="-50" severlimbsprobability="0.8"/>
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</limb>
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<!-- body -->
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@@ -46,7 +46,7 @@
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<limb id = "3" width="13" height="45" ignorecollisions="true" flip="true">
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<sprite texture="Content/Characters/Crawler/crawler.png" sourcerect="65,131,36,50" depth="0.15" origin="0.4,0.5"/>
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<attack range="120" duration="0.5" damage="30" stun="0.1" bleedingdamage="3" structuredamage="50"
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<attack range="120" damagerange="60" duration="0.5" damage="30" stun="0.1" bleedingdamage="3" structuredamage="50"
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damagetype="slash" targetforce="-30" severlimbsprobability="0.5"
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force="5" applyforceonlimbs="0" torque="-20" />
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</limb>
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@@ -15,10 +15,10 @@
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<ragdoll waveamplitude="100.0" wavelength="1000" speed="2.0" scale ="2.0" flip="false" canentersubmarine="false">
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<collider radius="300"/>
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<collider radius="300" height="400"/>
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<!-- head -->
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<limb id = "0" radius="300" type="Head" steerforce="3.0">
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<limb id = "0" radius="250" type="Head" steerforce="3.0">
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<sprite texture="Content/Characters/Endworm/endworm.png" sourcerect="0,478,720,546" depth="0.05"/>
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</limb>
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@@ -54,12 +54,12 @@
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<limb id = "8" width="50" height="320">
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<sprite texture="Content/Characters/Endworm/endworm.png" sourcerect="755,552,137,470" depth="0.08" origin="0.5,0.5"/>
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<attack range="800" duration="0.5" damage="30" stun="5.0" torque="-100" structuredamage="500" damagetype="slash"/>
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<attack range="1400" damagerange="1300" duration="0.5" damage="30" stun="5.0" force="100" torque="-100" structuredamage="500" damagetype="slash"/>
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</limb>
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<limb id = "9" width="50" height="320">
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<sprite texture="Content/Characters/Endworm/endworm.png" sourcerect="892,552,137,470" depth="0.08" origin="0.6,0.5"/>
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<attack range="800" duration="0.5" damage="30" stun="5.0" torque="100" structuredamage="500" damagetype="slash"/>
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<attack range="1400" damagerange="1300" duration="0.5" damage="30" stun="5.0" force="100" torque="100" structuredamage="500" damagetype="slash"/>
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</limb>
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@@ -20,7 +20,7 @@
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<!-- head -->
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<limb id = "0" radius="65" type="Head" steerforce="3.0">
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<sprite texture="Content/Characters/Fractalguardian/fractalguardian.png" sourcerect="0,0,129,128" depth="0.04"/>
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<attack type="Hit" range="120" duration="0.2" damage="50" stun="2" force="10" damagetype="blunt" targetforce="80"/>
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<attack type="Hit" range="120" damagerange="70" duration="0.2" damage="50" stun="2" force="10" damagetype="blunt" targetforce="80"/>
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</limb>
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<!-- body -->
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@@ -39,12 +39,12 @@
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<limb id = "4" width="30" height="239">
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<sprite texture="Content/Characters/Fractalguardian/fractalguardian.png" sourcerect="183,0,53,238" depth="0.05" origin="0.5,0.5"/>
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<attack range="150" duration="0.5" damage="30" stun="1.0" torque="-150" damagetype="slash"/>
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<attack range="150" damagerange="120" duration="0.5" damage="30" stun="1.0" torque="-150" damagetype="slash"/>
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</limb>
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<limb id = "5" width="30" height="239">
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<sprite texture="Content/Characters/Fractalguardian/fractalguardian.png" sourcerect="236,0,53,238" size="-1,1" depth="0.05" origin="0.5,0.5"/>
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<attack range="150" duration="0.5" damage="30" stun="1.0" torque="150" damagetype="slash"/>
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<attack range="150" damagerange="120" duration="0.5" damage="30" stun="1.0" torque="150" damagetype="slash"/>
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</limb>
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@@ -21,7 +21,7 @@
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<!-- head -->
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<limb id = "0" radius="80" height="30" type="Head" steerforce="3.0">
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<sprite texture="Content/Characters/Fractalguardian/fractalguardian.png" sourcerect="299,0,171,208" depth="0.05"/>
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<attack type="Hit" range="120" duration="0.2" damage="50" stun="2" force="10" damagetype="blunt" targetforce="100"/>
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<attack type="Hit" range="120" damagerange="60" duration="0.2" damage="50" stun="2" force="10" damagetype="blunt" targetforce="100"/>
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</limb>
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@@ -30,7 +30,7 @@
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</limb>
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<limb id = "2" width="30" height="175">
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<sprite texture="Content/Characters/Fractalguardian/fractalguardian.png" sourcerect="131,0,36,175" depth="0.1" origin="0.5,0.5"/>
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<attack range="150" duration="0.5" damage="30" stun="1.0" torque="150" damagetype="slash"/>
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<attack range="150" damagerange="75" duration="0.5" damage="30" stun="1.0" torque="150" damagetype="slash"/>
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</limb>
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<limb id = "3" width="30" height="178">
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@@ -39,7 +39,7 @@
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<limb id = "4" width="30" height="175">
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<sprite texture="Content/Characters/Fractalguardian/fractalguardian.png" sourcerect="131,0,36,175" depth="0.1" origin="0.5,0.5"/>
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<attack range="150" duration="0.5" damage="30" stun="1.0" torque="-150" damagetype="slash"/>
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<attack range="150" damagerange="75" duration="0.5" damage="30" stun="1.0" torque="-150" damagetype="slash"/>
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</limb>
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<!-- head to body -->
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@@ -84,7 +84,7 @@
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<limb id = "13" width="10" height="30" mass = "6" attackpriority="2" flip="true" pullpos="0.0,25.0">
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<sprite texture="Content/Characters/Husk/DivingSuit.png" sourcerect="110,76,18,52" depth="0.5" origin="0.5,0.5"/>
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<attack range="70" duration="0.1" bleedingdamage="3" damage="10" stun="0.5" damagetype="slash" targetforce="10"
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<attack range="70" damagerange="35" duration="0.1" bleedingdamage="3" damage="10" stun="0.5" damagetype="slash" targetforce="10"
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force="5" applyforceonlimbs="1" torque="-10">
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<StatusEffect type="OnUse" target="Character" HuskInfectionState="0.01" disabledeltatime="true"/>
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<StatusEffect type="OnUse" target="This" Health="20.0" disabledeltatime="true"/>
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@@ -3,7 +3,7 @@
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<!-- spike/tentacle thingy -->
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<limb id = "13" width="10" height="30" mass = "6" attackpriority="2" flip="true" pullpos="0.0,25.0">
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<sprite texture="Content/Characters/Husk/DivingSuit.png" sourcerect="110,76,18,52" depth="0.5" origin="0.5,0.5"/>
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<attack range="70" duration="0.1" bleedingdamage="0.5" damage="10" stun="0.5" torque="-50" damagetype="slash" targetforce="10">
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<attack range="70" damagerange="35" duration="0.1" bleedingdamage="0.5" damage="10" stun="0.5" torque="-50" damagetype="slash" targetforce="10">
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<StatusEffect type="OnUse" target="Character" HuskInfectionState="0.01"/>
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<StatusEffect type="OnUse" target="This" Health="10.0" disabledeltatime="true"/>
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</attack>
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@@ -35,7 +35,7 @@
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<!-- spike/tentacle thingy -->
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<limb id = "13" width="10" height="30" mass = "6" attackpriority="2" flip="true" pullpos="0.0,25.0">
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<sprite texture="Content/Characters/Husk/DivingSuit.png" sourcerect="110,76,18,52" depth="0.05" origin="0.5,0.5"/>
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<attack range="70" duration="0.2" bleedingdamage="0.5" damage="10" stun="0.5" damagetype="slash" targetforce="10"
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<attack range="70" damagerange="35" duration="0.2" bleedingdamage="0.5" damage="10" stun="0.5" damagetype="slash" targetforce="10"
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force="5" applyforceonlimbs="1" torque="-10">
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<StatusEffect type="OnUse" target="Character" HuskInfectionState="0.01" disabledeltatime="true"/>
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<StatusEffect type="OnUse" target="This" Health="1.0" disabledeltatime="true"/>
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@@ -14,7 +14,7 @@
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attackpriorityrooms="50.0"
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attackpriorityweaker="60"
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attackprioritystronger="-70"
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eatpriority="65"
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eatpriority="45"
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attackcooldown="1.0"
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sight="0.5"
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hearing="1.0"
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@@ -63,7 +63,7 @@
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<!-- ""claw" -->
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<limb id = "6" width="15" height="63" mass = "4" flip="true" pullpos="0.0,30.0" refjoint="0">
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<sprite texture="Content/Characters/Mantis/mantis.png" sourcerect="228,1,28,76" depth="0.01" origin="0.5,0.5"/>
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<attack range="200" duration="0.25" damage="50" stun="0.1" bleedingdamage="5" structuredamage="50" damagetype="slash" targetforce="-100" severlimbsprobability="0.8"
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<attack range="200" damagerange="100" duration="0.25" damage="50" stun="0.1" bleedingdamage="5" structuredamage="50" damagetype="slash" targetforce="-100" severlimbsprobability="0.8"
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torque="-20" force="10" applyforceonlimbs="0,1,6"/>
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<sound file ="Content/Sounds/stepMetal.ogg"/>
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</limb>
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@@ -21,7 +21,7 @@
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<!-- head -->
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<limb id = "0" radius="230" height="500" type="Head" steerforce="1.0" flip="true" armorsector="0.0,180.0" armorvalue="100.0">
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<sprite texture="Content/Characters/Moloch/moloch.png" sourcerect="0,0,628,1024" depth="0.02" origin ="0.4,0.5"/>
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<attack range="700" duration="0.05" damage="200" stun="5" force="20" damagetype="blunt" targetforce="100"/>
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<attack range="700" damagerange="350" duration="0.05" damage="200" stun="5" force="20" damagetype="blunt" targetforce="100"/>
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</limb>
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<limb id = "1" width="50" height="440" flip="true">
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@@ -9,9 +9,9 @@
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combatstrength="400"
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attackpriorityhumans="100.0"
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attackpriorityrooms="50.0"
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attackpriorityweaker="50"
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attackpriorityweaker="45"
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attackprioritystronger="-30"
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eatpriority="55"
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eatpriority="40"
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sight="0.5"
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hearing="1.0"/>
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@@ -34,7 +34,7 @@
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<limb id = "1" width="16" height="103">
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<sprite texture="Content/Characters/Tigerthresher/tigerthresher.png" sourcerect="391,169,28,110" depth="0.025" origin="0.5,0.5"/>
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<damagedsprite texture="Content/Characters/Tigerthresher/damagedtigerthresher.png" sourcerect="391,169,28,110" origin="0.5,0.5"/>
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<attack range="300" duration="0.5" damage="150" bleedingdamage="10" structuredamage="200" damagetype="slash" force="80" torque="80" targetforce="-50" severlimbsprobability="0.8"/>
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<attack range="300" damagerange="150" duration="0.5" damage="150" bleedingdamage="10" structuredamage="200" damagetype="slash" force="80" torque="80" targetforce="-50" severlimbsprobability="0.8"/>
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</limb>
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<!-- body front -->
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@@ -27,7 +27,7 @@
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<!-- head -->
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<limb id = "0" type="Head" width="350" height="320" steerforce="1.0" flip="true" armorsector="0.0,360.0" armorvalue="100.0">
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<sprite texture="Content/Characters/Watcher/watcher.png" sourcerect="0,0,369,348" depth="0.02" origin ="0.5,0.6"/>
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<attack range="250" duration="0.05" damage="200" stun="5" force="20" damagetype="blunt" targetforce="100"/>
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<attack range="250" damagerange="170" duration="0.05" damage="200" stun="5" force="20" damagetype="blunt" targetforce="100"/>
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</limb>
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<limb id = "1" radius="50" height="120" flip="true">
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@@ -32,6 +32,7 @@ namespace Barotrauma
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partial class Attack
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{
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public readonly float Range;
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public readonly float DamageRange;
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public readonly float Duration;
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public readonly DamageType DamageType;
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@@ -78,6 +79,7 @@ namespace Barotrauma
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public Attack(float damage, float structureDamage, float bleedingDamage, float range = 0.0f)
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{
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Range = range;
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DamageRange = range;
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this.damage = damage;
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this.structureDamage = structureDamage;
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this.bleedingDamage = bleedingDamage;
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@@ -93,7 +95,7 @@ namespace Barotrauma
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{
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DamageType = DamageType.None;
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}
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damage = element.GetAttributeFloat("damage", 0.0f);
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structureDamage = element.GetAttributeFloat("structuredamage", 0.0f);
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bleedingDamage = element.GetAttributeFloat("bleedingdamage", 0.0f);
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@@ -106,6 +108,7 @@ namespace Barotrauma
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Torque = element.GetAttributeFloat("torque", 0.0f);
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Range = element.GetAttributeFloat("range", 0.0f);
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DamageRange = element.GetAttributeFloat("damagerange", Range);
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Duration = element.GetAttributeFloat("duration", 0.0f);
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priority = element.GetAttributeFloat("priority", 1.0f);
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@@ -471,7 +471,7 @@ namespace Barotrauma
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body.ApplyTorque(Mass * character.AnimController.Dir * attack.Torque);
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if (dist < attack.Range * 0.5f)
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if (dist < attack.DamageRange)
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{
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if (AttackTimer >= attack.Duration && damageTarget != null)
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{
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