v0.7.0.0
This commit is contained in:
@@ -31,5 +31,5 @@ using System.Runtime.InteropServices;
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("0.6.1.4")]
|
||||
[assembly: AssemblyFileVersion("0.6.1.4")]
|
||||
[assembly: AssemblyVersion("0.7.0.0")]
|
||||
[assembly: AssemblyFileVersion("0.7.0.0")]
|
||||
|
||||
@@ -31,5 +31,5 @@ using System.Runtime.InteropServices;
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("0.6.1.4")]
|
||||
[assembly: AssemblyFileVersion("0.6.1.4")]
|
||||
[assembly: AssemblyVersion("0.7.0.0")]
|
||||
[assembly: AssemblyFileVersion("0.7.0.0")]
|
||||
|
||||
@@ -1,3 +1,83 @@
|
||||
---------------------------------------------------------------------------------------------------------
|
||||
v0.7.0.0
|
||||
---------------------------------------------------------------------------------------------------------
|
||||
|
||||
- Multiplayer campaign mode!
|
||||
|
||||
Level changes:
|
||||
- Added ocean floors and hydrothermal vents.
|
||||
- The commonness of scripted events (monster & artifact spawns) varies between different level types -
|
||||
some monsters and artifacts now only spawn in specific types of levels.
|
||||
- Bunch of new level types.
|
||||
- Level wall color can be changed in level generation parameters.
|
||||
- Small caves/tunnels are more common now, and groups of monsters can spawn inside them.
|
||||
- Added salvage mission variants where the artifact is spawned inside a cave.
|
||||
|
||||
Submarine editor:
|
||||
- Entities can be nudged with arrow keys.
|
||||
- Structure sprite colors can be changed.
|
||||
|
||||
Particles:
|
||||
- Particles that are outside the sub don't get rendered inside the sub even if they're overlapping with it.
|
||||
- The emission rate of particle emitters can be set as particles per second (instead of particles per frame).
|
||||
- Minor particle optimizations.
|
||||
|
||||
Bugfixes:
|
||||
- Fixed the "DXGI_ERROR_DEVICE_REMOVED" crashes on specific GPUs when the loading reaches 80%.
|
||||
- Fixed crashes when projectiles stuck to items on dedicated server.
|
||||
- Fixed a bunch of bugs that caused crashes when a character was removed mid-round (for example when
|
||||
a character turns into a husk).
|
||||
- Fixed a bug that occasionally caused swimming creatures to flip around constantly.
|
||||
- Fixed a bug that caused creatures to be able to sever limb joints that shouldn't be possible to sever,
|
||||
causing issues when attempting to sync the positions of the dead bodies.
|
||||
- Fixed vote count texts persisting in the server lobby after the host disables voting.
|
||||
- Fixed newly joined clients not receiving the latest voting status until someone votes for something.
|
||||
- Fixed vote count texts not being updated after a client disconnects and their vote is removed.
|
||||
- Fixed errors when attempting to save server logs with illegal characters in the server name.
|
||||
- Fixed AI characters becoming invincible when far enough from the main submarine in multiplayer.
|
||||
- Fixed AI characters never making any sounds in multiplayer.
|
||||
- Fixed inability to rebind keys to Mouse2 via the settings menu.
|
||||
- Fixed destroyed doors being impossible to repair.
|
||||
- Fixed creatures seeking towards an incorrect position when trying to eat something (causing larger
|
||||
creatures like threshers and coelanths to swim around the target without ever reaching it).
|
||||
|
||||
Items:
|
||||
- Added battery recharge docks.
|
||||
- Added revolvers (the captain always spawns with one).
|
||||
- Added oscillators (a signal item that sends out a periodic pulse, a sine wave or a square wave).
|
||||
- Added "state_out" connections to relay components.
|
||||
- Added sprites for destroyed doors/hatches.
|
||||
- Added a HUD that shows the charge of the supercapacitors and the amount of shells left when using
|
||||
a railgun.
|
||||
- Inventory slots are be highlighted even if the cursor is within the empty space between them. Now
|
||||
items can't be accidentally dropped by releasing the mouse button between the slots.
|
||||
- Sounds for picking up and dropping items.
|
||||
- Medical scanner displays husk infections.
|
||||
- New C4, detonator and grenade sprites.
|
||||
- Optimizations and minor visual changes to the sonar display.
|
||||
- Support for hitscan projectiles.
|
||||
- Fixed ranged weapons launching projectiles with an incorrect rotation.
|
||||
- The spread of ranged weapons can be adjusted (separate values for normal spread and spread when
|
||||
the item is being used by a character with an inadequate skill level).
|
||||
- Heavier harpoon gun recoil and impulse when the spear hits something.
|
||||
|
||||
- Improved item editing UI:
|
||||
- Number input fields for numeric values.
|
||||
- Separate number input fields for the components of vector values (instead of one text input box)
|
||||
- Color input fields display a preview of the currently selected color.
|
||||
- Enum fields are displayed as dropdown menus.
|
||||
|
||||
Misc:
|
||||
- Flowing water pushes characters around much more heavily.
|
||||
- Warning texts when water pressure is increasing to dangerous levels and when running out of oxygen.
|
||||
- Made the damage range of limb attacks configurable (instead of having it always be half of the distance
|
||||
at which the attack activates) and tweaked the damage ranges of all the creature attacks.
|
||||
- Option to filter the server list based on a bunch of criteria.
|
||||
- Added a radio chat hotkey.
|
||||
- Clients can be given a permission the select the submarine or the game mode.
|
||||
- Option for clients to spactate the game without respawning (assuming the server allows spectating).
|
||||
- The range and volume of sounds emitted by StatusEffects can be changed and the sounds can be looped.
|
||||
|
||||
---------------------------------------------------------------------------------------------------------
|
||||
v0.6.1.4
|
||||
---------------------------------------------------------------------------------------------------------
|
||||
|
||||
Reference in New Issue
Block a user