ParticlePrefabs are deserialized using SerializableProperty

This commit is contained in:
Joonas Rikkonen
2017-11-16 21:01:46 +02:00
parent d13d3101ea
commit 36fa61bdca
3 changed files with 151 additions and 119 deletions

View File

@@ -105,10 +105,10 @@ namespace Barotrauma.Particles
velocity += ConvertUnits.ToDisplayUnits(currentHull.Submarine.Velocity);
}
this.rotation = rotation + Rand.Range(prefab.StartRotationMin, prefab.StartRotationMax);
this.rotation = rotation + Rand.Range(prefab.StartRotationMinRad, prefab.StartRotationMaxRad);
prevRotation = rotation;
angularVelocity = prefab.AngularVelocityMin + (prefab.AngularVelocityMax - prefab.AngularVelocityMin) * Rand.Range(0.0f, 1.0f);
angularVelocity = Rand.Range(prefab.AngularVelocityMinRad, prefab.AngularVelocityMaxRad);
totalLifeTime = prefab.LifeTime;
lifeTime = prefab.LifeTime;
@@ -120,7 +120,7 @@ namespace Barotrauma.Particles
color = new Color(prefab.StartColor, 1.0f);
alpha = prefab.StartAlpha;
velocityChange = prefab.VelocityChange;
velocityChange = prefab.VelocityChangeDisplay;
OnChangeHull = null;

View File

@@ -22,7 +22,7 @@ namespace Barotrauma.Particles
private Dictionary<string, ParticlePrefab> prefabs;
Camera cam;
private Camera cam;
public ParticleManager(string configFile, Camera cam)
{
@@ -30,7 +30,12 @@ namespace Barotrauma.Particles
particles = new Particle[MaxParticles];
XDocument doc = XMLExtensions.TryLoadXml(configFile);
LoadPrefabs(configFile);
}
public void LoadPrefabs(string file)
{
XDocument doc = XMLExtensions.TryLoadXml(file);
if (doc == null || doc.Root == null) return;
prefabs = new Dictionary<string, ParticlePrefab>();
@@ -39,7 +44,7 @@ namespace Barotrauma.Particles
{
if (prefabs.ContainsKey(element.Name.ToString()))
{
DebugConsole.ThrowError("Error in " + configFile + "! Each particle prefab must have a unique name.");
DebugConsole.ThrowError("Error in " + file + "! Each particle prefab must have a unique name.");
continue;
}
prefabs.Add(element.Name.ToString(), new ParticlePrefab(element));

View File

@@ -13,41 +13,150 @@ namespace Barotrauma.Particles
public readonly List<Sprite> Sprites;
public readonly float AnimDuration;
public readonly bool LoopAnim;
//movement -----------------------------------------
public readonly float AngularVelocityMin, AngularVelocityMax;
private float angularVelocityMin;
public float AngularVelocityMinRad { get; private set; }
public readonly float StartRotationMin, StartRotationMax;
[Serialize(0.0f, false)]
public float AngularVelocityMin
{
get { return angularVelocityMin; }
private set
{
angularVelocityMin = value;
AngularVelocityMinRad = MathHelper.ToRadians(value);
}
}
public readonly Vector2 StartSizeMin, StartSizeMax;
public readonly Vector2 SizeChangeMin, SizeChangeMax;
private float angularVelocityMax;
public float AngularVelocityMaxRad { get; private set; }
public readonly float Drag, WaterDrag;
[Serialize(0.0f, false)]
public float AngularVelocityMax
{
get { return angularVelocityMax; }
private set
{
angularVelocityMax = value;
AngularVelocityMaxRad = MathHelper.ToRadians(value);
}
}
public readonly Color StartColor;
public readonly float StartAlpha;
private float startRotationMin;
public float StartRotationMinRad { get; private set; }
public readonly Vector4 ColorChange;
public readonly float LifeTime;
[Serialize(0.0f, false)]
public float StartRotationMin
{
get { return startRotationMin; }
private set
{
startRotationMin = value;
StartRotationMinRad = MathHelper.ToRadians(value);
}
}
public readonly float GrowTime;
private float startRotationMax;
public float StartRotationMaxRad { get; private set; }
public readonly float CollisionRadius;
public readonly bool DeleteOnCollision;
public readonly bool CollidesWithWalls;
[Serialize(0.0f, false)]
public float StartRotationMax
{
get { return startRotationMax; }
private set
{
startRotationMax = value;
StartRotationMaxRad = MathHelper.ToRadians(value);
}
}
public readonly float Friction;
public readonly float Restitution;
[Serialize(false, false)]
public bool RotateToDirection { get; private set; }
public readonly Vector2 VelocityChange;
[Serialize(0.0f, false)]
public float Drag { get; private set; }
public readonly DrawTargetType DrawTarget;
[Serialize(0.0f, false)]
public float WaterDrag { get; private set; }
public readonly ParticleBlendState BlendState;
private Vector2 velocityChange;
public Vector2 VelocityChangeDisplay { get; private set; }
public readonly bool RotateToDirection;
[Serialize("0.0,0.0", false)]
public Vector2 VelocityChange
{
get { return velocityChange; }
private set
{
velocityChange = value;
VelocityChangeDisplay = ConvertUnits.ToDisplayUnits(value);
}
}
[Serialize(0.0f, false)]
public float CollisionRadius { get; private set; }
[Serialize(false, false)]
public bool DeleteOnCollision { get; private set; }
[Serialize(false, false)]
public bool CollidesWithWalls { get; private set; }
[Serialize(0.5f, false)]
public float Friction { get; private set; }
[Serialize(0.5f, false)]
public float Restitution { get; private set; }
//size -----------------------------------------
[Serialize("1.0,1.0", false)]
public Vector2 StartSizeMin { get; private set; }
[Serialize("1.0,1.0", false)]
public Vector2 StartSizeMax { get; private set; }
[Serialize("0.0,0.0", false)]
public Vector2 SizeChangeMin { get; private set; }
[Serialize("0.0,0.0", false)]
public Vector2 SizeChangeMax { get; private set; }
[Serialize(0.0f, false)]
public float GrowTime { get; private set; }
//rendering -----------------------------------------
[Serialize("1.0,1.0,1.0,1.0", false)]
public Color StartColor { get; private set; }
[Serialize(1.0f, false)]
public float StartAlpha { get; private set; }
[Serialize("0.0,0.0,0.0,0.0", false)]
public Vector4 ColorChange { get; private set; }
[Serialize(DrawTargetType.Air, false)]
public DrawTargetType DrawTarget { get; private set; }
[Serialize(ParticleBlendState.AlphaBlend, false)]
public ParticleBlendState BlendState { get; private set; }
//animation -----------------------------------------
[Serialize(1.0f, false)]
public float AnimDuration { get; private set; }
[Serialize(true, false)]
public bool LoopAnim { get; private set; }
//misc -----------------------------------------
[Serialize(5.0f, false)]
public float LifeTime { get; private set; }
//----------------------------------------------------
public ParticlePrefab(XElement element)
{
@@ -55,6 +164,8 @@ namespace Barotrauma.Particles
Sprites = new List<Sprite>();
SerializableProperty.DeserializeProperties(this, element);
foreach (XElement subElement in element.Elements())
{
switch (subElement.Name.ToString().ToLowerInvariant())
@@ -69,121 +180,37 @@ namespace Barotrauma.Particles
}
}
AnimDuration = element.GetAttributeFloat("animduration", 1.0f);
LoopAnim = element.GetAttributeBool("loopanim", true);
if (element.Attribute("angularvelocity") == null)
{
AngularVelocityMin = element.GetAttributeFloat("angularvelocitymin", 0.0f);
AngularVelocityMax = element.GetAttributeFloat("angularvelocitymax", 0.0f);
}
else
if (element.Attribute("angularvelocity") != null)
{
AngularVelocityMin = element.GetAttributeFloat("angularvelocity", 0.0f);
AngularVelocityMax = AngularVelocityMin;
}
AngularVelocityMin = MathHelper.ToRadians(AngularVelocityMin);
AngularVelocityMax = MathHelper.ToRadians(AngularVelocityMax);
if (element.Attribute("startsize") == null)
{
StartSizeMin = element.GetAttributeVector2("startsizemin", Vector2.One);
StartSizeMax = element.GetAttributeVector2("startsizemax", Vector2.One);
}
else
if (element.Attribute("startsize") != null)
{
StartSizeMin = element.GetAttributeVector2("startsize", Vector2.One);
StartSizeMax = StartSizeMin;
}
if (element.Attribute("sizechange") == null)
{
SizeChangeMin = element.GetAttributeVector2("sizechangemin", Vector2.Zero);
SizeChangeMax = element.GetAttributeVector2("sizechangemax", Vector2.Zero);
}
else
if (element.Attribute("sizechange") != null)
{
SizeChangeMin = element.GetAttributeVector2("sizechange", Vector2.Zero);
SizeChangeMax = SizeChangeMin;
}
Drag = element.GetAttributeFloat("drag", 0.0f);
WaterDrag = element.GetAttributeFloat("waterdrag", 0.0f);
Friction = element.GetAttributeFloat("friction", 0.5f);
Restitution = element.GetAttributeFloat("restitution", 0.5f);
switch (element.GetAttributeString("blendstate", "alphablend"))
{
case "alpha":
case "alphablend":
BlendState = ParticleBlendState.AlphaBlend;
break;
case "add":
case "additive":
BlendState = ParticleBlendState.Additive;
break;
case "distort":
case "distortion":
BlendState = ParticleBlendState.Distortion;
break;
}
GrowTime = element.GetAttributeFloat("growtime", 0.0f);
if (element.Attribute("startrotation") == null)
{
StartRotationMin = element.GetAttributeFloat("startrotationmin", 0.0f);
StartRotationMax = element.GetAttributeFloat("startrotationmax", 0.0f);
}
else
if (element.Attribute("startrotation") != null)
{
StartRotationMin = element.GetAttributeFloat("startrotation", 0.0f);
StartRotationMax = StartRotationMin;
}
StartRotationMin = MathHelper.ToRadians(StartRotationMin);
StartRotationMax = MathHelper.ToRadians(StartRotationMax);
StartColor = new Color(element.GetAttributeVector4("startcolor", Vector4.One));
StartAlpha = element.GetAttributeFloat("startalpha", 1.0f);
DeleteOnCollision = element.GetAttributeBool("deleteoncollision", false);
CollidesWithWalls = element.GetAttributeBool("collideswithwalls", false);
CollisionRadius = element.GetAttributeFloat("collisionradius",
Sprites.Count > 0 ? 1 : Sprites[0].SourceRect.Width / 2.0f);
ColorChange = element.GetAttributeVector4("colorchange", Vector4.Zero);
LifeTime = element.GetAttributeFloat("lifetime", 5.0f);
VelocityChange = element.GetAttributeVector2("velocitychange", Vector2.Zero);
VelocityChange = ConvertUnits.ToDisplayUnits(VelocityChange);
RotateToDirection = element.GetAttributeBool("rotatetodirection", false);
switch (element.GetAttributeString("drawtarget", "air").ToLowerInvariant())
{
case "air":
default:
DrawTarget = DrawTargetType.Air;
break;
case "water":
DrawTarget = DrawTargetType.Water;
break;
case "both":
DrawTarget = DrawTargetType.Both;
break;
}
if (CollisionRadius <= 0.0f) CollisionRadius = Sprites.Count > 0 ? 1 : Sprites[0].SourceRect.Width / 2.0f;
}
public Vector2 CalculateEndPosition(Vector2 startPosition, Vector2 velocity)
{
//endPos = x + vt + 1/2 * at^2
return startPosition + velocity * LifeTime + 0.5f * VelocityChange * LifeTime * LifeTime;
return startPosition + velocity * LifeTime + 0.5f * VelocityChangeDisplay * LifeTime * LifeTime;
}
}
}