Merge branch 'master' of https://github.com/Regalis11/barotrauma
This commit is contained in:
@@ -146,8 +146,8 @@ namespace Barotrauma
|
||||
{
|
||||
GraphicsWidth = Config.GraphicsWidth;
|
||||
GraphicsHeight = Config.GraphicsHeight;
|
||||
GraphicsDeviceManager.GraphicsProfile = GraphicsProfile.HiDef;
|
||||
GraphicsDeviceManager.PreferredBackBufferFormat = SurfaceFormat.Bgra32;
|
||||
GraphicsDeviceManager.GraphicsProfile = GraphicsProfile.Reach;
|
||||
GraphicsDeviceManager.PreferredBackBufferFormat = SurfaceFormat.Color;
|
||||
GraphicsDeviceManager.PreferMultiSampling = false;
|
||||
GraphicsDeviceManager.SynchronizeWithVerticalRetrace = Config.VSyncEnabled;
|
||||
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
/intermediateDir:obj/$(Platform)
|
||||
/platform:Windows
|
||||
/config:
|
||||
/profile:HiDef
|
||||
/profile:Reach
|
||||
/compress:False
|
||||
|
||||
#-------------------------------- References --------------------------------#
|
||||
|
||||
Binary file not shown.
@@ -33,6 +33,6 @@ technique StencilShader
|
||||
{
|
||||
pass Pass1
|
||||
{
|
||||
PixelShader = compile ps_4_0_level_9_3 main();
|
||||
PixelShader = compile ps_4_0_level_9_1 main();
|
||||
}
|
||||
}
|
||||
|
||||
Binary file not shown.
Binary file not shown.
Reference in New Issue
Block a user