Replaced instances where MapEntityPrefabs are searched for based on the name with a static Find method that takes the aliases of the prefabs into account.
This commit is contained in:
@@ -718,13 +718,8 @@ namespace Barotrauma
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if (wiringMode)
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{
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CreateDummyCharacter();
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var screwdriverPrefab = ItemPrefab.list.Find(ip => ip.Name == "Screwdriver") as ItemPrefab;
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var item = new Item(screwdriverPrefab, Vector2.Zero, null);
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var item = new Item(MapEntityPrefab.Find("Screwdriver") as ItemPrefab, Vector2.Zero, null);
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dummyCharacter.Inventory.TryPutItem(item, null, new List<InvSlotType>() { InvSlotType.RightHand });
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wiringToolPanel = CreateWiringPanel();
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}
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else
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@@ -760,11 +755,12 @@ namespace Barotrauma
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GUIListBox listBox = new GUIListBox(Rectangle.Empty, "", frame);
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listBox.OnSelected = SelectWire;
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foreach (MapEntityPrefab ep in MapEntityPrefab.list)
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{
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var itemPrefab = ep as ItemPrefab;
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if (itemPrefab == null || itemPrefab.Name == null || !itemPrefab.Name.Contains("Wire")) continue;
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if (itemPrefab == null || itemPrefab.Name == null) continue;
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if (!itemPrefab.Name.Contains("Wire") && (itemPrefab.Aliases == null || !itemPrefab.Aliases.Any(a => a.Contains("Wire")))) continue;
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GUIFrame imgFrame = new GUIFrame(new Rectangle(0, 0, (int)itemPrefab.sprite.size.X, (int)itemPrefab.sprite.size.Y), null, listBox);
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imgFrame.UserData = itemPrefab;
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@@ -98,7 +98,7 @@ namespace Barotrauma
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{
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string itemName = itemElement.GetAttributeString("name", "");
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ItemPrefab itemPrefab = ItemPrefab.list.Find(ip => ip.Name == itemName) as ItemPrefab;
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ItemPrefab itemPrefab = MapEntityPrefab.Find(itemName) as ItemPrefab;
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if (itemPrefab == null)
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{
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DebugConsole.ThrowError("Tried to spawn \"" + Name + "\" with the item \"" + itemName + "\". Matching item prefab not found.");
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@@ -124,7 +124,7 @@ namespace Barotrauma
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character.Inventory.TryPutItem(item, null, item.AllowedSlots);
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}
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if (item.Prefab.Name == "ID Card" && spawnPoint != null)
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if (item.Prefab.NameMatches("ID Card") && spawnPoint != null)
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{
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foreach (string s in spawnPoint.IdCardTags)
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{
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@@ -213,7 +213,7 @@ namespace Barotrauma
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string itemName = string.Join(" ", args.Take(args.Length - extraParams)).ToLowerInvariant();
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var itemPrefab = MapEntityPrefab.list.Find(ip => ip.Name.ToLowerInvariant() == itemName) as ItemPrefab;
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var itemPrefab = MapEntityPrefab.Find(itemName) as ItemPrefab;
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if (itemPrefab == null)
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{
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ThrowError("Item \"" + itemName + "\" not found!");
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@@ -14,19 +14,18 @@ namespace Barotrauma
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public override string ToString()
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{
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return "ScriptedEvent (" + (itemPrefab==null ? "null" : itemPrefab.Name) + ")";
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return "ScriptedEvent (" + (itemPrefab == null ? "null" : itemPrefab.Name) + ")";
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}
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public ArtifactEvent(XElement element)
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: base(element)
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{
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string itemName = element.GetAttributeString("itemname", "");
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itemPrefab = ItemPrefab.list.Find(ip => ip.Name == itemName) as ItemPrefab;
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itemPrefab = MapEntityPrefab.Find(itemName) as ItemPrefab;
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if (itemPrefab == null)
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{
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DebugConsole.ThrowError("Error in SalvageMission: couldn't find an item prefab with the name "+itemName);
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DebugConsole.ThrowError("Error in SalvageMission: couldn't find an item prefab with the name " + itemName);
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}
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}
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@@ -43,15 +43,15 @@ namespace Barotrauma
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{
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string itemName = element.GetAttributeString("name", "");
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ItemPrefab itemPrefab = ItemPrefab.list.Find(ip => ip.Name == itemName) as ItemPrefab;
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if (itemPrefab==null)
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ItemPrefab itemPrefab = MapEntityPrefab.Find(itemName) as ItemPrefab;
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if (itemPrefab == null)
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{
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DebugConsole.ThrowError("Couldn't spawn item for cargo mission: item prefab \""+element.Name.ToString()+"\" not found");
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DebugConsole.ThrowError("Couldn't spawn item for cargo mission: item prefab \"" + element.Name.ToString() + "\" not found");
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return;
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}
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WayPoint cargoSpawnPos = WayPoint.GetRandom(SpawnType.Cargo, null, Submarine.MainSub, true);
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if (cargoSpawnPos==null)
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if (cargoSpawnPos == null)
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{
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DebugConsole.ThrowError("Couldn't spawn items for cargo mission, cargo spawnpoint not found");
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return;
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@@ -28,8 +28,13 @@ namespace Barotrauma
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{
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string itemName = element.GetAttributeString("itemname", "");
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itemPrefab = ItemPrefab.list.Find(ip => ip.Name == itemName) as ItemPrefab;
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itemPrefab = MapEntityPrefab.Find(itemName) as ItemPrefab;
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if (itemPrefab == null)
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{
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DebugConsole.ThrowError("Error in SalvageMission: couldn't find an item prefab with the name " + itemName);
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return;
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}
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string spawnPositionTypeStr = element.GetAttributeString("spawntype", "");
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if (string.IsNullOrWhiteSpace(spawnPositionTypeStr) ||
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@@ -37,11 +42,6 @@ namespace Barotrauma
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{
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spawnPositionType = Level.PositionType.Cave | Level.PositionType.Ruin;
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}
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if (itemPrefab == null)
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{
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DebugConsole.ThrowError("Error in SalvageMission: couldn't find an item prefab with the name "+itemName);
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}
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}
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public override void Start(Level level)
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@@ -390,7 +390,7 @@ namespace Barotrauma.Items.Components
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for (int i = 0; i < 2; i++)
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{
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hullRects[i].Location -= MathUtils.ToPoint((subs[i].WorldPosition - subs[i].HiddenSubPosition));
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hulls[i] = new Hull(MapEntityPrefab.list.Find(m => m.Name == "Hull"), hullRects[i], subs[i]);
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hulls[i] = new Hull(MapEntityPrefab.Find("Hull"), hullRects[i], subs[i]);
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hulls[i].AddToGrid(subs[i]);
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for (int j = 0; j < 2; j++)
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@@ -420,7 +420,7 @@ namespace Barotrauma.Items.Components
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for (int i = 0; i < 2; i++)
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{
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hullRects[i].Location -= MathUtils.ToPoint((subs[i].WorldPosition - subs[i].HiddenSubPosition));
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hulls[i] = new Hull(MapEntityPrefab.list.Find(m => m.Name == "Hull"), hullRects[i], subs[i]);
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hulls[i] = new Hull(MapEntityPrefab.Find("Hull"), hullRects[i], subs[i]);
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hulls[i].AddToGrid(subs[i]);
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if (hullIds[i] != null) hulls[i].ID = (ushort)hullIds[i];
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@@ -59,7 +59,7 @@ namespace Barotrauma.Items.Components
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{
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if (deconstructProduct.RequireFullCondition && targetItem.Condition < targetItem.Prefab.Health) continue;
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var itemPrefab = MapEntityPrefab.list.FirstOrDefault(ip => ip.Name.ToLowerInvariant() == deconstructProduct.ItemPrefabName.ToLowerInvariant()) as ItemPrefab;
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var itemPrefab = MapEntityPrefab.Find(deconstructProduct.ItemPrefabName) as ItemPrefab;
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if (itemPrefab == null)
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{
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DebugConsole.ThrowError("Tried to deconstruct item \"" + targetItem.Name + "\" but couldn't find item prefab \"" + deconstructProduct + "\"!");
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@@ -22,7 +22,7 @@ namespace Barotrauma.Items.Components
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{
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string name = element.GetAttributeString("name", "");
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TargetItem = MapEntityPrefab.list.Find(ip => ip.Name.ToLowerInvariant() == name.ToLowerInvariant()) as ItemPrefab;
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TargetItem = MapEntityPrefab.Find(name) as ItemPrefab;
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if (TargetItem == null)
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{
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@@ -30,9 +30,7 @@ namespace Barotrauma.Items.Components
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}
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RequiredSkills = new List<Skill>();
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RequiredTime = element.GetAttributeFloat("requiredtime", 1.0f);
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RequiredItems = new List<Tuple<ItemPrefab, int>>();
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string[] requiredItemNames = element.GetAttributeString("requireditems", "").Split(',');
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@@ -40,25 +38,22 @@ namespace Barotrauma.Items.Components
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{
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if (string.IsNullOrWhiteSpace(requiredItemName)) continue;
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ItemPrefab requiredItem = ItemPrefab.list.Find(ip => ip.Name.ToLowerInvariant() == requiredItemName.Trim().ToLowerInvariant()) as ItemPrefab;
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ItemPrefab requiredItem = MapEntityPrefab.Find(requiredItemName.Trim()) as ItemPrefab;
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if (requiredItem == null)
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{
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DebugConsole.ThrowError("Error in fabricable item " + name + "! Required item \"" + requiredItemName + "\" not found.");
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continue;
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}
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var existing = RequiredItems.Find(r => r.Item1 == requiredItem);
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if (existing == null)
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{
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RequiredItems.Add(new Tuple<ItemPrefab, int>(requiredItem, 1));
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}
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else
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{
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RequiredItems.Remove(existing);
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RequiredItems.Add(new Tuple<ItemPrefab, int>(requiredItem, existing.Item2+1));
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RequiredItems.Add(new Tuple<ItemPrefab, int>(requiredItem, existing.Item2 + 1));
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}
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}
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@@ -1488,11 +1488,8 @@ namespace Barotrauma
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if (!spawn) return null;
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//----------------------------------------
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var prefab = MapEntityPrefab.list.Find(me => me.Name == itemName);
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if (prefab == null) return null;
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var itemPrefab = prefab as ItemPrefab;
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var itemPrefab = MapEntityPrefab.Find(itemName) as ItemPrefab;
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if (itemPrefab == null) return null;
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Inventory inventory = null;
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@@ -1592,68 +1589,64 @@ namespace Barotrauma
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public static void Load(XElement element, Submarine submarine)
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{
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Rectangle rect = element.GetAttributeRect("rect", Rectangle.Empty);
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string name = element.Attribute("name").Value;
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foreach (MapEntityPrefab ep in MapEntityPrefab.list)
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ItemPrefab prefab = MapEntityPrefab.Find(name) as ItemPrefab;
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if (prefab == null)
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{
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ItemPrefab ip = ep as ItemPrefab;
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if (ip == null) continue;
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DebugConsole.ThrowError("Error loading item - item prefab \"" + name + "\" not found.");
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return;
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}
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if (ip.Name != name && (ip.Aliases == null || !ip.Aliases.Contains(name))) continue;
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Rectangle rect = element.GetAttributeRect("rect", Rectangle.Empty);
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if (rect.Width == 0 && rect.Height == 0)
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{
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rect.Width = (int)prefab.Size.X;
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rect.Height = (int)prefab.Size.Y;
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}
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if (rect.Width == 0 && rect.Height == 0)
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Item item = new Item(rect, prefab, submarine);
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item.Submarine = submarine;
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item.ID = (ushort)int.Parse(element.Attribute("ID").Value);
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item.linkedToID = new List<ushort>();
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foreach (XAttribute attribute in element.Attributes())
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{
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SerializableProperty property = null;
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if (!item.properties.TryGetValue(attribute.Name.ToString(), out property)) continue;
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bool shouldBeLoaded = false;
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foreach (var propertyAttribute in property.Attributes.OfType<Serialize>())
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{
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rect.Width = (int)ip.Size.X;
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rect.Height = (int)ip.Size.Y;
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}
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Item item = new Item(rect, ip, submarine);
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item.Submarine = submarine;
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item.ID = (ushort)int.Parse(element.Attribute("ID").Value);
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item.linkedToID = new List<ushort>();
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foreach (XAttribute attribute in element.Attributes())
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{
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SerializableProperty property = null;
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if (!item.properties.TryGetValue(attribute.Name.ToString(), out property)) continue;
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bool shouldBeLoaded = false;
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foreach (var propertyAttribute in property.Attributes.OfType<Serialize>())
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if (propertyAttribute.isSaveable)
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{
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if (propertyAttribute.isSaveable)
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{
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shouldBeLoaded = true;
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break;
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}
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}
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if (shouldBeLoaded) property.TrySetValue(attribute.Value);
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}
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string linkedToString = element.GetAttributeString("linked", "");
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if (linkedToString!="")
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{
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string[] linkedToIds = linkedToString.Split(',');
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for (int i = 0; i<linkedToIds.Length;i++)
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{
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item.linkedToID.Add((ushort)int.Parse(linkedToIds[i]));
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shouldBeLoaded = true;
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break;
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}
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}
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foreach (XElement subElement in element.Elements())
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if (shouldBeLoaded) property.TrySetValue(attribute.Value);
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}
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string linkedToString = element.GetAttributeString("linked", "");
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if (linkedToString != "")
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{
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string[] linkedToIds = linkedToString.Split(',');
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for (int i = 0; i < linkedToIds.Length; i++)
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{
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ItemComponent component = item.components.Find(x => x.Name == subElement.Name.ToString());
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if (component == null) continue;
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component.Load(subElement);
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item.linkedToID.Add((ushort)int.Parse(linkedToIds[i]));
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}
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break;
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}
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foreach (XElement subElement in element.Elements())
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{
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ItemComponent component = item.components.Find(x => x.Name == subElement.Name.ToString());
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if (component == null) continue;
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component.Load(subElement);
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}
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}
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@@ -101,7 +101,7 @@ namespace Barotrauma
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{ }
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public Gap(Rectangle newRect, bool isHorizontal, Submarine submarine)
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: base (MapEntityPrefab.list.Find(m=> m.Name == "Gap"), submarine)
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: base (MapEntityPrefab.Find("Gap"), submarine)
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{
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rect = newRect;
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linkedTo = new ObservableCollection<MapEntity>();
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@@ -255,7 +255,7 @@ namespace Barotrauma
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public override MapEntity Clone()
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{
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return new Hull(MapEntityPrefab.list.Find(m => m.Name == "Hull"), rect, Submarine);
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return new Hull(MapEntityPrefab.Find("Hull"), rect, Submarine);
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}
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public static EntityGrid GenerateEntityGrid(Submarine submarine)
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@@ -722,7 +722,7 @@ namespace Barotrauma
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int.Parse(element.Attribute("height").Value));
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}
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Hull h = new Hull(MapEntityPrefab.list.Find(m => m.Name == "Hull"), rect, submarine);
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Hull h = new Hull(MapEntityPrefab.Find("Hull"), rect, submarine);
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h.waterVolume = element.GetAttributeFloat("pressure", 0.0f);
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@@ -389,12 +389,11 @@ namespace Barotrauma.RuinGeneration
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prop.Prefab as StructurePrefab, null).MoveWithLevel = true;
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}
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}
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//generate doors & sensors that close them -------------------------------------------------------------
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var sensorPrefab = ItemPrefab.list.Find(ip => ip.Name == "Alien Motion Sensor") as ItemPrefab;
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var wirePrefab = ItemPrefab.list.Find(ip => ip.Name == "Wire") as ItemPrefab;
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var sensorPrefab = MapEntityPrefab.Find("Alien Motion Sensor") as ItemPrefab;
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var wirePrefab = MapEntityPrefab.Find("Wire") as ItemPrefab;
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foreach (Corridor corridor in corridors)
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{
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@@ -27,26 +27,26 @@ namespace Barotrauma.RuinGeneration
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private RuinStructure(XElement element)
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{
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string prefab = element.GetAttributeString("prefab", "").ToLowerInvariant();
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Prefab = MapEntityPrefab.list.Find(s => s.Name.ToLowerInvariant() == prefab);
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string name = element.GetAttributeString("prefab", "");
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Prefab = MapEntityPrefab.Find(name);
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if (Prefab == null)
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{
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DebugConsole.ThrowError("Loading ruin structure failed - structure prefab \""+prefab+" not found");
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DebugConsole.ThrowError("Loading ruin structure failed - structure prefab \"" + name + " not found");
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return;
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}
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string alignmentStr = element.GetAttributeString("alignment","Bottom");
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string alignmentStr = element.GetAttributeString("alignment", "Bottom");
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if (!Enum.TryParse<Alignment>(alignmentStr, true, out Alignment))
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{
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DebugConsole.ThrowError("Error in ruin structure \""+prefab+"\" - "+alignmentStr+" is not a valid alignment");
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DebugConsole.ThrowError("Error in ruin structure \"" + name + "\" - " + alignmentStr + " is not a valid alignment");
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}
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string typeStr = element.GetAttributeString("type","");
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if (!Enum.TryParse<RuinStructureType>(typeStr,true, out Type))
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string typeStr = element.GetAttributeString("type", "");
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if (!Enum.TryParse<RuinStructureType>(typeStr, true, out Type))
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{
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DebugConsole.ThrowError("Error in ruin structure \"" + prefab + "\" - " + typeStr + " is not a valid type");
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DebugConsole.ThrowError("Error in ruin structure \"" + name + "\" - " + typeStr + " is not a valid type");
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return;
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}
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@@ -1,6 +1,7 @@
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using Microsoft.Xna.Framework;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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namespace Barotrauma
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@@ -191,6 +192,43 @@ namespace Barotrauma
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}
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}
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public static MapEntityPrefab Find(string name, bool caseSensitive = false)
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{
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if (caseSensitive)
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{
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foreach (MapEntityPrefab prefab in list)
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{
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if (prefab.name == name || (prefab.Aliases != null && prefab.Aliases.Contains(name))) return prefab;
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}
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}
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else
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{
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name = name.ToLowerInvariant();
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foreach (MapEntityPrefab prefab in list)
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||||
{
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if (prefab.name.ToLowerInvariant() == name || (prefab.Aliases != null && prefab.Aliases.Any(a => a.ToLowerInvariant() == name))) return prefab;
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}
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}
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||||
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return null;
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}
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||||
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/// <summary>
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/// Check if the name or any of the aliases of this prefab match the given name.
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/// </summary>
|
||||
public bool NameMatches(string name, bool caseSensitive = false)
|
||||
{
|
||||
if (caseSensitive)
|
||||
{
|
||||
return this.name == name || (Aliases != null && Aliases.Any(a => a == name));
|
||||
}
|
||||
else
|
||||
{
|
||||
name = name.ToLowerInvariant();
|
||||
return this.name.ToLowerInvariant() == name || (Aliases != null && Aliases.Any(a => a.ToLowerInvariant() == name));
|
||||
}
|
||||
}
|
||||
|
||||
//a method that allows the GUIListBoxes to check through a delegate if the entityprefab is still selected
|
||||
public static object GetSelected()
|
||||
{
|
||||
|
||||
@@ -824,28 +824,19 @@ namespace Barotrauma
|
||||
|
||||
public static void Load(XElement element, Submarine submarine)
|
||||
{
|
||||
Rectangle rect = element.GetAttributeRect("rect", Rectangle.Empty);
|
||||
|
||||
string name = element.Attribute("name").Value;
|
||||
|
||||
Structure s = null;
|
||||
|
||||
foreach (MapEntityPrefab ep in MapEntityPrefab.list)
|
||||
StructurePrefab prefab = MapEntityPrefab.Find(name) as StructurePrefab;
|
||||
if (prefab == null)
|
||||
{
|
||||
if (ep.Name == name || (ep.Aliases != null && ep.Aliases.Contains(name)))
|
||||
{
|
||||
s = new Structure(rect, (StructurePrefab)ep, submarine);
|
||||
s.Submarine = submarine;
|
||||
s.ID = (ushort)int.Parse(element.Attribute("ID").Value);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (s == null)
|
||||
{
|
||||
DebugConsole.ThrowError("Structure prefab " + name + " not found.");
|
||||
DebugConsole.ThrowError("Error loading structure - structure prefab " + name + " not found.");
|
||||
return;
|
||||
}
|
||||
|
||||
Rectangle rect = element.GetAttributeRect("rect", Rectangle.Empty);
|
||||
Structure s = new Structure(rect, prefab, submarine);
|
||||
s.Submarine = submarine;
|
||||
s.ID = (ushort)int.Parse(element.Attribute("ID").Value);
|
||||
|
||||
foreach (XElement subElement in element.Elements())
|
||||
{
|
||||
|
||||
@@ -429,10 +429,10 @@ namespace Barotrauma.Networking
|
||||
//(in order to give them appropriate ID card tags)
|
||||
var mainSubSpawnPoints = WayPoint.SelectCrewSpawnPoints(characterInfos, Submarine.MainSub);
|
||||
|
||||
ItemPrefab divingSuitPrefab = ItemPrefab.list.Find(ip => ip.Name == "Diving Suit") as ItemPrefab;
|
||||
ItemPrefab oxyPrefab = ItemPrefab.list.Find(ip => ip.Name == "Oxygen Tank") as ItemPrefab;
|
||||
ItemPrefab scooterPrefab = ItemPrefab.list.Find(ip => ip.Name == "Underwater Scooter") as ItemPrefab;
|
||||
ItemPrefab batteryPrefab = ItemPrefab.list.Find(ip => ip.Name == "Battery Cell") as ItemPrefab;
|
||||
ItemPrefab divingSuitPrefab = MapEntityPrefab.Find("Diving Suit") as ItemPrefab;
|
||||
ItemPrefab oxyPrefab = MapEntityPrefab.Find("Oxygen Tank") as ItemPrefab;
|
||||
ItemPrefab scooterPrefab = MapEntityPrefab.Find("Underwater Scooter") as ItemPrefab;
|
||||
ItemPrefab batteryPrefab = MapEntityPrefab.Find("Battery Cell") as ItemPrefab;
|
||||
|
||||
var cargoSp = WayPoint.WayPointList.Find(wp => wp.Submarine == respawnShuttle && wp.SpawnType == SpawnType.Cargo);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user