Progress:

- Input fields for vectors & colors in SerializableEntityEditor.
- SerializableProperty tooltips.
- GUINumberInput supports floats.
- EditingHUD for structures (atm the only editable property is the color of the sprite)
This commit is contained in:
Joonas Rikkonen
2017-11-12 20:24:11 +02:00
parent 8e556f1c76
commit f7298c241e
15 changed files with 514 additions and 130 deletions

View File

@@ -159,7 +159,12 @@ namespace Barotrauma
child.rect.Y + (rect.Y - prevY),
Math.Max(child.rect.Width + (rect.Width - prevWidth),0),
Math.Max(child.rect.Height + (rect.Height - prevHeight),0));
}
}
if (parent != null && parent is GUIListBox)
{
((GUIListBox)parent).UpdateScrollBarSize();
}
}
}
@@ -385,18 +390,9 @@ namespace Barotrauma
{
spriteBatch.Draw(uiSprite.Sprite.Texture, rect, uiSprite.Sprite.SourceRect, currColor * (currColor.A / 255.0f));
}
}
}
}
//Color newColor = color;
//if (state == ComponentState.Selected) newColor = selectedColor;
//if (state == ComponentState.Hover) newColor = hoverColor;
//GUI.DrawRectangle(spriteBatch, rect, newColor*alpha, true);
//DrawChildren(spriteBatch);
}
public void DrawToolTip(SpriteBatch spriteBatch)
@@ -460,7 +456,7 @@ namespace Barotrauma
}
}
public void SetDimensions(Point size, bool expandChildren = false)
public virtual void SetDimensions(Point size, bool expandChildren = false)
{
Point expandAmount = size - rect.Size;

View File

@@ -180,6 +180,12 @@ namespace Barotrauma
}
}
public override void SetDimensions(Point size, bool expandChildren = false)
{
base.SetDimensions(size, expandChildren);
frame.SetDimensions(size, expandChildren);
}
private void UpdateChildrenRect(float deltaTime)
{
int x = rect.X, y = rect.Y;
@@ -329,7 +335,7 @@ namespace Barotrauma
public void UpdateScrollBarSize()
{
totalSize = 0;
totalSize = (int)(padding.Y + padding.W);
foreach (GUIComponent child in children)
{
if (child == frame) continue;

View File

@@ -1,50 +1,96 @@
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Globalization;
using System.Linq;
namespace Barotrauma
{
class GUINumberInput : GUIComponent
{
public delegate void OnValueChangedHandler(GUINumberInput numberInput, int number);
public enum NumberType
{
Int, Float
}
public delegate void OnValueChangedHandler(GUINumberInput numberInput);
public OnValueChangedHandler OnValueChanged;
private GUITextBox textBox;
private GUIButton plusButton, minusButton;
public int? MinValue, MaxValue;
private int value;
public int Value
private NumberType inputType;
public NumberType InputType
{
get { return value; }
get { return inputType; }
set
{
if (value == this.value) return;
this.value = value;
if (MinValue != null)
{
this.value = Math.Max(this.value, (int)MinValue);
minusButton.Enabled = this.value > MinValue;
}
if (MaxValue != null)
{
this.value = Math.Min(this.value, (int)MaxValue);
plusButton.Enabled = this.value < MaxValue;
}
textBox.Text = this.value.ToString();
if (OnValueChanged != null) OnValueChanged(this, this.value);
inputType = value;
plusButton.Visible = inputType == NumberType.Int;
minusButton.Visible = inputType == NumberType.Int;
}
}
public GUINumberInput(Rectangle rect, string style, int? minValue = null, int? maxValue = null, GUIComponent parent = null)
: this(rect, style, Alignment.TopLeft, minValue, maxValue, parent)
public float? MinValueFloat, MaxValueFloat;
private float floatValue;
public float FloatValue
{
get { return floatValue; }
set
{
if (value == floatValue) return;
floatValue = value;
if (MinValueFloat != null)
{
floatValue = Math.Max(floatValue, MinValueFloat.Value);
minusButton.Enabled = floatValue > MinValueFloat;
}
if (MaxValueFloat != null)
{
floatValue = Math.Min(floatValue, MaxValueFloat.Value);
plusButton.Enabled = floatValue < MaxValueFloat;
}
textBox.Text = floatValue.ToString("G", CultureInfo.InvariantCulture);
OnValueChanged?.Invoke(this);
}
}
public int? MinValueInt, MaxValueInt;
private int intValue;
public int IntValue
{
get { return intValue; }
set
{
if (value == intValue) return;
intValue = value;
if (MinValueInt != null)
{
intValue = Math.Max(intValue, MinValueInt.Value);
minusButton.Enabled = intValue > MinValueInt;
}
if (MaxValueInt != null)
{
intValue = Math.Min(intValue, MaxValueInt.Value);
plusButton.Enabled = intValue < MaxValueInt;
}
textBox.Text = this.intValue.ToString();
OnValueChanged?.Invoke(this);
}
}
public GUINumberInput(Rectangle rect, string style, NumberType inputType, GUIComponent parent = null)
: this(rect, style, inputType, Alignment.TopLeft, parent)
{
}
public GUINumberInput(Rectangle rect, string style, Alignment alignment, int? minValue = null, int? maxValue = null, GUIComponent parent = null)
public GUINumberInput(Rectangle rect, string style, NumberType inputType, Alignment alignment, GUIComponent parent = null)
: base(style)
{
this.rect = rect;
@@ -55,30 +101,46 @@ namespace Barotrauma
parent.AddChild(this);
textBox = new GUITextBox(Rectangle.Empty, style, this);
textBox.OnTextChanged += TextChanged;
plusButton = new GUIButton(new Rectangle(0, 0, 15, rect.Height / 2), "+", null, Alignment.TopRight, Alignment.Center, style, this);
plusButton.OnClicked += ChangeValue;
plusButton.OnClicked += ChangeIntValue;
plusButton.Visible = inputType == NumberType.Int;
minusButton = new GUIButton(new Rectangle(0, 0, 15, rect.Height / 2), "-", null, Alignment.BottomRight, Alignment.Center, style, this);
minusButton.OnClicked += ChangeValue;
minusButton.OnClicked += ChangeIntValue;
minusButton.Visible = inputType == NumberType.Int;
MinValue = minValue;
MaxValue = maxValue;
if (inputType == NumberType.Int)
{
textBox.Text = "0";
textBox.OnDeselected += (txtBox, key) =>
{
textBox.Text = IntValue.ToString();
};
}
else if (inputType == NumberType.Float)
{
textBox.Text = "0.0";
textBox.OnDeselected += (txtBox, key) =>
{
textBox.Text = FloatValue.ToString("G", CultureInfo.InvariantCulture);
};
}
value = int.MaxValue;
Value = minValue != null ? (int)minValue : 0;
InputType = inputType;
}
private bool ChangeValue(GUIButton button, object userData)
private bool ChangeIntValue(GUIButton button, object userData)
{
if (button == plusButton)
{
Value++;
IntValue++;
}
else
{
Value--;
IntValue--;
}
return false;
@@ -86,19 +148,44 @@ namespace Barotrauma
private bool TextChanged(GUITextBox textBox, string text)
{
int newValue = Value;
if (text == "" || text == "-")
switch (InputType)
{
Value = 0;
textBox.Text = text;
}
else if (int.TryParse(text, out newValue))
{
Value = newValue;
}
else
{
textBox.Text = Value.ToString();
case NumberType.Int:
int newIntValue = IntValue;
if (text == "" || text == "-")
{
IntValue = 0;
textBox.Text = text;
}
else if (int.TryParse(text, out newIntValue))
{
IntValue = newIntValue;
}
else
{
textBox.Text = IntValue.ToString();
}
break;
case NumberType.Float:
float newFloatValue = FloatValue;
text = new string(text.Where(c => char.IsDigit(c) || c == '.' || c == '-').ToArray());
if (text == "" || text == "-")
{
FloatValue = 0;
textBox.Text = text;
}
else if (float.TryParse(text, NumberStyles.Any, CultureInfo.InvariantCulture, out newFloatValue))
{
FloatValue = newFloatValue;
textBox.Text = text;
}
/*else
{
textBox.Text = FloatValue.ToString("G", CultureInfo.InvariantCulture);
}*/
break;
}
return true;

View File

@@ -72,11 +72,17 @@ namespace Barotrauma
child.Rect = new Rectangle(child.Rect.X + value.X - rect.X, child.Rect.Y + value.Y - rect.Y, child.Rect.Width, child.Rect.Height);
}
Point moveAmount = value.Location - rect.Location;
rect = value;
if (value.Width != rect.Width || value.Height != rect.Height)
{
SetTextPos();
}
else if (moveAmount != Point.Zero)
{
caretPos += moveAmount.ToVector2();
}
}
}
@@ -240,7 +246,6 @@ namespace Barotrauma
{
caretPos = new Vector2(rect.X + size.X, rect.Y) + textPos - origin;
}
}
private Vector2 MeasureText(string text)
@@ -257,6 +262,12 @@ namespace Barotrauma
return size;
}
protected override void SetAlpha(float a)
{
base.SetAlpha(a);
textColor = new Color(textColor.R, textColor.G, textColor.B, a);
}
public override void Draw(SpriteBatch spriteBatch)
{
Draw(spriteBatch, Vector2.Zero);

View File

@@ -11,6 +11,7 @@ namespace Barotrauma
class GUITextBox : GUIComponent, IKeyboardSubscriber
{
public event TextBoxEvent OnSelected;
public event TextBoxEvent OnDeselected;
bool caretVisible;
float caretTimer;
@@ -204,6 +205,8 @@ namespace Barotrauma
{
Selected = false;
if (keyboardDispatcher.Subscriber == this) keyboardDispatcher.Subscriber = null;
OnDeselected?.Invoke(this, Keys.None);
}
public override void Flash(Color? color = null)
@@ -222,19 +225,17 @@ namespace Barotrauma
if (rect.Contains(PlayerInput.MousePosition) && Enabled &&
(MouseOn == null || MouseOn == this || IsParentOf(MouseOn) || MouseOn.IsParentOf(this)))
{
state = ComponentState.Hover;
if (PlayerInput.LeftButtonClicked())
{
Select();
if (OnSelected != null) OnSelected(this, Keys.None);
OnSelected?.Invoke(this, Keys.None);
}
}
else
{
state = ComponentState.None;
}
if (CaretEnabled)
{
@@ -250,7 +251,7 @@ namespace Barotrauma
{
string input = Text;
Text = "";
OnEnterPressed(this, input);
OnEnterPressed(this, input);
}
#if LINUX
else if (PlayerInput.KeyHit(Keys.Back) && Text.Length>0)
@@ -258,7 +259,10 @@ namespace Barotrauma
Text = Text.Substring(0, Text.Length-1);
}
#endif
}
else if (Selected)
{
Deselect();
}
textBlock.State = state;

View File

@@ -34,6 +34,7 @@ namespace Barotrauma.Items.Components
set
{
if (textBlock != null) textBlock.TextColor = value;
textColor = value;
}
}

View File

@@ -163,7 +163,7 @@ namespace Barotrauma
int width = 450;
int height = 150;
int x = GameMain.GraphicsWidth / 2 - width / 2, y = 10;
int x = GameMain.GraphicsWidth / 2 - width / 2, y = 30;
/*foreach (var objectProperty in editableProperties)
{
var editable = objectProperty.Attributes.OfType<Editable>().FirstOrDefault();
@@ -171,13 +171,12 @@ namespace Barotrauma
}*/
editingHUD = new GUIListBox(new Rectangle(x, y, width, height), "");
//editingHUD.Padding = new Vector4(10, 10, 0, 0);
editingHUD.UserData = this;
/*new GUITextBlock(new Rectangle(0, 0, 0, 20), prefab.Name, "",
Alignment.TopLeft, Alignment.TopLeft, editingHUD, false, GUI.LargeFont);*/
new SerializableEntityEditor(this, inGame, editingHUD);
new SerializableEntityEditor(this, inGame, editingHUD, true);
//y += 25;
@@ -213,9 +212,9 @@ namespace Barotrauma
foreach (ItemComponent ic in components)
{
if (SerializableProperty.GetProperties<Editable>(ic).Count == 0) continue;
new SerializableEntityEditor(ic, inGame, editingHUD);
new SerializableEntityEditor(ic, inGame, editingHUD, false);
}
/*foreach (var objectProperty in editableProperties)
{
int boxHeight = 18;
@@ -281,6 +280,10 @@ namespace Barotrauma
}
y = y + boxHeight + 5;
}*/
editingHUD.SetDimensions(new Point(editingHUD.Rect.Width, MathHelper.Clamp(editingHUD.children.Sum(c => c.Rect.Height), 50, editingHUD.Rect.Height)));
return editingHUD;
}

View File

@@ -17,7 +17,7 @@ namespace Barotrauma
partial class Structure : MapEntity, IDamageable, IServerSerializable
{
private List<ConvexHull> convexHulls;
private void GenerateConvexHull()
{
// If not null and not empty , remove the hulls from the system
@@ -66,6 +66,37 @@ namespace Barotrauma
mergedSections.Clear();
}
public override void UpdateEditing(Camera cam)
{
if (editingHUD == null || editingHUD.UserData as Structure != this)
{
editingHUD = CreateEditingHUD(Screen.Selected != GameMain.EditMapScreen);
}
editingHUD.Update((float)Timing.Step);
}
private GUIComponent CreateEditingHUD(bool inGame = false)
{
int width = 450;
int height = 150;
int x = GameMain.GraphicsWidth / 2 - width / 2, y = 30;
editingHUD = new GUIListBox(new Rectangle(x, y, width, height), "");
editingHUD.UserData = this;
new SerializableEntityEditor(this, inGame, editingHUD, true);
editingHUD.SetDimensions(new Point(editingHUD.Rect.Width, MathHelper.Clamp(editingHUD.children.Sum(c => c.Rect.Height), 50, editingHUD.Rect.Height)));
return editingHUD;
}
public override void DrawEditing(SpriteBatch spriteBatch, Camera cam)
{
if (editingHUD != null && editingHUD.UserData == this) editingHUD.Draw(spriteBatch);
}
public override void Draw(SpriteBatch spriteBatch, bool editing, bool back = true)
{
if (prefab.sprite == null) return;
@@ -82,7 +113,7 @@ namespace Barotrauma
{
if (prefab.sprite == null) return;
Color color = (isHighlighted) ? Color.Orange : Color.White;
Color color = (isHighlighted) ? Color.Orange : spriteColor;
if (IsSelected && editing)
{
color = Color.Red;

View File

@@ -267,18 +267,20 @@ namespace Barotrauma.Networking
int cargoVal = 0;
extraCargo.TryGetValue(pf.Name, out cargoVal);
var amountInput = new GUINumberInput(new Rectangle(160, 0, 50, 20), "", 0, 100, textBlock);
amountInput.Value = cargoVal;
var amountInput = new GUINumberInput(new Rectangle(160, 0, 50, 20), "", GUINumberInput.NumberType.Int, textBlock);
amountInput.MinValueInt = 0;
amountInput.MaxValueInt = 100;
amountInput.IntValue = cargoVal;
amountInput.OnValueChanged += (numberInput, value) =>
amountInput.OnValueChanged += (numberInput) =>
{
if (extraCargo.ContainsKey(pf.Name))
{
extraCargo[pf.Name] = value;
extraCargo[pf.Name] = numberInput.IntValue;
}
else
{
extraCargo.Add(pf.Name, value);
extraCargo.Add(pf.Name, numberInput.IntValue);
}
};
}

View File

@@ -182,10 +182,14 @@ namespace Barotrauma.Networking
};
new GUITextBlock(new Rectangle(0, 0, 30, 20), "Days:", "", Alignment.TopLeft, Alignment.CenterLeft, durationContainer);
durationInputDays = new GUINumberInput(new Rectangle(40, 0, 50, 20), "", 0, 1000, durationContainer);
durationInputDays = new GUINumberInput(new Rectangle(40, 0, 50, 20), "", GUINumberInput.NumberType.Int, durationContainer);
durationInputDays.MinValueInt = 0;
durationInputDays.MaxValueFloat = 1000;
new GUITextBlock(new Rectangle(100, 0, 30, 20), "Hours:", "", Alignment.TopLeft, Alignment.CenterLeft, durationContainer);
durationInputHours = new GUINumberInput(new Rectangle(150, 0, 50, 20), "", 0, 24, durationContainer);
durationInputHours = new GUINumberInput(new Rectangle(150, 0, 50, 20), "", GUINumberInput.NumberType.Int, durationContainer);
durationInputDays.MinValueInt = 0;
durationInputDays.MaxValueFloat = 24;
}
banReasonPrompt.Buttons[0].OnClicked += (btn, userData) =>
@@ -194,7 +198,7 @@ namespace Barotrauma.Networking
{
if (!permaBanTickBox.Selected)
{
TimeSpan banDuration = new TimeSpan(durationInputDays.Value, durationInputHours.Value, 0, 0);
TimeSpan banDuration = new TimeSpan(durationInputDays.IntValue, durationInputHours.IntValue, 0, 0);
BanPlayer(clientName, banReasonBox.Text, ban, banDuration);
}
else

View File

@@ -3,20 +3,27 @@ using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Microsoft.Xna.Framework.Graphics;
namespace Barotrauma
{
class SerializableEntityEditor : GUIComponent
{
private GUIComponent editingHUD;
public SerializableEntityEditor(ISerializableEntity entity, bool inGame, GUIComponent parent) : base("")
private static readonly string[] vectorComponentLabels = { "X", "Y", "Z", "W" };
private static readonly string[] rectComponentLabels = { "X", "Y", "Width", "Height" };
private static readonly string[] colorComponentLabels = { "R", "G", "B", "A" };
//private GUIComponent editingHUD;
public SerializableEntityEditor(ISerializableEntity entity, bool inGame, GUIComponent parent, bool showName) : base("")
{
List<SerializableProperty> editableProperties = inGame ?
SerializableProperty.GetProperties<InGameEditable>(entity) :
SerializableProperty.GetProperties<Editable>(entity);
if (parent != null)
parent.AddChild(this);
/*int requiredItemCount = 0;
if (!inGame)
@@ -31,16 +38,19 @@ namespace Barotrauma
{
var editable = objectProperty.Attributes.OfType<Editable>().FirstOrDefault();
if (editable != null) height += (int)(Math.Ceiling(editable.MaxLength / 40.0f) * 18.0f) + 5;
}*/
}
editingHUD = new GUIFrame(new Rectangle(0, 0, 0, 0), null, parent);
editingHUD.Padding = new Vector4(10, 10, 00, 20);
editingHUD.UserData = this;
editingHUD.Padding = new Vector4(10, 0, 0, 10);
editingHUD.UserData = this;*/
new GUITextBlock(new Rectangle(0, 0, 100, 20), entity.Name, "",
Alignment.TopLeft, Alignment.TopLeft, editingHUD, false, GUI.Font);
if (showName)
{
new GUITextBlock(new Rectangle(0, 0, 100, 20), entity.Name, "",
Alignment.TopLeft, Alignment.TopLeft, this, false, GUI.Font);
}
int y = 20, padding = 5;
int y = 30, padding = 10;
foreach (var property in editableProperties)
{
//int boxHeight = 18;
@@ -52,23 +62,39 @@ namespace Barotrauma
GUIComponent propertyField = null;
if (value is bool)
{
propertyField = CreateBoolField(entity, property, (bool)value, y, editingHUD);
propertyField = CreateBoolField(entity, property, (bool)value, y, this);
}
else if (value.GetType().IsEnum)
{
propertyField = CreateEnumField(entity, property, value, y, editingHUD);
propertyField = CreateEnumField(entity, property, value, y, this);
}
else if (value is string)
{
propertyField = CreateStringField(entity, property, (string)value, y, editingHUD);
propertyField = CreateStringField(entity, property, (string)value, y, this);
}
else if (value is int)
{
propertyField = CreateIntField(entity, property, (int)value, y, editingHUD);
propertyField = CreateIntField(entity, property, (int)value, y, this);
}
else if (value is float)
{
propertyField = CreateFloatField(entity, property, (float)value, y, editingHUD);
propertyField = CreateFloatField(entity, property, (float)value, y, this);
}
else if (value is Vector2)
{
propertyField = CreateVector2Field(entity, property, (Vector2)value, y, this);
}
else if (value is Vector3)
{
propertyField = CreateVector3Field(entity, property, (Vector3)value, y, this);
}
else if (value is Vector4)
{
propertyField = CreateVector4Field(entity, property, (Vector4)value, y, this);
}
else if (value is Color)
{
propertyField = CreateColorField(entity, property, (Color)value, y, this);
}
if (propertyField != null)
@@ -77,7 +103,14 @@ namespace Barotrauma
}
}
editingHUD.SetDimensions(new Point(editingHUD.Rect.Width, editingHUD.children.Sum(c => c.Rect.Height) + 10), false);
SetDimensions(new Point(Rect.Width, children.Last().Rect.Bottom - Rect.Y + 10), false);
}
public override void Draw(SpriteBatch spriteBatch)
{
base.Draw(spriteBatch);
DrawChildren(spriteBatch);
}
private GUIComponent CreateBoolField(ISerializableEntity entity, SerializableProperty property, bool value, int yPos, GUIComponent parent)
@@ -85,6 +118,7 @@ namespace Barotrauma
GUITickBox propertyTickBox = new GUITickBox(new Rectangle(10, yPos, 18, 18), property.Name, Alignment.Left, parent);
propertyTickBox.Font = GUI.SmallFont;
propertyTickBox.Selected = value;
propertyTickBox.ToolTip = property.GetAttribute<Editable>().ToolTip;
propertyTickBox.OnSelected = (tickBox) =>
{
@@ -100,17 +134,21 @@ namespace Barotrauma
private GUIComponent CreateIntField(ISerializableEntity entity, SerializableProperty property, int value, int yPos, GUIComponent parent)
{
new GUITextBlock(new Rectangle(10, yPos, 100, 18), property.Name, "", parent, GUI.SmallFont);
GUINumberInput numberInput = new GUINumberInput(new Rectangle(180, yPos, 0, 18), "", Alignment.Left, null, null, parent);
var label = new GUITextBlock(new Rectangle(0, yPos, 100, 18), property.Name, "", Alignment.TopLeft, Alignment.Left, parent, false, GUI.SmallFont);
label.ToolTip = property.GetAttribute<Editable>().ToolTip;
GUINumberInput numberInput = new GUINumberInput(new Rectangle(180, yPos, 0, 18), "", GUINumberInput.NumberType.Int, Alignment.Left, parent);
numberInput.ToolTip = property.GetAttribute<Editable>().ToolTip;
numberInput.Font = GUI.SmallFont;
var editableAttribute = property.GetAttribute<Editable>();
numberInput.MinValue = editableAttribute.MinValueInt;
numberInput.MinValue = editableAttribute.MaxValueInt;
numberInput.MinValueInt = editableAttribute.MinValueInt;
numberInput.MaxValueInt = editableAttribute.MaxValueInt;
numberInput.OnValueChanged += (numInput, number) =>
numberInput.IntValue = value;
numberInput.OnValueChanged += (numInput) =>
{
if (property.TrySetValue(number))
if (property.TrySetValue(numInput.IntValue))
{
TrySendNetworkUpdate(entity, property);
}
@@ -121,17 +159,36 @@ namespace Barotrauma
private GUIComponent CreateFloatField(ISerializableEntity entity, SerializableProperty property, float value, int yPos, GUIComponent parent)
{
new GUITextBlock(new Rectangle(10, yPos, 100, 18), property.Name, "", parent, GUI.SmallFont);
GUINumberInput numberInput = new GUINumberInput(new Rectangle(180, yPos, 0, 18), "", Alignment.Left, null, null, parent);
var label = new GUITextBlock(new Rectangle(0, yPos, 100, 18), property.Name, "", Alignment.TopLeft, Alignment.Left, parent, false, GUI.SmallFont);
label.ToolTip = property.GetAttribute<Editable>().ToolTip;
GUINumberInput numberInput = new GUINumberInput(new Rectangle(180, yPos, 0, 18), "", GUINumberInput.NumberType.Float, Alignment.Left, parent);
numberInput.ToolTip = property.GetAttribute<Editable>().ToolTip;
numberInput.Font = GUI.SmallFont;
var editableAttribute = property.GetAttribute<Editable>();
numberInput.MinValueFloat = editableAttribute.MinValueFloat;
numberInput.MaxValueFloat = editableAttribute.MaxValueFloat;
numberInput.FloatValue = value;
numberInput.OnValueChanged += (numInput) =>
{
if (property.TrySetValue(numInput.FloatValue))
{
TrySendNetworkUpdate(entity, property);
}
};
return numberInput;
}
private GUIComponent CreateEnumField(ISerializableEntity entity, SerializableProperty property, object value, int yPos, GUIComponent parent)
{
new GUITextBlock(new Rectangle(0, yPos, 100, 18), property.Name, "", Alignment.TopLeft, Alignment.Left, editingHUD, false, GUI.SmallFont);
var label = new GUITextBlock(new Rectangle(0, yPos, 100, 18), property.Name, "", Alignment.TopLeft, Alignment.Left, parent, false, GUI.SmallFont);
label.ToolTip = property.GetAttribute<Editable>().ToolTip;
GUIDropDown enumDropDown = new GUIDropDown(new Rectangle(180, yPos, 0, 18), "", "", Alignment.TopLeft, parent);
enumDropDown.ToolTip = property.GetAttribute<Editable>().ToolTip;
foreach (object enumValue in Enum.GetValues(value.GetType()))
{
var enumTextBlock = new GUITextBlock(new Rectangle(0, 0, 200, 25), enumValue.ToString(), "", enumDropDown);
@@ -154,12 +211,17 @@ namespace Barotrauma
private GUIComponent CreateStringField(ISerializableEntity entity, SerializableProperty property, string value, int yPos, GUIComponent parent)
{
new GUITextBlock(new Rectangle(0, yPos, 100, 18), property.Name, "", Alignment.TopLeft, Alignment.Left, parent, false, GUI.SmallFont);
GUITextBox propertyBox = new GUITextBox(new Rectangle(0, yPos, 250, 18), Alignment.Right, "", parent);
propertyBox.Font = GUI.SmallFont;
//if (boxHeight > 18) propertyBox.Wrap = true;
int boxHeight = 18;
var editable = property.GetAttribute<Editable>();
boxHeight = (int)(Math.Ceiling(editable.MaxLength / 40.0f) * boxHeight);
propertyBox.Text = value;
var label = new GUITextBlock(new Rectangle(0, yPos, 100, 18), property.Name, "", Alignment.TopLeft, Alignment.Left, parent, false, GUI.SmallFont);
label.ToolTip = property.GetAttribute<Editable>().ToolTip;
GUITextBox propertyBox = new GUITextBox(new Rectangle(0, yPos, 250, boxHeight), Alignment.Right, "", parent);
propertyBox.ToolTip = editable.ToolTip;
propertyBox.Font = GUI.SmallFont;
propertyBox.Text = value;
propertyBox.OnEnterPressed = (textBox, text) =>
{
if (property.TrySetValue(value))
@@ -172,6 +234,150 @@ namespace Barotrauma
return propertyBox;
}
private GUIComponent CreateVector2Field(ISerializableEntity entity, SerializableProperty property, Vector2 value, int yPos, GUIComponent parent)
{
var label = new GUITextBlock(new Rectangle(0, yPos, 100, 18), property.Name, "", Alignment.TopLeft, Alignment.Left, parent, false, GUI.SmallFont);
label.ToolTip = property.GetAttribute<Editable>().ToolTip;
for (int i = 0; i < 2; i++)
{
new GUITextBlock(new Rectangle(140 + i * 70, yPos, 100, 18), vectorComponentLabels[i], "", Alignment.TopLeft, Alignment.CenterLeft, parent, false, GUI.SmallFont);
GUINumberInput numberInput = new GUINumberInput(new Rectangle(160 + i * 70, yPos, 45, 18), "", GUINumberInput.NumberType.Float, Alignment.Left, parent);
numberInput.Font = GUI.SmallFont;
int comp = i;
numberInput.OnValueChanged += (numInput) =>
{
Vector2 newVal = (Vector2)property.GetValue();
if (comp == 0)
newVal.X = numInput.FloatValue;
else
newVal.Y = numInput.FloatValue;
if (property.TrySetValue(newVal))
{
TrySendNetworkUpdate(entity, property);
}
};
}
return label;
}
private GUIComponent CreateVector3Field(ISerializableEntity entity, SerializableProperty property, Vector3 value, int yPos, GUIComponent parent)
{
var label = new GUITextBlock(new Rectangle(0, yPos, 100, 18), property.Name, "", Alignment.TopLeft, Alignment.Left, parent, false, GUI.SmallFont);
label.ToolTip = property.GetAttribute<Editable>().ToolTip;
for (int i = 0; i < 3; i++)
{
new GUITextBlock(new Rectangle(140 + i * 70, yPos, 100, 18), vectorComponentLabels[i], "", Alignment.TopLeft, Alignment.CenterLeft, parent, false, GUI.SmallFont);
GUINumberInput numberInput = new GUINumberInput(new Rectangle(160 + i * 70, yPos, 45, 18), "", GUINumberInput.NumberType.Float, Alignment.Left, parent);
numberInput.Font = GUI.SmallFont;
int comp = i;
numberInput.OnValueChanged += (numInput) =>
{
Vector3 newVal = (Vector3)property.GetValue();
if (comp == 0)
newVal.X = numInput.FloatValue;
else if (comp == 1)
newVal.Y = numInput.FloatValue;
else
newVal.Z = numInput.FloatValue;
if (property.TrySetValue(newVal))
{
TrySendNetworkUpdate(entity, property);
}
};
}
return label;
}
private GUIComponent CreateVector4Field(ISerializableEntity entity, SerializableProperty property, Vector4 value, int yPos, GUIComponent parent)
{
var label = new GUITextBlock(new Rectangle(0, yPos, 100, 18), property.Name, "", Alignment.TopLeft, Alignment.Left, parent, false, GUI.SmallFont);
label.ToolTip = property.GetAttribute<Editable>().ToolTip;
for (int i = 0; i < 4; i++)
{
new GUITextBlock(new Rectangle(140 + i * 70, yPos, 100, 18), vectorComponentLabels[i], "", Alignment.TopLeft, Alignment.CenterLeft, parent, false, GUI.SmallFont);
GUINumberInput numberInput = new GUINumberInput(new Rectangle(160 + i * 70, yPos, 45, 18), "", GUINumberInput.NumberType.Float, Alignment.Left, parent);
numberInput.Font = GUI.SmallFont;
int comp = i;
numberInput.OnValueChanged += (numInput) =>
{
Vector4 newVal = (Vector4)property.GetValue();
if (comp == 0)
newVal.X = numInput.FloatValue;
else if (comp == 1)
newVal.Y = numInput.FloatValue;
else if (comp == 2)
newVal.Z = numInput.FloatValue;
else
newVal.W = numInput.FloatValue;
if (property.TrySetValue(newVal))
{
TrySendNetworkUpdate(entity, property);
}
};
}
return label;
}
private GUIComponent CreateColorField(ISerializableEntity entity, SerializableProperty property, Color value, int yPos, GUIComponent parent)
{
var label = new GUITextBlock(new Rectangle(0, yPos, 100, 18), property.Name, "", Alignment.TopLeft, Alignment.Left, parent, false, GUI.SmallFont);
label.ToolTip = property.GetAttribute<Editable>().ToolTip;
var colorBoxBack = new GUIFrame(new Rectangle(110 - 1, yPos - 1, 25 + 2, 18 + 2), Color.Black, Alignment.TopLeft, null, parent);
var colorBox = new GUIFrame(new Rectangle(110, yPos , 25, 18), value, Alignment.TopLeft, null, parent);
for (int i = 0; i < 4; i++)
{
new GUITextBlock(new Rectangle(140 + i * 70, yPos, 100, 18), colorComponentLabels[i], "", Alignment.TopLeft, Alignment.CenterLeft, parent, false, GUI.SmallFont);
GUINumberInput numberInput = new GUINumberInput(new Rectangle(160 + i * 70, yPos, 45, 18), "", GUINumberInput.NumberType.Float, Alignment.Left, parent);
numberInput.MinValueFloat = 0.0f;
numberInput.MaxValueFloat = 1.0f;
if (i == 0)
numberInput.FloatValue = value.R / 255.0f;
else if (i == 1)
numberInput.FloatValue = value.G / 255.0f;
else if (i == 2)
numberInput.FloatValue = value.B / 255.0f;
else
numberInput.FloatValue = value.A / 255.0f;
numberInput.Font = GUI.SmallFont;
int comp = i;
numberInput.OnValueChanged += (numInput) =>
{
Color newVal = (Color)property.GetValue();
if (comp == 0)
newVal.R = (byte)(numInput.FloatValue * 255);
else if (comp == 1)
newVal.G = (byte)(numInput.FloatValue * 255);
else if (comp == 2)
newVal.B = (byte)(numInput.FloatValue * 255);
else
newVal.A = (byte)(numInput.FloatValue * 255);
if (property.TrySetValue(newVal))
{
TrySendNetworkUpdate(entity, property);
colorBox.Color = newVal;
}
};
}
return label;
}
private void TrySendNetworkUpdate(ISerializableEntity entity, SerializableProperty property)
{
if (GameMain.Server != null)
@@ -190,7 +396,7 @@ namespace Barotrauma
GameMain.Client.CreateEntityEvent(clientSerializable, new object[] { NetEntityEvent.Type.ChangeProperty, property });
}
}
}
}
}
}

View File

@@ -1495,8 +1495,8 @@
<Compile Include="$(MSBuildThisFileDirectory)Source\Screens\GameScreen.cs" />
<Compile Include="$(MSBuildThisFileDirectory)Source\Screens\NetLobbyScreen.cs" />
<Compile Include="$(MSBuildThisFileDirectory)Source\Screens\Screen.cs" />
<Compile Include="$(MSBuildThisFileDirectory)Source\Serialization\IPropertyObject.cs" />
<Compile Include="$(MSBuildThisFileDirectory)Source\Serialization\Properties.cs" />
<Compile Include="$(MSBuildThisFileDirectory)Source\Serialization\ISerializableEntity.cs" />
<Compile Include="$(MSBuildThisFileDirectory)Source\Serialization\SerializableProperty.cs" />
<Compile Include="$(MSBuildThisFileDirectory)Source\Serialization\XMLExtensions.cs" />
<Compile Include="$(MSBuildThisFileDirectory)Source\Sprite\Sprite.cs" />
<Compile Include="$(MSBuildThisFileDirectory)Source\Sprite\SpriteSheet.cs" />

View File

@@ -271,4 +271,15 @@
<Sprite texture="Content/UI/UI_Atlas.png" size="0.0, 0.0" sourcerect ="32, 541, 420, 220" slice="87,576,430,687"/>
</ItemUI>
<SerializableEntityEditor
padding="10.0, 0.0, 0.0, 10.0"
color="1.0,1.0,1.0,1.0"
hovercolor="1.0,1.0,1.0,1.0"
selectedcolor="1.0,1.0,1.0,1.0"
textcolor="0.0, 0.0, 0.0, 1.0">
<Sprite texture="Content/UI/UI_Atlas.png" state="None" size="0.0, 0.0" sourcerect ="471, 665, 265, 156"/>
<Sprite texture="Content/UI/UI_Atlas.png" state="Hover" size="0.0, 0.0" sourcerect ="471, 665, 265, 156"/>
</SerializableEntityEditor>
</style>

View File

@@ -40,26 +40,27 @@ namespace Barotrauma
}
}
partial class Structure : MapEntity, IDamageable, IServerSerializable
partial class Structure : MapEntity, IDamageable, IServerSerializable, ISerializableEntity
{
public static int wallSectionSize = 96;
public static List<Structure> WallList = new List<Structure>();
StructurePrefab prefab;
private StructurePrefab prefab;
//farseer physics bodies, separated by gaps
List<Body> bodies;
private List<Body> bodies;
private bool isHorizontal;
private SpriteEffects SpriteEffects = SpriteEffects.None;
//sections of the wall that are supposed to be rendered
public WallSection[] sections {
public WallSection[] sections
{
get;
private set;
}
bool isHorizontal;
public SpriteEffects SpriteEffects = SpriteEffects.None;
public bool resizeHorizontal
{
get { return prefab.resizeHorizontal; }
@@ -147,6 +148,14 @@ namespace Barotrauma
get { return prefab.tags; }
}
protected Color spriteColor;
[Editable, Serialize("1.0,1.0,1.0,1.0", true)]
public Color SpriteColor
{
get { return spriteColor; }
set { spriteColor = value; }
}
public override Rectangle Rect
{
get
@@ -175,7 +184,13 @@ namespace Barotrauma
}
}
public Dictionary<string, SerializableProperty> SerializableProperties
{
get;
private set;
}
public override void Move(Vector2 amount)
{
base.Move(amount);
@@ -213,11 +228,15 @@ namespace Barotrauma
rect = rectangle;
prefab = sp;
isHorizontal = (rect.Width>rect.Height);
spriteColor = prefab.SpriteColor;
isHorizontal = (rect.Width > rect.Height);
StairDirection = prefab.StairDirection;
SerializableProperties = SerializableProperty.GetProperties(this);
if (prefab.HasBody)
{
bodies = new List<Body>();
@@ -230,11 +249,8 @@ namespace Barotrauma
newBody.BodyType = BodyType.Static;
newBody.Position = ConvertUnits.ToSimUnits(new Vector2(rect.X + rect.Width / 2.0f, rect.Y - rect.Height / 2.0f));
newBody.Friction = 0.5f;
newBody.OnCollision += OnWallCollision;
newBody.UserData = this;
newBody.CollisionCategories = (prefab.IsPlatform) ? Physics.CollisionPlatform : Physics.CollisionWall;
bodies.Add(newBody);
@@ -854,6 +870,8 @@ namespace Barotrauma
break;
}
}
SerializableProperty.DeserializeProperties(s, element);
}
public override XElement Save(XElement parentElement)
@@ -884,6 +902,8 @@ namespace Barotrauma
element.Add(sectionElement);
}
SerializableProperty.SerializeProperties(this, element);
parentElement.Add(element);
return element;

View File

@@ -18,6 +18,8 @@ namespace Barotrauma
public int? MinValueInt, MaxValueInt;
public float? MinValueFloat, MaxValueFloat;
public string ToolTip;
public Editable(int maxLength = 20)
{
MaxLength = maxLength;