Modified particle properties can be saved directly to the config file
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@@ -14,6 +14,7 @@ namespace Barotrauma.Particles
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class ParticleManager
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{
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public readonly string ConfigFile;
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public static int particleCount;
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private const int MaxOutOfViewDist = 500;
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@@ -27,6 +28,7 @@ namespace Barotrauma.Particles
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public ParticleManager(string configFile, Camera cam)
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{
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ConfigFile = configFile;
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this.cam = cam;
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particles = new Particle[MaxParticles];
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@@ -83,13 +83,20 @@ namespace Barotrauma
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rightPanel = new GUIFrame(new Rectangle(0, 0, 450, GameMain.GraphicsHeight), null, Alignment.Right, "GUIFrameRight", guiRoot);
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rightPanel.Padding = new Vector4(10.0f, 20.0f, 0.0f, 20.0f);
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var saveAllButton = new GUIButton(new Rectangle(leftPanel.Rect.Right + 20, 10, 150, 20), "Save all", "", guiRoot);
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saveAllButton.OnClicked += (btn, obj) =>
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{
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SerializeAll();
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return true;
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};
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var serializeToClipBoardButton = new GUIButton(new Rectangle(leftPanel.Rect.Right + 20, 10, 150, 20), "Copy to clipboard", "", guiRoot);
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serializeToClipBoardButton.OnClicked += (btn, obj) =>
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{
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SerializeToClipboard(selectedPrefab);
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return true;
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};
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emitter = new Emitter();
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var emitterEditor = new SerializableEntityEditor(emitter, false, rightPanel, true);
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@@ -142,6 +149,34 @@ namespace Barotrauma
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}
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}
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private void SerializeAll()
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{
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XDocument doc = XMLExtensions.TryLoadXml(GameMain.ParticleManager.ConfigFile);
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if (doc == null || doc.Root == null) return;
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var prefabList = GameMain.ParticleManager.GetPrefabList();
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foreach (ParticlePrefab prefab in prefabList)
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{
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foreach (XElement element in doc.Root.Elements())
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{
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if (element.Name.ToString().ToLowerInvariant() != prefab.Name.ToLowerInvariant()) continue;
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SerializableProperty.SerializeProperties(prefab, element, true);
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}
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}
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XmlWriterSettings settings = new XmlWriterSettings();
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settings.Indent = true;
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settings.OmitXmlDeclaration = true;
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settings.NewLineOnAttributes = true;
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using (var writer = XmlWriter.Create(GameMain.ParticleManager.ConfigFile, settings))
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{
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doc.WriteTo(writer);
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writer.Flush();
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}
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}
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private void SerializeToClipboard(ParticlePrefab prefab)
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{
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if (prefab == null) return;
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@@ -443,8 +443,8 @@ namespace Barotrauma
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break;
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}
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}
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element.Add(new XAttribute(property.Name.ToLowerInvariant(), stringValue));
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element.SetAttributeValue(property.Name.ToLowerInvariant(), stringValue);
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}
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}
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}
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