WIP particle editor, added tooltips to ParticlePrefab properties

This commit is contained in:
Joonas Rikkonen
2017-11-17 01:09:52 +02:00
parent 36fa61bdca
commit acfee80755
8 changed files with 218 additions and 38 deletions

View File

@@ -204,6 +204,7 @@
<Compile Include="Source\Screens\LobbyScreen.cs" />
<Compile Include="Source\Screens\MainMenuScreen.cs" />
<Compile Include="Source\Screens\NetLobbyScreen.cs" />
<Compile Include="Source\Screens\ParticleEditorScreen.cs" />
<Compile Include="Source\Screens\Screen.cs" />
<Compile Include="Source\Screens\ServerListScreen.cs" />
<Compile Include="Source\Serialization\SerializableEntityEditor.cs" />

View File

@@ -225,13 +225,18 @@ namespace Barotrauma
}
GameMain.EditMapScreen.Select();
}));
commands.Add(new Command("editcharacter", "", (string[] args) =>
{
GameMain.EditCharacterScreen.Select();
}));
commands.Add(new Command("editparticles", "", (string[] args) =>
{
GameMain.ParticleEditorScreen.Select();
}));
commands.Add(new Command("control|controlcharacter", "control [character name]: Start controlling the specified character.", (string[] args) =>
{
if (args.Length < 1) return;

View File

@@ -70,7 +70,25 @@ namespace Barotrauma
listBox.ToolTip = value;
}
}
public override Rectangle Rect
{
get
{
return base.Rect;
}
set
{
Point moveAmount = value.Location - rect.Location;
base.Rect = value;
button.Rect = new Rectangle(button.Rect.Location + moveAmount, button.Rect.Size);
listBox.Rect = new Rectangle(listBox.Rect.Location + moveAmount, listBox.Rect.Size);
}
}
public GUIDropDown(Rectangle rect, string text, string style, GUIComponent parent = null)
: this(rect, text, style, Alignment.TopLeft, parent)
{

View File

@@ -29,6 +29,7 @@ namespace Barotrauma
public static EditMapScreen EditMapScreen;
public static EditCharacterScreen EditCharacterScreen;
public static ParticleEditorScreen ParticleEditorScreen;
public static Lights.LightManager LightManager;
@@ -279,13 +280,14 @@ namespace Barotrauma
TitleScreen.LoadState = 90.0f;
yield return CoroutineStatus.Running;
MainMenuScreen = new MainMenuScreen(this);
LobbyScreen = new LobbyScreen();
MainMenuScreen = new MainMenuScreen(this);
LobbyScreen = new LobbyScreen();
ServerListScreen = new ServerListScreen();
ServerListScreen = new ServerListScreen();
EditMapScreen = new EditMapScreen();
EditCharacterScreen = new EditCharacterScreen();
EditMapScreen = new EditMapScreen();
EditCharacterScreen = new EditCharacterScreen();
ParticleEditorScreen = new ParticleEditorScreen();
yield return CoroutineStatus.Running;

View File

@@ -2,6 +2,7 @@
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Xml.Linq;
namespace Barotrauma.Particles
@@ -92,6 +93,11 @@ namespace Barotrauma.Particles
return particles[particleCount - 1];
}
public List<ParticlePrefab> GetPrefabList()
{
return prefabs.Values.ToList();
}
public ParticlePrefab FindPrefab(string prefabName)
{
ParticlePrefab prefab;

View File

@@ -5,20 +5,27 @@ using System.Xml.Linq;
namespace Barotrauma.Particles
{
class ParticlePrefab
class ParticlePrefab : ISerializableEntity
{
public enum DrawTargetType { Air = 1, Water = 2, Both = 3 }
public readonly string Name;
public readonly List<Sprite> Sprites;
public string Name
{
get;
private set;
}
[Editable(0.0f, float.MaxValue, ToolTip = "How many seconds the particle remains alive."), Serialize(5.0f, false)]
public float LifeTime { get; private set; }
//movement -----------------------------------------
private float angularVelocityMin;
public float AngularVelocityMinRad { get; private set; }
[Serialize(0.0f, false)]
[Editable, Serialize(0.0f, false)]
public float AngularVelocityMin
{
get { return angularVelocityMin; }
@@ -32,7 +39,7 @@ namespace Barotrauma.Particles
private float angularVelocityMax;
public float AngularVelocityMaxRad { get; private set; }
[Serialize(0.0f, false)]
[Editable, Serialize(0.0f, false)]
public float AngularVelocityMax
{
get { return angularVelocityMax; }
@@ -46,7 +53,7 @@ namespace Barotrauma.Particles
private float startRotationMin;
public float StartRotationMinRad { get; private set; }
[Serialize(0.0f, false)]
[Editable(ToolTip = "The minimum initial rotation of the particle (in degrees)."), Serialize(0.0f, false)]
public float StartRotationMin
{
get { return startRotationMin; }
@@ -60,7 +67,7 @@ namespace Barotrauma.Particles
private float startRotationMax;
public float StartRotationMaxRad { get; private set; }
[Serialize(0.0f, false)]
[Editable(ToolTip = "The maximum initial rotation of the particle (in degrees)."), Serialize(0.0f, false)]
public float StartRotationMax
{
get { return startRotationMax; }
@@ -71,19 +78,19 @@ namespace Barotrauma.Particles
}
}
[Serialize(false, false)]
[Editable(ToolTip = "Should the particle face the direction it's moving towards."), Serialize(false, false)]
public bool RotateToDirection { get; private set; }
[Serialize(0.0f, false)]
[Editable(ToolTip = "Drag applied to the particle when it's moving through air."), Serialize(0.0f, false)]
public float Drag { get; private set; }
[Serialize(0.0f, false)]
[Editable(ToolTip = "Drag applied to the particle when it's moving through water."), Serialize(0.0f, false)]
public float WaterDrag { get; private set; }
private Vector2 velocityChange;
public Vector2 VelocityChangeDisplay { get; private set; }
[Serialize("0.0,0.0", false)]
[Editable(ToolTip = "How much the velocity of the particle changes per second."), Serialize("0.0,0.0", false)]
public Vector2 VelocityChange
{
get { return velocityChange; }
@@ -94,67 +101,74 @@ namespace Barotrauma.Particles
}
}
[Serialize(0.0f, false)]
[Editable(0.0f, 10000.0f, ToolTip = "Drag applied to the particle when it's moving through water."), Serialize(0.0f, false)]
public float CollisionRadius { get; private set; }
[Serialize(false, false)]
public bool DeleteOnCollision { get; private set; }
[Serialize(false, false)]
[Editable(ToolTip = "Does the particle collide with the walls of the submarine and the level."), Serialize(false, false)]
public bool CollidesWithWalls { get; private set; }
[Serialize(0.5f, false)]
[Editable(ToolTip = "Does the particle disappear when it collides with something."), Serialize(false, false)]
public bool DeleteOnCollision { get; private set; }
[Editable(0.0f, 1.0f, ToolTip = "The friction coefficient of the particle, i.e. how much it slows down when it's sliding against a surface."), Serialize(0.5f, false)]
public float Friction { get; private set; }
[Editable(0.0f, 1.0f, ToolTip = "How much of the particle's velocity is conserved when it collides with something, i.e. the \"bounciness\" of the particle. (1.0 = the particle stops completely).")]
[Serialize(0.5f, false)]
public float Restitution { get; private set; }
//size -----------------------------------------
[Serialize("1.0,1.0", false)]
[Editable(ToolTip = "The minimum initial size of the particle."), Serialize("1.0,1.0", false)]
public Vector2 StartSizeMin { get; private set; }
[Serialize("1.0,1.0", false)]
[Editable(ToolTip = "The maximum initial size of the particle."), Serialize("1.0,1.0", false)]
public Vector2 StartSizeMax { get; private set; }
[Editable(ToolTip = "How much the size of the particle changes per second. The rate of growth for each particle is randomize between SizeChangeMin and SizeChangeMax.")]
[Serialize("0.0,0.0", false)]
public Vector2 SizeChangeMin { get; private set; }
[Editable(ToolTip = "How much the size of the particle changes per second. The rate of growth for each particle is randomize between SizeChangeMin and SizeChangeMax.")]
[Serialize("0.0,0.0", false)]
public Vector2 SizeChangeMax { get; private set; }
[Editable(ToolTip = "How many seconds it takes for the particle to grow to it's initial size.")]
[Serialize(0.0f, false)]
public float GrowTime { get; private set; }
//rendering -----------------------------------------
[Serialize("1.0,1.0,1.0,1.0", false)]
[Editable(ToolTip = "The initial color of the particle"), Serialize("1.0,1.0,1.0,1.0", false)]
public Color StartColor { get; private set; }
[Serialize(1.0f, false)]
[Editable(ToolTip = "The initial alpha value of the particle"), Serialize(1.0f, false)]
public float StartAlpha { get; private set; }
[Serialize("0.0,0.0,0.0,0.0", false)]
[Editable(ToolTip = "How much the color of the particle changes per second."), Serialize("0.0,0.0,0.0,0.0", false)]
public Vector4 ColorChange { get; private set; }
[Serialize(DrawTargetType.Air, false)]
[Editable(ToolTip = "Should the particle be rendered in air, water or both."), Serialize(DrawTargetType.Air, false)]
public DrawTargetType DrawTarget { get; private set; }
[Serialize(ParticleBlendState.AlphaBlend, false)]
[Editable(ToolTip = "The type of blending to use when rendering the particle."), Serialize(ParticleBlendState.AlphaBlend, false)]
public ParticleBlendState BlendState { get; private set; }
//animation -----------------------------------------
[Serialize(1.0f, false)]
[Editable(0.0f, float.MaxValue, ToolTip = "The duration of the particle's animation cycle (if it's animated)."), Serialize(1.0f, false)]
public float AnimDuration { get; private set; }
[Serialize(true, false)]
[Editable(ToolTip = "Should the sprite animation be looped, or stay at the last frame when the animation finishes."), Serialize(true, false)]
public bool LoopAnim { get; private set; }
//misc -----------------------------------------
//----------------------------------------------------
[Serialize(5.0f, false)]
public float LifeTime { get; private set; }
public Dictionary<string, SerializableProperty> SerializableProperties
{
get;
private set;
}
//----------------------------------------------------
@@ -164,7 +178,7 @@ namespace Barotrauma.Particles
Sprites = new List<Sprite>();
SerializableProperty.DeserializeProperties(this, element);
SerializableProperties = SerializableProperty.DeserializeProperties(this, element);
foreach (XElement subElement in element.Elements())
{

View File

@@ -0,0 +1,129 @@
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework;
using Barotrauma.Particles;
namespace Barotrauma
{
class ParticleEditorScreen : Screen
{
private GUIComponent rightPanel, leftPanel;
private GUIListBox prefabList;
private ParticlePrefab selectedPrefab;
private SerializableEntityEditor particlePrefabEditor;
private Camera cam;
public override Camera Cam
{
get
{
return cam;
}
}
public ParticleEditorScreen()
{
cam = new Camera();
leftPanel = new GUIFrame(new Rectangle(0, 0, 150, GameMain.GraphicsHeight), "GUIFrameLeft");
leftPanel.Padding = new Vector4(10.0f, 20.0f, 10.0f, 20.0f);
rightPanel = new GUIFrame(new Rectangle(0, 0, 450, GameMain.GraphicsHeight), null, Alignment.Right, "GUIFrameRight");
rightPanel.Padding = new Vector4(10.0f, 20.0f, 0.0f, 20.0f);
var listBox = new GUIListBox(new Rectangle(0,0,0,0), "", rightPanel);
prefabList = new GUIListBox(new Rectangle(0, 50, 0, 0), "", leftPanel);
prefabList.OnSelected += (GUIComponent component, object obj) =>
{
selectedPrefab = obj as ParticlePrefab;
listBox.ClearChildren();
particlePrefabEditor = new SerializableEntityEditor(selectedPrefab, false, listBox, true);
return true;
};
}
public override void Select()
{
base.Select();
RefreshPrefabList();
}
private void RefreshPrefabList()
{
prefabList.ClearChildren();
var particlePrefabs = GameMain.ParticleManager.GetPrefabList();
foreach (ParticlePrefab particlePrefab in particlePrefabs)
{
var prefabText = new GUITextBlock(new Rectangle(0, 0, 0, 20), particlePrefab.Name, "", prefabList);
prefabText.UserData = particlePrefab;
}
}
public override void AddToGUIUpdateList()
{
leftPanel.AddToGUIUpdateList();
rightPanel.AddToGUIUpdateList();
}
public override void Update(double deltaTime)
{
cam.MoveCamera((float)deltaTime);
leftPanel.Update((float)deltaTime);
rightPanel.Update((float)deltaTime);
if (selectedPrefab != null)
{
GameMain.ParticleManager.CreateParticle(selectedPrefab, cam.WorldViewCenter, Vector2.UnitY * 100.0f);
}
GameMain.ParticleManager.Update((float)deltaTime);
}
public override void Draw(double deltaTime, GraphicsDevice graphics, SpriteBatch spriteBatch)
{
cam.UpdateTransform();
GameMain.ParticleManager.UpdateTransforms();
//-------------------------------------------------------
spriteBatch.Begin(SpriteSortMode.BackToFront,
BlendState.AlphaBlend,
null, null, null, null,
cam.Transform);
graphics.Clear(new Color(0.051f, 0.149f, 0.271f, 1.0f));
GameMain.ParticleManager.Draw(spriteBatch, false, false, ParticleBlendState.AlphaBlend);
GameMain.ParticleManager.Draw(spriteBatch, true, false, ParticleBlendState.AlphaBlend);
spriteBatch.End();
spriteBatch.Begin(SpriteSortMode.BackToFront,
BlendState.Additive,
null, null, null, null,
cam.Transform);
GameMain.ParticleManager.Draw(spriteBatch, false, false, ParticleBlendState.Additive);
GameMain.ParticleManager.Draw(spriteBatch, true, false, ParticleBlendState.Additive);
spriteBatch.End();
//-------------------------------------------------------
spriteBatch.Begin(SpriteSortMode.Immediate, null, null, null, GameMain.ScissorTestEnable);
leftPanel.Draw(spriteBatch);
rightPanel.Draw(spriteBatch);
GUI.Draw((float)deltaTime, spriteBatch, cam);
spriteBatch.End();
}
}
}

View File

@@ -95,6 +95,11 @@ namespace Barotrauma
{
SetDimensions(new Point(Rect.Width, 0), false);
}
if (parent is GUIListBox)
{
((GUIListBox)parent).UpdateScrollBarSize();
}
}
public void AddCustomContent(GUIComponent component, int childIndex)