Progress on particle editor:
- Emission settings of the preview particles can be edited. - The XML config of the selected particle prefab can be copied to clipboard. + pressing enter when a GUINumberInput textbox is selected deselects the textbox
This commit is contained in:
@@ -113,6 +113,12 @@ namespace Barotrauma
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if (inputType == NumberType.Int)
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{
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textBox.Text = "0";
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textBox.OnEnterPressed += (txtBox, txt) =>
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{
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textBox.Text = IntValue.ToString();
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textBox.Deselect();
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return true;
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};
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textBox.OnDeselected += (txtBox, key) =>
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{
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textBox.Text = IntValue.ToString();
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@@ -125,10 +131,14 @@ namespace Barotrauma
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{
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textBox.Text = FloatValue.ToString("G", CultureInfo.InvariantCulture);
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};
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textBox.OnEnterPressed += (txtBox, txt) =>
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{
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textBox.Text = FloatValue.ToString("G", CultureInfo.InvariantCulture);
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textBox.Deselect();
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return true;
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};
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}
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InputType = inputType;
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}
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@@ -1,11 +1,56 @@
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework;
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using Barotrauma.Particles;
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using System;
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using System.Collections.Generic;
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using System.Xml.Linq;
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using System.Windows;
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using System.Xml;
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using System.Text;
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namespace Barotrauma
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{
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class ParticleEditorScreen : Screen
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{
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class Emitter : ISerializableEntity
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{
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public float EmitTimer;
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[Editable(), Serialize("0.0,0.0", false)]
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public Vector2 AngleRange { get; private set; }
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[Editable(), Serialize("0.0,0.0", false)]
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public Vector2 VelocityRange { get; private set; }
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[Editable(), Serialize("1.0,1.0", false)]
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public Vector2 ScaleRange { get; private set; }
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[Editable(), Serialize(0, false)]
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public int ParticleAmount { get; private set; }
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[Editable(), Serialize(0.0f, false)]
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public float ParticlesPerSecond { get; private set; }
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public string Name
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{
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get
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{
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return "Emitter";
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}
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}
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public Dictionary<string, SerializableProperty> SerializableProperties
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{
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get;
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private set;
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}
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public Emitter()
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{
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SerializableProperties = SerializableProperty.GetProperties(this);
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}
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}
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private GUIComponent guiRoot;
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private GUIComponent rightPanel, leftPanel;
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private GUIListBox prefabList;
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@@ -14,6 +59,8 @@ namespace Barotrauma
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private SerializableEntityEditor particlePrefabEditor;
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private Emitter emitter;
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private Camera cam;
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public override Camera Cam
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@@ -28,13 +75,25 @@ namespace Barotrauma
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{
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cam = new Camera();
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leftPanel = new GUIFrame(new Rectangle(0, 0, 150, GameMain.GraphicsHeight), "GUIFrameLeft");
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guiRoot = new GUIFrame(Rectangle.Empty, null, null);
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leftPanel = new GUIFrame(new Rectangle(0, 0, 150, GameMain.GraphicsHeight), "GUIFrameLeft", guiRoot);
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leftPanel.Padding = new Vector4(10.0f, 20.0f, 10.0f, 20.0f);
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rightPanel = new GUIFrame(new Rectangle(0, 0, 450, GameMain.GraphicsHeight), null, Alignment.Right, "GUIFrameRight");
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rightPanel = new GUIFrame(new Rectangle(0, 0, 450, GameMain.GraphicsHeight), null, Alignment.Right, "GUIFrameRight", guiRoot);
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rightPanel.Padding = new Vector4(10.0f, 20.0f, 0.0f, 20.0f);
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var listBox = new GUIListBox(new Rectangle(0,0,0,0), "", rightPanel);
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var serializeToClipBoardButton = new GUIButton(new Rectangle(leftPanel.Rect.Right + 20, 10, 150, 20), "Copy to clipboard", "", guiRoot);
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serializeToClipBoardButton.OnClicked += (btn, obj) =>
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{
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SerializeToClipboard(selectedPrefab);
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return true;
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};
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emitter = new Emitter();
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var emitterEditor = new SerializableEntityEditor(emitter, false, rightPanel, true);
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var listBox = new GUIListBox(new Rectangle(0, emitterEditor.Rect.Height + 20, 0, 0), "", rightPanel);
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prefabList = new GUIListBox(new Rectangle(0, 50, 0, 0), "", leftPanel);
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prefabList.OnSelected += (GUIComponent component, object obj) =>
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@@ -60,26 +119,75 @@ namespace Barotrauma
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foreach (ParticlePrefab particlePrefab in particlePrefabs)
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{
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var prefabText = new GUITextBlock(new Rectangle(0, 0, 0, 20), particlePrefab.Name, "", prefabList);
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prefabText.Padding = Vector4.Zero;
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prefabText.UserData = particlePrefab;
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}
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}
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public override void AddToGUIUpdateList()
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{
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leftPanel.AddToGUIUpdateList();
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rightPanel.AddToGUIUpdateList();
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guiRoot.AddToGUIUpdateList();
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}
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private void Emit(Vector2 position)
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{
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float angle = MathHelper.ToRadians(Rand.Range(emitter.AngleRange.X, emitter.AngleRange.Y));
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Vector2 velocity = new Vector2((float)Math.Cos(angle), (float)Math.Sin(angle)) * Rand.Range(emitter.VelocityRange.X, emitter.VelocityRange.Y);
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var particle = GameMain.ParticleManager.CreateParticle(selectedPrefab, position, velocity, 0.0f);
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if (particle != null)
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{
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particle.Size *= Rand.Range(emitter.ScaleRange.X, emitter.ScaleRange.Y);
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}
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}
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private void SerializeToClipboard(ParticlePrefab prefab)
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{
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if (prefab == null) return;
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XmlWriterSettings settings = new XmlWriterSettings();
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settings.Indent = true;
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settings.OmitXmlDeclaration = true;
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settings.NewLineOnAttributes = true;
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XElement element = new XElement(prefab.Name);
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SerializableProperty.SerializeProperties(prefab, element, true);
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StringBuilder sb = new StringBuilder();
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using (var writer = XmlWriter.Create(sb, settings))
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{
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element.WriteTo(writer);
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writer.Flush();
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}
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Clipboard.SetText(sb.ToString());
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}
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public override void Update(double deltaTime)
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{
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cam.MoveCamera((float)deltaTime);
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cam.MoveCamera((float)deltaTime, true, GUIComponent.MouseOn == null);
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leftPanel.Update((float)deltaTime);
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rightPanel.Update((float)deltaTime);
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guiRoot.Update((float)deltaTime);
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if (selectedPrefab != null)
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{
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GameMain.ParticleManager.CreateParticle(selectedPrefab, cam.WorldViewCenter, Vector2.UnitY * 100.0f);
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emitter.EmitTimer += (float)deltaTime;
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if (emitter.ParticlesPerSecond > 0)
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{
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float emitInterval = 1.0f / emitter.ParticlesPerSecond;
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while (emitter.EmitTimer > emitInterval)
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{
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Emit(Vector2.Zero);
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emitter.EmitTimer -= emitInterval;
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}
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}
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for (int i = 0; i < emitter.ParticleAmount; i++)
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{
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Emit(Vector2.Zero);
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}
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}
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GameMain.ParticleManager.Update((float)deltaTime);
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@@ -118,8 +226,7 @@ namespace Barotrauma
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spriteBatch.Begin(SpriteSortMode.Immediate, null, null, null, GameMain.ScissorTestEnable);
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leftPanel.Draw(spriteBatch);
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rightPanel.Draw(spriteBatch);
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guiRoot.Draw(spriteBatch);
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GUI.Draw((float)deltaTime, spriteBatch, cam);
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