Fixed inability to move selectable items in character mode in the sub editor

This commit is contained in:
Joonas Rikkonen
2017-11-18 15:12:23 +02:00
parent 2d17b6e889
commit cda08b1745

View File

@@ -986,7 +986,7 @@ namespace Barotrauma
Wire.UpdateEditing(wires);
}
if (dummyCharacter.SelectedConstruction==null)
if (dummyCharacter.SelectedConstruction==null || dummyCharacter.SelectedConstruction.GetComponent<Pickable>() != null)
{
Vector2 mouseSimPos = FarseerPhysics.ConvertUnits.ToSimUnits(dummyCharacter.CursorPosition);
foreach (Limb limb in dummyCharacter.AnimController.Limbs)
@@ -1050,7 +1050,7 @@ namespace Barotrauma
{
dummyCharacter.AnimController.FindHull(dummyCharacter.CursorWorldPosition, false);
foreach (Item item in dummyCharacter.SelectedItems)
foreach (Item item in dummyCharacter.Inventory.Items)
{
if (item == null) continue;