Item pickup sounds are only played when the controlled character picks up an item

Closes #51
This commit is contained in:
Joonas Rikkonen
2017-12-01 22:11:14 +02:00
parent 7c2ea0a5f0
commit 2fea48287c
@@ -88,14 +88,14 @@ namespace Barotrauma.Items.Components
ApplyStatusEffects(ActionType.OnPicked, 1.0f, picker);
#if CLIENT
if (!GameMain.Instance.LoadingScreenOpen) GUI.PlayUISound(GUISoundType.PickItem);
if (!GameMain.Instance.LoadingScreenOpen && picker == Character.Controlled) GUI.PlayUISound(GUISoundType.PickItem);
#endif
return true;
}
#if CLIENT
if (!GameMain.Instance.LoadingScreenOpen) GUI.PlayUISound(GUISoundType.PickItemFail);
if (!GameMain.Instance.LoadingScreenOpen && picker == Character.Controlled) GUI.PlayUISound(GUISoundType.PickItemFail);
#endif
return false;