Fixed AICharacters not playing sounds in mp

This commit is contained in:
Joonas Rikkonen
2017-11-24 17:49:52 +02:00
parent 1c09f757a2
commit e79ad3dceb

View File

@@ -28,25 +28,30 @@ namespace Barotrauma
{
base.Update(deltaTime, cam);
if (!Enabled || IsRemotePlayer) return;
if (!Enabled) return;
if (!IsRemotePlayer)
{
float dist = Vector2.DistanceSquared(cam.WorldViewCenter, WorldPosition);
if (dist > 8000.0f * 8000.0f)
{
AnimController.SimplePhysicsEnabled = true;
}
else if (dist < 7000.0f * 7000.0f)
{
AnimController.SimplePhysicsEnabled = false;
}
}
float dist = Vector2.DistanceSquared(cam.WorldViewCenter, WorldPosition);
if (dist > 8000.0f * 8000.0f)
{
AnimController.SimplePhysicsEnabled = true;
}
else if (dist < 7000.0f * 7000.0f)
{
AnimController.SimplePhysicsEnabled = false;
}
if (IsDead || Health <= 0.0f || IsUnconscious || Stun > 0.0f) return;
if (Controlled == this || !aiController.Enabled) return;
SoundUpdate(deltaTime);
aiController.Update(deltaTime);
if (!IsRemotePlayer)
{
aiController.Update(deltaTime);
}
}
partial void SoundUpdate(float deltaTime);
@@ -54,7 +59,7 @@ namespace Barotrauma
{
base.AddDamage(causeOfDeath, amount, attacker);
if (attacker!=null) aiController.OnAttacked(attacker, amount);
if (attacker != null) aiController.OnAttacked(attacker, amount);
}
public override AttackResult AddDamage(IDamageable attacker, Vector2 worldPosition, Attack attack, float deltaTime, bool playSound = false)