The server list can be filtered based on a few criteria

This commit is contained in:
Joonas Rikkonen
2017-11-21 00:59:53 +02:00
parent fce7d43ef3
commit 18db667c1e
2 changed files with 100 additions and 40 deletions

View File

@@ -389,10 +389,10 @@ namespace Barotrauma
public override void RemoveChild(GUIComponent child)
{
if (child == null) return;
base.RemoveChild(child);
if (selected.Contains(child)) selected.Remove(child);
UpdateScrollBarSize();
}

View File

@@ -4,13 +4,25 @@ using Microsoft.Xna.Framework.Graphics;
using RestSharp;
using System;
using System.Collections.Generic;
using System.Linq;
namespace Barotrauma
{
class ServerListScreen : Screen
{
struct ServerInfo
{
public string IP;
public string Port;
public string ServerName;
public bool GameStarted;
public int PlayerCount;
public int MaxPlayers;
public bool HasPassword;
}
//how often the client is allowed to refresh servers
private TimeSpan AllowedRefreshInterval = new TimeSpan(0,0,3);
private TimeSpan AllowedRefreshInterval = new TimeSpan(0, 0, 3);
private GUIFrame menu;
@@ -20,12 +32,17 @@ namespace Barotrauma
private GUITextBox clientNameBox, ipBox;
//private RestRequestAsyncHandle restRequestHandle;
private bool masterServerResponded;
private IRestResponse masterServerResponse;
private int[] columnX;
//filters
private GUITextBox searchBox;
private GUITickBox filterPassword;
private GUITickBox filterFull;
private GUITickBox filterEmpty;
//a timer for
private DateTime refreshDisableTimer;
private bool waitingForRefresh;
@@ -48,9 +65,9 @@ namespace Barotrauma
new GUITextBlock(new Rectangle(0, 100, 0, 30), "Server IP:", "", menu);
ipBox = new GUITextBox(new Rectangle(0, 130, 200, 30), "", menu);
int middleX = (int)(width * 0.4f);
int middleX = (int)(width * 0.35f);
serverList = new GUIListBox(new Rectangle(middleX,60,0,height-160), "", menu);
serverList = new GUIListBox(new Rectangle(middleX, 60, 0, height - 160), "", menu);
serverList.OnSelected = SelectServer;
float[] columnRelativeX = new float[] { 0.15f, 0.5f, 0.15f, 0.2f };
@@ -75,6 +92,22 @@ namespace Barotrauma
joinButton = new GUIButton(new Rectangle(0,0,150,30), "Join", Alignment.BottomRight, "", menu);
joinButton.OnClicked = JoinServer;
//--------------------------------------------------------
int y = 180;
new GUITextBlock(new Rectangle(0, y, 0, 30), "Filter servers:", "", menu);
searchBox = new GUITextBox(new Rectangle(0, y + 30, 200, 30), "", menu);
searchBox.OnTextChanged += (txtBox, txt) => { FilterServers(); return true; };
filterPassword = new GUITickBox(new Rectangle(0, y + 60, 30, 30), "No password required", Alignment.TopLeft, menu);
filterPassword.OnSelected += (tickBox) => { FilterServers(); return true; };
filterFull = new GUITickBox(new Rectangle(0, y + 90, 30, 30), "Hide full servers", Alignment.TopLeft, menu);
filterFull.OnSelected += (tickBox) => { FilterServers(); return true; };
filterEmpty = new GUITickBox(new Rectangle(0, y + 120, 30, 30), "Hide empty servers", Alignment.TopLeft, menu);
filterEmpty.OnSelected += (tickBox) => { FilterServers(); return true; };
//--------------------------------------------------------
GUIButton button = new GUIButton(new Rectangle(-20, -20, 100, 30), "Back", Alignment.TopLeft, "", menu);
button.OnClicked = GameMain.MainMenuScreen.SelectTab;
button.SelectedColor = button.Color;
@@ -85,17 +118,43 @@ namespace Barotrauma
public override void Select()
{
base.Select();
RefreshServers(null, null);
}
private void FilterServers()
{
serverList.RemoveChild(serverList.FindChild("noresults"));
foreach (GUIComponent child in serverList.children)
{
ServerInfo serverInfo = (ServerInfo)child.UserData;
child.Visible =
serverInfo.ServerName.ToLowerInvariant().Contains(searchBox.Text.ToLowerInvariant()) &&
(!filterPassword.Selected || !serverInfo.HasPassword) &&
(!filterFull.Selected || serverInfo.PlayerCount < serverInfo.MaxPlayers) &&
(!filterEmpty.Selected || serverInfo.PlayerCount > 0);
}
if (serverList.children.All(c => !c.Visible))
{
new GUITextBlock(new Rectangle(0, 0, 0, 20), "No matching servers found.", "", serverList).UserData = "noresults";
}
}
private bool SelectServer(GUIComponent component, object obj)
{
string ip = obj as string;
if (string.IsNullOrWhiteSpace(ip)) return false;
ServerInfo serverInfo;
try
{
serverInfo = (ServerInfo)obj;
}
catch (InvalidCastException)
{
return false;
}
ipBox.Text = ip;
ipBox.Text = serverInfo.IP + ":" + serverInfo.Port;
return true;
}
@@ -119,8 +178,7 @@ namespace Barotrauma
{
yield return new WaitForSeconds((float)(refreshDisableTimer - DateTime.Now).TotalSeconds);
}
//CoroutineManager.StartCoroutine(UpdateServerList());
CoroutineManager.StartCoroutine(SendMasterServerRequest());
waitingForRefresh = false;
@@ -134,8 +192,6 @@ namespace Barotrauma
{
serverList.ClearChildren();
//string masterServerData = GetMasterServerData();
if (string.IsNullOrWhiteSpace(masterServerData))
{
new GUITextBlock(new Rectangle(0, 0, 0, 20), "Couldn't find any servers", "", serverList);
@@ -151,42 +207,51 @@ namespace Barotrauma
string[] lines = masterServerData.Split('\n');
for (int i = 0; i<lines.Length; i++)
for (int i = 0; i < lines.Length; i++)
{
string[] arguments = lines[i].Split('|');
if (arguments.Length < 3) continue;
string IP = arguments[0];
string ip = arguments[0];
string port = arguments[1];
string serverName = arguments[2];
string gameStarted = (arguments.Length > 3) ? arguments[3] : "";
bool gameStarted = arguments.Length > 3 && arguments[3] == "1";
string currPlayersStr = (arguments.Length > 4) ? arguments[4] : "";
string maxPlayersStr = (arguments.Length > 5) ? arguments[5] : "";
string hasPassWordStr = (arguments.Length > 6) ? arguments[6] : "";
var serverFrame = new GUIFrame(new Rectangle(0, 0, 0, 30), (i % 2 == 0) ? Color.Transparent : Color.White * 0.2f, "ListBoxElement", serverList);
serverFrame.UserData = IP + ":" + port;
var passwordBox = new GUITickBox(new Rectangle(columnX[0] / 2, 0, 20, 20), "", Alignment.CenterLeft, serverFrame);
passwordBox.Selected = hasPassWordStr == "1";
passwordBox.Enabled = false;
passwordBox.UserData = "password";
new GUITextBlock(new Rectangle(columnX[0], 0, 0, 0), serverName, "", Alignment.TopLeft, Alignment.CenterLeft, serverFrame);
string maxPlayersStr = (arguments.Length > 5) ? arguments[5] : "";
bool hasPassWord = arguments.Length > 6 && arguments[6] == "1";
int playerCount = 0, maxPlayers = 1;
int.TryParse(currPlayersStr, out playerCount);
int.TryParse(maxPlayersStr, out maxPlayers);
var serverInfo = new ServerInfo()
{
IP = ip,
Port = port,
ServerName = serverName,
GameStarted = gameStarted,
PlayerCount = playerCount,
MaxPlayers = maxPlayers,
HasPassword = hasPassWord
};
var serverFrame = new GUIFrame(new Rectangle(0, 0, 0, 30), (i % 2 == 0) ? Color.Transparent : Color.White * 0.2f, "ListBoxElement", serverList);
serverFrame.UserData = serverInfo;
var passwordBox = new GUITickBox(new Rectangle(columnX[0] / 2, 0, 20, 20), "", Alignment.CenterLeft, serverFrame);
passwordBox.Selected = hasPassWord;
passwordBox.Enabled = false;
passwordBox.UserData = "password";
new GUITextBlock(new Rectangle(columnX[0], 0, 0, 0), serverName, "", Alignment.TopLeft, Alignment.CenterLeft, serverFrame);
new GUITextBlock(new Rectangle(columnX[1], 0, 0, 0), playerCount + "/" + maxPlayers, "", Alignment.TopLeft, Alignment.CenterLeft, serverFrame);
var gameStartedBox = new GUITickBox(new Rectangle(columnX[2] + (columnX[3] - columnX[2])/ 2, 0, 20, 20), "", Alignment.CenterRight, serverFrame);
gameStartedBox.Selected = gameStarted == "1";
var gameStartedBox = new GUITickBox(new Rectangle(columnX[2] + (columnX[3] - columnX[2]) / 2, 0, 20, 20), "", Alignment.CenterRight, serverFrame);
gameStartedBox.Selected = gameStarted;
gameStartedBox.Enabled = false;
}
FilterServers();
}
private IEnumerable<object> SendMasterServerRequest()
@@ -203,7 +268,6 @@ namespace Barotrauma
if (client == null) yield return CoroutineStatus.Success;
var request = new RestRequest("masterserver2.php", Method.GET);
request.AddParameter("gamename", "barotrauma");
request.AddParameter("action", "listservers");
@@ -333,11 +397,7 @@ namespace Barotrauma
public override void Update(double deltaTime)
{
//GameMain.TitleScreen.Update();
menu.Update((float)deltaTime);
//GUI.Update((float)deltaTime);
}
}
}