Joonas Rikkonen
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cdb2476d51
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(e3d158689) Fixed server not saving debug console logs when savedebugconsolelogs is set to true
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2019-06-13 11:45:41 +03:00 |
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Joonas Rikkonen
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a34a6bf1db
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(31379c825) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-06-13 11:44:39 +03:00 |
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Joonas Rikkonen
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bd5c18aea2
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(eeeb15d3d) Added: Platform collision for items
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2019-06-13 11:44:18 +03:00 |
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Joonas Rikkonen
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a92e01b6af
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(1256d7edc) Fixed servers using a local campaign save path sent by the client setupping the campaign. Closes #1564
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2019-06-12 16:45:44 +03:00 |
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Joonas Rikkonen
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adab8589da
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(f87bfac85) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-06-12 16:45:24 +03:00 |
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Joonas Rikkonen
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dce98349ea
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(23df6915f) Added: Possibility of having a status effect trigger if a requiredItem is missing
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2019-06-12 16:45:02 +03:00 |
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Joonas Rikkonen
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e3ca616fff
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(869ac975f) Merge branch 'master' into dev
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2019-06-12 16:43:56 +03:00 |
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Joonas Rikkonen
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eaf4f6afb8
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(face37755) Fixed clients timing out when trying to connect to a server that has banned someone. Closes #1568
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2019-06-12 16:43:34 +03:00 |
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Joonas Rikkonen
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cd5f8735e7
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(d2accb97f) Restrict server name length to 60 characters, prevent long server names from overflowing in the "host server" menu & server lobby
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2019-06-12 16:42:33 +03:00 |
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Joonas Rikkonen
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128473b952
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(0347b34f5) Reduce server CPU usage
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2019-06-11 21:43:45 +03:00 |
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Joonas Rikkonen
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dd92074f48
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(f63e4c47c) Spectators can hear the living players' voice chat (TODO: don't send voice data to spectators whose camera is too far from the speaker?)
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2019-06-09 23:05:16 +03:00 |
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Joonas Rikkonen
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44653940f0
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(e8a04e9d9) Fixed BanList.BanPlayer failing to ban clients based on Steam ID
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2019-06-09 20:57:53 +03:00 |
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Joonas Rikkonen
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3514cbb077
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(b810940d9) Allow server owner to join the server even if not whitelisted
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2019-06-09 17:45:50 +03:00 |
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Joonas Rikkonen
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f96008fc2e
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(7e2b368ce) Add a null check and change the SelectedContentPackages collection readonly. Should fix the null reference mentioned in a comment of #1513, when starting a Dedicated Server. Does not fix the crash, though.
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2019-06-09 17:41:20 +03:00 |
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Joonas Rikkonen
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771f8d7286
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(30e7a1617) Added an error check & exception handling to DebugConsole.RewriteInputToCommandLine (cherry-picked from respawn-overhaul, accidentally commited in the wrong branch)
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2019-06-09 17:38:40 +03:00 |
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Joonas Rikkonen
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a70319bbd2
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(97e5bb5d1) Don't show the "kick / vote to kick" buttons when inspecting the owner of the server, or display the "x voted to kick" message if someone tries to vote kick the owner.
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2019-06-09 17:38:20 +03:00 |
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Joonas Rikkonen
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effcbd93c6
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(ea3b77d8a) Fixed servers not sending a hull update when the last fire source in the hull is put out. Caused the fire not to disappear client-side until the water/oxygen in the hull changes enough for a network event to be created.
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2019-06-09 17:37:07 +03:00 |
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Joonas Rikkonen
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aefa46eaa5
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(7754ad698) Fixed scooters occasionally flicking around in the multiplayer. I think the issue was that clients/server would set the cursor position 60 units away from aim ref position (= upper part of the collider), but due to the inaccuracy of the ragdoll syncing, the aim ref pos is not always where the shoulder of the character is, which in laggy situations could cause the cursor position to be at the wrong side of the ragdoll.
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2019-06-04 16:52:43 +03:00 |
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Joonas Rikkonen
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808fcdcb75
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(6b47d1ebc) Fixed inability to spawn items in characters' inventories and simplified the spawnitem command (multi-word item/character names must be surrounded with quotation marks now, so we don't have to guess which words belong to the item name and which to the character name). + added "startwhenclientsready" console command
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2019-06-04 16:43:16 +03:00 |
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Joonas Rikkonen
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3bc52e2d95
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(b4fd73057) Reset item position update interval when a client fails to pick it up due to it being accessible (should cause the position of the item to be corrected if the client failed to pick it up due to the position not matching the server position).
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2019-06-04 16:42:57 +03:00 |
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Joonas Rikkonen
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d60fd839c7
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(a207445eb) Show the traitor greeting message before the code word message (saw one streamer read the code words out loud before realizing he was a traitor and that it was secret information).
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2019-06-04 16:42:38 +03:00 |
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Joonas Rikkonen
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bea7b58ff3
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(a410fd46c) Trying to help the merge script through a jungle of merges
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2019-06-04 16:37:31 +03:00 |
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Joonas Rikkonen
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81dd2f3202
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(0c86b4b28) Revert "Don't reset the los if there is no client (single player). Fixes los resetting between game sessions (less tedious debugging)."
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2019-06-04 16:02:25 +03:00 |
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Joonas Rikkonen
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edccfe223d
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(9a7d83a40) Fullscreen bug workarounds
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2019-06-04 16:00:38 +03:00 |
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Joonas Rikkonen
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e592c49fa8
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(221f9f2a6) Merge branch 'dev' into capitalizationfixes
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2019-06-04 15:38:31 +03:00 |
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Joonas Rikkonen
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f797235bfd
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(38d8117f7) Added: More routing of TextManager.Get().Replace -> TextManager.GetWithVariable(s), missing workshop-related localization tags to englishvanilla
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2019-06-04 15:38:12 +03:00 |
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Joonas Rikkonen
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82dee0ffd7
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(7f0150165) Fixed exception in SteamManager.RefreshServerDetails when not connected to Steam.
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2019-06-04 15:36:40 +03:00 |
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Joonas Rikkonen
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f6e6218bb1
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(6736960da) Fixes to name-based item checks that wouldn't work correctly if playing in a language other than English: - Fixed Item.ReadSpawnData failing to find the correct prefab if the client is using a different language than the server, a couple of fixes to name-based item checks. - Fixed extra cargo spawning. - Fixed clients not getting correct ID card tags for the respawn shuttle.
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2019-06-04 15:36:21 +03:00 |
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Joonas Rikkonen
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04f69dbe63
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(b3c71807f) Updated to the latest version of GameAnalytics
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2019-06-04 15:33:38 +03:00 |
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Joonas Rikkonen
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a3e67dd40a
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(7163b300e) Added: Way for capitalizing / lowercasing replaced variables depending on the position in the sentence & some implementations
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2019-06-04 15:32:59 +03:00 |
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Joonas Rikkonen
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c6f2125b4f
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(85a4d4243) Fixed Steam servers never refreshing their info on the master server (game started, settings, etc), report the currently selected sub to Steam. Closes #1489
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2019-05-23 15:18:13 +03:00 |
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Joonas Rikkonen
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5c06210265
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(c01fdfc22) Attempt to fix items dropping out of the inventory in multiplayer, part 527: Inventory.ServerRead first drops all items that are in incorrect slots from the inventory, and then places the current items into correct slots. I think the problem was that the items were not necessarily dropped at the exact position of the character, because the physics update is run between the item position update and reading the network event. This occasionally caused the item to end up in a position where the character can't pick it again when placing the items into correct slots. Now the position of the item is forced to the position of the character during the dropping, and the CanClientAccess check is not done on items that were already in the character's inventory.
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2019-05-23 15:17:55 +03:00 |
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Joonas Rikkonen
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65eb8f35c9
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(7e8f246d2) Fixed clients not seeing turrets rotating at their end when another client is operating the turret. Happened because the cursor position was only synced when the aim key was pressed, and aiming is not required anymore when using turrets.
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2019-05-23 15:16:42 +03:00 |
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Joonas Rikkonen
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7c67b1f164
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(57c46943d) Quick fix watchman graphics (not quite right yet, but better). Re-enable the variant 2.
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2019-05-20 21:00:11 +03:00 |
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Joonas Rikkonen
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b71adc7589
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(2e0e45e1f) Updated: Localization
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2019-05-20 20:46:21 +03:00 |
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Joonas Rikkonen
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e5379257f4
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(e731bd4ae) Fixed dedicated server overwriting existing crash reports
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2019-05-18 17:44:33 +03:00 |
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Joonas Rikkonen
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78b67de866
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(e9f10995d) Merge branch 'bugreporterUI' into dev
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2019-05-18 17:43:00 +03:00 |
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Joonas Rikkonen
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3a2310e547
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(3ac5065f5) Fixed: Rendering order for Bugreporter window, OK button position
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2019-05-18 17:42:41 +03:00 |
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Joonas Rikkonen
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f1d794cb39
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(86c9256b3) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-05-18 17:35:10 +03:00 |
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Joonas Rikkonen
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65a914e5ed
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(0b29f1236) Added: Scaling to mouse cursor size
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2019-05-18 17:34:53 +03:00 |
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Joonas Rikkonen
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9155b404ea
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(078e3646e) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-05-18 17:31:02 +03:00 |
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Joonas Rikkonen
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9521f0ae2f
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(17fdbc9de) New path is also needed if the old becomes unreachable. Ignore the new path if it's unreachable.
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2019-05-18 17:29:40 +03:00 |
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Joonas Rikkonen
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75640a321f
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(f4acd46ef) Don't enable the "report leaks" button inside ruins
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2019-05-18 17:29:24 +03:00 |
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Joonas Rikkonen
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d84832296c
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(cd17ab725) Cleanup.
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2019-05-18 17:28:18 +03:00 |
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Joonas Rikkonen
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c7ceed07c7
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(7a7e715ad) Fixed report messages not going through to some clients when there are multiple clients on the server. Happened because the server would reuse the same OrderChatMessage instance for all clients, and it would get assigned the chat message ID according to the last recipient, which may not be the correct ID for other clients.
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2019-05-18 17:28:01 +03:00 |
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Joonas Rikkonen
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f605651966
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(683b11c00) High-res shuttle preview images + merge fix
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2019-05-16 08:49:01 +03:00 |
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Joonas Rikkonen
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e367f900b8
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(2a4bd39c2) Merge branch 'dev' into human-ai
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2019-05-16 05:33:13 +03:00 |
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Joonas Rikkonen
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3d7a113d75
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(048b753e6) Merge branch 'dev' into human-ai
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2019-05-16 05:20:29 +03:00 |
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Joonas Rikkonen
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82d74f7481
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(a1ebc2642) Use lazy loading to ensure that the list is assigned when it's needed. Fixes null reference exceptions when pumping water or charging batteries.
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2019-05-16 05:15:34 +03:00 |
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Joonas Rikkonen
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108e42edb0
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(b5250291f) Merge branch 'dev' into human-ai
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2019-05-16 05:15:16 +03:00 |
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