(683b11c00) High-res shuttle preview images + merge fix

This commit is contained in:
Joonas Rikkonen
2019-05-16 07:05:08 +03:00
parent 5438a65852
commit f605651966
43 changed files with 34 additions and 3476 deletions

View File

@@ -149,7 +149,6 @@ namespace Barotrauma
character.MemLocalState[i].TransformOutToInside(currentHull.Submarine);
}
}
}
if (character.MemState.Count < 1) return;

View File

@@ -164,14 +164,8 @@ namespace Barotrauma
break;
}
}
}
partial void UpdateLimbLightSource(Limb limb)
{
if (limb.LightSource != null)
{
limb.LightSource.Enabled = enabled;
}
hudProgressBars = new Dictionary<object, HUDProgressBar>();
}
partial void UpdateLimbLightSource(Limb limb)

View File

@@ -174,13 +174,6 @@ namespace Barotrauma
{
DrawObjectiveIndicator(spriteBatch, cam, character, objectiveEntity, 1.0f);
}
}
public static void Draw(SpriteBatch spriteBatch, Character character, Camera cam)
{
if (GUI.DisableHUD) return;
character.CharacterHealth.Alignment = Alignment.Right;
foreach (Item brokenItem in brokenItems)
{

View File

@@ -292,7 +292,6 @@ namespace Barotrauma
if (!string.IsNullOrWhiteSpace(damageModifier.DamageSound))
{
damageSoundType = damageModifier.DamageSound;
SoundPlayer.PlayDamageSound(damageSoundType, Math.Max(damage, bleedingDamage), WorldPosition);
break;
}
}

View File

@@ -483,7 +483,6 @@ namespace Barotrauma
(int)(GUI.SmallFont.MeasureString(toolTipBlock.WrappedText).Y + padding.Y));
toolTipBlock.userData = toolTip;
}
toolTipBlock.SetTextPos();
toolTipBlock.RectTransform.AbsoluteOffset = new Point(targetElement.Center.X, targetElement.Bottom);
if (toolTipBlock.Rect.Right > GameMain.GraphicsWidth - 10)
@@ -564,7 +563,6 @@ namespace Barotrauma
RectTransform.LocalScale = startScale;
yield return CoroutineStatus.Success;
}
#endregion
public virtual void ApplyStyle(GUIComponentStyle style)
{

View File

@@ -60,7 +60,7 @@ namespace Barotrauma
GUI.Style.Apply(Header, "", this);
Header.RectTransform.MinSize = new Point(0, Header.Rect.Height);
if (height == 0)
if (!string.IsNullOrWhiteSpace(text))
{
Text = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), Content.RectTransform),
text, textAlignment: textAlignment, wrap: true);

View File

@@ -75,82 +75,9 @@ namespace Barotrauma
public CrewManager(XElement element, bool isSinglePlayer)
: this(isSinglePlayer)
{
guiFrame = new GUIFrame(new RectTransform(Vector2.One, GUICanvas.Instance), null, Color.Transparent)
foreach (XElement subElement in element.Elements())
{
CanBeFocused = false
};
Point scrollButtonSize = new Point((int)(200 * GUI.Scale), (int)(30 * GUI.Scale));
crewArea = new GUIFrame(HUDLayoutSettings.ToRectTransform(HUDLayoutSettings.CrewArea, guiFrame.RectTransform), "", Color.Transparent)
{
CanBeFocused = false
};
toggleCrewButton = new GUIButton(new RectTransform(new Point((int)(30 * GUI.Scale), HUDLayoutSettings.CrewArea.Height), guiFrame.RectTransform)
{ AbsoluteOffset = HUDLayoutSettings.CrewArea.Location },
"", style: "UIToggleButton");
toggleCrewButton.OnClicked += (GUIButton btn, object userdata) =>
{
ToggleCrewAreaOpen = !ToggleCrewAreaOpen;
return true;
};
characterListBox = new GUIListBox(new RectTransform(new Point(100, (int)(crewArea.Rect.Height - scrollButtonSize.Y * 1.6f)), crewArea.RectTransform, Anchor.CenterLeft), false, Color.Transparent, null)
{
//Spacing = (int)(3 * GUI.Scale),
ScrollBarEnabled = false,
ScrollBarVisible = false,
CanBeFocused = false
};
scrollButtonUp = new GUIButton(new RectTransform(scrollButtonSize, crewArea.RectTransform, Anchor.TopLeft, Pivot.TopLeft), "", Alignment.Center, "GUIButtonVerticalArrow")
{
Visible = false,
UserData = -1,
OnClicked = ScrollCharacterList
};
scrollButtonDown = new GUIButton(new RectTransform(scrollButtonSize, crewArea.RectTransform, Anchor.BottomLeft, Pivot.BottomLeft), "", Alignment.Center, "GUIButtonVerticalArrow")
{
Visible = false,
UserData = 1,
OnClicked = ScrollCharacterList
};
scrollButtonDown.Children.ForEach(c => c.SpriteEffects = SpriteEffects.FlipVertically);
if (isSinglePlayer)
{
ChatBox = new ChatBox(guiFrame, isSinglePlayer: true)
{
OnEnterMessage = (textbox, text) =>
{
if (Character.Controlled?.Info == null)
{
textbox.Deselect();
textbox.Text = "";
return true;
}
textbox.TextColor = ChatMessage.MessageColor[(int)ChatMessageType.Default];
if (!string.IsNullOrWhiteSpace(text))
{
string msgCommand = ChatMessage.GetChatMessageCommand(text, out string msg);
AddSinglePlayerChatMessage(
Character.Controlled.Info.Name,
msg,
((msgCommand == "r" || msgCommand == "radio") && ChatMessage.CanUseRadio(Character.Controlled)) ? ChatMessageType.Radio : ChatMessageType.Default,
Character.Controlled);
var headset = GetHeadset(Character.Controlled, true);
if (headset != null && headset.CanTransmit())
{
headset.TransmitSignal(stepsTaken: 0, signal: msg, source: headset.Item, sender: Character.Controlled, sendToChat: false);
}
}
textbox.Deselect();
textbox.Text = "";
return true;
}
};
if (subElement.Name.ToString().ToLowerInvariant() != "character") continue;
var characterInfo = new CharacterInfo(subElement);
characterInfos.Add(characterInfo);
@@ -312,12 +239,12 @@ namespace Barotrauma
public IEnumerable<Character> GetCharacters()
{
return characterListBox.Rect;
return characters;
}
public IEnumerable<CharacterInfo> GetCharacterInfos()
{
return characterListBox.Rect;
return characterInfos;
}
public void AddCharacter(Character character)
@@ -692,19 +619,7 @@ namespace Barotrauma
characterListBox.BarScroll = roundedPos;
}
CreateCharacterFrame(character, characterListBox.Content);
characterListBox.Content.RectTransform.SortChildren((c1, c2) => { return c2.NonScaledSize.X - c1.NonScaledSize.X; });
if (character is AICharacter)
{
var ai = character.AIController as HumanAIController;
if (ai == null)
{
DebugConsole.ThrowError("Error in crewmanager - attempted to give orders to a character with no HumanAIController");
return;
}
character.SetOrder(ai.CurrentOrder, "", null, false);
}
return false;
}
private IEnumerable<object> KillCharacterAnim(GUIComponent component)

View File

@@ -9,8 +9,6 @@ namespace Barotrauma
{
class SinglePlayerCampaign : CampaignMode
{
public ContextualTutorial ContextualTutorial;
private GUIButton endRoundButton;
private bool crewDead;
@@ -41,13 +39,6 @@ namespace Barotrauma
CrewManager.AddCharacterInfo(new CharacterInfo(Character.HumanConfigFile, "", jobPrefab));
}
}
ContextualTutorial = Tutorial.Tutorials.Find(t => t is ContextualTutorial) as ContextualTutorial;
if (ContextualTutorial.Selected) // Selected when starting a new game -> initialize
{
ContextualTutorial.Initialize();
}
}
public override void Start()
@@ -157,11 +148,6 @@ namespace Barotrauma
base.AddToGUIUpdateList();
CrewManager.AddToGUIUpdateList();
endRoundButton.AddToGUIUpdateList();
if (ContextualTutorial.Initialized)
{
ContextualTutorial.AddToGUIUpdateList();
}
}
public override void Update(float deltaTime)
@@ -306,7 +292,6 @@ namespace Barotrauma
TextManager.Get("QuitButton"));
quitButton.OnClicked += GameMain.LobbyScreen.QuitToMainMenu;
quitButton.OnClicked += (GUIButton button, object obj) => { GUIMessageBox.MessageBoxes.Remove(GUIMessageBox.VisibleBox); return true; };
quitButton.OnClicked += (GUIButton button, object obj) => { if (ContextualTutorial.Initialized) ContextualTutorial.Stop(); return true; };
}
}
@@ -391,10 +376,6 @@ namespace Barotrauma
case "map":
campaign.map = Map.LoadNew(subElement);
break;
case "contextualtutorial":
campaign.ContextualTutorial.Initialize(); // Initialize when saved element found
campaign.ContextualTutorial.LoadPartiallyComplete(subElement);
break;
}
}

View File

@@ -439,7 +439,6 @@ namespace Barotrauma
QuickUseItem(Items[i], true, false, true);
}
}
}
//force personal slots open if an item is running out of battery/fuel/oxygen/etc
if (hidePersonalSlots)
@@ -465,7 +464,6 @@ namespace Barotrauma
{
UpdateSubInventory(deltaTime, highlightedSubInventorySlot.SlotIndex, cam);
}
}
Rectangle hoverArea = GetSubInventoryHoverArea(highlightedSubInventorySlot);
if (highlightedSubInventorySlot.Inventory?.slots == null || (!hoverArea.Contains(PlayerInput.MousePosition)))

View File

@@ -403,7 +403,7 @@ namespace Barotrauma.Items.Components
int x = rect.X;
int y = rect.Y;
GUI.DrawRectangle(spriteBatch, new Rectangle((int)pos.X - 3 / 2, (int)pos.Y - 3, 6, 6), (SteeringPath.CurrentNode == wp) ? Color.LightGreen : Color.Green, false);
if (voltage < minVoltage && currPowerConsumption > 0.0f) return;
Rectangle velRect = new Rectangle(x + 20, y + 20, width - 40, height - 40);
Vector2 displaySubPos = (-sonar.DisplayOffset * sonar.Zoom) / sonar.Range * sonar.DisplayRadius * sonar.Zoom;
@@ -549,6 +549,7 @@ namespace Barotrauma.Items.Components
Color.Lerp(Color.Green, Color.Orange, obstacle.Dot), width: 2);
}
}
}
public override void UpdateHUD(Character character, float deltaTime, Camera cam)
{

View File

@@ -271,7 +271,7 @@ namespace Barotrauma.Items.Components
}
}
}
}
}
if (highlighted != null)
{

View File

@@ -41,33 +41,6 @@ namespace Barotrauma
{
get { return activeSprite; }
}
public float SpriteRotation;
private GUITextBlock itemInUseWarning;
private GUITextBlock ItemInUseWarning
{
get
{
if (itemInUseWarning == null)
{
itemInUseWarning = new GUITextBlock(new RectTransform(new Point(10), GUI.Canvas), "",
textColor: Color.Orange, color: Color.Black,
textAlignment:Alignment.Center, style: "OuterGlow");
}
return itemInUseWarning;
}
}
public override bool SelectableInEditor
{
get
{
return parentInventory == null && (body == null || body.Enabled) && ShowItems;
}
}
public float SpriteRotation;
private GUITextBlock itemInUseWarning;
private GUITextBlock ItemInUseWarning

View File

@@ -562,20 +562,6 @@ namespace Barotrauma
null, connectionColor * MathHelper.Clamp(a, 0.1f, 0.5f), MathUtils.VectorToAngle(end - start),
new Vector2(0, 16), SpriteEffects.None, 0.01f);
}
}
rect.Inflate(8, 8);
GUI.DrawRectangle(spriteBatch, rect, Color.Black, false, 0.0f, 8);
GUI.DrawRectangle(spriteBatch, rect, Color.LightGray);
for (int i = 0; i < Locations.Count; i++)
{
Location location = Locations[i];
Vector2 pos = rectCenter + (location.MapPosition + viewOffset) * zoom;
Rectangle drawRect = location.Type.Sprite.SourceRect;
drawRect.X = (int)pos.X - drawRect.Width / 2;
drawRect.Y = (int)pos.Y - drawRect.Width / 2;
if (GameMain.DebugDraw && zoom > 1.0f && generationParams.ShowLevelTypeNames)
{

View File

@@ -16,779 +16,6 @@ namespace Barotrauma
private GUIListBox saveList;
private GUITextBox saveNameBox, seedBox;
private GUITickBox contextualTutorialBox;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
@@ -796,14 +23,6 @@ namespace Barotrauma
public Action<Submarine, string, string> StartNewGame;
public Action<string> LoadGame;
public bool TutorialSelected
{
get
{
if (contextualTutorialBox == null) return false;
return contextualTutorialBox.Selected;
}
}
private readonly bool isMultiplayer;

View File

@@ -131,9 +131,6 @@ namespace Barotrauma
{
GameMain.Instance.ShowEditorDisclaimer();
}
OpenDoors();
GameMain.Instance.OnResolutionChanged += OnResolutionChanged;
instance = this;
}
private void ResetVariables()

View File

@@ -4,7 +4,6 @@ using Barotrauma.Tutorials;
using Lidgren.Network;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using System;
using System.Diagnostics;
using System.IO;
@@ -779,8 +778,6 @@ namespace Barotrauma
GUI.Draw(Cam, spriteBatch);
GUI.Draw(Cam, spriteBatch);
#if DEBUG
GUI.Font.DrawString(spriteBatch, "Barotrauma v" + GameMain.Version + " (debug build)", new Vector2(10, GameMain.GraphicsHeight - 20), Color.White);
#else
@@ -859,7 +856,6 @@ namespace Barotrauma
GameModePreset.List.Find(g => g.Identifier == "singleplayercampaign"));
(GameMain.GameSession.GameMode as CampaignMode).GenerateMap(mapSeed);
GameMain.LobbyScreen.Select();
}

View File

@@ -1205,7 +1205,6 @@ namespace Barotrauma
AbsoluteSpacing = 5,
Stretch = true
};
#endif
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), paddedSaveFrame.RectTransform),
TextManager.Get("SaveItemAssemblyDialogHeader"), font: GUI.LargeFont);

View File

@@ -162,31 +162,6 @@ namespace Barotrauma
}
}
/// <summary>
/// Returns the file paths of all files of the given type in the content packages.
/// </summary>
/// <param name="type"></param>
/// <param name="searchAllContentPackages">If true, also returns files in content packages that are installed but not currently selected.</param>
public IEnumerable<string> GetFilesOfType(ContentType type, bool searchAllContentPackages = false)
{
if (searchAllContentPackages)
{
return ContentPackage.GetFilesOfType(ContentPackage.List, type);
}
else
{
return ContentPackage.GetFilesOfType(SelectedPackages, type);
}
}
/// <summary>
/// Returns the file paths of all files of the given type in the currently selected content packages.
/// </summary>
public IEnumerable<string> GetFilesOfType(ContentType type)
{
return ContentPackage.GetFilesOfType(SelectedPackages, type);
}
public void StartServer()
{
string name = "Server";

View File

@@ -797,7 +797,6 @@ namespace Barotrauma
{
UpdateLimbAttack(deltaTime, AttackingLimb, attackSimPos, distance);
}
return false;
}
public bool IsSteeringThroughGap { get; private set; }

View File

@@ -277,11 +277,6 @@ namespace Barotrauma
{
Character.AnimController.TargetDir = Character.AnimController.TargetMovement.X > 0.0f ? Direction.Right : Direction.Left;
}
if (Character.CurrentHull != null)
{
Character.GetVisibleHulls().ForEach(h => PropagateHullSafety(Character.Controlled, h));
}
}
protected void ReportProblems()

View File

@@ -304,24 +304,7 @@ namespace Barotrauma
float targetDistance = collider.radius * margin;
if (horizontalDistance < targetDistance && isAboveFeet && isNotTooHigh)
{
float multiplierX = MathHelper.Lerp(1, 10, MathHelper.Clamp(Math.Abs(velocity.X) / 10, 0, 1));
float multiplierY = MathHelper.Lerp(1, 10, MathHelper.Clamp(Math.Abs(velocity.Y) / 10, 0, 1));
float verticalDistance = Math.Abs(colliderBottom.Y - currentPath.CurrentNode.SimPosition.Y);
float targetDistX = collider.radius * multiplierX;
float targetDistY = collider.radius * multiplierY;
if (horizontalDistance < targetDistX && verticalDistance < targetDistY && isAboveFeet && isNotTooHigh)
{
currentPath.SkipToNextNode();
}
}
else
{
float margin = MathHelper.Lerp(1, 10, MathHelper.Clamp(Math.Abs(velocity.X) / 10, 0, 1));
float targetDistance = collider.radius * margin;
if (horizontalDistance < targetDistance && isAboveFeet && isNotTooHigh)
{
currentPath.SkipToNextNode();
}
currentPath.SkipToNextNode();
}
}

View File

@@ -92,7 +92,6 @@ namespace Barotrauma
}
}
bool wasCompleted = IsCompleted();
Act(deltaTime);
if (IsCompleted())
{

View File

@@ -279,7 +279,6 @@ namespace Barotrauma
Weapon.Drop(character);
}
}
return true;
}
private bool Equip()

View File

@@ -20,7 +20,6 @@ namespace Barotrauma
public readonly string[] itemIdentifiers;
public readonly ItemContainer container;
private bool isCompleted;
private AIObjectiveGetItem getItemObjective;
private AIObjectiveGoTo goToObjective;

View File

@@ -49,9 +49,7 @@ namespace Barotrauma
return new AIObjectiveGetItem(character, gearTag, objectiveManager, equip: true);
});
}
if (getDivingGear != null) { return; }
var containedItems = item.ContainedItems;
if (containedItems == null)
else
{
var containedItems = item.ContainedItems;
if (containedItems == null)

View File

@@ -2,7 +2,6 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Barotrauma.Extensions;
namespace Barotrauma
{

View File

@@ -89,11 +89,6 @@ namespace Barotrauma
TryAddSubObjective(ref refuelObjective, () => new AIObjectiveContainItem(character, "weldingfueltank", weldingTool.GetComponent<ItemContainer>(), objectiveManager));
return;
}
else if (character.Inventory.IsInLimbSlot(repairTool.Item, InvSlotType.LeftHand))
{
sightLimb = character.AnimController.GetLimb(LimbType.LeftHand);
}
canReach = character.CanSeeTarget(leak, sightLimb);
}
if (subObjectives.Any()) { return; }
var repairTool = weldingTool.GetComponent<RepairTool>();

View File

@@ -74,44 +74,6 @@ namespace Barotrauma
}
}
public override void Update(float deltaTime)
{
if (objectiveManager.CurrentObjective == this)
{
if (randomTimer > 0)
{
randomTimer -= deltaTime;
}
else
{
SetRandom();
}
}
}
public override void Update(float deltaTime)
{
if (objectiveManager.CurrentObjective == this)
{
if (randomTimer > 0)
{
randomTimer -= deltaTime;
}
else
{
SetRandom();
}
}
}
public override bool IsCompleted() => false;
public override bool CanBeCompleted => true;
public override bool IsLoop { get => true; set => throw new System.Exception("Trying to set the value for IsLoop from: " + System.Environment.StackTrace); }
// TODO: take the initiative into account
public override float GetPriority() => 1;
protected override void Act(float deltaTime)
{
if (PathSteering == null) { return; }

View File

@@ -3,7 +3,6 @@ using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.Linq;
using Barotrauma.Extensions;
namespace Barotrauma
{
@@ -71,915 +70,7 @@ namespace Barotrauma
{
if (character.SelectedConstruction != target.Item)
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
target.Item.TryInteract(character, false, true);
}
if (component.AIOperate(deltaTime, character, this))
{

View File

@@ -1,6 +1,5 @@
using System.Collections.Generic;
using System.Linq;
using Barotrauma.Extensions;
namespace Barotrauma
{

View File

@@ -733,8 +733,6 @@ namespace Barotrauma
limb.body.ApplyForce(diff * (float)(Math.Sin(WalkPos) * Math.Sqrt(limb.Mass)) * 30.0f * animStrength, maxVelocity: 10.0f);
}
limb?.body.SmoothRotate(angle, torque, wrapAngle: false);
}
private void SmoothRotateWithoutWrapping(Limb limb, float angle, Limb referenceLimb, float torque)

View File

@@ -1147,7 +1147,7 @@ namespace Barotrauma
if (!(this is AICharacter) || Controlled == this || IsRemotePlayer)
{
if (speedMultipliers.Count == 0) return 1f;
Vector2 targetMovement = GetTargetMovement();
AnimController.TargetMovement = targetMovement;
AnimController.IgnorePlatforms = AnimController.TargetMovement.Y < -0.1f;

View File

@@ -29,7 +29,7 @@ namespace Barotrauma
monsterFile = prefab.ConfigElement.GetAttributeString("monsterfile", "");
monsterCount = prefab.ConfigElement.GetAttributeInt("monstercount", 1);
}
public override void Start(Level level)
{
Level.Loaded.TryGetInterestingPosition(true, Level.PositionType.MainPath, Level.Loaded.Size.X * 0.3f, out Vector2 spawnPos);

View File

@@ -922,83 +922,6 @@ namespace Barotrauma
foreach (XElement subElement in doc.Root.Elements())
{
switch (subElement.Name.ToString().ToLowerInvariant())
{
case "keymapping":
foreach (XAttribute attribute in subElement.Attributes())
{
if (Enum.TryParse(attribute.Name.ToString(), true, out InputType inputType))
{
if (int.TryParse(attribute.Value.ToString(), out int mouseButton))
{
keyMapping[(int)inputType] = new KeyOrMouse(mouseButton);
}
else
{
if (Enum.TryParse(attribute.Value.ToString(), true, out Keys key))
{
keyMapping[(int)inputType] = new KeyOrMouse(key);
}
}
}
}
break;
case "gameplay":
jobPreferences = new List<string>();
foreach (XElement ele in subElement.Element("jobpreferences").Elements("job"))
{
string jobIdentifier = ele.GetAttributeString("identifier", "");
if (string.IsNullOrEmpty(jobIdentifier)) continue;
jobPreferences.Add(jobIdentifier);
}
break;
case "player":
defaultPlayerName = subElement.GetAttributeString("name", defaultPlayerName);
CharacterHeadIndex = subElement.GetAttributeInt("headindex", CharacterHeadIndex);
if (Enum.TryParse(subElement.GetAttributeString("gender", "none"), true, out Gender g))
{
CharacterGender = g;
}
if (Enum.TryParse(subElement.GetAttributeString("race", "white"), true, out Race r))
{
CharacterRace = r;
}
else
{
CharacterRace = Race.White;
}
CharacterHairIndex = subElement.GetAttributeInt("hairindex", CharacterHairIndex);
CharacterBeardIndex = subElement.GetAttributeInt("beardindex", CharacterBeardIndex);
CharacterMoustacheIndex = subElement.GetAttributeInt("moustacheindex", CharacterMoustacheIndex);
CharacterFaceAttachmentIndex = subElement.GetAttributeInt("faceattachmentindex", CharacterFaceAttachmentIndex);
break;
case "tutorials":
foreach (XElement tutorialElement in subElement.Elements())
{
CompletedTutorialNames.Add(tutorialElement.GetAttributeString("name", ""));
}
break;
}
}
UnsavedSettings = false;
selectedContentPackagePaths = new HashSet<string>();
foreach (XElement subElement in doc.Root.Elements())
{
DebugConsole.ThrowError(TextManager.Get("ContentPackageNotFound").Replace("[packagepath]", missingPackagePath));
}
foreach (ContentPackage incompatiblePackage in incompatiblePackages)
{
DebugConsole.ThrowError(TextManager.Get(incompatiblePackage.GameVersion <= new Version(0, 0, 0, 0) ? "IncompatibleContentPackageUnknownVersion" : "IncompatibleContentPackage")
.Replace("[packagename]", incompatiblePackage.Name)
.Replace("[packageversion]", incompatiblePackage.GameVersion.ToString())
.Replace("[gameversion]", GameMain.Version.ToString()));
}
foreach (ContentPackage contentPackage in SelectedContentPackages)
{
bool packageOk = contentPackage.VerifyFiles(out List<string> errorMessages);
if (!packageOk)
{
case "contentpackage":
string path = System.IO.Path.GetFullPath(subElement.GetAttributeString("path", ""));
@@ -1112,7 +1035,6 @@ namespace Barotrauma
new XAttribute("autocheckupdates", AutoCheckUpdates),
new XAttribute("musicvolume", musicVolume),
new XAttribute("soundvolume", soundVolume),
new XAttribute("voicechatvolume", voiceChatVolume),
new XAttribute("verboselogging", VerboseLogging),
new XAttribute("savedebugconsolelogs", SaveDebugConsoleLogs),
new XAttribute("enablesplashscreen", EnableSplashScreen),
@@ -1139,6 +1061,7 @@ namespace Barotrauma
gMode = new XElement("graphicsmode");
doc.Root.Add(gMode);
}
if (GraphicsWidth == 0 || GraphicsHeight == 0)
{
gMode.ReplaceAttributes(new XAttribute("displaymode", windowMode));

View File

@@ -125,945 +125,6 @@ namespace Barotrauma.Items.Components
outputContainer.Inventory.TryPutItem(targetItem, user: null, createNetworkEvent: true);
}
}
if (targetItem.Prefab.DeconstructItems.Any())
{
inputContainer.Inventory.RemoveItem(targetItem);
Entity.Spawner.AddToRemoveQueue(targetItem);
MoveInputQueue();
PutItemsToLinkedContainer();
}
else
{
if (outputContainer.Inventory.Items.All(i => i != null))
{
targetItem.Drop(dropper: null);
}
else
{
outputContainer.Inventory.TryPutItem(targetItem, user: null, createNetworkEvent: true);
}
}
if (targetItem.Prefab.DeconstructItems.Any())
{
inputContainer.Inventory.RemoveItem(targetItem);
Entity.Spawner.AddToRemoveQueue(targetItem);
MoveInputQueue();
PutItemsToLinkedContainer();
}
else
{
if (outputContainer.Inventory.Items.All(i => i != null))
{
targetItem.Drop(dropper: null);
}
else
{
outputContainer.Inventory.TryPutItem(targetItem, user: null, createNetworkEvent: true);
}
}
if (targetItem.Prefab.DeconstructItems.Any())
{
inputContainer.Inventory.RemoveItem(targetItem);
Entity.Spawner.AddToRemoveQueue(targetItem);
MoveInputQueue();
PutItemsToLinkedContainer();
}
else
{
if (outputContainer.Inventory.Items.All(i => i != null))
{
targetItem.Drop(dropper: null);
}
else
{
outputContainer.Inventory.TryPutItem(targetItem, user: null, createNetworkEvent: true);
}
}
if (targetItem.Prefab.DeconstructItems.Any())
{
inputContainer.Inventory.RemoveItem(targetItem);
Entity.Spawner.AddToRemoveQueue(targetItem);
MoveInputQueue();
PutItemsToLinkedContainer();
}
else
{
if (outputContainer.Inventory.Items.All(i => i != null))
{
targetItem.Drop(dropper: null);
}
else
{
outputContainer.Inventory.TryPutItem(targetItem, user: null, createNetworkEvent: true);
}
}
if (targetItem.Prefab.DeconstructItems.Any())
{
inputContainer.Inventory.RemoveItem(targetItem);
Entity.Spawner.AddToRemoveQueue(targetItem);
MoveInputQueue();
PutItemsToLinkedContainer();
}
else
{
if (outputContainer.Inventory.Items.All(i => i != null))
{
targetItem.Drop(dropper: null);
}
else
{
outputContainer.Inventory.TryPutItem(targetItem, user: null, createNetworkEvent: true);
}
}
if (targetItem.Prefab.DeconstructItems.Any())
{
inputContainer.Inventory.RemoveItem(targetItem);
Entity.Spawner.AddToRemoveQueue(targetItem);
MoveInputQueue();
PutItemsToLinkedContainer();
}
else
{
if (outputContainer.Inventory.Items.All(i => i != null))
{
targetItem.Drop(dropper: null);
}
else
{
outputContainer.Inventory.TryPutItem(targetItem, user: null, createNetworkEvent: true);
}
}
if (targetItem.Prefab.DeconstructItems.Any())
{
inputContainer.Inventory.RemoveItem(targetItem);
Entity.Spawner.AddToRemoveQueue(targetItem);
MoveInputQueue();
PutItemsToLinkedContainer();
}
else
{
if (outputContainer.Inventory.Items.All(i => i != null))
{
targetItem.Drop(dropper: null);
}
else
{
outputContainer.Inventory.TryPutItem(targetItem, user: null, createNetworkEvent: true);
}
}
if (targetItem.Prefab.DeconstructItems.Any())
{
inputContainer.Inventory.RemoveItem(targetItem);
Entity.Spawner.AddToRemoveQueue(targetItem);
MoveInputQueue();
PutItemsToLinkedContainer();
}
else
{
if (outputContainer.Inventory.Items.All(i => i != null))
{
targetItem.Drop(dropper: null);
}
else
{
outputContainer.Inventory.TryPutItem(targetItem, user: null, createNetworkEvent: true);
}
}
if (targetItem.Prefab.DeconstructItems.Any())
{
inputContainer.Inventory.RemoveItem(targetItem);
Entity.Spawner.AddToRemoveQueue(targetItem);
MoveInputQueue();
PutItemsToLinkedContainer();
}
else
{
if (outputContainer.Inventory.Items.All(i => i != null))
{
targetItem.Drop(dropper: null);
}
else
{
outputContainer.Inventory.TryPutItem(targetItem, user: null, createNetworkEvent: true);
}
}
if (targetItem.Prefab.DeconstructItems.Any())
{
inputContainer.Inventory.RemoveItem(targetItem);
Entity.Spawner.AddToRemoveQueue(targetItem);
MoveInputQueue();
PutItemsToLinkedContainer();
}
else
{
if (outputContainer.Inventory.Items.All(i => i != null))
{
targetItem.Drop(dropper: null);
}
else
{
outputContainer.Inventory.TryPutItem(targetItem, user: null, createNetworkEvent: true);
}
}
if (targetItem.Prefab.DeconstructItems.Any())
{
inputContainer.Inventory.RemoveItem(targetItem);
Entity.Spawner.AddToRemoveQueue(targetItem);
MoveInputQueue();
PutItemsToLinkedContainer();
}
else
{
if (outputContainer.Inventory.Items.All(i => i != null))
{
targetItem.Drop(dropper: null);
}
else
{
outputContainer.Inventory.TryPutItem(targetItem, user: null, createNetworkEvent: true);
}
}
if (targetItem.Prefab.DeconstructItems.Any())
{
inputContainer.Inventory.RemoveItem(targetItem);
Entity.Spawner.AddToRemoveQueue(targetItem);
MoveInputQueue();
PutItemsToLinkedContainer();
}
else
{
if (outputContainer.Inventory.Items.All(i => i != null))
{
targetItem.Drop(dropper: null);
}
else
{
outputContainer.Inventory.TryPutItem(targetItem, user: null, createNetworkEvent: true);
}
}
if (targetItem.Prefab.DeconstructItems.Any())
{
inputContainer.Inventory.RemoveItem(targetItem);
Entity.Spawner.AddToRemoveQueue(targetItem);
MoveInputQueue();
PutItemsToLinkedContainer();
}
else
{
if (outputContainer.Inventory.Items.All(i => i != null))
{
targetItem.Drop(dropper: null);
}
else
{
outputContainer.Inventory.TryPutItem(targetItem, user: null, createNetworkEvent: true);
}
}
if (targetItem.Prefab.DeconstructItems.Any())
{
inputContainer.Inventory.RemoveItem(targetItem);
Entity.Spawner.AddToRemoveQueue(targetItem);
MoveInputQueue();
PutItemsToLinkedContainer();
}
else
{
if (outputContainer.Inventory.Items.All(i => i != null))
{
targetItem.Drop(dropper: null);
}
else
{
outputContainer.Inventory.TryPutItem(targetItem, user: null, createNetworkEvent: true);
}
}
if (targetItem.Prefab.DeconstructItems.Any())
{
inputContainer.Inventory.RemoveItem(targetItem);
Entity.Spawner.AddToRemoveQueue(targetItem);
MoveInputQueue();
PutItemsToLinkedContainer();
}
else
{
if (outputContainer.Inventory.Items.All(i => i != null))
{
targetItem.Drop(dropper: null);
}
else
{
outputContainer.Inventory.TryPutItem(targetItem, user: null, createNetworkEvent: true);
}
}
if (targetItem.Prefab.DeconstructItems.Any())
{
inputContainer.Inventory.RemoveItem(targetItem);
Entity.Spawner.AddToRemoveQueue(targetItem);
MoveInputQueue();
PutItemsToLinkedContainer();
}
else
{
if (outputContainer.Inventory.Items.All(i => i != null))
{
targetItem.Drop(dropper: null);
}
else
{
outputContainer.Inventory.TryPutItem(targetItem, user: null, createNetworkEvent: true);
}
}
if (targetItem.Prefab.DeconstructItems.Any())
{
inputContainer.Inventory.RemoveItem(targetItem);
Entity.Spawner.AddToRemoveQueue(targetItem);
MoveInputQueue();
PutItemsToLinkedContainer();
}
else
{
if (outputContainer.Inventory.Items.All(i => i != null))
{
targetItem.Drop(dropper: null);
}
else
{
outputContainer.Inventory.TryPutItem(targetItem, user: null, createNetworkEvent: true);
}
}
if (targetItem.Prefab.DeconstructItems.Any())
{
inputContainer.Inventory.RemoveItem(targetItem);
Entity.Spawner.AddToRemoveQueue(targetItem);
MoveInputQueue();
PutItemsToLinkedContainer();
}
else
{
if (outputContainer.Inventory.Items.All(i => i != null))
{
targetItem.Drop(dropper: null);
}
else
{
outputContainer.Inventory.TryPutItem(targetItem, user: null, createNetworkEvent: true);
}
}
if (targetItem.Prefab.DeconstructItems.Any())
{
inputContainer.Inventory.RemoveItem(targetItem);
Entity.Spawner.AddToRemoveQueue(targetItem);
MoveInputQueue();
PutItemsToLinkedContainer();
}
else
{
if (outputContainer.Inventory.Items.All(i => i != null))
{
targetItem.Drop(dropper: null);
}
else
{
outputContainer.Inventory.TryPutItem(targetItem, user: null, createNetworkEvent: true);
}
}
if (targetItem.Prefab.DeconstructItems.Any())
{
inputContainer.Inventory.RemoveItem(targetItem);
Entity.Spawner.AddToRemoveQueue(targetItem);
MoveInputQueue();
PutItemsToLinkedContainer();
}
else
{
if (outputContainer.Inventory.Items.All(i => i != null))
{
targetItem.Drop(dropper: null);
}
else
{
outputContainer.Inventory.TryPutItem(targetItem, user: null, createNetworkEvent: true);
}
}
if (targetItem.Prefab.DeconstructItems.Any())
{
inputContainer.Inventory.RemoveItem(targetItem);
Entity.Spawner.AddToRemoveQueue(targetItem);
MoveInputQueue();
PutItemsToLinkedContainer();
}
else
{
if (outputContainer.Inventory.Items.All(i => i != null))
{
targetItem.Drop(dropper: null);
}
else
{
outputContainer.Inventory.TryPutItem(targetItem, user: null, createNetworkEvent: true);
}
}
if (targetItem.Prefab.DeconstructItems.Any())
{
inputContainer.Inventory.RemoveItem(targetItem);
Entity.Spawner.AddToRemoveQueue(targetItem);
MoveInputQueue();
PutItemsToLinkedContainer();
}
else
{
if (outputContainer.Inventory.Items.All(i => i != null))
{
targetItem.Drop(dropper: null);
}
else
{
outputContainer.Inventory.TryPutItem(targetItem, user: null, createNetworkEvent: true);
}
}
if (targetItem.Prefab.DeconstructItems.Any())
{
inputContainer.Inventory.RemoveItem(targetItem);
Entity.Spawner.AddToRemoveQueue(targetItem);
MoveInputQueue();
PutItemsToLinkedContainer();
}
else
{
if (outputContainer.Inventory.Items.All(i => i != null))
{
targetItem.Drop(dropper: null);
}
else
{
outputContainer.Inventory.TryPutItem(targetItem, user: null, createNetworkEvent: true);
}
}
if (targetItem.Prefab.DeconstructItems.Any())
{
inputContainer.Inventory.RemoveItem(targetItem);
Entity.Spawner.AddToRemoveQueue(targetItem);
MoveInputQueue();
PutItemsToLinkedContainer();
}
else
{
if (outputContainer.Inventory.Items.All(i => i != null))
{
targetItem.Drop(dropper: null);
}
else
{
outputContainer.Inventory.TryPutItem(targetItem, user: null, createNetworkEvent: true);
}
}
if (targetItem.Prefab.DeconstructItems.Any())
{
inputContainer.Inventory.RemoveItem(targetItem);
Entity.Spawner.AddToRemoveQueue(targetItem);
MoveInputQueue();
PutItemsToLinkedContainer();
}
else
{
if (outputContainer.Inventory.Items.All(i => i != null))
{
targetItem.Drop(dropper: null);
}
else
{
outputContainer.Inventory.TryPutItem(targetItem, user: null, createNetworkEvent: true);
}
}
if (targetItem.Prefab.DeconstructItems.Any())
{
inputContainer.Inventory.RemoveItem(targetItem);
Entity.Spawner.AddToRemoveQueue(targetItem);
MoveInputQueue();
PutItemsToLinkedContainer();
}
else
{
if (outputContainer.Inventory.Items.All(i => i != null))
{
targetItem.Drop(dropper: null);
}
else
{
outputContainer.Inventory.TryPutItem(targetItem, user: null, createNetworkEvent: true);
}
}
if (targetItem.Prefab.DeconstructItems.Any())
{
inputContainer.Inventory.RemoveItem(targetItem);
Entity.Spawner.AddToRemoveQueue(targetItem);
MoveInputQueue();
PutItemsToLinkedContainer();
}
else
{
if (outputContainer.Inventory.Items.All(i => i != null))
{
targetItem.Drop(dropper: null);
}
else
{
outputContainer.Inventory.TryPutItem(targetItem, user: null, createNetworkEvent: true);
}
}
if (targetItem.Prefab.DeconstructItems.Any())
{
inputContainer.Inventory.RemoveItem(targetItem);
Entity.Spawner.AddToRemoveQueue(targetItem);
MoveInputQueue();
PutItemsToLinkedContainer();
}
else
{
if (outputContainer.Inventory.Items.All(i => i != null))
{
targetItem.Drop(dropper: null);
}
else
{
outputContainer.Inventory.TryPutItem(targetItem, user: null, createNetworkEvent: true);
}
}
if (targetItem.Prefab.DeconstructItems.Any())
{
inputContainer.Inventory.RemoveItem(targetItem);
Entity.Spawner.AddToRemoveQueue(targetItem);
MoveInputQueue();
PutItemsToLinkedContainer();
}
else
{
if (outputContainer.Inventory.Items.All(i => i != null))
{
targetItem.Drop(dropper: null);
}
else
{
outputContainer.Inventory.TryPutItem(targetItem, user: null, createNetworkEvent: true);
}
}
if (targetItem.Prefab.DeconstructItems.Any())
{
inputContainer.Inventory.RemoveItem(targetItem);
Entity.Spawner.AddToRemoveQueue(targetItem);
MoveInputQueue();
PutItemsToLinkedContainer();
}
else
{
if (outputContainer.Inventory.Items.All(i => i != null))
{
targetItem.Drop(dropper: null);
}
else
{
outputContainer.Inventory.TryPutItem(targetItem, user: null, createNetworkEvent: true);
}
}
if (targetItem.Prefab.DeconstructItems.Any())
{
inputContainer.Inventory.RemoveItem(targetItem);
Entity.Spawner.AddToRemoveQueue(targetItem);
MoveInputQueue();
PutItemsToLinkedContainer();
}
else
{
if (outputContainer.Inventory.Items.All(i => i != null))
{
targetItem.Drop(dropper: null);
}
else
{
outputContainer.Inventory.TryPutItem(targetItem, user: null, createNetworkEvent: true);
}
}
if (targetItem.Prefab.DeconstructItems.Any())
{
inputContainer.Inventory.RemoveItem(targetItem);
Entity.Spawner.AddToRemoveQueue(targetItem);
MoveInputQueue();
PutItemsToLinkedContainer();
}
else
{
if (outputContainer.Inventory.Items.All(i => i != null))
{
targetItem.Drop(dropper: null);
}
else
{
outputContainer.Inventory.TryPutItem(targetItem, user: null, createNetworkEvent: true);
}
}
if (targetItem.Prefab.DeconstructItems.Any())
{
inputContainer.Inventory.RemoveItem(targetItem);
Entity.Spawner.AddToRemoveQueue(targetItem);
MoveInputQueue();
PutItemsToLinkedContainer();
}
else
{
if (outputContainer.Inventory.Items.All(i => i != null))
{
targetItem.Drop(dropper: null);
}
else
{
outputContainer.Inventory.TryPutItem(targetItem, user: null, createNetworkEvent: true);
}
}
if (targetItem.Prefab.DeconstructItems.Any())
{
inputContainer.Inventory.RemoveItem(targetItem);
Entity.Spawner.AddToRemoveQueue(targetItem);
MoveInputQueue();
PutItemsToLinkedContainer();
}
else
{
if (outputContainer.Inventory.Items.All(i => i != null))
{
targetItem.Drop(dropper: null);
}
else
{
outputContainer.Inventory.TryPutItem(targetItem, user: null, createNetworkEvent: true);
}
}
if (targetItem.Prefab.DeconstructItems.Any())
{
inputContainer.Inventory.RemoveItem(targetItem);
Entity.Spawner.AddToRemoveQueue(targetItem);
MoveInputQueue();
PutItemsToLinkedContainer();
}
else
{
if (outputContainer.Inventory.Items.All(i => i != null))
{
targetItem.Drop(dropper: null);
}
else
{
outputContainer.Inventory.TryPutItem(targetItem, user: null, createNetworkEvent: true);
}
}
if (targetItem.Prefab.DeconstructItems.Any())
{
inputContainer.Inventory.RemoveItem(targetItem);
Entity.Spawner.AddToRemoveQueue(targetItem);
MoveInputQueue();
PutItemsToLinkedContainer();
}
else
{
if (outputContainer.Inventory.Items.All(i => i != null))
{
targetItem.Drop(dropper: null);
}
else
{
outputContainer.Inventory.TryPutItem(targetItem, user: null, createNetworkEvent: true);
}
}
if (targetItem.Prefab.DeconstructItems.Any())
{
inputContainer.Inventory.RemoveItem(targetItem);
Entity.Spawner.AddToRemoveQueue(targetItem);
MoveInputQueue();
PutItemsToLinkedContainer();
}
else
{
if (outputContainer.Inventory.Items.All(i => i != null))
{
targetItem.Drop(dropper: null);
}
else
{
outputContainer.Inventory.TryPutItem(targetItem, user: null, createNetworkEvent: true);
}
}
if (targetItem.Prefab.DeconstructItems.Any())
{
inputContainer.Inventory.RemoveItem(targetItem);
Entity.Spawner.AddToRemoveQueue(targetItem);
MoveInputQueue();
PutItemsToLinkedContainer();
}
else
{
if (outputContainer.Inventory.Items.All(i => i != null))
{
targetItem.Drop(dropper: null);
}
else
{
outputContainer.Inventory.TryPutItem(targetItem, user: null, createNetworkEvent: true);
}
}
if (targetItem.Prefab.DeconstructItems.Any())
{
inputContainer.Inventory.RemoveItem(targetItem);
Entity.Spawner.AddToRemoveQueue(targetItem);
MoveInputQueue();
PutItemsToLinkedContainer();
}
else
{
if (outputContainer.Inventory.Items.All(i => i != null))
{
targetItem.Drop(dropper: null);
}
else
{
outputContainer.Inventory.TryPutItem(targetItem, user: null, createNetworkEvent: true);
}
}
if (targetItem.Prefab.DeconstructItems.Any())
{
inputContainer.Inventory.RemoveItem(targetItem);
Entity.Spawner.AddToRemoveQueue(targetItem);
MoveInputQueue();
PutItemsToLinkedContainer();
}
else
{
if (outputContainer.Inventory.Items.All(i => i != null))
{
targetItem.Drop(dropper: null);
}
else
{
outputContainer.Inventory.TryPutItem(targetItem, user: null, createNetworkEvent: true);
}
}
if (targetItem.Prefab.DeconstructItems.Any())
{
inputContainer.Inventory.RemoveItem(targetItem);
Entity.Spawner.AddToRemoveQueue(targetItem);
MoveInputQueue();
PutItemsToLinkedContainer();
}
else
{
if (outputContainer.Inventory.Items.All(i => i != null))
{
targetItem.Drop(dropper: null);
}
else
{
outputContainer.Inventory.TryPutItem(targetItem, user: null, createNetworkEvent: true);
}
}
if (targetItem.Prefab.DeconstructItems.Any())
{
inputContainer.Inventory.RemoveItem(targetItem);
Entity.Spawner.AddToRemoveQueue(targetItem);
MoveInputQueue();
PutItemsToLinkedContainer();
}
else
{
if (outputContainer.Inventory.Items.All(i => i != null))
{
targetItem.Drop(dropper: null);
}
else
{
outputContainer.Inventory.TryPutItem(targetItem, user: null, createNetworkEvent: true);
}
}
if (targetItem.Prefab.DeconstructItems.Any())
{
inputContainer.Inventory.RemoveItem(targetItem);
Entity.Spawner.AddToRemoveQueue(targetItem);
MoveInputQueue();
PutItemsToLinkedContainer();
}
else
{
if (outputContainer.Inventory.Items.All(i => i != null))
{
targetItem.Drop(dropper: null);
}
else
{
outputContainer.Inventory.TryPutItem(targetItem, user: null, createNetworkEvent: true);
}
}
if (targetItem.Prefab.DeconstructItems.Any())
{
inputContainer.Inventory.RemoveItem(targetItem);
Entity.Spawner.AddToRemoveQueue(targetItem);
MoveInputQueue();
PutItemsToLinkedContainer();
}
else
{
if (outputContainer.Inventory.Items.All(i => i != null))
{
targetItem.Drop(dropper: null);
}
else
{
outputContainer.Inventory.TryPutItem(targetItem, user: null, createNetworkEvent: true);
}
}
if (targetItem.Prefab.DeconstructItems.Any())
{
inputContainer.Inventory.RemoveItem(targetItem);
Entity.Spawner.AddToRemoveQueue(targetItem);
MoveInputQueue();
PutItemsToLinkedContainer();
}
else
{
if (outputContainer.Inventory.Items.All(i => i != null))
{
targetItem.Drop(dropper: null);
}
else
{
outputContainer.Inventory.TryPutItem(targetItem, user: null, createNetworkEvent: true);
}
}
if (targetItem.Prefab.DeconstructItems.Any())
{
inputContainer.Inventory.RemoveItem(targetItem);
Entity.Spawner.AddToRemoveQueue(targetItem);
MoveInputQueue();
PutItemsToLinkedContainer();
}
else
{
if (outputContainer.Inventory.Items.All(i => i != null))
{
targetItem.Drop(dropper: null);
}
else
{
outputContainer.Inventory.TryPutItem(targetItem, user: null, createNetworkEvent: true);
}
}
if (targetItem.Prefab.DeconstructItems.Any())
{
inputContainer.Inventory.RemoveItem(targetItem);
Entity.Spawner.AddToRemoveQueue(targetItem);
MoveInputQueue();
PutItemsToLinkedContainer();
}
else
{
if (outputContainer.Inventory.Items.All(i => i != null))
{
targetItem.Drop(dropper: null);
}
else
{
outputContainer.Inventory.TryPutItem(targetItem, user: null, createNetworkEvent: true);
}
}
if (targetItem.Prefab.DeconstructItems.Any())
{
inputContainer.Inventory.RemoveItem(targetItem);
Entity.Spawner.AddToRemoveQueue(targetItem);
MoveInputQueue();
PutItemsToLinkedContainer();
}
else
{
if (outputContainer.Inventory.Items.All(i => i != null))
{
targetItem.Drop(dropper: null);
}
else
{
outputContainer.Inventory.TryPutItem(targetItem, user: null, createNetworkEvent: true);
}
}
if (targetItem.Prefab.DeconstructItems.Any())
{
inputContainer.Inventory.RemoveItem(targetItem);
Entity.Spawner.AddToRemoveQueue(targetItem);
MoveInputQueue();
PutItemsToLinkedContainer();
}
else
{
if (outputContainer.Inventory.Items.All(i => i != null))
{
targetItem.Drop(dropper: null);
}
else
{
outputContainer.Inventory.TryPutItem(targetItem, user: null, createNetworkEvent: true);
}
}
if (targetItem.Prefab.DeconstructItems.Any())
{
inputContainer.Inventory.RemoveItem(targetItem);
Entity.Spawner.AddToRemoveQueue(targetItem);
MoveInputQueue();
PutItemsToLinkedContainer();
}
if (inputContainer.Inventory.Items.Any(i => i != null))
{

View File

@@ -79,39 +79,10 @@ namespace Barotrauma.Items.Components
+" Can be used to compensate if the ballast tanks are too large/small relative to the size of the submarine."), Serialize(0.5f, true)]
public float NeutralBallastLevel
{
if (!CanBeSelected) return false;
user = character;
return true;
}
[Serialize(1000.0f, true)]
public float DockingAssistThreshold
{
get;
set;
}
[Serialize(1000.0f, true)]
public float DockingAssistThreshold
{
get;
set;
}
public Vector2 TargetVelocity
{
sonar = item.GetComponent<Sonar>();
}
public Vector2 SteeringInput
{
get { return steeringInput; }
get { return neutralBallastLevel; }
set
{
if (!MathUtils.IsValid(value)) return;
steeringInput.X = MathHelper.Clamp(value.X, -100.0f, 100.0f);
steeringInput.Y = MathHelper.Clamp(value.Y, -100.0f, 100.0f);
neutralBallastLevel = MathHelper.Clamp(value, 0.0f, 1.0f);
}
}
@@ -124,12 +95,12 @@ namespace Barotrauma.Items.Components
public Vector2 TargetVelocity
{
get { return steeringInput; }
set
get { return targetVelocity;}
set
{
if (!MathUtils.IsValid(value)) return;
steeringInput.X = MathHelper.Clamp(value.X, -100.0f, 100.0f);
steeringInput.Y = MathHelper.Clamp(value.Y, -100.0f, 100.0f);
targetVelocity.X = MathHelper.Clamp(value.X, -100.0f, 100.0f);
targetVelocity.Y = MathHelper.Clamp(value.Y, -100.0f, 100.0f);
}
}
@@ -146,22 +117,7 @@ namespace Barotrauma.Items.Components
public SteeringPath SteeringPath
{
if (!CanBeSelected) return false;
user = character;
return true;
}
public Vector2? PosToMaintain
{
get { return posToMaintain; }
set { posToMaintain = value; }
}
public Vector2? PosToMaintain
{
get { return posToMaintain; }
set { posToMaintain = value; }
get { return steeringPath; }
}
public Vector2? PosToMaintain

View File

@@ -1130,13 +1130,8 @@ namespace Barotrauma
if (body == null || !body.Enabled || !inWater || ParentInventory != null || Removed) { return; }
if (Math.Abs(body.LinearVelocity.X) > NetConfig.MaxPhysicsBodyVelocity ||
Math.Abs(body.LinearVelocity.Y) > NetConfig.MaxPhysicsBodyVelocity)
{
body.LinearVelocity = new Vector2(
MathHelper.Clamp(body.LinearVelocity.X, -NetConfig.MaxPhysicsBodyVelocity, NetConfig.MaxPhysicsBodyVelocity),
MathHelper.Clamp(body.LinearVelocity.Y, -NetConfig.MaxPhysicsBodyVelocity, NetConfig.MaxPhysicsBodyVelocity));
}
ApplyWaterForces();
CurrentHull?.ApplyFlowForces(deltaTime, this);
}
public void UpdateTransform()

View File

@@ -131,7 +131,7 @@ namespace Barotrauma
//default size
protected Vector2 size;
private List<XElement> fabricationRecipeElements = new List<XElement>();
private float impactTolerance;
private bool canSpriteFlipX, canSpriteFlipY;
@@ -474,12 +474,6 @@ namespace Barotrauma
DeconstructItems = new List<DeconstructItem>();
FabricationRecipes = new List<FabricationRecipe>();
DeconstructTime = 1.0f;
Tags = element.GetAttributeStringArray("tags", new string[0], convertToLowerInvariant: true).ToHashSet();
if (Tags.None())
{
Tags = element.GetAttributeStringArray("Tags", new string[0], convertToLowerInvariant: true).ToHashSet();
}
Tags = new HashSet<string>(element.GetAttributeStringArray("tags", new string[0], convertToLowerInvariant: true));
if (!Tags.Any())

View File

@@ -33,43 +33,18 @@ namespace Barotrauma
public readonly Dictionary<string, SerializableProperty> properties;
public Dictionary<string, SerializableProperty> SerializableProperties
{
get { return roomName; }
set
{
if (roomName == value) { return; }
roomName = value;
DisplayName = TextManager.Get(roomName, returnNull: true) ?? roomName;
}
get { return properties; }
}
public string DisplayName
{
get;
private set;
}
private float lethalPressure;
private float surface, drawSurface;
private float waterVolume;
private float pressure;
public string DisplayName
{
get;
private set;
}
private float oxygen;
private string roomName;
[Editable, Serialize("", true, translationTextTag: "RoomName.")]
public string RoomName
{
get { return roomName; }
set
{
if (roomName == value) { return; }
roomName = value;
DisplayName = TextManager.Get(roomName, returnNull: true) ?? roomName;
}
}
private bool update;
public bool Visible = true;
@@ -81,396 +56,11 @@ namespace Barotrauma
public readonly List<Gap> ConnectedGaps = new List<Gap>();
private string roomName;
[Editable, Serialize("", true, translationTextTag: "RoomName.")]
public string RoomName
public override string Name
{
get { return roomName; }
set
get
{
if (roomName == value) { return; }
roomName = value;
DisplayName = TextManager.Get(roomName, returnNull: true) ?? roomName;
}
}
public string DisplayName
{
get;
private set;
}
private string roomName;
[Editable, Serialize("", true, translationTextTag: "RoomName.")]
public string RoomName
{
get { return roomName; }
set
{
if (roomName == value) { return; }
roomName = value;
DisplayName = TextManager.Get(roomName, returnNull: true) ?? roomName;
}
}
public string DisplayName
{
get;
private set;
}
private string roomName;
[Editable, Serialize("", true, translationTextTag: "RoomName.")]
public string RoomName
{
get { return roomName; }
set
{
if (roomName == value) { return; }
roomName = value;
DisplayName = TextManager.Get(roomName, returnNull: true) ?? roomName;
}
}
public string DisplayName
{
get;
private set;
}
private string roomName;
[Editable, Serialize("", true, translationTextTag: "RoomName.")]
public string RoomName
{
get { return roomName; }
set
{
if (roomName == value) { return; }
roomName = value;
DisplayName = TextManager.Get(roomName, returnNull: true) ?? roomName;
}
}
public string DisplayName
{
get;
private set;
}
private string roomName;
[Editable, Serialize("", true, translationTextTag: "RoomName.")]
public string RoomName
{
get { return roomName; }
set
{
if (roomName == value) { return; }
roomName = value;
DisplayName = TextManager.Get(roomName, returnNull: true) ?? roomName;
}
}
public string DisplayName
{
get;
private set;
}
private string roomName;
[Editable, Serialize("", true, translationTextTag: "RoomName.")]
public string RoomName
{
get { return roomName; }
set
{
if (roomName == value) { return; }
roomName = value;
DisplayName = TextManager.Get(roomName, returnNull: true) ?? roomName;
}
}
public string DisplayName
{
get;
private set;
}
private string roomName;
[Editable, Serialize("", true, translationTextTag: "RoomName.")]
public string RoomName
{
get { return roomName; }
set
{
if (roomName == value) { return; }
roomName = value;
DisplayName = TextManager.Get(roomName, returnNull: true) ?? roomName;
}
}
public string DisplayName
{
get;
private set;
}
private string roomName;
[Editable, Serialize("", true, translationTextTag: "RoomName.")]
public string RoomName
{
get { return roomName; }
set
{
if (roomName == value) { return; }
roomName = value;
DisplayName = TextManager.Get(roomName, returnNull: true) ?? roomName;
}
}
public string DisplayName
{
get;
private set;
}
private string roomName;
[Editable, Serialize("", true, translationTextTag: "RoomName.")]
public string RoomName
{
get { return roomName; }
set
{
if (roomName == value) { return; }
roomName = value;
DisplayName = TextManager.Get(roomName, returnNull: true) ?? roomName;
}
}
public string DisplayName
{
get;
private set;
}
private string roomName;
[Editable, Serialize("", true, translationTextTag: "RoomName.")]
public string RoomName
{
get { return roomName; }
set
{
if (roomName == value) { return; }
roomName = value;
DisplayName = TextManager.Get(roomName, returnNull: true) ?? roomName;
}
}
public string DisplayName
{
get;
private set;
}
private string roomName;
[Editable, Serialize("", true, translationTextTag: "RoomName.")]
public string RoomName
{
get { return roomName; }
set
{
if (roomName == value) { return; }
roomName = value;
DisplayName = TextManager.Get(roomName, returnNull: true) ?? roomName;
}
}
public string DisplayName
{
get;
private set;
}
private string roomName;
[Editable, Serialize("", true, translationTextTag: "RoomName.")]
public string RoomName
{
get { return roomName; }
set
{
if (roomName == value) { return; }
roomName = value;
DisplayName = TextManager.Get(roomName, returnNull: true) ?? roomName;
}
}
public string DisplayName
{
get;
private set;
}
private string roomName;
[Editable, Serialize("", true, translationTextTag: "RoomName.")]
public string RoomName
{
get { return roomName; }
set
{
if (roomName == value) { return; }
roomName = value;
DisplayName = TextManager.Get(roomName, returnNull: true) ?? roomName;
}
}
public string DisplayName
{
get;
private set;
}
private string roomName;
[Editable, Serialize("", true, translationTextTag: "RoomName.")]
public string RoomName
{
get { return roomName; }
set
{
if (roomName == value) { return; }
roomName = value;
DisplayName = TextManager.Get(roomName, returnNull: true) ?? roomName;
}
}
public string DisplayName
{
get;
private set;
}
private string roomName;
[Editable, Serialize("", true, translationTextTag: "RoomName.")]
public string RoomName
{
get { return roomName; }
set
{
if (roomName == value) { return; }
roomName = value;
DisplayName = TextManager.Get(roomName, returnNull: true) ?? roomName;
}
}
public string DisplayName
{
get;
private set;
}
private string roomName;
[Editable, Serialize("", true, translationTextTag: "RoomName.")]
public string RoomName
{
get { return roomName; }
set
{
if (roomName == value) { return; }
roomName = value;
DisplayName = TextManager.Get(roomName, returnNull: true) ?? roomName;
}
}
public string DisplayName
{
get;
private set;
}
private string roomName;
[Editable, Serialize("", true, translationTextTag: "RoomName.")]
public string RoomName
{
get { return roomName; }
set
{
if (roomName == value) { return; }
roomName = value;
DisplayName = TextManager.Get(roomName, returnNull: true) ?? roomName;
}
}
public string DisplayName
{
get;
private set;
}
private string roomName;
[Editable, Serialize("", true, translationTextTag: "RoomName.")]
public string RoomName
{
get { return roomName; }
set
{
if (roomName == value) { return; }
roomName = value;
DisplayName = TextManager.Get(roomName, returnNull: true) ?? roomName;
}
}
public string DisplayName
{
get;
private set;
}
private string roomName;
[Editable, Serialize("", true, translationTextTag: "RoomName.")]
public string RoomName
{
get { return roomName; }
set
{
if (roomName == value) { return; }
roomName = value;
DisplayName = TextManager.Get(roomName, returnNull: true) ?? roomName;
}
}
public string DisplayName
{
get;
private set;
}
private string roomName;
[Editable, Serialize("", true, translationTextTag: "RoomName.")]
public string RoomName
{
get { return roomName; }
set
{
if (roomName == value) { return; }
roomName = value;
DisplayName = TextManager.Get(roomName, returnNull: true) ?? roomName;
}
}
public string DisplayName
{
get;
private set;
}
private string roomName;
[Editable, Serialize("", true, translationTextTag: "RoomName.")]
public string RoomName
{
get { return roomName; }
set
{
if (roomName == value) { return; }
roomName = value;
DisplayName = TextManager.Get(roomName, returnNull: true) ?? roomName;
return "Hull";
}
}

View File

@@ -1433,7 +1433,7 @@ namespace Barotrauma
doc.Root.Add(new XAttribute("md5hash", hash.Hash));
if (previewImage != null)
{
//doc.Root.Add(new XAttribute("previewimage", Convert.ToBase64String(previewImage.ToArray())));
doc.Root.Add(new XAttribute("previewimage", Convert.ToBase64String(previewImage.ToArray())));
}
try