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LuaCsForBarotraumaEP
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aefa46eaa5cd39337e461db4f517b96a4f03b05a
LuaCsForBarotraumaEP
/
Barotrauma
/
BarotraumaServer
/
Source
T
History
Joonas Rikkonen
aefa46eaa5
(7754ad698) Fixed scooters occasionally flicking around in the multiplayer. I think the issue was that clients/server would set the cursor position 60 units away from aim ref position (= upper part of the collider), but due to the inaccuracy of the ragdoll syncing, the aim ref pos is not always where the shoulder of the character is, which in laggy situations could cause the cursor position to be at the wrong side of the ragdoll.
2019-06-04 16:52:43 +03:00
..
Characters
(7754ad698) Fixed scooters occasionally flicking around in the multiplayer. I think the issue was that clients/server would set the cursor position 60 units away from aim ref position (= upper part of the collider), but due to the inaccuracy of the ragdoll syncing, the aim ref pos is not always where the shoulder of the character is, which in laggy situations could cause the cursor position to be at the wrong side of the ragdoll.
2019-06-04 16:52:43 +03:00
Events
/Missions
2f107db...5202af9
2019-03-18 21:42:26 +02:00
GameSession
(a207445eb) Show the traitor greeting message before the code word message (saw one streamer read the code words out loud before realizing he was a traitor and that it was secret information).
2019-06-04 16:42:38 +03:00
Items
(b4fd73057) Reset item position update interval when a client fails to pick it up due to it being accessible (should cause the position of the item to be corrected if the client failed to pick it up due to the position not matching the server position).
2019-06-04 16:42:57 +03:00
Map
(1762f02b3) Merge branch 'dev' into human-ai
2019-05-16 05:08:22 +03:00
Networking
(a410fd46c) Trying to help the merge script through a jungle of merges
2019-06-04 16:37:31 +03:00
Physics
(370a5daac) Merge branch 'dev' of
https://github.com/Regalis11/Barotrauma-development
into dev
2019-04-08 13:35:02 +03:00
Screens
(b8f75ee96) Fixed level inequality errors caused by 866621c. Accessing the level start/end location properties during level generation caused the seed of RandSync.Server to be changed. Now generating a new random location uses a new MTRandom instance and doesn't touch RandSync.Server.
2019-03-31 19:12:27 +03:00
Utils
2f107db...5202af9
2019-03-18 21:42:26 +02:00
Camera.cs
Removed unnecessary using directives
2017-07-05 18:35:09 +03:00
DebugConsole.cs
(6b47d1ebc) Fixed inability to spawn items in characters' inventories and simplified the spawnitem command (multi-word item/character names must be surrounded with quotation marks now, so we don't have to guess which words belong to the item name and which to the character name). + added "startwhenclientsready" console command
2019-06-04 16:43:16 +03:00
GameMain.cs
(0c86b4b28) Revert "Don't reset the los if there is no client (single player). Fixes los resetting between game sessions (less tedious debugging)."
2019-06-04 16:02:25 +03:00
PlayerInput.cs
2f107db...5202af9
2019-03-18 21:42:26 +02:00
Program.cs
(0c86b4b28) Revert "Don't reset the los if there is no client (single player). Fixes los resetting between game sessions (less tedious debugging)."
2019-06-04 16:02:25 +03:00